NRaas/StoryProgression7/Expanded

Last-modified: 2010-11-30 (火) 01:45:35

The StoryProgession Expanded Module Translation

翻訳テーブル

翻訳テーブル1

String KeyEnglish日本語備考追加
NRaas.
StoryProgression.
Careers:
NewBoss
New BossNew Boss編集
NRaas.
StoryProgression.
Careers:
NewBoss0
It appears that {0.SimName} has outgrown {4.String} previous boss and has been assigned a new one: {10.SimName}!It appears that {0.SimName} has outgrown {4.String} previous boss and has been assigned a new one: {10.SimName}!編集
NRaas.
StoryProgression.
Careers:
NewBoss1
{10.SimName} has taken over the department in which {0.SimName} works, and is now {4.String} boss!{10.SimName} has taken over the department in which {0.SimName} works, and is now {4.String} boss!編集
NRaas.
StoryProgression.
Careers:
NewBoss2
A recent office shakeup has brought {0.SimName} under the direct reign of {10.SimName}!A recent office shakeup has brought {0.SimName} under the direct reign of {10.SimName}!編集
NRaas.
StoryProgression.
Careers:
NewBoss3
It looks like {10.SimName} has just received a new peon, in the form of {0.SimName}!It looks like {10.SimName} has just received a new peon, in the form of {0.SimName}!編集
NRaas.
StoryProgression.
Careers:
NewBoss4
編集
NRaas.
StoryProgression.
Careers:
NewBoss5
編集
NRaas.
StoryProgression.
Careers:
NewBoss6
編集
NRaas.
StoryProgression.
Careers:
NewBoss7
編集
NRaas.
StoryProgression.
Careers:
NewBoss8
編集
NRaas.
StoryProgression.
Careers:
NewBoss9
編集
NRaas.
StoryProgression.
OnlyChatTonesforActive:
Name
Only Chat Tones for ActiveOnly Chat Tones for Active編集
NRaas.
StoryProgression.
AutoTonesforActive:
Name
Auto Tones for ActiveAuto Tones for Active編集
NRaas.
StoryProgression.
AutoTonesforInactive:
Name
Auto Tones for InactiveAuto Tones for Inactive編集
NRaas.
StoryProgression.
AutoAssignSchool:
Name
Auto Assign SchoolAuto Assign School編集
NRaas.
StoryProgression.
ManageBosses:
Name
Manage BossesManage Bosses編集
NRaas.
StoryProgression.
MeetCoworkersImmediately:
Name
Meet Coworkers ImmediatelyMeet Coworkers Immediately編集
NRaas.
StoryProgression.
ChangeWorkClothes:
Name
Change Work ClothesChange Work Clothes編集
NRaas.
StoryProgression.
ForceChangeWorkClothes:
Name
Force Change Work ClothesForce Change Work Clothes編集
NRaas.
StoryProgression.
ShowCarpoolMessage:
Name
Show Carpool MessageShow Carpool Message編集
NRaas.
StoryProgression.
HomeworkCompletion:
Name
Homework CompletionHomework Completion編集
NRaas.
StoryProgression.
HomeworkCompletion:
Prompt
Enter the amount of homework to complete for any inactive sims. Range from 0 to 100.Enter the amount of homework to complete for any inactive sims. Range from 0 to 100.編集
NRaas.
StoryProgression.
PrivateSchoolFee:
Name
Private School FeePrivate School Fee編集
NRaas.
StoryProgression.
PrivateSchoolFee:
Prompt
Value paid on each cycle of the Careers Manager for each child in non-public school.Value paid on each cycle of the Careers Manager for each child in non-public school.編集
NRaas.
StoryProgression.
Deaths:
InheritanceSummary
{0.SimName}'s recent passing has left the following sims with an inheritance:{0.SimName}'s recent passing has left the following sims with an inheritance:編集
NRaas.
StoryProgression.
Deaths:
InheritanceElement
\n{0.SimName}: {10.Money}\n{0.SimName}: {10.Money}編集
NRaas.
StoryProgression.
Deaths:
Inheritance
InheritanceInheritance編集
NRaas.
StoryProgression.
Deaths:
Inheritance0
Looks like {0.SimName} has come into some money, {20.Money} simoleons to be exact, after the passing of dear old {10.SimName}.Looks like {0.SimName} has come into some money, {20.Money} simoleons to be exact, after the passing of dear old {10.SimName}.編集
NRaas.
StoryProgression.
Deaths:
Inheritance1
{10.SimName} appears to have been in a generous mood, and left in {14.String} will the pretty sum of {20.Money} simoleons, to be paid to {0.SimName}.{10.SimName} appears to have been in a generous mood, and left in {14.String} will the pretty sum of {20.Money} simoleons, to be paid to {0.SimName}.編集
NRaas.
StoryProgression.
Deaths:
Inheritance2
The recent departing of {10.SimName} has landed {0.SimName} with a nice inheritance, to the tune of {20.Money} simoleons.The recent departing of {10.SimName} has landed {0.SimName} with a nice inheritance, to the tune of {20.Money} simoleons.編集
NRaas.
StoryProgression.
Deaths:
Inheritance3
{0.SimName} has been named in the will of {10.SimName}, with the bereaved receiving a small inheritance of {20.Money} simoleons.{0.SimName} has been named in the will of {10.SimName}, with the bereaved receiving a small inheritance of {20.Money} simoleons.編集
NRaas.
StoryProgression.
Deaths:
Inheritance4
編集
NRaas.
StoryProgression.
Deaths:
Inheritance5
編集
NRaas.
StoryProgression.
Deaths:
Inheritance6
編集
NRaas.
StoryProgression.
Deaths:
Inheritance7
編集
NRaas.
StoryProgression.
Deaths:
Inheritance8
編集
NRaas.
StoryProgression.
Deaths:
Inheritance9
編集
NRaas.
StoryProgression.
Inheritance:
Name
InheritanceInheritance編集
NRaas.
StoryProgression.
Lots:
Emigration
EmigrationEmigration編集
NRaas.
StoryProgression.
Lots:
Emigration0
After much consideration, {0.SimName} has decided to leave the town in search of greener pastures. Happy trails to {3.String}!After much consideration, {0.SimName} has decided to leave the town in search of greener pastures. Happy trails to {3.String}!編集
NRaas.
StoryProgression.
Lots:
Emigration1
{0.SimName} has taken to the roads and is not looking back, deciding to leave the town for good!{0.SimName} has taken to the roads and is not looking back, deciding to leave the town for good!編集
NRaas.
StoryProgression.
Lots:
Emigration2
Sadly it appears that {0.SimName} has decided to leave our fair town in search of better offering. I guess not everyone is suited for small town living.Sadly it appears that {0.SimName} has decided to leave our fair town in search of better offering. I guess not everyone is suited for small town living.編集
NRaas.
StoryProgression.
Lots:
Emigration3
With little fanfare, {0.SimName} left town recently never to return. "What a pity about what's {4.String} name." remarked a neighbor, before returning to pruning their hedges.With little fanfare, {0.SimName} left town recently never to return. "What a pity about what's {4.String} name." remarked a neighbor, before returning to pruning their hedges.編集
NRaas.
StoryProgression.
Lots:
Emigration4
編集
NRaas.
StoryProgression.
Lots:
Emigration5
編集
NRaas.
StoryProgression.
Lots:
Emigration6
編集
NRaas.
StoryProgression.
Lots:
Emigration7
編集
NRaas.
StoryProgression.
Lots:
Emigration8
編集
NRaas.
StoryProgression.
Lots:
Emigration9
編集
NRaas.
StoryProgression.
AutomaticCleaning:
Name
Automatic CleaningAutomatic Cleaning編集
NRaas.
StoryProgression.
Money:
Alimony
SupportSupport編集
NRaas.
StoryProgression.
Money:
Alimony0
{0.SimName}, was forced to dole out some {10.Money} simoleons in child support recently. {0.SimFirstName} was unfazed, saying they could afford the burden.{0.SimName}, was forced to dole out some {10.Money} simoleons in child support recently. {0.SimFirstName} was unfazed, saying they could afford the burden.編集
NRaas.
StoryProgression.
Money:
Alimony1
The town dropped an child support bill for {10.Money} simoleons onto {0.SimName}'s lap the other day. "Well that's what I get for diddling around, I guess." noted {0.SimFirstName}.The town dropped an child support bill for {10.Money} simoleons onto {0.SimName}'s lap the other day. "Well that's what I get for diddling around, I guess." noted {0.SimFirstName}.編集
NRaas.
StoryProgression.
Money:
Alimony2
Neighbors were bemused to watch {0.SimName} paying {4.String} bills recently. "Seems {2.String} has something like {10.Money} simoleons in child support going out the door." reported the nosy sim.Neighbors were bemused to watch {0.SimName} paying {4.String} bills recently. "Seems {2.String} has something like {10.Money} simoleons in child support going out the door." reported the nosy sim.編集
NRaas.
StoryProgression.
Money:
Alimony3
It seems {0.SimName} was feeling a little lighter the other day, after depositing a cheque for {10.Money} simoleons in the mail. "Child support may be a nuisance, but it's the right thing to do." mumbled {0.SimFirstName}.It seems {0.SimName} was feeling a little lighter the other day, after depositing a cheque for {10.Money} simoleons in the mail. "Child support may be a nuisance, but it's the right thing to do." mumbled {0.SimFirstName}.編集
NRaas.
StoryProgression.
Money:
Alimony4
"They are my flesh and blood. They deserve everything I can give them." commented {0.SimName} after sending over {4.String} support cheque for {10.Money} simoleons."They are my flesh and blood. They deserve everything I can give them." commented {0.SimName} after sending over {4.String} support cheque for {10.Money} simoleons.編集
NRaas.
StoryProgression.
Money:
Alimony5
"It is a pity I wasn't able to make it work out between us, but at the children should be cared for properly." {0.SimName} was very prompt in delivering {4.String} most recent support cheque, for {10.Money} simoleons."It is a pity I wasn't able to make it work out between us, but at the children should be cared for properly." {0.SimName} was very prompt in delivering {4.String} most recent support cheque, for {10.Money} simoleons.編集
NRaas.
StoryProgression.
Money:
Alimony6
"I love all my children. I only wish I could give more, ya know But {10.Money} should keep them in clothes and food for a while." lamented {0.SimName} after dropping off a child support cheque. "They are family after all.""I love all my children. I only wish I could give more, ya know But {10.Money} should keep them in clothes and food for a while." lamented {0.SimName} after dropping off a child support cheque. "They are family after all."編集
NRaas.
StoryProgression.
Money:
Alimony7
"I did the deed, and now I'm paying the price." commented {0.SimName} after handing over some {10.Money} simoleons in child support. "I think they taught that little lesson in school, but I was never one to listen back then... My loss.""I did the deed, and now I'm paying the price." commented {0.SimName} after handing over some {10.Money} simoleons in child support. "I think they taught that little lesson in school, but I was never one to listen back then... My loss."編集
NRaas.
StoryProgression.
Money:
Alimony8
The court ordered child support owed by {0.SimName} was paid promptly and with a smile. Being about to afford {10.Money} without blinking an eye must be quite nice, and {0.SimFirstName}'s extended family appreciates it.The court ordered child support owed by {0.SimName} was paid promptly and with a smile. Being about to afford {10.Money} without blinking an eye must be quite nice, and {0.SimFirstName}'s extended family appreciates it.編集
NRaas.
StoryProgression.
Money:
Alimony9
編集
NRaas.
StoryProgression.
Money:
DebtMooch
Debt MoochDebt Mooch編集
NRaas.
StoryProgression.
Money:
DebtMooch0
{0.SimName}, in desperate need of money to pay off debts has successfully mooched {20.Money} simoleons off of {10.SimName}!{0.SimName}, in desperate need of money to pay off debts has successfully mooched {20.Money} simoleons off of {10.SimName}!編集
NRaas.
StoryProgression.
Money:
DebtMooch1
Stooping to a all time low, {0.SimName} has hit up {10.SimName} for {20.Money} simoleons in order to pay {4.String} outstanding bills.Stooping to a all time low, {0.SimName} has hit up {10.SimName} for {20.Money} simoleons in order to pay {4.String} outstanding bills.編集
NRaas.
StoryProgression.
Money:
DebtMooch2
In order to keep {4.String} own debt under control, {0.SimName} has leaned on the generous nature of {10.SimName}, who has provided the cash strapped sim a tidy {20.Money} simoleons.In order to keep {4.String} own debt under control, {0.SimName} has leaned on the generous nature of {10.SimName}, who has provided the cash strapped sim a tidy {20.Money} simoleons.編集
NRaas.
StoryProgression.
Money:
DebtMooch3
{10.SimName} generously spotted {0.SimName} to the sum of {20.Money}, to help pay down {4.String} tax burden. Some sims are simply too nice for their own good!{10.SimName} generously spotted {0.SimName} to the sum of {20.Money}, to help pay down {4.String} tax burden. Some sims are simply too nice for their own good!編集
NRaas.
StoryProgression.
Money:
DebtMooch4
編集
NRaas.
StoryProgression.
Money:
DebtMooch5
編集
NRaas.
StoryProgression.
Money:
DebtMooch6
編集
NRaas.
StoryProgression.
Money:
DebtMooch7
編集
NRaas.
StoryProgression.
Money:
DebtMooch8
編集
NRaas.
StoryProgression.
Money:
DebtMooch9
編集
NRaas.
StoryProgression.
Money:
DebtMove
Debt MoveDebt Move編集
NRaas.
StoryProgression.
Money:
DebtMove0
{0.SimName} and {4.String} family have been forced to move from their home, in order to appease the local tax collectors. Let's hope they fair better in their new abode: {10.String} at {11.String}{0.SimName} and {4.String} family have been forced to move from their home, in order to appease the local tax collectors. Let's hope they fair better in their new abode: {10.String} at {11.String}編集
NRaas.
StoryProgression.
Money:
DebtMove1
Seems {0.SimName} has plenty on {4.String} mind recently, with a recent move in order satisfy the tax man! Hopefully living under the new roof of {10.String} at {11.String} will help with the financial situation.Seems {0.SimName} has plenty on {4.String} mind recently, with a recent move in order satisfy the tax man! Hopefully living under the new roof of {10.String} at {11.String} will help with the financial situation.編集
NRaas.
StoryProgression.
Money:
DebtMove2
Foreclosure! The town council has decided to call in {0.SimName}'s debt, forcing them to move to a new home. Let's hope the tax agency will be appeased by the new accommodations of {10.String} at {11.String}.Foreclosure! The town council has decided to call in {0.SimName}'s debt, forcing them to move to a new home. Let's hope the tax agency will be appeased by the new accommodations of {10.String} at {11.String}.編集
NRaas.
StoryProgression.
Money:
DebtMove3
Oh my, the gossip mill is all a flutter about the recent move by {0.SimName}'s family to cheaper residence, namely {10.String} at {11.String}.\n\nApparently a rather large debt had been accrued and the loan had finally come due.Oh my, the gossip mill is all a flutter about the recent move by {0.SimName}'s family to cheaper residence, namely {10.String} at {11.String}.\n\nApparently a rather large debt had been accrued and the loan had finally come due.編集
NRaas.
StoryProgression.
Money:
DebtMove4
編集
NRaas.
StoryProgression.
Money:
DebtMove5
編集
NRaas.
StoryProgression.
Money:
DebtMove6
編集
NRaas.
StoryProgression.
Money:
DebtMove7
編集
NRaas.
StoryProgression.
Money:
DebtMove8
編集
NRaas.
StoryProgression.
Money:
DebtMove9
編集
NRaas.
StoryProgression.
Money:
BigDebt
Big DebtBig Debt編集
NRaas.
StoryProgression.
Money:
BigDebt0
It appears that {0.SimFirstName}'s monetary follies are spiraling out of control. {0.SimLastName} has accrued a massive debt!It appears that {0.SimFirstName}'s monetary follies are spiraling out of control. {0.SimLastName} has accrued a massive debt!編集
NRaas.
StoryProgression.
Money:
BigDebt1
{0.SimName}'s family better get their financial situation in order before the town needs to takes drastic action to recover its loan!{0.SimName}'s family better get their financial situation in order before the town needs to takes drastic action to recover its loan!編集
NRaas.
StoryProgression.
Money:
BigDebt2
The town council is deeply concerned about the state of {0.SimName}'s accrued debt. Serious repercussions may be on the horizon!The town council is deeply concerned about the state of {0.SimName}'s accrued debt. Serious repercussions may be on the horizon!編集
NRaas.
StoryProgression.
Money:
BigDebt3
{0.SimName} was seen downing juice after juice, last day. The family appears to in dire financial straits, and the outlook is pretty bleak!{0.SimName} was seen downing juice after juice, last day. The family appears to in dire financial straits, and the outlook is pretty bleak!編集
NRaas.
StoryProgression.
Money:
BigDebt4
編集
NRaas.
StoryProgression.
Money:
BigDebt5
編集
NRaas.
StoryProgression.
Money:
BigDebt6
編集
NRaas.
StoryProgression.
Money:
BigDebt7
編集
NRaas.
StoryProgression.
Money:
BigDebt8
編集
NRaas.
StoryProgression.
Money:
BigDebt9
編集
NRaas.
StoryProgression.
Money:
HomelessDebtForgiven
Big DebtBig Debt編集
NRaas.
StoryProgression.
Money:
HomelessDebtForgiven0
After being rendered homeless, the town has graciously forgiven the tax debt owed by {0.SimName}.After being rendered homeless, the town has graciously forgiven the tax debt owed by {0.SimName}.編集
NRaas.
StoryProgression.
Money:
HomelessDebtForgiven1
It only took losing {4.String} house to get out of debt. Now that {0.SimName} is homeless, the town has cleared any outstanding debt requirements.It only took losing {4.String} house to get out of debt. Now that {0.SimName} is homeless, the town has cleared any outstanding debt requirements.編集
NRaas.
StoryProgression.
Money:
HomelessDebtForgiven2
{0.SimName} is finally debt free! Mind you, {2.String} is also lacking a roof over the heads and a place to hang {4.String} hat at night... Drawbacks of being homeless.{0.SimName} is finally debt free! Mind you, {2.String} is also lacking a roof over the heads and a place to hang {4.String} hat at night... Drawbacks of being homeless.編集
NRaas.
StoryProgression.
Money:
HomelessDebtForgiven3
The town has decided that {0.SimName} no longer needs to pay his outstanding loans, now that {2.String} has lost {4.String} home, and is no longer a resident.The town has decided that {0.SimName} no longer needs to pay his outstanding loans, now that {2.String} has lost {4.String} home, and is no longer a resident.編集
NRaas.
StoryProgression.
Money:
HomelessDebtForgiven4
編集
NRaas.
StoryProgression.
Money:
HomelessDebtForgiven5
編集
NRaas.
StoryProgression.
Money:
HomelessDebtForgiven6
編集
NRaas.
StoryProgression.
Money:
HomelessDebtForgiven7
編集
NRaas.
StoryProgression.
Money:
HomelessDebtForgiven8
編集
NRaas.
StoryProgression.
Money:
HomelessDebtForgiven9
編集
NRaas.
StoryProgression.
Money:
NoMoreDebt
No More DebtNo More Debt編集
NRaas.
StoryProgression.
Money:
NoMoreDebt0
{0.SimName} has been seen out and about town with a big gleaming smile. "Yes indeed" {2.String} says, "We're finally debt free!".{0.SimName} has been seen out and about town with a big gleaming smile. "Yes indeed" {2.String} says, "We're finally debt free!".編集
NRaas.
StoryProgression.
Money:
NoMoreDebt1
A recent upswing in their family coffers has allowed {0.SimName} to finally pay off the remainder of {4.String} tax debt. Yippee!A recent upswing in their family coffers has allowed {0.SimName} to finally pay off the remainder of {4.String} tax debt. Yippee!編集
NRaas.
StoryProgression.
Money:
NoMoreDebt2
Looks like {0.SimName} can breathe a little easier, as they recently paid off the last of {4.String} town tax debt. {6.String} can now loosen those purse strings, and have some fun.Looks like {0.SimName} can breathe a little easier, as they recently paid off the last of {4.String} town tax debt. {6.String} can now loosen those purse strings, and have some fun.編集
NRaas.
StoryProgression.
Money:
NoMoreDebt3
Seems that conditions in the {0.SimLastName} household have grown a little brighter, now that {0.SimFirstName} has completed the final payment on {4.String} tax loan.Seems that conditions in the {0.SimLastName} household have grown a little brighter, now that {0.SimFirstName} has completed the final payment on {4.String} tax loan.編集
NRaas.
StoryProgression.
Money:
NoMoreDebt4
編集
NRaas.
StoryProgression.
Money:
NoMoreDebt5
編集
NRaas.
StoryProgression.
Money:
NoMoreDebt6
編集
NRaas.
StoryProgression.
Money:
NoMoreDebt7
編集
NRaas.
StoryProgression.
Money:
NoMoreDebt8
編集
NRaas.
StoryProgression.
Money:
NoMoreDebt9
編集
NRaas.
StoryProgression.
Money:
DebtForgiven
Debt ForgivenDebt Forgiven編集
NRaas.
StoryProgression.
Money:
DebtForgiven0
{0.SimName} can sleep a little easier now the town has decided to forgive {4.String} tax debt. "We simply had no other choice." remarked one council member.{0.SimName} can sleep a little easier now the town has decided to forgive {4.String} tax debt. "We simply had no other choice." remarked one council member.編集
NRaas.
StoryProgression.
Money:
DebtForgiven1
It appears that {0.SimName} has been granted a reprieve from debtor's prison, as the town council has voted to wipe {4.String} outstanding debt.It appears that {0.SimName} has been granted a reprieve from debtor's prison, as the town council has voted to wipe {4.String} outstanding debt.編集
NRaas.
StoryProgression.
Money:
DebtForgiven2
The generosity of the town should not go unnoticed for allowing {0.SimName} to continue living here even after accruing a rather large tax debt.The generosity of the town should not go unnoticed for allowing {0.SimName} to continue living here even after accruing a rather large tax debt.編集
NRaas.
StoryProgression.
Money:
DebtForgiven3
Still a resident, {0.SimName} can breathe a sigh of relief after successfully pleading {4.String} case with the town council, and getting {4.String} debt forgiven!Still a resident, {0.SimName} can breathe a sigh of relief after successfully pleading {4.String} case with the town council, and getting {4.String} debt forgiven!編集
NRaas.
StoryProgression.
Money:
DebtForgiven4
編集
NRaas.
StoryProgression.
Money:
DebtForgiven5
編集
NRaas.
StoryProgression.
Money:
DebtForgiven6
編集
NRaas.
StoryProgression.
Money:
DebtForgiven7
編集
NRaas.
StoryProgression.
Money:
DebtForgiven8
編集
NRaas.
StoryProgression.
Money:
DebtForgiven9
編集
NRaas.
StoryProgression.
Money:
DebtSplit
Debt SplitDebt Split編集
NRaas.
StoryProgression.
Money:
DebtSplit0
The hardships never seem to stop for {0.SimName}. Now {4.String} family has been forced to split up and move into different residences in order to pay their debts!The hardships never seem to stop for {0.SimName}. Now {4.String} family has been forced to split up and move into different residences in order to pay their debts!編集
NRaas.
StoryProgression.
Money:
DebtSplit1
{0.SimName} life just got that much harder. The town has decreed that they must foreclose on their property, and has forced the family to split up!{0.SimName} life just got that much harder. The town has decreed that they must foreclose on their property, and has forced the family to split up!編集
NRaas.
StoryProgression.
Money:
DebtSplit2
In order to pay {4.String} outstanding tax loans, {0.SimName} has been forced to sell {4.String} home and split up the family! What a sad day indeed.In order to pay {4.String} outstanding tax loans, {0.SimName} has been forced to sell {4.String} home and split up the family! What a sad day indeed.編集
NRaas.
StoryProgression.
Money:
DebtSplit3
Pity the poor man... {0.SimName} is having to deal with a lot these days, with the foreclosure on {4.String} home, and the splitting up of {4.String} family.Pity the poor man... {0.SimName} is having to deal with a lot these days, with the foreclosure on {4.String} home, and the splitting up of {4.String} family.編集
NRaas.
StoryProgression.
Money:
DebtSplit4
編集
NRaas.
StoryProgression.
Money:
DebtSplit5
編集
NRaas.
StoryProgression.
Money:
DebtSplit6
編集
NRaas.
StoryProgression.
Money:
DebtSplit7
編集
NRaas.
StoryProgression.
Money:
DebtSplit8
編集
NRaas.
StoryProgression.
Money:
DebtSplit9
編集

翻訳テーブル2

String KeyEnglish日本語備考追加
NRaas.
StoryProgression.
HandleInactiveDeeds:
Name
Handle Inactive DeedsHandle Inactive Deeds編集
NRaas.
StoryProgression.
AutomaticActiveBilling:
Name
Automatic Active BillingAutomatic Active Billing編集
NRaas.
StoryProgression.
UnifiedBilling:
Name
Unified BillingUnified Billing編集
NRaas.
StoryProgression.
AlimonyPayment:
Name
Child Support PaymentChild Support Payment編集
NRaas.
StoryProgression.
AlimonyPayment:
Prompt
Enter the amount of cash transferred daily to underage children living in other homes.Enter the amount of cash transferred daily to underage children living in other homes.編集
NRaas.
StoryProgression.
AlimonyforTeenageChildren:
Name
Child Support for TeenagersChild Support for Teenagers編集
NRaas.
StoryProgression.
ShowAllAlimonyStories:
Name
Show All Child Support StoriesShow All Child Support Stories編集
NRaas.
StoryProgression.
ActiveDebtPaydown:
Name
Active Debt PaydownActive Debt Paydown編集
NRaas.
StoryProgression.
ActiveDebtPaydown:
Prompt
Enter the amount of principal added to each bill, if the active household has accrued a debt.Enter the amount of principal added to each bill, if the active household has accrued a debt.編集
NRaas.
StoryProgression.
ShowMapTags:
Name
Show Map TagsShow Map Tags編集
NRaas.
StoryProgression.
ShowMapTags:
Warning
It appears you have Awesome currently installed. Note that enabling Map Tags in this mod may interfere with map tags in Awesome. You should ensure that only one Map Tag system is enabled at any one time.It appears you have Awesome currently installed. Note that enabling Map Tags in this mod may interfere with map tags in Awesome. You should ensure that only one Map Tag system is enabled at any one time.編集
NRaas.
StoryProgression.
AddMissingTraits:
Name
Add Missing TraitsAdd Missing Traits編集
NRaas.
StoryProgression.
InheritVoice:
Name
Inherit VoiceInherit Voice編集
NRaas.
StoryProgression.
AllowPartyGuitar:
Name
Allow Party GuitarAllow Party Guitar編集
NRaas.
StoryProgression.
RandomizeGuitarSongs:
Name
Randomize Guitar SongsRandomize Guitar Songs編集
NRaas.
StoryProgression.
MapTag:
With
\nwith: {0.String}\nwith: {0.String}編集
NRaas.
StoryProgression.
MapTag:
Cash
\nCash: {0.Money}\nCash: {0.Money}編集
NRaas.
StoryProgression.
MapTag:
Debt
\nDebt: {0.Money}\nDebt: {0.Money}編集
NRaas.
StoryProgression.
MapTag:
NetWorth
\nNet Worth: {0.Money}\nNet Worth: {0.Money}編集
NRaas.
StoryProgression.
MapTag:
Leader
\nLeader of {0.String}\nLeader of {0.String}編集
NRaas.
StoryProgression.
MapTag:
Member
\nMember of {0.String}\nMember of {0.String}編集
NRaas.
StoryProgression.
CleanupDuplicateLibraryBooks:
Name
Cleanup Duplicate Library BooksCleanup Duplicate Library Books編集
NRaas.
StoryProgression.
RemoveZeroValueBooks:
Name
Remove Zero Value BooksRemove Zero Value Books編集
NRaas.
StoryProgression.
SellInventoryFish:
Name
Sell Inventory FishSell Inventory Fish編集
NRaas.
StoryProgression.
SellInventoryVeggies:
Name
Sell Inventory Fruits and VegetablesSell Inventory Fruits and Vegetables編集
NRaas.
StoryProgression.
SellDuplicateResidentialBooks:
Name
Sell Duplicate Residential BooksSell Duplicate Residential Books編集
NRaas.
StoryProgression.
PutAwayBooks:
Name
Put Away Inventory BooksPut Away Inventory Books編集
NRaas.
StoryProgression.
RepopulateEmptyLibraryShelves:
Name
Repopulate Empty Library ShelvesRepopulate Empty Library Shelves編集
NRaas.
StoryProgression.
SellFishingJunk:
Name
Sell Fishing JunkSell Fishing Junk編集
NRaas.
StoryProgression.
HarvestCrops:
Name
Harvest CropsHarvest Crops編集
NRaas.
StoryProgression.
VacationFee:
Name
Daily Vacation FeeDaily Vacation Fee編集
NRaas.
StoryProgression.
VacationFee:
Prompt
Enter the funds to subtract from the family for each day on vacation:Enter the funds to subtract from the family for each day on vacation:編集
NRaas.
StoryProgression.
SetInactiveLTW:
Name
Set Inactive LTW on Age UpSet Inactive LTW on Age Up編集
NRaas.
StoryProgression.
DebtMoveRatio:
Name
Debt Move RatioDebt Move Ratio編集
NRaas.
StoryProgression.
DebtMoveRatio:
Prompt
Enter the Debt to Asset ratio at which a Debt Move scenario occurs (Enter 0 to disable):Enter the Debt to Asset ratio at which a Debt Move scenario occurs (Enter 0 to disable):編集
NRaas.
StoryProgression.
DebtMoochRatio:
Name
Debt Mooch RatioDebt Mooch Ratio編集
NRaas.
StoryProgression.
DebtMoochRatio:
Prompt
Enter the Debt to Asset ratio at which a Debt Mooch scenario occurs (Enter 0 to disable):Enter the Debt to Asset ratio at which a Debt Mooch scenario occurs (Enter 0 to disable):編集
NRaas.
StoryProgression.
DebtSplitRatio:
Name
Debt Split RatioDebt Split Ratio編集
NRaas.
StoryProgression.
DebtSplitRatio:
Prompt
Enter the Debt to Asset ratio at which a Debt Split scenario occurs (Enter 0 to disable):Enter the Debt to Asset ratio at which a Debt Split scenario occurs (Enter 0 to disable):編集
NRaas.
StoryProgression.
EmigrationRatio:
Name
Emigration RatioEmigration Ratio編集
NRaas.
StoryProgression.
EmigrationRatio:
Prompt
Enter the Debt to Asset ratio at which a Emigration scenario occurs (Enter 0 to disable):Enter the Debt to Asset ratio at which a Emigration scenario occurs (Enter 0 to disable):編集
NRaas.
StoryProgression.
Money:
HarvestCrops
HarvestHarvest編集
NRaas.
StoryProgression.
Money:
HarvestCrops0
{0.SimName}, was seen working on {4.String} green thumb recently, out tending the garden. "It's nice to get out and dig in the dirt" noted {0.SimFirstName}, "and maybe make a couple extra simoleons on the side."{0.SimName}, was seen working on {4.String} green thumb recently, out tending the garden. "It's nice to get out and dig in the dirt" noted {0.SimFirstName}, "and maybe make a couple extra simoleons on the side."編集
NRaas.
StoryProgression.
Money:
HarvestCrops1
Neighbors have been commenting on the {0.SimLastName} garden. "That {0.SimFirstName} has such nice... melons, er, gourds, er... growing over there." noted a rather starry eyed onlooker.Neighbors have been commenting on the {0.SimLastName} garden. "That {0.SimFirstName} has such nice... melons, er, gourds, er... growing over there." noted a rather starry eyed onlooker.編集
NRaas.
StoryProgression.
Money:
HarvestCrops2
It's nice to have a hobby to pass the time, and {0.SimFirstName} seems to be enjoying {3.String}self rooting about in the garden. The {0.SimLastName} garden seems to be coming along rather nicely.It's nice to have a hobby to pass the time, and {0.SimFirstName} seems to be enjoying {3.String}self rooting about in the garden. The {0.SimLastName} garden seems to be coming along rather nicely.編集
NRaas.
StoryProgression.
Money:
HarvestCrops3
Tending a garden can be quite profitable, and it appears the {0.SimName} is trying to make a go of it. Passers-by noted that {2.String} was out and about recently, harvesting the bounty.Tending a garden can be quite profitable, and it appears the {0.SimName} is trying to make a go of it. Passers-by noted that {2.String} was out and about recently, harvesting the bounty.編集
NRaas.
StoryProgression.
Money:
HarvestCrops4
"Well you know, it's fun to be dirty!" {0.SimName} was heard to say, after being spotted digging around {4.String} family garden. "I love being a dirty, dirty sim!" Oddly enough, {4.String} conversation ended abruptly at that point."Well you know, it's fun to be dirty!" {0.SimName} was heard to say, after being spotted digging around {4.String} family garden. "I love being a dirty, dirty sim!" Oddly enough, {4.String} conversation ended abruptly at that point.編集
NRaas.
StoryProgression.
Money:
HarvestCrops5
"Grow baby grow! I know you can do it, make me the money!". {0.SimName} was quite vocal recently while in the garden tending {4.String} cash crop. "Those little plants are my ticket to fame and fortune, you just watch!" Oh, we are watching {0.SimFirstName}, but not holding our breath."Grow baby grow! I know you can do it, make me the money!". {0.SimName} was quite vocal recently while in the garden tending {4.String} cash crop. "Those little plants are my ticket to fame and fortune, you just watch!" Oh, we are watching {0.SimFirstName}, but not holding our breath.編集
NRaas.
StoryProgression.
Money:
HarvestCrops6
"Are you my pretty little petunia? I know you are, my gorgeous little darling!". Don't get the wrong impression, {0.SimName} was not referring to a sim, but rather {4.String} garden. "If you speak to them, it helps them grow big and strong!"."Are you my pretty little petunia? I know you are, my gorgeous little darling!". Don't get the wrong impression, {0.SimName} was not referring to a sim, but rather {4.String} garden. "If you speak to them, it helps them grow big and strong!".編集
NRaas.
StoryProgression.
Money:
HarvestCrops7
{0.SimName}'s garden was in fine form recently when {2.String} went out to collect the bounty of all {4.String} sweat and toil. "It just makes me feel closer to the earth, ya know. I am living the dream."{0.SimName}'s garden was in fine form recently when {2.String} went out to collect the bounty of all {4.String} sweat and toil. "It just makes me feel closer to the earth, ya know. I am living the dream."編集
NRaas.
StoryProgression.
Money:
HarvestCrops8
編集
NRaas.
StoryProgression.
Money:
HarvestCrops9
編集
NRaas.
StoryProgression.
Money:
SellStuff
Sell StuffSell Stuff編集
NRaas.
StoryProgression.
Money:
SellStuff0
{0.SimName} was seen at the market recently, selling some of {4.String} hard earned wares for {10.Money} simoleons. "Every little bit counts when you're trying to pay the bills" {2.String} was heard saying.{0.SimName} was seen at the market recently, selling some of {4.String} hard earned wares for {10.Money} simoleons. "Every little bit counts when you're trying to pay the bills" {2.String} was heard saying.編集
NRaas.
StoryProgression.
Money:
SellStuff1
With {10.Money} more simoleons to {4.String} name, {0.SimName} was all smiles, after visiting the market to sell off some loose inventory.With {10.Money} more simoleons to {4.String} name, {0.SimName} was all smiles, after visiting the market to sell off some loose inventory.編集
NRaas.
StoryProgression.
Money:
SellStuff2
{0.SimFirstName}'s pockets may be emptier now, but {4.String} wallet certainly is not. The {0.SimLastName}'s household is now {10.Money} simoleons richer, after a quick jaunt to the market.{0.SimFirstName}'s pockets may be emptier now, but {4.String} wallet certainly is not. The {0.SimLastName}'s household is now {10.Money} simoleons richer, after a quick jaunt to the market.編集
NRaas.
StoryProgression.
Money:
SellStuff3
With a bounty of various goods to sell, {0.SimName} was seen attending to business at the local market. The family now has {10.Money} more simoleons to help pay the bills.With a bounty of various goods to sell, {0.SimName} was seen attending to business at the local market. The family now has {10.Money} more simoleons to help pay the bills.編集
NRaas.
StoryProgression.
Money:
SellStuff4
"I'm in the money... I'm in the money." whistled {0.SimName} after selling off some of {4.String} inventory for cold hard simoleons, {10.Money} of them to be exact."I'm in the money... I'm in the money." whistled {0.SimName} after selling off some of {4.String} inventory for cold hard simoleons, {10.Money} of them to be exact.編集
NRaas.
StoryProgression.
Money:
SellStuff5
"What is not to love? I sell these goods, that are frankly just clogging up my back pocket, make {10.Money} simoleons, and the grocer gets some fine items in exchange. Win-win!" commented {0.SimName}."What is not to love? I sell these goods, that are frankly just clogging up my back pocket, make {10.Money} simoleons, and the grocer gets some fine items in exchange. Win-win!" commented {0.SimName}.編集
NRaas.
StoryProgression.
Money:
SellStuff6
"I was not loitering, officer! Just making a drop-off, see here is a receipt for {10.Money} simoleons. Stop hassling us honest citizens and go find some bad guys to arrest." grumbled {0.SimName}, after being harassed outside the grocer recently."I was not loitering, officer! Just making a drop-off, see here is a receipt for {10.Money} simoleons. Stop hassling us honest citizens and go find some bad guys to arrest." grumbled {0.SimName}, after being harassed outside the grocer recently.編集
NRaas.
StoryProgression.
Money:
SellStuff7
編集
NRaas.
StoryProgression.
Money:
SellStuff8
編集
NRaas.
StoryProgression.
Money:
SellStuff9
編集
NRaas.
StoryProgression.
Money:
InactiveDeeds
Collect DeedsCollect Deeds編集
NRaas.
StoryProgression.
Money:
InactiveDeeds0
{0.SimName} was out making the rounds recently, collecting on {4.String} business investments. {6.String} pocketed a cool {10.Money} simoleons in profit, reported one local.{0.SimName} was out making the rounds recently, collecting on {4.String} business investments. {6.String} pocketed a cool {10.Money} simoleons in profit, reported one local.編集
NRaas.
StoryProgression.
Money:
InactiveDeeds1
{6.String}'s in the money! With {10.Money} simoleons in hand, {0.SimName} was seen smiling all the way to the bank.{6.String}'s in the money! With {10.Money} simoleons in hand, {0.SimName} was seen smiling all the way to the bank.編集
NRaas.
StoryProgression.
Money:
InactiveDeeds2
{0.SimFirstName} wise financial deals have paid off for the {0.SimLastName} household. {10.Money} more simoleons have been added to the family coffers.{0.SimFirstName} wise financial deals have paid off for the {0.SimLastName} household. {10.Money} more simoleons have been added to the family coffers.編集
NRaas.
StoryProgression.
Money:
InactiveDeeds3
{10.Money} simoleons may sound like a lot, but to the {0.SimLastName} family, it's just another return on their investment. "Yes sir, just another day at the golf course... Er, office." {2.SimName} was heard saying.{10.Money} simoleons may sound like a lot, but to the {0.SimLastName} family, it's just another return on their investment. "Yes sir, just another day at the golf course... Er, office." {2.SimName} was heard saying.編集
NRaas.
StoryProgression.
Money:
InactiveDeeds4
編集
NRaas.
StoryProgression.
Money:
InactiveDeeds5
編集
NRaas.
StoryProgression.
Money:
InactiveDeeds6
編集
NRaas.
StoryProgression.
Money:
InactiveDeeds7
編集
NRaas.
StoryProgression.
Money:
InactiveDeeds8
編集
NRaas.
StoryProgression.
Money:
InactiveDeeds9
編集
NRaas.
StoryProgression.
Careers:
HomeworkCompletion
Inactive HomeworkInactive Homework編集
NRaas.
StoryProgression.
Careers:
HomeworkCompletion0
{0.SimName} was seen at the library recently, working on {4.String} schoolwork. "Always a pleasure to see the young ones making an effort" noted the librarian.{0.SimName} was seen at the library recently, working on {4.String} schoolwork. "Always a pleasure to see the young ones making an effort" noted the librarian.編集
NRaas.
StoryProgression.
Careers:
HomeworkCompletion1
"What a nerd." muttered {0.SimName}'s classmates after watching {4.String} wandering in the direction of the library. "School grades, who needs them!""What a nerd." muttered {0.SimName}'s classmates after watching {4.String} wandering in the direction of the library. "School grades, who needs them!"編集
NRaas.
StoryProgression.
Careers:
HomeworkCompletion2
{0.SimFirstName}'s parents were beaming, after watching their child putting in that extra effort for school. They noted that "{0.SimLastName} children have a reserved seat at the library".{0.SimFirstName}'s parents were beaming, after watching their child putting in that extra effort for school. They noted that "{0.SimLastName} children have a reserved seat at the library".編集
NRaas.
StoryProgression.
Careers:
HomeworkCompletion3
The school has noted that {0.SimName}'s grades have been improving lately. "The child appears to be putting in that necessary effort lately" mentioned a teacher.The school has noted that {0.SimName}'s grades have been improving lately. "The child appears to be putting in that necessary effort lately" mentioned a teacher.編集
NRaas.
StoryProgression.
Careers:
HomeworkCompletion4
編集
NRaas.
StoryProgression.
Careers:
HomeworkCompletion5
編集
NRaas.
StoryProgression.
Careers:
HomeworkCompletion6
編集
NRaas.
StoryProgression.
Careers:
HomeworkCompletion7
編集
NRaas.
StoryProgression.
Careers:
HomeworkCompletion8
編集
NRaas.
StoryProgression.
Careers:
HomeworkCompletion9
編集
NRaas.
StoryProgression.
ManageCoworker:
Name
Manage CoworkersManage Coworkers編集
NRaas.
StoryProgression.
Careers:
NewCoworker
New CoworkerNew Coworker編集
NRaas.
StoryProgression.
Careers:
NewCoworker0
Looks like {10.SimName} just got transferred into {0.SimName}'s department. They are now coworkers!Looks like {10.SimName} just got transferred into {0.SimName}'s department. They are now coworkers!編集
NRaas.
StoryProgression.
Careers:
NewCoworker1
{0.SimName} has a new buddy to chat with over the watercooler. {10.SimName} is now working in the same office!{0.SimName} has a new buddy to chat with over the watercooler. {10.SimName} is now working in the same office!編集
NRaas.
StoryProgression.
Careers:
NewCoworker2
The office just got a little more crowded for {0.SimName}, with the recent inclusion of a new coworker: {10.SimName}!The office just got a little more crowded for {0.SimName}, with the recent inclusion of a new coworker: {10.SimName}!編集
NRaas.
StoryProgression.
Careers:
NewCoworker3
{10.SimName} sure is hoping that working with {0.SimName} will be a step up, now that {12.String} has been transferred.{10.SimName} sure is hoping that working with {0.SimName} will be a step up, now that {12.String} has been transferred.編集
NRaas.
StoryProgression.
Careers:
NewCoworker4
編集
NRaas.
StoryProgression.
Careers:
NewCoworker5
編集
NRaas.
StoryProgression.
Careers:
NewCoworker6
編集
NRaas.
StoryProgression.
Careers:
NewCoworker7
編集
NRaas.
StoryProgression.
Careers:
NewCoworker8
編集
NRaas.
StoryProgression.
Careers:
NewCoworker9
編集

翻訳テーブル3

String KeyEnglish日本語備考追加
NRaas.
StoryProgression.
Lots:
RepopulateLibrary
Repopulate LibraryRepopulate Library編集
NRaas.
StoryProgression.
Lots:
RepopulateLibrary0
{0.String}'s shelves have been recently been restocked with brand new books! Looks like town council felt it a shame to leave those shelves bare.{0.String}'s shelves have been recently been restocked with brand new books! Looks like town council felt it a shame to leave those shelves bare.編集
NRaas.
StoryProgression.
Lots:
RepopulateLibrary1
Where did all the books go? That is what town council has been asking themselves, after having to restock the shelves at {0.String}!Where did all the books go? That is what town council has been asking themselves, after having to restock the shelves at {0.String}!編集
NRaas.
StoryProgression.
Lots:
RepopulateLibrary2
Hmm... The shelves are barren at {0.String}. Seems that someone has been borrowing the books and not bothering to return them. Gladly town council has seen fit to replace them.Hmm... The shelves are barren at {0.String}. Seems that someone has been borrowing the books and not bothering to return them. Gladly town council has seen fit to replace them.編集
NRaas.
StoryProgression.
Lots:
RepopulateLibrary3
The rumor mill is all abuzz regarding the missing stockpile of books at {0.String}. "Literacy is all well and good", noted a councilman, "but we would request that sims put the books back where they found them after use."The rumor mill is all abuzz regarding the missing stockpile of books at {0.String}. "Literacy is all well and good", noted a councilman, "but we would request that sims put the books back where they found them after use."編集
NRaas.
StoryProgression.
Lots:
RepopulateLibrary4
編集
NRaas.
StoryProgression.
Lots:
RepopulateLibrary5
編集
NRaas.
StoryProgression.
Lots:
RepopulateLibrary6
編集
NRaas.
StoryProgression.
Lots:
RepopulateLibrary7
編集
NRaas.
StoryProgression.
Lots:
RepopulateLibrary8
編集
NRaas.
StoryProgression.
Lots:
RepopulateLibrary9
編集
NRaas.
StoryProgression.
RichAlimonyMultiple:
Name
Child Support Rich MultipleChild Support Rich Multiple編集
NRaas.
StoryProgression.
RichAlimonyMultiple:
Prompt
Enter a multiple to apply to the Alimony Payment when the paying sim is deemed to be Rich:Enter a multiple to apply to the Alimony Payment when the paying sim is deemed to be Rich:編集
NRaas.
StoryProgression.
AssignSchoolMinimum:
Name
Assign School Minimum Net WorthAssign School Minimum Net Worth編集
NRaas.
StoryProgression.
AssignSchoolMinimum:
Prompt
Enter the minimum net worth required to assign specialty schools to children (Enter 0 to disable entirely):Enter the minimum net worth required to assign specialty schools to children (Enter 0 to disable entirely):編集
NRaas.
StoryProgression.
Money:
AlimonyFail
Support FailSupport Fail編集
NRaas.
StoryProgression.
Money:
AlimonyFail0
{0.SimName} has been a bad bad sim lately, failing to pay {4.String} child support payments. "Humph. Why do I have to keep footing the bill in this deal?" groaned {0.SimFirstName}.{0.SimName} has been a bad bad sim lately, failing to pay {4.String} child support payments. "Humph. Why do I have to keep footing the bill in this deal?" groaned {0.SimFirstName}.編集
NRaas.
StoryProgression.
Money:
AlimonyFail1
"I just simply don't have the cash available!" commented {0.SimName} to the bill collector just recently. "Those child support payments are a real drain on my livelihood, I'm sure they'll survive just fine without me"."I just simply don't have the cash available!" commented {0.SimName} to the bill collector just recently. "Those child support payments are a real drain on my livelihood, I'm sure they'll survive just fine without me".編集
NRaas.
StoryProgression.
Money:
AlimonyFail2
Deadbeat parent alert! {0.SimName} has been suspected of hiding {4.String} true financial worth from the courts, in an attempt to get out of paying child support. "I am absolutely destitute!" {2.String} was heard muttering on the street.Deadbeat parent alert! {0.SimName} has been suspected of hiding {4.String} true financial worth from the courts, in an attempt to get out of paying child support. "I am absolutely destitute!" {2.String} was heard muttering on the street.編集
NRaas.
StoryProgression.
Money:
AlimonyFail3
"I simply don't know how {2.String} gets away with it!" noted a noisy neighbor. "That {0.SimName} has been ignoring {4.String} obligations, and not paying {4.String} child support payments! The absolute gall!""I simply don't know how {2.String} gets away with it!" noted a noisy neighbor. "That {0.SimName} has been ignoring {4.String} obligations, and not paying {4.String} child support payments! The absolute gall!"編集
NRaas.
StoryProgression.
Money:
AlimonyFail4
"What are you looking at?" was {0.SimName}'s harsh reply when {2.String} caught another sim staring at {3.String} recently. "It's not my fault, I can't possibly afford my child support! Buzz off!""What are you looking at?" was {0.SimName}'s harsh reply when {2.String} caught another sim staring at {3.String} recently. "It's not my fault, I can't possibly afford my child support! Buzz off!"編集
NRaas.
StoryProgression.
Money:
AlimonyFail5
Looks like {0.SimName} is at it again, scoffing {4.String} parental duties by not paying child support. "I raised 'em to be independent! They don't need my help or my money!"Looks like {0.SimName} is at it again, scoffing {4.String} parental duties by not paying child support. "I raised 'em to be independent! They don't need my help or my money!"編集
NRaas.
StoryProgression.
Money:
AlimonyFail6
"I feel their pain, I really, really do... But there is nothing I can do about it, honest!" That was {0.SimName}'s response when neighbor asked why {2.String} hadn't paid their support payments lately."I feel their pain, I really, really do... But there is nothing I can do about it, honest!" That was {0.SimName}'s response when neighbor asked why {2.String} hadn't paid their support payments lately.編集
NRaas.
StoryProgression.
Money:
AlimonyFail7
"I love them all dearly, they are my center, my very reason for existing!" commented {0.SimName} recently after failing to pay {4.String} child support. "Those little pieces of metal and paper, so shiny in my pocket? What? Whose children? What about them?""I love them all dearly, they are my center, my very reason for existing!" commented {0.SimName} recently after failing to pay {4.String} child support. "Those little pieces of metal and paper, so shiny in my pocket? What? Whose children? What about them?"編集
NRaas.
StoryProgression.
Money:
AlimonyFail8
編集
NRaas.
StoryProgression.
Money:
AlimonyFail9
編集
NRaas.
StoryProgression.
ActiveAssignSchool:
Name
Assign School to Active SimsAssign School to Active Sims編集
NRaas.
StoryProgression.
PromptOnBranch:
Name
Prompt For Inactive BranchingPrompt For Inactive Branching編集
NRaas.
StoryProgression.
FamilyGathering:
Name
Family Gathering ChanceFamily Gathering Chance編集
NRaas.
StoryProgression.
FamilyGathering:
Prompt
Enter the increased chance per cycle of a family gathering scenario occurring (set to 0 to disable):Enter the increased chance per cycle of a family gathering scenario occurring (set to 0 to disable):編集
NRaas.
StoryProgression.
MaxGather:
Name
Maximum Gather SizeMaximum Gather Size編集
NRaas.
StoryProgression.
MaxGather:
Prompt
Enter the maximum number of sims to call during a gathering (0 is infinite):Enter the maximum number of sims to call during a gathering (0 is infinite):編集
NRaas.
StoryProgression.
PropagateMourn:
Name
Propagate Mourn Moodlet on DeathPropagate Mourn Moodlet on Death編集
NRaas.
StoryProgression.
FuneralGathering:
Name
Allow Funeral GatheringAllow Funeral Gathering編集
NRaas.
StoryProgression.
MarriageGathering:
Name
Allow Marriage GatheringAllow Marriage Gathering編集
NRaas.
StoryProgression.
FamilyVisitor:
Name
Family Visitor ChanceFamily Visitor Chance編集
NRaas.
StoryProgression.
FamilyVisitor:
Prompt
Enter the increased chance per cycle of a family visitor scenario occurring (set 0 to disable):Enter the increased chance per cycle of a family visitor scenario occurring (set 0 to disable):編集
NRaas.
StoryProgression.
FriendlyVisitor:
Name
Friendly Visitor ChanceFriendly Visitor Chance編集
NRaas.
StoryProgression.
FriendlyVisitor:
Prompt
Enter the increased chance per cycle of a friendly visitor scenario occurring (set 0 to disable):Enter the increased chance per cycle of a friendly visitor scenario occurring (set 0 to disable):編集
NRaas.
StoryProgression.
FriendlyOuting:
Name
Friendly Outing ChanceFriendly Outing Chance編集
NRaas.
StoryProgression.
FriendlyOuting:
Prompt
Enter the increased chance per cycle of a friendly outing scenario occurring (set 0 to disable):Enter the increased chance per cycle of a friendly outing scenario occurring (set 0 to disable):編集
NRaas.
StoryProgression.
Situations:
FamilyGathering
Family GatheringFamily Gathering編集
NRaas.
StoryProgression.
Situations:
FamilyGathering0
{0.SimName} hosted a shindig at {10.String} recently, inviting some of the relatives from around town to gather and share recent gossip.{0.SimName} hosted a shindig at {10.String} recently, inviting some of the relatives from around town to gather and share recent gossip.編集
NRaas.
StoryProgression.
Situations:
FamilyGathering1
An unofficial reunion was hosted recently by {0.SimName} at {10.String}, bringing together some local family to hang out and chat.An unofficial reunion was hosted recently by {0.SimName} at {10.String}, bringing together some local family to hang out and chat.編集
NRaas.
StoryProgression.
Situations:
FamilyGathering2
{10.String} was host to a family gathering recently. "I thought it was time to get some of the family together and reconnect" noted the host {0.SimName}.{10.String} was host to a family gathering recently. "I thought it was time to get some of the family together and reconnect" noted the host {0.SimName}.編集
NRaas.
StoryProgression.
Situations:
FamilyGathering3
"Here ye, Here ye! Come one, come all!" Family members of local resident {0.SimName} were invited to join {3.String} at {10.String} recently to help improve clan relations."Here ye, Here ye! Come one, come all!" Family members of local resident {0.SimName} were invited to join {3.String} at {10.String} recently to help improve clan relations.編集
NRaas.
StoryProgression.
Situations:
FamilyGathering4
編集
NRaas.
StoryProgression.
Situations:
FamilyGathering5
編集
NRaas.
StoryProgression.
Situations:
FamilyGathering6
編集
NRaas.
StoryProgression.
Situations:
FamilyGathering7
編集
NRaas.
StoryProgression.
Situations:
FamilyGathering8
編集
NRaas.
StoryProgression.
Situations:
FamilyGathering9
編集
NRaas.
StoryProgression.
Romance:
MarriageGathering
Marriage GatheringMarriage Gathering編集
NRaas.
StoryProgression.
Romance:
MarriageGathering0
There was a celebration at {20.String} recently, marking the marriage of {0.SimName} and {10.SimName}! Plenty of frivolity all around amongst the guests, who congratulated the newlyweds.There was a celebration at {20.String} recently, marking the marriage of {0.SimName} and {10.SimName}! Plenty of frivolity all around amongst the guests, who congratulated the newlyweds.編集
NRaas.
StoryProgression.
Romance:
MarriageGathering1
It was a sight to see! The marriage of {0.SimName} and {10.SimName} went off without a hitch. The after-party was held at {20.String}, where guests mingled and generally enjoyed the festivities.It was a sight to see! The marriage of {0.SimName} and {10.SimName} went off without a hitch. The after-party was held at {20.String}, where guests mingled and generally enjoyed the festivities.編集
NRaas.
StoryProgression.
Romance:
MarriageGathering2
{20.String} played host to an after-party recently, celebrating the recent nuptials between {0.SimName} and {10.SimName}. The couple appeared to be happy, though a bit dumbstruck by the whole occasion.{20.String} played host to an after-party recently, celebrating the recent nuptials between {0.SimName} and {10.SimName}. The couple appeared to be happy, though a bit dumbstruck by the whole occasion.編集
NRaas.
StoryProgression.
Romance:
MarriageGathering3
Where is a decent wedding singer when you need one? Even without one though, the party at {20.String} went off with few complications. Newlyweds {0.SimName} and {10.SimName} seemed to be enjoying all the attention!Where is a decent wedding singer when you need one? Even without one though, the party at {20.String} went off with few complications. Newlyweds {0.SimName} and {10.SimName} seemed to be enjoying all the attention!編集
NRaas.
StoryProgression.
Romance:
MarriageGathering4
編集
NRaas.
StoryProgression.
Romance:
MarriageGathering5
編集
NRaas.
StoryProgression.
Romance:
MarriageGathering6
編集
NRaas.
StoryProgression.
Romance:
MarriageGathering7
編集
NRaas.
StoryProgression.
Romance:
MarriageGathering8
編集
NRaas.
StoryProgression.
Romance:
MarriageGathering9
編集
NRaas.
StoryProgression.
Deaths:
FuneralGathering
Funeral GatheringFuneral Gathering編集
NRaas.
StoryProgression.
Deaths:
FuneralGathering0
It was solemn occasion at {20.String} recently, with the passing of {10.SimName}. {0.SimName} took this time to gather loved ones close and remember {10.SimFirstName}.It was solemn occasion at {20.String} recently, with the passing of {10.SimName}. {0.SimName} took this time to gather loved ones close and remember {10.SimFirstName}.編集
NRaas.
StoryProgression.
Deaths:
FuneralGathering1
{0.SimName} brought friends and family together at {20.String} to mourn the passing of dearly departed {10.SimName}. "{10.SimFirstName} will be remembered in our hearts forever." noted a guest.{0.SimName} brought friends and family together at {20.String} to mourn the passing of dearly departed {10.SimName}. "{10.SimFirstName} will be remembered in our hearts forever." noted a guest.編集
NRaas.
StoryProgression.
Deaths:
FuneralGathering2
With the recent passing of {10.SimName}, a funeral was held at {20.String}. The host, {0.SimName}, took the time to say a few parting words, and toast {10.SimFirstName}'s life.With the recent passing of {10.SimName}, a funeral was held at {20.String}. The host, {0.SimName}, took the time to say a few parting words, and toast {10.SimFirstName}'s life.編集
NRaas.
StoryProgression.
Deaths:
FuneralGathering3
Mourners gathered at {20.String} last day to bid a final farewell to {10.SimName}. "There is a hole in community where {10.SimFirstName} once stood. {16.String} will sorely missed." remarked {0.SimName}.Mourners gathered at {20.String} last day to bid a final farewell to {10.SimName}. "There is a hole in community where {10.SimFirstName} once stood. {16.String} will sorely missed." remarked {0.SimName}.編集
NRaas.
StoryProgression.
Deaths:
FuneralGathering4
編集
NRaas.
StoryProgression.
Deaths:
FuneralGathering5
編集
NRaas.
StoryProgression.
Deaths:
FuneralGathering6
編集
NRaas.
StoryProgression.
Deaths:
FuneralGathering7
編集
NRaas.
StoryProgression.
Deaths:
FuneralGathering8
編集
NRaas.
StoryProgression.
Deaths:
FuneralGathering9
編集
NRaas.
StoryProgression.
Situations:
FamilyVisitor
Family VisitorFamily Visitor編集
NRaas.
StoryProgression.
Situations:
FamilyVisitor0
{0.SimName} recently invited {10.SimName} over to catch up news regarding the family. "One needs to keep abreast of new events and happenings with the relatives." commented {0.SimFirstName}.{0.SimName} recently invited {10.SimName} over to catch up news regarding the family. "One needs to keep abreast of new events and happenings with the relatives." commented {0.SimFirstName}.編集
NRaas.
StoryProgression.
Situations:
FamilyVisitor1
A little family bonding never hurt... {0.SimName} and {10.SimName} spent some time recently chatting it up at {0.SimFirstName}'s home, improving the ties between their two households.A little family bonding never hurt... {0.SimName} and {10.SimName} spent some time recently chatting it up at {0.SimFirstName}'s home, improving the ties between their two households.編集
NRaas.
StoryProgression.
Situations:
FamilyVisitor2
Blood is thick, but it needs to keep flowing to stay fresh. {0.SimName} invited {10.SimName} for a tea party to talk about family matters and to keep the bonds strong amongst their families.Blood is thick, but it needs to keep flowing to stay fresh. {0.SimName} invited {10.SimName} for a tea party to talk about family matters and to keep the bonds strong amongst their families.編集
NRaas.
StoryProgression.
Situations:
FamilyVisitor3
"It's nice to get together with the extended family and trade stories" remarked {10.SimName}, after {12.String} was invited over by {0.SimName} to do just that. "Keeps the family strong... And keeps my gossip quota filled.""It's nice to get together with the extended family and trade stories" remarked {10.SimName}, after {12.String} was invited over by {0.SimName} to do just that. "Keeps the family strong... And keeps my gossip quota filled."編集
NRaas.
StoryProgression.
Situations:
FamilyVisitor4
編集
NRaas.
StoryProgression.
Situations:
FamilyVisitor5
編集
NRaas.
StoryProgression.
Situations:
FamilyVisitor6
編集
NRaas.
StoryProgression.
Situations:
FamilyVisitor7
編集
NRaas.
StoryProgression.
Situations:
FamilyVisitor8
編集
NRaas.
StoryProgression.
Situations:
FamilyVisitor9
編集
NRaas.
StoryProgression.
Situations:
FriendlyVisitor
Friendly VisitorFriendly Visitor編集
NRaas.
StoryProgression.
Situations:
FriendlyVisitor0
{0.SimName} recently played host to {10.SimName}, after inviting {13.String} over to socialize. "Networking is key to a successful future. At least that's what my parents always said."{0.SimName} recently played host to {10.SimName}, after inviting {13.String} over to socialize. "Networking is key to a successful future. At least that's what my parents always said."編集
NRaas.
StoryProgression.
Situations:
FriendlyVisitor1
It appears that {0.SimName} and {10.SimName} have been having a grand ol' time together. {10.SimFirstName} was seen over at {0.SimFirstName}'s home chatting it up!It appears that {0.SimName} and {10.SimName} have been having a grand ol' time together. {10.SimFirstName} was seen over at {0.SimFirstName}'s home chatting it up!編集
NRaas.
StoryProgression.
Situations:
FriendlyVisitor2
"The rumor mill needs to keep churning. Without us, who would spread all those juicy stories?" commented {0.SimName}, after having invited {10.SimName} over for tea and gossip."The rumor mill needs to keep churning. Without us, who would spread all those juicy stories?" commented {0.SimName}, after having invited {10.SimName} over for tea and gossip.編集
NRaas.
StoryProgression.
Situations:
FriendlyVisitor3
{10.SimName} was seen visiting a friend recently, by the name of {0.SimName}. They met at {0.SimFirstName}'s home to exchange the latest word around town and what was happening in their lives.{10.SimName} was seen visiting a friend recently, by the name of {0.SimName}. They met at {0.SimFirstName}'s home to exchange the latest word around town and what was happening in their lives.編集
NRaas.
StoryProgression.
Situations:
FriendlyVisitor4
編集
NRaas.
StoryProgression.
Situations:
FriendlyVisitor5
編集
NRaas.
StoryProgression.
Situations:
FriendlyVisitor6
編集
NRaas.
StoryProgression.
Situations:
FriendlyVisitor7
編集
NRaas.
StoryProgression.
Situations:
FriendlyVisitor8
編集
NRaas.
StoryProgression.
Situations:
FriendlyVisitor9
編集
NRaas.
StoryProgression.
Situations:
FriendlyVisitorChild
Friendly VisitorFriendly Visitor編集
NRaas.
StoryProgression.
Situations:
FriendlyVisitorChild0
{10.SimName} was invited over for a play date by {0.SimName} recently. "It's so nice to see {3.String} making friends, and staying out of trouble." commented a parent.{10.SimName} was invited over for a play date by {0.SimName} recently. "It's so nice to see {3.String} making friends, and staying out of trouble." commented a parent.編集
NRaas.
StoryProgression.
Situations:
FriendlyVisitorChild1
"They look so adorable. I should set {3.String} up with more play dates in the future." remarked {0.SimName}'s parent after watching {10.SimName} and {3.String} playing recently."They look so adorable. I should set {3.String} up with more play dates in the future." remarked {0.SimName}'s parent after watching {10.SimName} and {3.String} playing recently.編集
NRaas.
StoryProgression.
Situations:
FriendlyVisitorChild2
Best to start making friends young... And {0.SimName} knows how to do just that, recently inviting {10.SimName} over to {4.String} home to play. "{16.String} is my bestest friend, as long as {12.String} shares {14.String} toys!"Best to start making friends young... And {0.SimName} knows how to do just that, recently inviting {10.SimName} over to {4.String} home to play. "{16.String} is my bestest friend, as long as {12.String} shares {14.String} toys!"編集
NRaas.
StoryProgression.
Situations:
FriendlyVisitorChild3
{0.SimName} was seen playing with {10.SimName} over at {4.String} house recently. {0.SimFirstName} was heard to remark that "It's really tough to play tag by yourself, ya know"{0.SimName} was seen playing with {10.SimName} over at {4.String} house recently. {0.SimFirstName} was heard to remark that "It's really tough to play tag by yourself, ya know"編集
NRaas.
StoryProgression.
Situations:
FriendlyVisitorChild4
編集
NRaas.
StoryProgression.
Situations:
FriendlyVisitorChild5
編集
NRaas.
StoryProgression.
Situations:
FriendlyVisitorChild6
編集
NRaas.
StoryProgression.
Situations:
FriendlyVisitorChild7
編集
NRaas.
StoryProgression.
Situations:
FriendlyVisitorChild8
編集
NRaas.
StoryProgression.
Situations:
FriendlyVisitorChild9
編集
NRaas.
StoryProgression.
Situations:
FriendlyOuting
Friendly OutingFriendly Outing編集
NRaas.
StoryProgression.
Situations:
FriendlyOuting0
{0.SimName} and {10.SimName} were seen out on the town recently, visiting the local sights.{0.SimName} and {10.SimName} were seen out on the town recently, visiting the local sights.編集
NRaas.
StoryProgression.
Situations:
FriendlyOuting1
"We're currently on a break from reality." commented {0.SimName}, when a passers-by remarked on {2.String} and {10.SimName} laxidasical attitude. Can't even take an aimless trip through town without getting gruff apparently!"We're currently on a break from reality." commented {0.SimName}, when a passers-by remarked on {2.String} and {10.SimName} laxidasical attitude. Can't even take an aimless trip through town without getting gruff apparently!編集
NRaas.
StoryProgression.
Situations:
FriendlyOuting2
"Good friends are hard to come by. You need to make time for them." noted {10.SimName}, after recently being invited out on walkabout by {0.SimName}."Good friends are hard to come by. You need to make time for them." noted {10.SimName}, after recently being invited out on walkabout by {0.SimName}.編集
NRaas.
StoryProgression.
Situations:
FriendlyOuting3
Taking in the sights recently were local townfolk {0.SimName} and {10.SimName}. Apparently neither have anything better to do, so they decided to wander around the neighborhood together.Taking in the sights recently were local townfolk {0.SimName} and {10.SimName}. Apparently neither have anything better to do, so they decided to wander around the neighborhood together.編集
NRaas.
StoryProgression.
Situations:
FriendlyOuting4
編集
NRaas.
StoryProgression.
Situations:
FriendlyOuting5
編集
NRaas.
StoryProgression.
Situations:
FriendlyOuting6
編集
NRaas.
StoryProgression.
Situations:
FriendlyOuting7
編集
NRaas.
StoryProgression.
Situations:
FriendlyOuting8
編集
NRaas.
StoryProgression.
Situations:
FriendlyOuting9
編集
NRaas.
StoryProgression.
Situations:
FriendlyOutingChild
Friendly OutingFriendly Outing編集
NRaas.
StoryProgression.
Situations:
FriendlyOutingChild0
Local rascals {0.SimName} and {10.SimName} were seen playing together recently, enjoying a fresh of fresh air at the park. Though we suspect their parents just wanted them out from under foot for a while.Local rascals {0.SimName} and {10.SimName} were seen playing together recently, enjoying a fresh of fresh air at the park. Though we suspect their parents just wanted them out from under foot for a while.編集
NRaas.
StoryProgression.
Situations:
FriendlyOutingChild1
Plenty of wide open spaces to play with a good friend, or so say {0.SimName} and {10.SimName}, who were seen running playing and scheming together recently.Plenty of wide open spaces to play with a good friend, or so say {0.SimName} and {10.SimName}, who were seen running playing and scheming together recently.編集
NRaas.
StoryProgression.
Situations:
FriendlyOutingChild2
Parents of {0.SimName} decided that {2.String} needed a bit of exercise, so they invited friend {10.SimName} over and sent them both out into the town to play. "My parent's say all this outdoorsy stuff is supposed to be good for me." commented {0.SimFirstName}, "What do they know"Parents of {0.SimName} decided that {2.String} needed a bit of exercise, so they invited friend {10.SimName} over and sent them both out into the town to play. "My parent's say all this outdoorsy stuff is supposed to be good for me." commented {0.SimFirstName}, "What do they know"編集
NRaas.
StoryProgression.
Situations:
FriendlyOutingChild3
{0.SimName} teamed up with {10.SimName} recently and decided to take over the town! Or rather that is what they imagined happening, being they are still children after all. "Next time I get to be Leader of the Free World!"{0.SimName} teamed up with {10.SimName} recently and decided to take over the town! Or rather that is what they imagined happening, being they are still children after all. "Next time I get to be Leader of the Free World!"編集
NRaas.
StoryProgression.
Situations:
FriendlyOutingChild4
編集
NRaas.
StoryProgression.
Situations:
FriendlyOutingChild5
編集
NRaas.
StoryProgression.
Situations:
FriendlyOutingChild6
編集
NRaas.
StoryProgression.
Situations:
FriendlyOutingChild7
編集
NRaas.
StoryProgression.
Situations:
FriendlyOutingChild8
編集
NRaas.
StoryProgression.
Situations:
FriendlyOutingChild9
編集

翻訳テーブル4

String KeyEnglish日本語備考追加
NRaas.
StoryProgression.
MeetFamily:
Name
Meet All Family At BirthMeet All Family At Birth編集
NRaas.
StoryProgression.
TransferHousehold:
Name
Transfer HouseholdTransfer Household編集
NRaas.
StoryProgression.
TransferAmount:
Name
Transfer AmountTransfer Amount編集
NRaas.
StoryProgression.
TransferAmount:
Prompt
Enter the amount to transfer from this house to the Transfer Household on each cycle of the Money Manager:Enter the amount to transfer from this house to the Transfer Household on each cycle of the Money Manager:編集
NRaas.
StoryProgression.
TransferPercent:
Name
Transfer PercentTransfer Percent編集
NRaas.
StoryProgression.
TransferPercent:
Prompt
Enter the percent of net worth to transfer from this house to the Transfer Household on each cycle of the Money Manager:Enter the percent of net worth to transfer from this house to the Transfer Household on each cycle of the Money Manager:編集
NRaas.
StoryProgression.
HouseholdTransfer:
Name
Allow Household TransferAllow Household Transfer編集
NRaas.
StoryProgression.
CampaignMoochMax:
Name
Campaign Mooch MaximumCampaign Mooch Maximum編集
NRaas.
StoryProgression.
CampaignMoochMax:
Prompt
Enter the maximum value a politico can mooch from a single individual on each cycle of the Careers Manager:Enter the maximum value a politico can mooch from a single individual on each cycle of the Careers Manager:編集
NRaas.
StoryProgression.
PushPlayConcert:
Name
Push Play ConcertPush Play Concert編集
NRaas.
StoryProgression.
Deaths:
InheritStuff
Inherit StuffInherit Stuff編集
NRaas.
StoryProgression.
Deaths:
InheritStuffSummary
The following sims have inherited items from {0.SimName}:{10.String}The following sims have inherited items from {0.SimName}:{10.String}編集
NRaas.
StoryProgression.
Deaths:
InheritStuff0
Poor {0.SimName}. Their time is near up and there is no one who wants to have {4.String} stuff! Sadly, without a beneficiary, {3.String} inventory may be lost.Poor {0.SimName}. Their time is near up and there is no one who wants to have {4.String} stuff! Sadly, without a beneficiary, {3.String} inventory may be lost.編集
NRaas.
StoryProgression.
Deaths:
InheritStuff1
編集
NRaas.
StoryProgression.
Deaths:
InheritStuff2
編集
NRaas.
StoryProgression.
Deaths:
InheritStuff3
編集
NRaas.
StoryProgression.
Deaths:
InheritStuff4
編集
NRaas.
StoryProgression.
Deaths:
InheritStuff5
編集
NRaas.
StoryProgression.
Deaths:
InheritStuff6
編集
NRaas.
StoryProgression.
Deaths:
InheritStuff7
編集
NRaas.
StoryProgression.
Deaths:
InheritStuff8
編集
NRaas.
StoryProgression.
Deaths:
InheritStuff9
編集
NRaas.
StoryProgression.
Careers:
SchoolFee
School FeeSchool Fee編集
NRaas.
StoryProgression.
Careers:
SchoolFee0
School is expensive for some sims. {0.SimName} was seen delivering the {10.Money} simoleon tuition fee to school the other day.School is expensive for some sims. {0.SimName} was seen delivering the {10.Money} simoleon tuition fee to school the other day.編集
NRaas.
StoryProgression.
Careers:
SchoolFee1
"I don't like carrying around all that cash. It's too tempting!" commented {0.SimName}, after a friend mentioned spying the {10.Money} simoleons in school fees in {0.SimFirstName}'s inventory... It was promptly delivered to the school."I don't like carrying around all that cash. It's too tempting!" commented {0.SimName}, after a friend mentioned spying the {10.Money} simoleons in school fees in {0.SimFirstName}'s inventory... It was promptly delivered to the school.編集
NRaas.
StoryProgression.
Careers:
SchoolFee2
{0.SimName} delivered the {10.Money} in school fees recently. "That family is always so punctual with their fees." noted one of the school administrators.{0.SimName} delivered the {10.Money} in school fees recently. "That family is always so punctual with their fees." noted one of the school administrators.編集
NRaas.
StoryProgression.
Careers:
SchoolFee3
"I love private school, I really do! I enjoy the opportunity that having money affords." remarked {0.SimName}, upon forking over the {10.Money} in tuition recently. "I just wish everyone could be as *privileged* as myself. To work harder for the same grade as the commoners. Yes... Privileged!""I love private school, I really do! I enjoy the opportunity that having money affords." remarked {0.SimName}, upon forking over the {10.Money} in tuition recently. "I just wish everyone could be as *privileged* as myself. To work harder for the same grade as the commoners. Yes... Privileged!"編集
NRaas.
StoryProgression.
Careers:
SchoolFee4
編集
NRaas.
StoryProgression.
Careers:
SchoolFee5
編集
NRaas.
StoryProgression.
Careers:
SchoolFee6
編集
NRaas.
StoryProgression.
Careers:
SchoolFee7
編集
NRaas.
StoryProgression.
Careers:
SchoolFee8
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StoryProgression.
Careers:
SchoolFee9
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StoryProgression.
Careers:
CampaignMooch
Campaign MoochCampaign Mooch編集
NRaas.
StoryProgression.
Careers:
CampaignMooch0
{0.SimName} hit {10.SimName} up for some help in {4.String} next election campaign. {10.SimFirstName} decided to generously help out with a donation of {20.Money} simoleons.{0.SimName} hit {10.SimName} up for some help in {4.String} next election campaign. {10.SimFirstName} decided to generously help out with a donation of {20.Money} simoleons.編集
NRaas.
StoryProgression.
Careers:
CampaignMooch1
"We need strong leadership, and I think {0.SimName} fits the bill." remarked {10.SimName}, who recently granted {20.Money} simoleons to aid in {4.String} next campaign."We need strong leadership, and I think {0.SimName} fits the bill." remarked {10.SimName}, who recently granted {20.Money} simoleons to aid in {4.String} next campaign.編集
NRaas.
StoryProgression.
Careers:
CampaignMooch2
Big spender {10.SimName} generously donated a sum of {20.Money} simoleons to help local politico {0.SimName} win {4.String} next election. "Every donation, big or small, is greatly appreciated." mentioned {0.SimFirstName}.Big spender {10.SimName} generously donated a sum of {20.Money} simoleons to help local politico {0.SimName} win {4.String} next election. "Every donation, big or small, is greatly appreciated." mentioned {0.SimFirstName}.編集
NRaas.
StoryProgression.
Careers:
CampaignMooch3
"I am immensely appreciative of the recent donation of {20.Money} simoleons by a great and honourable citizen of this great and honourable town. Their help will propel my campaign to greater heights and hopefully... What was I saying again?" droned {0.SimName}, after a recent political donation by {10.SimName}."I am immensely appreciative of the recent donation of {20.Money} simoleons by a great and honourable citizen of this great and honourable town. Their help will propel my campaign to greater heights and hopefully... What was I saying again?" droned {0.SimName}, after a recent political donation by {10.SimName}.編集
NRaas.
StoryProgression.
Careers:
CampaignMooch4
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NRaas.
StoryProgression.
Careers:
CampaignMooch5
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NRaas.
StoryProgression.
Careers:
CampaignMooch6
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StoryProgression.
Careers:
CampaignMooch7
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StoryProgression.
Careers:
CampaignMooch8
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StoryProgression.
Careers:
CampaignMooch9
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NRaas.
StoryProgression.
Situations:
CampaignGathering
Campaign GatheringCampaign Gathering編集
NRaas.
StoryProgression.
Situations:
CampaignGathering0
{0.SimName} recently held a campaign fundraiser, inviting some of the local residents in town to party, dine, and hopefully contribute to his "Vision of a Brighter Tomorrow".{0.SimName} recently held a campaign fundraiser, inviting some of the local residents in town to party, dine, and hopefully contribute to his "Vision of a Brighter Tomorrow".編集
NRaas.
StoryProgression.
Situations:
CampaignGathering1
"The catering is pretty reasonable, so {0.SimName} must actually know what {2.String}'s talking about." noted a guest at a local fundraising party... Between stuffing appetizers into their mouth."The catering is pretty reasonable, so {0.SimName} must actually know what {2.String}'s talking about." noted a guest at a local fundraising party... Between stuffing appetizers into their mouth.編集
NRaas.
StoryProgression.
Situations:
CampaignGathering2
"Contributors both big and small are welcome to attend!" commented {0.SimName}, when asked who was normally invited to {4.String} campaign parties. "All donations go to a good cause. Helping build a better future for my children... Er, I mean *our* children!""Contributors both big and small are welcome to attend!" commented {0.SimName}, when asked who was normally invited to {4.String} campaign parties. "All donations go to a good cause. Helping build a better future for my children... Er, I mean *our* children!"編集
NRaas.
StoryProgression.
Situations:
CampaignGathering3
A recent fundraiser by local politico {0.SimName} appears to have improved support for {4.String} campaign amongst the locals. "I applaud the support shown for my vision, and hope everyone will be there for the victory celebration!"A recent fundraiser by local politico {0.SimName} appears to have improved support for {4.String} campaign amongst the locals. "I applaud the support shown for my vision, and hope everyone will be there for the victory celebration!"編集
NRaas.
StoryProgression.
Situations:
CampaignGathering4
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CampaignGathering5
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CampaignGathering6
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CampaignGathering7
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CampaignGathering8
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CampaignGathering9
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StoryProgression.
Situations:
CampaignMooch
Campaign MoochCampaign Mooch編集
NRaas.
StoryProgression.
Situations:
CampaignMooch0
{10.SimName} donated some {20.Money} simoleons to {0.SimName}'s election campaign after being invited to a fundraising party by the local politico. "I had a grand time and I wanted to return the favor by aiding {4.String} campaign."{10.SimName} donated some {20.Money} simoleons to {0.SimName}'s election campaign after being invited to a fundraising party by the local politico. "I had a grand time and I wanted to return the favor by aiding {4.String} campaign."編集
NRaas.
StoryProgression.
Situations:
CampaignMooch1
After attending a fundraising gathering hosted by {0.SimName}, {10.SimName} eagerly donated {20.Money} simoleons to the cause. "A fine outstanding sim. {6.String} will go far in government, I am certain of it!"After attending a fundraising gathering hosted by {0.SimName}, {10.SimName} eagerly donated {20.Money} simoleons to the cause. "A fine outstanding sim. {6.String} will go far in government, I am certain of it!"編集
NRaas.
StoryProgression.
Situations:
CampaignMooch2
"{10.SimName} was most generous in donating {20.Money} simoleons to aid in my election." remarked {0.SimName} after inviting the local sim to a recent party. "I will not forget those little sims, that aided me on my way to the top.""{10.SimName} was most generous in donating {20.Money} simoleons to aid in my election." remarked {0.SimName} after inviting the local sim to a recent party. "I will not forget those little sims, that aided me on my way to the top."編集
NRaas.
StoryProgression.
Situations:
CampaignMooch3
{20.Money} simoleons may be a pittance to some sims, but {0.SimName} is grateful for anything that {10.SimName} could provide to {4.String} campaign. "A wonderful donation, it will help in funding more parties to hook additional suckers... Er, contributors!"{20.Money} simoleons may be a pittance to some sims, but {0.SimName} is grateful for anything that {10.SimName} could provide to {4.String} campaign. "A wonderful donation, it will help in funding more parties to hook additional suckers... Er, contributors!"編集
NRaas.
StoryProgression.
Situations:
CampaignMooch4
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StoryProgression.
Situations:
CampaignMooch5
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CampaignMooch6
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CampaignMooch7
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StoryProgression.
Situations:
CampaignMooch8
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StoryProgression.
Situations:
CampaignMooch9
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NRaas.
StoryProgression.
Careers:
CaughtEmbezzling
Caught EmbezzlingCaught Embezzling編集
NRaas.
StoryProgression.
Careers:
CaughtEmbezzling0
Whoops! Appears that {0.SimName} got caught with {4.String} hand in the cookie jar, embezzling money from {4.String} campaign funding. Off to jail they go.Whoops! Appears that {0.SimName} got caught with {4.String} hand in the cookie jar, embezzling money from {4.String} campaign funding. Off to jail they go.編集
NRaas.
StoryProgression.
Careers:
CaughtEmbezzling1
Apparently stealing from your own campaign finances is considered wrong, as {0.SimName} has recently learned firsthand. {6.String} has taken a trip to jail.Apparently stealing from your own campaign finances is considered wrong, as {0.SimName} has recently learned firsthand. {6.String} has taken a trip to jail.編集
NRaas.
StoryProgression.
Careers:
CaughtEmbezzling2
The people have spoken, and elected for {0.SimName} to go to jail, after recently being caught embezzling funds. Let's just say {0.SimFirstName} has also lost a few votes in the process.The people have spoken, and elected for {0.SimName} to go to jail, after recently being caught embezzling funds. Let's just say {0.SimFirstName} has also lost a few votes in the process.編集
NRaas.
StoryProgression.
Careers:
CaughtEmbezzling3
{0.SimName} spent a bit of time in jail recently, after an accountant found several discrepancies in the campaign finances. Looks like {0.SimFirstName} has been pilfering!{0.SimName} spent a bit of time in jail recently, after an accountant found several discrepancies in the campaign finances. Looks like {0.SimFirstName} has been pilfering!編集
NRaas.
StoryProgression.
Careers:
CaughtEmbezzling4
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StoryProgression.
Careers:
CaughtEmbezzling5
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CaughtEmbezzling6
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StoryProgression.
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CaughtEmbezzling7
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StoryProgression.
Careers:
CaughtEmbezzling8
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StoryProgression.
Careers:
CaughtEmbezzling9
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NRaas.
StoryProgression.
Careers:
CampaignMoochAndSteal
Campaign StealCampaign Steal編集
NRaas.
StoryProgression.
Careers:
CampaignMoochAndSteal0
The ever slimy politico {0.SimName} convinced poor {10.SimName} to part with {20.Money} of {14.String} hard-earned simoleons recently. {0.SimFirstName} skimmed {21.Money} of that sum into {4.String} own pocket, before depositing the rest in the campaign coffers.The ever slimy politico {0.SimName} convinced poor {10.SimName} to part with {20.Money} of {14.String} hard-earned simoleons recently. {0.SimFirstName} skimmed {21.Money} of that sum into {4.String} own pocket, before depositing the rest in the campaign coffers.編集
NRaas.
StoryProgression.
Careers:
CampaignMoochAndSteal1
"You should vote for me! I intend to do big things when I'm in office. Such as helping all my top financial backers." boasted {0.SimName} after conniving {10.SimName} to contribute {20.Money} simoleons to the cause. Of course, {21.Money} of that went into a private fund, but {12.String}'ll never know that."You should vote for me! I intend to do big things when I'm in office. Such as helping all my top financial backers." boasted {0.SimName} after conniving {10.SimName} to contribute {20.Money} simoleons to the cause. Of course, {21.Money} of that went into a private fund, but {12.String}'ll never know that.編集
NRaas.
StoryProgression.
Careers:
CampaignMoochAndSteal2
Acting like a government sponsored mugger {0.SimName} recently walked off with {20.Money} of {10.SimName}'s money, under the guise of campaign funding. {21.Money} simoleons however are suspected to have fallen through the cracks and ended up in {0.SimFirstName}'s wallet!Acting like a government sponsored mugger {0.SimName} recently walked off with {20.Money} of {10.SimName}'s money, under the guise of campaign funding. {21.Money} simoleons however are suspected to have fallen through the cracks and ended up in {0.SimFirstName}'s wallet!編集
NRaas.
StoryProgression.
Careers:
CampaignMoochAndSteal3
{0.SimName} has an incredibly silver tongue. Apparently {10.SimName} willing provided {20.Money} simoleons to {0.SimFirstName}'s campaign finances... And unwillingly supplied {21.Money} simoleons to a private slush fund, after some got mysteriously rerouted.{0.SimName} has an incredibly silver tongue. Apparently {10.SimName} willing provided {20.Money} simoleons to {0.SimFirstName}'s campaign finances... And unwillingly supplied {21.Money} simoleons to a private slush fund, after some got mysteriously rerouted.編集
NRaas.
StoryProgression.
Careers:
CampaignMoochAndSteal4
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NRaas.
StoryProgression.
Careers:
CampaignMoochAndSteal5
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NRaas.
StoryProgression.
Careers:
CampaignMoochAndSteal6
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NRaas.
StoryProgression.
Careers:
CampaignMoochAndSteal7
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NRaas.
StoryProgression.
Careers:
CampaignMoochAndSteal8
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NRaas.
StoryProgression.
Careers:
CampaignMoochAndSteal9
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NRaas.
StoryProgression.
CampaignGathering:
Name
Campaign Gathering ChanceCampaign Gathering Chance編集
NRaas.
StoryProgression.
CampaignGathering:
Prompt
Enter the increased chance per cycle of a campaign gathering scenario occurring (set to 0 to disable):Enter the increased chance per cycle of a campaign gathering scenario occurring (set to 0 to disable):編集
NRaas.
StoryProgression.
Situations:
CampaignMoochAndSteal
Campaign MoochCampaign Mooch編集
NRaas.
StoryProgression.
Situations:
CampaignMoochAndSteal0
The ever sly politico by the name of {0.SimName} was about to bamboozle {20.Money} simoleons out of {10.SimName}'s wallet. Of that amount {21.Money} simoleons went into "catering" expenses for the lavish party that was being held at the time. Interesting, considering the party had already being paid for in full!The ever sly politico by the name of {0.SimName} was about to bamboozle {20.Money} simoleons out of {10.SimName}'s wallet. Of that amount {21.Money} simoleons went into "catering" expenses for the lavish party that was being held at the time. Interesting, considering the party had already being paid for in full!編集
NRaas.
StoryProgression.
Situations:
CampaignMoochAndSteal1
"{0.SimName} throws such amazing parties, I just had to donate to {4.String} campaign!" commented {10.SimName}, after donating some {20.Money} during a recent fundraiser. {0.SimFirstName} was so grateful in fact, that {2.String} kept some {21.Money} as a momento!"{0.SimName} throws such amazing parties, I just had to donate to {4.String} campaign!" commented {10.SimName}, after donating some {20.Money} during a recent fundraiser. {0.SimFirstName} was so grateful in fact, that {2.String} kept some {21.Money} as a momento!編集
NRaas.
StoryProgression.
Situations:
CampaignMoochAndSteal2
"That {0.SimName} is quite the charmer" remarked {10.SimName}, "I got invited to one of {4.String} parties recently, and was so enamored I just had to contribute {20.Money} simoleons to {4.String} next election." Sadly {10.SimFirstName}'s donation was {21.Money} simoleons short by the time the accountants got the cash. {0.SimName} was unavailable for comment."That {0.SimName} is quite the charmer" remarked {10.SimName}, "I got invited to one of {4.String} parties recently, and was so enamored I just had to contribute {20.Money} simoleons to {4.String} next election." Sadly {10.SimFirstName}'s donation was {21.Money} simoleons short by the time the accountants got the cash. {0.SimName} was unavailable for comment.編集
NRaas.
StoryProgression.
Situations:
CampaignMoochAndSteal3
{10.SimName} is lighter by some {20.Money} after being legally mugged at a fundraiser hosted by local politico {0.SimName}. "Why yes, I remember whats-{14.String}-name. The one who gave me {21.Money} simoleons out the kindness of their heart? Er, wait they contributed {20.Money} simoleons to my campaign, wasn't it? My mistake. Yes..."{10.SimName} is lighter by some {20.Money} after being legally mugged at a fundraiser hosted by local politico {0.SimName}. "Why yes, I remember whats-{14.String}-name. The one who gave me {21.Money} simoleons out the kindness of their heart? Er, wait they contributed {20.Money} simoleons to my campaign, wasn't it? My mistake. Yes..."編集
NRaas.
StoryProgression.
Situations:
CampaignMoochAndSteal4
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StoryProgression.
Situations:
CampaignMoochAndSteal5
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Situations:
CampaignMoochAndSteal6
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StoryProgression.
Situations:
CampaignMoochAndSteal7
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StoryProgression.
Situations:
CampaignMoochAndSteal8
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NRaas.
StoryProgression.
Situations:
CampaignMoochAndSteal9
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翻訳テーブル5

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翻訳テーブル6

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翻訳テーブル7

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翻訳テーブル8

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