同盟

Last-modified: 2018-12-20 (木) 14:35:10

同盟の3300年以前の歴史および、以降の動向まとめ。政治的特徴など。

Codex
Introduction

"Rise, like lions after slumber In unvanquishable number! Shake your chains to earth, like dew Which in sleep had fallen on you: Ye are many – they are few!"

  • Percy Bysshe Shelley, The Mask of Anarchy (1819),

“I've read your speech a dozen times, Mic. We can't use it."

"Sure, we could sound off about self-rule and freedom from tyranny and the dignity of the working-man-slash woman, and the young hotheads would lap it up like they always do. I'm not saying we don't need that stuff. But we mustn't forget it's just marketing. A shiny wrapper. It's not enough."

"If we're going to make the Alliance of Independent Systems happen, we need more than tub-thumping speeches from a war hero. We need to show our people that the damn thing can work. I want spending plans, dividend forecasts, surveyor's reports. I want data so dry you don't need to believe in it.”

"The people are tired and heartsick. They've been sold dreams too many times by both sides, so let's not try to sell them any more. It's time to wake up."

  • Private communiqué from Meredith Argent to Mic Turner,
    founders of the Alliance

The Alliance is the youngest of the galaxy's three superpowers, and is perhaps best understood in terms of what it chooses not to be. It rejects both the extreme capitalism of the Federation and the rigid hierarchy of the Empire, choosing instead a third way of voluntary association for mutual benefit.

The desire for freedom from interference, both from external threats and internal bureaucracy, was the key motivation behind the Alliance's founding, and is enshrined in its articles of association. The governments of the member systems are given as much autonomy to create their own laws and administer their own affairs as possible.

The right to political self-determination and cultural self-expression are essential to the Alliance, but it remains to be seen whether the ultimate result will be stable harmony or a cacophony of dissenting voices. Every Alliance member knows that alliances have been made before, many times over, only to collapse.

History

Alioth was colonised.

The crucible in which the Alliance was forged was Alioth, a system so rich in gas and mineral resources that early surveyors considered it a stellar El Dorado. When the Federation established its first colony on Alioth 5b in 2452, they gave the planet the less grandiose name of Fruitcake, as mineral deposits lay in the loamy soil as abundantly as raisins in cake. Later commentators would reflect, bitterly, that the world was well named because 'everyone wanted a piece'.

A conflict over mining rights drew in the superpowers.
Alioth's prosperity soon attracted corporations eager to support the developing system in exchange for a share of the profits. A dispute over rights quickly escalated into an armed conflict, prompting the Empire to dispatch a military force, ostensibly for the colonists' protection. The Federation also sent ships, but theirs were a response to the corporations' plea for aid.

Unable to directly engage the Federal ships without sparking a war, the Empire covertly encouraged the Alioth colonists to renounce the Federation and accept Imperial protection, thus freeing the Empire to engage with the occupying Federal forces in sympathy with the will of the people'. This marked the first of many incidents in which the people of Alioth were used to advance the agenda of another power.

Federation-sponsored insurrection. In 2530, the Federation set out to undermine Imperial control of Alioth by exploiting local resentment of the governor. They covertly supported acts of protest and petty vandalism, then, when the inevitable Imperial crackdown followed, stoked the fires of social unrest. A terrorist movement called the Cakers emerged, and the atrocities escalated.

The years that followed saw a protracted and degrading series of proxy wars and cynical, propaganda campaigns as the Federal, Imperial and corporate powers all contended for Alioth. The system made an abortive attempt to establish its independence in 2617, resulting in a short-lived cooperation between the Empire and the Federation, neither of which were willing to allow this.

The revolution.
In the early fourth millennium, both the Federation and the Empire had a presence in the Alioth system. Fruitcake, now known as Gordonworld, was a Federal protectorate, while the Empire had earlier conducted terraforming experiments on the world of New California, and also held gas mining platforms in the system.

The Federal corporations supplying New California had raised the prices of their goods several times in the previous years, and when they imposed yet another price hike, the planet's inhabitants revolted. In the insurrection that followed, rebels commandeered any available ships and headed out to the gas mining platforms, where they attacked the outposts' corporate employees.

Alarmed, the Empire and the Federation despatched ships to put down the rebellion, but were beaten back by a hastily assembled force made up of fighters from Alioth and - crucially - volunteers from nearby independent systems. Neither the Empire nor the Federation were able to gain a foothold, and eventually both forces had to withdraw. The Empire faced too many logistical problems fighting so far from home, while the Federation's efforts were undermined by public sympathy for the rebels.

An Alliance was brokered. The victory in Alioth had proven that independent systems, working together, could hold their own against the superpowers. It fell to pilot Mic Turner and scientist Meredith Argent to ride the wave of public spirit and propose a permanent alliance, under whose aegis independent systems could enjoy freedom from Imperial and Federal interference.

The Alliance was founded in 3230, and in the next two decades it expanded its membership to more than twenty systems, some defecting from the Federation and the Empire, others pledging as independents.

Society

Many worlds, few rules, no overlords.
The Alliance's articles of membership are designed to unite the member systems with strong, straightforward bonds that allow as much self-determination as possible. Membership guarantees mutual prosperity through guaranteed free trade, and security through the Alliance Defence Force, while leaving much of the business of government to the individual members.

The Alliance Assembly acts as a central arbitration committee, helping to settle disputes between member systems. It also oversees formal arrangements between members, such as treaties, research goals and mutually agreed policies.

As no one system can be allowed to carry more weight than another, the Assembly frequently finds itself bogged down in endless back-and-forth negotiations. Getting them to agree on anything is a task often compared to herding ling langs, notoriously ill-tempered carnivores from the Achenar system.

A body of civil servants, who remain uninvolved in politics, handle most of the day-to-day administrative work that enables the Alliance to function.

Conditional autonomy for member systems.
Alliance members are required to subscribe to and uphold a code of human rights, and to have a democratically elected government. Citizens of any member state have a right of freedom of movement and residence within any other member state. Furthermore, all member systems are obliged to give immediate military assistance to any fellow member when necessary.

Military

The Alliance Defence Force.
While each Alliance member system maintains its own navy, all members are required to commit ships and crew to the Alliance Defence Force. This rapid-response group usually remains within Alliance space, and its tasks vary from providing a beleaguered system with military assistance to evacuating settlements hit by natural disaster.

A six-member Council of Admirals oversees the Alliance Defence Force. It is accountable to the Assembly, but does not require its approval before taking action. This freedom of decision making prevents urgent military action being delayed by tedious debate.

Culture And Values

Cooperation, mutual aid, tolerance, and respect.
The values that bind the Alliance systems also hold true on an interpersonal level. Just as the different worlds of the Alliance formally recognise one another's legitimacy and value, individuals are generally reluctant to show prejudice against others, and will band together to help those in genuine need.

Diversity is strength.
Members of the Alliance are not obliged to conform to what they consider the corporate saturation of Federal culture or the status-obsessed posturing of the Imperials. Individual systems are encouraged to preserve and celebrate their own cultural identities. This approach results in a rich variety of artistic, literary and dramatic output.

Free to speak, free to protest.
One curious cultural constant across the Alliance's member systems is the way the citizens indulge their freedom to complain. They can criticise their governments without fear of repression, and they frequently do so. Previous experience of exploitation has left many citizens cynical, but possessed of a certain mordant humour and a willingness to take life as it comes.

Diplomatic Relations

The Federation.
Alliance attitudes to the Federation vary sharply depending on whether one is asking about the Federation's government or its citizenry. The government is seen as a hidebound relic, unable to arrest its slow decline into decadence, but the general populace are much more compassionately viewed. An Alliance citizen, proud of his or her own emancipation, is likely to have a rather condescending view of a Federal citizen - they are characterised as ignorant dupes, kept satiated by mass-market entertainment and branded consumer goods. This is not seen as their fault, however. On the contrary, it is widely held that the Federation and the corporate barons deliberately keep the people in this servile state.

The Alliance is more interested in enticing Federal systems to join its union - thereby winning the moral war – than in exacting vengeance for the wrongs of the past. There has been too much violence already.

The Empire.
To the Alliance, the Empire is anathema. With its monolithic culture, veneration of opulence, disdain for human rights and tolerance of slavery, it could not be further from the Alliance's values of mutual respect and freedom from exploitation. Yet, for all this, many Alliance members would rather deal with the Empire than the Federation. The common belief is that the Federation will always pretend to be something it is not. At least with the Empire, you know what you are dealing with.

Most Alliance citizens view the emergence of a progressive movement within the Empire, with cynicism. Everyone knows that the Empire is incapable of changing its ways - the whole Imperial social model is an imitation of the past. But some in the Alliance nevertheless welcome the ascension of the first female Emperor. The edifice may not be about to crumble, but such a profound change cannot be ignored.

「多様性(Diversity)と統一性(Unity)」

 独立星系(independent systems)の多くは平和な暮らしを望んでいたにもかかわらず、過去数世紀に亘って帝国や連邦による内政干渉或いは戦争を繰り返し経験してきた。その間に小規模ながら様々な同盟関係が生まれては消えていった。3230年代に入り、連邦や帝国に属さない複数の独立星系が相互協力の必要性に応えるために政治的に団結した。それが独立星系同盟(The Independent Alliance of Systems)である。第三勢力として台頭した独立星系同盟の中央政府はアリオト(Alioth)星系に置かれている。

 同盟は、数多くの文化的に異なる星系が統一された政治目標の下に集まることで成り立っている。その目標とは、同盟の構成メンバーである各星系が銀河において従来よりも強力な発言力を得ること、要するに迷惑千万な大国による干渉から自身を守り抜くことである。同盟内は文化的にみて極めて多様であり、同盟政府の最高指導職位=首相(prime minister)は構成メンバーである各星系のあいだで一年交代の持回り制となっているが、やはり「難しい役回り」とされる。というのも、メンバー間の合意をとりつける作業は往々にして紆余曲折を経ることとなり、妥協の産物でしかない結果に終わることが多いからである。

 相互協力体制の構築は、軍事面において成功していると言える。構成メンバーである各星系が同盟防衛軍宇宙艦隊の一部として参加、その参加規模は各星系の国内総生産:GDP額に応じて決められる。強力な指導力を持つ6名の提督(同盟内で最大級の艦隊を保有する星系からそれぞれ一名が選任される)からなる提督評議会(Council of Admirals)が同盟防衛軍を主導し、中央政府の承認なしに独自で迅速な行動をとれるようになっている。この体制は極めて有効であることが実証されており、各提督の間でも長年に亘って意見の相違がほとんどない。

 同盟軍に供出される宇宙船にはそれが本来所属している各星系の艦隊マークが付されているのが一般的であり、同盟軍に参加したからと言ってこれらが消されることはない。むしろ、同盟軍への参加の証として同盟防衛軍のマークが別途に追加されることとなる。個別意識と独立意識(対抗意識も含む)に裏打ちされた文化がこういうところにも表れている。

 (※Elite:Dangerous Newsletter #22「多様性(Diversity)と統一性(Unity)」より抜粋訳・一部意訳)

Alliance Assembly(同盟総会)

※以下はhttps://forums.frontier.co.uk/showthread.php?t=225156の抜粋翻訳です

  • 同盟総会のしくみと首相官邸との関係
    同盟総会(Alliance Assembly)には各加盟国から選出された評議会メンバー(Council Members)が出席する。各加盟国はその人口規模に応じた議席数が割り当てられる。議席数が一つしか割り当てられない加盟国も当然ながら存在する。首相(Prime Minister)は評議会メンバーの中から投票で選出される。彼の役割は各メンバーの意見を整理して合意を取り付けることである。それ故、決議に至るまでは往々にして時間がかかる。他の二大星間国家(連邦と帝国)に比べれば同盟は遥かに歴史が浅く、同盟総会における政策決定システムの在り方は今後も変化する可能性がある。特に議論が紛糾した場合(それは頻繁に起こるのだが)、どうやって有意義な結論を導き出すかが課題なのである。同盟の実質的運営は公務員(Civil Servants)の働きに大きく依存しているというのが現実である。政府から給料をもらって官吏として働く彼等が政府の日々の運営に直接携わっている。彼等は一般的には政争には関与しない。
    一方で、同盟防衛軍(Alliance Defence Force)を率いるのは6名から成る提督評議会(Council of Admirals)である。この提督評議会は前述の同盟総会とは独立した組織であり、迅速な意思決定を可能とするため、事後報告という条件付きで同盟総会の事前承認なしに軍事行動を起こすことができる。6名の提督は同盟各国海軍に影響力のある人物から選出される。
  • 評議会メンバーの選出・任命のしくみ
    評議会メンバーの選出ルールは各加盟国家の社会や歴史に応じてそれぞれ異なり統一されていない。なお、首相は評議会メンバーの中から選出される。評議会メンバーは各加盟国家の代表として同盟総会に出席する。なお、総会議事堂(Parliament)は物理的に存在するわけではなく仮想的に設けられており、アリオト星系内にあるターナーズ・ワールド(Turner’s World=アリオト5bの呼び名)がその運営拠点となっている。
  • 首相官邸及び提督評議会はどこに置かれているのか?
    アリオト(Alioth)星系内にあるターナーズ・ワールドのガーデン・シティ(Garden City)に置かれている。近くには古くから造船や重工業で栄えた街:ニューロシス(New Rossyth)がある。
  • 首相の任期はどれくらいか?また評議会メンバーの任期はどれくらいか?
    一応、首相の任期は6年と定められているが、同盟総会が紛糾するたびに首相が変わるので任期満了まで務めた首相がこれまで存在したためしがない。同盟総会では議論がスムーズに進むことは滅多になく、また議論に詰まるたびに特定の評議会メンバーが槍玉に挙げられる(最も槍玉に挙げやすいのがつまり首相ということである)。そうなると多くの場合は自ら辞任を表明するか或いは不信任投票を突付けられて辞任に追い込まれるかのいずれかである。評議会メンバーは連続して複数の任期を務めても構わない。ただ、それを実現したメンバーは未だ存在しないというだけである。
  • 評議会メンバーは各国代表としてどのような政治的役割を担うのか、もし星系を支配する小規模派閥勢力が代わった場合は評議会メンバーも交代を迫られるのか?
    もし評議会メンバーの地元でそのような事態が起きた場合、その評議会メンバーがそのまま代表を務めるかどうかは地元の星系国家が取決めているルールに従う。同盟総会そのものが個々の加盟国家の事情に首を突っ込むことは滅多にないし、仮にメンバーが交代したところで他国の評議会メンバーがそれに気づくこともない。
  • 首相および評議会メンバーの職務
    評議会メンバーは自らが属する星系国家の国民の代表者としての役割を担い、その評議会メンバーが参加する同盟総会は同盟に加盟する全ての国家の国民の代表としての役割を担う。一方、提督評議会は同盟防衛艦隊を率いる役割を担う。そのため同盟の存続は、公務員と提督評議会のメンバーたる6名の提督の働きにかかっていると言っても過言ではない。