\ | 数 | 半径 | 最小の距離 | 最大の距離 | オブジェクトとの距離 |
苺 | 6 | 3 | 10 | 12 | 6 |
猪 | 1 | × | 14 | 16 | |
猪 | 1 | × | 14 | 16 | |
石(大) | 5 | 2 | 14 | 16 | 7 |
金(大) | 7 | 3 | 12 | 12 | 7 |
石 | 4 | 2 | 18 | 24 | 14 |
金 | 4 | 3 | 16 | 24 | 7 |
金 | 4 | 3 | 25 | 25 | 7 |
羊 | 4 | × | 6 | 7 | × |
羊 | 2 | × | 14 | 16 | × |
羊 | 2 | × | 14 | 16 | × |
鹿 | 4 | 3 | 18 | 18 | 9 |
グループ数 | 数 | |
Ex金 | 6グループ | 5±1 |
Ex石 | 6グループ | 4±1 |
数 | 最小の距離 | 最大の距離 | |
狼(近) | 2 | 30 | 40 |
狼(遠) | 3 | 40 | 120 |
player lands
land % | 25 |
base size | 9 |
A_distance | 7 |
border | 15 |
C_factor | 15 |
primary forest
space | 5 |
land % | 14 |
clumps | 13 |
C_factor | 100 |
secondry forest
space | 0 |
land % | 20 |
clumps | 5 |
C_factor | 100 |
/* ************ GREEN ARABIA ************ */
/* 04 APR 01 */
/*
* "Green Arabia" * by _kickMybutt * * check out this webpage for more information: * http://www.ageofkings.cc/readPosting.asp?PostingId=340301 * */
#include_drs
/* ****************************************************** */
PLAYER_SETUP>
random_placement
/* ****************************************************** */
LAND_GENERATION>
base_terrain GRASS
create_player_lands
{
terrain_type GRASS land_percent 25 base_size 9 other_zone_avoidance_distance 7 border_fuzziness 15 clumping_factor 15 set_zone_by_team
}
/* ****************************************************** */
TERRAIN_GENERATION>
/* PRIMARY FOREST */
create_terrain FOREST
{
base_terrain GRASS spacing_to_other_terrain_types 5 land_percent 14 number_of_clumps 13 clumping_factor 100 set_avoid_player_start_areas set_scale_by_groups
}
/* SECONDARY FOREST */
create_terrain PINE_FOREST
{
base_terrain FOREST spacing_to_other_terrain_types 0 land_percent 20 number_of_clumps 5 clumping_factor 100 set_avoid_player_start_areas set_scale_by_groups
}
/* PATCH #1 */
create_terrain GRASS3
{
base_terrain GRASS spacing_to_other_terrain_types 0 land_percent 3 number_of_clumps 40 clumping_factor 1 set_avoid_player_start_areas set_scale_by_size
}
/* PATCH #2 */
create_terrain GRASS2
{
base_terrain GRASS spacing_to_other_terrain_types 0 land_percent 7 number_of_clumps 40 set_scale_by_size
}
/* PATCH #3 */
create_terrain DIRT3
{
base_terrain GRASS spacing_to_other_terrain_types 0 land_percent 1 number_of_clumps 15 set_scale_by_size
}
/* PATCH #4 */
create_terrain DIRT
{
base_terrain GRASS spacing_to_other_terrain_types 3 land_percent 1 if TINY_MAP number_of_clumps 10 else number_of_clumps 20 endif clumping_factor 1 set_avoid_player_start_areas set_scale_by_size
}
/* PATCH #4+ */
create_terrain DIRT3
{
base_terrain DIRT spacing_to_other_terrain_types 0 land_percent 0 if TINY_MAP number_of_clumps 100 else number_of_clumps 200 endif clumping_factor 1 set_scale_by_size
}
/* ****************************************************** */
OBJECTS_GENERATION>
create_object TOWN_CENTER
{
set_place_for_every_player group_placement_radius 18 min_distance_to_players 0 max_distance_to_players 0
}
create_object VILLAGER
{
set_place_for_every_player min_distance_to_players 6 max_distance_to_players 6
}
create_object SCOUT
{
number_of_objects 1 set_place_for_every_player min_distance_to_players 7 max_distance_to_players 9
}
create_object RELIC
{
number_of_objects 5 min_distance_to_players 25 temp_min_distance_group_placement 20
}
/* SPECIAL STUFF FOR REGICIDE */
if REGICIDE
create_object KING
{
set_place_for_every_player min_distance_to_players 6 max_distance_to_players 6
}
endif
/* RESOURCES BY PLAYER */
/* BERRIES */
create_object FORAGE
{
number_of_objects 6 group_placement_radius 3 set_tight_grouping set_gaia_object_only set_place_for_every_player min_distance_to_players 10 max_distance_to_players 12 min_distance_group_placement 6
}
/* BOARS */
create_object BOAR
{
number_of_objects 1 set_gaia_object_only set_place_for_every_player min_distance_to_players 14 max_distance_to_players 16
}
create_object BOAR
{
number_of_objects 1 set_loose_grouping set_gaia_object_only set_place_for_every_player min_distance_to_players 14 max_distance_to_players 16
}
/* BIG STONE */
create_object STONE
{
number_of_objects 5 group_placement_radius 2 set_tight_grouping set_gaia_object_only set_place_for_every_player min_distance_to_players 14 max_distance_to_players 16 min_distance_group_placement 7
}
/* BIG GOLD */
create_object GOLD
{
number_of_objects 7 group_placement_radius 3 set_tight_grouping set_gaia_object_only set_place_for_every_player min_distance_to_players 12 max_distance_to_players 12 min_distance_group_placement 7
}
/* STONE */
create_object STONE
{
number_of_objects 4 group_placement_radius 2 set_tight_grouping set_gaia_object_only set_place_for_every_player min_distance_to_players 18 max_distance_to_players 24 min_distance_group_placement 14
}
/* GOLD */
create_object GOLD
{
number_of_objects 4 group_placement_radius 3 set_tight_grouping set_gaia_object_only set_place_for_every_player min_distance_to_players 16 max_distance_to_players 24 min_distance_group_placement 7
}
create_object GOLD
{
number_of_objects 4 group_placement_radius 3 set_tight_grouping set_gaia_object_only set_place_for_every_player min_distance_to_players 25 max_distance_to_players 25 min_distance_group_placement 7
}
/* BAA BAA */
create_object SHEEP
{
number_of_objects 4 set_loose_grouping set_gaia_object_only set_place_for_every_player min_distance_to_players 6 max_distance_to_players 7
}
create_object SHEEP
{
number_of_groups 2 number_of_objects 2 set_loose_grouping set_gaia_object_only set_place_for_every_player min_distance_to_players 14 max_distance_to_players 16
}
/* DEER */
create_object DEER
{
number_of_objects 4 group_placement_radius 3 set_loose_grouping set_gaia_object_only set_place_for_every_player min_distance_to_players 18 max_distance_to_players 18 min_distance_group_placement 9
}
create_object DEER
{
number_of_objects 4 group_variance 1 set_loose_grouping set_gaia_object_only set_place_for_every_player min_distance_to_players 40 min_distance_group_placement 9
}
/* STRAGGLER TREES */
create_object OAKTREE
{
number_of_objects 2 set_gaia_object_only set_place_for_every_player min_distance_to_players 4 max_distance_to_players 5 min_distance_group_placement 2
}
create_object PINETREE
{
number_of_objects 3 set_gaia_object_only set_place_for_every_player min_distance_to_players 6 max_distance_to_players 8 min_distance_group_placement 2
}
/* RESOURCES BY MAP */
/* STRAGGLER TREES */
create_object BAMBOO_TREE
{
number_of_objects 12 set_gaia_object_only set_scaling_to_map_size min_distance_to_players 8 min_distance_group_placement 2 terrain_to_place_on GRASS2
}
create_object PINETREE
{
number_of_objects 18 set_gaia_object_only set_scaling_to_map_size min_distance_to_players 8
}
/* EXTRA BERRIES */
create_object FORAGE
{
if TINY_MAP number_of_groups 0 elseif SMALL_MAP number_of_groups 0 elseif MEDIUM_MAP number_of_groups 0 elseif LARGE_MAP number_of_groups 1 elseif HUGE_MAP number_of_groups 2 elseif GIGANTIC_MAP number_of_groups 3 endif number_of_objects 5 group_placement_radius 3 set_tight_grouping set_gaia_object_only min_distance_to_players 40 max_distance_to_players 120 min_distance_group_placement 9
}
/* EXTRA GOLD */
create_object GOLD
{
if TINY_MAP number_of_groups 2 number_of_objects 3 elseif SMALL_MAP number_of_groups 3 number_of_objects 3 elseif MEDIUM_MAP number_of_groups 4 number_of_objects 3 group_variance 1 elseif LARGE_MAP number_of_groups 5 number_of_objects 4 group_variance 1 elseif HUGE_MAP number_of_groups 6 number_of_objects 5 group_variance 1 elseif GIGANTIC_MAP number_of_groups 8 number_of_objects 5 group_variance 1 endif group_placement_radius 2 set_tight_grouping set_gaia_object_only min_distance_to_players 40 min_distance_group_placement 24
}
/* EXTRA STONE */
create_object STONE
{
if TINY_MAP number_of_groups 1 elseif SMALL_MAP number_of_groups 2 elseif MEDIUM_MAP number_of_groups 3 elseif LARGE_MAP number_of_groups 4 elseif HUGE_MAP number_of_groups 6 elseif GIGANTIC_MAP number_of_groups 8 endif number_of_objects 4 group_variance 1 group_placement_radius 2 set_tight_grouping set_gaia_object_only min_distance_to_players 40 min_distance_group_placement 24
}
/* WOLVES */
create_object WOLF
{
number_of_groups 3 number_of_objects 1 set_scaling_to_map_size set_gaia_object_only min_distance_group_placement 12 min_distance_to_players 40 max_distance_to_players 120
}
create_object WOLF
{
number_of_objects 2 set_gaia_object_only set_place_for_every_player min_distance_group_placement 12 min_distance_to_players 30 max_distance_to_players 40
}
/* BIRDIES */
create_object HAWK
{
number_of_objects 6 set_scaling_to_map_size
}
/* ****************************************************** */
ELEVATION_GENERATION>
if TINY_MAP
create_elevation 4 { base_terrain GRASS number_of_clumps 10 number_of_tiles 2000 set_scale_by_groups set_scale_by_size }
else
create_elevation 7 { base_terrain GRASS number_of_clumps 15 number_of_tiles 3000 set_scale_by_groups set_scale_by_size }
endif
/* ****************************************************** */
CLIFF_GENERATION>
if TINY_MAP
min_number_of_cliffs 4 max_number_of_cliffs 6 min_length_of_cliff 3 max_length_of_cliff 6 cliff_curliness 0 min_distance_cliffs 3
else
min_number_of_cliffs 5 max_number_of_cliffs 8 min_length_of_cliff 4 max_length_of_cliff 10 cliff_curliness 5 min_distance_cliffs 3
endif