patch 2.0.5

Last-modified: 2014-06-03 (火) 18:25:57
 
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Diablo IIIのパッチ2.0.5は現在アメリカにて適用されています。最新の変更全てを知るために下記のフルパッチノートをチェックして下さい。
重要:パッチがあなたのリージョンに適用されるまで、Patch 2.0.5はダウンロードされません。ヨーロッパやアジアのクライアントからログインしているユーザーは、パッチが適用されるまでしばらくお待ち下さい。 もしあなたがアメリカエリアを利用している場合、Patch 2.0.5の適用後は、グローバルプレイを利用してパッチ適用前の地域にログインする事が出来ない点にもご注意下さい。

 

Patch 2.0.5 - v.2.0.5.23920

 

概要

  • "Strength in Numbers" (multiplayer buff) の効果範囲が100 → 200 ヤードへ拡大されました。
  • Gold Find on items will now stack multiplicatively with the Gold Find bonus provided from game difficulty
    • This significantly increases the gold reward most players will see when playing on higher difficulty levels or wearing Gold Find gear.
    • Example: Suppose you are playing on Master (+200% Gold Find) and have 50% Gold Find awarded from items. A pile of gold drops that would normally be 50 gold. Your Difficulty bonus increases the 50 gold to 150 gold. Your 50% Gold Find will now increase the 150 gold to 225 gold.
  • The 300% Gold Find cap applied to items and Paragon Points has been removed
  • The Vote Kick system has received several changes to make it less restrictive:
    • Vote Kicking is now available after you have been in a game for 2 minutes (down from 5 minutes)
    • Killing a champion or rare pack no longer disables vote kicking for 15 seconds
    • After a boss kill, vote kicking is disabled for 15 seconds (down from 3 minutes)
    • Some additional restrictions were also relaxed
    • Known Issue: The tooltip will not reflect these changes
  • Tyrael will now chat about his poor eating habits with less frequency

クラス

  • Barbarian
    • Philosophy
      • To better support character builds based on a specific damage type we are changing the damage type of a few select runes. This is an ongoing goal - additional changes may be made in the future to any of our classes to make damage types an interesting consideration for character building.
      • Rend is being changed to make the damage more consistent. The difference between getting a Critical Hit or not on Rend made the ability too unpredictable. This is particularly important when the player has the option of reapplying the Damage over Time effect.
      • Finally, we are buffing the least used Fury spender - Seismic Slam. While there will always be a least used skill, we feel the aesthetic of Seismic Slam is very strong, and we would love for more people to enjoy using it. To this end we are making the skill mechanically easier to use as well as directly buffing the damage.
    • Active Skills
      • Frenzy
        Skill Rune - Sidearm
         Damage type changed from Physical to Cold
      • Overpower
        Skill Rune - Crushing Advance
         Damage type changed from Physical to Cold
      • Rend
        Rather than rolling for a Critical Hit, Rend will now calculate an average damage augmented by your Critical Hit Chance and Critical Hit Damage on application and apply that damage evenly over the duration of the entire DoT
         Note: Since the skill can no longer deal a Critical Hit, it will no longer trigger effects that occur on Critical Hit.
      • Revenge
        Skill Rune - Best Served Cold
         Damage type changed from Physical to Cold
      • Seismic Slam
        Now also hits enemies in a 10 yard wide, 10 yard long area in front of you in addition to the existing cone
        Base weapon damage increase from 550% to 620%
        Altered the duration of the cast animation to be the same as most other Barbarian abilities.
        Removed the short knock up
        Will now ignore line of sight blockers (such as the walls created by the Waller monster affix) when dealing damage
        Skill Rune - Permafrost
         Weapon damage increased from 710% to 755%
         Slow duration reduced from 2 seconds to 1 second
        Skill Rune - Shattered Ground
         Weapon damage increased from 710% to 735%
         Changed the 5 yard knockback to a short knock up
        Skill Rune - Stagger
         Has been redesigned: Now reduces the Fury cost from 30 to 22
      • War Cry
        Range increased from 50 to 100 yards
      • Whirlwind
        Skill Rune - Hurricane
         Damage type changed from Physical to Cold
      • Wrath of the Berserker
        Skill Rune - Arreat's Wail
         Damage type changed from Physical to Fire
        Skill Rune - Striding Giant
         Has been redesigned: Now reduces all damage taken by 50%
    • Passive Skills
      • Inspiring Presence
        Range increased from 50 to 100 yards
      • Relentless
        Now has a buff icon when it's active
        The damage reduction provided will now be reflected in your Toughness
  • Crusader
    • Philosophy
      • Crusaders should be the toughest class in the game and currently they are not. We've increased the 15% damage reduction to 30% to match that of the Monk and Barbarian. In addition we are removing the movement speed penalty on Heavenly Strength while also changing Fervor to be a very strong passive for Crusaders who want to play with a 1-handed weapon. Together these changes should solidify the Crusader fantasy of a powerful tank wielding a giant shield.
      • To better support character builds based on a specific damage type we are changing the damage type of a few select runes. This is an ongoing goal - additional changes may be made in the future to any of our classes to make damage types an interesting consideration for character building.
      • Akarat's Champion has been redesigned. Many of the runes were lackluster while Rally was both too strong but also promoted a style of play that consisted primarily of mashing buttons mindlessly. We've redesigned Rally and buffed the skill and all the other runes.
      • Overall builds that used certain skills such as Judgment - Resolved could do solid damage (though somewhat inconsistent), but if you did not take specific skills or have access to specific Legendary items the damage would fall behind. We are nerfing Judgment - Resolved significantly. A change this large is never easy but this was a mistake we should have caught.
      • To keep Crusader damage competitive we are buffing most of the Crusader's damage abilities across the board. While a few skills have come down slightly in damage, the vast majority are being increased, some by a large margin.
      • Fist of the Heavens and Blessed Shield both fill a similar role of being ranged multi target skills. In order to provide better differentiation we are adjusting Fist of the Heavens to be better at damaging a single target, with the area damage component being a peripheral bonus. To this end the damage of the primary strike of Fist of the Heavens has been increased, while the damage of the secondary bolts has been decreased.
      • Finally, we have done significant redesign to the Crusader's passive abilities. We feel there was an overall lack of interesting passive choices on the Crusader. Rather than try to simply change numbers on existing passives we've tried to provide interesting and compelling choices.
    • General
      • Crusaders now take 30% less damage from all sources
    • Active Skills
      • Akarat's Champion
        Has been redesigned:
        This skill now:
         Increases your damage by 35%
         Increases Wrath regeneration by 5 per second
         Makes you immune to crowd control effects
        Skill Rune - Embodiment of Power
         Has been redesigned:
          Now increases the bonus Wrath regeneration to 10 per second
        Skill Rune - Fire Starter
         Has been redesigned:
          Dealing damage now burns enemies with the power of Akarat, for 460% weapon damage as Fire over 3 seconds
        Skill Rune - Hasteful
         Has been redesigned:
          Now gain 15% attack speed while Akarat's Champion is active
        Skill Rune - Prophet
         Now also returns you to full health the first time you take fatal damage
        Skill Rune - Rally
         Has been redesigned:
          Now reduces the remaining cooldown of your other abilities by 12 seconds when Akarat's Champion is activated
      • Blessed Hammer
        Weapon damage increased from 200% to 320%
        Skill Rune - Burning Wrath
         Scorched ground weapon damage increased from 150% to 330% per second
        Skill Rune - Icebound Hammer
         Explosion weapon damage increased from 75% to 380%
        Skill Rune - Thunderstruck
         Arc weapon damage increased from 40% to 60%
      • Blessed Shield
        Weapon damage increased from 340% to 430%
        Skill Rune - Combust
         Explosion weapon damage increased from 270% to 310%
         Explosion radius increased from 8 to 10 yards
        Skill Rune - Divine Aegis
         Damage type changed from Holy to Physical
        Skill Rune - Shattering Throw
         Fragment weapon damage decreased from 333% to 170%
      • Bombardment
        Rather than a random variance, there is now a static 0.35 second delay between Bombardment assaults. This should make the damage more consistent and more reliable.
        Skill Rune - Annihilate
         Damage type changed from Physical to Fire
        Skill Rune - Mine Field
         Damage type changed from Physical to Fire
        Skill Rune - Targeted
         Damage type changed from Physical to Holy
        Bug Fix: Fixed an issue causing the proc coefficient to be lower than intended
      • Condemn
        Skill Rune - Reciprocate
         Damage type changed from Holy to Fire
        Skill Rune - Shattering Explosion
         Damage type changed from Holy to Physical
        Bug Fix: Fixed an issue causing the proc coefficient to be lower than intended
      • Consecration
        Skill Rune - Shattered Ground
         Weapon damage increased from 95% to 155%
         Damage from this rune can now trigger procs
      • Falling Sword
        Weapon damage increased from 1100% to 1700%
        Replaced the knockback effect with a small knock up
        Skill Rune - Flurry
         Sword weapon damage increased from 60% to 230%
         Damage type changed from Physical to Holy
        Skill Rune - Part the Clouds
         Cloud weapon damage increased from 165% to 605%
        Skill Rune - Rapid Descent
         Damage type changed from Physical to Lightning
        Skill Rune - Rise Brothers
         Avatar weapon damage increased from 143% to 280%
        Skill Rune - Superheated
         Superheated ground weapon damage increased from 200% to 310% per second
        Bug Fix: Fixed an issue causing the proc coefficient to be lower than intended
        Bug Fix: Fixed an issue causing the impact to always deal Physical damage, regardless of the Rune chosen
      • Fist of the Heavens
        Explosion weapon damage increased from 340% to 545%
        Bolt weapon damage reduced from 340% to 255%
        Skill Rune - Divine Well
         Bolt weapon damage reduced from 80% to 40%
        Skill Rune - Fissure
         Fissure weapon damage increased from 400% to 410% over 5 seconds
         Arc weapon damage reduced from 185% to 135%
        Skill Rune - Heaven's Tempest
         Weapon damage reduced from 150% to 100% per second
         Damage type changed from Lightning to Fire
        Skill Rune - Retribution
         Pierce weapon damage reduced from 350% to 270%
         Explosion weapon damage increased from 150% to 435%
         Bolt weapon damage reduced from 350% to 185%
         Minimum cast range removed
         Damage type changed from Lightning to Holy
      • Heaven's Fury
        Weapon damage increased from 1260% to 1710%
        Skill Rune - Ascendency
         Weapon damage increased from 1680% to 2766%
        Skill Rune - Blessed Ground
         Scorched ground weapon damage increased from 975% to 1550%
        Skill Rune - Fires of Heaven
         Weapon damage increased from 735% to 960%
        Skill Rune - Split Fury
         Weapon damage increased from 1440% to 1980%
        Skill Rune - Thou Shalt Not Pass
         Damage type changed from Holy to Lightning
        Bug Fix: Fixed an issue causing the proc coefficient to be lower than intended
      • Iron Skin
        Skill Rune - Explosive Skin
         Weapon damage increased from 1050% to 1400%
      • Judgment
        Skill Rune - Resolved
         Critical Hit Chance bonus reduced from 80% to 20%
      • Justice
        Weapon damage increased from 240% to 245%
        Skill Rune - Burst
         Explosion weapon damage increased from 30% to 60%
        Skill Rune - Crack
         Additional hammer weapon damage increased from 175% to 245%
         Proc chance increased from 80% to 100%
        Skill Rune - Hammer of Pursuit
         Weapon damage increased from 300% to 335%
         Damage type changed from Holy to Physical
        Skill Rune - Sword of Justice
         Damage type changed from Holy to Physical
         Changed from 5 stacks of 3% Movement Speed to 3 stacks of 5% Movement Speed. Total bonus is still 15%, but can now be reached with fewer attacks.
      • Laws of Hope
        Cooldown reduced to 30 seconds
      • Laws of Justice
        Cooldown reduced to 30 seconds
      • Laws of Valor
        Cooldown reduced to 30 seconds
        Skill Rune - Answered Prayer
         Has been redesigned: Now each enemy killed while the law is empowered increases the duration by 1 second, up to a maximum of 10 seconds
      • Phalanx
        Weapon damage increased from 380% to 490%
        Enemies can now be hit by multiple Phalanx avatars
        Skill Rune - Bowmen
         Weapon damage increased from 160% to 185%
        Skill Rune - Bodyguard
         Weapon damage increased from 285% to 560%
        Skill Rune - Stampede
         Reduced the distance enemies are knocked back
        Skill Rune - Shield Bearers
         Reduced the distance enemies are knocked back
      • Provoke
        Bug Fix: Fixed an issue that allowed Provoke to proc other powers
        Skill Rune - Charged Up
         Bug Fix: The chance to deal damage is now, properly, based on the damaging power's proc coefficient
      • Punish
        Weapon damage increased from 270% to 335%
        Skill Rune - Fury
         Damage type changed from Physical to Lightning
        Skill Rune - Retaliate
         Weapon damage dealt when you block increased from 94% to 140%
         Damage type changed from Physical to Holy
        Skill Rune - Roar
         Explosion weapon damage increased from 40% to 75%
         Bug Fix: Fixed an issue preventing the base attack from dealing Fire damage
      • Shield Bash
        Shield Bash should now more reliably hit targets close to the Crusader
        If Shield Bash causes the player to charge an enemy, the enemy will now be rooted for 1 second on cast
        Shield Bash now has smart targeting
         If you are targeting an area more than 10 yards away from you and click on nothing, the closest target to your click point, within 10 yards, will be charged
        Skill Rune - Crumble
         Damage type changed from Holy to Fire
        Skill Rune - One on One
         Damage type changed from Holy to Lightning
         3 Second immobilize effect has been replaced with a 1.5 second stun
        Skill Rune - Pound
         Weapon damage increased from 740% to 1200%
         Damage type changed from Holy to Physical
         Should now always hit the chosen target
        Skill Rune - Shattered Shield
         Fragment weapon damage increased from 380% to 740%
        Skill Rune - Shield Cross
         Additional shield weapon damage increased from 135% to 155%
         Damage type changed from Holy to Physical
      • Slash
        Weapon damage increased from 190% to 230%
        Skill Rune - Carve
         Should now more reliably hit targets next to the Crusader
        Skill Rune - Zeal
         Increased maximum number of stacks from 5 to 10
      • Smite
        Weapon damage increased from 165% to 175% to primary target
        Weapon damage increased from 125% to 150% to secondary targets
        Increased range to 30 yards
        Now destroys destructible objects, but prioritizes enemies
        Skill Rune - Shared Fate
         Damage type changed from Holy to Lightning
        Skill Rune - Shatter
         Explosion weapon damage increased from 20% to 60%
        Skill Rune - Surge
         Has been redesigned:
          Now increases the number of additional targets hit by 2
      • Steed Charge
        Duration increased from 1.5 to 2 seconds
        Steed Charge should now start its cooldown immediately when used
        Steed Charge now goes through and destroys destructible objects and doors
        Skill Rune - Draw and Quarter
         Damage type changed from Physical to Holy
        Skill Rune - Endurance
         Increases the duration to 3 seconds up from 2 seconds
      • Sweep Attack
        Weapon damage increased from 440% to 480%
        Width of the cone increased from 120 to 180 degrees to match the visual
        Skill Rune - Blazing Sweep
         Additional weapon damage reduced from 170% to 120%
         Damage over time from Blazing Sweep can now stack with itself
        Skill Rune - Gathering Sweep
         Damage type changed from Physical to Holy
    • Passive Skills
      • Fanaticism
        New Passive Skill: Replaces Nephalem Majesty
        Increases the attack speed of Justice, Punish, Slash, and Smite by 15%
      • Fervor
        Has been redesigned:
         While wielding a one-handed weapon, your attack speed is increased by 15% and all cooldowns are reduced by 15%
      • Finery
        Has been redesigned:
         Gain 1.5% Strength for every gem socketed into your gear
      • Heavenly Strength
        Removed the movement speed penalty
      • Holy Cause
        Damage bonus now applies to all weapons, not just Holy weapons
      • Indestructible
        Has been redesigned:
         When you receive fatal damage, you instead become immune to damage, gain 35% increased damage and (82,526 @L70) Life per Kill for 5 seconds
         This effect may occur once every 60 seconds
      • Insurmountable
        Has been redesigned:
        Blocking an attack generates 6 Wrath
      • Iron Maiden
        Has been redesigned:
         Your Thorns has been increased by 50%
      • Nephalem Majesty
        Has been removed
      • Towering Shield
        Has been redesigned:
         Increases the damage of Blessed Shield, Punish, and Shield Bash by 20%
         Reduces the cooldown of Shield Glare by 30%
      • Vigilant
        Increased Non-Physical damage reduction from 5% to 20%
  • Demon Hunter
    • Philosophy
      • Demon Hunter survivability is lower than we would like. While the Demon Hunter is not as tough as other classes, this can be frustrating when taken to an extreme. The change to the Awareness passive is a first step; we will be keeping an eye on this and making additional changes as needed in the future. The Marauder's Set bonuses are attractive, but often the pets would get in each other's way or Sentries would not use your spenders often enough. To help improve this set's functionality, Companions have received collision box revisions and the rate at which Sentries use your Hatred spenders has been increased.
    • Active Skills
      • Companion
        Companions's collision boxes should now more closely match their actual size, and allow them to more effectively surround enemies
      • Grenade
        Will now more reliably explode when an enemy is near the thrown grenade
        Explosion radius increased from 5 to 6 yards
        Collision radius of the projectile has been significantly increased
        Will now explode closer to your click location if it did not explode before reaching it
        Max range increased from 45 to 75 yards
      • Hungering Arrow
        Skill Rune - Devouring Arrow
         Damage type changed from Physical to Cold
    • Passive Skills
      • Awareness
        Has been redesigned: Armor is now increased by 30% of your Dexterity
  • Monk
    • Philosophy
      • To better support character builds based on a specific damage type we are changing the damage type of a few select runes. This is an ongoing goal - additional changes may be made in the future to any of our classes to make damage types an interesting consideration for character building.
      • We want to give Monks more options for spending their Spirit. The damage on Wave of Light is being increased to encourage its use as an alternative to the existing popular Spirit spenders.
    • Active Skills
      • Crippling Wave
        Skill Rune - Rising Tide
         Damage type changed from Physical to Holy
      • Deadly Reach
        Skill Rune - Keen Eye
         Damage type changed from Physical to Fire
        Skill Rune - Scattered Blows
         Bug Fix: Fixed an issue preventing the first and second hits from dealing Lightning damage
        Skill Rune - Strike from Beyond
         Damage type changed from Physical to Cold
      • Fists of Thunder
        Skill Rune - Bounding Light
         Damage type changed from Lightning to Holy
        Skill Rune - Lightning Flash
         Has been removed
        Skill Rune - Quickening
         Damage type changed from Lightning to Physical
        Skill Rune - Wind Blast
         New Skill Rune: Replaces Lightning Flash
         Every third hit Freezes enemies for 1 second
         Deals Cold damage
      • Mantra of Conviction
        Bug Fix: Fixed an issue causing this to provide less bonus damage than intended
      • Sweeping Wind
        Skill Rune - Inner Storm
         Damage type changed from Physical to Holy
      • Wave of Light
        Impact weapon damage increased from 473% to 605%
        Skill Rune - Blinding Light
         Has been removed
        Skill Rune - Explosive Light
         Weapon damage increased from 731% to 830%
         Damage type changed from Holy to Fire
        Skill Rune - Numbing Light
         New Skill Rune: Replaces Blinding Light
         Critical Hits Freeze enemies for 4.5 seconds
         Deals Cold damage
        Skill Rune - Pillar of the Ancients
         Has been redesigned:
          Now deals 635% weapon damage as Lightning, followed by 785% weapon damage as Lightning over 3 seconds to enemies who remain in the area
        Skill Rune - Wall of Light
         Impact weapon damage increased from 709% to 870%
         Damage type changed from Holy to Physical
      • Way of the Hundred Fists
        Skill Rune - Blazing Fists
         Damage type changed from Physical to Fire
        Skill Rune - Hands of Lightning
         Damage type changed from Physical to Lightning
        Skill Rune - Spirited Salvo
         Damage type changed from Physical to Holy
  • Witch Doctor
    • Philosophy
      • To better support character builds based on a specific damage type we are changing the damage type of a few select runes. This is an ongoing goal - additional changes may be made in the future to any of our classes to make damage types an interesting consideration for character building.
      • We are changing the way Fetish Sycophants works. Previously it triggered while casting. This caused it to create twice as many fetishes with certain skills such as Firebats (which trigger on-cast effects at double the normal rate), and also create fetishes even when there was no target available. We want to preserve the existing Fetish builds while allow Fetish Sycophants to be combined with all skills in the Witchdoctor arsenal. Fetish Sycophants now works with all skills and triggers on hit rather than on cast. While this means you can no longer get fetishes by simply casting at nothing, you will now get more fetishes if casting against large groups of enemies. In the case of spells other than Firebats, you will generally get more Fetishes than before. In the case of Firebats, you will get less Fetishes than before versus 1-3 targets, and more fetishes than before when facing groups of 5 or more.
      • Haunt and Locust Swarm are being changed to make the damage more consistent. The difference between getting a Critical Hit or not made these abilities too unpredictable. This is particularly important when the player has the option of reapplying the Damage over Time effect.
      • The Witchdoctor sometimes had trouble keeping up in a party situation. At the same time, we feel each class should feel unique. To this end we are redesigning Fierce Loyalty to improve the Witchdoctor's mobility in a uniquely Witchdoctor way.
    • Active Skills
      • Corpse Spiders
        Skill Rune - Leaping Spiders
         Damage type changed from Physical to Poison
        Skill Rune - Medusa Spiders
         Damage type changed from Physical to Cold
      • Firebats
        Initial cost reduced from 225 to 150 Mana
        Skill Rune - Dire bats
         Weapon damage increased from 300% to 495%
        Skill Rune - Hungry Bats
         Weapon damage increased from 350% to 635%
        Skill Rune - Vampire Bats
         Now increases the initial cost from 150 to 225 Mana
      • Gargantuan
        Skill Rune - Humongoid
         Damage type changed from Physical to Cold
        Skill Rune - Bruiser
         Damage type changed from Physical to Fire
        Skill Rune - Wrathful Protector
         Replaced the knockback effect with a small knock up
         Bug Fix: All Gargantuan attacks and abilities now correctly benefit from +% Elemental Damage gear
      • Haunt
        Jump distance increased to 70 yards
        Rather than rolling for a Critical Hit, Haunt will now calculate an average damage augmented by your Critical Hit Chance and Critical Hit Damage on application and apply that damage evenly over the duration of the entire DoT
         Note: Since the skill can no longer deal a Critical Hit, it will no longer trigger effects that occur on Critical Hit
      • Hex
        Skill Rune - Angry Chicken
         Replaced the knockback effect with a small knock up
         Now allows you to walk through enemies while transformed
        Skill Rune - Toad of Hugeness
         Weapon damage increased from 24% to 580% per second
         Damage type changed from Physical to Poison
         Will now calculate your Critical Hit Chance and Critical Hit Damage on application and divide that damage evenly over the duration of the entire DoT
         Note: As a side effect of this change, this skill will no longer proc "on crit" effects
      • Horrify
        Radius increased from 12 to 18 yards
        Cooldown reduced from 16 to 12 seconds
        Duration reduced from 4 to 3 seconds
        Now Immobilizes enemies
        Skill Rune - Phobia
         Removes the Immobilize effect
      • Locust Swarm
        Rather than rolling for a Critical Hit, Locust Swarm will now calculate an average damage augmented by your Critical Hit Chance and Critical Hit Damage on application and apply that damage evenly over the duration of the entire DoT
        Note: Since the skill can no longer deal a Critical Hit, it will no longer trigger effects that occur on Critical Hit
      • Piranhas
        Skill Rune - Bogadile
         Weapon damage increased from 840% to 1100%
         Damage type changed from Poison to Physical
      • Spirit Walk
        Now allows you to walk through obstacles created by the Waller monster affix
      • Wall of Zombies
        Skill Rune - Offensive Line
         Maximum cast range increased from 24 to 28 yards
        Skill Rune - Unrelenting Grip
         Damage type changed from Physical to Cold
      • [Summon Zombie Dogs]]
        Weapon damage per bite increased from 12% to 30%
        Bug Fix: Bite damage dealt by Zombie Dogs now correctly benefits from +% Elemental Damage gear
    • Passive Skills
      • Fetish Sycophants
        Now procs on hit rather than on cast, and will be affected by proc coefficients
        The chance to summon has been increased from 5% to 10% to compensate
      • Fierce Loyalty]
        Has been redesigned:
         Now while you have a Zombie Dog, Gargantuan, or Fetish following you and are not in combat, your movement speed is increased by 30%
         Now also allows you to have 1 additional Zombie Dog summoned at a time
      • Spirit Vessel
        Now allows you to go through obstacles created by the Waller monster affix while you are in the Spirit Realm
      • Zombie Handler
        Now also increases your health by 20% in addition to your Zombie Dogs and Gargantuan
  • Wizard
    • Philosophy
      • To better support character builds based on a specific damage type we are changing the damage type of a few select runes. This is an ongoing goal - additional changes may be made in the future to any of our classes to make damage types an interesting consideration for character building.
      • Wormhole is by far the most common rune choice on Teleport. While we like the functionality and frequency with which it allows you to cast Teleport, we do not like the frustration it sometimes produces: players are often left clicking wildly, feeling punished for misclicks, or increased frustration if you find yourself up against an obstacle that wastes your second and third Teleport. To improve this experience we are reducing the cooldown on Teleport to 11 seconds and changing Wormhole to only give one additional cast, but increasing the window of time you have to use your second Teleport to 3 seconds. This affords the same number of Teleport casts overall as before while allowing you to be more thoughtful and deliberate about how to use your second Teleport. With the base cooldown on Teleport coming down to 11 seconds, all runes should now be more appealing. While the effect on some runes has been reduced, this should be more than made up for by the reduced cooldown in all cases.
    • Active Skills
      • Archon
        Skill Rune - Arcane Destruction
         Has been renamed Combustion
        Skill Rune - Combustion
         Damage type changed from Arcane to Fire
         Explosion now deals Fire damage
         Converts all of Archon's abilities to Fire damage
        Skill Rune - Pure Power
         Damage type changed from Arcane to Lightning
         Converts all of Archon's abilities to Lightning damage
        Skill Rune - Slow Time
         Damage type changed from Arcane to Cold
         Converts all of Archon's abilities to Cold damage
      • Hydra
        Skill Rune - Blazing Hydra
         Bug Fix: Damage now properly scales with attack speed
      • Magic Weapon
        Skill Rune - Force Weapon
         Knockback effect has been removed
      • Meteor
        Skill Rune - Molten Impact
         Impact area increased from 12 to 20 yards
      • Slow Time
        Bug Fix: Fixed an issue causing Slow Time to persist after its caster died or expired
      • Teleport
        Cooldown reduced from 16 to 11 seconds
        Skill Rune - Safe Passage
         Damage reduction reduced from 27% to 25%
        Skill Rune - Wormhole
         Delay before the cooldown begins increased from 1 to 3 seconds
         Maximum number of allowed teleports reduced from 3 to 2
        Skill Rune - Reversal
         Now also reduces the remaining cooldown to 1 second if you use Teleport to return to your original location
        Skill Rune - Fracture
         Decoy duration reduced from 8 to 6 seconds
        Skill Rune - Calamity
         Weapon damage reduced from 252% to 175%
         Stun duration reduced from 1.5 to 1 second

アイテム

  • Legendary potions may now be traded with other players who were present for the drop for up to 2 hours after the item is acquired
  • Cinder Switch
    • The fireball proc now deals 250% weapon damage, up from a flat amount of approximately 750 damage at level 70
    • Bug Fix: Fixed an issue causing this item to ignore its internal cooldown
  • Istvan's Paired Blades
    • Fixed an issue preventing The Slanderer and Little Rogue from dropping for Barbs and Monks
  • Pride's Fall
    • Bug Fix: Fixed an issue causing the Pride's Fall buff to persist indefinitely while a Unity was also equipped
  • Puzzle Ring
    • The goblins have been scouring Sanctuary for better loot to drop:
      • Legendary drop chance doubled
      • Rare items dropped will now always have six affixes
    • The counter for picking up normal-quality items will now persist through death, act transitions, and un-equipping the item
      • It still will not persist across game sessions
    • The goblin will now play a sound when its counter reaches max and it drops an item
  • Sanguinary Vambraces
    • The Thorns damage dealt by these bracers will now benefit from your main stat damage increase at a 25% rate, as normal Thorns damage does
    • Radius reduced from 25 to 15 yards
  • Spectrum
    • Bug Fix: Fixed an issue preventing this item from having a chance to drop off a certain unique monster
  • Tasker and Theo
    • Will now reduce the time between Hydra attacks
  • Windforce
    • Bug Fix: Fixed an issue preventing the knockback effect from activating the Strong Arm bracers Legendary Power
  • Class-Specific Items
    • Barbarian
      • Might of the Earth
        Bug Fix: Fixed an issue that allowed Earthquakes caused by this set to generate Fury via the Earthen Might passive
    • Crusader
      • Level 70 Legendary Crusader Shields now roll with higher Block Amount ranges than level 70 Magic and Rare Crusader Shields
      • This change will affect existing Legendary Crusader Shields
      • Fate of the Fell
        Fixed an issue preventing the damage from multiple Heaven's Fury beams from stacking
      • Hellskull
        Has been redesigned: Now grants you 10% increased damage while wielding a two-handed weapon
    • Demon Hunter
      • Danetta's Spite
        Clones now deal 25% weapon damage instead of the attacks being a purely cosmetic effect
      • Embodiment of the Marauder
        The frequency at which Hatred spenders are cast by your sentries has been increased; the rate varies by Hatred Spender, but overall your sentries should be using them about twice as often as before
        Hatred spenders cast by Sentries now receive the benefits of the corresponding +% damage affixes on items
      • The Cloak of the Garwulf
        The buff applied by this item will now display the correct number of wolves
    • Monk
      • Inna's Mantra
        Bug Fix: Fixed an issue preventing the four-piece set bonus from working properly
    • Witch Doctor
      • Level 70 Legendary Mojos now roll with higher damage ranges than level 70 Magic and Rare Mojos
        This change will affect existing Legendary Mojos
      • The Grin Reaper
        Images summoned by the Grin Reaper are now more aggressive and use a larger arsenal of your skills
      • The Tall Man's Finger
        Damage dealt by the single dog that is summoned is now significantly greater than the damage of your individual dogs combined
    • Wizard
      • Level 70 Legendary Orbs now roll with higher damage ranges than level 70 Magic and Rare Orbs
         This change will affect existing Legendary Orbs
      • Atrophy
        Bug Fix: Fixed an issue causing this item to have lower damage values than intended
      • Chantodo's Will
        Bug Fix: Fixed an issue causing this item to have the incorrect number of primary and secondary stats
      • Vyr's Amazing Arcana
        Will now choose which element to use based on the player's highest +% Elemental Damage type
        Bug Fix: Fixed an issue preventing the set bonus from properly granting the effects of the Pure Power and Improved Archon runes
  • Bug Fixes
    • +% Damage on weapons will now correctly apply to all +% elemental types of damage instead of just Physical
    • Level 70 Legendary shields now roll with higher Block Amount ranges than level 70 Magic and Rare shields
      • This change will affect existing Legendary shields
    • Fixed an issue that could sometimes cause bracers to roll a Critical Chance affix that was far below its level range during enchanting
    • Fixed an issue that allowed several auto-casted Legendary item powers to trigger proc effects
    • Fixed an issue that allowed Legendary items to roll from higher stat ranges than were appropriate for their level

ADVENTURE MODE

  • Horadric Caches
    • 現在Torment II - VIのLegendary アイテムのドロップ率が向上している。
  • Bounty Rewards
    • Lowered rewards for Hell Rift Bounties in Act IV
  • Kadala
    • Can now drop Torment only Legendary items
    • Will now always give you weapon types that your character can equip with an emphasis on class specific weapon types
    • Bug Fix: Fixed an issue causing Kadala to sometimes give common quality Crusader Shields
  • Nephalem Rifts
    • Increased the number of Blood Shards that can drop from Horadric Caches
    • The number of Blood Shards dropped by Rift Guardians on Torment II - VI now increases with each level of difficulty

クラフト

  • Greatly increased the drop rate of Legendary crafting plans
  • Plan: Reaper's Wraps
    • Malthael will now always drop the plan for Reapers' Wraps when killed at level 60 or higher if the player does not have the recipe, instead of only on the first kill
  • Blacksmith
    • Legendary crafted recipes no longer require specific Common armors or weapons and instead now require Common crafting materials
  • Jeweler
    • Sovereign Rings and Amulets now require Marquise gems instead of Imperial gems
    • Unsocket costs for top tier gems have been reduced
      • Flawless Imperial: 150k to 125k gold
      • Royal: 250k to 150k gold
      • Flawless Royal: 500k to 175k gold
  • Mystic
    • It is no longer possible for the same affix to be randomly selected as the replacement for both of your new rolls
    • When Enchanting an item, the original affix will now be forced into the pool of possible replacement affixes
      • This will allow Legendary items with affixes that are normally unavailable on that slot to roll for that affix when Enchanting
    • Bug Fix: Fixed an issue preventing items from being properly marked as enchanted when starting the Enchanting process

フォロワー

  • Followers are now available at level 1 in Adventure Mode
  • Templar
    • Inspire
      • Reduced Wrath regeneration from 1.8 to 1.1 per second

モンスター

  • Chiltara will now spawn more often
  • Reduced the clickable height of the Death Maiden
  • Champions and Rares can no longer spawn with four of the following monster affixes and the frequency at which they can spawn with three has been reduced
    • Arcane Enchanted
    • Desecrator
    • Fire Chains
    • Frozen
    • Frozen Pulse
    • Molten
    • Mortar
    • Orbiter
    • Plagued
    • Poison Enchanted
    • Wormhole
  • Champions and Rares can no longer spawn with both Plagued and Desecrator at the same time

ユーザインターフェース

  • Friends who are currently playing Diablo III will now be sorted to the top of the friends list
  • Legendary items received from Kadala will now broadcast to the clan
  • Elite kill messages will now also appear in single player games
  • Bug Fixes
    • Fixed an issue preventing the icons for Health Wells and Pools of Reflection from properly updating states on the minimap
    • Fixed an issue that could somtimes cause icons on the minimap to display their unusable state when players were temporarily unable to use them, when using Steed Charge for example
    • Fixed an issue that could prevent your cursor from being displayed in fullscreen mode if high dpi was detected

バグ修正

  • Fixed an issue that could cause lag for clan members when a large amount of Legendary items were identified via the Book of Cain
  • Fixed an issue that allowed players to continue to send requests to start boss encounters after one had already been sent to the group
  • Fixed an issue preventing Resource Cost Reduction from being considered when determining whether or not you have the minimum resources necessary to cast a spell
  • Fixed an issue that could sometimes cause Teleport powers to prevent quests from progressing
 

 

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コメント

 
  • どうにかページ作成 -- 2014-05-17 (土) 11:10:09
    • いつも乙です -- 2014-05-17 (土) 12:48:42
  • 乙です。マロset最高や!ちなみに各classの糞setは2.1.0で救済が明言されているので捨てずにとっておこう。 -- 2014-05-18 (日) 12:12:59