Jill | ||||
Rarity | UC | Conversion | 16 | |
Cost | 6 | Element | Non-Elemental | |
Class | Cavalry | Attack Type | Physical Close Range | |
HP | 60 | Attack | 40 | |
Movement Speed | 22 | Attack Range | 1 | |
Line of Sight | 3 | Spotting Range | 5 | |
Siege Power | 12 | Deployment Time | 7.5 sec | |
Movement Type | Normal | Traits | - | |
Requirement | - | |||
Rush Time | SP | 3 | Casting Time | 0 |
Change Lance Charge aura requirement to 3 tiles or more for 30 seconds. Reduce archery damage taken by 75% (skill included). Reduce magic damage taken by 75%. | ||||
March Interference | Passive | |||
If there is an ally cavalry within 3 tiles, reduce all enemy unit speed within 3 tiles by 33%. | ||||
Lancer Charge 1 | Passive | |||
Activate Lancer Charge aura when moving 8 tiles or more consecutively. Deal 10 damage when contacting an enemy. Aura disappears when the unit stop. | ||||
Backstory | ||||
"Light cavalry captain, Jill" He was separated from his sister in his childhood and grew up as an orphan. One of the special military personnel assigned him to the army by force and he doesn't have the right to quit from it. He in fact doesn't hate military personnel, but also good at being one. Rumor has that Jull is very regretfully to break a rule in the past. He is good at fighting with an emphasis on mobility and he is a genius to play with the enemy at speed. |
CV:千葉俊哉 (Chiba Toshiya)
Illustrator:灸場メロ