autoconfig.cfg解説

Last-modified: 2017-01-13 (金) 14:04:01

KAG本体のフォルダに入っている基本となるデータフォルダ。サーバー設定もここで行える


auth=権利者(プレイヤー本人。ゲームでのプレイヤーキャラの表示名など)
sv=サーバー
cl=クライアント(サーバーに接続する側)

BEGIN CONFIG VARIABLES

g_debug = 0 # Sets the level of debug information (0 - none).
g_locale = en # Sets the translation language - minimal support currently, more coming!
g_externaleditor = # Sets the external script editor eg. for Sublime Text 'sublime_text.exe %s:%i:%i'
k_rendersync = 0 # Sync rendering FPS with game ticks ~ 30FPS
g_sort = 2 # Type of sorting in the server browser
g_filterplayerlower = 1 # Lower bound of players to filter on in the server browser
g_filterplayerupper = 100 # Upper bound of players to filter on in the server browser
g_filtergold = 2 # How to filter on modded servers in the server browser
g_filterpass = 2 # How to filter on passworded servers in the server browser
g_filtermode = All # Which gamemode to filter on in the server browser
g_filtercategory = 0 # Filter by Cooperative/Competitive game modes
g_videorecording = 0 # If set to 1 will hide most of the interface for a clean video recording.
m_width = 256 # 自動マップ作成時のマップの横幅Map generator width
m_height = 128 # 自動マップ作成時のマップの縦幅Map generator height
m_seed = 0 # 自動マップ作成時のシード値。同じ数字を入れると同じマップができて0だと常にランダム。Map generator seed. Pick a random number. 0 will be random each time
auth_autologin = 0 # Should authentication be automatic on game start with saved password.
auth_login = # 設定された名前THD Account authentication login
auth_remember = 0 # THD Account authentication remembered
sv_gamemode = CTF # ゲームモード設定:The gamemode launched on start of dedicated server. This usually is the DIRECTORY name under Base/Rules!
sv_mapcycle = # マップサイクルの設定。空白の場合は設定されたゲームモードのフォルダ内のマップサイクルが自動的に参照される。The default map cycle loaded on server start. See Base/Maps/mapcycle.cfg.example for an example. Leave blank if you want Rules to load their own cycle.
sv_mapcycle_shuffle = 1 #マップシャッフルするかどうか。1ならシャッフル。 Shuffle the map cycle or use maps in order?
sv_mapautocycle = 1 # Auto-cycle on next map to next map in list
sv_gravity = 9.81 # ゲーム内の重力の強さSets the global physics gravity.
g_registrationtime = 37879808 # Time of players account registration.
sv_canpause = 1 # プレイヤーがいない時にサーバーを一時停止してCPUの負担を減らすかどうかDetermines whether the server can pause and sleep while there are no players to save CPU load.
sv_test = 0 # This determines if the server is in development testing mode. For usage in scripts.
sv_restart_on_update = 1 # The server closes and restarts itself if game update is detected - only done on map changes.
g_measureperformance = 0 # Measures script performance. Reset to 0 after game restart. Use performance or performance2 console command to show.
v_bpp = 32 # Requires v_restart to take effect.
v_driver = 5 # Rendering driver (0 - null, 1 - software, 2 - software+, 5 - ogl).
v_vsync = 1 # 垂直同期を使用するかどうかVertical synchronization of video with monitor.
v_uncapped = 0 # FPSの上限(30FPS)をつけるかどうか。GPUが過熱しすぎるなら0で制限推奨Set to 1 to not cap framerate at 30FPS; set to 0 if GPU is overheating
v_showfps = 0 # ゲームで一番最後に表示されたFPSの値Show the current FPS on screen.
v_showminimap = 1 # ゲーム中ミニマップを表示するかどうかShow minimap or not. Might solve performance issues.
g_playerlistkey = 9 # The key used for showing the players list.
g_screenshotkey = 115 # スクリーンショットのボタン。F12のことThe key used for taking screenshots.
g_reportbugkey = 116 # バグ報告のためにスクリーンショットするためのボタン。The key used for sending screen bug reports.
g_tutorialkey = 112 # ヘルプの表示のON/OFFをするボタンThe key used for showing help.
v_postprocess = 0 # Use fullscreen post processing effects.
v_fastrender = 0 # Degrades visual quality for speed
v_smoothsprites = 0 # Uses a filter to smoothen sprite pixels
v_smoothmap = 0 # Uses a filter to smoothen map pixels
v_screenshotquality = 100 # screenshotquality 92
v_drawhud = 1 # v_drawhud 1
g_fixedcamera = 0 # Uses a fixed camera on player. Disabling this makes the camera Soldat-like.
g_kidssafe = 0 # 暴力表現や流血表現を抑えるかどうかTurns on/off violence & gore.
g_noswears = 0 # Turns on/off the swear filter.
cl_chatbubbles = 1 # チャットの文章をプレイヤーの頭上に表示するかどうかTurns on/off chat bubbles hovering when players chat.
v_camera_ints = 0 # Snaps camera position to whole integer value.
v_no_renderscale = 0 # Disables the resolution scaling effects
s_soundon = 1 # Determines if the sound engine starts or not. Requires restart to turn sound on/off.
s_volume = 0.25 # 効果音の大きさSets the overall sound volume.
s_musicvolume = 0.25 # 音楽の音の大きさSets the music volume.
s_effects = 0 # Use sound effects or not.
s_system = 0 # Sets the sound system (0 autodetect; 1 DirectSound 8; 2 DirectSound; 3 Win MM; 4 ALSA; 5 Core Audio; 6 No sound.
s_showmixer = 0 # Shows the music mixer debug.
s_gamemusic = 1 # ゲーム中音楽を流すかどうかPlays music in game
s_ambientmusic = 0 # Ambient music while playing game.
s_menumusic = 1 # タイトル画面で音楽を流すかどうかMenu music on or off.
s_swapchannels = 0 # Swaps audio channels.
security_whitelist_active = 0 # Set to 1 to allow only the names in the whitelist or 0 to disallow the names in the blacklist
security_whitelist = Security/whitelist.cfg # The file with the whitelist config
security_blacklist = Security/blacklist.cfg # The file with the blacklist config
security_ignorelist = Security/ignorelist.cfg # The file with the ignorelist config
security_seclevs = Security/seclevs.cfg # The file with the seclev config
security_banflags = griefer abuser impersonation # Ban flags to observe but be lenient about - once expired these users will be allowed back in.
security_strictflags = hacker # Ban flags to observe absolutely, anyone with a history of these will be banned permanently.
n_graph = 0 # Shows the network activity graph.
sv_maxplayers = 4 # プレイヤーの最大数Maximum number of players allowed ingame.
sv_enable_joinfull = 1 # If set to 1 then privileged users (join_full seclev feature) may join the server when full.
sv_reservedslots = 0 # Number of reserved slots (additional slots on top of the max, accessible only to privileged players).
sv_ip = 0 # Server communication IP address, this is where it listens for incoming clients. This is the IP address clients can connect to. Set to 0 for automatic detection.
sv_ipv6 = 0 # Server communication IPv6 address, this is where it listens for incoming clients. This is the IPv6 address bound for anything but game traffic (currently). Set to 0 for automatic detection.
sv_tcpr = 0 # Whether to enable the TCP RCON server on sv_port. Default: 0.
sv_tcpr_everything = 1 # Whether to print the entire console log to tcpr, or just stuff sent specifically from scripts with tcpr(). Default: 1
sv_print_tcpr_specific = 0 # Whether to print tcpr specific stuff to the console. Default: 0
sv_register = 1 # Whether or not to register this server with the master list. You likely only want this set to 0 if this is a firewalled private server.
sv_sendminimap = 1 # Sends minimap to API. If this is set to 0 the minimap won't appear in servers browser.
sv_preferAF = 0 # Server AF preference for whether clients connect using IPv4 or IPv6. Set to 0 for clients to use whichever performs better when both are available
sv_enableIPv6 = 1 # Whether to use IPv6 globally. Set to 0 to disable IPv6 globally including for API calls (NOT RECOMMENDED!).
sv_port = 50301 # Server communication port, this is where it listens for incoming clients. Remember to open this port in your firewall.
cl_port = 50328 # Client communication port.
sv_password = # Sets the server password.
sv_rconpassword = # Sets the server remote console password.
disable_seclevoutput = 1 # If set to 1 then loading seclevs will not print them out.
sv_allow_globals_mods = 1 # If set to 1 global moderators and admins can kick/ban players on server.
sv_deltapos_modifier = 1 # Controls the threshold for delta packet updating. Value higher than 1 will reduce bandwidth, lower increase.
sv_compression = 1 # Compress network data or not. Disabling compression may improve performance. DO NOT change this while running the server!
sv_fastdeltas = 0 # Faster deltas mean less CPU intensive but more bandwidth used.
cl_name = #設定されたニックネーム Sets the players nickname.
cl_clantag = [JPN] # Sets the players clan name.
cl_classnum = 0 # Sets the players class number.
cl_team = -1 # Sets the players team number.
cl_sex = 0 # 0なら男 1なら女?
cl_head = 62 #
cl_hat = 0 #
cl_joinaddress = 127.0.0.1:50301 # クライアントとして参加した際に使用したIPとポート番号が自動的に記憶されるClient only! Join address for the GUI box in menu.
cl_password = # GUI: Join password.
sv_maxping = 350 # サーバー内で許される最大ping値。これ以上のプレイヤーは設定時間後に自動BANされるMax ping allowed on server after which player is kicked. Large ping players will slow down server.
sv_maxping_warnings = 600 # サーバー内で警告が出るping。これ以上だと警告が出る。Because of ping spikes, warnings are issued if a player has ping over max number.
sv_pingkick_time = 300 #設定された時間(秒)後に高ping値のプレイヤーが自動BANされる。 The amount of time in seconds to kick someone for if they're over ping.
sv_maxhack_warnings = 25 # ハッカーなどによって、異常に低いpingとして認識される値。ホストなら0。Maximum amount of warnings where server thinks player is hacking.
sv_alloweditor = 1 # If set to 1 players that have RCON can start map editor on server
sv_name = # サーバー名Sets the server name displayed in server browser.
sv_info = sushi ninja gollira!! # サーバー情報。サーバーブラウザーで、選択時にマップの下らへんに薄い文字で出てくる部分Sets the server info displayed in server browser.
sv_global_bans = 0 # Determines whether the server uses the THD accounts global ban data.
sv_verify_mods = 1 # Set to true to if you want this server's mods to be API-Verified (must be registered and distributed directly by the developer), else false.
sv_visiblity_scale = 1.25 # Scales the area where other blobs are determined to be visible by the player.
sv_max_localplayers = 1 # Maximum number of local players.
sv_bots = 0 # Number of bots (might not be used by server).
cl_ask_to_download = 0 # Prompts for mods download when joining server.
cl_popup_shown = 1 # Manages offers on menu startup.
u_transparency = 255 # Transparency of the game interface.
u_showtutorial = 1 # Show controls tutorial
u_shownames = 1 # Show team member names above head
u_agreedterms = 1 # Agreed to terms
c_dimension_x = 1 # Width of console in percents of screen.
c_dimension_y = 0.9 # Height of console in percents of screen.
c_linespacing = 1 # Space between lines in console.
c_indent = 1 # Left indentation of messages in console.
c_key = 36 # The key for opening and closing the console.
c_history_size = 20 # Number of console commands stored in history.
c_halign = 2 # Horizontal alignment of console 0-left, 1-center, 2-right.
c_valign = 0 # Vertical alignment of console 0-top, 1-middle, 2-bottom.
cc_linespacing = 1 # Space between lines in console.
cc_indent = 8 # Left indentation of messages in console.
cc_key = 84 # The key for opening and closing the chat.
cc_key_team = 89 # The key for opening and closing the chat in team mode.
cc_history_size = 25 # Number of console commands stored in history.
cc_halign = 2 # Horizontal alignment of console 0-left, 1-center, 2-right.
cc_valign = 2 # Vertical alignment of console 0-top, 1-middle, 2-bottom.
cc_killfeed = 0 # Show kill feed in chat console?
g_reloadfiles_count = 0 # How many files to tick forward the file reloader each frame. High numbers will cause lag.
g_reloadfiles_wait = 0 # How long to wait between updates to the file reloader.
g_rendergraph = 0 # Debug/optimization info. Turns on/off the rendering time graph.
g_particlegraph = 0 # Debug/optimization info. Turns on/off particle performance graph.
g_physicsgraph = 0 # Debug/optimization info. Turns on/off the physics time graph.
g_scriptsgraph = 0 # Debug/optimization info. Turns on/off the scripts time graph.

END OF CONFIG