The StoryProgession Expanded Module Translation
翻訳テーブル
翻訳テーブル1
String Key | English | 日本語 | 備考 | 追加 |
NRaas. StoryProgression. Careers: NewBoss | New Boss | New Boss | 編集 | |
NRaas. StoryProgression. Careers: NewBoss0 | It appears that {0.SimName} has outgrown {4.String} previous boss and has been assigned a new one: {10.SimName}! | It appears that {0.SimName} has outgrown {4.String} previous boss and has been assigned a new one: {10.SimName}! | 編集 | |
NRaas. StoryProgression. Careers: NewBoss1 | {10.SimName} has taken over the department in which {0.SimName} works, and is now {4.String} boss! | {10.SimName} has taken over the department in which {0.SimName} works, and is now {4.String} boss! | 編集 | |
NRaas. StoryProgression. Careers: NewBoss2 | A recent office shakeup has brought {0.SimName} under the direct reign of {10.SimName}! | A recent office shakeup has brought {0.SimName} under the direct reign of {10.SimName}! | 編集 | |
NRaas. StoryProgression. Careers: NewBoss3 | It looks like {10.SimName} has just received a new peon, in the form of {0.SimName}! | It looks like {10.SimName} has just received a new peon, in the form of {0.SimName}! | 編集 | |
NRaas. StoryProgression. Careers: NewBoss4 | 編集 | |||
NRaas. StoryProgression. Careers: NewBoss5 | 編集 | |||
NRaas. StoryProgression. Careers: NewBoss6 | 編集 | |||
NRaas. StoryProgression. Careers: NewBoss7 | 編集 | |||
NRaas. StoryProgression. Careers: NewBoss8 | 編集 | |||
NRaas. StoryProgression. Careers: NewBoss9 | 編集 | |||
NRaas. StoryProgression. OnlyChatTonesforActive: Name | Only Chat Tones for Active | Only Chat Tones for Active | 編集 | |
NRaas. StoryProgression. AutoTonesforActive: Name | Auto Tones for Active | Auto Tones for Active | 編集 | |
NRaas. StoryProgression. AutoTonesforInactive: Name | Auto Tones for Inactive | Auto Tones for Inactive | 編集 | |
NRaas. StoryProgression. AutoAssignSchool: Name | Auto Assign School | Auto Assign School | 編集 | |
NRaas. StoryProgression. ManageBosses: Name | Manage Bosses | Manage Bosses | 編集 | |
NRaas. StoryProgression. MeetCoworkersImmediately: Name | Meet Coworkers Immediately | Meet Coworkers Immediately | 編集 | |
NRaas. StoryProgression. ChangeWorkClothes: Name | Change Work Clothes | Change Work Clothes | 編集 | |
NRaas. StoryProgression. ForceChangeWorkClothes: Name | Force Change Work Clothes | Force Change Work Clothes | 編集 | |
NRaas. StoryProgression. ShowCarpoolMessage: Name | Show Carpool Message | Show Carpool Message | 編集 | |
NRaas. StoryProgression. HomeworkCompletion: Name | Homework Completion | Homework Completion | 編集 | |
NRaas. StoryProgression. HomeworkCompletion: Prompt | Enter the amount of homework to complete for any inactive sims. Range from 0 to 100. | Enter the amount of homework to complete for any inactive sims. Range from 0 to 100. | 編集 | |
NRaas. StoryProgression. PrivateSchoolFee: Name | Private School Fee | Private School Fee | 編集 | |
NRaas. StoryProgression. PrivateSchoolFee: Prompt | Value paid on each cycle of the Careers Manager for each child in non-public school. | Value paid on each cycle of the Careers Manager for each child in non-public school. | 編集 | |
NRaas. StoryProgression. Deaths: InheritanceSummary | {0.SimName}'s recent passing has left the following sims with an inheritance: | {0.SimName}'s recent passing has left the following sims with an inheritance: | 編集 | |
NRaas. StoryProgression. Deaths: InheritanceElement | \n{0.SimName}: {10.Money} | \n{0.SimName}: {10.Money} | 編集 | |
NRaas. StoryProgression. Deaths: Inheritance | Inheritance | Inheritance | 編集 | |
NRaas. StoryProgression. Deaths: Inheritance0 | Looks like {0.SimName} has come into some money, {20.Money} simoleons to be exact, after the passing of dear old {10.SimName}. | Looks like {0.SimName} has come into some money, {20.Money} simoleons to be exact, after the passing of dear old {10.SimName}. | 編集 | |
NRaas. StoryProgression. Deaths: Inheritance1 | {10.SimName} appears to have been in a generous mood, and left in {14.String} will the pretty sum of {20.Money} simoleons, to be paid to {0.SimName}. | {10.SimName} appears to have been in a generous mood, and left in {14.String} will the pretty sum of {20.Money} simoleons, to be paid to {0.SimName}. | 編集 | |
NRaas. StoryProgression. Deaths: Inheritance2 | The recent departing of {10.SimName} has landed {0.SimName} with a nice inheritance, to the tune of {20.Money} simoleons. | The recent departing of {10.SimName} has landed {0.SimName} with a nice inheritance, to the tune of {20.Money} simoleons. | 編集 | |
NRaas. StoryProgression. Deaths: Inheritance3 | {0.SimName} has been named in the will of {10.SimName}, with the bereaved receiving a small inheritance of {20.Money} simoleons. | {0.SimName} has been named in the will of {10.SimName}, with the bereaved receiving a small inheritance of {20.Money} simoleons. | 編集 | |
NRaas. StoryProgression. Deaths: Inheritance4 | 編集 | |||
NRaas. StoryProgression. Deaths: Inheritance5 | 編集 | |||
NRaas. StoryProgression. Deaths: Inheritance6 | 編集 | |||
NRaas. StoryProgression. Deaths: Inheritance7 | 編集 | |||
NRaas. StoryProgression. Deaths: Inheritance8 | 編集 | |||
NRaas. StoryProgression. Deaths: Inheritance9 | 編集 | |||
NRaas. StoryProgression. Inheritance: Name | Inheritance | Inheritance | 編集 | |
NRaas. StoryProgression. Lots: Emigration | Emigration | Emigration | 編集 | |
NRaas. StoryProgression. Lots: Emigration0 | After much consideration, {0.SimName} has decided to leave the town in search of greener pastures. Happy trails to {3.String}! | After much consideration, {0.SimName} has decided to leave the town in search of greener pastures. Happy trails to {3.String}! | 編集 | |
NRaas. StoryProgression. Lots: Emigration1 | {0.SimName} has taken to the roads and is not looking back, deciding to leave the town for good! | {0.SimName} has taken to the roads and is not looking back, deciding to leave the town for good! | 編集 | |
NRaas. StoryProgression. Lots: Emigration2 | Sadly it appears that {0.SimName} has decided to leave our fair town in search of better offering. I guess not everyone is suited for small town living. | Sadly it appears that {0.SimName} has decided to leave our fair town in search of better offering. I guess not everyone is suited for small town living. | 編集 | |
NRaas. StoryProgression. Lots: Emigration3 | With little fanfare, {0.SimName} left town recently never to return. "What a pity about what's {4.String} name." remarked a neighbor, before returning to pruning their hedges. | With little fanfare, {0.SimName} left town recently never to return. "What a pity about what's {4.String} name." remarked a neighbor, before returning to pruning their hedges. | 編集 | |
NRaas. StoryProgression. Lots: Emigration4 | 編集 | |||
NRaas. StoryProgression. Lots: Emigration5 | 編集 | |||
NRaas. StoryProgression. Lots: Emigration6 | 編集 | |||
NRaas. StoryProgression. Lots: Emigration7 | 編集 | |||
NRaas. StoryProgression. Lots: Emigration8 | 編集 | |||
NRaas. StoryProgression. Lots: Emigration9 | 編集 | |||
NRaas. StoryProgression. AutomaticCleaning: Name | Automatic Cleaning | Automatic Cleaning | 編集 | |
NRaas. StoryProgression. Money: Alimony | Support | Support | 編集 | |
NRaas. StoryProgression. Money: Alimony0 | {0.SimName}, was forced to dole out some {10.Money} simoleons in child support recently. {0.SimFirstName} was unfazed, saying they could afford the burden. | {0.SimName}, was forced to dole out some {10.Money} simoleons in child support recently. {0.SimFirstName} was unfazed, saying they could afford the burden. | 編集 | |
NRaas. StoryProgression. Money: Alimony1 | The town dropped an child support bill for {10.Money} simoleons onto {0.SimName}'s lap the other day. "Well that's what I get for diddling around, I guess." noted {0.SimFirstName}. | The town dropped an child support bill for {10.Money} simoleons onto {0.SimName}'s lap the other day. "Well that's what I get for diddling around, I guess." noted {0.SimFirstName}. | 編集 | |
NRaas. StoryProgression. Money: Alimony2 | Neighbors were bemused to watch {0.SimName} paying {4.String} bills recently. "Seems {2.String} has something like {10.Money} simoleons in child support going out the door." reported the nosy sim. | Neighbors were bemused to watch {0.SimName} paying {4.String} bills recently. "Seems {2.String} has something like {10.Money} simoleons in child support going out the door." reported the nosy sim. | 編集 | |
NRaas. StoryProgression. Money: Alimony3 | It seems {0.SimName} was feeling a little lighter the other day, after depositing a cheque for {10.Money} simoleons in the mail. "Child support may be a nuisance, but it's the right thing to do." mumbled {0.SimFirstName}. | It seems {0.SimName} was feeling a little lighter the other day, after depositing a cheque for {10.Money} simoleons in the mail. "Child support may be a nuisance, but it's the right thing to do." mumbled {0.SimFirstName}. | 編集 | |
NRaas. StoryProgression. Money: Alimony4 | "They are my flesh and blood. They deserve everything I can give them." commented {0.SimName} after sending over {4.String} support cheque for {10.Money} simoleons. | "They are my flesh and blood. They deserve everything I can give them." commented {0.SimName} after sending over {4.String} support cheque for {10.Money} simoleons. | 編集 | |
NRaas. StoryProgression. Money: Alimony5 | "It is a pity I wasn't able to make it work out between us, but at the children should be cared for properly." {0.SimName} was very prompt in delivering {4.String} most recent support cheque, for {10.Money} simoleons. | "It is a pity I wasn't able to make it work out between us, but at the children should be cared for properly." {0.SimName} was very prompt in delivering {4.String} most recent support cheque, for {10.Money} simoleons. | 編集 | |
NRaas. StoryProgression. Money: Alimony6 | "I love all my children. I only wish I could give more, ya know But {10.Money} should keep them in clothes and food for a while." lamented {0.SimName} after dropping off a child support cheque. "They are family after all." | "I love all my children. I only wish I could give more, ya know But {10.Money} should keep them in clothes and food for a while." lamented {0.SimName} after dropping off a child support cheque. "They are family after all." | 編集 | |
NRaas. StoryProgression. Money: Alimony7 | "I did the deed, and now I'm paying the price." commented {0.SimName} after handing over some {10.Money} simoleons in child support. "I think they taught that little lesson in school, but I was never one to listen back then... My loss." | "I did the deed, and now I'm paying the price." commented {0.SimName} after handing over some {10.Money} simoleons in child support. "I think they taught that little lesson in school, but I was never one to listen back then... My loss." | 編集 | |
NRaas. StoryProgression. Money: Alimony8 | The court ordered child support owed by {0.SimName} was paid promptly and with a smile. Being about to afford {10.Money} without blinking an eye must be quite nice, and {0.SimFirstName}'s extended family appreciates it. | The court ordered child support owed by {0.SimName} was paid promptly and with a smile. Being about to afford {10.Money} without blinking an eye must be quite nice, and {0.SimFirstName}'s extended family appreciates it. | 編集 | |
NRaas. StoryProgression. Money: Alimony9 | 編集 | |||
NRaas. StoryProgression. Money: DebtMooch | Debt Mooch | Debt Mooch | 編集 | |
NRaas. StoryProgression. Money: DebtMooch0 | {0.SimName}, in desperate need of money to pay off debts has successfully mooched {20.Money} simoleons off of {10.SimName}! | {0.SimName}, in desperate need of money to pay off debts has successfully mooched {20.Money} simoleons off of {10.SimName}! | 編集 | |
NRaas. StoryProgression. Money: DebtMooch1 | Stooping to a all time low, {0.SimName} has hit up {10.SimName} for {20.Money} simoleons in order to pay {4.String} outstanding bills. | Stooping to a all time low, {0.SimName} has hit up {10.SimName} for {20.Money} simoleons in order to pay {4.String} outstanding bills. | 編集 | |
NRaas. StoryProgression. Money: DebtMooch2 | In order to keep {4.String} own debt under control, {0.SimName} has leaned on the generous nature of {10.SimName}, who has provided the cash strapped sim a tidy {20.Money} simoleons. | In order to keep {4.String} own debt under control, {0.SimName} has leaned on the generous nature of {10.SimName}, who has provided the cash strapped sim a tidy {20.Money} simoleons. | 編集 | |
NRaas. StoryProgression. Money: DebtMooch3 | {10.SimName} generously spotted {0.SimName} to the sum of {20.Money}, to help pay down {4.String} tax burden. Some sims are simply too nice for their own good! | {10.SimName} generously spotted {0.SimName} to the sum of {20.Money}, to help pay down {4.String} tax burden. Some sims are simply too nice for their own good! | 編集 | |
NRaas. StoryProgression. Money: DebtMooch4 | 編集 | |||
NRaas. StoryProgression. Money: DebtMooch5 | 編集 | |||
NRaas. StoryProgression. Money: DebtMooch6 | 編集 | |||
NRaas. StoryProgression. Money: DebtMooch7 | 編集 | |||
NRaas. StoryProgression. Money: DebtMooch8 | 編集 | |||
NRaas. StoryProgression. Money: DebtMooch9 | 編集 | |||
NRaas. StoryProgression. Money: DebtMove | Debt Move | Debt Move | 編集 | |
NRaas. StoryProgression. Money: DebtMove0 | {0.SimName} and {4.String} family have been forced to move from their home, in order to appease the local tax collectors. Let's hope they fair better in their new abode: {10.String} at {11.String} | {0.SimName} and {4.String} family have been forced to move from their home, in order to appease the local tax collectors. Let's hope they fair better in their new abode: {10.String} at {11.String} | 編集 | |
NRaas. StoryProgression. Money: DebtMove1 | Seems {0.SimName} has plenty on {4.String} mind recently, with a recent move in order satisfy the tax man! Hopefully living under the new roof of {10.String} at {11.String} will help with the financial situation. | Seems {0.SimName} has plenty on {4.String} mind recently, with a recent move in order satisfy the tax man! Hopefully living under the new roof of {10.String} at {11.String} will help with the financial situation. | 編集 | |
NRaas. StoryProgression. Money: DebtMove2 | Foreclosure! The town council has decided to call in {0.SimName}'s debt, forcing them to move to a new home. Let's hope the tax agency will be appeased by the new accommodations of {10.String} at {11.String}. | Foreclosure! The town council has decided to call in {0.SimName}'s debt, forcing them to move to a new home. Let's hope the tax agency will be appeased by the new accommodations of {10.String} at {11.String}. | 編集 | |
NRaas. StoryProgression. Money: DebtMove3 | Oh my, the gossip mill is all a flutter about the recent move by {0.SimName}'s family to cheaper residence, namely {10.String} at {11.String}.\n\nApparently a rather large debt had been accrued and the loan had finally come due. | Oh my, the gossip mill is all a flutter about the recent move by {0.SimName}'s family to cheaper residence, namely {10.String} at {11.String}.\n\nApparently a rather large debt had been accrued and the loan had finally come due. | 編集 | |
NRaas. StoryProgression. Money: DebtMove4 | 編集 | |||
NRaas. StoryProgression. Money: DebtMove5 | 編集 | |||
NRaas. StoryProgression. Money: DebtMove6 | 編集 | |||
NRaas. StoryProgression. Money: DebtMove7 | 編集 | |||
NRaas. StoryProgression. Money: DebtMove8 | 編集 | |||
NRaas. StoryProgression. Money: DebtMove9 | 編集 | |||
NRaas. StoryProgression. Money: BigDebt | Big Debt | Big Debt | 編集 | |
NRaas. StoryProgression. Money: BigDebt0 | It appears that {0.SimFirstName}'s monetary follies are spiraling out of control. {0.SimLastName} has accrued a massive debt! | It appears that {0.SimFirstName}'s monetary follies are spiraling out of control. {0.SimLastName} has accrued a massive debt! | 編集 | |
NRaas. StoryProgression. Money: BigDebt1 | {0.SimName}'s family better get their financial situation in order before the town needs to takes drastic action to recover its loan! | {0.SimName}'s family better get their financial situation in order before the town needs to takes drastic action to recover its loan! | 編集 | |
NRaas. StoryProgression. Money: BigDebt2 | The town council is deeply concerned about the state of {0.SimName}'s accrued debt. Serious repercussions may be on the horizon! | The town council is deeply concerned about the state of {0.SimName}'s accrued debt. Serious repercussions may be on the horizon! | 編集 | |
NRaas. StoryProgression. Money: BigDebt3 | {0.SimName} was seen downing juice after juice, last day. The family appears to in dire financial straits, and the outlook is pretty bleak! | {0.SimName} was seen downing juice after juice, last day. The family appears to in dire financial straits, and the outlook is pretty bleak! | 編集 | |
NRaas. StoryProgression. Money: BigDebt4 | 編集 | |||
NRaas. StoryProgression. Money: BigDebt5 | 編集 | |||
NRaas. StoryProgression. Money: BigDebt6 | 編集 | |||
NRaas. StoryProgression. Money: BigDebt7 | 編集 | |||
NRaas. StoryProgression. Money: BigDebt8 | 編集 | |||
NRaas. StoryProgression. Money: BigDebt9 | 編集 | |||
NRaas. StoryProgression. Money: HomelessDebtForgiven | Big Debt | Big Debt | 編集 | |
NRaas. StoryProgression. Money: HomelessDebtForgiven0 | After being rendered homeless, the town has graciously forgiven the tax debt owed by {0.SimName}. | After being rendered homeless, the town has graciously forgiven the tax debt owed by {0.SimName}. | 編集 | |
NRaas. StoryProgression. Money: HomelessDebtForgiven1 | It only took losing {4.String} house to get out of debt. Now that {0.SimName} is homeless, the town has cleared any outstanding debt requirements. | It only took losing {4.String} house to get out of debt. Now that {0.SimName} is homeless, the town has cleared any outstanding debt requirements. | 編集 | |
NRaas. StoryProgression. Money: HomelessDebtForgiven2 | {0.SimName} is finally debt free! Mind you, {2.String} is also lacking a roof over the heads and a place to hang {4.String} hat at night... Drawbacks of being homeless. | {0.SimName} is finally debt free! Mind you, {2.String} is also lacking a roof over the heads and a place to hang {4.String} hat at night... Drawbacks of being homeless. | 編集 | |
NRaas. StoryProgression. Money: HomelessDebtForgiven3 | The town has decided that {0.SimName} no longer needs to pay his outstanding loans, now that {2.String} has lost {4.String} home, and is no longer a resident. | The town has decided that {0.SimName} no longer needs to pay his outstanding loans, now that {2.String} has lost {4.String} home, and is no longer a resident. | 編集 | |
NRaas. StoryProgression. Money: HomelessDebtForgiven4 | 編集 | |||
NRaas. StoryProgression. Money: HomelessDebtForgiven5 | 編集 | |||
NRaas. StoryProgression. Money: HomelessDebtForgiven6 | 編集 | |||
NRaas. StoryProgression. Money: HomelessDebtForgiven7 | 編集 | |||
NRaas. StoryProgression. Money: HomelessDebtForgiven8 | 編集 | |||
NRaas. StoryProgression. Money: HomelessDebtForgiven9 | 編集 | |||
NRaas. StoryProgression. Money: NoMoreDebt | No More Debt | No More Debt | 編集 | |
NRaas. StoryProgression. Money: NoMoreDebt0 | {0.SimName} has been seen out and about town with a big gleaming smile. "Yes indeed" {2.String} says, "We're finally debt free!". | {0.SimName} has been seen out and about town with a big gleaming smile. "Yes indeed" {2.String} says, "We're finally debt free!". | 編集 | |
NRaas. StoryProgression. Money: NoMoreDebt1 | A recent upswing in their family coffers has allowed {0.SimName} to finally pay off the remainder of {4.String} tax debt. Yippee! | A recent upswing in their family coffers has allowed {0.SimName} to finally pay off the remainder of {4.String} tax debt. Yippee! | 編集 | |
NRaas. StoryProgression. Money: NoMoreDebt2 | Looks like {0.SimName} can breathe a little easier, as they recently paid off the last of {4.String} town tax debt. {6.String} can now loosen those purse strings, and have some fun. | Looks like {0.SimName} can breathe a little easier, as they recently paid off the last of {4.String} town tax debt. {6.String} can now loosen those purse strings, and have some fun. | 編集 | |
NRaas. StoryProgression. Money: NoMoreDebt3 | Seems that conditions in the {0.SimLastName} household have grown a little brighter, now that {0.SimFirstName} has completed the final payment on {4.String} tax loan. | Seems that conditions in the {0.SimLastName} household have grown a little brighter, now that {0.SimFirstName} has completed the final payment on {4.String} tax loan. | 編集 | |
NRaas. StoryProgression. Money: NoMoreDebt4 | 編集 | |||
NRaas. StoryProgression. Money: NoMoreDebt5 | 編集 | |||
NRaas. StoryProgression. Money: NoMoreDebt6 | 編集 | |||
NRaas. StoryProgression. Money: NoMoreDebt7 | 編集 | |||
NRaas. StoryProgression. Money: NoMoreDebt8 | 編集 | |||
NRaas. StoryProgression. Money: NoMoreDebt9 | 編集 | |||
NRaas. StoryProgression. Money: DebtForgiven | Debt Forgiven | Debt Forgiven | 編集 | |
NRaas. StoryProgression. Money: DebtForgiven0 | {0.SimName} can sleep a little easier now the town has decided to forgive {4.String} tax debt. "We simply had no other choice." remarked one council member. | {0.SimName} can sleep a little easier now the town has decided to forgive {4.String} tax debt. "We simply had no other choice." remarked one council member. | 編集 | |
NRaas. StoryProgression. Money: DebtForgiven1 | It appears that {0.SimName} has been granted a reprieve from debtor's prison, as the town council has voted to wipe {4.String} outstanding debt. | It appears that {0.SimName} has been granted a reprieve from debtor's prison, as the town council has voted to wipe {4.String} outstanding debt. | 編集 | |
NRaas. StoryProgression. Money: DebtForgiven2 | The generosity of the town should not go unnoticed for allowing {0.SimName} to continue living here even after accruing a rather large tax debt. | The generosity of the town should not go unnoticed for allowing {0.SimName} to continue living here even after accruing a rather large tax debt. | 編集 | |
NRaas. StoryProgression. Money: DebtForgiven3 | Still a resident, {0.SimName} can breathe a sigh of relief after successfully pleading {4.String} case with the town council, and getting {4.String} debt forgiven! | Still a resident, {0.SimName} can breathe a sigh of relief after successfully pleading {4.String} case with the town council, and getting {4.String} debt forgiven! | 編集 | |
NRaas. StoryProgression. Money: DebtForgiven4 | 編集 | |||
NRaas. StoryProgression. Money: DebtForgiven5 | 編集 | |||
NRaas. StoryProgression. Money: DebtForgiven6 | 編集 | |||
NRaas. StoryProgression. Money: DebtForgiven7 | 編集 | |||
NRaas. StoryProgression. Money: DebtForgiven8 | 編集 | |||
NRaas. StoryProgression. Money: DebtForgiven9 | 編集 | |||
NRaas. StoryProgression. Money: DebtSplit | Debt Split | Debt Split | 編集 | |
NRaas. StoryProgression. Money: DebtSplit0 | The hardships never seem to stop for {0.SimName}. Now {4.String} family has been forced to split up and move into different residences in order to pay their debts! | The hardships never seem to stop for {0.SimName}. Now {4.String} family has been forced to split up and move into different residences in order to pay their debts! | 編集 | |
NRaas. StoryProgression. Money: DebtSplit1 | {0.SimName} life just got that much harder. The town has decreed that they must foreclose on their property, and has forced the family to split up! | {0.SimName} life just got that much harder. The town has decreed that they must foreclose on their property, and has forced the family to split up! | 編集 | |
NRaas. StoryProgression. Money: DebtSplit2 | In order to pay {4.String} outstanding tax loans, {0.SimName} has been forced to sell {4.String} home and split up the family! What a sad day indeed. | In order to pay {4.String} outstanding tax loans, {0.SimName} has been forced to sell {4.String} home and split up the family! What a sad day indeed. | 編集 | |
NRaas. StoryProgression. Money: DebtSplit3 | Pity the poor man... {0.SimName} is having to deal with a lot these days, with the foreclosure on {4.String} home, and the splitting up of {4.String} family. | Pity the poor man... {0.SimName} is having to deal with a lot these days, with the foreclosure on {4.String} home, and the splitting up of {4.String} family. | 編集 | |
NRaas. StoryProgression. Money: DebtSplit4 | 編集 | |||
NRaas. StoryProgression. Money: DebtSplit5 | 編集 | |||
NRaas. StoryProgression. Money: DebtSplit6 | 編集 | |||
NRaas. StoryProgression. Money: DebtSplit7 | 編集 | |||
NRaas. StoryProgression. Money: DebtSplit8 | 編集 | |||
NRaas. StoryProgression. Money: DebtSplit9 | 編集 |
翻訳テーブル2
String Key | English | 日本語 | 備考 | 追加 |
NRaas. StoryProgression. HandleInactiveDeeds: Name | Handle Inactive Deeds | Handle Inactive Deeds | 編集 | |
NRaas. StoryProgression. AutomaticActiveBilling: Name | Automatic Active Billing | Automatic Active Billing | 編集 | |
NRaas. StoryProgression. UnifiedBilling: Name | Unified Billing | Unified Billing | 編集 | |
NRaas. StoryProgression. AlimonyPayment: Name | Child Support Payment | Child Support Payment | 編集 | |
NRaas. StoryProgression. AlimonyPayment: Prompt | Enter the amount of cash transferred daily to underage children living in other homes. | Enter the amount of cash transferred daily to underage children living in other homes. | 編集 | |
NRaas. StoryProgression. AlimonyforTeenageChildren: Name | Child Support for Teenagers | Child Support for Teenagers | 編集 | |
NRaas. StoryProgression. ShowAllAlimonyStories: Name | Show All Child Support Stories | Show All Child Support Stories | 編集 | |
NRaas. StoryProgression. ActiveDebtPaydown: Name | Active Debt Paydown | Active Debt Paydown | 編集 | |
NRaas. StoryProgression. ActiveDebtPaydown: Prompt | Enter the amount of principal added to each bill, if the active household has accrued a debt. | Enter the amount of principal added to each bill, if the active household has accrued a debt. | 編集 | |
NRaas. StoryProgression. ShowMapTags: Name | Show Map Tags | Show Map Tags | 編集 | |
NRaas. StoryProgression. ShowMapTags: Warning | It appears you have Awesome currently installed. Note that enabling Map Tags in this mod may interfere with map tags in Awesome. You should ensure that only one Map Tag system is enabled at any one time. | It appears you have Awesome currently installed. Note that enabling Map Tags in this mod may interfere with map tags in Awesome. You should ensure that only one Map Tag system is enabled at any one time. | 編集 | |
NRaas. StoryProgression. AddMissingTraits: Name | Add Missing Traits | Add Missing Traits | 編集 | |
NRaas. StoryProgression. InheritVoice: Name | Inherit Voice | Inherit Voice | 編集 | |
NRaas. StoryProgression. AllowPartyGuitar: Name | Allow Party Guitar | Allow Party Guitar | 編集 | |
NRaas. StoryProgression. RandomizeGuitarSongs: Name | Randomize Guitar Songs | Randomize Guitar Songs | 編集 | |
NRaas. StoryProgression. MapTag: With | \nwith: {0.String} | \nwith: {0.String} | 編集 | |
NRaas. StoryProgression. MapTag: Cash | \nCash: {0.Money} | \nCash: {0.Money} | 編集 | |
NRaas. StoryProgression. MapTag: Debt | \nDebt: {0.Money} | \nDebt: {0.Money} | 編集 | |
NRaas. StoryProgression. MapTag: NetWorth | \nNet Worth: {0.Money} | \nNet Worth: {0.Money} | 編集 | |
NRaas. StoryProgression. MapTag: Leader | \nLeader of {0.String} | \nLeader of {0.String} | 編集 | |
NRaas. StoryProgression. MapTag: Member | \nMember of {0.String} | \nMember of {0.String} | 編集 | |
NRaas. StoryProgression. CleanupDuplicateLibraryBooks: Name | Cleanup Duplicate Library Books | Cleanup Duplicate Library Books | 編集 | |
NRaas. StoryProgression. RemoveZeroValueBooks: Name | Remove Zero Value Books | Remove Zero Value Books | 編集 | |
NRaas. StoryProgression. SellInventoryFish: Name | Sell Inventory Fish | Sell Inventory Fish | 編集 | |
NRaas. StoryProgression. SellInventoryVeggies: Name | Sell Inventory Fruits and Vegetables | Sell Inventory Fruits and Vegetables | 編集 | |
NRaas. StoryProgression. SellDuplicateResidentialBooks: Name | Sell Duplicate Residential Books | Sell Duplicate Residential Books | 編集 | |
NRaas. StoryProgression. PutAwayBooks: Name | Put Away Inventory Books | Put Away Inventory Books | 編集 | |
NRaas. StoryProgression. RepopulateEmptyLibraryShelves: Name | Repopulate Empty Library Shelves | Repopulate Empty Library Shelves | 編集 | |
NRaas. StoryProgression. SellFishingJunk: Name | Sell Fishing Junk | Sell Fishing Junk | 編集 | |
NRaas. StoryProgression. HarvestCrops: Name | Harvest Crops | Harvest Crops | 編集 | |
NRaas. StoryProgression. VacationFee: Name | Daily Vacation Fee | Daily Vacation Fee | 編集 | |
NRaas. StoryProgression. VacationFee: Prompt | Enter the funds to subtract from the family for each day on vacation: | Enter the funds to subtract from the family for each day on vacation: | 編集 | |
NRaas. StoryProgression. SetInactiveLTW: Name | Set Inactive LTW on Age Up | Set Inactive LTW on Age Up | 編集 | |
NRaas. StoryProgression. DebtMoveRatio: Name | Debt Move Ratio | Debt Move Ratio | 編集 | |
NRaas. StoryProgression. DebtMoveRatio: Prompt | Enter the Debt to Asset ratio at which a Debt Move scenario occurs (Enter 0 to disable): | Enter the Debt to Asset ratio at which a Debt Move scenario occurs (Enter 0 to disable): | 編集 | |
NRaas. StoryProgression. DebtMoochRatio: Name | Debt Mooch Ratio | Debt Mooch Ratio | 編集 | |
NRaas. StoryProgression. DebtMoochRatio: Prompt | Enter the Debt to Asset ratio at which a Debt Mooch scenario occurs (Enter 0 to disable): | Enter the Debt to Asset ratio at which a Debt Mooch scenario occurs (Enter 0 to disable): | 編集 | |
NRaas. StoryProgression. DebtSplitRatio: Name | Debt Split Ratio | Debt Split Ratio | 編集 | |
NRaas. StoryProgression. DebtSplitRatio: Prompt | Enter the Debt to Asset ratio at which a Debt Split scenario occurs (Enter 0 to disable): | Enter the Debt to Asset ratio at which a Debt Split scenario occurs (Enter 0 to disable): | 編集 | |
NRaas. StoryProgression. EmigrationRatio: Name | Emigration Ratio | Emigration Ratio | 編集 | |
NRaas. StoryProgression. EmigrationRatio: Prompt | Enter the Debt to Asset ratio at which a Emigration scenario occurs (Enter 0 to disable): | Enter the Debt to Asset ratio at which a Emigration scenario occurs (Enter 0 to disable): | 編集 | |
NRaas. StoryProgression. Money: HarvestCrops | Harvest | Harvest | 編集 | |
NRaas. StoryProgression. Money: HarvestCrops0 | {0.SimName}, was seen working on {4.String} green thumb recently, out tending the garden. "It's nice to get out and dig in the dirt" noted {0.SimFirstName}, "and maybe make a couple extra simoleons on the side." | {0.SimName}, was seen working on {4.String} green thumb recently, out tending the garden. "It's nice to get out and dig in the dirt" noted {0.SimFirstName}, "and maybe make a couple extra simoleons on the side." | 編集 | |
NRaas. StoryProgression. Money: HarvestCrops1 | Neighbors have been commenting on the {0.SimLastName} garden. "That {0.SimFirstName} has such nice... melons, er, gourds, er... growing over there." noted a rather starry eyed onlooker. | Neighbors have been commenting on the {0.SimLastName} garden. "That {0.SimFirstName} has such nice... melons, er, gourds, er... growing over there." noted a rather starry eyed onlooker. | 編集 | |
NRaas. StoryProgression. Money: HarvestCrops2 | It's nice to have a hobby to pass the time, and {0.SimFirstName} seems to be enjoying {3.String}self rooting about in the garden. The {0.SimLastName} garden seems to be coming along rather nicely. | It's nice to have a hobby to pass the time, and {0.SimFirstName} seems to be enjoying {3.String}self rooting about in the garden. The {0.SimLastName} garden seems to be coming along rather nicely. | 編集 | |
NRaas. StoryProgression. Money: HarvestCrops3 | Tending a garden can be quite profitable, and it appears the {0.SimName} is trying to make a go of it. Passers-by noted that {2.String} was out and about recently, harvesting the bounty. | Tending a garden can be quite profitable, and it appears the {0.SimName} is trying to make a go of it. Passers-by noted that {2.String} was out and about recently, harvesting the bounty. | 編集 | |
NRaas. StoryProgression. Money: HarvestCrops4 | "Well you know, it's fun to be dirty!" {0.SimName} was heard to say, after being spotted digging around {4.String} family garden. "I love being a dirty, dirty sim!" Oddly enough, {4.String} conversation ended abruptly at that point. | "Well you know, it's fun to be dirty!" {0.SimName} was heard to say, after being spotted digging around {4.String} family garden. "I love being a dirty, dirty sim!" Oddly enough, {4.String} conversation ended abruptly at that point. | 編集 | |
NRaas. StoryProgression. Money: HarvestCrops5 | "Grow baby grow! I know you can do it, make me the money!". {0.SimName} was quite vocal recently while in the garden tending {4.String} cash crop. "Those little plants are my ticket to fame and fortune, you just watch!" Oh, we are watching {0.SimFirstName}, but not holding our breath. | "Grow baby grow! I know you can do it, make me the money!". {0.SimName} was quite vocal recently while in the garden tending {4.String} cash crop. "Those little plants are my ticket to fame and fortune, you just watch!" Oh, we are watching {0.SimFirstName}, but not holding our breath. | 編集 | |
NRaas. StoryProgression. Money: HarvestCrops6 | "Are you my pretty little petunia? I know you are, my gorgeous little darling!". Don't get the wrong impression, {0.SimName} was not referring to a sim, but rather {4.String} garden. "If you speak to them, it helps them grow big and strong!". | "Are you my pretty little petunia? I know you are, my gorgeous little darling!". Don't get the wrong impression, {0.SimName} was not referring to a sim, but rather {4.String} garden. "If you speak to them, it helps them grow big and strong!". | 編集 | |
NRaas. StoryProgression. Money: HarvestCrops7 | {0.SimName}'s garden was in fine form recently when {2.String} went out to collect the bounty of all {4.String} sweat and toil. "It just makes me feel closer to the earth, ya know. I am living the dream." | {0.SimName}'s garden was in fine form recently when {2.String} went out to collect the bounty of all {4.String} sweat and toil. "It just makes me feel closer to the earth, ya know. I am living the dream." | 編集 | |
NRaas. StoryProgression. Money: HarvestCrops8 | 編集 | |||
NRaas. StoryProgression. Money: HarvestCrops9 | 編集 | |||
NRaas. StoryProgression. Money: SellStuff | Sell Stuff | Sell Stuff | 編集 | |
NRaas. StoryProgression. Money: SellStuff0 | {0.SimName} was seen at the market recently, selling some of {4.String} hard earned wares for {10.Money} simoleons. "Every little bit counts when you're trying to pay the bills" {2.String} was heard saying. | {0.SimName} was seen at the market recently, selling some of {4.String} hard earned wares for {10.Money} simoleons. "Every little bit counts when you're trying to pay the bills" {2.String} was heard saying. | 編集 | |
NRaas. StoryProgression. Money: SellStuff1 | With {10.Money} more simoleons to {4.String} name, {0.SimName} was all smiles, after visiting the market to sell off some loose inventory. | With {10.Money} more simoleons to {4.String} name, {0.SimName} was all smiles, after visiting the market to sell off some loose inventory. | 編集 | |
NRaas. StoryProgression. Money: SellStuff2 | {0.SimFirstName}'s pockets may be emptier now, but {4.String} wallet certainly is not. The {0.SimLastName}'s household is now {10.Money} simoleons richer, after a quick jaunt to the market. | {0.SimFirstName}'s pockets may be emptier now, but {4.String} wallet certainly is not. The {0.SimLastName}'s household is now {10.Money} simoleons richer, after a quick jaunt to the market. | 編集 | |
NRaas. StoryProgression. Money: SellStuff3 | With a bounty of various goods to sell, {0.SimName} was seen attending to business at the local market. The family now has {10.Money} more simoleons to help pay the bills. | With a bounty of various goods to sell, {0.SimName} was seen attending to business at the local market. The family now has {10.Money} more simoleons to help pay the bills. | 編集 | |
NRaas. StoryProgression. Money: SellStuff4 | "I'm in the money... I'm in the money." whistled {0.SimName} after selling off some of {4.String} inventory for cold hard simoleons, {10.Money} of them to be exact. | "I'm in the money... I'm in the money." whistled {0.SimName} after selling off some of {4.String} inventory for cold hard simoleons, {10.Money} of them to be exact. | 編集 | |
NRaas. StoryProgression. Money: SellStuff5 | "What is not to love? I sell these goods, that are frankly just clogging up my back pocket, make {10.Money} simoleons, and the grocer gets some fine items in exchange. Win-win!" commented {0.SimName}. | "What is not to love? I sell these goods, that are frankly just clogging up my back pocket, make {10.Money} simoleons, and the grocer gets some fine items in exchange. Win-win!" commented {0.SimName}. | 編集 | |
NRaas. StoryProgression. Money: SellStuff6 | "I was not loitering, officer! Just making a drop-off, see here is a receipt for {10.Money} simoleons. Stop hassling us honest citizens and go find some bad guys to arrest." grumbled {0.SimName}, after being harassed outside the grocer recently. | "I was not loitering, officer! Just making a drop-off, see here is a receipt for {10.Money} simoleons. Stop hassling us honest citizens and go find some bad guys to arrest." grumbled {0.SimName}, after being harassed outside the grocer recently. | 編集 | |
NRaas. StoryProgression. Money: SellStuff7 | 編集 | |||
NRaas. StoryProgression. Money: SellStuff8 | 編集 | |||
NRaas. StoryProgression. Money: SellStuff9 | 編集 | |||
NRaas. StoryProgression. Money: InactiveDeeds | Collect Deeds | Collect Deeds | 編集 | |
NRaas. StoryProgression. Money: InactiveDeeds0 | {0.SimName} was out making the rounds recently, collecting on {4.String} business investments. {6.String} pocketed a cool {10.Money} simoleons in profit, reported one local. | {0.SimName} was out making the rounds recently, collecting on {4.String} business investments. {6.String} pocketed a cool {10.Money} simoleons in profit, reported one local. | 編集 | |
NRaas. StoryProgression. Money: InactiveDeeds1 | {6.String}'s in the money! With {10.Money} simoleons in hand, {0.SimName} was seen smiling all the way to the bank. | {6.String}'s in the money! With {10.Money} simoleons in hand, {0.SimName} was seen smiling all the way to the bank. | 編集 | |
NRaas. StoryProgression. Money: InactiveDeeds2 | {0.SimFirstName} wise financial deals have paid off for the {0.SimLastName} household. {10.Money} more simoleons have been added to the family coffers. | {0.SimFirstName} wise financial deals have paid off for the {0.SimLastName} household. {10.Money} more simoleons have been added to the family coffers. | 編集 | |
NRaas. StoryProgression. Money: InactiveDeeds3 | {10.Money} simoleons may sound like a lot, but to the {0.SimLastName} family, it's just another return on their investment. "Yes sir, just another day at the golf course... Er, office." {2.SimName} was heard saying. | {10.Money} simoleons may sound like a lot, but to the {0.SimLastName} family, it's just another return on their investment. "Yes sir, just another day at the golf course... Er, office." {2.SimName} was heard saying. | 編集 | |
NRaas. StoryProgression. Money: InactiveDeeds4 | 編集 | |||
NRaas. StoryProgression. Money: InactiveDeeds5 | 編集 | |||
NRaas. StoryProgression. Money: InactiveDeeds6 | 編集 | |||
NRaas. StoryProgression. Money: InactiveDeeds7 | 編集 | |||
NRaas. StoryProgression. Money: InactiveDeeds8 | 編集 | |||
NRaas. StoryProgression. Money: InactiveDeeds9 | 編集 | |||
NRaas. StoryProgression. Careers: HomeworkCompletion | Inactive Homework | Inactive Homework | 編集 | |
NRaas. StoryProgression. Careers: HomeworkCompletion0 | {0.SimName} was seen at the library recently, working on {4.String} schoolwork. "Always a pleasure to see the young ones making an effort" noted the librarian. | {0.SimName} was seen at the library recently, working on {4.String} schoolwork. "Always a pleasure to see the young ones making an effort" noted the librarian. | 編集 | |
NRaas. StoryProgression. Careers: HomeworkCompletion1 | "What a nerd." muttered {0.SimName}'s classmates after watching {4.String} wandering in the direction of the library. "School grades, who needs them!" | "What a nerd." muttered {0.SimName}'s classmates after watching {4.String} wandering in the direction of the library. "School grades, who needs them!" | 編集 | |
NRaas. StoryProgression. Careers: HomeworkCompletion2 | {0.SimFirstName}'s parents were beaming, after watching their child putting in that extra effort for school. They noted that "{0.SimLastName} children have a reserved seat at the library". | {0.SimFirstName}'s parents were beaming, after watching their child putting in that extra effort for school. They noted that "{0.SimLastName} children have a reserved seat at the library". | 編集 | |
NRaas. StoryProgression. Careers: HomeworkCompletion3 | The school has noted that {0.SimName}'s grades have been improving lately. "The child appears to be putting in that necessary effort lately" mentioned a teacher. | The school has noted that {0.SimName}'s grades have been improving lately. "The child appears to be putting in that necessary effort lately" mentioned a teacher. | 編集 | |
NRaas. StoryProgression. Careers: HomeworkCompletion4 | 編集 | |||
NRaas. StoryProgression. Careers: HomeworkCompletion5 | 編集 | |||
NRaas. StoryProgression. Careers: HomeworkCompletion6 | 編集 | |||
NRaas. StoryProgression. Careers: HomeworkCompletion7 | 編集 | |||
NRaas. StoryProgression. Careers: HomeworkCompletion8 | 編集 | |||
NRaas. StoryProgression. Careers: HomeworkCompletion9 | 編集 | |||
NRaas. StoryProgression. ManageCoworker: Name | Manage Coworkers | Manage Coworkers | 編集 | |
NRaas. StoryProgression. Careers: NewCoworker | New Coworker | New Coworker | 編集 | |
NRaas. StoryProgression. Careers: NewCoworker0 | Looks like {10.SimName} just got transferred into {0.SimName}'s department. They are now coworkers! | Looks like {10.SimName} just got transferred into {0.SimName}'s department. They are now coworkers! | 編集 | |
NRaas. StoryProgression. Careers: NewCoworker1 | {0.SimName} has a new buddy to chat with over the watercooler. {10.SimName} is now working in the same office! | {0.SimName} has a new buddy to chat with over the watercooler. {10.SimName} is now working in the same office! | 編集 | |
NRaas. StoryProgression. Careers: NewCoworker2 | The office just got a little more crowded for {0.SimName}, with the recent inclusion of a new coworker: {10.SimName}! | The office just got a little more crowded for {0.SimName}, with the recent inclusion of a new coworker: {10.SimName}! | 編集 | |
NRaas. StoryProgression. Careers: NewCoworker3 | {10.SimName} sure is hoping that working with {0.SimName} will be a step up, now that {12.String} has been transferred. | {10.SimName} sure is hoping that working with {0.SimName} will be a step up, now that {12.String} has been transferred. | 編集 | |
NRaas. StoryProgression. Careers: NewCoworker4 | 編集 | |||
NRaas. StoryProgression. Careers: NewCoworker5 | 編集 | |||
NRaas. StoryProgression. Careers: NewCoworker6 | 編集 | |||
NRaas. StoryProgression. Careers: NewCoworker7 | 編集 | |||
NRaas. StoryProgression. Careers: NewCoworker8 | 編集 | |||
NRaas. StoryProgression. Careers: NewCoworker9 | 編集 |
翻訳テーブル3
String Key | English | 日本語 | 備考 | 追加 |
NRaas. StoryProgression. Lots: RepopulateLibrary | Repopulate Library | Repopulate Library | 編集 | |
NRaas. StoryProgression. Lots: RepopulateLibrary0 | {0.String}'s shelves have been recently been restocked with brand new books! Looks like town council felt it a shame to leave those shelves bare. | {0.String}'s shelves have been recently been restocked with brand new books! Looks like town council felt it a shame to leave those shelves bare. | 編集 | |
NRaas. StoryProgression. Lots: RepopulateLibrary1 | Where did all the books go? That is what town council has been asking themselves, after having to restock the shelves at {0.String}! | Where did all the books go? That is what town council has been asking themselves, after having to restock the shelves at {0.String}! | 編集 | |
NRaas. StoryProgression. Lots: RepopulateLibrary2 | Hmm... The shelves are barren at {0.String}. Seems that someone has been borrowing the books and not bothering to return them. Gladly town council has seen fit to replace them. | Hmm... The shelves are barren at {0.String}. Seems that someone has been borrowing the books and not bothering to return them. Gladly town council has seen fit to replace them. | 編集 | |
NRaas. StoryProgression. Lots: RepopulateLibrary3 | The rumor mill is all abuzz regarding the missing stockpile of books at {0.String}. "Literacy is all well and good", noted a councilman, "but we would request that sims put the books back where they found them after use." | The rumor mill is all abuzz regarding the missing stockpile of books at {0.String}. "Literacy is all well and good", noted a councilman, "but we would request that sims put the books back where they found them after use." | 編集 | |
NRaas. StoryProgression. Lots: RepopulateLibrary4 | 編集 | |||
NRaas. StoryProgression. Lots: RepopulateLibrary5 | 編集 | |||
NRaas. StoryProgression. Lots: RepopulateLibrary6 | 編集 | |||
NRaas. StoryProgression. Lots: RepopulateLibrary7 | 編集 | |||
NRaas. StoryProgression. Lots: RepopulateLibrary8 | 編集 | |||
NRaas. StoryProgression. Lots: RepopulateLibrary9 | 編集 | |||
NRaas. StoryProgression. RichAlimonyMultiple: Name | Child Support Rich Multiple | Child Support Rich Multiple | 編集 | |
NRaas. StoryProgression. RichAlimonyMultiple: Prompt | Enter a multiple to apply to the Alimony Payment when the paying sim is deemed to be Rich: | Enter a multiple to apply to the Alimony Payment when the paying sim is deemed to be Rich: | 編集 | |
NRaas. StoryProgression. AssignSchoolMinimum: Name | Assign School Minimum Net Worth | Assign School Minimum Net Worth | 編集 | |
NRaas. StoryProgression. AssignSchoolMinimum: Prompt | Enter the minimum net worth required to assign specialty schools to children (Enter 0 to disable entirely): | Enter the minimum net worth required to assign specialty schools to children (Enter 0 to disable entirely): | 編集 | |
NRaas. StoryProgression. Money: AlimonyFail | Support Fail | Support Fail | 編集 | |
NRaas. StoryProgression. Money: AlimonyFail0 | {0.SimName} has been a bad bad sim lately, failing to pay {4.String} child support payments. "Humph. Why do I have to keep footing the bill in this deal?" groaned {0.SimFirstName}. | {0.SimName} has been a bad bad sim lately, failing to pay {4.String} child support payments. "Humph. Why do I have to keep footing the bill in this deal?" groaned {0.SimFirstName}. | 編集 | |
NRaas. StoryProgression. Money: AlimonyFail1 | "I just simply don't have the cash available!" commented {0.SimName} to the bill collector just recently. "Those child support payments are a real drain on my livelihood, I'm sure they'll survive just fine without me". | "I just simply don't have the cash available!" commented {0.SimName} to the bill collector just recently. "Those child support payments are a real drain on my livelihood, I'm sure they'll survive just fine without me". | 編集 | |
NRaas. StoryProgression. Money: AlimonyFail2 | Deadbeat parent alert! {0.SimName} has been suspected of hiding {4.String} true financial worth from the courts, in an attempt to get out of paying child support. "I am absolutely destitute!" {2.String} was heard muttering on the street. | Deadbeat parent alert! {0.SimName} has been suspected of hiding {4.String} true financial worth from the courts, in an attempt to get out of paying child support. "I am absolutely destitute!" {2.String} was heard muttering on the street. | 編集 | |
NRaas. StoryProgression. Money: AlimonyFail3 | "I simply don't know how {2.String} gets away with it!" noted a noisy neighbor. "That {0.SimName} has been ignoring {4.String} obligations, and not paying {4.String} child support payments! The absolute gall!" | "I simply don't know how {2.String} gets away with it!" noted a noisy neighbor. "That {0.SimName} has been ignoring {4.String} obligations, and not paying {4.String} child support payments! The absolute gall!" | 編集 | |
NRaas. StoryProgression. Money: AlimonyFail4 | "What are you looking at?" was {0.SimName}'s harsh reply when {2.String} caught another sim staring at {3.String} recently. "It's not my fault, I can't possibly afford my child support! Buzz off!" | "What are you looking at?" was {0.SimName}'s harsh reply when {2.String} caught another sim staring at {3.String} recently. "It's not my fault, I can't possibly afford my child support! Buzz off!" | 編集 | |
NRaas. StoryProgression. Money: AlimonyFail5 | Looks like {0.SimName} is at it again, scoffing {4.String} parental duties by not paying child support. "I raised 'em to be independent! They don't need my help or my money!" | Looks like {0.SimName} is at it again, scoffing {4.String} parental duties by not paying child support. "I raised 'em to be independent! They don't need my help or my money!" | 編集 | |
NRaas. StoryProgression. Money: AlimonyFail6 | "I feel their pain, I really, really do... But there is nothing I can do about it, honest!" That was {0.SimName}'s response when neighbor asked why {2.String} hadn't paid their support payments lately. | "I feel their pain, I really, really do... But there is nothing I can do about it, honest!" That was {0.SimName}'s response when neighbor asked why {2.String} hadn't paid their support payments lately. | 編集 | |
NRaas. StoryProgression. Money: AlimonyFail7 | "I love them all dearly, they are my center, my very reason for existing!" commented {0.SimName} recently after failing to pay {4.String} child support. "Those little pieces of metal and paper, so shiny in my pocket? What? Whose children? What about them?" | "I love them all dearly, they are my center, my very reason for existing!" commented {0.SimName} recently after failing to pay {4.String} child support. "Those little pieces of metal and paper, so shiny in my pocket? What? Whose children? What about them?" | 編集 | |
NRaas. StoryProgression. Money: AlimonyFail8 | 編集 | |||
NRaas. StoryProgression. Money: AlimonyFail9 | 編集 | |||
NRaas. StoryProgression. ActiveAssignSchool: Name | Assign School to Active Sims | Assign School to Active Sims | 編集 | |
NRaas. StoryProgression. PromptOnBranch: Name | Prompt For Inactive Branching | Prompt For Inactive Branching | 編集 | |
NRaas. StoryProgression. FamilyGathering: Name | Family Gathering Chance | Family Gathering Chance | 編集 | |
NRaas. StoryProgression. FamilyGathering: Prompt | Enter the increased chance per cycle of a family gathering scenario occurring (set to 0 to disable): | Enter the increased chance per cycle of a family gathering scenario occurring (set to 0 to disable): | 編集 | |
NRaas. StoryProgression. MaxGather: Name | Maximum Gather Size | Maximum Gather Size | 編集 | |
NRaas. StoryProgression. MaxGather: Prompt | Enter the maximum number of sims to call during a gathering (0 is infinite): | Enter the maximum number of sims to call during a gathering (0 is infinite): | 編集 | |
NRaas. StoryProgression. PropagateMourn: Name | Propagate Mourn Moodlet on Death | Propagate Mourn Moodlet on Death | 編集 | |
NRaas. StoryProgression. FuneralGathering: Name | Allow Funeral Gathering | Allow Funeral Gathering | 編集 | |
NRaas. StoryProgression. MarriageGathering: Name | Allow Marriage Gathering | Allow Marriage Gathering | 編集 | |
NRaas. StoryProgression. FamilyVisitor: Name | Family Visitor Chance | Family Visitor Chance | 編集 | |
NRaas. StoryProgression. FamilyVisitor: Prompt | Enter the increased chance per cycle of a family visitor scenario occurring (set 0 to disable): | Enter the increased chance per cycle of a family visitor scenario occurring (set 0 to disable): | 編集 | |
NRaas. StoryProgression. FriendlyVisitor: Name | Friendly Visitor Chance | Friendly Visitor Chance | 編集 | |
NRaas. StoryProgression. FriendlyVisitor: Prompt | Enter the increased chance per cycle of a friendly visitor scenario occurring (set 0 to disable): | Enter the increased chance per cycle of a friendly visitor scenario occurring (set 0 to disable): | 編集 | |
NRaas. StoryProgression. FriendlyOuting: Name | Friendly Outing Chance | Friendly Outing Chance | 編集 | |
NRaas. StoryProgression. FriendlyOuting: Prompt | Enter the increased chance per cycle of a friendly outing scenario occurring (set 0 to disable): | Enter the increased chance per cycle of a friendly outing scenario occurring (set 0 to disable): | 編集 | |
NRaas. StoryProgression. Situations: FamilyGathering | Family Gathering | Family Gathering | 編集 | |
NRaas. StoryProgression. Situations: FamilyGathering0 | {0.SimName} hosted a shindig at {10.String} recently, inviting some of the relatives from around town to gather and share recent gossip. | {0.SimName} hosted a shindig at {10.String} recently, inviting some of the relatives from around town to gather and share recent gossip. | 編集 | |
NRaas. StoryProgression. Situations: FamilyGathering1 | An unofficial reunion was hosted recently by {0.SimName} at {10.String}, bringing together some local family to hang out and chat. | An unofficial reunion was hosted recently by {0.SimName} at {10.String}, bringing together some local family to hang out and chat. | 編集 | |
NRaas. StoryProgression. Situations: FamilyGathering2 | {10.String} was host to a family gathering recently. "I thought it was time to get some of the family together and reconnect" noted the host {0.SimName}. | {10.String} was host to a family gathering recently. "I thought it was time to get some of the family together and reconnect" noted the host {0.SimName}. | 編集 | |
NRaas. StoryProgression. Situations: FamilyGathering3 | "Here ye, Here ye! Come one, come all!" Family members of local resident {0.SimName} were invited to join {3.String} at {10.String} recently to help improve clan relations. | "Here ye, Here ye! Come one, come all!" Family members of local resident {0.SimName} were invited to join {3.String} at {10.String} recently to help improve clan relations. | 編集 | |
NRaas. StoryProgression. Situations: FamilyGathering4 | 編集 | |||
NRaas. StoryProgression. Situations: FamilyGathering5 | 編集 | |||
NRaas. StoryProgression. Situations: FamilyGathering6 | 編集 | |||
NRaas. StoryProgression. Situations: FamilyGathering7 | 編集 | |||
NRaas. StoryProgression. Situations: FamilyGathering8 | 編集 | |||
NRaas. StoryProgression. Situations: FamilyGathering9 | 編集 | |||
NRaas. StoryProgression. Romance: MarriageGathering | Marriage Gathering | Marriage Gathering | 編集 | |
NRaas. StoryProgression. Romance: MarriageGathering0 | There was a celebration at {20.String} recently, marking the marriage of {0.SimName} and {10.SimName}! Plenty of frivolity all around amongst the guests, who congratulated the newlyweds. | There was a celebration at {20.String} recently, marking the marriage of {0.SimName} and {10.SimName}! Plenty of frivolity all around amongst the guests, who congratulated the newlyweds. | 編集 | |
NRaas. StoryProgression. Romance: MarriageGathering1 | It was a sight to see! The marriage of {0.SimName} and {10.SimName} went off without a hitch. The after-party was held at {20.String}, where guests mingled and generally enjoyed the festivities. | It was a sight to see! The marriage of {0.SimName} and {10.SimName} went off without a hitch. The after-party was held at {20.String}, where guests mingled and generally enjoyed the festivities. | 編集 | |
NRaas. StoryProgression. Romance: MarriageGathering2 | {20.String} played host to an after-party recently, celebrating the recent nuptials between {0.SimName} and {10.SimName}. The couple appeared to be happy, though a bit dumbstruck by the whole occasion. | {20.String} played host to an after-party recently, celebrating the recent nuptials between {0.SimName} and {10.SimName}. The couple appeared to be happy, though a bit dumbstruck by the whole occasion. | 編集 | |
NRaas. StoryProgression. Romance: MarriageGathering3 | Where is a decent wedding singer when you need one? Even without one though, the party at {20.String} went off with few complications. Newlyweds {0.SimName} and {10.SimName} seemed to be enjoying all the attention! | Where is a decent wedding singer when you need one? Even without one though, the party at {20.String} went off with few complications. Newlyweds {0.SimName} and {10.SimName} seemed to be enjoying all the attention! | 編集 | |
NRaas. StoryProgression. Romance: MarriageGathering4 | 編集 | |||
NRaas. StoryProgression. Romance: MarriageGathering5 | 編集 | |||
NRaas. StoryProgression. Romance: MarriageGathering6 | 編集 | |||
NRaas. StoryProgression. Romance: MarriageGathering7 | 編集 | |||
NRaas. StoryProgression. Romance: MarriageGathering8 | 編集 | |||
NRaas. StoryProgression. Romance: MarriageGathering9 | 編集 | |||
NRaas. StoryProgression. Deaths: FuneralGathering | Funeral Gathering | Funeral Gathering | 編集 | |
NRaas. StoryProgression. Deaths: FuneralGathering0 | It was solemn occasion at {20.String} recently, with the passing of {10.SimName}. {0.SimName} took this time to gather loved ones close and remember {10.SimFirstName}. | It was solemn occasion at {20.String} recently, with the passing of {10.SimName}. {0.SimName} took this time to gather loved ones close and remember {10.SimFirstName}. | 編集 | |
NRaas. StoryProgression. Deaths: FuneralGathering1 | {0.SimName} brought friends and family together at {20.String} to mourn the passing of dearly departed {10.SimName}. "{10.SimFirstName} will be remembered in our hearts forever." noted a guest. | {0.SimName} brought friends and family together at {20.String} to mourn the passing of dearly departed {10.SimName}. "{10.SimFirstName} will be remembered in our hearts forever." noted a guest. | 編集 | |
NRaas. StoryProgression. Deaths: FuneralGathering2 | With the recent passing of {10.SimName}, a funeral was held at {20.String}. The host, {0.SimName}, took the time to say a few parting words, and toast {10.SimFirstName}'s life. | With the recent passing of {10.SimName}, a funeral was held at {20.String}. The host, {0.SimName}, took the time to say a few parting words, and toast {10.SimFirstName}'s life. | 編集 | |
NRaas. StoryProgression. Deaths: FuneralGathering3 | Mourners gathered at {20.String} last day to bid a final farewell to {10.SimName}. "There is a hole in community where {10.SimFirstName} once stood. {16.String} will sorely missed." remarked {0.SimName}. | Mourners gathered at {20.String} last day to bid a final farewell to {10.SimName}. "There is a hole in community where {10.SimFirstName} once stood. {16.String} will sorely missed." remarked {0.SimName}. | 編集 | |
NRaas. StoryProgression. Deaths: FuneralGathering4 | 編集 | |||
NRaas. StoryProgression. Deaths: FuneralGathering5 | 編集 | |||
NRaas. StoryProgression. Deaths: FuneralGathering6 | 編集 | |||
NRaas. StoryProgression. Deaths: FuneralGathering7 | 編集 | |||
NRaas. StoryProgression. Deaths: FuneralGathering8 | 編集 | |||
NRaas. StoryProgression. Deaths: FuneralGathering9 | 編集 | |||
NRaas. StoryProgression. Situations: FamilyVisitor | Family Visitor | Family Visitor | 編集 | |
NRaas. StoryProgression. Situations: FamilyVisitor0 | {0.SimName} recently invited {10.SimName} over to catch up news regarding the family. "One needs to keep abreast of new events and happenings with the relatives." commented {0.SimFirstName}. | {0.SimName} recently invited {10.SimName} over to catch up news regarding the family. "One needs to keep abreast of new events and happenings with the relatives." commented {0.SimFirstName}. | 編集 | |
NRaas. StoryProgression. Situations: FamilyVisitor1 | A little family bonding never hurt... {0.SimName} and {10.SimName} spent some time recently chatting it up at {0.SimFirstName}'s home, improving the ties between their two households. | A little family bonding never hurt... {0.SimName} and {10.SimName} spent some time recently chatting it up at {0.SimFirstName}'s home, improving the ties between their two households. | 編集 | |
NRaas. StoryProgression. Situations: FamilyVisitor2 | Blood is thick, but it needs to keep flowing to stay fresh. {0.SimName} invited {10.SimName} for a tea party to talk about family matters and to keep the bonds strong amongst their families. | Blood is thick, but it needs to keep flowing to stay fresh. {0.SimName} invited {10.SimName} for a tea party to talk about family matters and to keep the bonds strong amongst their families. | 編集 | |
NRaas. StoryProgression. Situations: FamilyVisitor3 | "It's nice to get together with the extended family and trade stories" remarked {10.SimName}, after {12.String} was invited over by {0.SimName} to do just that. "Keeps the family strong... And keeps my gossip quota filled." | "It's nice to get together with the extended family and trade stories" remarked {10.SimName}, after {12.String} was invited over by {0.SimName} to do just that. "Keeps the family strong... And keeps my gossip quota filled." | 編集 | |
NRaas. StoryProgression. Situations: FamilyVisitor4 | 編集 | |||
NRaas. StoryProgression. Situations: FamilyVisitor5 | 編集 | |||
NRaas. StoryProgression. Situations: FamilyVisitor6 | 編集 | |||
NRaas. StoryProgression. Situations: FamilyVisitor7 | 編集 | |||
NRaas. StoryProgression. Situations: FamilyVisitor8 | 編集 | |||
NRaas. StoryProgression. Situations: FamilyVisitor9 | 編集 | |||
NRaas. StoryProgression. Situations: FriendlyVisitor | Friendly Visitor | Friendly Visitor | 編集 | |
NRaas. StoryProgression. Situations: FriendlyVisitor0 | {0.SimName} recently played host to {10.SimName}, after inviting {13.String} over to socialize. "Networking is key to a successful future. At least that's what my parents always said." | {0.SimName} recently played host to {10.SimName}, after inviting {13.String} over to socialize. "Networking is key to a successful future. At least that's what my parents always said." | 編集 | |
NRaas. StoryProgression. Situations: FriendlyVisitor1 | It appears that {0.SimName} and {10.SimName} have been having a grand ol' time together. {10.SimFirstName} was seen over at {0.SimFirstName}'s home chatting it up! | It appears that {0.SimName} and {10.SimName} have been having a grand ol' time together. {10.SimFirstName} was seen over at {0.SimFirstName}'s home chatting it up! | 編集 | |
NRaas. StoryProgression. Situations: FriendlyVisitor2 | "The rumor mill needs to keep churning. Without us, who would spread all those juicy stories?" commented {0.SimName}, after having invited {10.SimName} over for tea and gossip. | "The rumor mill needs to keep churning. Without us, who would spread all those juicy stories?" commented {0.SimName}, after having invited {10.SimName} over for tea and gossip. | 編集 | |
NRaas. StoryProgression. Situations: FriendlyVisitor3 | {10.SimName} was seen visiting a friend recently, by the name of {0.SimName}. They met at {0.SimFirstName}'s home to exchange the latest word around town and what was happening in their lives. | {10.SimName} was seen visiting a friend recently, by the name of {0.SimName}. They met at {0.SimFirstName}'s home to exchange the latest word around town and what was happening in their lives. | 編集 | |
NRaas. StoryProgression. Situations: FriendlyVisitor4 | 編集 | |||
NRaas. StoryProgression. Situations: FriendlyVisitor5 | 編集 | |||
NRaas. StoryProgression. Situations: FriendlyVisitor6 | 編集 | |||
NRaas. StoryProgression. Situations: FriendlyVisitor7 | 編集 | |||
NRaas. StoryProgression. Situations: FriendlyVisitor8 | 編集 | |||
NRaas. StoryProgression. Situations: FriendlyVisitor9 | 編集 | |||
NRaas. StoryProgression. Situations: FriendlyVisitorChild | Friendly Visitor | Friendly Visitor | 編集 | |
NRaas. StoryProgression. Situations: FriendlyVisitorChild0 | {10.SimName} was invited over for a play date by {0.SimName} recently. "It's so nice to see {3.String} making friends, and staying out of trouble." commented a parent. | {10.SimName} was invited over for a play date by {0.SimName} recently. "It's so nice to see {3.String} making friends, and staying out of trouble." commented a parent. | 編集 | |
NRaas. StoryProgression. Situations: FriendlyVisitorChild1 | "They look so adorable. I should set {3.String} up with more play dates in the future." remarked {0.SimName}'s parent after watching {10.SimName} and {3.String} playing recently. | "They look so adorable. I should set {3.String} up with more play dates in the future." remarked {0.SimName}'s parent after watching {10.SimName} and {3.String} playing recently. | 編集 | |
NRaas. StoryProgression. Situations: FriendlyVisitorChild2 | Best to start making friends young... And {0.SimName} knows how to do just that, recently inviting {10.SimName} over to {4.String} home to play. "{16.String} is my bestest friend, as long as {12.String} shares {14.String} toys!" | Best to start making friends young... And {0.SimName} knows how to do just that, recently inviting {10.SimName} over to {4.String} home to play. "{16.String} is my bestest friend, as long as {12.String} shares {14.String} toys!" | 編集 | |
NRaas. StoryProgression. Situations: FriendlyVisitorChild3 | {0.SimName} was seen playing with {10.SimName} over at {4.String} house recently. {0.SimFirstName} was heard to remark that "It's really tough to play tag by yourself, ya know" | {0.SimName} was seen playing with {10.SimName} over at {4.String} house recently. {0.SimFirstName} was heard to remark that "It's really tough to play tag by yourself, ya know" | 編集 | |
NRaas. StoryProgression. Situations: FriendlyVisitorChild4 | 編集 | |||
NRaas. StoryProgression. Situations: FriendlyVisitorChild5 | 編集 | |||
NRaas. StoryProgression. Situations: FriendlyVisitorChild6 | 編集 | |||
NRaas. StoryProgression. Situations: FriendlyVisitorChild7 | 編集 | |||
NRaas. StoryProgression. Situations: FriendlyVisitorChild8 | 編集 | |||
NRaas. StoryProgression. Situations: FriendlyVisitorChild9 | 編集 | |||
NRaas. StoryProgression. Situations: FriendlyOuting | Friendly Outing | Friendly Outing | 編集 | |
NRaas. StoryProgression. Situations: FriendlyOuting0 | {0.SimName} and {10.SimName} were seen out on the town recently, visiting the local sights. | {0.SimName} and {10.SimName} were seen out on the town recently, visiting the local sights. | 編集 | |
NRaas. StoryProgression. Situations: FriendlyOuting1 | "We're currently on a break from reality." commented {0.SimName}, when a passers-by remarked on {2.String} and {10.SimName} laxidasical attitude. Can't even take an aimless trip through town without getting gruff apparently! | "We're currently on a break from reality." commented {0.SimName}, when a passers-by remarked on {2.String} and {10.SimName} laxidasical attitude. Can't even take an aimless trip through town without getting gruff apparently! | 編集 | |
NRaas. StoryProgression. Situations: FriendlyOuting2 | "Good friends are hard to come by. You need to make time for them." noted {10.SimName}, after recently being invited out on walkabout by {0.SimName}. | "Good friends are hard to come by. You need to make time for them." noted {10.SimName}, after recently being invited out on walkabout by {0.SimName}. | 編集 | |
NRaas. StoryProgression. Situations: FriendlyOuting3 | Taking in the sights recently were local townfolk {0.SimName} and {10.SimName}. Apparently neither have anything better to do, so they decided to wander around the neighborhood together. | Taking in the sights recently were local townfolk {0.SimName} and {10.SimName}. Apparently neither have anything better to do, so they decided to wander around the neighborhood together. | 編集 | |
NRaas. StoryProgression. Situations: FriendlyOuting4 | 編集 | |||
NRaas. StoryProgression. Situations: FriendlyOuting5 | 編集 | |||
NRaas. StoryProgression. Situations: FriendlyOuting6 | 編集 | |||
NRaas. StoryProgression. Situations: FriendlyOuting7 | 編集 | |||
NRaas. StoryProgression. Situations: FriendlyOuting8 | 編集 | |||
NRaas. StoryProgression. Situations: FriendlyOuting9 | 編集 | |||
NRaas. StoryProgression. Situations: FriendlyOutingChild | Friendly Outing | Friendly Outing | 編集 | |
NRaas. StoryProgression. Situations: FriendlyOutingChild0 | Local rascals {0.SimName} and {10.SimName} were seen playing together recently, enjoying a fresh of fresh air at the park. Though we suspect their parents just wanted them out from under foot for a while. | Local rascals {0.SimName} and {10.SimName} were seen playing together recently, enjoying a fresh of fresh air at the park. Though we suspect their parents just wanted them out from under foot for a while. | 編集 | |
NRaas. StoryProgression. Situations: FriendlyOutingChild1 | Plenty of wide open spaces to play with a good friend, or so say {0.SimName} and {10.SimName}, who were seen running playing and scheming together recently. | Plenty of wide open spaces to play with a good friend, or so say {0.SimName} and {10.SimName}, who were seen running playing and scheming together recently. | 編集 | |
NRaas. StoryProgression. Situations: FriendlyOutingChild2 | Parents of {0.SimName} decided that {2.String} needed a bit of exercise, so they invited friend {10.SimName} over and sent them both out into the town to play. "My parent's say all this outdoorsy stuff is supposed to be good for me." commented {0.SimFirstName}, "What do they know" | Parents of {0.SimName} decided that {2.String} needed a bit of exercise, so they invited friend {10.SimName} over and sent them both out into the town to play. "My parent's say all this outdoorsy stuff is supposed to be good for me." commented {0.SimFirstName}, "What do they know" | 編集 | |
NRaas. StoryProgression. Situations: FriendlyOutingChild3 | {0.SimName} teamed up with {10.SimName} recently and decided to take over the town! Or rather that is what they imagined happening, being they are still children after all. "Next time I get to be Leader of the Free World!" | {0.SimName} teamed up with {10.SimName} recently and decided to take over the town! Or rather that is what they imagined happening, being they are still children after all. "Next time I get to be Leader of the Free World!" | 編集 | |
NRaas. StoryProgression. Situations: FriendlyOutingChild4 | 編集 | |||
NRaas. StoryProgression. Situations: FriendlyOutingChild5 | 編集 | |||
NRaas. StoryProgression. Situations: FriendlyOutingChild6 | 編集 | |||
NRaas. StoryProgression. Situations: FriendlyOutingChild7 | 編集 | |||
NRaas. StoryProgression. Situations: FriendlyOutingChild8 | 編集 | |||
NRaas. StoryProgression. Situations: FriendlyOutingChild9 | 編集 |
翻訳テーブル4
String Key | English | 日本語 | 備考 | 追加 |
NRaas. StoryProgression. MeetFamily: Name | Meet All Family At Birth | Meet All Family At Birth | 編集 | |
NRaas. StoryProgression. TransferHousehold: Name | Transfer Household | Transfer Household | 編集 | |
NRaas. StoryProgression. TransferAmount: Name | Transfer Amount | Transfer Amount | 編集 | |
NRaas. StoryProgression. TransferAmount: Prompt | Enter the amount to transfer from this house to the Transfer Household on each cycle of the Money Manager: | Enter the amount to transfer from this house to the Transfer Household on each cycle of the Money Manager: | 編集 | |
NRaas. StoryProgression. TransferPercent: Name | Transfer Percent | Transfer Percent | 編集 | |
NRaas. StoryProgression. TransferPercent: Prompt | Enter the percent of net worth to transfer from this house to the Transfer Household on each cycle of the Money Manager: | Enter the percent of net worth to transfer from this house to the Transfer Household on each cycle of the Money Manager: | 編集 | |
NRaas. StoryProgression. HouseholdTransfer: Name | Allow Household Transfer | Allow Household Transfer | 編集 | |
NRaas. StoryProgression. CampaignMoochMax: Name | Campaign Mooch Maximum | Campaign Mooch Maximum | 編集 | |
NRaas. StoryProgression. CampaignMoochMax: Prompt | Enter the maximum value a politico can mooch from a single individual on each cycle of the Careers Manager: | Enter the maximum value a politico can mooch from a single individual on each cycle of the Careers Manager: | 編集 | |
NRaas. StoryProgression. PushPlayConcert: Name | Push Play Concert | Push Play Concert | 編集 | |
NRaas. StoryProgression. Deaths: InheritStuff | Inherit Stuff | Inherit Stuff | 編集 | |
NRaas. StoryProgression. Deaths: InheritStuffSummary | The following sims have inherited items from {0.SimName}:{10.String} | The following sims have inherited items from {0.SimName}:{10.String} | 編集 | |
NRaas. StoryProgression. Deaths: InheritStuff0 | Poor {0.SimName}. Their time is near up and there is no one who wants to have {4.String} stuff! Sadly, without a beneficiary, {3.String} inventory may be lost. | Poor {0.SimName}. Their time is near up and there is no one who wants to have {4.String} stuff! Sadly, without a beneficiary, {3.String} inventory may be lost. | 編集 | |
NRaas. StoryProgression. Deaths: InheritStuff1 | 編集 | |||
NRaas. StoryProgression. Deaths: InheritStuff2 | 編集 | |||
NRaas. StoryProgression. Deaths: InheritStuff3 | 編集 | |||
NRaas. StoryProgression. Deaths: InheritStuff4 | 編集 | |||
NRaas. StoryProgression. Deaths: InheritStuff5 | 編集 | |||
NRaas. StoryProgression. Deaths: InheritStuff6 | 編集 | |||
NRaas. StoryProgression. Deaths: InheritStuff7 | 編集 | |||
NRaas. StoryProgression. Deaths: InheritStuff8 | 編集 | |||
NRaas. StoryProgression. Deaths: InheritStuff9 | 編集 | |||
NRaas. StoryProgression. Careers: SchoolFee | School Fee | School Fee | 編集 | |
NRaas. StoryProgression. Careers: SchoolFee0 | School is expensive for some sims. {0.SimName} was seen delivering the {10.Money} simoleon tuition fee to school the other day. | School is expensive for some sims. {0.SimName} was seen delivering the {10.Money} simoleon tuition fee to school the other day. | 編集 | |
NRaas. StoryProgression. Careers: SchoolFee1 | "I don't like carrying around all that cash. It's too tempting!" commented {0.SimName}, after a friend mentioned spying the {10.Money} simoleons in school fees in {0.SimFirstName}'s inventory... It was promptly delivered to the school. | "I don't like carrying around all that cash. It's too tempting!" commented {0.SimName}, after a friend mentioned spying the {10.Money} simoleons in school fees in {0.SimFirstName}'s inventory... It was promptly delivered to the school. | 編集 | |
NRaas. StoryProgression. Careers: SchoolFee2 | {0.SimName} delivered the {10.Money} in school fees recently. "That family is always so punctual with their fees." noted one of the school administrators. | {0.SimName} delivered the {10.Money} in school fees recently. "That family is always so punctual with their fees." noted one of the school administrators. | 編集 | |
NRaas. StoryProgression. Careers: SchoolFee3 | "I love private school, I really do! I enjoy the opportunity that having money affords." remarked {0.SimName}, upon forking over the {10.Money} in tuition recently. "I just wish everyone could be as *privileged* as myself. To work harder for the same grade as the commoners. Yes... Privileged!" | "I love private school, I really do! I enjoy the opportunity that having money affords." remarked {0.SimName}, upon forking over the {10.Money} in tuition recently. "I just wish everyone could be as *privileged* as myself. To work harder for the same grade as the commoners. Yes... Privileged!" | 編集 | |
NRaas. StoryProgression. Careers: SchoolFee4 | 編集 | |||
NRaas. StoryProgression. Careers: SchoolFee5 | 編集 | |||
NRaas. StoryProgression. Careers: SchoolFee6 | 編集 | |||
NRaas. StoryProgression. Careers: SchoolFee7 | 編集 | |||
NRaas. StoryProgression. Careers: SchoolFee8 | 編集 | |||
NRaas. StoryProgression. Careers: SchoolFee9 | 編集 | |||
NRaas. StoryProgression. Careers: CampaignMooch | Campaign Mooch | Campaign Mooch | 編集 | |
NRaas. StoryProgression. Careers: CampaignMooch0 | {0.SimName} hit {10.SimName} up for some help in {4.String} next election campaign. {10.SimFirstName} decided to generously help out with a donation of {20.Money} simoleons. | {0.SimName} hit {10.SimName} up for some help in {4.String} next election campaign. {10.SimFirstName} decided to generously help out with a donation of {20.Money} simoleons. | 編集 | |
NRaas. StoryProgression. Careers: CampaignMooch1 | "We need strong leadership, and I think {0.SimName} fits the bill." remarked {10.SimName}, who recently granted {20.Money} simoleons to aid in {4.String} next campaign. | "We need strong leadership, and I think {0.SimName} fits the bill." remarked {10.SimName}, who recently granted {20.Money} simoleons to aid in {4.String} next campaign. | 編集 | |
NRaas. StoryProgression. Careers: CampaignMooch2 | Big spender {10.SimName} generously donated a sum of {20.Money} simoleons to help local politico {0.SimName} win {4.String} next election. "Every donation, big or small, is greatly appreciated." mentioned {0.SimFirstName}. | Big spender {10.SimName} generously donated a sum of {20.Money} simoleons to help local politico {0.SimName} win {4.String} next election. "Every donation, big or small, is greatly appreciated." mentioned {0.SimFirstName}. | 編集 | |
NRaas. StoryProgression. Careers: CampaignMooch3 | "I am immensely appreciative of the recent donation of {20.Money} simoleons by a great and honourable citizen of this great and honourable town. Their help will propel my campaign to greater heights and hopefully... What was I saying again?" droned {0.SimName}, after a recent political donation by {10.SimName}. | "I am immensely appreciative of the recent donation of {20.Money} simoleons by a great and honourable citizen of this great and honourable town. Their help will propel my campaign to greater heights and hopefully... What was I saying again?" droned {0.SimName}, after a recent political donation by {10.SimName}. | 編集 | |
NRaas. StoryProgression. Careers: CampaignMooch4 | 編集 | |||
NRaas. StoryProgression. Careers: CampaignMooch5 | 編集 | |||
NRaas. StoryProgression. Careers: CampaignMooch6 | 編集 | |||
NRaas. StoryProgression. Careers: CampaignMooch7 | 編集 | |||
NRaas. StoryProgression. Careers: CampaignMooch8 | 編集 | |||
NRaas. StoryProgression. Careers: CampaignMooch9 | 編集 | |||
NRaas. StoryProgression. Situations: CampaignGathering | Campaign Gathering | Campaign Gathering | 編集 | |
NRaas. StoryProgression. Situations: CampaignGathering0 | {0.SimName} recently held a campaign fundraiser, inviting some of the local residents in town to party, dine, and hopefully contribute to his "Vision of a Brighter Tomorrow". | {0.SimName} recently held a campaign fundraiser, inviting some of the local residents in town to party, dine, and hopefully contribute to his "Vision of a Brighter Tomorrow". | 編集 | |
NRaas. StoryProgression. Situations: CampaignGathering1 | "The catering is pretty reasonable, so {0.SimName} must actually know what {2.String}'s talking about." noted a guest at a local fundraising party... Between stuffing appetizers into their mouth. | "The catering is pretty reasonable, so {0.SimName} must actually know what {2.String}'s talking about." noted a guest at a local fundraising party... Between stuffing appetizers into their mouth. | 編集 | |
NRaas. StoryProgression. Situations: CampaignGathering2 | "Contributors both big and small are welcome to attend!" commented {0.SimName}, when asked who was normally invited to {4.String} campaign parties. "All donations go to a good cause. Helping build a better future for my children... Er, I mean *our* children!" | "Contributors both big and small are welcome to attend!" commented {0.SimName}, when asked who was normally invited to {4.String} campaign parties. "All donations go to a good cause. Helping build a better future for my children... Er, I mean *our* children!" | 編集 | |
NRaas. StoryProgression. Situations: CampaignGathering3 | A recent fundraiser by local politico {0.SimName} appears to have improved support for {4.String} campaign amongst the locals. "I applaud the support shown for my vision, and hope everyone will be there for the victory celebration!" | A recent fundraiser by local politico {0.SimName} appears to have improved support for {4.String} campaign amongst the locals. "I applaud the support shown for my vision, and hope everyone will be there for the victory celebration!" | 編集 | |
NRaas. StoryProgression. Situations: CampaignGathering4 | 編集 | |||
NRaas. StoryProgression. Situations: CampaignGathering5 | 編集 | |||
NRaas. StoryProgression. Situations: CampaignGathering6 | 編集 | |||
NRaas. StoryProgression. Situations: CampaignGathering7 | 編集 | |||
NRaas. StoryProgression. Situations: CampaignGathering8 | 編集 | |||
NRaas. StoryProgression. Situations: CampaignGathering9 | 編集 | |||
NRaas. StoryProgression. Situations: CampaignMooch | Campaign Mooch | Campaign Mooch | 編集 | |
NRaas. StoryProgression. Situations: CampaignMooch0 | {10.SimName} donated some {20.Money} simoleons to {0.SimName}'s election campaign after being invited to a fundraising party by the local politico. "I had a grand time and I wanted to return the favor by aiding {4.String} campaign." | {10.SimName} donated some {20.Money} simoleons to {0.SimName}'s election campaign after being invited to a fundraising party by the local politico. "I had a grand time and I wanted to return the favor by aiding {4.String} campaign." | 編集 | |
NRaas. StoryProgression. Situations: CampaignMooch1 | After attending a fundraising gathering hosted by {0.SimName}, {10.SimName} eagerly donated {20.Money} simoleons to the cause. "A fine outstanding sim. {6.String} will go far in government, I am certain of it!" | After attending a fundraising gathering hosted by {0.SimName}, {10.SimName} eagerly donated {20.Money} simoleons to the cause. "A fine outstanding sim. {6.String} will go far in government, I am certain of it!" | 編集 | |
NRaas. StoryProgression. Situations: CampaignMooch2 | "{10.SimName} was most generous in donating {20.Money} simoleons to aid in my election." remarked {0.SimName} after inviting the local sim to a recent party. "I will not forget those little sims, that aided me on my way to the top." | "{10.SimName} was most generous in donating {20.Money} simoleons to aid in my election." remarked {0.SimName} after inviting the local sim to a recent party. "I will not forget those little sims, that aided me on my way to the top." | 編集 | |
NRaas. StoryProgression. Situations: CampaignMooch3 | {20.Money} simoleons may be a pittance to some sims, but {0.SimName} is grateful for anything that {10.SimName} could provide to {4.String} campaign. "A wonderful donation, it will help in funding more parties to hook additional suckers... Er, contributors!" | {20.Money} simoleons may be a pittance to some sims, but {0.SimName} is grateful for anything that {10.SimName} could provide to {4.String} campaign. "A wonderful donation, it will help in funding more parties to hook additional suckers... Er, contributors!" | 編集 | |
NRaas. StoryProgression. Situations: CampaignMooch4 | 編集 | |||
NRaas. StoryProgression. Situations: CampaignMooch5 | 編集 | |||
NRaas. StoryProgression. Situations: CampaignMooch6 | 編集 | |||
NRaas. StoryProgression. Situations: CampaignMooch7 | 編集 | |||
NRaas. StoryProgression. Situations: CampaignMooch8 | 編集 | |||
NRaas. StoryProgression. Situations: CampaignMooch9 | 編集 | |||
NRaas. StoryProgression. Careers: CaughtEmbezzling | Caught Embezzling | Caught Embezzling | 編集 | |
NRaas. StoryProgression. Careers: CaughtEmbezzling0 | Whoops! Appears that {0.SimName} got caught with {4.String} hand in the cookie jar, embezzling money from {4.String} campaign funding. Off to jail they go. | Whoops! Appears that {0.SimName} got caught with {4.String} hand in the cookie jar, embezzling money from {4.String} campaign funding. Off to jail they go. | 編集 | |
NRaas. StoryProgression. Careers: CaughtEmbezzling1 | Apparently stealing from your own campaign finances is considered wrong, as {0.SimName} has recently learned firsthand. {6.String} has taken a trip to jail. | Apparently stealing from your own campaign finances is considered wrong, as {0.SimName} has recently learned firsthand. {6.String} has taken a trip to jail. | 編集 | |
NRaas. StoryProgression. Careers: CaughtEmbezzling2 | The people have spoken, and elected for {0.SimName} to go to jail, after recently being caught embezzling funds. Let's just say {0.SimFirstName} has also lost a few votes in the process. | The people have spoken, and elected for {0.SimName} to go to jail, after recently being caught embezzling funds. Let's just say {0.SimFirstName} has also lost a few votes in the process. | 編集 | |
NRaas. StoryProgression. Careers: CaughtEmbezzling3 | {0.SimName} spent a bit of time in jail recently, after an accountant found several discrepancies in the campaign finances. Looks like {0.SimFirstName} has been pilfering! | {0.SimName} spent a bit of time in jail recently, after an accountant found several discrepancies in the campaign finances. Looks like {0.SimFirstName} has been pilfering! | 編集 | |
NRaas. StoryProgression. Careers: CaughtEmbezzling4 | 編集 | |||
NRaas. StoryProgression. Careers: CaughtEmbezzling5 | 編集 | |||
NRaas. StoryProgression. Careers: CaughtEmbezzling6 | 編集 | |||
NRaas. StoryProgression. Careers: CaughtEmbezzling7 | 編集 | |||
NRaas. StoryProgression. Careers: CaughtEmbezzling8 | 編集 | |||
NRaas. StoryProgression. Careers: CaughtEmbezzling9 | 編集 | |||
NRaas. StoryProgression. Careers: CampaignMoochAndSteal | Campaign Steal | Campaign Steal | 編集 | |
NRaas. StoryProgression. Careers: CampaignMoochAndSteal0 | The ever slimy politico {0.SimName} convinced poor {10.SimName} to part with {20.Money} of {14.String} hard-earned simoleons recently. {0.SimFirstName} skimmed {21.Money} of that sum into {4.String} own pocket, before depositing the rest in the campaign coffers. | The ever slimy politico {0.SimName} convinced poor {10.SimName} to part with {20.Money} of {14.String} hard-earned simoleons recently. {0.SimFirstName} skimmed {21.Money} of that sum into {4.String} own pocket, before depositing the rest in the campaign coffers. | 編集 | |
NRaas. StoryProgression. Careers: CampaignMoochAndSteal1 | "You should vote for me! I intend to do big things when I'm in office. Such as helping all my top financial backers." boasted {0.SimName} after conniving {10.SimName} to contribute {20.Money} simoleons to the cause. Of course, {21.Money} of that went into a private fund, but {12.String}'ll never know that. | "You should vote for me! I intend to do big things when I'm in office. Such as helping all my top financial backers." boasted {0.SimName} after conniving {10.SimName} to contribute {20.Money} simoleons to the cause. Of course, {21.Money} of that went into a private fund, but {12.String}'ll never know that. | 編集 | |
NRaas. StoryProgression. Careers: CampaignMoochAndSteal2 | Acting like a government sponsored mugger {0.SimName} recently walked off with {20.Money} of {10.SimName}'s money, under the guise of campaign funding. {21.Money} simoleons however are suspected to have fallen through the cracks and ended up in {0.SimFirstName}'s wallet! | Acting like a government sponsored mugger {0.SimName} recently walked off with {20.Money} of {10.SimName}'s money, under the guise of campaign funding. {21.Money} simoleons however are suspected to have fallen through the cracks and ended up in {0.SimFirstName}'s wallet! | 編集 | |
NRaas. StoryProgression. Careers: CampaignMoochAndSteal3 | {0.SimName} has an incredibly silver tongue. Apparently {10.SimName} willing provided {20.Money} simoleons to {0.SimFirstName}'s campaign finances... And unwillingly supplied {21.Money} simoleons to a private slush fund, after some got mysteriously rerouted. | {0.SimName} has an incredibly silver tongue. Apparently {10.SimName} willing provided {20.Money} simoleons to {0.SimFirstName}'s campaign finances... And unwillingly supplied {21.Money} simoleons to a private slush fund, after some got mysteriously rerouted. | 編集 | |
NRaas. StoryProgression. Careers: CampaignMoochAndSteal4 | 編集 | |||
NRaas. StoryProgression. Careers: CampaignMoochAndSteal5 | 編集 | |||
NRaas. StoryProgression. Careers: CampaignMoochAndSteal6 | 編集 | |||
NRaas. StoryProgression. Careers: CampaignMoochAndSteal7 | 編集 | |||
NRaas. StoryProgression. Careers: CampaignMoochAndSteal8 | 編集 | |||
NRaas. StoryProgression. Careers: CampaignMoochAndSteal9 | 編集 | |||
NRaas. StoryProgression. CampaignGathering: Name | Campaign Gathering Chance | Campaign Gathering Chance | 編集 | |
NRaas. StoryProgression. CampaignGathering: Prompt | Enter the increased chance per cycle of a campaign gathering scenario occurring (set to 0 to disable): | Enter the increased chance per cycle of a campaign gathering scenario occurring (set to 0 to disable): | 編集 | |
NRaas. StoryProgression. Situations: CampaignMoochAndSteal | Campaign Mooch | Campaign Mooch | 編集 | |
NRaas. StoryProgression. Situations: CampaignMoochAndSteal0 | The ever sly politico by the name of {0.SimName} was about to bamboozle {20.Money} simoleons out of {10.SimName}'s wallet. Of that amount {21.Money} simoleons went into "catering" expenses for the lavish party that was being held at the time. Interesting, considering the party had already being paid for in full! | The ever sly politico by the name of {0.SimName} was about to bamboozle {20.Money} simoleons out of {10.SimName}'s wallet. Of that amount {21.Money} simoleons went into "catering" expenses for the lavish party that was being held at the time. Interesting, considering the party had already being paid for in full! | 編集 | |
NRaas. StoryProgression. Situations: CampaignMoochAndSteal1 | "{0.SimName} throws such amazing parties, I just had to donate to {4.String} campaign!" commented {10.SimName}, after donating some {20.Money} during a recent fundraiser. {0.SimFirstName} was so grateful in fact, that {2.String} kept some {21.Money} as a momento! | "{0.SimName} throws such amazing parties, I just had to donate to {4.String} campaign!" commented {10.SimName}, after donating some {20.Money} during a recent fundraiser. {0.SimFirstName} was so grateful in fact, that {2.String} kept some {21.Money} as a momento! | 編集 | |
NRaas. StoryProgression. Situations: CampaignMoochAndSteal2 | "That {0.SimName} is quite the charmer" remarked {10.SimName}, "I got invited to one of {4.String} parties recently, and was so enamored I just had to contribute {20.Money} simoleons to {4.String} next election." Sadly {10.SimFirstName}'s donation was {21.Money} simoleons short by the time the accountants got the cash. {0.SimName} was unavailable for comment. | "That {0.SimName} is quite the charmer" remarked {10.SimName}, "I got invited to one of {4.String} parties recently, and was so enamored I just had to contribute {20.Money} simoleons to {4.String} next election." Sadly {10.SimFirstName}'s donation was {21.Money} simoleons short by the time the accountants got the cash. {0.SimName} was unavailable for comment. | 編集 | |
NRaas. StoryProgression. Situations: CampaignMoochAndSteal3 | {10.SimName} is lighter by some {20.Money} after being legally mugged at a fundraiser hosted by local politico {0.SimName}. "Why yes, I remember whats-{14.String}-name. The one who gave me {21.Money} simoleons out the kindness of their heart? Er, wait they contributed {20.Money} simoleons to my campaign, wasn't it? My mistake. Yes..." | {10.SimName} is lighter by some {20.Money} after being legally mugged at a fundraiser hosted by local politico {0.SimName}. "Why yes, I remember whats-{14.String}-name. The one who gave me {21.Money} simoleons out the kindness of their heart? Er, wait they contributed {20.Money} simoleons to my campaign, wasn't it? My mistake. Yes..." | 編集 | |
NRaas. StoryProgression. Situations: CampaignMoochAndSteal4 | 編集 | |||
NRaas. StoryProgression. Situations: CampaignMoochAndSteal5 | 編集 | |||
NRaas. StoryProgression. Situations: CampaignMoochAndSteal6 | 編集 | |||
NRaas. StoryProgression. Situations: CampaignMoochAndSteal7 | 編集 | |||
NRaas. StoryProgression. Situations: CampaignMoochAndSteal8 | 編集 | |||
NRaas. StoryProgression. Situations: CampaignMoochAndSteal9 | 編集 |