パッチノート

Last-modified: 2016-04-05 (火) 16:36:46

Stardew Valleyのバージョンアップ履歴

 

※黒く塗りつぶされている箇所はネタバレを含みます。

2016/04/05 -- 1.07

  • Changelog
  • Gameplay:
    • Spouses now say unique dialogues during festivals (most of the time), rather than the generic handful of dialogues
      フェスティバル中の配偶者に固有の会話を追加
    • Spouse stands next to you at the Dance of the Moonlight Jellies
      月光クラゲのダンスの際、配偶者を隣に配置
    • In-law dialogue... when you marry someone, their parents/relatives dialogues will change slightly to account for the change
      結婚した時の両親や親戚との会話を変更
    • Sam, Sebastian, and Abigail now go to the saloon on fridays after you marry them.
      サム、セバスチャン、アビゲイルが結婚後は金曜日に酒場へ行くようになります
    • Spouses won't leave on rainy days, unless they have to go to work.
  • Fruit trees produce higher quality fruit as they age. (once per year, up to gold star)
    果樹が月日を重ねる毎に高品質の果物を生産するようになります(1年に1度、金星へ)
  • Fruit tree harvesting now involves shaking the tree to drop the fruit
    果樹から果物を収穫する際木を揺すって落とすように変更
  • Lightning strikes now have a unique effect on fruit trees
    雷が果樹に落ちた時、独自のエフェクトが出るようになります
  • Lightning is more likely to strike trees and crops, but lightning rods now have a very good chance of intercepting lightning strikes (if they aren't already processing a lightning bolt)
    雷がより木や作物に落ちるようになるが避雷針を設置することで回避しやすくなります(ただし雷を既に処理中の避雷針は有効ではない)
  • Charcoal Kiln now requires 10 wood to produce 1 coal, down from 20
    炭焼き窯で石炭1個を作る時の木材の必要数が20本から10本へ
  • Maxed-out friendship levels will no longer decay
    友好度が最大になるとそこから下がることはなくなります。
  • Added another digit to the shipping menu money counters.
    出荷時の金額表示の桁を追加
  • Dying in mines is less harsh: money lost caps at 5000g, rate of item loss reduced, can't lose rings or the Galaxy Sword
    鉱山で体力が0になった時のペナルティを緩和します。失うゴールドは最大5,000G、アイテムロスト率の軽減、リングやギャラクシーソードはロストしないようになります
  • Your assigned movement keys are now used within Journey Of The Prairie King
    「Journey of the Prairie King」プレイ時、移動で割り当てたキーで操作するようになります。
  • You can now retrieve powerups and coins that drop on the edge of the map in Journey Of The Prairie King
    「Journey of the Prairie King」プレイ時、マップ端のアイテムやコインが拾えるようになります。
  • The last two hearts are now greyed-out for marriage candidates until you give them the bouquet
    結婚相手に花束を渡すまで友好度のハートアイコンの最後2つが灰色で表示されるように。
  • Willy now likes most fish dishes
    ウィリーが殆どの魚料理を好むようになります。
  • Adventurer's Guild now sells monster slayer rewards after you've unlocked them (you still get the free reward)
    冒険者ギルドの討伐報酬で得たアイテムが討伐報酬後に冒険者ギルドで販売されるようになります。
  • Hardware mouse cursor option
    ハードウェアマウスカーソルの設定
  • Bug Fixes:
    • Tools left in chests within farm buildings won't count as "missing"
      農場建物内のチェストに残っていた道具が「無くなったもの」として扱われないように修正。
    • Poppy properly consumed in poppyseed muffin recipe
      ケシの実マフィンのレシピで消費するケシの実の数が合っていなかったのを修正。
    • Can no longer incorrectly "consume" trap bobbers (click to make them disappear with strange sound)
      仕掛けウキを間違って消費しないように修正。(妙な音が鳴るように)
    • Agriculturist profession no longer causes an extra 25% growth rate when speed-gro isn't present. Speed increase effects should now properly apply to very slow-growing crops.
      スキル「農学者」を習得した際、成長促進剤を使わない時25%の成長率増加が起きないように修正。成長速度の増加は成長が非常に遅い作物に適用されるように。
    • Fixed sunflower seed price at JojaMart
      Jojaマートで販売されているヒマワリの種の価格を修正。
    • Chests should no longer appear on top of you in bed after upgrading your house.
      家をアップグレード後、ベッドにいる時チェストが上に表示されないように。
    • Item placement with the gamepad improved, and there is now an option to show an item placement indicator
      ゲームパッド操作時のアイテム設置の改善、アイテム設置時のメーター設定を追加
    • Snow yams shouldn't appear in the desert anymore
      雪のヤムイモが砂漠で取れないように修正。
    • Sea Cucumber should properly appear in the fishing tab of the Shipping menu
      出荷時ナマコの計上を釣りのタブに表示されるように修正。
    • Farm animals should no longer get stuck on fences placed directly to the right of the barn door.
      動物小屋のドアの右側にフェンスが設置された際、動物が動けなくなっていたのを修正。
    • Various minor bug fixes.
      様々な細かいバグの修正。
    • Minor changes/fixes to dialogue
      会話に若干の変更と修正。

2016/03/21 -- 1.06

With version 1.06, the first steps are taken to improving marriage in Stardew Valley! Each spouse now has a unique dialogue sheet, and leaves the house at least once a week to visit town or take a walk. In short, they retain a lot more of their unique "personality" after marriage.

  • Changelog:
    • Added unique dialogues for all spouses.
    • Spouses now leave the house on mondays.
    • Value of most animal products increased.
    • Holly is now poisonous.
    • Missing events problem shouldn't happen anymore.
    • Minor bug/grammar/graphics fixes.
      Note: animal product prices and edibility of Holly will only take effect on items generated after the update. items that already existed before updating will still have the old prices/edilbility.
      There will be more marriage improvements to come. Hope you're having a nice weekend.
      Edit: uploaded another quick patch that should fix the problem where spouses had a speech bubble but no speech, and also the farm rampage.

2016/03/05 -- 1.05

  • Restored a "Lost" Shane event.
    • Changed earthquake to Summer 3rd... to make it clear that it's the season change that kills crops.
    • Increased opportunities for iridium. The chance to find iridium in the skull caves increases significantly every ten levels.
    • Added a zoom in/out feature to the options tab.
    • Added volume sliders for ambient sounds and footstep sounds.
    • Added snow transparency slider.
    • Added option to turn off flash effects.
    • Added lighting quality option.
    • Leah's schedule has been fixed.
    • Spouses who have jobs won't get stuck in the bus area anymore.
    • Upgrading a house with crafted flooring should no longer cause a mess.
    • Added quest (Rat Problem) to make it clearer that you have to investigate the Community Center.
    • Only read if you've gotten to year 3: Grandpa's had a change of heart... he feels he's been a little too harsh with his judgements. He no longer mentions "great honors", and his dialogue is a lot softer. If he's already visited you, check his shrine for a new opportunity...
    • Restored more advanced NPC end-point behavior.
    • "Secret" NPC's should no longer show up on calendar until you meet them.
    • Escargot, chowder, etc. should now properly give fishing buff.
    • You now truly cannot pass the bouncer.
    • You can no longer get stuck trying to board the bus.
    • Fixed issue with invisible trees preventing interaction with tiles.
    • Dead flowers no longer affect honey.
    • You can now dance with your spouse at the Flower Dance.
    • Game should now properly pause when steam overlay is active.
    • Fixed issue where inactive window was still responding to input.
    • Fixed fertilizer prices in Pierre's shop.
    • Fixed Fector's Challenge
    • You can now press the toolbar shortcut keys (1,2,3, etc. by default) to change the active slot while the inventory menu is up.
    • Iron ore nodes can no longer be removed, only destroyed.
    • Dog should no longer sit on chests...
    • Spouses less likely to run away into the dark abyss.
    • Naming your child after an NPC should no longer cause issues.
    • Fixed issue where recipes would sometimes consume more ingredients than they should.
    • Fixed crashes in certain cutscenes, when certain dialogue options were chosen.
    • Many small bug and typo fixes.
  • Edit: Version 1.051 uploaded at 4:16pm PST March 12. &br()changes/fixes:
    • Fixed weird rectangle lighting problem.
    • Flooring can now be removed by bombs.
    • You can press a "menu" button (Esc. or 'E' by default) to close out of yes/no dialogues
    • If no other function is mapped to it, the 'Y' key will choose "yes" in a yes/no dialogue
    • You can use the trigger buttons on a gamepad to navigate through the Community Center menu.
    • Minor fixes.
    • More secrets.
  • Edit: Version 1.051b uploaded on March 17th &br()changes/fixes:
    • Fixed disappearing item problem. (items can still be destroyed by farm debris)
    • Kegs now require oak resin to craft.
    • Bee houses now require maple syrup to craft.
    • Tortilla price changed from 75g to 50g.
    • Nautilus shell (artifact) renamed to Nautilus fossil.

2016/03/02 -- 1.04

  • Gameplay Additions/Changes
    • Added a randomize character button to the character creation screen.
    • Robin now sells crafting recipes for "Wood Floor", "Stone Floor", and "Stepping Stone Path".
    • Added a secret new way to modify a rare item.
    • Increased grass growth rate.
    • Increased forage spawn possibilities, and made it much less likely for forage to spawn behind trees.
    • Reduced value of honey from 200g to 100g.
    • Raised clint's ore prices.
    • Inventory menus now indicate which slot is the "active slot".
    • Made the meteorite look snazzier.
  • Bug Fixes
    • Fixed problem with swinging sword while riding horse.
    • Fixed strange lighting behavior when holding torches.
    • Fixed problem where stone fence was spawning debris.
    • Spouse should no longer get stuck on their way to town.
    • Wild seeds now produce the proper produce when in the greenhouse.
    • Secret gift exchange should now work properly.
    • All scarecrows now give reports on their crow-scaring activity.
    • Bouncer is now truly impassable.
    • Trees no longer grow directly in front of warp statues.
    • Willy's shop no longer counts as water.
    • The meteor should no longer appear in pond or buildings.
    • If an object is ever directly underneath you, preventing you from moving, right click to remove it.
    • Mariner and Luremaster professions should now work properly
    • Tappers are now properly destroyed by bombs.
    • Fixed bathing hairstyle inconsistency.
    • Fixed various item duplication and stacking issues.
    • Poppyseed Muffin now actually looks like a muffin.
    • Quest items should no longer disappear when you die.
    • You can no longer give quest items to the wrong person.
    • The Skull Cave quest can no longer be completed before receiving the actual journal entry.

2016/02/29 -- 1.03

  • Gameplay Additions/Changes:
    • The cooking menu now looks for items in your refrigerator as well as your inventory.
    • Scarecrow range reduce to 8 tiles radius.
    • Run speed increase a very small amount.
    • The price of mayonnaise and other artisan animal products now increased by the rancher profession.
    • Once you befriend someone to 2 hearts, their room is permanently unlocked, even if you go below 2 hearts again.
  • Bug Fixes
    • Diagonal speed now proper.
    • Fixed duplicate item issue in the mines.
    • Ladders should no longer spawn underneath the player, locking them in place.
    • Fixed problems with the Community Center menu. You can now throw items down and delete them ('delete' key) in the Community Center menu.
    • Fixed item quality exploit.
    • You can now throw items down while in the crafting menu.
    • If you destroy the stable, you can now rebuild it.
    • Spa won't recharge you while the game is paused (e.g. steam overlay up).
    • Fixed problems with the Stardew Valley Fair fishing game.
    • Various stability fixes.

2016/02/28 -- 1.02

  • If you never received your pet, you will now have another opportunity.
  • When you go to sleep, the game now checks if any of your essential tools are missing. If so, they will appear next to your bed in the morning.
  • The game now properly saves on level-up nights.
  • Eating skill food and then going to bed on a level-up night works properly now.
  • Fixed problem where completing the Crafts Room while standing in certain locations causes your character to get stuck.
  • Player character should now walk correctly while in a cutscene after drinking coffee.
  • Removed an item duplication exploit.
  • Forage items should no longer spawn in the woods above the beach.
  • Fixed Crab Pot problem (again)
  • Fixed exploding armchair bug.
  • Relaxing in the spa with your menu up no longer restores energy.
  • Removed Leah's doppelganger.
  • Debris should no longer spawn in the pathway between farm & forest.
  • Fixed disappearing tapper problem.
  • Fixed a few minor graphics problems & dialogue typos.
  • Other minor issues (spoilers)

2016/02/27 -- 1.01

  • Fixed random crash when going to sleep after getting your pet
  • Sound effect volume now properly applied on load
  • 'Error item' should no longer appear for sale in the Saloon
  • 'Z' key is now bind-able
  • No longer possible to exit the Community Center menus while having an item selected by the cursor (which used to delete that item).
  • Finding your first artifact from a geode no longer destroys remaining held geodes.
  • Mature wild crops no longer disappear on day of load.
  • Crab pots can now be placed and removed without issue.
  • Fixed crash when inspecting chests in the mines.
  • You can no longer place chests in the mines
  • Tree seeds no longer incorrectly show a "Wrong Season" message
  • Fixed some map issues