|Diablo 3 の patch 2.1.2 は、現在アメリカで PC, PlayStation 4, and Xbox One向けに適用されています。PC版最新の変更の全容は、以下のフルパッチノートをご確認ください。コンソール向けパッチノートはこちらをご覧下さい。
Diablo III Patch 2.1.2 - v2.1.2.28709
- 既知の問題のリストを確認するには、 バグレポートフォーラム を参照して下さい。
概要
- トレジャーゴブリンを倒した、または逃げた際チャットにメッセージが表示されるようになりました
- Greater Riftを開けている間はBrawlingへ行く事はできなくなりました
- The "Monster Kills grant X experience"のaffixはゲーム難易度の影響を受けるようになりました
- Healing
- キャラクター画面の"Healing"ステータスは"Recovery"に置き換えられました
- Recovery is an estimate of how much Toughness you are expected to be able to recover in combat and is calculated using a combination of your Healing, Life, and Toughness
- The Healing number will still be viewable in the character sheet if you mouse over the Recovery stat
- Life per Vitality has been increased from level 67 to 70
- Base Life at level 70 has been increased
- Healing from Health Globes has been reduced
- Pet and Follower Life has been increased
- キャラクター画面の"Healing"ステータスは"Recovery"に置き換えられました
- Social
- The total number of players in a Community and in Community chat will now be displayed on the roster page
- The presence information displayed in Clan and Community rosters, and the Friends List is now more detailed
- The Clan Roster will now display the duration that a member has been offline
- The Clan Roster can now be sorted by offline duration
クラス
全般
- Improvements have been made to the prioritization of abilities that utilize damage shields (e.g. cheat deaths, absorb shields, and % Damage Reduction)
- Pets
- Several monster attacks that are intended to be avoided by players that weren't already dealing reduced damage to pets now deal significantly less damage to pets
- Fixed an issue that prevented players from being healed by Life per Kill when an enemy was killed by a pet
Barbarian
- Active Skills
- Frenzy
- Skill Rune - Vanguard
Movement speed increased from 15% to 25%
- Skill Rune - Vanguard
- Furious Charge
- Skill Rune - Dreadnought
Has been redesigned
Now grants Furious Charge two charges
- Skill Rune - Dreadnought
Demon Hunter
- Active Skills
- Chakram
- Skill Rune - Serpentine
Damage type changed from Poison to Cold
- Skill Rune - Serpentine
- Evasive Fire
- Skill Rune - Parting Gift
Damage type changed from Poison to Physical
- Skill Rune - Parting Gift
- Grenade
- Skill Rune - Gas Grenades
Has been removed
Replaced with "Cold Grenade"
Leaves behind a puddle of cold on the ground that Chills enemies for 3 seconds
Deals Cold damage
- Skill Rune - Gas Grenades
- Multishot
- Skill Rune - Suppression Fire
Has been redesigned
Now causes Multishot to knockback the first 2 enemies hit
- Skill Rune - Suppression Fire
- Sentry
- Has been redesigned
Cooldown has been removed
Now has 2 charges, with a recharge time of 8 seconds
Recharge time is affected by cooldown reduction - Hatred cost reduced from 30 to 20
- Has been redesigned
- Smoke Screen
- Cooldown increased from 2 to 3 seconds
- Skill Rune - Choking Gas
Has been removed
Replaced with "Vanishing Powder"
Removes the Discipline cost
Increases the cooldown to 8 seconds
- Spike Trap
- Skill Rune - Echoing Blast
Damage type changed from Poison to Cold
- Skill Rune - Echoing Blast
- Chakram
- Passive Skills
- Custom Engineering
- Has been redesigned
Now increases the maximum number of charges and active Sentries from 2 to 3
- Has been redesigned
- Night Stalker
- Has been redesigned
Now causes your primary skills to generate an additional 4 Hatred
- Has been redesigned
- Custom Engineering
Monk
- Active Skills
- Epiphany
- Bug Fixes
Fixed an issue that could sometimes cause players to get stuck on a wall when teleporting with Epiphany
- Bug Fixes
- Epiphany
Witch Doctor
- Active Skills
- Haunt
- Skill Rune - Grasping Spirit
Has been removed
Replaced with "Poisoned Spirit"
Haunted enemies take 20% increased damage from all sources
Damage type changed from Cold to Poison
- Skill Rune - Grasping Spirit
- Haunt
Wizard
- Active Skills
- Hydra
- Significantly increased the amount of Hydra attacks per cast
- Attack Speed now affects how fast each Hydra head attacks
- Weapon damage reduced from 195% to 165%
- Skill Rune - Arcane Hydra
Weapon damage reduced from 245% to 205% - Skill Rune - Blazing Hydra
Damage dealt over time no longer scales with Attack Speed
Weapon damage reduced from 185% to 155% - Skill Rune - Frost Hydra
Weapon damage reduced from 275% to 255% - Skill Rune - Lightning Hydra
Weapon damage reduced from 305% to 255% - Skill Rune - Mammoth Hydra
Weapon damage reduced from 400% to 330%
- Hydra
アイテム
- Life on Hit and Life Regeneration have been increased by 25% at all levels
- The rarity of the rarest Legendary items in the game has been reduced
- The stack size of Crafting Materials and Gems has been increased from 1000 to 5000
- Ancient items have been added to the game
- Ancient items are more powerful versions of Legendary items
- Ancient items roll from increased value ranges for certain affixes
- Ancient Mojos, Orbs, and Shields roll with increased Damage or Shield Block values
- Ancient items can now drop at Torment I or higher
- The drop chance will increase with each Torment level
- Any Legendary or Set item has a chance to be dropped or crafted as an Ancient item
- Legendary or Set items purchased from Kadala have a chance to be an Ancient item
- Band of Untold Secrets
- No longer drops
- Bottomless Potion of Fear
- New Legendary potion
- Fears enemies within 12 yards for 3-4 seconds on use
- Broken Crown
- Legendary power added
- Whenever a gem drops, a gem of the type socketed into this item also drops
The additional gem that is dropped will be of the same quality level as the original gem that was dropped
- Whenever a gem drops, a gem of the type socketed into this item also drops
- Note: Existing versions of this item will not be affected. Only new versions of the item will roll with the added Legendary power.
- Legendary power added
- Shard of Hate
- Legendary power is no longer affected by Proc coefficients
- Can now proc more frequently
- Class-Specific Items
- Barbarian
- The Legacy of Raekor
(2) Set Bonus
The first enemy hit by Furious Charge takes 100% additional damage
(4) Set Bonus
Furious Charge gains the effect of every rune
(5) Set Bonus
Enemies hit by Furious Charge take 3000% weapon damage over 3 seconds
Note: This DoT cannot crit. Instead, your Critical Hit Chance and Critical Hit Damage will be calculated into its damage.
- The Legacy of Raekor
- Demon Hunter
- Embodiment of the Maruader?
Philosophy note: These changes are intended to shift a large portion of the damage from the Sentries to the Demon Hunter in order to promote more active gameplay. These changes should be a slight net increase in power once you become accustomed to the new playstyle.
Has been redesigned
(2) Set Bonus
Companion calls all companion types to your side
(4) Set Bonus
Sentries now cast your Hatred spenders every time you do
(6) Set Bonus
Your generators, Chakram, Cluster Arrow, Elemental Arrow, Impale, and Multishot deal 100% for every Sentry you have active - Helltrapper
The Caltrops, Sentries, and Spike Traps summoned by this item can no longer exceed the normal cap of those skills
- Embodiment of the Maruader?
- Monk
- Monkey King's Garb
Philosophy note: With only some minor adjustments to supporting gear, build, and playstyle, Monks with four pieces of the updated Monkey King's Garb should be able to match or even exceed their previous best Greater Rift time and level. With a complete optimization of the new Set bonuses, Monks should easily (or at least reliably) exceed their previous best Greater Rift time and level.
Has been redesigned
(2) Set Bonus
Casting Cyclone Strike, Exploding Palm, Lashing Tail Kick, Tempest Rush, or Wave of Light causes a decoy to spawn that taunts nearby enemies and then explodes for 1000% weapon damage
Decoy explosion now deals the damage type of your highest +% Elemental Damage
(4) Set Bonus
When your decoys explode, you gain a buff that increases the damage of Cyclone Strike, Exploding Palm, Lashing Tail Kick, Tempest Rush, and Wave of Light by 500% for 3 seconds - Sunwuko's Shines
Now rolls with a guaranteed empty socket rather than Attack Speed
- Monkey King's Garb
- Witch Doctor
- Carnevil
Bug Fixes
Poison Darts cast by Fetishes should now properly benefit from your +% Poison Dart damage
- Carnevil
- Wizard
- Firebird's Finery
(6) Set Bonus
The infinite DoT no longer deals damage to Rift Guardians if the player gets too far away
Going back within the allowed range should resume the DoT damage
- Firebird's Finery
- Barbarian
- New Seasonal Legendary Items
- Note: The following Seasonal items will be not be available to PC players until Season 2 begins. These items will also be exclusive to Seasonal characters until the conclusion of Season 2.
- New Legendary Gems have been added
- Esoteric Alteration
Gain 10% non-Physical damage reduction
Upgrade rank grants: +0.5% non-Physical damage reduction
Rank 25 unlocks: While below half Life, your resistances to Cold, Fire, Lightning, Poison, and Arcane are increased by 75% - Gem of Ease
Monster kills grant +500 experience
This is multiplied by the difficulty multiplier
This is intended to be an exorbitant amount of experience for a low level character
For example:
A level 1 monster grants 40 experience
A level 55 monster grants 8,700 experience
A level 60 monster grants 18,700 experience
Upgrade rank grants: +50 experience per kill
Rank 25 unlocks: Level requirement reduced to 1 - Molten Wildebeest's Gizzard
Regenerates 10,000 Life per Second
Upgrade rank grants: +1000 Life per Second
Rank 25 unlocks: After not taking damage for 4 seconds, gain an absorb shield for 200% of your total Life per Second
- Esoteric Alteration
- Class-Specific Items
- Crusader
Belt of the Trove
New Legendary Belt
Every 6-8 seconds, Bombardment is cast on a random nearby enemy - Demon Hunter
Odyssey's End
New Legendary Bow
Enemies snared by Entangling Shot take 20-25% more damage from all sources - Wizard
Halo of Arlyse
New Legendary Ring
Your Ice Armor now provides 50-60% Melee Damage Reduction and automatically casts Frost Nova whenever you take 10% of your Life in damage - Several existing class-specific Legendary items have been updated to include a unique Legendary power
Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power.
Barbarian
The Undisputed Champion
Legendary power added
Frenzy gains the effect of every rune
Monk
Gungdo Gear
Legendary power added
Exploding Palm's on-death explosion applies Exploding Palm
Witch Doctor
Wormwood
Legendary power added
Locust Swarm is cast on a nearby enemy every second
Now rolls with +20-25% Poison skill damage as one of its four primary affixes
- Crusader
- Bug Fixes
- Fixed an issue that allowed damage from Gem of Efficacious Toxin to be reflected back onto the player
- Fixed an issue that prevented the damage bonus from Bane of the Trapped from being applied to enemies that are Blinded or Charmed
- Fixed an issue that prevented Invigorating Gemstone from correctly reducing your damage taken while Frozen or Blind
- Fixed an issue that prevented Invigorating Gemstone from correctly healing you when you are hit by a Blind effect
- Fixed an issue that prevented the damage bonus from Bane of the Trapped from increasing the damage dealt by clones created by the Monkey King's Garb
ACHIEVEMENTS
- Season 2 Conquests have been added
- The Lord of Bells is no longer required to complete "You're Not The Boss Of Me"
ADVENTURE MODE
- The New Tristram town hub now has an improved layout
- Note: The changes apply to Adventure Mode only
- Whimsydale is now more rewarding
- Bounties & Events
- Bounties that were disabled after Patch 2.1.0 have been re-enabled
- The following events have received several changes, including changes to their completion requirements
- A Miner's Gold
- The Jar of Souls
- The Matriarch's Bones
- The Miser's Will
- The Scavenged Scabbard
- Clear the Barracks
- Changes have been made to the first floor of The Barracks to make it easier to locate the second floor
- Nephalem Rifts
- Players can no longer resurrect at checkpoint
- Players now resurrect at corpse after a delay
- The respawn timer will increase with every death
- The amount of Gold and Experience awarded upon completion of a Greater Rift has been increased
- Many maps have received changes to the way their layouts can be generated for Nephalem and Greater Rifts
- Monsters
- Monster density has been increased in several Greater and Nephalem Rifts
- Monster damage in Greater Rifts level 26 and higher has been reduced
- The following Rift Guardians have received several changes; they should less be frustrating, but still dangerous
・Bloodmaw
・Bloodmaw presented an unchallenging and unfair fight due to a combination of one-shot damaging abilities, stuns, and AoE damage. His Leap attack has been modified to address these concerns, but will trigger more often to make the fight feel more dynamic.
・Erethon
・Erethon has received minor changes to his dash attack. The AoE element has been replaced with a ranged attack to give more challenge to ranged characters.
・Rime
・Rime was an unfair opponent for melee players. The fight has been restructured so that his AoE can no longer overlap and the duration of each has been reduced. In addition, his ranged attack should be more threatening to ranged characters.
- Pylons
- Pylons are now less likely to spawn next to each other
- Conduit Pylon
・Now deals damage based on player Weapon Damage
・Now attacks a limited number of targets
・Will now attack the same target less frequently - Shield Pylon
・Now reflects damage back to attackers - Speed Pylon
・Duration has been increased from 30 seconds to 1 minute
・Now knocks enemies into the air and deals damage to them
・Now breaks Waller for the full duration
・Now breaks destroyable objects (e.g. Doors, Barrels, etc.)
- Realm of Trials
- The time between waves has been shortened
- Minor changes have been made to the types of monsters that can spawn
- Rewards now scale based upon the rank of the Keystone you receive
- Keystone of Trials no longer plays the Legendary item sound, or displays the Legendary item minimap icon when dropped
- Bug Fixes
- Fixed an issue that allowed Follower skills to be changed while in a Greater Rift
CRAFTING
- Blacksmith
- Salvage All will no longer salvage items that are currently Transmogrified or have gems socketed
FOLLOWERS
- Templar
- Bug Fixes
- Fixed an issue that caused Inspire to grant an incorrect amount of Wrath regeneration
- Bug Fixes
MONSTERS
- The Extra Health and Vampiric monster affixes have been removed from the game
- Anarch
- Maximum dash range has been reduced
- Now has a short dash that will be used at close range
- Corrupted Angel
- Maximum dash range has been reduced
- Unholy Shield has been removed
- Inferno Zombie
- Reduced this monsters XP, damage and survivability to bring it in line with other zombies
- Punisher
- Maximum leap range has been reduced
- Stun duration has been reduced
- Treasure Goblins
- New Treasure Goblins have been added to the game
- Be on the lookout for the Gem Hoarder, the Blood Thief, the Odious Collector, and Malevolent Tormentor
- The new Treasure Goblins can only be found in Adventure Mode
- Now always appear in front of a portal
- Now have a special minimap icon
- Now only drop their best loot on Torment I difficulty or above
- Some changes have been made to the way Treasure Goblins try to escape#br
- New Treasure Goblins have been added to the game
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