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Patch情報

Last-modified: 2013-08-03 (土) 14:43:14
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2013/07/30 Open Beta Update #22 Edit

簡単要約 Edit

  • 新MAP 「Terra Therma」実装
  • ゲームプレイ関連
  • Heat Penalty Linking 実装
    特定武器グループ毎に同時発射時の追加熱が発生
    追加発熱の係数は使用した武器から最大値が選択される
    詳しくは公式フォーラムのスレッドにて
    武器種該当武器
    PPC系PPC/ERPPC
    Laser系Large Laser/ER Large Laser
    Large Pulse Laser
    LRM系LRM10/LRM15/LRM20
    SRM系SRM4/SRM6
  • Seismic Sensor の効果範囲を 200m/400m から 180m/250m へ縮小
  • Air/Artillery Strike の爆弾の効果範囲を 25m から 30m に拡大
  • Artillery Strike の拡散範囲を 50m から 60m に拡大
  • 処理効率関連
    • クライアント処理コードの最適化
    • 計算関数/ゲーム操作コード/描画コード/HUD描画呼び出し(の最適化?)
  • バグ修正
    • ミサイルが時おり、本来より多くダメージを与えていた現象を修正
    • Testing Ground 内で(原文:in the simulation)SRM の MAX Range に問題があった件を修正
    • 他人のコックピット表示時にも追加発熱の HUD情報が反映されるように修正
    • Heat Containment のパイロットスキルがスタートアップ処理にも影響するように変更
      このスキルがあるとオーバーヒートからの復帰が早くなる
    • River City のたくさんの衝突バグを修正(スタックやビル間通過など)
    • Canyon Network の小石のスタック問題を多数修正
  • 全般
    • Forest Colony での出現地点をより広範囲に拡散
    • Light Mech はダメージ時の煙に、より小さい煙の柱を使用

和訳 Edit

原文 Edit

PATCH NOTES JULY 30TH, 2013
Open Beta Update #22

Upcoming Patch - Tuesday July 30th @ 10AM - 1PM PDT

Patch Number: 1.2.233

Change Log

UPDATE

Greetings, MechWarriors.

What is this? A third patch in July? Madness!

First off, we want to acknowledge the amazing work the community is doing with the Sarah Jenner! We knew you were a caring community but these results are exceeding our expectations and for that we truly thank you.

It's summer and things are heating up around here with the release of our latest map Terra Therma. Lava is hot! So read the Patch notes for a full description. Remember to use Testing grounds with map select to learn your way around Terra Therma and test out your ‘Mech under these extreme heat conditions.

We also have a host of gameplay tweaks. Heat scaling is expanding its reach, linking weapons of similar types while seismic sensors get a range reduction. Air and Artillery strike get a bit of a buff.

Some programmer found us some frames and some other programmers fixed some bugs! Programmers are great!

One week today we will be patching again and I can’t wait!

So patch up your game and get ready to drop. I’ll see you on the battlefield!

Matt Newman

Content

New Map - Terra Therma

Terra Therma is a planet-sized moon in a large, synchronous orbit around an epistellar Jovian planet.

It is constantly exposed to tidal forces from its parent planet and therefore is prone to frequent volcanic eruptions and persistent tectonic activity; but, because of its large orbit, the gravitational influence on Terra Therma is not strong enough to expedite the natural degassing of primordial reservoirs of Helium-3 and Tritium.

These subterranean reservoirs (of T and H-3) are what bring the fight to Terra Therma. Their value, compounded by the ease of extraction are worth the installment and regular replacement of expendable, automated infrastructure; the same has been remarked about the ‘Mechs and their pilots.

“The only evidence of the constant battling over this hell-hole’s resources is in the paper work” one commander said, “as every fallen 'Mech and the sorry sob who piloted it, aka collateral loss, is quickly swallowed up by this fiery beast.”

Gameplay

Weapon System Heat Penalty Linking

  • ERPPCs and PPCs will now share their max alpha limit.
  • LRM20, LRM15 and LRM10s now share their max alpha limit.
  • LL, ERLL, LPL will now share their max alpha limit.
  • SRM6 and SRM4 will now share their max alpha limit.

Linked weapons will always use the highest base heat value and highest multiplier of the weapons fired. e.g. if you launch LRM15s with LRM10s, it will use LRM15 numbers. If you fire Large Lasers with ER Large Lasers, it will use ER Large Laser numbers.

For detailed explanations to our current heat scale, please refer to our forum post here: http://mwomercs.com/forums/topic/127904-heat-scale-the-maths/page__pid__2575376

Seismic Sensor Ranges

  • Seismic Sensor - Range reduced to 180m from 200m.
  • Advanced Seismic Sensor - Range reduced to 250m from 400m.

Air/Artillery Strike

  • Radius of Artillery strike increased from 50m to 60m.
  • Radius of explosive shell increased from 25m to 30m.
  • Radius of Air Strike explosive shell increased from 25 to 30m.

Performance

  • Optimization to the client code.
  • Math functions.
  • Gameplay code.
  • Rendering code.
  • HUD draw calls.

Bug Fixes

  • Missiles were sometimes doing more damage than their listed amount. This has been fixed.
  • SRM max range had an issue of being innacurate in the simulation. This is now significantly improved and any variation should be negligible.
  • Heat penalties now properly reflected on the HUD when spectating other players.
  • Heat Containment Pilot Talent is now affecting the start-up sequence. Players will return from overheat status faster if they have this upgrade.
  • Fixed many collision issues in River City (stuck against structures, walk-through buildings, etc...).
  • Fixed many "stuck on small rocks" bugs in Canyon Network.

General

  • Spread out spawn point locations on Forest Colony.
  • Light 'Mechs will now use smaller death smoke columns.

We thank you for your patience and we look forward to seeing you on the battlefield!

The MechWarrior(R) Online™ Team

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