| String Key | English | 日本語 | 備考 |
| NRaas. StoryProgression. Lots: RepopulateLibrary | Repopulate Library | Repopulate Library | |
| NRaas. StoryProgression. Lots: RepopulateLibrary0 | {0.String}'s shelves have been recently been restocked with brand new books! Looks like town council felt it a shame to leave those shelves bare. | {0.String}'s shelves have been recently been restocked with brand new books! Looks like town council felt it a shame to leave those shelves bare. | |
| NRaas. StoryProgression. Lots: RepopulateLibrary1 | Where did all the books go? That is what town council has been asking themselves, after having to restock the shelves at {0.String}! | Where did all the books go? That is what town council has been asking themselves, after having to restock the shelves at {0.String}! | |
| NRaas. StoryProgression. Lots: RepopulateLibrary2 | Hmm... The shelves are barren at {0.String}. Seems that someone has been borrowing the books and not bothering to return them. Gladly town council has seen fit to replace them. | Hmm... The shelves are barren at {0.String}. Seems that someone has been borrowing the books and not bothering to return them. Gladly town council has seen fit to replace them. | |
| NRaas. StoryProgression. Lots: RepopulateLibrary3 | The rumor mill is all abuzz regarding the missing stockpile of books at {0.String}. "Literacy is all well and good", noted a councilman, "but we would request that sims put the books back where they found them after use." | The rumor mill is all abuzz regarding the missing stockpile of books at {0.String}. "Literacy is all well and good", noted a councilman, "but we would request that sims put the books back where they found them after use." | |
| NRaas. StoryProgression. Lots: RepopulateLibrary4 | |||
| NRaas. StoryProgression. Lots: RepopulateLibrary5 | |||
| NRaas. StoryProgression. Lots: RepopulateLibrary6 | |||
| NRaas. StoryProgression. Lots: RepopulateLibrary7 | |||
| NRaas. StoryProgression. Lots: RepopulateLibrary8 | |||
| NRaas. StoryProgression. Lots: RepopulateLibrary9 | |||
| NRaas. StoryProgression. RichAlimonyMultiple: Name | Child Support Rich Multiple | Child Support Rich Multiple | |
| NRaas. StoryProgression. RichAlimonyMultiple: Prompt | Enter a multiple to apply to the Alimony Payment when the paying sim is deemed to be Rich: | Enter a multiple to apply to the Alimony Payment when the paying sim is deemed to be Rich: | |
| NRaas. StoryProgression. AssignSchoolMinimum: Name | Assign School Minimum Net Worth | Assign School Minimum Net Worth | |
| NRaas. StoryProgression. AssignSchoolMinimum: Prompt | Enter the minimum net worth required to assign specialty schools to children (Enter 0 to disable entirely): | Enter the minimum net worth required to assign specialty schools to children (Enter 0 to disable entirely): | |
| NRaas. StoryProgression. Money: AlimonyFail | Support Fail | Support Fail | |
| NRaas. StoryProgression. Money: AlimonyFail0 | {0.SimName} has been a bad bad sim lately, failing to pay {4.String} child support payments. "Humph. Why do I have to keep footing the bill in this deal?" groaned {0.SimFirstName}. | {0.SimName} has been a bad bad sim lately, failing to pay {4.String} child support payments. "Humph. Why do I have to keep footing the bill in this deal?" groaned {0.SimFirstName}. | |
| NRaas. StoryProgression. Money: AlimonyFail1 | "I just simply don't have the cash available!" commented {0.SimName} to the bill collector just recently. "Those child support payments are a real drain on my livelihood, I'm sure they'll survive just fine without me". | "I just simply don't have the cash available!" commented {0.SimName} to the bill collector just recently. "Those child support payments are a real drain on my livelihood, I'm sure they'll survive just fine without me". | |
| NRaas. StoryProgression. Money: AlimonyFail2 | Deadbeat parent alert! {0.SimName} has been suspected of hiding {4.String} true financial worth from the courts, in an attempt to get out of paying child support. "I am absolutely destitute!" {2.String} was heard muttering on the street. | Deadbeat parent alert! {0.SimName} has been suspected of hiding {4.String} true financial worth from the courts, in an attempt to get out of paying child support. "I am absolutely destitute!" {2.String} was heard muttering on the street. | |
| NRaas. StoryProgression. Money: AlimonyFail3 | "I simply don't know how {2.String} gets away with it!" noted a noisy neighbor. "That {0.SimName} has been ignoring {4.String} obligations, and not paying {4.String} child support payments! The absolute gall!" | "I simply don't know how {2.String} gets away with it!" noted a noisy neighbor. "That {0.SimName} has been ignoring {4.String} obligations, and not paying {4.String} child support payments! The absolute gall!" | |
| NRaas. StoryProgression. Money: AlimonyFail4 | "What are you looking at?" was {0.SimName}'s harsh reply when {2.String} caught another sim staring at {3.String} recently. "It's not my fault, I can't possibly afford my child support! Buzz off!" | "What are you looking at?" was {0.SimName}'s harsh reply when {2.String} caught another sim staring at {3.String} recently. "It's not my fault, I can't possibly afford my child support! Buzz off!" | |
| NRaas. StoryProgression. Money: AlimonyFail5 | Looks like {0.SimName} is at it again, scoffing {4.String} parental duties by not paying child support. "I raised 'em to be independent! They don't need my help or my money!" | Looks like {0.SimName} is at it again, scoffing {4.String} parental duties by not paying child support. "I raised 'em to be independent! They don't need my help or my money!" | |
| NRaas. StoryProgression. Money: AlimonyFail6 | "I feel their pain, I really, really do... But there is nothing I can do about it, honest!" That was {0.SimName}'s response when neighbor asked why {2.String} hadn't paid their support payments lately. | "I feel their pain, I really, really do... But there is nothing I can do about it, honest!" That was {0.SimName}'s response when neighbor asked why {2.String} hadn't paid their support payments lately. | |
| NRaas. StoryProgression. Money: AlimonyFail7 | "I love them all dearly, they are my center, my very reason for existing!" commented {0.SimName} recently after failing to pay {4.String} child support. "Those little pieces of metal and paper, so shiny in my pocket? What? Whose children? What about them?" | "I love them all dearly, they are my center, my very reason for existing!" commented {0.SimName} recently after failing to pay {4.String} child support. "Those little pieces of metal and paper, so shiny in my pocket? What? Whose children? What about them?" | |
| NRaas. StoryProgression. Money: AlimonyFail8 | |||
| NRaas. StoryProgression. Money: AlimonyFail9 | |||
| NRaas. StoryProgression. ActiveAssignSchool: Name | Assign School to Active Sims | Assign School to Active Sims | |
| NRaas. StoryProgression. PromptOnBranch: Name | Prompt For Inactive Branching | Prompt For Inactive Branching | |
| NRaas. StoryProgression. FamilyGathering: Name | Family Gathering Chance | Family Gathering Chance | |
| NRaas. StoryProgression. FamilyGathering: Prompt | Enter the increased chance per cycle of a family gathering scenario occurring (set to 0 to disable): | Enter the increased chance per cycle of a family gathering scenario occurring (set to 0 to disable): | |
| NRaas. StoryProgression. MaxGather: Name | Maximum Gather Size | Maximum Gather Size | |
| NRaas. StoryProgression. MaxGather: Prompt | Enter the maximum number of sims to call during a gathering (0 is infinite): | Enter the maximum number of sims to call during a gathering (0 is infinite): | |
| NRaas. StoryProgression. PropagateMourn: Name | Propagate Mourn Moodlet on Death | Propagate Mourn Moodlet on Death | |
| NRaas. StoryProgression. FuneralGathering: Name | Allow Funeral Gathering | Allow Funeral Gathering | |
| NRaas. StoryProgression. MarriageGathering: Name | Allow Marriage Gathering | Allow Marriage Gathering | |
| NRaas. StoryProgression. FamilyVisitor: Name | Family Visitor Chance | Family Visitor Chance | |
| NRaas. StoryProgression. FamilyVisitor: Prompt | Enter the increased chance per cycle of a family visitor scenario occurring (set 0 to disable): | Enter the increased chance per cycle of a family visitor scenario occurring (set 0 to disable): | |
| NRaas. StoryProgression. FriendlyVisitor: Name | Friendly Visitor Chance | Friendly Visitor Chance | |
| NRaas. StoryProgression. FriendlyVisitor: Prompt | Enter the increased chance per cycle of a friendly visitor scenario occurring (set 0 to disable): | Enter the increased chance per cycle of a friendly visitor scenario occurring (set 0 to disable): | |
| NRaas. StoryProgression. FriendlyOuting: Name | Friendly Outing Chance | Friendly Outing Chance | |
| NRaas. StoryProgression. FriendlyOuting: Prompt | Enter the increased chance per cycle of a friendly outing scenario occurring (set 0 to disable): | Enter the increased chance per cycle of a friendly outing scenario occurring (set 0 to disable): | |
| NRaas. StoryProgression. Situations: FamilyGathering | Family Gathering | Family Gathering | |
| NRaas. StoryProgression. Situations: FamilyGathering0 | {0.SimName} hosted a shindig at {10.String} recently, inviting some of the relatives from around town to gather and share recent gossip. | {0.SimName} hosted a shindig at {10.String} recently, inviting some of the relatives from around town to gather and share recent gossip. | |
| NRaas. StoryProgression. Situations: FamilyGathering1 | An unofficial reunion was hosted recently by {0.SimName} at {10.String}, bringing together some local family to hang out and chat. | An unofficial reunion was hosted recently by {0.SimName} at {10.String}, bringing together some local family to hang out and chat. | |
| NRaas. StoryProgression. Situations: FamilyGathering2 | {10.String} was host to a family gathering recently. "I thought it was time to get some of the family together and reconnect" noted the host {0.SimName}. | {10.String} was host to a family gathering recently. "I thought it was time to get some of the family together and reconnect" noted the host {0.SimName}. | |
| NRaas. StoryProgression. Situations: FamilyGathering3 | "Here ye, Here ye! Come one, come all!" Family members of local resident {0.SimName} were invited to join {3.String} at {10.String} recently to help improve clan relations. | "Here ye, Here ye! Come one, come all!" Family members of local resident {0.SimName} were invited to join {3.String} at {10.String} recently to help improve clan relations. | |
| NRaas. StoryProgression. Situations: FamilyGathering4 | |||
| NRaas. StoryProgression. Situations: FamilyGathering5 | |||
| NRaas. StoryProgression. Situations: FamilyGathering6 | |||
| NRaas. StoryProgression. Situations: FamilyGathering7 | |||
| NRaas. StoryProgression. Situations: FamilyGathering8 | |||
| NRaas. StoryProgression. Situations: FamilyGathering9 | |||
| NRaas. StoryProgression. Romance: MarriageGathering | Marriage Gathering | Marriage Gathering | |
| NRaas. StoryProgression. Romance: MarriageGathering0 | There was a celebration at {20.String} recently, marking the marriage of {0.SimName} and {10.SimName}! Plenty of frivolity all around amongst the guests, who congratulated the newlyweds. | There was a celebration at {20.String} recently, marking the marriage of {0.SimName} and {10.SimName}! Plenty of frivolity all around amongst the guests, who congratulated the newlyweds. | |
| NRaas. StoryProgression. Romance: MarriageGathering1 | It was a sight to see! The marriage of {0.SimName} and {10.SimName} went off without a hitch. The after-party was held at {20.String}, where guests mingled and generally enjoyed the festivities. | It was a sight to see! The marriage of {0.SimName} and {10.SimName} went off without a hitch. The after-party was held at {20.String}, where guests mingled and generally enjoyed the festivities. | |
| NRaas. StoryProgression. Romance: MarriageGathering2 | {20.String} played host to an after-party recently, celebrating the recent nuptials between {0.SimName} and {10.SimName}. The couple appeared to be happy, though a bit dumbstruck by the whole occasion. | {20.String} played host to an after-party recently, celebrating the recent nuptials between {0.SimName} and {10.SimName}. The couple appeared to be happy, though a bit dumbstruck by the whole occasion. | |
| NRaas. StoryProgression. Romance: MarriageGathering3 | Where is a decent wedding singer when you need one? Even without one though, the party at {20.String} went off with few complications. Newlyweds {0.SimName} and {10.SimName} seemed to be enjoying all the attention! | Where is a decent wedding singer when you need one? Even without one though, the party at {20.String} went off with few complications. Newlyweds {0.SimName} and {10.SimName} seemed to be enjoying all the attention! | |
| NRaas. StoryProgression. Romance: MarriageGathering4 | |||
| NRaas. StoryProgression. Romance: MarriageGathering5 | |||
| NRaas. StoryProgression. Romance: MarriageGathering6 | |||
| NRaas. StoryProgression. Romance: MarriageGathering7 | |||
| NRaas. StoryProgression. Romance: MarriageGathering8 | |||
| NRaas. StoryProgression. Romance: MarriageGathering9 | |||
| NRaas. StoryProgression. Deaths: FuneralGathering | Funeral Gathering | Funeral Gathering | |
| NRaas. StoryProgression. Deaths: FuneralGathering0 | It was solemn occasion at {20.String} recently, with the passing of {10.SimName}. {0.SimName} took this time to gather loved ones close and remember {10.SimFirstName}. | It was solemn occasion at {20.String} recently, with the passing of {10.SimName}. {0.SimName} took this time to gather loved ones close and remember {10.SimFirstName}. | |
| NRaas. StoryProgression. Deaths: FuneralGathering1 | {0.SimName} brought friends and family together at {20.String} to mourn the passing of dearly departed {10.SimName}. "{10.SimFirstName} will be remembered in our hearts forever." noted a guest. | {0.SimName} brought friends and family together at {20.String} to mourn the passing of dearly departed {10.SimName}. "{10.SimFirstName} will be remembered in our hearts forever." noted a guest. | |
| NRaas. StoryProgression. Deaths: FuneralGathering2 | With the recent passing of {10.SimName}, a funeral was held at {20.String}. The host, {0.SimName}, took the time to say a few parting words, and toast {10.SimFirstName}'s life. | With the recent passing of {10.SimName}, a funeral was held at {20.String}. The host, {0.SimName}, took the time to say a few parting words, and toast {10.SimFirstName}'s life. | |
| NRaas. StoryProgression. Deaths: FuneralGathering3 | Mourners gathered at {20.String} last day to bid a final farewell to {10.SimName}. "There is a hole in community where {10.SimFirstName} once stood. {16.String} will sorely missed." remarked {0.SimName}. | Mourners gathered at {20.String} last day to bid a final farewell to {10.SimName}. "There is a hole in community where {10.SimFirstName} once stood. {16.String} will sorely missed." remarked {0.SimName}. | |
| NRaas. StoryProgression. Deaths: FuneralGathering4 | |||
| NRaas. StoryProgression. Deaths: FuneralGathering5 | |||
| NRaas. StoryProgression. Deaths: FuneralGathering6 | |||
| NRaas. StoryProgression. Deaths: FuneralGathering7 | |||
| NRaas. StoryProgression. Deaths: FuneralGathering8 | |||
| NRaas. StoryProgression. Deaths: FuneralGathering9 | |||
| NRaas. StoryProgression. Situations: FamilyVisitor | Family Visitor | Family Visitor | |
| NRaas. StoryProgression. Situations: FamilyVisitor0 | {0.SimName} recently invited {10.SimName} over to catch up news regarding the family. "One needs to keep abreast of new events and happenings with the relatives." commented {0.SimFirstName}. | {0.SimName} recently invited {10.SimName} over to catch up news regarding the family. "One needs to keep abreast of new events and happenings with the relatives." commented {0.SimFirstName}. | |
| NRaas. StoryProgression. Situations: FamilyVisitor1 | A little family bonding never hurt... {0.SimName} and {10.SimName} spent some time recently chatting it up at {0.SimFirstName}'s home, improving the ties between their two households. | A little family bonding never hurt... {0.SimName} and {10.SimName} spent some time recently chatting it up at {0.SimFirstName}'s home, improving the ties between their two households. | |
| NRaas. StoryProgression. Situations: FamilyVisitor2 | Blood is thick, but it needs to keep flowing to stay fresh. {0.SimName} invited {10.SimName} for a tea party to talk about family matters and to keep the bonds strong amongst their families. | Blood is thick, but it needs to keep flowing to stay fresh. {0.SimName} invited {10.SimName} for a tea party to talk about family matters and to keep the bonds strong amongst their families. | |
| NRaas. StoryProgression. Situations: FamilyVisitor3 | "It's nice to get together with the extended family and trade stories" remarked {10.SimName}, after {12.String} was invited over by {0.SimName} to do just that. "Keeps the family strong... And keeps my gossip quota filled." | "It's nice to get together with the extended family and trade stories" remarked {10.SimName}, after {12.String} was invited over by {0.SimName} to do just that. "Keeps the family strong... And keeps my gossip quota filled." | |
| NRaas. StoryProgression. Situations: FamilyVisitor4 | |||
| NRaas. StoryProgression. Situations: FamilyVisitor5 | |||
| NRaas. StoryProgression. Situations: FamilyVisitor6 | |||
| NRaas. StoryProgression. Situations: FamilyVisitor7 | |||
| NRaas. StoryProgression. Situations: FamilyVisitor8 | |||
| NRaas. StoryProgression. Situations: FamilyVisitor9 | |||
| NRaas. StoryProgression. Situations: FriendlyVisitor | Friendly Visitor | Friendly Visitor | |
| NRaas. StoryProgression. Situations: FriendlyVisitor0 | {0.SimName} recently played host to {10.SimName}, after inviting {13.String} over to socialize. "Networking is key to a successful future. At least that's what my parents always said." | {0.SimName} recently played host to {10.SimName}, after inviting {13.String} over to socialize. "Networking is key to a successful future. At least that's what my parents always said." | |
| NRaas. StoryProgression. Situations: FriendlyVisitor1 | It appears that {0.SimName} and {10.SimName} have been having a grand ol' time together. {10.SimFirstName} was seen over at {0.SimFirstName}'s home chatting it up! | It appears that {0.SimName} and {10.SimName} have been having a grand ol' time together. {10.SimFirstName} was seen over at {0.SimFirstName}'s home chatting it up! | |
| NRaas. StoryProgression. Situations: FriendlyVisitor2 | "The rumor mill needs to keep churning. Without us, who would spread all those juicy stories?" commented {0.SimName}, after having invited {10.SimName} over for tea and gossip. | "The rumor mill needs to keep churning. Without us, who would spread all those juicy stories?" commented {0.SimName}, after having invited {10.SimName} over for tea and gossip. | |
| NRaas. StoryProgression. Situations: FriendlyVisitor3 | {10.SimName} was seen visiting a friend recently, by the name of {0.SimName}. They met at {0.SimFirstName}'s home to exchange the latest word around town and what was happening in their lives. | {10.SimName} was seen visiting a friend recently, by the name of {0.SimName}. They met at {0.SimFirstName}'s home to exchange the latest word around town and what was happening in their lives. | |
| NRaas. StoryProgression. Situations: FriendlyVisitor4 | |||
| NRaas. StoryProgression. Situations: FriendlyVisitor5 | |||
| NRaas. StoryProgression. Situations: FriendlyVisitor6 | |||
| NRaas. StoryProgression. Situations: FriendlyVisitor7 | |||
| NRaas. StoryProgression. Situations: FriendlyVisitor8 | |||
| NRaas. StoryProgression. Situations: FriendlyVisitor9 | |||
| NRaas. StoryProgression. Situations: FriendlyVisitorChild | Friendly Visitor | Friendly Visitor | |
| NRaas. StoryProgression. Situations: FriendlyVisitorChild0 | {10.SimName} was invited over for a play date by {0.SimName} recently. "It's so nice to see {3.String} making friends, and staying out of trouble." commented a parent. | {10.SimName} was invited over for a play date by {0.SimName} recently. "It's so nice to see {3.String} making friends, and staying out of trouble." commented a parent. | |
| NRaas. StoryProgression. Situations: FriendlyVisitorChild1 | "They look so adorable. I should set {3.String} up with more play dates in the future." remarked {0.SimName}'s parent after watching {10.SimName} and {3.String} playing recently. | "They look so adorable. I should set {3.String} up with more play dates in the future." remarked {0.SimName}'s parent after watching {10.SimName} and {3.String} playing recently. | |
| NRaas. StoryProgression. Situations: FriendlyVisitorChild2 | Best to start making friends young... And {0.SimName} knows how to do just that, recently inviting {10.SimName} over to {4.String} home to play. "{16.String} is my bestest friend, as long as {12.String} shares {14.String} toys!" | Best to start making friends young... And {0.SimName} knows how to do just that, recently inviting {10.SimName} over to {4.String} home to play. "{16.String} is my bestest friend, as long as {12.String} shares {14.String} toys!" | |
| NRaas. StoryProgression. Situations: FriendlyVisitorChild3 | {0.SimName} was seen playing with {10.SimName} over at {4.String} house recently. {0.SimFirstName} was heard to remark that "It's really tough to play tag by yourself, ya know" | {0.SimName} was seen playing with {10.SimName} over at {4.String} house recently. {0.SimFirstName} was heard to remark that "It's really tough to play tag by yourself, ya know" | |
| NRaas. StoryProgression. Situations: FriendlyVisitorChild4 | |||
| NRaas. StoryProgression. Situations: FriendlyVisitorChild5 | |||
| NRaas. StoryProgression. Situations: FriendlyVisitorChild6 | |||
| NRaas. StoryProgression. Situations: FriendlyVisitorChild7 | |||
| NRaas. StoryProgression. Situations: FriendlyVisitorChild8 | |||
| NRaas. StoryProgression. Situations: FriendlyVisitorChild9 | |||
| NRaas. StoryProgression. Situations: FriendlyOuting | Friendly Outing | Friendly Outing | |
| NRaas. StoryProgression. Situations: FriendlyOuting0 | {0.SimName} and {10.SimName} were seen out on the town recently, visiting the local sights. | {0.SimName} and {10.SimName} were seen out on the town recently, visiting the local sights. | |
| NRaas. StoryProgression. Situations: FriendlyOuting1 | "We're currently on a break from reality." commented {0.SimName}, when a passers-by remarked on {2.String} and {10.SimName} laxidasical attitude. Can't even take an aimless trip through town without getting gruff apparently! | "We're currently on a break from reality." commented {0.SimName}, when a passers-by remarked on {2.String} and {10.SimName} laxidasical attitude. Can't even take an aimless trip through town without getting gruff apparently! | |
| NRaas. StoryProgression. Situations: FriendlyOuting2 | "Good friends are hard to come by. You need to make time for them." noted {10.SimName}, after recently being invited out on walkabout by {0.SimName}. | "Good friends are hard to come by. You need to make time for them." noted {10.SimName}, after recently being invited out on walkabout by {0.SimName}. | |
| NRaas. StoryProgression. Situations: FriendlyOuting3 | Taking in the sights recently were local townfolk {0.SimName} and {10.SimName}. Apparently neither have anything better to do, so they decided to wander around the neighborhood together. | Taking in the sights recently were local townfolk {0.SimName} and {10.SimName}. Apparently neither have anything better to do, so they decided to wander around the neighborhood together. | |
| NRaas. StoryProgression. Situations: FriendlyOuting4 | |||
| NRaas. StoryProgression. Situations: FriendlyOuting5 | |||
| NRaas. StoryProgression. Situations: FriendlyOuting6 | |||
| NRaas. StoryProgression. Situations: FriendlyOuting7 | |||
| NRaas. StoryProgression. Situations: FriendlyOuting8 | |||
| NRaas. StoryProgression. Situations: FriendlyOuting9 | |||
| NRaas. StoryProgression. Situations: FriendlyOutingChild | Friendly Outing | Friendly Outing | |
| NRaas. StoryProgression. Situations: FriendlyOutingChild0 | Local rascals {0.SimName} and {10.SimName} were seen playing together recently, enjoying a fresh of fresh air at the park. Though we suspect their parents just wanted them out from under foot for a while. | Local rascals {0.SimName} and {10.SimName} were seen playing together recently, enjoying a fresh of fresh air at the park. Though we suspect their parents just wanted them out from under foot for a while. | |
| NRaas. StoryProgression. Situations: FriendlyOutingChild1 | Plenty of wide open spaces to play with a good friend, or so say {0.SimName} and {10.SimName}, who were seen running playing and scheming together recently. | Plenty of wide open spaces to play with a good friend, or so say {0.SimName} and {10.SimName}, who were seen running playing and scheming together recently. | |
| NRaas. StoryProgression. Situations: FriendlyOutingChild2 | Parents of {0.SimName} decided that {2.String} needed a bit of exercise, so they invited friend {10.SimName} over and sent them both out into the town to play. "My parent's say all this outdoorsy stuff is supposed to be good for me." commented {0.SimFirstName}, "What do they know" | Parents of {0.SimName} decided that {2.String} needed a bit of exercise, so they invited friend {10.SimName} over and sent them both out into the town to play. "My parent's say all this outdoorsy stuff is supposed to be good for me." commented {0.SimFirstName}, "What do they know" | |
| NRaas. StoryProgression. Situations: FriendlyOutingChild3 | {0.SimName} teamed up with {10.SimName} recently and decided to take over the town! Or rather that is what they imagined happening, being they are still children after all. "Next time I get to be Leader of the Free World!" | {0.SimName} teamed up with {10.SimName} recently and decided to take over the town! Or rather that is what they imagined happening, being they are still children after all. "Next time I get to be Leader of the Free World!" | |
| NRaas. StoryProgression. Situations: FriendlyOutingChild4 | |||
| NRaas. StoryProgression. Situations: FriendlyOutingChild5 | |||
| NRaas. StoryProgression. Situations: FriendlyOutingChild6 | |||
| NRaas. StoryProgression. Situations: FriendlyOutingChild7 | |||
| NRaas. StoryProgression. Situations: FriendlyOutingChild8 | |||
| NRaas. StoryProgression. Situations: FriendlyOutingChild9 |
