アップデート情報/バージョン3.15.x

Last-modified: 2016-08-26 (金) 23:27:48

3.15.13.0 Update Notes (2016/08/12)

http://steamcommunity.com/games/304930/announcements/detail/868452959168057750

Update Notes:
Additions:

  • Added landmark LODs for most large objects.
  • Added automatic landmark LODs for trees.
  • Added landmark draw distance option.
  • Added region complexity to visibility menu in editor.
  • Added config options for losses from combat vs environment deaths.
  • Added buttons to enable/disable skins and mythics in-game.
  • Added new faces and wheel of emotions to gestures menu.
  • Added new hair and beard styles.
  • Added smoothed camera mode. [Default F5]
  • Accepted several new curated workshop items.

Improvements:

  • Improved road vertices to have adjustable offset.
  • Improved spawn tables tool to allow editing.

Tweaks:

  • Tweaked undriven vehicles to not damage players.
  • Tweaked muzzles to decrease drop slightly.

Fixes:

  • Fixed barrel bullet drop multiplier not applying.
  • Fixed to include scaling in copy transform.
  • Fixed first person muzzle flash light.
  • Fixed workshop agreement link appid.

Map:
Again this week I was mostly working on the new map, apologies for the filler update. As expected more required objects popped up alongside final steps like spawn tables, but everything's coming together so I think it's safe to say you'll be seeing more about the new map very soon!

 

3.15.12.0 Update Notes (2016/08/06)

http://steamcommunity.com/games/304930/announcements/detail/868452442222789838

Arms Shipment Part #2 of 2:
Russian survivors have recovered a key military storage depot housing a huge arsenal of Russia's finest weapons, and have begun shipping them out to share with the Coalition. This week the full arsenal of newly uncovered weapons is deployed in Coalition airdrops!

Update Notes:
Additions:

  • Added Augewehr. [ID 1362]
  • Added Fusilaut. [ID 1375]
  • Added Nightraider. [ID 1377]
  • Added Hell's Fury. [ID 1364]
  • Added Hell's Fury Drum. [ID 1365]
  • Added Ekho. [ID 1382]
  • Added Ekho Magazine. [ID 1384]
  • Added skin layout sources for all of the new guns.
  • Added support for multiple crafting outputs. [e.g. scrapping wooden guns]
  • Added support for skybox low LOD objects and "Landmarks" graphics option.

Improvements:

  • Improved Horde Beacon difficulty/rewards to scale with number of participants.
  • Improved HUD to show gasmask filter status.
  • Improved unplayed characters to show high-tier skillset items.
  • Improved appearance and clothing menus to hide items.
  • Improved editor tank objects.
  • Updated to Unity 5.2.5f1 from Unity 5.2.4f1.

Tweaks:

  • Tweaked singleplayer skillsets to spawn with a few basic clothes.
  • Tweaked oxygen to slowly burn at very high altitudes.
  • Tweaked scoped recoil benefit to not apply as much in third-person.
  • Tweaked Vonya magazine to be refillable with 12 Gauge Shells.
  • Tweaked basemap quality to change in editor when painting.
  • Tweaked Vonya firerate and Bulldog/Calling Card spread.

Fixes:

  • Fixed object fuel/water storage not respawning properly.
  • Fixed some graphics bugs with Use_Skybox_Ambience.
  • Fixed rain color changing when using night vision.
  • Fixed Bluntforces missing on Washington.
  • Fixed space underneath tents.
  • Fixed in-game spelling of Teklowvka.
  • Fixed hint/message at same time to cooperate better.
  • Fixed width of doors/gates.
  • Fixed bunker_0 collision mismatch.
  • Fixed mall escalators to match airport.
  • Fixed shadow flicker on terrain.

Landmarks:
A few large objects which need to be seen from extended ranges are now rendered past the view limit with the Landmarks option. Modders can add a super low LOD version of their objects named "Skybox" to take advantage of this feature. In the future I'd like to upgrade all large objects and trees to use it.

Map:
This week the update was mostly ready to go last weekend, so I've been powering through another ~90 new objects wrapping them up aside from whatever few miscellaneous things are required when finishing the level. On that front the map itself is coming along quite nicely, not too long away now!

 

3.15.11.1 Update Notes (2016/07/30)

"Update Notes"

Additions:

  • Added Teklowvka. [ID 1360]
    テクローフカを追加
  • Added Teklowvka Magazine. [ID 1361]
    テクローフカマガジンを追加
  • Added Vonya. [ID 1366]
    ヴァーニャを追加
  • Added Vonya Magazine. [ID 1368]
    ヴァーニャマガジンを追加
  • Added Bulldog. [ID 1369]
    ブルドッグを追加
  • Added Bulldog Magazine. [ID 1371]
    ブルドッグマガジンを追加
  • Added Calling Card. [ID 1379]
    コーリングカードを追加
  • Added Calling Card Drum. [ID 1381]
    コーリングカードドラムを追加
  • Added Use_Skybox_Ambience option to Preferences.json.
    "Use_Skybox_Ambience"オプションを"Preferences.json"に追加(空の雰囲気?)

Improvements:

  • Improved road vertices flagged with "ignore terrain" to be placable on objects.
  • Improved control panel models and variety.

Tweaks:

  • Tweaked acid spit to have separate death message.
  • Tweaked density of acid spit graphics lower and to better reflect damage area.

Fixes:

  • Fixed using players as pillars for structures.
  • Fixed unable to damage/repair moving vehicle as passenger.
  • Fixed floating point rounding errors in all percentage displays.
  • Fixed not showing acid spit with gore disabled.
  • Fixed to prevent sprinting while shooting.
  • Fixed zombies acting while stunned.
  • Fixed editor object target stealing search focus.
  • Fixed viewmodel lights on gun attachments.
  • Fixed light LOD flicker when activated.
  • Fixed to clamp yaw on client.
  • Fixed pitch check order on server.

Map:
As some of you may know these new guns were actually worked on/found in the files over the last two weeks. Previously when fully focused on working on a new map the updates were paused while everything came together, but this way there's still something new and fun to check out. In reality the majority of my work this week was on more new objects:

3.15.10.0 Update Notes (2016/07/23)

Update Notes:

Additions:

  • Added acid spitter zombie.
    酸吐きゾンビを追加。
  • Added supply airdrops.
    エアドロップ(航空機からの資材類投下)追加。
  • Added ability to repair bases with blowtorch.
    拠点をブロートーチで直せるように
  • Added Friendly/Hostile Sentry. [IDs 1372-1373]
    味方/敵対のセントリーガンを追加

Improvements:

  • Improved fuel to store liters rather than refills.
    燃料がリットルではなく補充量で表されるように?
  • Improved vehicle info to show health.
    車両の情報にHPを追加

Tweaks:

  • Tweaked bullets to travel instantly in easy mode.
    イージーモードでは弾が即着弾になった。
  • Tweaked dirty water infection higher again now that it can be purified.
    汚い水の汚染をまた高くしました。汚い水は浄化可能に(タブレットを使用して)。
  • Tweaked Flanker zombie to be slightly more challenging.
    フランカーゾンビをもう少し強化した。

Fixes:

  • Fixed chest hits to combine shirt/vest armor.
  • Fixed plane/heli exploding when reaching skybox.
  • Fixed jumping twice in the same tick.
  • Fixed generator fuel update reliability.
  • Fixed background noise in wood timber sound.
  • Fixed stuck blowtorch particles when swapping perspective.
  • Fixed burner and street light LoD.
  • Fixed airport spawning festive pants.
  • Fixed parkour hood icon.

Acid Zombie:
You can recognize this new zombie by the cyan acid foaming around its mouth. If you don't take care of it quickly enough you might find your exit path blocked by a burning puddle of acid!

Supply Drops:
When you hear the roar of a massive plane's engines you might want to turn to the sky to try and spot if it's a dropship! If you follow it you'll see a care package dropped out of the rear cargo hatch parachute down loaded to the brim with high-tier loot. The frequency of these airdrops can be setup in the config events file, and the airdrop command will force trigger one.

Friendly/Hostile Sentries:
The new friendly sentries can be used to create a safe public space because they only shoot players who pose a threat by for example having a weapon drawn. On the opposite end of the spectrum the hostile sentry is much better than the neutral one for interior base defense because it is absolutely merciless.

 

3.15.9.0 Update Notes (2016/07/16)

http://steamcommunity.com/games/304930/announcements/detail/875205920960672798

New Zombies:
The zombies have got some new abilities! Keep an eye out for the Flanker zombies which can stealthily attack you from behind, and the Burner zombies which explode in a burst of flames spreading to other zombies. The Mega zombie has also realized he's strong enough to tear concrete right out of the ground for use as a projectile - so you're no longer safe just out of reach! Mind you this is only the beginning...

Update Notes:
Additions:

  • Added purple "Flanker" zombie.
    紫の"フランカー"ゾンビを追加(透明だが紫色に弱く発光する。)
  • Added orange "Burner" zombie.
    オレンジの"バーナー"ゾンビを追加(倒されるとプレイヤーにのみダメージを与える爆発を起こす。その時近くにゾンビがいると引火して"バーナー"ゾンビになる)
  • Added ability for mega zombies to throw boulders.
    岩を投げる能力をメガゾンビに追加
  • Added muscular body mesh for mega zombies.
  • Added ability to purify dirty water in canteens with tablets.
    canteenで採取した汚れた水をタブレットで浄化する能力を追加
  • Added pilot outfit. [IDs 1358-1359]
    パイロットの制服を追加
  • Added "Whitelisted" command to enable whitelist.
    ホワイトリストを有効化する"Whitelisted"コマンドを追加
  • Added Preferences.json file with viewmodel fov/offset options.

Improvements:

  • Improved queue to prioritize whitelisted players.
  • Improved appearance of ghillie suit foliage.
    ギリースーツの見た目の変更(より見難く)

Tweaks:

  • Tweaked fire outfit to be fireproof.
    消防服に耐火性能を追加
  • Tweaked sentry health and made rangefinders more common.
  • Tweaked claim flag health higher.
  • Tweaked generators to burn fuel more slowly.
  • Tweaked seeds to grow more quickly.
  • Tweaked explosion sorting priority.
  • Tweaked chart/GPS to be salvagable.
  • Tweaked to show hints for -VR and MSAA + Deferred.

Fixes:

  • Fixed case where server lets in more than max players.
  • Fixed character height change when swapping on/off ladder.
  • Fixed editor to clear trees with no asset when saving.
  • Fixed all pistol sights being slightly misaligned.
  • Fixed birch rampart client/server collision difference.
  • Fixed climbing ladder from prone/crouched position.
  • Fixed to force into prone when loading and player doesn't have enough headroom.
  • Fixed instantly reloading bolt action rifles.
  • Fixed raining in paintball arena.
  • Fixed tossing throwables through glass.
  • Fixed old hat using new hat state when swapped.

Viewmodel Preferences:
You can finally customize your viewmodel! I've elected to hide it away from the option menus however, as changing from the default settings will reveal issues in the animations especially with a high FoV. Tweak at your own peril!

VR Level Editor:
Rather frequently Vive owners have been downloading Unturned for the VR mode (quite reasonably) assuming it's the main game, and are disappointed to learn it's currently only for the level editor. It's also annoying for non-Vive owners having the SteamVR category and SteamVR launch options.

To help with these I've disabled the VR support info from Steam, and added more in-game information about launching it from the editor menu. While all recent editor upgrades have been applied to the VR version as well I do still want to do some VR specific upgrades, for example adding physical tools and a toolbox to carry them in, but judging from the negativity surrounding the initial VR update these should be prioritized after the core game's development has settled down.

 

3.15.8.0 Update Notes (2016/07/09)

http://steamcommunity.com/games/304930/announcements/detail/874079166049222926

Anniversary:
Today marks 2 years since Unturned launched on Steam! To celebrate this anyone who plays will get dropped the Anniversary Gift Bag which contains a bunch of party hats and a new mythical.

It's been a lot of fun working on the game this whole time. I hope you've enjoyed playing it! Thank you for all your support, and I'm looking forward to more awesome updates! :)

Update Notes:
Additions:

  • Added Anniversary Gift Bag.
  • Added queue for getting into full servers and "Queue_Size" command. [Default 8]
  • Added config options for full moon/beacon XP multiplier.
  • Added config option for player armor multiplier and disabling fall damage.
  • Added destructible object examples.
  • Added graphics option for terrain heightblend.
  • Added Paintball Arena map.

Improvements:

  • Improved spy image to show in pause menu.
  • Improved Arena mode to work with barricades/structures.

Tweaks:

  • Tweaked to include econ icons in extras folder.
  • Tweaked dirty water to not be quite as bad.

Fixes:

  • Fixed broken road fence using wood fence material.
  • Fixed metal library not marked as locked.
  • Fixed tank crosshair showing in third person.
  • Fixed hiding snow/rain by deleting ambience file.
  • Fixed hiding flashbang by disabling HUD.
  • Fixed blowtorch can't be used on invulnerable vehicles.
  • Fixed nearby menu to work with vehicle passenger list.
  • Fixed climbing ladders rotated to intersect objects.
  • Fixed crash when display case has an item with no asset.
  • Fixed invisible ornamental tree leaves.
  • Fixed third person target point when aiming at the sky.
  • Fixed to show localized text in pause menu map name.
  • Fixed makeshift vehicle placement radius.
 

3.15.7.0 Update Notes (2016/07/02)

http://steamcommunity.com/games/304930/announcements/detail/848182961223831595

Additions:

  • Added Paintball Gun. [ID 1337]
    ペイント銃を追加した
  • Added Paintball Hoppers. [IDs 1339-1344]
    ペイント弾を追加した
  • Added Farm Plot. [ID 1345]
    畑を追加した
  • Added Flashbang. [ID 1346]
    フラッシュバン(閃光手榴弾)を追加した
  • Added Minnow, Goldfish and Bass. [IDs 1347-1352]
    小魚、金魚、バス(魚)を追加した
  • Added Stealy Wheely Automobiley. [ID 1353]
  • Added ability to lock vehicles and vehicle context menu.
    車両をロック出来るようにした(デフォルトでOキー)
  • Added casting strength to fishing which affects time to catch item.
  • Added "Spy" command to see from a player's perspective.
    "spy"コマンドを追加、他プレーヤーの視点で見ることが出来るようになる
  • Added config option for spawned quality values and bullet rarity.
    品質の値と弾薬の希少度の設定を追加
  • Added "critical" recipe ingredients to hide colored cloth buildables without flare.
    フレアが無いと色付きレシピを見れなくなった

Improvements:

  • Improved animal AI to form packs and work together.
  • Improved canteens to base stats on where the water came from rather than losing quality.
  • Improved sensitivity option to be unclamped.
  • Improved Gold skins to shine streaks occasionally.

Tweaks:

  • Tweaked low caliber bullets to not damage armored vehicles.
  • Tweaked APC/tank to absorb some explosion damage for passengers.
  • Tweaked asset loading bar to show out of estimated total.
  • Tweaked max FoV lower to 100 degrees from 120.
  • Tweaked fuel canisters and fishing rods to no longer use quality.
  • Tweaked punches to no longer damage vehicles/resources.

Fixes:

  • Fixed exporting spawn tables a second time.
  • Fixed horde beacon queue not progressing properly.
  • Fixed blur when swapping from zoom scope to sight.
  • Fixed rampart/post blueprints to match walls/pillars.
  • Fixed vehicle exit/climb snap to take character radius into account.
  • Fixed prone character to better align with floor, radius matches standing.
  • Fixed exiting vehicle while item is busy.
  • Fixed fishing line visuals in first person perspective.
  • Fixed not keeping reference to turret state when changing attachments.
  • Fixed scaling of resized objects' children.
  • Fixed berry seed leaf colors not matching bushes.
 

3.15.6.0 Update Notes (2016/06/25)

http://steamcommunity.com/games/304930/announcements/detail/848182425912194197

Tanks:
Yes - you can finally drive the tanks found around PEI and Washington! On PEI you can find a tank at Confederation Bridge, or at the destroyed tunnels on Washington. If you manage to loot some tank shells you can use the tank's turret, but keep an eye out, as you're very exposed in the gunner's seat! Tank missiles are similar to rockets, but travel faster and drop less. The new turret system is also very generic for modders, so features like rear-facing guns on a biplane or missiles on an attack helicopter are possible.

Update Notes:
Additions:

  • Added Tanks. [IDs 120-121]
    戦車を追加した。
  • Added Missile. [ID 1302]
    砲弾を追加した。
  • Added Book/Note. [IDs 1327-1328]
  • Added Hatch. [IDs 1329-1332]
    ハッチを追加した。
  • Added option for inbound voice volume gain.
  • Added icon when other player is talking.

Improvements:

  • Improved cloth buildables to be colorable with flares.
  • Improved shadow draw distance to make objects pop more, but character is wider.

Tweaks:

  • Tweaked admins to salvage items more quickly.
  • Tweaked chemicals to be usable as poison.
  • Tweaked 16x scope to have more mildots.

Fixes:

  • Fixed showing player name rather than character name.
  • Fixed barricade placement angle rounding.
  • Fixed pine rampart low LOD using maple material.
  • Fixed filter item showing quality.
  • Fixed slight gap in heights of bridge #1.
 

3.15.5.0 Update Notes (2016/06/18)

http://steamcommunity.com/games/304930/announcements/detail/848181659413643138

Update Notes:
Additions:

  • Added Gasmask. [ID 1270]
    ガスマスクを追加した。
  • Added Radiation Filter. [ID 1271]
    放射線フィルターを追加した。
  • Added wall-mounted Flares. [IDs 1272-1277]
    壁掛け照明を追加した。
  • Added Wardrobes. [IDs 1278-1281]
    衣装タンスを追加した。
  • Added Umbrella. [ID 1282]
    傘を追加した。
  • Added Cooler. [ID 1283]
    クーラーを追加した。
  • Added Tables. [IDs 1284-1295]
    テーブルを追加した。
  • Added Beach Chair. [ID 1296]
    ビーチチェアを追加した。
  • Added Weak, Bulletproof and Oneway Glass. [IDs 1297-1299]
    脆いガラス、防弾ガラス、マジックガラスを追加した。
  • Added streamer mode option.
    ストリーマーモードオプションを追加した。
  • Added example structure to sources.
    建築例を追加した。
  • Accepted 12 new Curated Workshop items.
    管理ワークショップアイテムを新たに12個追加した。

Improvements:

  • Improved character movement to slide down steep surfaces.
    キャラクターの動きが急斜面を滑り落ちるように改善した。
  • Improved profanity filter option to work with signs and notes.
    不適切な言語フィルターオプションが看板やノート上で働くように改善した。

Tweaks:

  • Tweaked custom objects with a non-one scale to show error, but ignore scale tool.
  • Tweaked arrow weapon ranges higher now that ballistics make them harder to use.
  • Tweaked amount of scope sway slightly lower.
  • Tweaked Matamorez player damage back up.
  • Tweaked footsteps in Arena lobby to be silent.
  • Tweaked debug info to hide when HUD is disabled.

Fixes:

  • Fixed several obstruction check issues with triangular structures.
  • Fixed escape while connecting to cancel further attempts.
  • Fixed rubber banding right after exiting vehicle.
  • Fixed viewmodel precision on larger maps.
  • Fixed climbing sides of barracks.
  • Fixed failed exchange to show timed out message.
  • Fixed inventory to show message when waiting for response.
  • Fixed to damage cover before players during explosions.
  • Fixed triggers blocking stance changes.
  • Fixed extra icons for items with the same name.

Gasmask:
The trend toward more challenging deadzones continues: gasmask filters are no longer infinite and need to be kept track of as you loot a deadzone. Previously wearing a complete biohazard suit would protect you from the radioactive waste, but now the gasmask or biohazard hood are the key items acting as a higher capacity buffer to your immunity. When wearing a mask with depleted filters you can equip a new filter and screw it on to replace the old one. On future official maps the endgames will be in the deadzones, so you'll need to collect filters and quickly get in and out in raids with your team.

Streamer Mode:
If you are streaming the game and running into issues with viewers stalking you there is now an option called "Streamer Mode" intended to prevent this. When enabled it prevents joining you through Steam, hides server info from the loading screen and pause menu, player icons from the player list and replaces player names based on Steam ID. You can customize the replacement names used by modifying the file "StreamerNames.json" which can be cool for putting viewer/subscriber names in-game with you.

 

3.15.4.0 Update Notes (2016/06/11)

http://steamcommunity.com/games/304930/announcements/detail/847055267596445659

Additions: (追加:)

  • Added scope sway to zoom optics. Focus keybind is same as sprint.
    スコープの揺れを追加。
  • Added bullet ballistics i.e. travel time and drop.
    弾丸が落下するようになった。
  • Added radioactive zombies to deadzones.
    デッドゾーンへ放射性ゾンビを追加。
  • Added Triangular Floor. [IDs 1262-1265]
    三角の床を追加(id 12622 - 1265)
  • Added Triangular Roof. [IDs 1266-1269]
    三角の屋根を追加(id 1266 - 1269)
  • Added View Comments button to in-game news feed.
    ニュースフィードに「コメントを見る」ボタン追加
  • Accepted 9 new Curated Workshop items.
    9個の新しいワークショップアイテムを承認

Improvements: (細かい調整:)

  • Improved zombies/animals/resources/objects to have configurable XP rewards.
  • Improved gas/canteens to be full when manually spawned.
  • Improved in-game news to allow clicking links in the post.
  • Tweaks:
  • Tweaked freeform buildables to be vulnerable to all weapons.
  • Tweaked sentry to not be placable on vehicles.
  • Tweaked military zombies to grant bonus XP and targets give 1 XP when knocked over.
  • Tweaked wire crafting recipe to use half as much scrap.
  • Tweaked local coordinate to use first object position as well.

Fixes: (修正:)

  • Fixed in-game news showing behind connection failure info.
  • Fixed forcing self out of map bounds with ladder.
  • Fixed items not dropped straight to grond after unable to pickup item fix.
  • Fixed oven showing as item storage in context menu.
  • Fixed sentry to ignore players with "vanish plugin" enabled.
  • Fixed inventory hotkey to work when no item.
  • Fixed crafting pine counter sink.
  • Fixed explosions damaging dead zombies/animals.
  • Fixed animal kills stat not tracking.
 

3.15.3.0 Update Notes (2016/06/04)

http://steamcommunity.com/games/304930/announcements/detail/847054634522809958

Sentry:
You can now defend your base while offline! The sentry turret will keep a watchful eye out as long as it receives power and ammunition, and if it spots a hostile player or zombie it will begin peppering them with gunfire. It will not shoot people in your group or handcuffed survivors, and will suspiciously track enemies with their hands up.

Similarly to the weapon rack you can mount a firearm in the turret's clamp to arm it. This means the turret is more effective with better weaponry, and makes the light machine guns more useful. Keep in mind that the turret cannot reload on its own, so it can be a good idea to routinely check up on your defenses and refill ammo when necessary.

The sentry does have its drawbacks however: it has a lower firerate and accuracy than a human survivor, and will only scan a short area in its field of view allowing bandits to sneak up behind it. Likely the game balance will still need some adjustments, for example being able to place it on moving vehicles might be too powerful, so as always feel free to voice your suggestions once you've given it a try!

Library:
With a library you can read and write books to pass experience points between survivors! Libraries tax transferred experience at 10% as opposed to a 25% loss upon death. This can be helpful for avoiding huge losses following repeated deaths during combat.

News Feed:
Hello, world! If you can read this then the update worked - the main menu news feed has been upgraded to the Unity 5 user interface system to mimic the existing UI while taking advantage of several scaling improvements. Previously extra information like this was only available in the web browser with a [More info in full post!] tag, but is now easily viewable in the client, and thanks to Steam's recent addition of an image CDN for announcements all pictures like the ones above are downloaded as well.

Update Notes:
Additions:

  • Added Sentry. [ID 1244]
    セントリーガンを追加した。
  • Added Library. [IDs 1257-1260]
    本棚を追加した。
  • Added Oxygenator. [ID 1261]
    酸素供給機を追加した。
  • Added Counter Cupboards. [IDs 1245-1248]
    戸棚付きカウンターを追加した。
  • Added Counter Sinks. [IDs 1251-1254]
    シンク付きカウンターを追加した。
  • Added Cot. [ID 1243]
    ベッドを追加した。
  • Added Fridge. [ID 1249]
    冷蔵庫を追加した。
  • Added Oven. [ID 1250]
    オーブンを追加した。
  • Added Lamp. [ID 1255]
    電気スタンドを追加した。
  • Added Couch. [ID 1256]
    ソファーを追加した。
  • Added destruction to billboards.
  • Added death messages for non-grenade explosives.
  • Added option for static/dynamic hitmarkers.

Improvements:

  • Improved in-game news feed to format all text and download images.
  • Improved player loading performance.
  • Improved flags to blow in the wind.

Tweaks:

  • Tweaked to only use dynamic hitmarkers for shotguns in static mode.
  • Tweaked generator fuel capacities higher.
  • Tweaked Dragonfang accuracy higher, Nykorev accuracy lower.
  • Tweaked Grizzly barricade/structure damage lower.
  • Tweaked grass to follow windy foliage setting.

Fixes:

  • Fixed barrel quality not updating serverside.
  • Fixed potential issue when attaching attachments.
  • Fixed hide admins putting game in PvE.
  • Fixed Yukon and Washington spawns skipping detonator.
  • Fixed generator radius not showing when placing non-generators.
  • Fixed items falling through tree stumps.
  • Fixed snapshots spam when server at low TPS.
  • Fixed Ship #1 appearing same color as Ship #2.
  • Fixed invisible backpack when equipped while in vehicle.
 

3.15.2.0 Update Notes (2016/05/28)

http://steamcommunity.com/games/304930/announcements/detail/853809163339475944

Additions:

  • Added Remote Detonator. [ID 1240]
    リモコン式起爆装置を追加した。
  • Added Breaching Charge. [ID 1241]
    (Breaching Charge)を追加した。
  • Added Makeshift Grenade. [ID 1242]
    間に合わせのグレネードを追加した。
  • Added Hide_Admins command.
    コマンド(Hide_Admins)を追加した。

Improvements:

  • Improved hitmarkers to show where exactly the shots landed.
    正確に射撃できる位置のヒットマーカーの見せ方を改善した。
  • Improved several destructible objects break effects.
    それぞれの破壊可能なオブジェクトの破壊エフェクトを改善した。
  • Improved tree meshes and foliage shading.
    木のメッシュや葉の影を改善した。
  • Improved non-grass foliage to also blow in the wind.
    草のない葉が風に吹かれることもあるように改善した。
  • Improved player/vehicle/animal snapshots to use less bandwidth.
    プレイヤー・車両・動物のスナップショットが使用する帯域幅を減少した。
  • Improved vector3 compression accuracy in large multiplayer maps.
    大きなマルチプレイマップ内のvector3の圧縮精度を改善した。

Tweaks:

  • Tweaked explosive crafting recipes and damage.
    爆薬のクラフトレシピとダメージを微調整した。
  • Tweaked bow damages in line with the sharpshooter rifles.
    弓のダメージをシャープシューターライフルと同じ様に微調整した。
  • Tweaked density of berry bushes lower on PEI.
    PEIベリーの茂みの密度を減少した。
  • Tweaked berries [again] to all be more useful.
    全てのベリーがより役に立つように(再び)修正した。
  • Tweaked C4 name/appearance to sticky grenade.
    C4の名前や見た目を粘着性グレネード(sticky grenade)に変更した。
  • Tweaked explosives name to raw explosives.
    爆薬の名前を低品質爆薬(raw explosives)に変更した。
  • Tweaked hay explosion to be more visible.
    干し草の爆発を見えやすくした。

Fixes:

  • Fixed footstep still playing if paused while walking.
  • Fixed tree collision to better represent visible mesh.
  • Fixed case where trees showed as dead when they were actually alive.
  • Fixed projectiles going through trees.
  • Fixed missing damage impacts when hitting tree stumps.
  • Fixed gap in roof of pirate cave on PEI.
  • Fixed forcing self through wall with ladder.
  • Fixed an area spawning more than 64 zombies at a time.
  • Fixed server crash when more than ~70 actively networked vehicles.
  • Fixed seeds not vulnerable to fists/melee/guns.
  • Fixed roads showing pink when generating chart image.
  • Fixed to cache map/chart images when opening info tab.
  • Fixed misconfigured civilian zombies always dropping guns.
  • Fixed drop position of metal from boulders.
 

3.15.1.0 Update Notes (2016/05/21)

http://steamcommunity.com/games/304930/announcements/detail/853808760129724198

Additions:

  • Added destruction to more objects and upgraded several existing ones.
  • Added new road system and associated editor tools.
  • Added new terrain material low/high quality editor tools.
  • Added noise option for terrain brushes.
  • Added dithered height transition option for material baking.
  • Added object scaling tool to editor.
  • Added controls for ascending/descending camera.
  • Added localization key for map names.

Improvements:

  • Improved editor materials, details, road, resources options display.
  • Improved object undo/redo to apply group changes and store more steps.
  • Improved terrain undo/redo to work with skybox and store more steps.

Tweaks:

  • Tweaked material isGenerated option into 3 ignore options for more control.
  • Tweaked objects list to use new search system.
  • Tweaked viewmodel tilt to clamp angle when using high sensitivity.
  • Tweaked ranger grade weapon damages slightly higher.
  • Tweaked arrow weapon ranges a bit lower.
  • Tweaked sidings to be vulnerable to guns/melee.
  • Tweaked blowtorch inventory width lower.
  • Tweaked dead trees to no longer block from jumping on stump.

Fixes:

  • Fixed claim to prevent placing claim flag in a spot that overlaps another player's.
  • Fixed players/vehicles/animals/zombies appearing stuck in when swapping servers.
  • Fixed group name indicators to use character name if nickname not set.
  • Fixed Arena field reflecting strangely in water.
  • Fixed workshop map descriptions/icons in level list.
  • Fixed barrel quality not updating on other clients.
  • Fixed detail texture bleed on official maps.
  • Fixed server crash when including "Debug" in startup commands.
 

3.15.0.0 Update Notes (2016/05/14)

http://steamcommunity.com/games/304930/announcements/detail/853808008923258318

Update Notes:
Additions:

  • Added environmental destruction. [More info in full post!]
    環境破壊をできるようにした。
  • Added facepalm and rest gestures.
    顔に手のひらを当てるジェスチャーと休憩するジェスチャーを追加した。
  • Added Gold server list. [More info in full post!]
    ゴールドサーバーのリストを追加した。
  • Added separate column for map on server list.
    サーバーリスト上のマップに別欄を追加した。
  • Added per-map sun rays options.
    それぞれのマップに太陽光の設定を追加した。

Improvements:

  • Improved appearance of most impact/damage/breaking particle effects.
    衝撃やダメージ、破壊のパーティクルエフェクトのほとんどの出現を改善した。
  • Improved tree/object/animal drops to use spawn tables.
    スポーンテーブルを使用する、木やオブジェクト動物のドロップを改善した。
  • Improved player/vehicle update grouping on server.
    プレイヤーや乗り物のサーバー上グループ更新を改善した。
  • Improved performance of several object/buildable updates.
    オブジェクト建築物の更新のいくつかのパフォーマンスを改善した。

Tweaks:

  • Tweaked viewmodel to tilt when spinning.
  • Tweaked raw/crushed/pie berry stats and toxic berries are now more useful than non-toxic.
  • Tweaked Shadowstalker to have more projectile/less explosive damage.

Fixes:

  • Fixed workshop/combat filters not working with cheats filter.
  • Fixed not updating vehicles on maps without vehicle spawns.
  • Fixed Alpha Valley missing ambience file.
  • Fixed holding stance mode while jumping.
  • Fixed to check that server has a mod before spawning it.
  • Fixed wheel/tree rigidbody interpolation setting.

Environmental Destruction:
Many objects around the maps have been updated with destruction! Now you can barge right through all those pesky stop signs on your vehicular rampage! For a demo of all of the upgraded objects and effects copy the "Destruction" map from Unturned/Builds/Shared/Extras to Unturned/Maps.

Next week I'll continue work on converting more destructible objects among other features. The objects documentation has been updated with information on destruction. You can even make your buildings crumble to the ground when all the supports are destroyed! [Although that's not currently planned for any official maps]

Gold Server List:
Prior to this update there was a Gold difficulty which was used for Gold-only servers. This did not make sense because Gold is not a difficulty, and the Gold-specific settings are now in the config files, so the few servers running it were usually empty. Now you can use the "Gold" command to restrict the server to members, and it will show on the Gold server list.