■プレイヤー以外のアクターのスキンの変え方
ttp://hotmist.ddo.jp/cleo_cs/replace.txt
上記スクリプト内でその処理が使用されているかも?
:CHANGE_SKIN
0085: 2@ = 0@ // (int)
000A: 2@ += 0x4D4
0A8D: 3@ = read_memory 2@ size 4 virtual_protect 0
0A8D: 2@ = read_memory 0@ size 4 virtual_protect 0
000A: 2@ += 0x20
0A8D: 2@ = read_memory 2@ size 4 virtual_protect 0
0AA6: call_method 2@ struct 0@ num_params 0 pop 0
0085: 2@ = 0@ // (int)
000A: 2@ += 0x22
0A8C: write_memory 2@ size 2 value -1 virtual_protect 0
0A8D: 2@ = read_memory 0@ size 4 virtual_protect 0
000A: 2@ += 0x14
0A8D: 2@ = read_memory 2@ size 4 virtual_protect 0
0AA6: call_method 2@ struct 0@ num_params 1 pop 0 1@
0085: 2@ = 0@ // (int)
000A: 2@ += 0x4D4
0A8C: write_memory 2@ size 4 value 3@ virtual_protect 0
return
■プレイヤーのスキンの変え方
{$VERSION 3.1.0027} {$CLEO .cs}
//-------------MAIN--------------- thread 'MAIN'
:MAIN_11 wait 20 1@ += 1 023C: load_special_actor 'PLAYER0' as 1@ // models 290-299 038B: load_requested_models if 023D: special_actor 1@ loaded jf @MAIN_11 1@ += 289 09C7: change_player $PLAYER_CHAR model_to 1@ Player.Build($PLAYER_CHAR) 1@ -= 289
:MAIN_83 wait 0 jump @MAIN_83 end_thread