特徴
- Role type: Fanatic Warrior
- Hit Strength: Excellent. A Iop's frontal damages are the highest of all the classes.
- Flexibility: Good. Iops deal out huge single hits (earth), multiple quick hits (air), and can support their fighting allies.
- Cooperation: Very good line of support (+25% to +50% damage buff to the group). Thanks to their locking ability, they also have a good tanking role.
- Fighting Position: Front line! Their number of Health Points, as well as their use of a shield, makes them very good tanks!
- Easy Target: A clumsy, solitary and slow-moving opponent.
- Difficult Target: Any opponent who's too fast or agile and has long distance attacks.
スペル
エレメンタル スペル
アイコン | Lv | 名称 | 備考 |
Thunderbolt | A blazing punch that inflicts damage. | ||
Judgement | Judgement is particularly effective against to set targets on fire. | ||
Super Iop Punch | This punch is so powerful and classy that it can create an explosion on impact. | ||
Celestial Sword | A Iop casting this spell will hit all nearby enemies. However, it costs so much MP that most of the time it becomes impossible to leave the attack area. | ||
Iop's Wrath | The best spell in the Iop's arsenal, as it deals colossal damage. It has a high cost, however. | ||
Earthen Blow | By concentrating the power of the earth into their fists, the Iop can launch a ferocious attack. | ||
Rockfall | The Iop throws a rock at its target in an attempt to stun it. | ||
Impact | The Iop powerfully hits the ground in front of it, making it tremble. The impact injures monsters in the area of effect. | ||
Charge | The Iop throws itself foward and crashes headlong into its enemy. This spell is useful for entering or exiting the tackle area while attacking. | ||
Earthquake | The Iop violently strikes the earth at its feet, creating a shockwave aimed at destabilising everyone around it, causing them to lose HP. | ||
Jabs | These little jabs lack punch, but they don't cost too much. Useful in quantity, or to finish off a weakened opponent. | ||
Flurry | The Iop casts a quick succession of weak, well-aimed blows to injure its target. | ||
Intimidation | With a violent gesture, the Iop pushes back its target, dealing damage at the same time. | ||
Evisceration | With a kick of its foot, the Iop creates a powerful wind that impacts a nearby target. It doesn't use AP, just MP. This spell is great when used as part of a combo. | ||
Uppercut | A fantastic hit which has a unique advantage: it doesn't cost any AP, it costs WP. This spell is great when used as part of a combo. |
特化スペル
アイコン | Lv | 名称 | 備考 |
Jump | The Iop knows how to control the power of the wind when jumping, so it can launch itself onto the battle field. | ||
Virility | The Iop is resistant by nature. It has an above average number of health points. | ||
Squash | Like a stupid daredeval, the Iop jumps with their two feet on their opponents. Be careful, you can get stunned! | ||
Bravery banner | As a brave leader, the Iop uses a banner that motivates their allies and increase their damage. | ||
Authority | Sometimes the Iop hits so jard that they're able to make anybody turn around. That's Iop diplomacy for you. | ||
Defensive Posture | Rather than rushing headlong into battle, the Iop takes a defensive posture, reducing damage received in close combat. | ||
Compulsion | Compulsion allows a Iop to passively and permanently boost its damage. | ||
Amplification | Ignoring all rules of prudence, the Iop greatly increases the damage they or their allies deals. | ||
Show off | For a Iop, a fight is also a show. With this beautiful blow, they can get respect from their allies and increase the damage of the next action. | ||
Expert Locker | Passively increases the Iop's lock. |