リリースノート

Last-modified: 2016-02-27 (土) 12:01:22

2013年07月31日アップデートリリースノート

New Update available

英文

Changelog:

Bug fixes:

Fixed: Bounty Brouzoufs were always at 0 in Coop Missions.
Fixed: Swordman achievement difficult to get because the enemies tend to explode when hit by Damocles.

2013年05月21日アップデートリリースノート

Update available

英文

Changelog:

Additions:

Added: 3 new maps for TM and BR game modes.
Modifications:

Updated: Battle Royal rebalancing, lower level characters have bonus against hi-level characters.
Bug fixes:

Fixed: Textures not displayed bug.
Fixed: Mistakes in the weapons description text.
Fixed: Saves transfer bugs.
Fixed: Save bugs after playing in coopmission.
Fixed: Prerequisite bug for buying sentries.

2013年03月15日アップデートリリースノート

Coming soon

英文

A new very big E.Y.E update including 4 new solo/coop levels, but above all the new and totally free DLC are coming soon, and it will add the long-awaited PvP named Blood Games.

E.Y.E: Blood Games takes you into player competitions with new and varied maps.

Battle Royal:

In this round by round competition, the last man standing wins. All other participants are enemies!
You start each round with a random weapon and armor. Your aim is to finish the game with the most possible points.
You get points when you kill an enemy and also, when you are the survivor of the round.
You are free to use one of your existing Avatar, including one from the solo.
Some of your PSI and cyber powers are deactivated in this game mode.

Team Artifact:

Team competition. In this mode, Jians confront Culters for the artifact control. To do that you need to:
Take the artifact and carry it to the enemy area.
If the artifact is in the enemy area, the round ends. A new one will start and players will return to their initial positions.
Each team starts with an amount of resurectors. You win the round when the other team runs out of resurectors. There are several ways to do it:

Carrying the artifact to the enemy area.
Killing an enemy.
Hacking special interfaces.
At the beginning of the game, choose your team and character class.

Changelog:

Additions:

Added: 2 new multiplayers game modes: Battle Royal and Team Artifact with 6 new maps.
Added: 4 new custom secondary and coop missions maps: cm_cu_street, cm_cu_sewer, cm_cu_marsarena and cm_cu_arcturus.
Added: Leaderboards and stats for Battle Royal and Team Artifact.
Added: Effects on the X2 aiming magnifiers.
Added: Option to hide the crosshair.
Added: Possibility to answer with the keyboard during dialogues.
Added: Legs damages could slow the player up to 50% of its initial speed.
Added: Maintenance consumes Stamina.
Added: Icons showing which weapon has been used by a player to kill another one.
Added: Avatars saves are stored in "my documents" folder. Old saves are moved there.
Modifications:

Updated: FPS optimization while shooting.
Updated: Improvement of the hacking AI.
Updated: Players animations reworked.
Updated: Textures of the aiming interfaces reworked.
Updated: Adjustment of some textures.
Updated: Balancing of the lean system.
Updated: Modification of the players' ragdolls parameters.
Updated: Icons displayed in the armory reworked.
Updated: Using a Psi power deactivates the Cloak and uses more Stamina.
Updated: Balancing of the amount of XP won with some Psi powers.
Updated: Improvement of the parry system with melee weapons: a player parried couldn't attack for a brief delay.
Updated: Improvement of the melee weapon collision system.
Updated: Particles visual effects removed when charging for a power attack.
Updated: Maximum speed for the sprint increased up to twice.
Updated: More important decrease of the Stamina while parrying.
Updated: Backstab always kills in one shot.
Updated: Probability to get the Detective achievement increased.
Updated: Repositioning and visual improvement of the interface displayed at the player's dead.
Updated: Deus Ex can't be killed anymore by Dragon Breath or Invocation powers.
Bug fixes:

Fixed: Potential crash while hacking.
Fixed: Dedicated server didn't run the map chosen during the setup.
Fixed: Incorrect physbox on a case model.
Fixed: Illumination position on a gargoyle statue model.
Fixed: Blood spraying removed in case of a successful parry.
Fixed: Incorrect tiling of some textures.
Fixed: Issue with physical objects if taken by a player while another already holds it.
Fixed: Sound script error for the Carnophage.
Fixed: Error messages due to some particles.
Fixed: Backstab message was displayed if Dragon Breath is used in the back of the target.
Fixed: Changing firemode when equipped with melee weapons could prevent from attacking.
Fixed: Issue on the first person view when a player was joining a game since another one was using the armory.
Fixed: Availability to abusively use some actions through the keyboard shortcuts.
Fixed: Players could be stuck in armory.
Fixed: Availability to use some actions while the avatar creation interface was displayed.
Fixed: Backstab message was displayed when attacking an allied even with friendly fire turned to 0.
Fixed: Deletion on unused files.
Fixed: Sound of the sentry could be looped in some circumstances.
Fixed: Player could be equipped with more weapons than it should.
Fixed: The chat windows could stay displayed after a change level.
Fixed: The Kraak attacks always pushed the player in the same direction.
Fixed: "my legs are ok" message wasn't displayed if healed with medkit.
Fixed: Some kind of ammunitions weren't dropped by NPCs.
Fixed: "Toggle HUD" action was preventing from switching weapon.
Fixed: Flashlight couldn't be switched off while the player was cloaked.
Fixed: Animation bug while jumping with a grenade.
Fixed: Various typos in texts.
Fixed: During a connection, the message "you are on Team spectator" could be displayed.
Fixed: Throwing an object while running could cause the weapon to fire.
Fixed: Availability to attack when sprinting during maintenance.
Fixed: Bug related to the push on a ladder.
Fixed: The hack interface displayed "me" instead of the player’s name actually hacked.

2012年07月06日アップデートリリースノート

Changelog v1.31:

英文

Additions:

  • Added: Custom maps support: FGD and guidelines to create your own levels.
  • Added: New NPC on Temple allowing to play custom maps.
  • Added: New secondary and coop missions map: cm_wurstercorp (cc_tuto2).
  • Added: New custom secondary and coop missions map: cm_cu_minos.
  • Added: Keyboard shortcut for the slaves control action.
  • Added: Additional player spawnpoints.
  • Added: Possibility to use firearms while underwater.
  • Added: The Cyber Sprint icon is now displayed while sprinting.

Modifications:

  • Updated: Improvement of the slaves (clones, drones...).
  • Updated: Decreased the ammunition weight.
  • Updated: There is no more delay before being able to attack after a short sprint or after using the ironsight.
  • Updated: New system of secondary and coop missions (cm_).
  • Updated: Falling in pits does not restart the mission anymore.
  • Updated: Latency optimization on cc_new_eden.
  • Updated: New interface when speaking with the NPCs.
  • Updated: Removed the possibility to answer with the keyboard during dialogues.
  • Updated: The parry against firearms doesn't work anymore if the stamina level reaches 0.
  • Updated: Improved the NPC navigation on Temple.
  • Updated: New collision system for the players.
  • Updated: The video tutorials do not automatically display anymore on cc_tuto.
  • Updated: Increased the maximum avatar level from 230 to 250.
  • Updated: Improved the hitboxes localization and added new hitboxes for players and for most of the NPCs.
  • Updated: Modified the rat's walking animation.
  • Updated: Removed the thrown car script on New Eden.
  • Updated: The Scrabouillor armor has been increased and the armor shock has been decreased.
  • Updated: Great decrease of the latency when using a blade.
  • Updated: Possessed NPCs cannot target an invulnerable NPC anymore.
  • Updated: Invulnerable NPCs cannot be possessed anymore.
  • Updated: Access to the Character's Menu during death or while falling has been removed.
  • Updated: Federal Special Forces now use plasma weapons instead of laser weapons in multiplayer.

Bug fixes:

  • Fixed: Mission not saved in some cases on cc_forgotten.
  • Fixed: Possible crash that could occur in coop campaign when players accomplished missions before a Master of Fate was in the game.
  • Fixed: Possible crash while using the Excidium.
  • Fixed: The PSI drain was too frequent and too deadly with the Dragon spell.
  • Fixed: Possible melee issue after a maintenance.
  • Fixed: Some weapons were not displayed correctly in third person when players were cloaked or using the EYE Vision or the Sound Triangulation.
  • Fixed: Possible crash on cc_tuto.
  • Fixed: The BK13 wasn't wall-piercing in all firemodes.
  • Fixed: Clones could be created even when a player died from a PSI drain while using Polycloning.
  • Fixed: The armor-piercing icon for the BK13 in the armory was missing.
  • Fixed: Skinning issue with the Manduco when it's dismembered.
  • Fixed: Skinning issue in first person with the left hand of the player holding a Caw Hammer.
  • Fixed: Incorrect physbox on a tube on Electric Sheep.
  • Fixed: Skinning issue on the light Jian's player model.
  • Fixed: Bug on the character creation during a change level.
  • Fixed: The medkit and grenades could be used during maintenance.
  • Fixed: Dual weapons exploit.
  • Fixed: Removed the console messages 'No special command for Cheater! LOL!' that could show up when players didn't cheat.
  • Fixed: Invisible hackable transcom on cm_new_eden.
  • Fixed: Relationship error between the punks on cc_forgotten.
  • Fixed: Updated obsolete triggers on Temple.
  • Fixed: Possibility to respawn in the pits on Temple.
  • Fixed: Model overlap on Temple.
  • Fixed: Movements weren't correctly displayed in third person view while leaning in some circumstances.
  • Fixed: Endurance was incorrectly taken into account instead of Agility for the purchase of the Scrabouillor.
  • Fixed: Hole under the arch model on noctis.
  • Fixed: Holding some keyboard shortcut could prevent players from respawning or make players respawn faster.
  • Fixed: Incorrect respawn situation when a player was killed in mid-air above a pit.
  • Fixed: Incorrect tiling of some textures.
  • Fixed: The Actions menu wasn't correctly refreshed after an avatar change without exiting the game.
  • Fixed: Using Invocation on a target in a confined area could make the spawned creature stuck.
  • Fixed: Farming exploit on Noctis.
  • Fixed: Researches didn’t affect the Scrabouillor’s armor.
  • Fixed: Model overlap on cc_tuto2.
  • Fixed: Call of nonexistent gibs for the model bio_drone_01.
  • Fixed: Incorrect relationship between Culters and Jians on cm_dreams.
  • Fixed: Players could lean while jumping.
  • Fixed: Lavalette could spawn infinite carnophages as long as he was alive on cc_ancient.
  • Fixed: Balthazar could be killed by NPCs on cc_falling.
  • Fixed: Incorrect alpha channel on the Cyberware seller’s icon.
  • Fixed: Animation jerking in first person view when players switched weapons while looking up or down.
  • Fixed: Lugger, the punk boss and his boys were present on cm_forgotten.
  • Fixed: The apostrophe cannot be used in the avatar’s name anymore. It could reset the avatar if it was renamed with a name containing an apostrophe.
  • Fixed: Missing node graph on cc_end.
  • Fixed: Various typo errors in texts.

2012年5月25日アップデートリリースノート

英文

Changelog v1.3:
Additions/Modifications:
• Updated: Improved AI and squad tactics.
• Added: Several new AI management options: sound detection, sight distance, shooting reaction time and shooting accuracy.
• Updated: All the NPC spawn and repop system has been reworked; NPC don’t spawn in your back anymore, for example.
• Updated: General latency reduced, especially on cm_new_eden, cm_noctis, cc_noctis, cc_purge and cm_purge.
• Updated: NPC spawn frequencies on cm_forgotten.
• Added: 43 new achievements.
• Added: Messages during death caused by PSI shocks, medkit overdoses and hacking.
• Added: Messages when players are hurt by PSI shocks, medkit overdoses and hacking.
• Removed: Christmas gifts and reindeers.
• Updated: Every magazine took in the armory now counts as one magazine, except for the Betty Boom.
• Updated: Change of the font used in game.
• Updated: Cubemap optimization on cc_falling.
• Updated: Animations played during the cyber-brain transaction between the Special Force and the Culter on cc_new_eden.
• Updated: Mapcycle.txt and maplist.txt filled with all cm_ maps.
• Updated: Synicle and Manduco NPC animations compiled outside of the main model.
• Updated: AI settings during the siege on cc_forgotten.
• Added: Music track on cm_dreams.
• Added: In coop campaign, if the master of fate leaves the game, the warp level is immediately launched in order to choose a new master of fate.
• Added: When a player dies or disconnects, their sentries and scrabouillors are now destroyed.
• Updated: Limitation of the velocity due to received damages.
• Added: Maximum number of active grenades at a same time.
• Updated: Improvement of the player respawn routine.
• Updated: Improvement of the spawning routine at the beginning of a level.
• Updated: The resurector does not kill nearby NPC and players anymore.
• Added: Using the Dragon on an enemy where the teleportation isn’t possible will kill the user.
• Added: The Deus Ex pushes away foes attacking it in close-range.
• Updated: Change of the electric box sound on cc_tuto.
Bug fixes:
• Fixed: Characters could be reset, deleted or lost in some cases.
• Fixed: Possible crashes on cm_forgotten and cm_sheep during the display of the objectives.
• Fixed: Crashes due to the use of Dragon or Invocation on a spawning player.
• Fixed: Possible crash with the Substitution Door.
• Fixed: Crash occurring when a player killed an unarmed player.
• Fixed: Hacking and PSI powers being usable through the quick actions interface during dialogues or while a player was dead.
• Fixed: Melee attacks that couldn’t hit in some cases.
• Fixed: Prototype Xium displayed instead of Prositium in researches.
• Fixed: Skills being able to increase to 120 when they reached 0.
• Fixed: Some cases in which grenades couldn’t be thrown.
• Fixed: The random assignment of the number of missions on the cm_ maps didn’t work.
• Fixed: Cases in which players could respawn and get immediately stuck on geometry after the use of resurectors.
• Fixed: Damages due to PSI drains could propel players far away.
• Fixed: Exploit with the snipers that gave the player an XP surplus.
• Fixed: The laser beam and the collision with the monorail didn’t do damage to players and could get them stuck on cc_ancient.
• Fixed: Areas where players could get stuck on forgotten center.
• Fixed: Bug of the invisible double agent on cc_forgotten.
• Fixed: Gerard Von Spectre being invulnerable to sentries on cc_forgotten.
• Fixed: Some current objectives weren’t saved on cc_forgotten.
• Fixed: If Dutch died on cc_monolith before the player reached the entrance gate to hack it, it would remain permanently closed.
• Fixed: Issues with some displacement surfaces on noctis.
• Fixed: Player respawn issues on the stairs on electric sheep.
• Fixed: Possibility to get stuck behind the statue in Rimanah’s office on temple.
• Fixed: Possible spawn kill from the NPC on cm_purge.
• Fixed: Brushes that could prevent the player from falling in some chasms on temple.
• Fixed: The elevator didn’t hurt players on cc_tuto.
• Fixed: Issue on a physical box of a door on cc_tuto.
• Fixed: Vermin NPC could spawn underwater on cc_tuto.
• Fixed: Some chasms that sometimes didn’t kill players on temple and noctis.
• Fixed: NPC spawn frequency too important and radius too small on cm_dreams, cc_purge and cm_forgotten.
• Fixed: Nodraw overlap with the main gate on cm_monolith.
• Fixed: Nodraw overlap with a door on cc_ancient.
• Fixed: TRK weapon appearing during its zoom deployment.
• Fixed: Elevator physics on cc_tuto.
• Fixed: Nocull property missing on the texture of the bottle gibs.
• Fixed: Hands texture incorrect for the player in first person view with the grenade.
• Fixed: Bad LOD setup and holes on the research briefcase.
• Fixed: Incorrect light projector texture.
• Fixed: Wrong design and incorrect physic box on the damaged water tank model on noctis.
• Fixed: Nocull property missing on some clothes textures for the punks.
• Fixed: Physics issues on the federal cops when their heads are cut off.
• Fixed: Chair model not compiled on cc_shadows.
• Fixed: Missing description for the Streumonic Complementarity.
• Fixed: Non-localization of the name of a door on cc_ancient in the french version.
• Fixed: Missing description for the Bioregeneration researches.
• Fixed: Visible tiling of some rock textures displayed on Noctis.
• Fixed: Definebones missing on the Carnophage models.
• Fixed: Missing icon for the Bosco in the armory.
• Fixed: Players being able to use the Medkit and PSI powers at an abnormal rate with an exploit.
• Fixed: The Dr. Hyde achievement could be unlocked under wrong circumstances.
• Fixed: Weapons not usable anymore after a death from a Triangular Gate.
• Fixed: Wrong icon displayed when a player was killed by a physical object.
• Fixed: Player animation missing when jumping and switching weapons.
• Fixed: Culter Heavy’s mission texture not being animated.
• Fixed: The Bosco model stayed on the ground after having been picked up.
• Fixed: FOV and fire continuity when the hack interface is displayed.
• Fixed: PSI powers could be activated during a weapon reload or a maintenance.
• Fixed: Glitches allowing to reach some undesired locations on several maps.
• Fixed: Possible problems with player respawns on monolith, cc_temple6, divine_cybermancy and cc_dark.
• Fixed: Collision problem with Mitch when the script stops on cc_ancient.
• Fixed: Nodraw overlap and model overlaps on temple.
• Fixed: Non-hostile NPC in some cases.
• Fixed: Mistake in the name of a mission on cm_new_eden and cm_monolith.
• Fixed: Blur of the TRK still displayed when Attack1 key was held.
• Fixed: Rate of fire exploit by switching weapons or fire modes.
• Fixed: Moving continuity during dialogue with a NPC.
• Fixed: Ability to use PSI powers and to reload while on a ladder.
• Fixed: Exploit allowing to shoot while running.
• Fixed: No limitation of the cybernetic implants depending on the researches done.
• Fixed: The “I’m feeling better...” text appearing on player’s death.
• Fixed: Holograms showing available levels were solid.
• Fixed: Nodraw face visible in Rimanah’s office on temple.
• Fixed: Missing soundscape on cc_falling.
• Fixed: NPC navigation issue in some areas on monolith.
• Fixed: Players spawn points were not the same as those of the master of fate.
• Fixed: The desks were destructible but the objects on it were static on temple.
• Fixed: Players could be stuck in mid-air while using an interface.
• Fixed: The door to minos stayed closed in coop.
• Fixed: The Kraaknagul couldn’t hit a crouched or small enemy.
• Fixed: The Deus Ex couldn’t always hit its target in close combat.
• Fixed: The Streumonic NPC couldn’t do damage in close combat to an enemy too high or on top of them.
• Fixed: Explosive charges in missions could get players stuck while planting them.
• Fixed: Various typo errors in texts.
• Fixed: The camera could go through players’ arms with the Betty Boom.
• Fixed: Incomplete message on cc_temple4.
• Fixed: Mission exploit on cm_noctis.
• Fixed: Blurred weapon icons in the armory.
• Fixed: In coop campaign, the missions depended on the host instead of the master of fate.
• Fixed: Exploit allowing to ignore the maximum weight limit carried by a player.
• Fixed: Power Conversion worked only when the player had Dermal Sheath.
• Fixed: Players could get stuck on a NPC if they used Invocation too close to it.
• Fixed: Players’ weapons switched between lowered and normal state when they were at a certain distance of an allied NPC.
• Fixed: Coop campaign progression blocked if the master of fate left the game.
• Fixed: Some ammunition had no weight.
• Fixed: Reno could be killed on Divine_Cybermancy.
• Fixed: Bug with the pacifist mission on cc_falling.
• Fixed: Grenades from the grenade launcher didn’t follow prop_physics, prop_ragdoll...
• Fixed: Patrol bug on cm_dreams.
• Fixed: Several corpses appeared for the mission “Find the corpse” on cm_forgotten.
• Fixed: Collision issue with the skybox on the warp level.
• Fixed: Menu_thumb texture missing for cc_point, cc_severed, zxdivine_cybermancy, cc_minos and cc_end.
• Fixed: Localization of some texts in French concerning hacking.
• Fixed: If the player used the PSI Wave when equipped with 444+katana, the 444 handgun that was not dual-wielded lost its ammunition.
• Fixed: Missing entity to limit the dropped weapons on forgotten center.
• Fixed: Error message when launching a dedicated server.
• Fixed: Reset of the options setup of the create server panel.

バージョン1.3
追加・調整

  • 更新:AIと部隊戦術の改善
  • 追加:幾つかの新たなAI関連のオプション:音の検知、視認距離、発砲への反応時間、射撃精度
  • 更新:NPCのスポーンとリポップのシステムが再調整された。例えば、NPCが自分の後ろにスポーンすることが無くなった
  • 更新:全体的に通信ラグが軽減された、特にcm_new_eden、 cm_noctis、 cc_noctis、 cc_purge、そしてcm_purge
  • 更新:cm_forgottenでのNPCスポーン頻度
  • 追加:43の新たなアチーブメント
  • 追加:PSI Shocks、Medkitのオーバードーズ、そしてハッキングで死亡したときのメッセージ
  • 追加:PSI Shocks、Medkitのオーバードーズ、そしてハッキングでプレイヤーが傷ついたときのメッセージ
  • 削除:クリスマスプレゼントとトナカイ
  • 更新:Betty Boomを除くArmory内のマガジンが、1マガジンになった
  • 更新:ゲーム内の文字フォント
  • 更新:cc_fallingのキューブマッピングの最適化
  • 更新:cc_new_edenで、Special forceとculterとのサイバーブレイン取引中のアニメーション
  • 更新:Mapcycle.txtとmaplist.txtをcm_ マップのみにした
  • 更新:SynicleとManducoのNPCアニメーションをメインモデル外でコンパイルした(?)
  • 更新:cc_forgottenの防衛戦でのAI設定
  • 追加:cm_dreamsのBGM
  • 追加:オンラインco-op中に、運命の主(master of fate)がゲームから退場した場合、すぐにwarp levelにより新たな運命の主が選ばれるようになった(?)
  • 追加:プレイヤーがゲームから退場した時に、そのプレイヤーのsentryとscrabouillorsも破壊されるようになった
  • 更新:被弾によって発生した速度(ノックバック?)の制限
  • 追加:一度に作動中のグレネード数の制限
  • 更新:プレイヤーリスポーン時のルーチン改善
  • 更新:新たなマップが始まった時のスポーンルーチン改善
  • 更新:リザレクターで蘇生されたプレイヤーが近くのNPCを殺すことが無くなった
  • 追加:テレポートが出来ない場所にいる敵にDragonを使った場合、プレイヤーが死ぬようになった
  • 追加:Deus Exの近接攻撃で相手がノックバックするようになった
  • 更新:cc_tutoの電源ボックスの音を変更

バグ修正

  • 修正:キャラクターがリセットされたり、削除される問題
  • 修正:cm_forgottenとcm_sheepで目標を示す時に起きるクラッシュ
  • 修正:スポーンしているプレイヤーに対してDragonやinvocationを使用した時に起きるクラッシュ
  • 修正:Substitution Door(Substitution gate?)に関するクラッシュ
  • 修正:プレイヤーが丸腰の他プレイヤーを倒したときに起きるクラッシュ
  • 修正:会話や死亡中にクイックアクションを使ってハッキングやPSI Powerを使用できた
  • 修正:近接攻撃がたまに当たらない
  • 修正:リサーチでPrositiumの代わりにPrototype Xiumが表示されていた
  • 修正:スキルが0に到達すると120まで増加してしまう
  • 修正:たまにグレネードが投げられない
  • 修正:cm_ マップのランダムクエストの幾つかに不具合があった
  • 修正:リザレクターで蘇生したプレイヤーが地形にハマってしまう
  • 修正:PSI drains(?)によるダメージでプレイヤーが吹っ飛ぶ
  • 修正:スナイパーを使ってプレイヤーが大量の経験値を得られてしまうエクスプロイト
  • 修正:cc_ancientでレーザービームやモノレールの接触でプレイヤーがダメージを受けず、プレイヤーが詰んでしまう可能性
  • 修正:forgotten centerでプレイヤーがスタックしてしまう場所
  • 修正:cc_forgottenで透明の二重スパイがバグっていた
  • 修正:cc_forgottenのGeard Von Spectreがセントリーからのダメージを受けなかった
  • 修正:cc_forgottenで幾つかのクエストがセーブされなかった
  • 修正:cc_monolithでDutchが入り口を開ける前に死んでしまうと入り口が開けられなくなってしまう
  • 修正:noctisのマップのディスプレイスメントの問題
  • 修正:electric sheepでプレイヤーがリスポーンするときの問題
  • 修正:templeでRimanahの部屋の像の後ろにプレイヤーがスタックしてしまう
  • 修正:cm_purgeでNPCがスポーンしたときにプレイヤーを殺してしまう可能性
  • 修正:templeでプレイヤーが底に落ちるとき、幾つかのbrushesが落ちるのを妨げていた
  • 修正:cc_tutoのエレベーターでプレイヤーがダメージを受けない
  • 修正:cc_tutoのドアの当たり判定に問題があった
  • 修正:cc_tutoの水中で害虫NPCがスポーンできていた
  • 修正:templeとnoctisでプレイヤーが落ちてもダメージを受けなかった谷間が幾つかあった
  • 修正: NPC spawn frequency too important and radius too small on cm_dreams, cc_purge and cm_forgotten.
  • 修正:Nodraw overlap with the main gate on cm_monolith.
  • 修正:Nodraw overlap with a door on cc_ancient.
  • 修正:TRK weapon appearing during its zoom deployment.
  • 修正:cc_tutoのエレベーターの物理演算
  • 修正:Nocull property missing on the texture of the bottle gibs.
  • 修正:グレネード装備中のプレイヤーの腕テクスチャーが間違っていた
  • 修正:Bad LOD setup and holes on the research briefcase.
  • 修正:光源テクスチャーが間違っていた
  • 修正:Wrong design and incorrect physic box on the damaged water tank model on noctis.
  • 修正:Nocull property missing on some clothes textures for the punks.
  • 修正:federal copsの首をはねたときの物理演算の問題
  • 修正:Chair model not compiled on cc_shadows.
  • 修正:リサーチのStreumonic Complementarityの説明文が抜けていた
  • 修正:フランス語バージョンでのcc_ancientのドアが翻訳されてなかった
  • 修正:リサーチのBioregenerationの説明が抜けていた
  • 修正:Visible tiling of some rock textures displayed on Noctis.
  • 修正:Carnophageのモデルからdefinebonesが抜けていた
  • 修正:ArmoryにあるBoscoのアイコンが無かった
  • 修正:プレイヤーが異常な頻度でMedkitやPSI Poweresが使えてしまう問題
  • 修正:Dr. Hydeのアチーブメントが間違った方法で達成できてしまう
  • 修正:Weapons not usable anymore after a death from a Triangular Gate.
  • 修正:プレイヤーが物体に殺されたときに表示されるアイコンが間違っていた
  • 修正:プレイヤーのジャンプと武器切り替え(ジャンプ中の武器切り替え?)のアニメーションが抜けていた
  • 修正:Culter Heavy’s mission texture not being animated.
  • 修正:Boscoを床から拾ったときに、Boscoのモデルが地面の残ってしまう
  • 修正:FOV and fire continuity when the hack interface is displayed.
  • 修正:リロードやメンテナンス中にPSI Powersが使用できていた
  • 修正:幾つかのマップで不具合により行けてはならない場所に行けてしまっていた
  • 修正:monolith、 cc_temple6、 divine_cybermancy、そしてcc_darkでのプレイヤーリスポーンに問題があった
  • 修正:cc_ancientでスクリプトが終了した後のMitchの当たり判定がおかしかった
  • 修正:Nodraw overlap and model overlaps on temple.
  • 修正:敵NPCがたまに敵対していなかった
  • 修正:cm_new_edenとcm_monolithの幾つかのクエスト名が間違っていた
  • 修正:Blur of the TRK still displayed when Attack1 key was held.
  • 修正:武器切り替えや射撃モードの切り替えを悪用して連射速度を上げられる
  • 修正:NPCとの会話中に移動し続けてしまう
  • 修正:ハシゴに上ってる最中にリロードとPSI Powerが使用できていた
  • 修正:走りながら射撃できていた
  • 修正:リサーチをせずともCyber techのレベルを最大まで上げられた
  • 修正:プレイヤーが死んだときに「I’m feeling better...」(気分が良くなってきた)と言うメッセージが表示されていた
  • 修正:Holograms showing available levels were solid.
  • 修正:Nodraw face visible in Rimanah’s office on temple.
  • 修正:Missing soundscape on cc_falling.
  • 修正:monolithの幾つかの場所でNPCのナビゲーションに問題があった
  • 修正:オンラインプレイ中にプレイヤーのスポーン地点が運命の主(master of fate)とは違う場所にあった
  • 修正:templeの机を破壊してもその上に乗っていたものが中に浮かんでいた
  • 修正:プレイヤーが空中でインターフェースを使用すると空中に浮かんだままになる
  • 修正:オンラインco-opでminosへの扉が閉まったままになっていた
  • 修正:Kraaknagul(両手ハンマーの人型モンスター)がしゃがんでいる相手や小型の相手に攻撃できなかった
  • 修正:Deus Exの近接攻撃がたまに当たらなかった
  • 修正:Streumonic(モンスター)NPCが高い位置にいる相手に攻撃できなかった
  • 修正:爆破クエストで爆弾を設置した際にプレイヤーがスタックしてしまうことがあった
  • 修正:様々な誤字の修正
  • 修正:The camera could go through players’ arms with the Betty Boom.
  • 修正:cc_temple4の未完成メッセージ
  • 修正:cm_noctisのクエストエクスプロイト
  • 修正:armoryの武器アイコンがぼやけていた
  • 修正:オンラインco-opのキャンペーンで、クエストが運命の主ではなくホストに準じていた
  • 修正:最大重量を無視できるエクスプロイト
  • 修正:Dermal Sheathを習得した状態でないとPower Conversionが使用できなかった
  • 修正:対象から近すぎる場所でInvocationを使うとNPCにスタックしてしまう
  • 修正:Players’ weapons switched between lowered and normal state when they were at a certain distance of an allied NPC.
  • 修正:運命の主がゲームから退場するとオンラインco-opのキャンペーンが進行できなくなる
  • 修正:幾つかの弾丸に重量が無かった
  • 修正:Divine_CybermancyでRenoを殺すことが出来てしまっていた
  • 修正:cc_fallingのpacifistクエストのバグ
  • 修正:Grenades from the grenade launcher didn’t follow prop_physics, prop_ragdoll...
  • 修正:cm_dreamsのパトロールバグ
  • 修正:cm_forgottenのFind the corpseのクエストで複数の死体が出現していた
  • 修正:Collision issue with the skybox on the warp level.
  • 修正:cc_point、cc_severed、 zxdivine_cybermancy、 cc_minos、cc_endのMenu_thumbテクスチャーが無かった
  • 修正:フランス語でのハッキングに関する翻訳
  • 修正:BK444+katanaを装備した状態でPSI powerを使うと、単体のほうのBK444の弾丸が0になってしまう
  • 修正:Missing entity to limit the dropped weapons on forgotten center.
  • 修正:dedicated serverを建てるときにエラーメッセージが出る
  • 修正:Reset of the options setup of the create server panel.

8月17日アップデートリリースノート(未翻訳)

英文

Fixed(改善および修正)

  • Loading crashes between maps(マップロード毎のクラッシュを改善)
  • General stability(全体的な動作の安定性を改善)
  • Exploit linked to the Deus Ex Machina(The Deus Ex Machina へのチート対策)
  • Characteristic exploit(独特な?チート対策)
  • Fixed Alt-Tab messing-up the UI(Alt-Tab 使用時の UI 表示不具合の修正)
  • Permanent Death when a hack fails(ハッキング失敗時に死亡するバグを修正)
  • Saves losses and character resets(セーブデータが消滅し、キャラクターがリセットされるバグを修正)
  • Dialogues in multiplayer games(マルチプレイにおけるダイアログ表示の修正)
  • Brouzouf resets(所持金がリセットされるバグを修正)
  • ATMs not giving money when hacked(ATMをハッキングした際に金を獲得できないバグを修正)
  • Enemies not reacting to hacked traitors(敵が近くにハッキングされた仲間がいても反応しないバグを修正)
  • Enemies not reacting when a friend dies close to them(敵が近くで仲間が倒されても反応しないバグを修正)
  • Return to first PSI power when a player dies(プレイヤー死亡時に1番目にセットしたPSIが消えるバグを修正)
  • Required agility for the Scrabouillor(The Scrabouillor 使用に敏捷ステータスが必要となりました)
  • Required agility for the Sentry(The Sentry 使用に敏捷ステータスが必要となりました)
  • Bio Regen 5 not resetting Head Traumas
  • Hacking list reset when a NPC dies(NPCが死亡するとハッキング状態がリセットされるバグを修正)
  • Crashes linked to a certain number of hacked slaves(一定数スレーブ化するとクラッシュするバグを修正)
  • "EYE_GHOST" being defined both in EYE_English and Gameui_english
  • Achievements linked to the legendary classes
  • Medkit achievement(Medkit関連の実績を修正)
  • Triangular Gates and some spells giving Fatal Wounds despite the researches
  • Increase of implants beyond the limit(制限レベルを超えてインプラントを強化できるバグを修正)
  • Missing Streumonic Complementarity research description
  • Missing Cyber briefcase models for researches
  • Campaign results displaying esoteric and nasty things
  • VIP exploit(VIP関連のバグを修正)
  • Researches not always launching(リサーチを実行しても100%実行されないバグを修正)
  • Lighting in cc_temple*, cc_new_eden, cc_tuto and cc_monolith
  • cc_new_eden secondary quests not being saved
  • cc_forgotten secondary quests not being saved
  • Incorrect Deus Ex spawnpoint in cm_sheep(マップcm_sheepのDeus Exの出現地点を修正)
  • Broken ladder in cc_sheep(マップcc_sheepの階段を修正)
  • Infinite XP exploit on New Eden (Mentor)(New EdenでXPを無限に稼げるバグを修正)
  • Locken not having a weapon when hostile on cc_new_eden
  • Locken's departure and death not being saved on cc_new_eden
  • Possible money exploit on cc_tuto2
  • Possible XP exploit on cc_new_eden
  • Being able to respawn in front of the Immortal King on cc_noctis without having completed the required quest
  • Fall in the temple not always killing the player
  • Players being Jian/Culter on cm_sheep
  • Missing texture on cc_new_eden
  • Missing texture on cc_forgotten
  • Missing texture on cm_dreams
  • Fixed being able to get stuck in the armory on cc_noctis
  • Tobi not killing himself on cc_forgotten
  • Invisible water brush on cc_ancient
  • Superfluous armory logo on cc_noctis
  • Being able to get stuck in stairs after a resurrection on cc_purge
  • Being able to get stuck in stairs after a resurrection on cc_forgotten
  • Mauve Mentor objective not being attached to the actual NPC on cm_purge
  • Perigrum Forma being able to spawn in front of the player in the maintenance tunnels of cc_monolith
  • Spawning view distances next to the player on Noctis Labyrinthus and Electric Sheep
  • Achievement "Revelation" not being awarded when a player finds Akmal, the ancient
  • Retrieval objective on cm_noctis not being clear
  • Possible answer to Akmal not being active on cc_ancient
  • Supreme Manduco being able to always kill on cc_new_eden
  • Door of the Supreme Manduco closing behind the player
  • Physic boxes of the streetlamps
  • Invisible switch on cc_falling
  • Typos in some texts
  • Not being able to shoot through some fences with some weapons
  • Real end of the game too hard to get

Additions/Modifications:

  • Optimized memory(メモリ処理を最適化)
  • Resurector invincibility is longer and more visible
  • Max player option in the server creation(サーバーを立てる際に最大人数を設定できるようになった)
  • Camera movement option when running(移動時の画面揺れオン/オフを設定できるようになった)
  • Blur effect option when running(ブラーのオン/オフを設定できるようになった)
  • Delay for using weapons after a dialogue
  • Increased the numbers of given missions in Coop Missions depending on the number of players
  • Escape allows closing certain menus
  • Weapons can be bound to keys(武器をバインドできるようになった)
  • Decreased the sight cones and maximum sight distance of all NPCs
  • Increased the Deus Ex Machinas' resistance(Deus Ex Machinaの耐性を強化)
  • Decreased the number of XP and Brouzouf earned when killing a Deus Ex Machina(Deus Ex Machinaから得られるXPと金が減少)
  • Deus Ex Machina's main weapon deals more damage(Deus Ex Machinaの主武器のダメージが上昇)
  • Decreased the player's Heavy Armor protection(ヘビーアーマーの防御力が減少)
  • Decreased the Sulfatum's accuracy(ミニガンSulfatumの射撃精度が低下)
  • Decreased the fall damage(落下ダメージが減少)
  • Throwing grenades cancels the Cloaking Field(クローキングはグレネードを投げると解除されるようになった)
  • Limited the maximum amount of Brouzoufs
  • Limited the maximum amount of XP and Brouzoufs given in one time
  • Decreased the exploit of Fatal Wounds optimization
  • Some cheating techniques aren't possible anymore
  • Temporary and backup save system(セーブデータのバックアップ機能を追加)
  • Some little balance tweaks(その他バランスの微調整)
  • Made the exit in cc_tuto2 more obvious
  • Decreased the difficulty of the protection mission on cm_noctis
  • Added an Ally icon on the Heavy Culter squad on cm_noctis
  • Turrets in cc_monolith should be easier to spot
  • Added some more player spawn points in the levels(いくつかのプレイヤーの出現地点を追加)