不明

Last-modified: 2013-09-26 (木) 03:12:47

$100:人
$300:乗り物
$500:物

座標?

0052: unknown_coordinatesA @331 @338 2.0 unknown_coordinatesB @337 @338 2.0

ミッションが終わっているかどうか?

00D8: mark_all_used_as_no_longer_needed

死んだ、逮捕されたかのチェック?

0111: set_wasted_busted_check_to 0 (disabled)

015B: (shake_pad_?)_setA 0 setB 0 setC 0

チェック?

018F: check_car_is_flipped_for_2_seconds @244

ガレージ?

021B: set_garage 'HBGDSFS' to_accept_car $1867

ギャングの武器?

0237: gang_weapons 1 22 32 0

カットシーンのポジション?

0244: set_cutscene_pos @4 @7 @10

コントロール?

0293: get_current_controls_to $13

0297: set_player $PLAYER reset_destroyed_modelID_counters

プレイヤーのキル数取得?

0298: get_player $PLAYER destroyed_modelID 459 quantity_to $6474

最も近い歩行者の座標?

02C0: get_nearest_pedestrian_path_coordinates_from_3D_coord $111 $112 $113 store_to $111 $112 $113

乗り物がスフィアの見える範囲にあるチェック?

02CA: is_vehicle $300 bounding_sphere_visible

人がスフィアの見える範囲にある?

02CB: is_char $100 bounding_sphere_visible

オブジェクトがスフィアの見える範囲にあるチェック?

02CC: is_object $500 bounding_sphere_visible

キャラのモデルIDが一致するか確認?

02F2: is_char $100 model 195

ボートの碇?

0323: unknown_boat $48 flag 1

0327: get_vehicle_within_rectangle_cornerA_at_2D_coord $111 $112 cornerB_at_2D_coord $114 $CUTSCENE_PLAYER with_modelID -1 handle_as $48 ;out np create

0339: is_within_cube_cornerA_at_3D_coord 1540.938 -1623.68 14.3551 cornerA_at_3D_coord 1550.887 -1631.648 12.1949 solid 0 vehicle 1 char 0 object 0 FxSystem 0

0364: has_char @45 spotted_char $SCPLAYER

エリアクリア?

0395: clear_area_center_at_3D_coord 1009.994 1880.02 150.0 radius 150.0 flag 0

タイマー一時停止?

0396: freeze_onscreen_timer 0

車の防水化/解除?

039C: unknown_vehicle $300 flag 1

エリアクリア?

03A1: clear_area_with_center_at_3D_coord 2468.8 -1278.2 29.1 radius 1.2

03A7: write_debug_int $8395

03A8: write_debug_float $72

03A9: write_debug_newline

03AA: play_suspect_last_seen_at_3D_coord @116 @117 $75

ストリーミング?

03AF: set_streaming_enabled 0

03B7: process_cut_scene_only 0 (true)
03B7: process_cut_scene_only 1 (false)

03CB: set_rendering_origin_at_3D_coord 1022.2 -1133.2 24.0

03CC: set_vehicle $300 enable_stuck_check_distance_to 2.0 time_to 3000

03CD: set_vehicle $300 disable_stuck_check

03CE: is_vehicle $300 stuck

03D3: get_nearest_route_for_3D_coord $111 $112 $113 get_3D_coord_to $111 $112 $113 get_Z_angle_to $72

車?

03ED: unknown_vehicle $300 flag 1

0414: UNKNOWN_player $PLAYER flag 0

?カットシーンオブジェクト?

0418: unknown_object $500 flag 1

042E: downdate_stat 219 to @448 ;; integer values only

車?

0428: unknown_vehicle $300 flag 1

人?

0433: unknown_char $100 flag 1

ゲームサウンド?

043C: set_game_sounds_disable_on_fade 0

人関係?

0446: set_char_dismemberment $100 0

人?

044B: has_char $100 any_objective

座標?

0454: UNKNOWN_get_debug_floats $73 $74 $75

車?

0458: $PLAYER_CHAR $300

0463: UNKNOWN_get_debug_floats $73 $74 $75

車?

0466: unknown_vehicle $300 flag 1

武器によるダメージのクリア(人)?

0467: clear_char $100 last_weapon_damage

武器によるダメージ履歴のクリア(乗り物)?

0468: clear_vehicle $300 last_weapon_damage

ダメージ履歴は031Eで取得できる模様。

車?

0468: $300

0480: is_char $100 looking_at_death_of_char_with_pedtype 25

人?

0489: set_char $SCPLAYER muted 1 ;versionA

車?

048B: unknown_vehicle $300 set_bitmask $8224

チェック?

04A3: $10399($TF_PANEL_ACT_ROW,12i) == 10 ;; integer values OR floating-point values

チェック?

04A4: @102 == 7 ;; integer values OR floating-point values

04AE: $10399($10187,12i) = 10 ;; integer values OR floating-point values

04AF: @100 = 17455 ;; integer values OR floating-point values

04B5: @10 >= 180 ;; integer values OR floating-point values

座標?

04B9: XXX_get_from_3D_coord @104 @105 @106 13.0 500.0 @104 @105 @106 @110 @111 @112 @113

車?

04BD: unknown_vehicle $300 flag 1

04C1: UNKNOWN

04D3: unknown_race_stuff $73 $74 $75 @42 @207 @208 @209

ヘリ?

04DF: set_helicopter @71 lean_and_thrust_limiter 0

車?パスを破棄?

04E0: set_vehicle $300 abandon_path_radius_to 255

04E2: UNKNOWN_player $PLAYER flag 0

04E3: unknown_player $PLAYER mode 7 time 360000

チェック?

04F0: unknown_char_check $SCPLAYER

チェック?

04F1: unknown_vehicle_check $300

人をオブジェクトにくっつけて固定機銃みたいにする

人のハンドル, オブジェクトのハンドル, 人のオフセット座標(X, Y, Z), ?, 武器の可動域(360.0で全方向), 固定する武器のID

04F4: put_char $9645 into_turret_on_object $9651 offset_from_object_origin 0.0 0.0 0.0 orientation 0 both_side_angle_limit 180.0 lock_weapon 0

04F8: unknown_path 1 1129.0 -1669.0 1140.0 -1663.0 1095.0 -1665.0 1130.0 -1665.0 1117.0 -1714.0 1138.0 -1715.0

車?オブジェクト?

050E: unknown_object $500 unknown_vehicle $300

人?

0526: unknown_char $147 flag 1

クローゼット?

054E: unknown_char $100

人?

0575: unknown_char $300 flag 0

ステータス?

0582: downdate_stat @175($352,30i) to @450 ;; integer values only

人?

0588: unknown_char $100 flag 1

058A: create_M4_muzzle_flash_from_3D_coord 2193.268 -1165.441 1031.124 target_3D_coord $69 $70 $71

車?

0594: unknown_vehicle $300 flag 0

ステータステキスト関係?

059C: unknown_status_bar $6705 flag 0

TXD関係?

059D: unknown_set 1

059E: unknown_value @12

05A4: UNKNOWN_XY_A 1.0 @52 XY_B 1.0 0.0 get_cosine @46

05A5: unknown_position $5575 $5576 32.0 32.0 $5877($5859,16f) $5893($5859,16f) $5585 $5586

05B0: unknown_check XY_A @487 @488 XY_B @483 @484 XY_C @98 @100 XY_D @98 @101 XY_E @505 @506

05E9: UNKNOWN_set_vehicle $300 position_to_end_of_path 152

05CF: @102 @73 2316.4 -1519.2 24.3

車?

05ED: $300

車?

05EE: $300

両方車?

05F1: @37 @35

0606: UNKNOWN_create_area_XYA -1695.1 587.6 XYB -1771.3 -1310.0

0607: UNKNOWN_remove_0606

060A: UNKNOWN_create_entity 0 @135

060B: UNKNOWN_char $1874(2) unknown_use_entity @7

0615: define_action_sequences $9751

0616: define_action_sequences_end @100

?

0618: assign_char $147 to_action_sequences @43

?

061B: mark_action_sequences_as_no_longer_needed $10715

?

061D: UNKNOWN_create_action_sequence_area_at_coordinates 0.0 0.0 0.0 angleA 0.0 angleB 0.0 action_sequence -1 handle_as @1

?

061E: UNKNOWN_mark_action_sequence_area_as_not_needed @8

?

062E: UNKNOWN_char $100 mask 1833 get $416

チェック?

0642: UNKNOWN_check_char @39 assigned_to_action_sequence_area @205

0643: set_action_sequence @72 loop 1

?

0646: UNKNOWN_char $SCPLAYER get @43 ;int

?

0647: UNKNOWN_char @130

?

0648: UNKNOWN_char $134 set 50.0 ;float

?

064B: create_FxSystem "BLOOD_HELI" at_3D_coord 2170.92 -1450.5 25.0 FxType 1 handle_as @241

再生?

064C: play_FxSystem @130

ストップ?

064C: play_FxSystem @60

解放?

064F: mark_FxSystem_as_no_longer_needed @100

削除?

0650: delete_FxSystem $10048 ;stop and then delete when finished

0654: UNKNOWN_object $500 flag 1

?

0656: get_angle @351 absolute_degrees_to @351

?

065C: UNKNOWN_mark_entity_as_no_longer_needed $5351

?

0662: write_debug_message "AA"

?

0663: write_debug_intvar "TIMERA" @32

?

0664: write_debug_floatvar "STICK_POSITION" @17

?

0669: create_FxSystem "TEARGAS" attached_to_char $SCPLAYER offset 0.0 2.0 1.8 unknown 1 handle_as @169

?

066A: create_FxSystem "PETROLCAN" attached_to_char @0 offset 0.0 .58 -.08 rotation 0.0 .01 0.0 unknown 1 handle_as @15

?

066B: create_FxSystem "PRT_SPARK" attached_to_vehicle @152 offset -1.076 3.706 -.271 unknown 1 handle_as @282

?

066C: create_FxSystem "CEMENT" attached_to_vehicle @90 offset 0.0 -4.4 0.0 rotation 0.0 -1.0 0.0 unknown 1 handle_as @179

?

066D: create_FxSystem "COKE_TRAIL" attached_to_object @763(@793,30i) offset 0.0 0.0 0.0 unknown 1 handle_as @827(@793,30i)

?

066E: create_FxSystem "COKE_TRAIL" attached_to_object @22 offset 0.0 -.2 -.1 rotation 0.0 0.0 -1.0 unknown 1 handle_as @20

0680: UNKNOWN_assign_action_sequences_area @205 to_chars_pedtype 24

?

0688: UNKNOWN_char $100 flags 1 1 1

068C: UNKNOWN_char_check $PLAYER

?

06A7: put_char $SCPLAYER into_turret_on_vehicle $300 at_vehicle_offset -.2 .5 0.0 position 1 shooting_angle 110.0 70.0 with_weapon 43

チェック?

06AA: UNKNOWN_vehicle_check @35

?

06AD: UNKNOWN_group $PLAYER_GROUP use entity @39

?

06AE: UNKNOWN_group_entity_creator 0 @145

指定の場所からM4を指定の場所に向けて射撃

06BC: create_M4_shoot_from_3D_coord 2193.268 -1165.441 1031.124 target_3D_coord $69 $70 $71 energy 1

?

06C5: UNKNOWN_vehicle $300

06CF: UNKNOWN 0

06E5: get_vehicle $TF_VEHID possible_to_built_in_mod_pool_index $10449($2515,16i) itemID_to $10465($2515,16i)

06E6: get_itemID $TF_VEH_UNKA destinated_mod_slot_to $TF_VEH_COMP_SLOT

?

06F8: find_nearest_route_for_3D_coord @115 @116 @117 in_direction @113 get_3D_coord_to @118 @119 @120 get_Z_angle_to @121

?

070D: set_player $PLAYER rebuild_model_and_items

?

072C: unknown_flag 0

?

0749: unknown_group_add_item @42 54

?

074A: unknown_group_set_item_params @145 36 1510 0.0 100.0 0.0 0.0 1 0

?

074C: unknown_action_sequence -1 unknown_sequences_pack @205

?

0754: UNKNOWN_enable_animation_spoots

?

0755: UNKNOWN_set_3D_coord 102.09 1858.6 17.7 as_spoot_for_animation "NONE" group "NONE"

?

075B: UNKNOWN 100

075D: set_shopping_item_pool_items_type_to "CARMODS" ;; 16-byte strings

?

075E: set_shopping_item_pool_items_section_to "UNIFORM" ;; 16-byte strings

?

075F: get_shopping_item_pool_number_of_indexes_to $9729

?

0760: get_shopping_item_pool_index $2514 itemID_to $45

?

0761: get_shopping_itemID $10207($10413,12i) price_to $2426($10413,12i)

?

0781: get_shopping_itemID $9552 modelID_to $9553 ;char equipement only

?

0782: get_shopping_itemID $9552 weapon_group_to $9551 ;char equipement only

0783: get_shopping_itemID $45 mode 1 (item_type) store_to $2511

買った服を着る?

0784: set_player $PLAYER apply_shopping_itemID 0 model 0 item_type 0

?

078C: get_shopping_itemID $10207($10413,12i) nametag_to $TF_NITRO_NAMETAG($10413,12s) ;; 8-byte strings

支払い?

0790: charge_money_for_shopping_itemID $45

?

0793: set_player_all_shopping_items_in_possesion_save_configuration

?

0794: set_player_all_shopping_items_in_possesion_load_configuration

?

07A0: unknown_char 1300 unknown_assigned_to_AS @114 unknown_set 0 unknown_set 3

?

07A4: unknown_char $100 unknown_get1 @119 unknown_get2 @120

?

07B1: UNKNOWN_flag 0 unknown @1 unknown @1 unknown @25

グループ?

07B3: unknown_group $PLAYER_GROUP flag 0

?

07BC: unknown_action_sequence_char -1 unknown_entity @145

?

07BF: unknown_marker @176 flag 1

07D3: init_external_script_named_handle 23 (BURG_BRAINS) handle_as 'HOUSE'

?

07DF: UNKNOWN_rectangle -963.0789 1006.746 -1152.824 1105.155

?

07E5: unknown_copy_entity 65538 $8069

?

07E6: unknown_copy_group -1 @268

?

0822: UNKNOWN 0

?

0827: assign_object $2722 to_lod_object $2725

?

0828: UNKNOWN 0

0830: unknown_coordinatesA @98 @100 $75 unknown_coordinatesB @99 @101 $75

?

0834: set_player_head_temporary_turn_rotation_Z 0.0 rotation_Y -1.0

?

084D: unknown_set 0

?

0864: UNKNOWN_float 1291.0 float 271.0 radius 10.0 flag 1

?

0876: UNKNOWN_cube_cornerA_at_3D_coordA 2682.42 1420.237 28.0 cornerB_at_3D_coord -2630.365 1411.699 28.0 flag 3 flag 0

グループ?

087D: assign_sequence @147 to_group $PLAYER_GROUP

0883: unknown_FxSystem @13 unknown_char @0 unknown_set 5

?

088E: UNKNOWN

?

0890: UNKNOWN_timer_or_status_text $253 flag 3

?

0898: UNKNOWN_flag 0 flag 0 flag 0

?

089C: unknown_char @0 flag 0

?

08A0: UNKNOWN_char @0 float 100.0 flag 0 floats 0.0 0.0 0.0 using_script_named "DANCER"

?

08A3: UNKNOWN 0

?

08A8: UNKNOWN_flag 0

?

08BA: set $371 bit 3

?

08BB: set $1210 bit $389

?

08BC: set $391 bit @0

?

08BD: set @3 bit 1

?

08BF: set @239 bit @216

?

08C0: clear $390 bit 1

?

08C1: clear $1210 bit $389

?

08C2: clear $391 bit @3

?

08C3: clear @3 bit 17

?

08CA: UNKNOWN_1

?

08DD: keep_stuff_after_wasted 0

?

08EA: unknown_flag 0

カットシーンのキャラ変え?

08F0: apply_txd_texture 'BURG_GA' to_dff_model 'GFPIZ2'

?

08F4: unknown_set 0

?

08F5: UNKNOWN

?

08F6: UNKNOWN

?

08F8: show_progress_bar_for_stat_change 0

?

08FD: UNKNOWN_flag 0

?

0912: UNKNOWN_flag 0 set 380 set 464

?

0915: UNKNOWN

091A: UNKNOWN v$1221

?

0923: UNKNOWN 0

?

0928: init_external_script_with_char_trigger 19 (DEALER) char_model 30 priority 100

?

0929: init_external_script_with_object_trigger 10 (GATES_SCRIPT) object #GATE_AUTOL priority 100 radius 80.0 type -1

グループ?

0940: unknown_group @260 flag 1

?

0951: UNKNOWN

?

094C: UNKNOWN_char $SCPLAYER getA @69 getB @70 getC @71 getD @72

改造関係?

096B: set_present_mod_apply

改造関係?

096C: set_present_mod_remove

?

0970: UNKNOWN

?

0971: UNKNOWN

?

0974: UNKNOWN

?

0976: delete_FxSystem @139

?

0978: unknown_fill/merge_entity 65537 $9538

座標?

0980: unknown_coordinates -973.759 1077.152 1350.399 range 200.0

?

0983: unknown_zone_flag 0

?

0986: UNKNOWN

?

0989: UNKNOWN_set 128

?

098A: unknown_set -1.0

?

098E: unknown_place 'BAR1' set 256 flag 0

?

0991: unknown_flag 0

?

0994: unknown_coordinates 1311.1 -701.7 91.7

?

0995: UNKNOWN

?

0997: unknown_set 1339

?

099E: unknown_flag 0

09A3: unknown_flag 0

?

09A4: set_dialogue_classB_question_GXT 'DEAL1' answer_yes_GXT 'DEAL2' answer_no_GXT 'DEAL3' question_WAV_T 192 answer_yes_WAV_T 77 answer_no_WAV_T 78

?

09A6: unknown_flag 0

?

09B4: unknown_X 345.5621 unknown_Y 306.2212 radius 10.0 model 16384 flag 0

?

09B7: unknown_zone 'ELCO' unknown_set 0

09B9: print_entered_vehicle_name_enabled 0

?

09BD: unknown_flag 0

?

09BF: random_vehicle_generator_lock_on_modelID 459

?

09C1: unknown_flag 0

?

09D2: unknown_flag 0

?

09D4: unknown

?

09D5: unknown_char $9540 unknown_voice 323 flag 0 flag 0 flag 1 unknown $10081

?

09D6: unknown_char @1 unknown_voice 5808 flag 1 flag 1 flag 0

?

09D7: unknown_player $PLAYER flag 0

?

09D8: unknown_flag 0

?

09D9: unknown

?

09DD: unknown_flag 1

?

09EC: unknown_flag 0

?

09F5: unknown_flag 0

?

09FB: UNKNOWN_get_gxt_to $154 ;returns 0 all the time

?

09FD: unknown 'XSELECT' unknown @455

?

09FF: unknown_coordinates 1250.65 -785.9349 89.2412

?

0A0B: set_rendering_origin_at_3D_coord 1009.781 1929.377 9.6719 angle 122.0

0A0E: UNKNOWN 1

?

0A13: UNKNOWN

?

0A14: unknown_flag 1

?

0A18: set_dialogue_classA_question_GXT 'HEQ2' answer_yes_GXT 'HEQ4' answer_no_GXT 'HEX2' question_WAV 19203 answer_yes_WAV 19205 answer_no_WAV 19204

?

0A19: print_interior8b_name 'CARMOD2' ;; 8-byte strings

?

0A23: unknown_panel $TF_PANEL2 unknown_row $2515 flag 1

?

0A2C: unknown_flag 0

?

0A2F: show_first_person_view 0

?

0A33: unknown_char @0 unknown_vehicle @1

?

0A37: unknown_flag 0

?

0A3B: set_player $PLAYER clear_last_object_shoted

?

0A3C: set_dialogue_classA_end_GXT_ref 'HEQ5' WAV_ref 19210

?

0A3E: UNKNOWN_get_object_near_3D_coord $73 $74 $75 radiusXYZ .6 .6 1.0 handle_as @17

?

0A3F: unknown_flag 0

0A43: unknown

?

0A44: unknown_flag 1

?

0A45: unknown_flag .3

?

0A46: unknown_flag 1 flag 0

?

0A47: set_dialogue_mode_enabled_without_GXT

プレイヤーが出現したかどうか?

8256: (check) not player $PLAYER_CHAR defined