投擲師

Last-modified: 2025-08-09 (土) 17:01:03

概要

射程短めの遠距離戦闘クラス。
射程が短い代わりに攻撃力はかなり高め。

クラススキルにより、一定間隔ごとに爆弾を投擲する。

解説

遠距離戦闘要員としては基礎能力が非常に高く、前衛基準でも見劣りしないほど。
クラス能力や武器能力はかなり微妙。

武器

名前性能効果
Cヘビーボール攻撃60(+8%),HP80(+7%),射程4,移動20
Uしけたプレッツェル攻撃140(+10%),HP110(+7%),射程4,移動20
R隠れ葉の手裏剣攻撃140(+2%),攻撃速度+40%,HP150(+10%),射程4,移動20
Eツナ攻撃230(+5%),HP200(+7%),射程4,移動20魚のビンタ
L通常の爆弾攻撃330(+7%),攻撃速度-20%,HP+250+7%,射程4,移動20バナナ爆弾

武器能力

ツナ

名称効果
魚のビンタクラス能力を3回使用ごとに、爆発時に対象を毒状態にする。

通常の爆弾

名称効果
バナナ爆弾爆弾(クラス能力)3個ごとにバナナになる:爆発すると5個の新しい爆弾を作り、異なる方向に発射して50%ダメージを与える。

爆弾

効果マナクール
40/110/180/280範囲魔法ダメージを与える。1013/12/11/10秒

変異

NameDescriptionObtention methodFloor/event
Slowing AttackClass units slow the enemy's attack by 30% for 5s on (their own) attack-2
EvasionClass units have a 20% chance to evade enemy attacks-2
Thorn Armor ⚔Class units return 60% damage back to the enemy-3
ResurrectionOnce per fight, Class units can rise from the dead with 20% health if they have 120 mana-2
Thick SkinClass units receive +30 to armor-5
BlitzClass units receive +30% to attack speed-5
Herculean PowerClass units receive +30% to attack-5
Healthy FatClass units receive +30% to health-5
VampirismClass units heal themselves for 7% of damage dealt-2
ReinforcementWhen attacking, Class units have a 25% chance of receiving 10 extra armorKill 12 "Foongus" monsters2
Armor WreckingWhen attacking, Class units reduce their enemy's armor by 50 for 5sKill 22 "Slime" monsters5
Defensive MagicClass units get 100% added to armor for 3s when using an active ability. Does not stack
Speed MagicClass units get 15% added to attack speed for 20s when using an active ability
Final AidOn death, Class units increase a random ally's attack by 70. Does not stack
Napalm ↯When throwing bombs, Throwers ignite their enemies, dealing them an additional 420 damage for 6s. Does not stack-5
Stunning BeautyClass units have a 20% chance to stun an enemy attacking them for 2sKill 1 "54MUR41" monsters2
Critical Strike ⚔Class units have a 15% chance to deal x3 damage on attackKill 1 "Killer Tomato" monsters2
Last ChanceWhen below 30% health, Class units have a 35% chance to evade enemy attacksKill 12 "Juggernaut" monsters2
Heavy BulletsThrowers knock normal-sized enemies back on attackKill 40 "Bone Rider" monsters2
Explosive Attack ↯Class units use explosive projectiles that deal 100 splash damageKill 55 "Kaled v1" monsters9
IntimidationClass units have a 10% chance to cast Fear on attack for 3s if the enemy's attack is lower-2
Emergency EvacWhen hit, Throwers teleport away stunning nearby enemiesDuration: 2sKill 3 "Cicada" monsters2
High IntelligenceClass units receive 100% more experienceKill 16 "Doc Oc" monsters2
Mana BurnClass units can burn 30 mana from an enemy every 12s for 10 manaKill 1 "Necromancer" monsters2
HypochondriaClass units rush to Healers when below 20% healthKill 500 "Zombies" monsters2
Nanominesweeper ↯When attacking, Class units bury a microscopic explosive in the enemy, which explodes after they die and deals 110 damage to surrounding targets-2
Mage GeneClass units deal 50 more magic damage. Triggers each tick for abilities over time
You ThoughtClass units Every 15s, Class units block incoming magic damage for 10 mana. If it's damage over time, this only blocks the first tick.-5
BashClass units have a 8% chance to stun an enemy for 1,5s on attackKill 20 "Model 8" monsters2
CleansingClass units purge all negative effects from themselves every 10s for 15 manaKill 22 "Leech" monsters2
Second ChanceClass units have a 35% chance to rise from the dead with 25% health after the fightKill 2 "Bone Rider" monsters2
Vengefulness ⚔When dying, Class units increase the damage of allies in a small radius by 80. This bonus doesn't stack.Kill 6 "Slime" monsters2
Magic ShieldClass units can buff themselves with a shield, blocking 500 damage every 10s for 40 manaKill 5 "Deathknight" monsters9
Splash ⚔Class units' attacks deal 20% splash damageKill 5 "*THE* Drone* monsters2
StunClass units can stun enemies for 1,5s every 13s for 40 manaKill 1 "Model 8" monsters2
Super Punch ⚔Every 5s, Class units deals x2 damage for 30 manaKill 3 "Shinigami" monsters2
UntouchableClass units slow an attacking enemy's attack speed by 30%Kill 5 "Kaled v1" monsters2
Toxic Bandages ↯Class units can poison enemies for 5s every 18s for 20 mana, dealing 250 magic damageKill 1 "Arachnid" monsters5
Attack BonusClass units receive +15% to attackThis mutation is available through a questPROPHET
Attack BonusClass units receive +25% to attackThis mutation is available through a questPROPHET
Health BonusClass units receive +50 to healthThis mutation is available through a questMEATBALL
Human Projectile ↯Throwers throw nearby humans as projectiles at enemies every 12s for 16 mana. On landing, the thrown human deals magic damage equal to their attackKill 1 "Arm" monsters2

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