NRaas/StoryProgression7/StringTableExpanded3

Last-modified: 2010-11-30 (火) 01:37:56
String KeyEnglish日本語備考
NRaas.
StoryProgression.
Lots:
RepopulateLibrary
Repopulate LibraryRepopulate Library
NRaas.
StoryProgression.
Lots:
RepopulateLibrary0
{0.String}'s shelves have been recently been restocked with brand new books! Looks like town council felt it a shame to leave those shelves bare.{0.String}'s shelves have been recently been restocked with brand new books! Looks like town council felt it a shame to leave those shelves bare.
NRaas.
StoryProgression.
Lots:
RepopulateLibrary1
Where did all the books go? That is what town council has been asking themselves, after having to restock the shelves at {0.String}!Where did all the books go? That is what town council has been asking themselves, after having to restock the shelves at {0.String}!
NRaas.
StoryProgression.
Lots:
RepopulateLibrary2
Hmm... The shelves are barren at {0.String}. Seems that someone has been borrowing the books and not bothering to return them. Gladly town council has seen fit to replace them.Hmm... The shelves are barren at {0.String}. Seems that someone has been borrowing the books and not bothering to return them. Gladly town council has seen fit to replace them.
NRaas.
StoryProgression.
Lots:
RepopulateLibrary3
The rumor mill is all abuzz regarding the missing stockpile of books at {0.String}. "Literacy is all well and good", noted a councilman, "but we would request that sims put the books back where they found them after use."The rumor mill is all abuzz regarding the missing stockpile of books at {0.String}. "Literacy is all well and good", noted a councilman, "but we would request that sims put the books back where they found them after use."
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StoryProgression.
Lots:
RepopulateLibrary4
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StoryProgression.
Lots:
RepopulateLibrary5
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StoryProgression.
Lots:
RepopulateLibrary6
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StoryProgression.
Lots:
RepopulateLibrary7
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StoryProgression.
Lots:
RepopulateLibrary8
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StoryProgression.
Lots:
RepopulateLibrary9
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StoryProgression.
RichAlimonyMultiple:
Name
Child Support Rich MultipleChild Support Rich Multiple
NRaas.
StoryProgression.
RichAlimonyMultiple:
Prompt
Enter a multiple to apply to the Alimony Payment when the paying sim is deemed to be Rich:Enter a multiple to apply to the Alimony Payment when the paying sim is deemed to be Rich:
NRaas.
StoryProgression.
AssignSchoolMinimum:
Name
Assign School Minimum Net WorthAssign School Minimum Net Worth
NRaas.
StoryProgression.
AssignSchoolMinimum:
Prompt
Enter the minimum net worth required to assign specialty schools to children (Enter 0 to disable entirely):Enter the minimum net worth required to assign specialty schools to children (Enter 0 to disable entirely):
NRaas.
StoryProgression.
Money:
AlimonyFail
Support FailSupport Fail
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StoryProgression.
Money:
AlimonyFail0
{0.SimName} has been a bad bad sim lately, failing to pay {4.String} child support payments. "Humph. Why do I have to keep footing the bill in this deal?" groaned {0.SimFirstName}.{0.SimName} has been a bad bad sim lately, failing to pay {4.String} child support payments. "Humph. Why do I have to keep footing the bill in this deal?" groaned {0.SimFirstName}.
NRaas.
StoryProgression.
Money:
AlimonyFail1
"I just simply don't have the cash available!" commented {0.SimName} to the bill collector just recently. "Those child support payments are a real drain on my livelihood, I'm sure they'll survive just fine without me"."I just simply don't have the cash available!" commented {0.SimName} to the bill collector just recently. "Those child support payments are a real drain on my livelihood, I'm sure they'll survive just fine without me".
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StoryProgression.
Money:
AlimonyFail2
Deadbeat parent alert! {0.SimName} has been suspected of hiding {4.String} true financial worth from the courts, in an attempt to get out of paying child support. "I am absolutely destitute!" {2.String} was heard muttering on the street.Deadbeat parent alert! {0.SimName} has been suspected of hiding {4.String} true financial worth from the courts, in an attempt to get out of paying child support. "I am absolutely destitute!" {2.String} was heard muttering on the street.
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StoryProgression.
Money:
AlimonyFail3
"I simply don't know how {2.String} gets away with it!" noted a noisy neighbor. "That {0.SimName} has been ignoring {4.String} obligations, and not paying {4.String} child support payments! The absolute gall!""I simply don't know how {2.String} gets away with it!" noted a noisy neighbor. "That {0.SimName} has been ignoring {4.String} obligations, and not paying {4.String} child support payments! The absolute gall!"
NRaas.
StoryProgression.
Money:
AlimonyFail4
"What are you looking at?" was {0.SimName}'s harsh reply when {2.String} caught another sim staring at {3.String} recently. "It's not my fault, I can't possibly afford my child support! Buzz off!""What are you looking at?" was {0.SimName}'s harsh reply when {2.String} caught another sim staring at {3.String} recently. "It's not my fault, I can't possibly afford my child support! Buzz off!"
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StoryProgression.
Money:
AlimonyFail5
Looks like {0.SimName} is at it again, scoffing {4.String} parental duties by not paying child support. "I raised 'em to be independent! They don't need my help or my money!"Looks like {0.SimName} is at it again, scoffing {4.String} parental duties by not paying child support. "I raised 'em to be independent! They don't need my help or my money!"
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StoryProgression.
Money:
AlimonyFail6
"I feel their pain, I really, really do... But there is nothing I can do about it, honest!" That was {0.SimName}'s response when neighbor asked why {2.String} hadn't paid their support payments lately."I feel their pain, I really, really do... But there is nothing I can do about it, honest!" That was {0.SimName}'s response when neighbor asked why {2.String} hadn't paid their support payments lately.
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StoryProgression.
Money:
AlimonyFail7
"I love them all dearly, they are my center, my very reason for existing!" commented {0.SimName} recently after failing to pay {4.String} child support. "Those little pieces of metal and paper, so shiny in my pocket? What? Whose children? What about them?""I love them all dearly, they are my center, my very reason for existing!" commented {0.SimName} recently after failing to pay {4.String} child support. "Those little pieces of metal and paper, so shiny in my pocket? What? Whose children? What about them?"
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StoryProgression.
Money:
AlimonyFail8
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StoryProgression.
Money:
AlimonyFail9
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StoryProgression.
ActiveAssignSchool:
Name
Assign School to Active SimsAssign School to Active Sims
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StoryProgression.
PromptOnBranch:
Name
Prompt For Inactive BranchingPrompt For Inactive Branching
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StoryProgression.
FamilyGathering:
Name
Family Gathering ChanceFamily Gathering Chance
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StoryProgression.
FamilyGathering:
Prompt
Enter the increased chance per cycle of a family gathering scenario occurring (set to 0 to disable):Enter the increased chance per cycle of a family gathering scenario occurring (set to 0 to disable):
NRaas.
StoryProgression.
MaxGather:
Name
Maximum Gather SizeMaximum Gather Size
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StoryProgression.
MaxGather:
Prompt
Enter the maximum number of sims to call during a gathering (0 is infinite):Enter the maximum number of sims to call during a gathering (0 is infinite):
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StoryProgression.
PropagateMourn:
Name
Propagate Mourn Moodlet on DeathPropagate Mourn Moodlet on Death
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StoryProgression.
FuneralGathering:
Name
Allow Funeral GatheringAllow Funeral Gathering
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StoryProgression.
MarriageGathering:
Name
Allow Marriage GatheringAllow Marriage Gathering
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StoryProgression.
FamilyVisitor:
Name
Family Visitor ChanceFamily Visitor Chance
NRaas.
StoryProgression.
FamilyVisitor:
Prompt
Enter the increased chance per cycle of a family visitor scenario occurring (set 0 to disable):Enter the increased chance per cycle of a family visitor scenario occurring (set 0 to disable):
NRaas.
StoryProgression.
FriendlyVisitor:
Name
Friendly Visitor ChanceFriendly Visitor Chance
NRaas.
StoryProgression.
FriendlyVisitor:
Prompt
Enter the increased chance per cycle of a friendly visitor scenario occurring (set 0 to disable):Enter the increased chance per cycle of a friendly visitor scenario occurring (set 0 to disable):
NRaas.
StoryProgression.
FriendlyOuting:
Name
Friendly Outing ChanceFriendly Outing Chance
NRaas.
StoryProgression.
FriendlyOuting:
Prompt
Enter the increased chance per cycle of a friendly outing scenario occurring (set 0 to disable):Enter the increased chance per cycle of a friendly outing scenario occurring (set 0 to disable):
NRaas.
StoryProgression.
Situations:
FamilyGathering
Family GatheringFamily Gathering
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StoryProgression.
Situations:
FamilyGathering0
{0.SimName} hosted a shindig at {10.String} recently, inviting some of the relatives from around town to gather and share recent gossip.{0.SimName} hosted a shindig at {10.String} recently, inviting some of the relatives from around town to gather and share recent gossip.
NRaas.
StoryProgression.
Situations:
FamilyGathering1
An unofficial reunion was hosted recently by {0.SimName} at {10.String}, bringing together some local family to hang out and chat.An unofficial reunion was hosted recently by {0.SimName} at {10.String}, bringing together some local family to hang out and chat.
NRaas.
StoryProgression.
Situations:
FamilyGathering2
{10.String} was host to a family gathering recently. "I thought it was time to get some of the family together and reconnect" noted the host {0.SimName}.{10.String} was host to a family gathering recently. "I thought it was time to get some of the family together and reconnect" noted the host {0.SimName}.
NRaas.
StoryProgression.
Situations:
FamilyGathering3
"Here ye, Here ye! Come one, come all!" Family members of local resident {0.SimName} were invited to join {3.String} at {10.String} recently to help improve clan relations."Here ye, Here ye! Come one, come all!" Family members of local resident {0.SimName} were invited to join {3.String} at {10.String} recently to help improve clan relations.
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StoryProgression.
Situations:
FamilyGathering4
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Situations:
FamilyGathering5
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Situations:
FamilyGathering6
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Situations:
FamilyGathering7
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Situations:
FamilyGathering8
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Situations:
FamilyGathering9
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StoryProgression.
Romance:
MarriageGathering
Marriage GatheringMarriage Gathering
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StoryProgression.
Romance:
MarriageGathering0
There was a celebration at {20.String} recently, marking the marriage of {0.SimName} and {10.SimName}! Plenty of frivolity all around amongst the guests, who congratulated the newlyweds.There was a celebration at {20.String} recently, marking the marriage of {0.SimName} and {10.SimName}! Plenty of frivolity all around amongst the guests, who congratulated the newlyweds.
NRaas.
StoryProgression.
Romance:
MarriageGathering1
It was a sight to see! The marriage of {0.SimName} and {10.SimName} went off without a hitch. The after-party was held at {20.String}, where guests mingled and generally enjoyed the festivities.It was a sight to see! The marriage of {0.SimName} and {10.SimName} went off without a hitch. The after-party was held at {20.String}, where guests mingled and generally enjoyed the festivities.
NRaas.
StoryProgression.
Romance:
MarriageGathering2
{20.String} played host to an after-party recently, celebrating the recent nuptials between {0.SimName} and {10.SimName}. The couple appeared to be happy, though a bit dumbstruck by the whole occasion.{20.String} played host to an after-party recently, celebrating the recent nuptials between {0.SimName} and {10.SimName}. The couple appeared to be happy, though a bit dumbstruck by the whole occasion.
NRaas.
StoryProgression.
Romance:
MarriageGathering3
Where is a decent wedding singer when you need one? Even without one though, the party at {20.String} went off with few complications. Newlyweds {0.SimName} and {10.SimName} seemed to be enjoying all the attention!Where is a decent wedding singer when you need one? Even without one though, the party at {20.String} went off with few complications. Newlyweds {0.SimName} and {10.SimName} seemed to be enjoying all the attention!
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StoryProgression.
Romance:
MarriageGathering4
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Romance:
MarriageGathering5
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Romance:
MarriageGathering6
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Romance:
MarriageGathering7
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Romance:
MarriageGathering8
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Romance:
MarriageGathering9
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StoryProgression.
Deaths:
FuneralGathering
Funeral GatheringFuneral Gathering
NRaas.
StoryProgression.
Deaths:
FuneralGathering0
It was solemn occasion at {20.String} recently, with the passing of {10.SimName}. {0.SimName} took this time to gather loved ones close and remember {10.SimFirstName}.It was solemn occasion at {20.String} recently, with the passing of {10.SimName}. {0.SimName} took this time to gather loved ones close and remember {10.SimFirstName}.
NRaas.
StoryProgression.
Deaths:
FuneralGathering1
{0.SimName} brought friends and family together at {20.String} to mourn the passing of dearly departed {10.SimName}. "{10.SimFirstName} will be remembered in our hearts forever." noted a guest.{0.SimName} brought friends and family together at {20.String} to mourn the passing of dearly departed {10.SimName}. "{10.SimFirstName} will be remembered in our hearts forever." noted a guest.
NRaas.
StoryProgression.
Deaths:
FuneralGathering2
With the recent passing of {10.SimName}, a funeral was held at {20.String}. The host, {0.SimName}, took the time to say a few parting words, and toast {10.SimFirstName}'s life.With the recent passing of {10.SimName}, a funeral was held at {20.String}. The host, {0.SimName}, took the time to say a few parting words, and toast {10.SimFirstName}'s life.
NRaas.
StoryProgression.
Deaths:
FuneralGathering3
Mourners gathered at {20.String} last day to bid a final farewell to {10.SimName}. "There is a hole in community where {10.SimFirstName} once stood. {16.String} will sorely missed." remarked {0.SimName}.Mourners gathered at {20.String} last day to bid a final farewell to {10.SimName}. "There is a hole in community where {10.SimFirstName} once stood. {16.String} will sorely missed." remarked {0.SimName}.
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StoryProgression.
Deaths:
FuneralGathering4
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Deaths:
FuneralGathering5
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Deaths:
FuneralGathering6
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Deaths:
FuneralGathering7
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Deaths:
FuneralGathering8
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Deaths:
FuneralGathering9
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StoryProgression.
Situations:
FamilyVisitor
Family VisitorFamily Visitor
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StoryProgression.
Situations:
FamilyVisitor0
{0.SimName} recently invited {10.SimName} over to catch up news regarding the family. "One needs to keep abreast of new events and happenings with the relatives." commented {0.SimFirstName}.{0.SimName} recently invited {10.SimName} over to catch up news regarding the family. "One needs to keep abreast of new events and happenings with the relatives." commented {0.SimFirstName}.
NRaas.
StoryProgression.
Situations:
FamilyVisitor1
A little family bonding never hurt... {0.SimName} and {10.SimName} spent some time recently chatting it up at {0.SimFirstName}'s home, improving the ties between their two households.A little family bonding never hurt... {0.SimName} and {10.SimName} spent some time recently chatting it up at {0.SimFirstName}'s home, improving the ties between their two households.
NRaas.
StoryProgression.
Situations:
FamilyVisitor2
Blood is thick, but it needs to keep flowing to stay fresh. {0.SimName} invited {10.SimName} for a tea party to talk about family matters and to keep the bonds strong amongst their families.Blood is thick, but it needs to keep flowing to stay fresh. {0.SimName} invited {10.SimName} for a tea party to talk about family matters and to keep the bonds strong amongst their families.
NRaas.
StoryProgression.
Situations:
FamilyVisitor3
"It's nice to get together with the extended family and trade stories" remarked {10.SimName}, after {12.String} was invited over by {0.SimName} to do just that. "Keeps the family strong... And keeps my gossip quota filled.""It's nice to get together with the extended family and trade stories" remarked {10.SimName}, after {12.String} was invited over by {0.SimName} to do just that. "Keeps the family strong... And keeps my gossip quota filled."
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StoryProgression.
Situations:
FamilyVisitor4
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Situations:
FamilyVisitor5
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Situations:
FamilyVisitor6
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Situations:
FamilyVisitor7
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Situations:
FamilyVisitor8
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Situations:
FamilyVisitor9
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Situations:
FriendlyVisitor
Friendly VisitorFriendly Visitor
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StoryProgression.
Situations:
FriendlyVisitor0
{0.SimName} recently played host to {10.SimName}, after inviting {13.String} over to socialize. "Networking is key to a successful future. At least that's what my parents always said."{0.SimName} recently played host to {10.SimName}, after inviting {13.String} over to socialize. "Networking is key to a successful future. At least that's what my parents always said."
NRaas.
StoryProgression.
Situations:
FriendlyVisitor1
It appears that {0.SimName} and {10.SimName} have been having a grand ol' time together. {10.SimFirstName} was seen over at {0.SimFirstName}'s home chatting it up!It appears that {0.SimName} and {10.SimName} have been having a grand ol' time together. {10.SimFirstName} was seen over at {0.SimFirstName}'s home chatting it up!
NRaas.
StoryProgression.
Situations:
FriendlyVisitor2
"The rumor mill needs to keep churning. Without us, who would spread all those juicy stories?" commented {0.SimName}, after having invited {10.SimName} over for tea and gossip."The rumor mill needs to keep churning. Without us, who would spread all those juicy stories?" commented {0.SimName}, after having invited {10.SimName} over for tea and gossip.
NRaas.
StoryProgression.
Situations:
FriendlyVisitor3
{10.SimName} was seen visiting a friend recently, by the name of {0.SimName}. They met at {0.SimFirstName}'s home to exchange the latest word around town and what was happening in their lives.{10.SimName} was seen visiting a friend recently, by the name of {0.SimName}. They met at {0.SimFirstName}'s home to exchange the latest word around town and what was happening in their lives.
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StoryProgression.
Situations:
FriendlyVisitor4
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Situations:
FriendlyVisitor5
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Situations:
FriendlyVisitor6
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Situations:
FriendlyVisitor7
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Situations:
FriendlyVisitor8
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Situations:
FriendlyVisitor9
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Situations:
FriendlyVisitorChild
Friendly VisitorFriendly Visitor
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StoryProgression.
Situations:
FriendlyVisitorChild0
{10.SimName} was invited over for a play date by {0.SimName} recently. "It's so nice to see {3.String} making friends, and staying out of trouble." commented a parent.{10.SimName} was invited over for a play date by {0.SimName} recently. "It's so nice to see {3.String} making friends, and staying out of trouble." commented a parent.
NRaas.
StoryProgression.
Situations:
FriendlyVisitorChild1
"They look so adorable. I should set {3.String} up with more play dates in the future." remarked {0.SimName}'s parent after watching {10.SimName} and {3.String} playing recently."They look so adorable. I should set {3.String} up with more play dates in the future." remarked {0.SimName}'s parent after watching {10.SimName} and {3.String} playing recently.
NRaas.
StoryProgression.
Situations:
FriendlyVisitorChild2
Best to start making friends young... And {0.SimName} knows how to do just that, recently inviting {10.SimName} over to {4.String} home to play. "{16.String} is my bestest friend, as long as {12.String} shares {14.String} toys!"Best to start making friends young... And {0.SimName} knows how to do just that, recently inviting {10.SimName} over to {4.String} home to play. "{16.String} is my bestest friend, as long as {12.String} shares {14.String} toys!"
NRaas.
StoryProgression.
Situations:
FriendlyVisitorChild3
{0.SimName} was seen playing with {10.SimName} over at {4.String} house recently. {0.SimFirstName} was heard to remark that "It's really tough to play tag by yourself, ya know"{0.SimName} was seen playing with {10.SimName} over at {4.String} house recently. {0.SimFirstName} was heard to remark that "It's really tough to play tag by yourself, ya know"
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Situations:
FriendlyVisitorChild4
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FriendlyVisitorChild5
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FriendlyVisitorChild6
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Situations:
FriendlyVisitorChild7
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Situations:
FriendlyVisitorChild8
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Situations:
FriendlyVisitorChild9
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Situations:
FriendlyOuting
Friendly OutingFriendly Outing
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Situations:
FriendlyOuting0
{0.SimName} and {10.SimName} were seen out on the town recently, visiting the local sights.{0.SimName} and {10.SimName} were seen out on the town recently, visiting the local sights.
NRaas.
StoryProgression.
Situations:
FriendlyOuting1
"We're currently on a break from reality." commented {0.SimName}, when a passers-by remarked on {2.String} and {10.SimName} laxidasical attitude. Can't even take an aimless trip through town without getting gruff apparently!"We're currently on a break from reality." commented {0.SimName}, when a passers-by remarked on {2.String} and {10.SimName} laxidasical attitude. Can't even take an aimless trip through town without getting gruff apparently!
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StoryProgression.
Situations:
FriendlyOuting2
"Good friends are hard to come by. You need to make time for them." noted {10.SimName}, after recently being invited out on walkabout by {0.SimName}."Good friends are hard to come by. You need to make time for them." noted {10.SimName}, after recently being invited out on walkabout by {0.SimName}.
NRaas.
StoryProgression.
Situations:
FriendlyOuting3
Taking in the sights recently were local townfolk {0.SimName} and {10.SimName}. Apparently neither have anything better to do, so they decided to wander around the neighborhood together.Taking in the sights recently were local townfolk {0.SimName} and {10.SimName}. Apparently neither have anything better to do, so they decided to wander around the neighborhood together.
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StoryProgression.
Situations:
FriendlyOuting4
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FriendlyOuting5
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Situations:
FriendlyOuting6
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Situations:
FriendlyOuting7
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Situations:
FriendlyOuting8
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Situations:
FriendlyOuting9
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Situations:
FriendlyOutingChild
Friendly OutingFriendly Outing
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Situations:
FriendlyOutingChild0
Local rascals {0.SimName} and {10.SimName} were seen playing together recently, enjoying a fresh of fresh air at the park. Though we suspect their parents just wanted them out from under foot for a while.Local rascals {0.SimName} and {10.SimName} were seen playing together recently, enjoying a fresh of fresh air at the park. Though we suspect their parents just wanted them out from under foot for a while.
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StoryProgression.
Situations:
FriendlyOutingChild1
Plenty of wide open spaces to play with a good friend, or so say {0.SimName} and {10.SimName}, who were seen running playing and scheming together recently.Plenty of wide open spaces to play with a good friend, or so say {0.SimName} and {10.SimName}, who were seen running playing and scheming together recently.
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StoryProgression.
Situations:
FriendlyOutingChild2
Parents of {0.SimName} decided that {2.String} needed a bit of exercise, so they invited friend {10.SimName} over and sent them both out into the town to play. "My parent's say all this outdoorsy stuff is supposed to be good for me." commented {0.SimFirstName}, "What do they know"Parents of {0.SimName} decided that {2.String} needed a bit of exercise, so they invited friend {10.SimName} over and sent them both out into the town to play. "My parent's say all this outdoorsy stuff is supposed to be good for me." commented {0.SimFirstName}, "What do they know"
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Situations:
FriendlyOutingChild3
{0.SimName} teamed up with {10.SimName} recently and decided to take over the town! Or rather that is what they imagined happening, being they are still children after all. "Next time I get to be Leader of the Free World!"{0.SimName} teamed up with {10.SimName} recently and decided to take over the town! Or rather that is what they imagined happening, being they are still children after all. "Next time I get to be Leader of the Free World!"
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Situations:
FriendlyOutingChild4
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FriendlyOutingChild5
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FriendlyOutingChild6
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FriendlyOutingChild7
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FriendlyOutingChild8
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Situations:
FriendlyOutingChild9