Top > 討論室 > 0.16対応
HTML convert time to 0.012 sec.


討論室/0.16対応

Last-modified: 2018-02-17 (土) 14:06:47

このページは Factorio ver0.16 で追加・変更された箇所をまとめ、該当Wikiページの更新を行いやすくするためのものです。

  • 各セクションはそのままWikiページに対応
    • リリースノートから新機能、変更点、バランシングを各ページにふりわけ (バグフィックス、MOD、Scriptingは扱わない)
    • wikiに書かなくてもいい内容もあるかもしれません
       
  • ver 0.16.24 までの変更点を追記

その他の変更点 Edit

  • 崖地形を追加 Added cliffs. (https://factorio.com/blog/post/fff-219)
  • プレイヤーのインベントリでアイテムフィルタリングを使用可能に The players main inventory can now be filtered.
  • 石やコンクリートを含む全ての地形で、岸辺地形を生成 All terrains, including stone path and concrete, have transitions with water.
  • マップモードで拡大した際の表示方法が、プレイヤーかレーダーが探知した範囲において、通常時の表示方法と統合 All map visualisations work also when in zoomed in map mode, where normal view and map view is combined based on radar/player coverage.
  • 0.13.0より前のバージョンの保存を無効に Disabled loading of saves before 0.13.0 version (You can use 0.13 to load older saves and re-save them).
  • オートセーブ間隔のデフォルトが2分→5分に変更 Changed the default autosave interval settings from 2 to 5 minutes.
  • The game uses only the cloud version of player-data and achievements on steam to avoid problems with resets.
  • Enable Map Exchange String for sandbox games
  • Removed the option to turn off the item groups and sub groups from the GUi. It can still be done through the config file or lua commands.
  • The options menu has been organized better. Some options were moved to a new "Interface" settings menu.
  • Updater proxy settings were removed from the options menu. They can still be accessed through the ini file.
  • Exchange strings are now compressed before being converted into base64.
  • Transition from terrain to water is no longer buildable, meaning entities can no longer be built partially on the water.
  • Previously, building while running at very high speed would create gaps. These are automatically filled now.
  • Optimized selecting robot tasks for requester chests.
  • Items on the ground can be mined manually for precise control of what you pick up.
  • ポンプのサイズを3x1から3x2に変更。 Changed size of offshore pump from 3x1 to 3x2 in order to prevent pump placement in overlapping positions.
  • Decreased collision box of substation, radar and chemical plant so it is possible to walk between it and other entities.
  • Added support to load save files directly in the map editor.
  • Added "Save and play" button to map editor, to allow quick iteration.
  • Added levels in campaigns to level editor "open" menu.
  • When the game crashes, the crash log is uploaded to us. You can opt out by disabling it in the options menu.

操作方法 Edit

操作方法
./0.16操作方法?

  • Hotkeys can be un-bound by right clicking.
  • Copy Paste from assembler to requester chest now scales with assembler speed and recipe crafting time.
  • Added separate control option for placing tags on the map, so by default map scroll is left click, and place tag is right click.
  • Allow easier dragging of underground pipes and belts when not moving in a perfect straight line.

キャンペーン Edit

キャンペーン
./0.16キャンペーン?

チュートリアル Edit

チュートリアル
./0.16チュートリアル?

  • マップ生成ダイアログにマップのプレビュー機能を追加。 Map generation dialog now contains a preview of the map.
  • ウランはスタートエリアに生成されなくなるため、プレイヤーは探索する必要がある。 No uranium as a starting resource also no uranium is ever generated near the starting area, you need to go look for it.

困った時は Edit

困った時は

Tips Edit

Tips

運送ネットワーク Edit

運送ネットワーク
./0.16運送ネットワーク?

  • Belts, underground belts and splitters can now fast replace each other.
  • Changed splitters so they work more intuitively. The left and right lane splitting is now completely independent. The decision whether item goes to left or right output is now independent of the item type.
  • Added filter to splitter.
  • Added input and output priority to splitter.
  • The left/right switch used in locomotive and splitter can be also switched by clicking the label buttons.

製造ネットワーク Edit

製造ネットワーク
./0.16製造ネットワーク?

物流ネットワーク Edit

物流ネットワーク
./0.16物流ネットワーク?

  • Added logistic buffer chest. It can request items that are still available to the logistic system.
  • Logistic request tooltips now show the count of items in the requester, on the way, and in the network.
  • Storage chests can be filtered.
  • Requester chests can now request stuff from buffer chests as was originally intended. Buffer chests are provided items only if all requester chests are satisfied for that specific item.
  • Requester chests have a checkbox that specifies whether it should or shouldn't request things from buffer chests. It is off by default.
  • Increased the stack size of roboport from 5 to 10.
  • Requesters requesting from buffer chests (which includes players) have higher priority than other requesters.

電気ネットワーク Edit

電気ネットワーク
./0.16電気ネットワーク?

  • Small electric poles and medium electric poles can be fast-replaced with each other.
  • Electric poles and power switches can be opened from the zoomed-to-world view.

回路ネットワーク Edit

回路ネットワーク
回路NWの仕様
./0.16回路ネットワーク?
./0.16回路ネットワークの仕様?

  • Rail chain signals can be read by the circuit network.
  • Electric poles and power switches can be opened from the zoomed-to-world view.
  • The Arithmetic Combinator can now use a constant as the first parameter, not only the second. So you can do operations like 2^SIGNAL. (https://forums.factorio.com/51975)
  • Locomotive will show train ID in its tooltip. The ID can be used in circuit network conditions. (https://forums.factorio.com/52003)

液体ネットワーク Edit

液体ネットワーク
./0.16液体ネットワーク?

  • When holding an offshore pump, all valid build positions will be highlighted.
  • Lowered barrel fluid capacity from 250 to 50. (So cargo wagon with barrels holds 20k and logistic robots are not too strong alternative to carrying fluids.)
  • Lowered barelling speed from 1 to 0.2.

列車ネットワーク Edit

列車ネットワーク
./0.16列車ネットワーク?

  • Train block visualisation.
  • Train schedules and wait conditions can be rearranged by clicking and dragging.
  • Rail chain signals can be read by the circuit network.
  • Train doesn't need to come to a full stop when manually changing train destination or switching from manual to automated mode.
  • Locomotive will show train ID in its tooltip. The ID can be used in circuit network conditions. (https://forums.factorio.com/52003)
  • When two trains are being merged, the decision which schedule should be used for the merged train has been changed from bigger schedule to schedule that has latest change.(https://forums.factorio.com/54397)
  • Train stop penalty is applied when exiting the block with it instead of entering which should prevent searching for long paths just before destination train stop.
  • Removed the mechanics of 3 different fluid tanks in fluid wagon, and simplified it so the fluid wagon has just 1 fluid.
  • Changed fluid wagon capacity from 75k to 25k (Same as storage tank).
  • Lowered fluid wagon weight from 3000 to 1000 (same as cargo wagon).
  • Changed fluid wagon recipe so it requires just 1 storage tank instead of 3.
  • Lowered barrel fluid capacity from 250 to 50. (So cargo wagon with barrels holds 20k and logistic robots are not too strong alternative to carrying fluids.)
  • Lowered barelling speed from 1 to 0.2.
  • The left/right switch used in locomotive and splitter can be also switched by clicking the label buttons.
  • Lamps stagger again during day/night transition. They also turn on much sooner and turn off much later.

ロボネットワーク Edit

ロボネットワーク
./0.16ロボネットワーク?

  • Added logistic buffer chest. It can request items that are still available to the logistic system.
  • New mini-tutorials: Construction robots.
  • Roboports now provide the repair packs they have for other robots to use.
  • Creating blueprints and using deconstruction planner in zoom-to-world map mode now skip entities covered by fog of war. (https://forums.factorio.com/51247)
  • Robots in the air from personal roboport now count towards logistics requests for that robot type (https://forums.factorio.com/51403)
  • When building blueprints, any already existing building of the same entity type will have their settings updated instead of showing red. (https://forums.factorio.com/51308)
  • External blueprint library is no longer merged with blueprint library in save. Instead, in-save library is always overwritten by the external one.
  • Ghost belt entities don't connect to other (ghost/or non-ghost) belt entities if they don't have the same force. This prevents ghost belt of other force (invisible to the player) from changing the shape of the belt.
  • Building a blueprint on top of existing assembling machines, refineries and chemical plants also copies the rotation, along with the recipe.
  • The deconstruction planner "trees/rocks only" option can be inverted using the whitelist/blacklist toggle.

アイテム Edit

アイテム
./0.16アイテム

  • 新アイテム:核燃料、長距離砲車両、長距離砲タレット、長距離砲弾、遠方照準器、バッファーチェスト、崖用発破
  • Added logistic buffer chest. It can request items that are still available to the logistic system.
  • Added the artillery wagon and artillery turret which will automatically shoot biter nests and worms.
  • Removed Assembling machine 1 from the production science pack.
  • Explosives now produce 2 per craft.
  • Slightly adjusted some recipe craft times to better reflect their ingredient count.
  • Changed fluid wagon capacity from 75k to 25k (Same as storage tank).
  • Lowered fluid wagon weight from 3000 to 1000 (same as cargo wagon).
  • Changed fluid wagon recipe so it requires just 1 storage tank instead of 3.
  • Lowered barrel fluid capacity from 250 to 50. (So cargo wagon with barrels holds 20k and logistic robots are not too strong alternative to carrying fluids.)
  • Lowered barelling speed from 1 to 0.2.

装備品 Edit

装備品
./0.16装備品

  • In multiplayer players can now ride as passengers in cars/tanks.
  • The explosive cannon shells now target the ground where you shoot.
  • Tanks no longer take miniscule amounts of damage from hitting trees.
  • 核燃料

燃料 Edit

燃料
./0.16燃料?

  • 核燃料

タレット Edit

タレット
./0.16タレット?

  • Added the artillery wagon and artillery turret which will automatically shoot biter nests and worms.

ダメージ・防御 Edit

ダメージ・防御
./0.16ダメージ・防御?

Edit


./0.16敵?

  • Biters scale less with distance and there are generally less biters.

テクノロジー Edit

テクノロジー
./0.16テクノロジー?

  • Removed Assembling machine 1 from the production science pack.
  • Moved cluster grenade recipe to military 4 research.
  • Changed uranium ammo prerequisite from military 3 to military 4.

実績 Edit

実績
./0.16実績?

マップ設定 Edit

マップ設定
./0.16マップ設定?

  • New terrains and new terrain generation.
  • Map generation dialog now contains a preview of the map.
  • Trees can now be configured in the generate-map GUI.
  • Terrain can be configured in the generate map GUI.
  • Resources are much more spread apart. To compensate, patches are larger. Since it's easier to mine, the amount of resources on the map is 3 times less.
  • Resources scale slightly less over distance.
  • No uranium as a starting resource also no uranium is ever generated near the starting area, you need to go look for it.
  • There is 1.49 times more iron on the map to compensate for the extra iron required in a typical game.
  • Removed the "shift" value from map generation settings as it wasn't needed anymore.
  • Resources will have much less trees on them near the player starting area.
  • Changed rail world settings to have normal biters frequency.

運送ネットワークアップグレード Edit

運送Upgrade

発電効率 Edit

発電効率
./0.16発電効率?

マルチプレイ Edit

マルチプレイ
./0.16マルチプレイ?

  • Headless server will automatically save the game when the last player leaves and auto-pause starts.
  • Added support to disable debug settings for non-admin players in multiplayer through the /config command.
  • In multiplayer players can now ride as passengers in cars/tanks.
  • After desyncing in multiplayer, the game will not automatically connect back, instead a dialog with more information will be shown.
  • Added /server-save command that does the same thing as lua server_save, but doesn't disable achievements. (https://forums.factorio.com/52414)
  • Added a time limit option to PvP game modes 'Production score' and 'Oil harvest'
  • Added 'score per minute' to the PvP Production score GUI.
  • Added 'allow spectators' option to PvP.
  • Added 'duplicate starting entities' option to PvP.
  • Added a "clone group" button to the permissions GUI.
  • Added PvP options: Spectator fog of war, starting chests, chest item multiplier, team areas turrets, automatic round time, and base exclusion time.
  • Added PvP options: Disband team on loss, team area artillery and give artillery remote.
  • Player death messages will be printed to all forces they are friends with.
  • Player death messages include the player tag.
  • Added 'required satellites sent' option to space race PvP game mode

コンソールコマンド Edit

コンソールコマンド
./0.16コンソールコマンド?

  • It is possible to open/close and interact with the chat console when the map is being saved or server loosing connection dialog is active.
  • Added /server-save command that does the same thing as lua server_save, but doesn't disable achievements. (https://forums.factorio.com/52414)
  • Added /delete-blueprint-library *player* command to remove blueprints of players from the game.
  • Added /version command.
  • Player chat color when set through '/color r g b a' command will be brightened.