Deck Building

Last-modified: 2020-10-20 (火) 17:55:12

We have summarized the ideas and information that will help you in building a deck.
The basic concept concept will help you to find a good match for your cards.
Please read this page if you want to get some idea or tips for building a better deck.


 

Attacking in early, middle, or late stages

The most important factor is the strength of the deck.
The match is roughly divided into three, the beginning, the middle, and the late stage.
Think about when you need to hit the your opponent main deck.

Haste, early stage, aggro (TURN 1 ~ 8)

Solidify the deck mainly in the low cost units,
You can also use passive skill "Highly Selected" with that many low-cost units you have.
Draw low-cost card with "Pact" passive skill.
By putting more units into play than your opponent, you can take advantages in the early stages.

Middle stages (TURN 8 ~ 12)

In the middle of the game, you and your opponent will already have some cards/units in play.
The concept is how player decides the result of the game.
The high 8 cost card, is used to decide the game in the middle stage,
The major configuration is to strengthen medium-cost cards with skills and spells to create an advantageous board.
That's why you can use a single 8-cost card as a trump card,
Even beginners can build the most easy-to-understand deck.

Late stages, control (TURN 12 ~ 20)

Save time with low-cost units and defense units in the early and middle stages,
The time when the mid cost unit was also available
Deploy your strongest units using magic stones (equivalent to cost 7) and spells,
It is a deck that you use to attack before turn 20 is over.
Overcoming the early and middle stages with a small number of cards excluding key cards,
It might be a difficult concept for beginners because many cards are required until the end of the game.

Use cards in the right timing

Cards that are good at the beginning

・Charlotte (Commander)
・Regina
・Margarita
・Ceres Rondo

c04.jpgReginaMargaritaCeres Rondo

Cards that are good at the middle stage

・Vine (Commander)
・Dirk (Commander)
・Hans
・Rose
・Silvia
・Nebula

c01.jpgc02.jpgHansRoseSilviaNebula

終盤が得意なカード

・Catherine (Commander)
・Adelheid (Commander)
・Carla
・Unlimited Heal
・Oceanids
・Drake

c03.jpgc05.jpgCarlaUnlimited HealOceanidsDrake

Use a deck with cards you want to use

Decide the card you want to use from your favorite combination and favorite card effect,
Select a card that can support the other card.

Key card

It mainly refers to the key card of that deck.
Either a card with a high cost or a card with a cost of 1.
Depending on the support card below, it will be fully usable as a main units.
Please choose your favorite one as a key card and use it.

Support card

Important card to support your key card,
The best card to buff a key card.
Depending on how you use it, even a low-cost card can be the main attacker.

Choose a card from the roles you want to have

Recommended key card

・Adelheid (Commander)
・Ceres Rondo
・Hans
・Rose
・Silvia
・Nebula
・Carla
・Oceanids
・Drake

c05.jpgCeres RondoHansRoseSilviaNebula
CarlaOceanidsDrakeempty.jpgempty.jpgempty.jpg

Recommended support card

・Charlotte (Commander)
・Sonia
・Elvira
・Berna
・Silvia
・Nebula
・Elsie
・Sigurd
・Mia
・Misty
・Unlimited Heal
・Sun's Blessing

c04.jpgSoniaElviraBernaSilviaNebula
ElsieSigurdMiaMistyUnlimited HealSun's Blessing