| Name | Description | Obtention method | Floor/event |
| Slowing Attack | Class units slow the enemy's attack by 30% for 5s on (their own) attack | - | 2 |
| Evasion | Class units have a 20% chance to evade enemy attacks | - | 2 |
| Thorn Armor ⚔ | Class units return 60% damage back to the enemy | - | 3 |
| Resurrection | Once per fight, Class units can rise from the dead with 20% health if they have 120 mana | - | 2 |
| Thick Skin | Class units receive +30 to armor | - | 5 |
| Blitz | Class units receive +30% to attack speed | - | 5 |
| Herculean Power | Class units receive +30% to attack | - | 5 |
| Healthy Fat | Class units receive +30% to health | - | 5 |
| Vampirism | Class units heal themselves for 7% of damage dealt | - | 2 |
| Reinforcement | When attacking, Class units have a 25% chance of receiving 10 extra armor | Kill 12 "Foongus" monsters | 2 |
| Armor Wrecking | When attacking, Class units reduce their enemy's armor by 50 for 5s | Kill 22 "Slime" monsters | 5 |
| Defensive Magic | Class units get 100% added to armor for 3s when using an active ability. Does not stack | | |
| Speed Magic | Class units get 15% added to attack speed for 20s when using an active ability | | |
| Final Aid | On death, Class units increase a random ally's attack by 70. Does not stack | | |
| Napalm ↯ | When throwing bombs, Throwers ignite their enemies, dealing them an additional 420 damage for 6s. Does not stack | - | 5 |
| Stunning Beauty | Class units have a 20% chance to stun an enemy attacking them for 2s | Kill 1 "54MUR41" monsters | 2 |
| Critical Strike ⚔ | Class units have a 15% chance to deal x3 damage on attack | Kill 1 "Killer Tomato" monsters | 2 |
| Last Chance | When below 30% health, Class units have a 35% chance to evade enemy attacks | Kill 12 "Juggernaut" monsters | 2 |
| Heavy Bullets | Throwers knock normal-sized enemies back on attack | Kill 40 "Bone Rider" monsters | 2 |
| Explosive Attack ↯ | Class units use explosive projectiles that deal 100 splash damage | Kill 55 "Kaled v1" monsters | 9 |
| Intimidation | Class units have a 10% chance to cast Fear on attack for 3s if the enemy's attack is lower | - | 2 |
| Emergency Evac | When hit, Throwers teleport away stunning nearby enemiesDuration: 2s | Kill 3 "Cicada" monsters | 2 |
| High Intelligence | Class units receive 100% more experience | Kill 16 "Doc Oc" monsters | 2 |
| Mana Burn | Class units can burn 30 mana from an enemy every 12s for 10 mana | Kill 1 "Necromancer" monsters | 2 |
| Hypochondria | Class units rush to Healers when below 20% health | Kill 500 "Zombies" monsters | 2 |
| Nanominesweeper ↯ | When attacking, Class units bury a microscopic explosive in the enemy, which explodes after they die and deals 110 damage to surrounding targets | - | 2 |
| Mage Gene | Class units deal 50 more magic damage. Triggers each tick for abilities over time | | |
| You Thought | Class units Every 15s, Class units block incoming magic damage for 10 mana. If it's damage over time, this only blocks the first tick. | - | 5 |
| Bash | Class units have a 8% chance to stun an enemy for 1,5s on attack | Kill 20 "Model 8" monsters | 2 |
| Cleansing | Class units purge all negative effects from themselves every 10s for 15 mana | Kill 22 "Leech" monsters | 2 |
| Second Chance | Class units have a 35% chance to rise from the dead with 25% health after the fight | Kill 2 "Bone Rider" monsters | 2 |
| Vengefulness ⚔ | When dying, Class units increase the damage of allies in a small radius by 80. This bonus doesn't stack. | Kill 6 "Slime" monsters | 2 |
| Magic Shield | Class units can buff themselves with a shield, blocking 500 damage every 10s for 40 mana | Kill 5 "Deathknight" monsters | 9 |
| Splash ⚔ | Class units' attacks deal 20% splash damage | Kill 5 "*THE* Drone* monsters | 2 |
| Stun | Class units can stun enemies for 1,5s every 13s for 40 mana | Kill 1 "Model 8" monsters | 2 |
| Super Punch ⚔ | Every 5s, Class units deals x2 damage for 30 mana | Kill 3 "Shinigami" monsters | 2 |
| Untouchable | Class units slow an attacking enemy's attack speed by 30% | Kill 5 "Kaled v1" monsters | 2 |
| Toxic Bandages ↯ | Class units can poison enemies for 5s every 18s for 20 mana, dealing 250 magic damage | Kill 1 "Arachnid" monsters | 5 |
| Attack Bonus | Class units receive +15% to attack | This mutation is available through a quest | PROPHET |
| Attack Bonus | Class units receive +25% to attack | This mutation is available through a quest | PROPHET |
| Health Bonus | Class units receive +50 to health | This mutation is available through a quest | MEATBALL |
| Human Projectile ↯ | Throwers throw nearby humans as projectiles at enemies every 12s for 16 mana. On landing, the thrown human deals magic damage equal to their attack | Kill 1 "Arm" monsters | 2 |