概要
特段、大した攻撃力もない、弱めの遠距離攻撃要員。
クラススキルによって味方全体の攻撃速度を速めることができる。
解説
味方全員の攻撃速度を大幅強化できる、極めて強力なクラススキルを持っている。クラススキルが本体。
射程も非常に長く生存性は高い。どのようなパーティであれ、5人用意しておきたい。
素の攻撃性能はかなり控えめだが、敵にデバフをかけるタイプの変異能力を豊富に持っているので、上手く使えば化けるかもしれない。
武器
| 名前 | 性能 | 効果 | |
|---|---|---|---|
| C | マスケット | 攻撃25(+4%),射程10,移動20 | |
| U | クロスボウ | 攻撃50(+7%),HP40(+10%),射程10,移動20 | |
| R | サッカーガン | 攻撃75(+4%),HP70(+4%),射程10,移動20 | |
| E | プラズマガン | 攻撃100(+7%),HP130(+7%),射程10,移動20 | レールガン |
| L | パニッシャー | 攻撃125(+7%),攻撃速度-20%,HP180(+9%),射程10,移動20 | 一斉掃射 |
武器能力
| 名称 | 効果 |
|---|---|
| レールガン | 5の攻撃ごとに240の魔法ダメージを追加で与える。 |
| 一斉掃射 | 複数のターゲットに弾丸を8発1.4秒間放つ。弾丸は50%ダメージを与える。クール:15秒。消費マナ:20 |
攻撃スピードオーラ
味方全員の攻撃速度が+15%/30%/50%/70%。
変異
| Name | Description | Obtention method | Floor/event |
| Slowing Attack | Class units slow the enemy's attack by 30% for 5s on (their own) attack | - | 2 |
| Evasion | Class units have a 20% chance to evade enemy attacks | - | 2 |
| Penetrating Shots ⚔ | Shooters use penetrating shots that deal damage to all enemies behind the primary target | - | 2 |
| Thorn Armor ⚔ | Class units return 60% damage back to the enemy | - | 3 |
| Resurrection | Once per fight, Class units can rise from the dead with 20% health if they have 120 mana | - | 2 |
| Thick Skin | Class units receive +30 to armor | - | 5 |
| Blitz | Class units receive +30% to attack speed | - | 5 |
| Herculean Power | Class units receive +30% to attack | - | 5 |
| Healthy Fat | Class units receive +30% to health | - | 5 |
| Vampirism | Class units heal themselves for 7% of damage dealt | - | 2 |
| Reinforcement | When attacking, Shooters have a 7% chance of receiving 5 extra armor | Kill 12 "Foongus" monsters | 2 |
| Armor Wrecking | When attacking, Class units reduce their enemy's armor by 50 for 5s | Kill 22 "Slime" monsters | 5 |
| Final Aid | On death, Class units increase a random ally's attack by 70. Does not stack | ||
| Rain of Bullets ↯ | Shooters receive the ability to launch bullets at ennemies that deal 150 damages in a large area, random area, falling for 4sc. If rain of bullets has already been aleashed, using it again increase the frequency with which bullets fall by 1/s and extends the duration by 0,5s. | ||
| Stunning Beauty | Class units have a 20% chance to stun an enemy attacking them for 2s | Kill 1 "54MUR41" monsters | 2 |
| Critical Strike ⚔ | Class units have a 15% chance to deal x3 damage on attack | Kill 1 "Killer Tomato" monsters | 2 |
| Effective Aura | The Shooter class ability grants 15% more attack speed | - | 9 |
| Minions, Attack! | Summoned creatures receive 200% of the effect from the shooters' aura | - | 9 |
| Last Chance | When below 30% health, Class units have a 35% chance to evade enemy attacks | Kill 12 "Juggernaut" monsters | 2 |
| Explosive Attack ↯ | Shooters use explosive projectiles that deal 15 splash damage | Kill 55 "Kaled v1" monsters | 9 |
| Intimidation | Shooters have a 5% chance to cast Fear on attack for 3s if the enemy's attack is lower | - | 2 |
| High Intelligence | Class units receive 100% more experience | Kill 16 "Doc Oc" monsters | 2 |
| Mana Burn | Class units can burn 30 mana from an enemy every 12s for 10 mana | Kill 1 "Necromancer" monsters | 2 |
| Hypochondria | Class units rush to Healers when below 20% health | Kill 500 "Zombies" monsters | 2 |
| Nanominesweeper ↯ | When attacking, Class units bury a microscopic explosive in the enemy, which explodes after they die and deals 110 damage to surrounding targets | - | 2 |
| You Thought | Class units Every 15s, Class units block incoming magic damage for 10 mana. If it's damage over time, this only blocks the first tick. | - | 5 |
| Bash | Shooters have a 5% chance to stun an enemy for 1s on attack | Kill 20 "Model 8" monsters | 2 |
| Cleansing | Class units purge all negative effects from themselves every 10s for 15 mana | Kill 22 "Leech" monsters | 2 |
| Second Chance | Class units have a 35% chance to rise from the dead with 25% health after the fight | Kill 2 "Bone Rider" monsters | 2 |
| Vengefulness ⚔ | When dying, Class units increase the damage of allies in a small radius by 80. This bonus doesn't stack. | Kill 6 "Slime" monsters | 2 |
| Rubber Bullets ⚔ | Shooters use rubber bullets that ricochet 3 times, hitting additional enemies | Kill 24 "Tripod" monsters | 2 |
| Magic Shield | Class units can buff themselves with a shield, blocking 500 damage every 10s for 40 mana | Kill 5 "Deathknight" monsters | 9 |
| Splash ⚔ | Shooters' attacks deal 5% splash damage | Kill 5 "*THE* Drone* monsters | 2 |
| Stun | Class units can stun enemies for 1,5s every 13s for 40 mana | Kill 1 "Model 8" monsters | 2 |
| Kaled's Assembly | Once every 60s, Shooters summon Kaled for 80 mana | Kill 99 "Kaled v1" monsters | 5 |
| Untouchable | Class units slow an attacking enemy's attack speed by 30% | Kill 5 "Kaled v1" monsters | 2 |
| Toxic Bandages ↯ | Class units can poison enemies for 5s every 18s for 20 mana, dealing 250 magic damage | Kill 1 "Arachnid" monsters | 5 |
| Neural Prosthetics | The Shooters class receives +30 to attack | This mutation is available through a quest | EYES |
| Attack Bonus | Class units receive +15% to attack | This mutation is available through a quest | PROPHET |
| Attack Bonus | Class units receive +25% to attack | This mutation is available through a quest | PROPHET |
| Health Bonus | Class units receive -20 to health | This mutation is available through a quest | MEATBALL |
| Health Bonus | Class units receive +50 to health | This mutation is available through a quest | MEATBALL |
| Blindness | Shooters' vision deteriorated. They have to melee now | This mutation is available through a quest | EYES |