Patch 0.8.0.3 2016/10/27
一般
- Ruh Kaan、Jumong、Jadeの音声を変更
- その他バグ修正
バランス調整
Ruh Kaan
- Curse duration increased from 2.4s to 3s.
- Defiled Blade increased from 4 to 6.
- Defiled Blade: Damage increased from 14 to 18.
- Sinister Strike: Ruh Kaan now becomes unhittable and immaterial during the travel time.
Rook
- Pummel: Energy gain reduced from 6 to 5.
- Blow: Cooldown increased from 7 to 8.
Patch 0.8.0.2 2016/10/25
- A fix for the sound bug that caused audio effects to gradually stop working.
- Chest pricing updates for some eastern european regions.
- Updated localization.
Patch 0.8.0.1 2016/10/23
- Fixed an error with some projectiles traveling further than intended. These projectiles could still hit enemies even though the visual representation of the effect was correct.
- Fixed a bug that caused a few projectiles to travel through thin walls when standing next to the wall and firing into it.
- A few matchmaking tweaks that should speed up queues when queuing for both 2v2 and 3v3 at the same time.
- Fixed a pricing error on the 2 Halloween Chest option that caused it to be cheaper than intended.
Patch 0.8 2016/10/21
新規要素
- 新チャンピオン
- 新たなレジェンダリー武器、新たなマウントを追加
- Ultimate Fan Pack
Battle Wolfマウントを含んだUltimate Fan Packを追加(Ultimate Fan Packを購入したされた方全員がBattle Wolfマウントを入手できます) - Halloween Season Event(10月21日~11月4日)
- 新チェスト - Halloween Chest(ハロウィンチェスト)
- ハロウィン限定アイテムが必ず含まれています
また、今Steamコミュニティに参加すると、もれなく無料でHalloween ChestとRuh Kaan用レア武器がゲットできます。参加はこちらから→http://steamcommunity.com/games/504370
- ハロウィン限定アイテムが必ず含まれています
- 新チェスト - Halloween Chest(ハロウィンチェスト)
改善
- マッチメイキング
Standard (Unranked) & Ranked queues added.
More information, including how this change should NOT split the playerbase, can be found here: http://steamcommunity.com/app/504370/discussions/10/341537671992579467/
You can now queue for 2v2 and 3v3 simultaneously.
You no longer gain grade in VS AI matches.
Party size of 3 now allowed in Standard/Ranked/VS AI. The party will not be disbanded when switching between modes.
A rating exploit bug has been fixed (fixed last week).
Rook
- Rook has been performing well at low and mid-tier but has been struggling at high tier. His lack of outs and slow escapes makes him an easy target for organized teams. To increase his viability we've made some alterations to his abilities and tweaked them to increase his ability to dodge attacks while keeping his playstyle fairly intact.
- Rook no longer uses Weapon Charges.
- Pummel (M1) reduces the cooldown of Crushing Blow (M2) by 0.5s per hit.
- Crushing Blow (M2) now causes Rook to leap into the air and strike down with his hammer to deal 16 damage and inflicts Armor Break.
- Meat Bolt (EX M2) now allows Rook to move while casting it.
- Rook New Battlerite Tree
- Round 1
- Raging Bull
Landing Rush allows you to recast it for 2.5s. - Giant
Berserk duration is increased by 1s and damage taken during Berserk is reduced by 50%. - Squash
Crushing Blow stuns all enemies hit for 0.7s.
- Raging Bull
- Round 2
- Frenzy
Landing Rush causes you to enter a 1.5s Berserk. - Crag
Boulder Toss cooldown is reduced by 2s and knockback distance is increased by 40%. - Tenderizer
Landing Smack automatically triggers Eat, healing you for 16 health plus 24 over 4s.
- Frenzy
- Round 3
- Crumble
Boulder Toss deals 4 bonus damage and inflicts Armor Break. - Weapon Break
Enemies affected by Armor Break deal 20% less damage. - Madness
Berserk movement speed bonus is increased by 25%.
- Crumble
- Round 4
- Pummel Rush
Pummel hits reduces the cooldown of Rush by 0.5s. - War Cry
Casting Berserk reduces nearby enemies movement speed by 50% for 3s. - Recuperate
Healing received is increased by 15%.
- Pummel Rush
- Round 5
- Seething Rage
Gain Berserk when Tremor ends. - Earthquake
Tremor inflicts Armor Break.
- Seething Rage
- Round 1
Champion Battlerite Updates
- We're constantly working on increasing the viability and options for all champion battlerites. We want to make sure every champion has diverse, creative and attractive battlerites. These changes are not meant to be balance changes but rather changes to increase the number of choices and viable strategies. As such we’ve looked more at trying to create battlerites that are fun to use and/or allow for different playstyles, rather than to specifically find battlerites to perfectly balance the game. Due to this there can be some imbalances, which we of course will address when we can, but it’s a secondary goal compared to diversifying the battlerites. We will continue to use the Early Access period to experiment with the gameplay a bit and try out some wilder changes.
In this patch we've taken a deeper look at Jade, Bakko, Sirius, Varesh and Poloma.
Jade
- Core Changes
- Explosive Shells (F) - Impact damage reduced from 30 to 28 and area damage reduced from 20 to 16
- Stealth now only removes movement impairing effects and not all negative effects
- Jade New Battlerite Tree
- Round 1
- Ambush
Stealth resets the cooldown of Snipe. - Outlaw
Blast Vault causes you to enter a 2s Stealth. - Cheap Shot
Disabling Shot inflicts a 1.2s Root.
- Ambush
- Round 2
- Desperado
Successfully landing Disabling Shot reloads your guns with 10 Ammo. - Through the Shadows
Stealth haste bonus increases by 25%. - Concussion Bomb
Blast Vault stun duration increases by 1s.
- Desperado
- Round 3
- Deadly Focus
Snipe deals 6 bonus damage. - Delight
Interrupting an attack with Disabling Shot heals you for 16 health. - Black Powder
Junk Shot knockback distance is increased by 25%. Knocking an enemy into a wall Stuns it for 1.2s.
- Deadly Focus
- Round 4
- Gunslinger
Whenever you hit a Revolver Shot the cooldown of Stealth is reduced by 0.25s. - Agility
Increases movement speed by 10%. - Slayer
Damage done to targets below 30% health increases by 20%.
- Gunslinger
- Round 5
- Sovereign
While channeling Explosive Shells you take 75% less damage. - Shrapnel
Each projectile of Explosive Shells inflicts a 50% Snare on enemies for 1.5s.
- Sovereign
- Round 1
Sirius
- Core Changes
- Sunrise (Q) now also heals Sirius per default.
- Battlerite - Lunatic - Area of lesser lunar strike is increased by 25%
- Celestial Split / Celestial Rift (Space / EX Space) - Cast time reduced from 0.3s to 0.2s and Airtime reduced from 0.7s to 0.65s
- Bugfix: Fixed cooldown reduction for Celestial Split working even without the Sunwell Battlerite.
- Sirius New Battlerite Tree
- Round 1
- Sunbath
Charged Crescent Strike empowers your next Sunlight causing two additional beams to strike the same area healing nearest ally for 12 / 6 health. - Illumination
Sunrise illuminates self and allies hit increasing damage output by 20% and healing received by 20% for 4s. - Lunatic
Lunar Strike can be recasted to spawn a lesser lunar strike at target location.
- Sunbath
- Round 2
- Sunwell
Celestial Split heals 8 more health. Healing an ally reduces the cooldown of Celestial Split by 4s. - Orbit
Lunar Strike hits restores all Sunlight Charges. - Celestial Cycle
Prismatic Strike hits recharges your weapon.
- Sunwell
- Round 3
- Crippling Slash
Charged Crescent Strike inflicts a 1.2s Root. - Debilitating Slash
Charged Crescent Strike weaken duration is increased from 2.5s to 3.5s - Lethal Slash
Charged Crescent Strike damage is increased by 6.
- Crippling Slash
- Round 4
- Radiance
You are healed for 6 health when an ally is healed by Sunlight. - Moon Stone
Successful Sunlights reduces the cooldown of Lunar Strike by 1s. - Saros Cycle
Your weapon recharges 30% faster.
- Radiance
- Round 5
- Gravity
Astral Beam snares targets by 30%.
- Gravity
- Sun Strike
A sunbeam strikes down on your position dealing 12 damage and knocking all nearby enemies back when Astral Beam is activated.
- Round 1
Poloma
- Core Changes
- Ghost Wolf (E) no longer deals Soul Bind damage but still applies the Soul Bind effect.
- Fixed typo in Equilibrium tooltip (Soul Link -> Soul Bind)
- Poloma New Battlerite Tree
- Round 1
- Specter
Other Side turns the target invisible for the duration. - Affection
Ghost Wolf returns to you after the final attack healing you for 12 health and reducing the cooldown by 2s - Vengeful Sprit
Teleporting to Spirit Guide resets the cooldown of Spirit Rift.
- Specter
- Round 2
- Dire Wolf
Ghost Wolf inflicts a 1.2s Root
- Dire Wolf
- Spiritual Wind
- Spirit Rift increases your movement speed by 40% for 3s.
- Phantasm
Ally affected by Spirit Guide takes 50% less damage and enemy affected by Spirit Guide takes 25% more damage.
- Round 3
- Ghostly Strike
Spirit Guide Damage is increased from 12 to 16 and Knockback force is increased by 60% - Into the Realm
Other Side movement speed bonus increased from 40% to 60% and cooldown is reduced by 1s. - Pixie Dust
Pixie deals full damage and healing on mimicked Soul Bolts
- Ghostly Strike
- Round 4
- Shimmering Bond
Spirit Link healing increases from 50% to 65% - Joyful Spirits
Returning from the Other Side heals self and nearby allies for 12 health. - Dark Souls
Soul Bind damage increases from 30% to 50%
- Shimmering Bond
- Round 5
- Equilibrium
The first impact applies Spirit Link on allies and Soul Bind on enemies - Condemn
The second impact stuns all enemies for 1.2s.
- Equilibrium
- Round 1
Bakko
- Core Changes
- War Axe (M1)
- Now reduces cooldown of Blood Axe by 0.5s per hit
- Blood Axe (M2)
- Damage reduced from 16 to 14
- No longer inflicts Fading Snare on max charges
- Cooldown increased from 2s to 3.5s
- War Stomp (EX Space) Rework - Leaps to target location dealing 8 damage and incapacitating all enemies for 2.5s.
- Bakko New Battlerite Tree
- Round 1
- Warlord’s Axe
Blood Axe inflicts a 1.5s Fading Snare. - Shield bash
Bulwark can be recasted when the effect ends to bash the enemy with your shield dealing 6 damage and inflicting a 50% Weaken that lasts 2.5s. - Raging Ram
Increases max range range of Shield Dash by 30% and reduces cooldown by 2s.
- Warlord’s Axe
- Round 2
- The Red Axe
Blood Axe heals for 4 health plus 2 bonus health per Weapon Charge. - Wall Slam
Shield Dash inflicts a 1s Stun when slamming an enemy into a wall. - Adrenaline Rush
Valiant Leap causes your next War Axe attack to deal 10 bonus damage.
- The Red Axe
- Round 3
- Axe and Shield
War Axe hits reduces the cooldown of Bulwark by 1s. - Bravery
Valiant Leap grants 33% damage reduction to self and nearby allies upon landing. - Rampage
War Shout increases your movement and attack speed (M1 & M2) by 33% for 4s.
- Axe and Shield
- Round 4
- Mobile Defence
Bulwark increases movement speed by 30%. - Howling Axes
Blood Axe hits reduces the cooldown by 0.5s - Inspiration
Increases maximum energy by 25% and you gain 10% more energy from abilities
- Mobile Defence
- Round 5
- Mammoth Stomp
Heroic Charge area Stun duration is increased from 0.25s to 1s - Reinforcement
Heroic Charge grants a shield that absorbs 30 damage lasting up to 3s.
- Mammoth Stomp
- Round 1
Varesh
- Varesh New Battlerite Tree
- Round 1
- Zeal
Applying Inhibitors Guard causes a shockwave that stuns all nearby enemies for 0.5s and inflicts Corruption. - Devastation
Hand of Judgement bounces towards a second target dealing 8 damage and inflicting Judgement. - Return
If Wuju is triggered you can recast it within 1.5s.
- Zeal
- Round 2
- Silence
Silence duration increases from 0.5s to 1.2s when consuming Judgement. - Celerity
Inhibitors Guard increases movement speed by 25% and damage output by 15%. - Unlimited Power
Shatter no longer consumes Corruption but still grants the full effect.
- Silence
- Round 3
- Ruin
Wuju inflicts Judgement on enemies hit. - Fracture
Shatter gains 1 additional charge - Wonder
Inhibitors Guard absorbs 14 more damage.
- Ruin
- Round 4
- Agility
Increases movement speed by 10%. - Law Bender
Consuming Corruption/Judgement reduces the cooldown of Inhibitors Guard by 1s. - Synergy
When Judgement and Corruption are active on the same target, their effects increase from 15% to 20% and Hand of Judgement and Hand of Corruption renew both effects.
- Agility
- Round 5
- Accord
Powers Combined can hit allies, healing them for 14 health. - Eternal
You gain Inhibitors Guard when Powers Combined ends.
- Accord
- Round 1
Champion Balance and Fixes
Ashka
- Battlerites
- Wild Fire
Moved to Tier 1
Time between firestorm bolts has been slightly reduced. - Char
Moved to Tier 2. - Blaze
Movement speed bonus reduced from 50% to 30%.
Fixed a bug that caused the fireball casted during Blaze to have the same range and speed as a Firestorm Bolt. Now has the same range and speed as a normal Fireball. - Lava Punch
Static cooldown reduction increased from 1s to 1.5s.
- Wild Fire
Croak
- Deceit (EX Q)
- If the attack is negated/countered Croak no longer enters Camouflage.
- Incapacitate duration reduced from 3.5s to 3s.
- Battlerites
- Cut to the Chase
Movement speed increased from 25% to 30%. - Momentum
Haste increased from 30% to 40%.
- Cut to the Chase
Freya
- Shock Vault (EX Space) Reworked
- No longer inflicts Incapacitate/Knockback. Your next Bash deals 8 bonus damage, inflicts a 2s Fading Snare and inflicts Static.
- Battlerites
- Overcharge
Can now only trigger once. - Charged Lightning Reworked
When landing after Spring you deal 12 damage to enemies in an area, enemies affected by Static are stunned for 0.5s.
- Overcharge
Iva
- Battlerites
- Rocket Boosters
Haste increased from 50% to 65%. - Heavy Rocket
Snare duration increased from 1s to 1.5s.
- Rocket Boosters
Lucie
- Petrify Dart (EX E)
- Petrify duration reduced from 3.4s to 3s.
- No longer petrifies nearby enemies unless the projectile hits an enemy.
Oldur
- Battlerites
- Sealed Fate
Effect increased from 20% to 25%.
- Sealed Fate
Pearl
- Fixed a bug that allowed Pearl to start the round with her staff charged by using Dive with Power of the Deep just before the countdown started.
Shifu
- Spear Slash (M1)
Damage increased from 8 to 9 - Impale (M2)
Base damage reduced from 10 to 9 and damage per charge reduced from 6 to 5. - Tendon Swing (R)
- Incapacitate duration reduced from 3s to 2.5s
- Battlerites
- Mantra
Healing reduced from 16 to 14
- Mantra
Taya
- Battlerites
- On the Move
Cooldown reduction increased from 0.25s to 0.3s. - Tracking
Duration increased from 0.4s to 0.5s. - Private Match
Non-host players can now invite other players.
You should no longer be able to get into a bugged menu state after playing a Private match.
- On the Move
その他アップデート&バグ修正
- Ability Related
- All Ultimate Trigger-Casts have been reworked and now function similar to regular casts. The correct cast time is now displayed in all Ulimate Tooltips.
- Fixed a bug causing projectile range to be affected by spawn offsets causing some projectiles to have longer range than intended. Some projectiles will now have a shorter range and the cast-preview will be more accurate.
- A cancel cast ability exploit fixed.
- HUD / Visual effects
- Champions that charge their weapon over time (Sirius and Ruh Kaan) now make use of a new HUD element that visualizes this timer.
- Allied AOE markers color changed from green to blue in order to make it easier for people with red/green color blindness.
- The health and energy pickups now have a different shape within them to make them more distinguishable.
- Recasting abilities will now be highlighted in the hud when available.
- Fixed a bug where some trails weren't visible after playing for some time (Pearl M1 and Oldur M1 for example).
- Audio
- Stuttering/lagging/slow-motion issues are hopefully fixed for most users.
- Champion voices should now stop correctly when the speaker is dead.
- Modified the fall-off range for all voice overs.
- Lobby
- Friends list optimized to better handle a large amount of friends
- Selected Champion will now be remembered between sessions.
- Fixed the recurring level 10 visual bug.
- Memory
- The game now uses less memory.
- Biggest memory leaks have been fixed.
- Miscellaneous
- Fixed an issue with the D6 and D20 avatars.
- Numerous bug fixes.
バランス調整アップデート 2016/9/29
- Croak
- Weapon Chargesが有効の時の攻撃速度が15%減少
- Battlerite
- Twin Stikes
ダメージが5から4へ減少
- Twin Stikes
- Lucie
- Barrier
- クールダウン時間が12sから10sへ減少--Crippling Goo
- 衝撃ダメージが12から18へ増加
- 継続ダメージの代わりに範囲ダメージとして扱われるようになる(つまり致死ダメージを与えることができる)
- Barrier
- Oldur
- Chronoflux
- 発射系の攻撃がより素早く反射されるようになる
- Quick Sand
- ダメージが14から18へ増加
- Chronoflux
- Poloma
- Other Side
- クールダウン時間が10sから12sへ増加
- Soul bolt
- 範囲が9から8へ減少
- Other Side