特徴
- Role type: Healer.
- Hit Strength: Limited. They can't stay in close contact and they need to play around with their positioning.
- Flexibility: Excellent. They can be very useful in attack and indispensable in defense.
- Cooperation: Excellent. They help their allies with heals, resurrections and improvements (buffs). This class is designed for support and teamwork.
- Fighting Position: Neither completely at the back (they have to stay in range), nor completely exposed (their self-defense is limited). It's better that they're not targeted.
- Easy Target: An opponent who relies on States, because they can easily counter many of them.
- Difficult Target: Warriors who are strong at close combat.
スペル
エレメンタル スペル
アイコン | Lv | 名称 | 備考 |
Itsade Mark | This mark will transfer half of the target's remaining HP when it dies. | ||
Eting Mark | This mark will transfer half of the target's remaining WP when it dies. | ||
Amil Mark | This mark will transfer half of the target's remaining AP when it dies. | ||
Coney Mark | This mark will spawn a Coney when the target dies. | ||
Renewal Mark | This spell will bring back to life for one turn the marked enemy. During this turn, they will be at your order. | ||
Word of Healing | Word of Healing is an Eniripsa's main healing spell. It is easy to use and effective. | ||
Word of Invigoration | A word carried from ear to ear. Heals the target as well as three allies around. | ||
Word of Vitality | Word of Vitality allows the Eniripsa to restore a group of allies' Health Points, even if it is not particularly powerful. Be careful not to heal the enemy... | ||
Renewing Word | A minor healing spell, not very effective but not expensive either. | ||
Word of Recovery | Word of Recovery can go through obstacles and heals a lot. However, it requires Wakfu in order to be used. | ||
Pain Flask | "A little bit of Arachnee, some rat fur, 2 or 3 secret ingredients... That's it, bring in the pain!" | ||
Psyko Flask | This flask will cause damage to enemies as well as making them mad. | ||
Fear Flask | The Eniripsa frightens its target, pushing it back one cell. Does not cause damage to allies. | ||
Infected Flask | Throws a highly infected flask, which applies the gangrene state. | ||
Lethargy Flask | This flask plunges into sleep all the people located around the area where it lands. |
特化スペル
アイコン | Lv | 名称 | 備考 |
Counter Nature | The Eniripsa punishes its target by transforming it into a Living-Dead creature for a short duration. | ||
Constitution | The Eniripsa increases the total HP of all of their allies. | ||
Super Coney | Transforms a Coney into a Super Coney, a very efficient healer. | ||
Regeneration | This spell allows the Eniripsa to recover a small percentage of their initial Health Points after being hit. | ||
Heal Drain | This ability allow the Eniripsa to heal themselves when a healing spell is cast during a fight. | ||
Absorption | The Eniripsa is able to convert into healing the damage they take. | ||
Expert Healer | The Eniripsa is an incomparable healer. Its heals are more effective than others'. | ||
Explosive Mark | All the monsters marked will deal damage around the mat the time of their death. | ||
Unfocus | The Eniripsa can switch to a different plane, which allows them to avoid spells. | ||
Eniclean | The Eniripsa retrieves all effects and states of the target. |