コンソールコマンド 【S~Z】

Last-modified: 2013-08-21 (水) 22:35:31

コンソールコマンドリスト

CommandDefaultCheat?Help Text
saveSaves current game.
save_async1None
save_asyncdelay0For testing, adds this many milliseconds of delay to the save operation.
save_console0Autosave on the PC behaves like it does on the consoles.
save_disable0None
save_finish_asyncNone
save_history_count1Keep this many old copies in history of autosaves and quicksaves.
save_huddelayframes1Number of frames to defer for drawing the Saving message.
save_in_memory0Set to 1 to save to memory instead of disk (Xbox 360)
save_noxsave0None
save_screenshot10 = none, 1 = non-autosave, 2 = always
save_spew0None
scaleform_spew0Allow scaleform log spew
scene_clientflex1Do client side flex animation.
scene_print0When playing back a scene, print timing and event info to console.
scene_vcdautosave0Create a savegame before VCD playback
schedule_match_ready_soundPlays the sound in windows after a delay of X seconds
+scoreNone
-scoreNone
scr_centertime2None
screenshotTake a screenshot.
script_clientRun the text as a script
script_debug_clientConnect the vscript VM to the script debugger
script_dump_all_clientDump the state of the VM to the console
script_execute_clientRun a vscript file
script_help_clientOutput help for script functions, optionally with a search string
+secondaryNone
-secondaryNone
sensitivity3Mouse sensitivity.
setinfoAdds a new user info value
setmasteradd/remove/enable/disable master servers
setpauseSet the pause state of the server.
settings_section_scroll_time0None
sf_async0Enabled async loading for Scaleform files
sf_dashboard_destroy_all_elementsDestroys all dashboard elements
sf_dashboard_newsSet dashboard news story
sf_dashboard_reloadReloads all dashboard elements
sf_dashboard_sectionSet dashboard section
sf_dashboard_unloadReloads all dashboard elements
sfm_record_hz30None
shake_show0Displays a list of the active screen shakes.
shake_stopStops all active screen shakes.
shake_testpunchTest a punch-style screen shake.
shop_nav_to_searchwith the shop open, makes the search box active
shop_nav_to_tabswitch to a particular shop tab ( 0 - 12 )
shop_select_itemrowbuy ( or set quickbuy with shift held ) a particular displayed row
show_ready_up_failShows the ready up fail dialog
show_sf_shopshow scaleform shop
+showbudgetNone
-showbudgetNone
showbudget_texture0YesEnable the texture budget panel.
-showbudget_textureNone
+showbudget_textureNone
-showbudget_texture_globalNone
+showbudget_texture_globalNone
showbudget_texture_global_dumpstatsDump all items in +showbudget_texture_global in a text form
showbudget_texture_global_sum0None
showconsoleShow the console.
-showharvestNone
+showharvestNone
showinfoShows a info panel: <type> <title> <message> [<command>]
+showitemsNone
-showitemsNone
showpanelShows a viewport panel <name>
showparticlecounts0Display number of particles drawn per frame
-showscoresNone
+showscoresNone
-showvprofNone
+showvprofNone
singlestep0YesRun engine in single step mode ( set next to 1 to advance a frame )
sixense_bindBind a concommand to a button.
-sixense_camera_dragDrag map with the controller.
+sixense_camera_dragDrag map with the controller.
+sixense_camera_panDrag map with the controller.
-sixense_camera_panDrag map with the controller.
sixense_clear_bindingsClear all sixense bindings.
sixense_delete_bindingDelete a single binding by index.
+sixense_gridActivate a sixense click grid.
-sixense_gridActivate a sixense click grid.
+sixense_left_altLeft alt.
-sixense_left_altLeft alt.
+sixense_Left_clickLeft click.
-sixense_Left_clickLeft click.
+sixense_left_ctrlLeft ctrl.
-sixense_left_ctrlLeft ctrl.
+sixense_left_shiftLeft shift.
-sixense_left_shiftLeft shift.
sixense_list_bindingsList the sixense bindings.
sixense_mouse_set_originCenter the sixense mouse.
-sixense_Right_clickRight click.
+sixense_Right_clickRight click.
sixense_write_bindingsSave the sixense bindings to a file.
sk_autoaim_mode1None
slot0None
slot1None
slot10None
slot2None
slot3None
slot4None
slot5None
slot6None
slot7None
slot8None
slot9None
smoothstairs1Smooth player eye z coordinate when traversing stairs.
snaptoNone
snd_async_flushFlush all unlocked async audio data
snd_async_fullyasync1All playback is fully async (sound doesn't play until data arrives).
snd_async_minsize262144None
snd_async_showmemShow async memory stats
snd_async_showmem_musicShow async memory stats for just non-streamed music
snd_async_showmem_summaryShow brief async memory stats
snd_async_spew_blocking0Spew message to console any time async sound loading blocks on file i/o.
snd_async_stream_fail0Spew stream pool failures.
snd_async_stream_spew0Spew streaming info ( 0=Off, 1=streams, 2=buffers
snd_cull_duplicates0If nonzero, aggressively cull duplicate sounds during mixing. The number specifies the number of duplicates allowed to be playe
snd_debug_gaincurve0Visualize sound gain fall off
snd_debug_gaincurvevol1Visualize sound gain fall off
snd_defer_trace1None
snd_delay_sound_shift0None
snd_disable_mixer_duck0None
snd_disable_mixer_solo0None
snd_duckerattacktime0None
snd_duckerreleasetime2None
snd_duckerthreshold0None
snd_ducking_off1None
snd_ducktovolume0None
snd_dump_filepathsNone
snd_dumpclientsoundsDump sounds to console
snd_dvar_dist_max1320Play full 'far' sound at this distance
snd_dvar_dist_min240Play full 'near' sound at this distance
snd_filter0YesNone
snd_foliage_db_loss0foliage dB loss per 1200 units
snd_gain1YesNone
snd_gain_max1YesNone
snd_gain_min0YesNone
snd_getmixerGet data related to mix group matching string
snd_legacy_surround0None
snd_list0None
snd_lockpartial1None
snd_max_same_sounds4None
snd_max_same_weapon_sounds3None
snd_mergemethod1Sound merge method (0 == sum and clip, 1 == max, 2 == avg).
snd_mix_async0None
snd_mix_minframetime0None
snd_mixahead0None
snd_mixer_master_dsp1None
snd_mixer_master_level1None
snd_moviefix1Defer sound recording until next tick when laying off movies.
snd_musicvolume0Music volume
snd_mute_losefocus1None
snd_noextraupdate0None
snd_obscured_gain_dB-2YesNone
snd_op_test_convar1YesNone
snd_pause_all1YesSpecifies to pause all sounds and not just voice
snd_pitchquality1None
snd_playsoundsPlay sounds from the game sounds txt file at a given location
snd_pre_gain_dist_falloff1YesNone
snd_prefetch_common1Prefetch common sounds from directories specified in scripts/sound_prefetch.txt
snd_profile0None
snd_rebuildaudiocacherebuild audio cache for current language
snd_refdb60YesReference dB at snd_refdist
snd_refdist36YesReference distance for snd_refdb
snd_restartRestart sound system.
snd_setmixerSet named Mixgroup of current mixer to mix vol, mute, solo.
snd_setmixlayerSet named Mixgroup of named mix layer to mix vol, mute, solo.
snd_setmixlayer_amountSet named mix layer mix amount.
snd_setsoundparamSet a sound paramater
snd_show0Show sounds info
snd_showclassname0None
snd_showmixer0None
snd_showstart0YesNone
snd_ShowThreadFrameTime0None
snd_sos_exec_when_paused1None
snd_sos_flush_operatorsFlush and re-parse the sound operator system
snd_sos_show_client_rcv0None
snd_sos_show_client_xmit0YesNone
snd_sos_show_entry_match_free0None
snd_sos_show_operator_init0YesNone
snd_sos_show_operator_shutdown0YesNone
snd_sos_show_operator_start0YesNone
snd_sos_show_operator_updates0YesNone
snd_sos_show_source_info0None
snd_soundmixer0None
snd_soundmixer_flushReload soundmixers.txt file.
snd_soundmixer_list_mix_groupsList all mix groups to dev console.
snd_soundmixer_list_mixersList all mixers to dev console.
snd_soundmixer_parse_debug0None
snd_soundmixer_set_trigger_factorSet named mix layer / mix group, trigger amount.
snd_soundmixer_version2None
snd_spatialize_roundrobin0Lowend optimization: if nonzero, spatialize only a fraction of sound channels each frame. 1/2^x of channels will be spatialized
snd_store_filepaths0None
snd_surround_speakers0None
snd_updateaudiocachechecks _master.cache based on file sizes and rebuilds any change/new entries
snd_visualize0YesShow sounds location in world
snd_vox_captiontrace0Shows sentence name for sentences which are set not to show captions.
snd_vox_globaltimeout300None
snd_vox_sectimetout300None
snd_vox_seqtimetout300None
snd_writemanifestIf running a game, outputs the precache manifest for the current level
sndplaydelayNone
soundfadeFade client volume.
soundinfoDescribe the current sound device.
soundlistList all known sounds.
soundpatch_captionlength2How long looping soundpatch captions should display for.
soundscape_dumpclientDumps the client's soundscape data.
soundscape_fadetime3YesTime to crossfade sound effects between soundscapes
soundscape_message0None
soundscape_radius_debug0YesPrints current volume of radius sounds
speakPlay a constructed sentence.
spec_autodirector1Auto-director chooses best view modes while spectating
spec_freeze_distance_max200YesMaximum random distance from the target to stop when framing them in observer freeze cam.
spec_freeze_distance_min96YesMinimum random distance from the target to stop when framing them in observer freeze cam.
spec_freeze_time4YesTime spend frozen in observer freeze cam.
spec_freeze_traveltime0YesTime taken to zoom in to frame a target in observer freeze cam.
spec_modeSet spectator mode
spec_nextSpectate next player
spec_playerSpectate player by name
spec_posdump position and angles to the console
spec_prevSpectate previous player
spec_scoreboard0None
spec_track0Tracks an entity in spec mode
+speedNone
-speedNone
spikegenerates a fake spike
ss_enable0Enables Split Screen support. Play Single Player now launches into split screen mode. NO ONLINE SUPPORT
ss_mapStart playing on specified map with max allowed splitscreen players.
ss_splitmode0Two player split screen mode (0 - recommended settings base on the width, 1 - horizontal, 2 - vertical (only allowed in widescr
ss_verticalsplit1Two player split screen uses vertical split (do not set this directly, use ss_splitmode instead).
ss_voice_hearpartner0Route voice between splitscreen players on same system.
star_memoryDump memory stats
startdemosPlay demos in demo sequence.
startmovieStart recording movie frames.
startupmenuOpens initial menu screen and loads the background bsp, but only if no other level is being loaded, and we're not in developer
statsPrints server performance variables
statusDisplay map and connection status.
stopFinish recording demo.
stopdemoStop playing back a demo.
stopsoundNone
stopsoundscapeStops all soundscape processing and fades current looping sounds
stopvideosStops all videos playing to the screen
store_request_pricesheetNone
+strafeNone
-strafeNone
stringtable_alwaysrebuilddictionaries0Rebuild dictionary file on every level load
stringtable_usedictionaries1Use dictionaries for string table networking
stringtabledictionaryCreate dictionary for current strings.
studio_queue_mode1None
stuffcmdsParses and stuffs command line + commands to command buffer.
sv_allow_wait_command1Allow or disallow the wait command on clients connected to this server.
sv_allowdownload0Allow clients to download files
sv_allowupload0Allow clients to upload customizations files
sv_alternateticks0If set, server only simulates entities on even numbered ticks.
sv_always_full_flush0YesNone
sv_autosave1Set to 1 to autosave game on level transition. Does not affect autosave triggers.
sv_cacheencodedents1If set to 1, does an optimization to prevent extra SendTable_Encode calls.
sv_cheats0Allow cheats on server
sv_client_cmdrate_difference20cl_cmdrate is moved to within sv_client_cmdrate_difference units of cl_updaterate before it is clamped between sv_mincmdrate an
sv_client_max_interp_ratio5This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). If sv_client_min_
sv_client_min_interp_ratio1This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). -1
sv_client_predict-1This can be used to force the value of cl_predict for connected clients (only while they are connected). -1 = let clients se
sv_consistency0Whether the server enforces file consistency for critical files
sv_contact0Contact email for server sysop
sv_debug_player_use0Visualizes +use logic. Green cross=trace success, Red cross=trace too far, Green box=radius success
sv_debugmanualmode0Make sure entities correctly report whether or not their network data has changed.
sv_debugtempentities0Show temp entity bandwidth usage.
sv_deltaprint0Print accumulated CalcDelta profiling data (only if sv_deltatime is on)
sv_deltatime0Enable profiling of CalcDelta calls
sv_downloadurl0Location from which clients can download missing files
sv_dump_class_infoDump server class infos.
sv_dump_class_tableDump server class table matching the pattern (substr).
sv_dumpstringtables0YesNone
sv_dumptables0Dump out the tables when packing.
sv_enableoldqueries0Enable support for old style (HL1) server queries
sv_extra_client_connect_time15Seconds after client connect during which extra frames are buffered to prevent non-delta'd update
sv_filterban1Set packet filtering by IP mode
sv_forcepreload0Force server side preloading.
sv_gameinstructor_disable0Force all clients to disable their game instructors.
sv_gravity800World gravity.
sv_hibernate_ms20# of milliseconds to sleep per frame while hibernating
sv_hibernate_ms_vgui20# of milliseconds to sleep per frame while hibernating but running the vgui dedicated server frontend
sv_hibernate_postgame_delay5# of seconds to wait after final client leaves before hibernating.
sv_hibernate_when_empty1Puts the server into extremely low CPU usage mode when no clients connected
sv_lan0Server is a lan server ( no heartbeat, no authentication, no non-class C addresses )
sv_log_onefile0Log server information to only one file.
sv_logbans0Log server bans in the server logs.
sv_logblocks0If true when log when a query is blocked (can cause very large log files)
sv_logdownloadlist0None
sv_logecho1Echo log information to the console.
sv_logfile1Log server information in the log file.
sv_logflush0Flush the log file to disk on each write (slow).
sv_logsdir0Folder in the game directory where server logs will be stored.
sv_master_legacy_mode0Use (outside-of-Steam) code to communicate with master servers.
sv_master_share_game_socket1Use the game's socket to communicate to the master server. If this is 0, then it will create a socket on -steamport + 1 to comm
sv_max_queries_sec3Maximum queries per second to respond to from a single IP address.
sv_max_queries_sec_global60Maximum queries per second to respond to from anywhere.
sv_max_queries_window30Window over which to average queries per second averages.
sv_maxclientframes128None
sv_maxcmdrate40(If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate.
sv_maxrate0Max bandwidth rate allowed on server, 0 == unlimited
sv_maxreplay0Maximum replay time in seconds
sv_maxroutable1200Server upper bound on net_maxroutable that a client can use.
sv_maxupdaterate40Maximum updates per second that the server will allow
sv_memlimit0YesIf set, whenever a game ends, if the total memory used by the server is greater than this # of megabytes, the server will exit.
sv_mincmdrate5This sets the minimum value for cl_cmdrate. 0 == unlimited.
sv_minrate5000Min bandwidth rate allowed on server, 0 == unlimited
sv_minupdaterate40Minimum updates per second that the server will allow
sv_multiplayer_maxtempentities32None
sv_multiplayer_sounds20None
sv_noclipaccelerate5None
sv_noclipduringpause0YesIf cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.).
sv_noclipspeed5None
sv_parallel_packentities0None
sv_parallel_sendsnapshot0None
sv_password0Server password for entry into multiplayer games
sv_pausable0Is the server pausable.
sv_precacheinfoShow precache info.
sv_pureShow user data.
sv_pure_kick_clients1If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client.
sv_pure_trace0If set to 1, the server will print a message whenever a client is verifying a CRC for a file.
sv_rcon_banpenalty0Number of minutes to ban users who fail rcon authentication
sv_rcon_log1Enable/disable rcon logging.
sv_rcon_maxfailures10Max number of times a user can fail rcon authentication before being banned
sv_rcon_minfailures5Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned
sv_rcon_minfailuretime30Number of seconds to track failed rcon authentications
sv_region-1The region of the world to report this server in.
sv_search_key0When searching for a dedicated server from lobby, restrict search to only dedicated servers having the same sv_search_key.
sv_showtagsDescribe current gametags.
sv_shutdownSets the server to shutdown when all games have completed
sv_skyname0Current name of the skybox texture
sv_sound_discardextraunreliable1None
sv_soundemitter_trace-1Show all EmitSound calls including their symbolic name and the actual wave file they resolved to. (-1 = for nobody, 0 = for eve
sv_soundemitter_version2Yesspecfies what version of soundemitter system to use
sv_specaccelerate5None
sv_specnoclip1None
sv_specspeed3None
sv_stats1Collect CPU usage stats
sv_stickysprint_default0None
sv_stressbots0If set to 1, the server calculates data and fills packets to bots. Used for perf testing.
sv_sync_client_updates1Send clients updates at the same time. This saves CPU because the server will encode and calc deltas on less frames.
sv_tags0Server tags. Used to provide extra information to clients when they're browsing for servers. Separate tags with a comma.
sv_timeout65After this many seconds without a message from a client, the client is dropped
sv_timeout_when_fully_connected_tournament5Once fully connected in a tournament game, player will be kicked if he doesn't send a network message within this interval.
sv_turbophysics0Turns on turbo physics
sv_unlockedchapters1Highest unlocked game chapter.
sv_visiblemaxplayers-1Overrides the max players reported to prospective clients
sv_voicecodec0Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension.
sv_voiceenable1None
sys_minidumpexpandedspew1None
sys_minidumpspewlines500Lines of crash dump console spew to keep.
telemetry_demoend0When playing demo, stop telemetry on tick #
telemetry_demostart0When playing demo, start telemetry on tick #
telemetry_filtervalue500Set Telemetry ZoneFilterVal (MicroSeconds)
telemetry_framecount0Set Telemetry count of frames to capture
telemetry_level0Set Telemetry profile level: 0 being off. Hight bit set for mask: 0x8#######
telemetry_server0Set Telemetry server
test_freezeframeTest the freeze frame code.
test_hide_disptest_hide_disp
Test_LoopTest_Loop <loop name> - loop back to the specified loop start point unconditionally.
Test_LoopCountTest_LoopCount <loop name> <count> - loop back to the specified loop start point the specified # of times.
Test_LoopForNumSecondsTest_LoopForNumSeconds <loop name> <time> - loop back to the specified start point for the specified # of seconds.
test_minimap-16777216None
Test_ProxyToggle_EnsureValueTest_ProxyToggle_EnsureValue
Test_RandomChanceTest_RandomChance <percent chance, 0-100> <token1> <token2...> - Roll the dice and maybe run the command following the percenta
Test_RunFrameNone
Test_SendKeyNone
Test_StartLoopTest_StartLoop <loop name> - Denote the start of a loop. Really just defines a named point you can jump to.
Test_StartScriptStart a test script running..
Test_WaitNone
Test_WaitForCheckPointNone
testhudanimTest a hud element animation. Arguments: <anim name>
testscript_debug0Debug test scripts.
texture_budget_background_alpha128how translucent the budget panel is
texture_budget_panel_bottom_of_history_fraction0number between 0 and 1
texture_budget_panel_global0Show global times in the texture budget panel.
texture_budget_panel_height284height in pixels of the budget panel
texture_budget_panel_width512width in pixels of the budget panel
texture_budget_panel_x0number of pixels from the left side of the game screen to draw the budget panel
texture_budget_panel_y450number of pixels from the top side of the game screen to draw the budget panel
tf_explanations_backpackpanel0Whether the user has seen explanations for this panel.
think_limit0Maximum think time in milliseconds, warning is printed if this is exceeded.
thirdpersonSwitch to thirdperson camera.
thirdperson_mayamodeSwitch to thirdperson Maya-like camera controls.
thirdperson_platformer0Player will aim in the direction they are moving.
thirdperson_screenspace0Movement will be relative to the camera, eg: left means screen-left
thirdpersonshoulderSwitch to thirdperson-shoulder camera.
thread_test_tslistNone
thread_test_tsqueueNone
threadpool_affinity1Enable setting affinity
threadpool_cycle_reserveCycles threadpool reservation by powers of 2
threadpool_reserve0Consume the specified number of threads in the thread pool
threadpool_run_testsNone
timedemoPlay a demo and report performance info.
timedemo_vprofrecordPlay a demo and report performance info. Also record vprof data for the span of the demo
timedemoquitPlay a demo, report performance info, and then exit
timerefreshProfile the renderer.
tir_maxpitch15YesTrackIR Max Pitch
tir_maxroll90YesTrackIR Max Roll
tir_maxx4YesTrackIR Max X
tir_maxy6YesTrackIR Max Y
tir_maxyaw90YesTrackIR Max Yaw
tir_maxz1YesTrackIR Max Z
tir_start0TrackIR Start
tir_stop0TrackIR Stop
tmpeconNone
tmppickupsNone
today_message_debug0Print debug info for today messages
today_scroll_duration0None
toggleToggles a convar on or off, or cycles through a set of values.
toggleconsoleShow/hide the console.
toggleshoppaneltoggles shop
toolloadLoad a tool.
toolunloadUnload a tool.
tracer_extra1None
tv_autorecord0Automatically records all games as SourceTV demos.
tv_autoretry1Relay proxies retry connection after network timeout
tv_chatgroupsize0Set the default chat group size
tv_chattimelimit0Limits spectators to chat only every n seconds
tv_clientsShows list of connected SourceTV clients.
tv_debug0SourceTV debug info.
tv_deltacache2Enable delta entity bit stream cache
tv_dispatchmode1Dispatch clients to relay proxies: 0=never, 1=if appropriate, 2=always
tv_enable0Activates SourceTV on server.
tv_listen_voice_index-1Index of client to listen to voice messages from when connected to SourceTV, default is none
tv_maxclients128Maximum client number on SourceTV server.
tv_maxrate16000Max SourceTV spectator bandwidth rate allowed, 0 == unlimited
tv_msgSend a screen message to all clients.
tv_name0SourceTV host name
tv_nochat0Don't receive chat messages from other SourceTV spectators
tv_nodemocmdinfo11=SourceTV does not write democmdinfo_t to replay files
tv_overridemaster0Overrides the SourceTV master root address.
tv_password0SourceTV password for all clients
tv_port27020Host SourceTV port
tv_recordStarts SourceTV demo recording.
tv_relayConnect to SourceTV server and relay broadcast.
tv_relaypassword0SourceTV password for relay proxies
tv_relayvoice1Relay voice data: 0=off, 1=on
tv_retryReconnects the SourceTV relay proxy.
tv_snapshotrate20Snapshots broadcasted per second
tv_statusShow SourceTV server status.
tv_stopStops the SourceTV broadcast.
tv_stoprecordStops SourceTV demo recording.
tv_timeout300SourceTV connection timeout in seconds.
tv_title0Set title for SourceTV spectator UI
tv_transmitall1Transmit all entities (not only director view)
ui_posedebug_fade_in_time0YesTime during which a new pose activity layer is shown in green in +posedebug UI
ui_posedebug_fade_out_time0YesTime to keep a no longer active pose activity layer in red until removing it from +posedebug UI
ui_volume_max1None
unbindUnbind a key.
unbindallUnbind all keys.
unload_all_addonsReloads the search paths for game addons.
unpauseUnpause the game.
update_addon_pathsReloads the search paths for game addons.
-useNone
+useNone
use_item_clientUse the item in the indicated slot. <hero name> <slot name>
userShow user data.
usersShow user info for players on server.
v_centermove0None
v_centerspeed500None
vcollide_wireframe0YesRender physics collision models in wireframe
versionPrint version info string.
vgui_drawfocus0Report which panel is under the mouse.
vgui_drawkeyfocus0Report which panel has keyboard focus.
-vgui_drawtreeNone
+vgui_drawtreeNone
vgui_drawtree0YesDraws the vgui panel hiearchy to the specified depth level.
vgui_drawtree_bounds0Show panel bounds.
vgui_drawtree_clearNone
vgui_drawtree_draw_selected0Highlight the selected panel
vgui_drawtree_freeze0Set to 1 to stop updating the vgui_drawtree view.
vgui_drawtree_hidden0Draw the hidden panels.
vgui_drawtree_panelalpha0Show the panel alpha values in the vgui_drawtree view.
vgui_drawtree_panelptr0Show the panel pointer values in the vgui_drawtree view.
vgui_drawtree_popupsonly0Draws the vgui popup list in hierarchy(1) or most recently used(2) order.
vgui_drawtree_render_order0List the vgui_drawtree panels in render order.
vgui_drawtree_resource0Show resource file for each panel
vgui_drawtree_scheme0Show scheme file for each panel
vgui_drawtree_visible1Draw the visible panels.
vgui_drawtree_zpos0Show panel z pos.
vgui_dump_panelsvgui_dump_panels [visible]
vgui_message_dialog_modal1None
vgui_spew_fontsNone
vgui_togglepanelshow/hide vgui panel by name.
viewanim_addkeyframeNone
viewanim_createviewanim_create
viewanim_loadload animation from file
viewanim_resetreset view angles!
viewanim_saveSave current animation to file
viewanim_testtest view animation
viewmodel_fov54YesNone
viewmodel_offset_x0None
viewmodel_offset_y0None
viewmodel_offset_z0None
violence_ablood1Draw alien blood
violence_agibs1Show alien gib entities
violence_hblood1Draw human blood
violence_hgibs1Show human gib entities
vm_debug0YesNone
vm_draw_always0None
voice_all_icons0Draw all players' voice icons
voice_avggain0None
voice_clientdebug0None
voice_debugfeedback0None
voice_debugfeedbackfrom0None
voice_enable1Toggle voice transmit and receive.
voice_fadeouttime0None
-voice_feedbackrecordNone
+voice_feedbackrecordNone
voice_forcemicrecord1None
voice_head_icon_height20Voice icons are this many inches over player eye positions
voice_head_icon_size6Size of voice icon over player heads in inches
voice_inputfromfile0Get voice input from 'voice_input.wav' rather than from the microphone.
voice_local_icon0Draw local player's voice icon
voice_loopback0None
voice_maxgain10None
voice_minimum_gain0None
voice_mixer_boost1None
voice_mixer_mute0None
voice_mixer_volume1None
voice_modenable1Enable/disable voice in this mod.
voice_overdrive2None
voice_overdrivefadetime0None
voice_profile0None
voice_recordtofile0Record mic data and decompressed voice data into 'voice_micdata.wav' and 'voice_decompressed.wav'
voice_scale1None
voice_showchannels0None
voice_showincoming0None
voice_steal2None
voice_threshold1None
voice_thresold_delay0None
voice_volume_duck1None
voice_vox0Voice chat uses a vox-style always on
voice_writevoices0Saves each speaker's voice data into separate .wav files
voice_xsend_debug0None
-voicerecordNone
+voicerecordNone
voicerecord_toggleNone
volume1Sound volume
vox_reloadReload sentences.txt file
vphys_sleep_timeoutset sleep timeout: large values mean stuff won't ever sleep
vphysics_threadmode1None
vprofToggle VProf profiler
vprof_adddebuggroup1add a new budget group dynamically for debugging
vprof_cachemissToggle VProf cache miss checking
vprof_cachemiss_offTurn off VProf cache miss checking
vprof_cachemiss_onTurn on VProf cache miss checking
vprof_childNone
vprof_collapse_allCollapse the whole vprof tree
vprof_counters0None
vprof_counters_show_minmax0None
vprof_dump_countersDump vprof counters to the console
vprof_dump_groupnamesWrite the names of all of the vprof groups to the console.
vprof_dump_oninterval0Interval (in seconds) at which vprof will batch up data and dump it to the console.
vprof_dump_spikes0Framerate at which vprof will begin to dump spikes to the console. 0 = disabled, negative to reset after dump
vprof_dump_spikes_budget_group0Budget gtNode to start report from when doing a dump spikes
vprof_dump_spikes_hiearchy0Set to 1 to get a hierarchy report whith vprof_dump_spikes
vprof_dump_spikes_node0Node to start report from when doing a dump spikes
vprof_dump_spikes_terse0Whether to use most terse output
vprof_expand_allExpand the whole vprof tree
vprof_expand_groupExpand a budget group in the vprof tree by name
vprof_generate_reportGenerate a report to the console.
vprof_generate_report_AIGenerate a report to the console.
vprof_generate_report_AI_onlyGenerate a report to the console.
vprof_generate_report_budgetGenerate a report to the console based on budget group.
vprof_generate_report_hierarchyGenerate a report to the console.
vprof_generate_report_hierarchy_per_frame_and_count_onlyGenerate a minimal hiearchical report to the console.
vprof_generate_report_map_loadGenerate a report to the console.
vprof_graph0Draw the vprof graph.
vprof_graphheight256None
vprof_graphwidth512None
vprof_nextsiblingNone
vprof_offTurn off VProf profiler
vprof_onTurn on VProf profiler
vprof_parentNone
vprof_playback_averageAverage the next N frames.
vprof_playback_startStart playing back a recorded .vprof file.
vprof_playback_stepWhile playing back a .vprof file, step to the next tick.
vprof_playback_stepbackWhile playing back a .vprof file, step to the previous tick.
vprof_playback_stopStop playing back a recorded .vprof file.
vprof_prevsiblingNone
vprof_record_startStart recording vprof data for playback later.
vprof_record_stopStop recording vprof data
vprof_remote_startRequest a VProf data stream from the remote server (requires authentication)
vprof_remote_stopStop an existing remote VProf data request
vprof_resetReset the stats in VProf profiler
vprof_reset_peaksReset just the peak time in VProf profiler
vprof_scope0Set a specific scope to start showing vprof tree
vprof_server_spike_threshold999None
vprof_server_thread0None
vprof_to_csvConvert a recorded .vprof file to .csv.
vprof_unaccounted_limit0number of milliseconds that a node must exceed to turn red in the vprof panel
vprof_verbose1Set to one to show average and peak times
vprof_vtune_groupenable vtune for a particular vprof group ('disable' to disable)
vprof_warningmsec10Above this many milliseconds render the label red to indicate slow code.
vtuneControls VTune's sampling.
+walkNone
-walkNone
windows_speaker_config1None
windows_speaker_setting1None
writeidWrites a list of permanently-banned user IDs to banned_user.cfg.
writeipSave the ban list to banned_ip.cfg.
xloadLoad a saved game from a 360 storage device.
xlookNone
xmoveNone
xsaveSaves current game to a 360 storage device.
z_ragdoll_impact_strength500None
-zoomNone
+zoomNone
zoom_sensitivity_ratio1Additional mouse sensitivity scale factor applied when FOV is zoomed in.