Meree | ||||
Rarity | C | Conversion | 1 | |
Cost | 3 | Element | Water Element | |
Class | Scout | Attack Type | Physical Close Range | |
HP | 30 | Attack | 15 | |
Movement Speed | 12 | Attack Range | 1 | |
Line of Sight | 6 | Spotting Range | 8 | |
Siege Power | 12 | Deployment Time | 7.5sec | |
Movement Type | Normal | Traits | - | |
Requirement | - | |||
Interference | SP | 2 | Casting Time | 3 sec |
Halved one enemy speed for 30 seconds. Can't be used ot Cost 8 units, commander, artilery, flying unit, or large unit. | ||||
Observation | Passive | |||
When deployed, increase self Speed by n. N is the number of ally scouts in the field excluding self x2. Max +10. | ||||
Elf's Song | Passive | |||
When deployed, draw 1 cost 2 card from your deck. | ||||
Act Alone | Passive | |||
Can act twice outside commandable range (reset on every AP). | ||||
Backstory | ||||
"Meree, an elf dwells in the abyss fountain deep in the Fane Forest." Meree's voice echoes in the fountains where silence reigns, a beautiful tune that captivates those who listen to it. She is a daughter of the chieftain of the elven tribe who lives in the forest of Fane. She has an elder sister and a younger sister. She moves to a place near the Fountain in order to step down from the struggle to determine the next chief. She has only one wish: a life without conflict. When her older sister, the heiress of the clan, dies in the fires of war, she realizes that her wish will never be fulfilled. Tormented by contradictions, she throws herself into the fray to stop the conflict. |
CV:香里有佐 (Kori Arisa)aquatic
Illustrator:xxx