00A0: store_actor $PLAYER_ACTOR position_to 3@ 4@ 5@ 9@ = 1000.0 16@ = 0 0A8D: 27@ = read_memory 0xB74490 size 4 virtual_protect 0 000A: 27@ += 0x4 0A8D: 27@ = read_memory 27@ size 4 virtual_protect 0 for 28@ = 0 to 35584 step 0x100 0A8D: 26@ = read_memory 27@ size 1 virtual_protect 0 000A: 27@ += 0x1 if and 0029: 26@ >= 0x00 001B: 0x80 > 26@ then 005A: 26@ += 28@ // (int) if 056D: (check) actor 26@ defined then 00A0: store_actor 26@ position_to 0@ 1@ 2@ 050A: 10@ = distance_between_XYZ 0@ 1@ 2@ and_XYZ 3@ 4@ 5@ if 0025: (check) 9@ > 10@ // (float) then 0087: 9@ = 10@ // (float) 0085: 16@ = 26@ // (int) end end end end if 056D: (check) actor 16@ defined then #近い人16@ end