$100:人
$300:乗り物
$500:物

*座標? [#hcc0bbae]

0052: unknown_coordinatesA @331 @338  2.0 unknown_coordinatesB @337 @338  2.0 
*ミッションが終わっているかどうか? [#heabb32e]

00D8: mark_all_used_as_no_longer_needed
*死んだ、逮捕されたかのチェック? [#oded2099]

0111: set_wasted_busted_check_to  0 (disabled)
*? [#f3bd59fb]

015B: (shake_pad_?)_setA  0 setB  0 setC  0
*チェック? [#m904fe24]

018F:  check_car_is_flipped_for_2_seconds @244
*ガレージ? [#d81cd998]

021B: set_garage 'HBGDSFS' to_accept_car $1867
*ギャングの武器? [#wf5b5746]

0237: gang_weapons  1  22  32  0
*カットシーンのポジション? [#u6d1096e]

0244: set_cutscene_pos @4 @7 @10 
*コントロール? [#n3587428]

0293: get_current_controls_to $13
*? [#ccd1b0f3]

0297: set_player $PLAYER reset_destroyed_modelID_counters
*プレイヤーのキル数取得? [#v4e91324]

0298: get_player $PLAYER destroyed_modelID  459 quantity_to $6474
*最も近い歩行者の座標? [#ue8633d1]

02C0: get_nearest_pedestrian_path_coordinates_from_3D_coord $111 $112 $113 store_to $111 $112 $113 
*乗り物がスフィアの見える範囲にあるチェック? [#s301ecfa]

02CA:   is_vehicle $300 bounding_sphere_visible
*人がスフィアの見える範囲にある? [#b8fb7eba]

02CB:   is_char $100 bounding_sphere_visible
*オブジェクトがスフィアの見える範囲にあるチェック? [#ac30f112]

02CC:   is_object $500 bounding_sphere_visible
*キャラのモデルIDが一致するか確認? [#n51ff2a9]

02F2: is_char $100 model 195
*ボートの碇? [#wa332b39]

0323: unknown_boat $48 flag  1
*? [#p145d897]

0327: get_vehicle_within_rectangle_cornerA_at_2D_coord $111 $112 cornerB_at_2D_coord $114 $CUTSCENE_PLAYER with_modelID -1 handle_as $48 ;out np create
*? [#rf1acb6f]

0339:   is_within_cube_cornerA_at_3D_coord  1540.938 -1623.68  14.3551 cornerA_at_3D_coord  1550.887 -1631.648  12.1949 solid  0 vehicle  1 char  0 object  0 FxSystem  0 
*? [#v3d53e89]

0364:   has_char @45 spotted_char $SCPLAYER 
*エリアクリア? [#h1aeffcb]

0395: clear_area_center_at_3D_coord  1009.994  1880.02  150.0 radius  150.0 flag  0
*タイマー一時停止? [#x115dc85]

0396: freeze_onscreen_timer  0
*車の防水化/解除? [#x84dad9b]

039C: unknown_vehicle $300 flag  1
*エリアクリア? [#c824ecbc]

03A1: clear_area_with_center_at_3D_coord  2468.8 -1278.2  29.1 radius  1.2 
*? [#e3f0912d]

03A7: write_debug_int $8395
*? [#n05fa138]

03A8: write_debug_float $72
*? [#y4a0f580]

03A9: write_debug_newline
*? [#b81442ec]

03AA: play_suspect_last_seen_at_3D_coord @116 @117 $75
*ストリーミング? [#u143bd42]

03AF: set_streaming_enabled  0
*? [#qfee07df]

03B7: process_cut_scene_only  0 (true)
03B7: process_cut_scene_only  1 (false)
*? [#n2de7685]

03CB: set_rendering_origin_at_3D_coord  1022.2 -1133.2  24.0
*? [#xe37fe61]

03CC: set_vehicle $300 enable_stuck_check_distance_to  2.0 time_to  3000
*? [#r958925e]

03CD: set_vehicle $300 disable_stuck_check
*? [#y7cd5375]

03CE:   is_vehicle $300 stuck
*? [#lc5f439d]

03D3: get_nearest_route_for_3D_coord $111 $112 $113 get_3D_coord_to $111 $112 $113 get_Z_angle_to $72
*車? [#u0128d50]

03ED: unknown_vehicle $300 flag  1
*? [#l8690de9]

0414: UNKNOWN_player $PLAYER flag  0 
*?カットシーンオブジェクト? [#v89b85fa]

0418: unknown_object $500 flag  1
*? [#zf76008f]

042E: downdate_stat  219 to @448  ;; integer values only
*車? [#o2e0a40b]

0428: unknown_vehicle $300 flag  1
*人? [#je94eb8f]

0433: unknown_char $100 flag  1
*ゲームサウンド? [#y1255e4e]

043C: set_game_sounds_disable_on_fade 0
*人関係? [#k2d3af20]

0446: set_char_dismemberment $100  0
*人? [#w92b4d80]

044B:   has_char $100 any_objective
*座標? [#nf674d84]

0454: UNKNOWN_get_debug_floats $73 $74 $75 
*車? [#g7787ae8]

0458: $PLAYER_CHAR $300
*? [#r760b49e]

0463: UNKNOWN_get_debug_floats $73 $74 $75 
*車? [#fe37f484]

0466: unknown_vehicle $300 flag  1 
*武器によるダメージのクリア(人)? [#k18e2a99]

0467: clear_char $100 last_weapon_damage
*武器によるダメージ履歴のクリア(乗り物)? [#w4b8963a]

0468: clear_vehicle $300 last_weapon_damage 

ダメージ履歴は031Eで取得できる模様。
*車? [#m992f482]

0468: $300
*? [#u5933b58]

0480:   is_char $100 looking_at_death_of_char_with_pedtype  25 
*人? [#e45c755f]

0489: set_char $SCPLAYER muted  1 ;versionA
*車? [#x7653458]

048B: unknown_vehicle $300 set_bitmask $8224
*チェック? [#y7c5c3d2]

04A3:   $10399($TF_PANEL_ACT_ROW,12i) ==  10  ;; integer values OR floating-point values
*チェック? [#a78b0ba7]

04A4:   @102 ==  7  ;; integer values OR floating-point values
*? [#c552cc54]

04AE: $10399($10187,12i) =  10  ;; integer values OR floating-point values 
*? [#aea350c2]

04AF: @100 =  17455  ;; integer values OR floating-point values
*? [#c26a399e]

04B5:   @10 >=  180  ;; integer values OR floating-point values 
*座標? [#zec5edd7]

04B9: XXX_get_from_3D_coord @104 @105 @106  13.0  500.0 @104 @105 @106 @110 @111 @112 @113 
*車? [#r716d926]

04BD: unknown_vehicle $300 flag  1
*? [#ybf7b773]

04C1: UNKNOWN
*? [#m25c2267]

04D3: unknown_race_stuff $73 $74 $75 @42 @207 @208 @209
*ヘリ? [#u002278f]

04DF: set_helicopter @71 lean_and_thrust_limiter  0 
*車?パスを破棄? [#kb5cc125]

04E0: set_vehicle $300 abandon_path_radius_to  255 
*? [#q0ddb0d7]

04E2: UNKNOWN_player $PLAYER flag  0 
*? [#q2da3eda]

04E3: unknown_player $PLAYER mode  7 time  360000 
*チェック? [#eb72693e]

04F0:   unknown_char_check $SCPLAYER 
*チェック? [#s81e6ca1]

04F1:   unknown_vehicle_check $300 
*人をオブジェクトにくっつけて固定機銃みたいにする [#yf74de60]
人のハンドル, オブジェクトのハンドル, 人のオフセット座標(X, Y, Z), ?, 武器の可動域(360.0で全方向), 固定する武器のID

04F4: put_char $9645 into_turret_on_object $9651 offset_from_object_origin  0.0  0.0  0.0 orientation  0 both_side_angle_limit  180.0 lock_weapon  0
*? [#o4172a8e]

04F8: unknown_path  1  1129.0 -1669.0  1140.0 -1663.0  1095.0 -1665.0  1130.0 -1665.0  1117.0 -1714.0  1138.0 -1715.0 
*車?オブジェクト? [#g87a9f98]

050E: unknown_object $500 unknown_vehicle $300
*人? [#u5b2d4e2]

0526: unknown_char $147 flag  1 
*クローゼット? [#e2554215]

054E: unknown_char $100
*人? [#ncdaffe6]

0575: unknown_char $300 flag  0
*ステータス? [#vebb0077]

0582: downdate_stat @175($352,30i) to @450  ;; integer values only
*人? [#tae89725]

0588: unknown_char $100 flag  1
*? [#xef23050]

058A: create_M4_muzzle_flash_from_3D_coord  2193.268 -1165.441  1031.124 target_3D_coord $69 $70 $71 
*車? [#w3da0928]

0594: unknown_vehicle $300 flag  0 
*ステータステキスト関係? [#ibd3bcf6]

059C: unknown_status_bar $6705 flag  0 
*TXD関係? [#a09fcab2]

059D: unknown_set  1 
*? [#iffc0f1f]

059E: unknown_value @12
*? [#aaa31ef9]

05A4: UNKNOWN_XY_A  1.0 @52 XY_B  1.0  0.0 get_cosine @46 
*? [#d4902dd6]

05A5: unknown_position $5575 $5576  32.0  32.0 $5877($5859,16f) $5893($5859,16f) $5585 $5586 
*? [#n58dc656]

05B0:   unknown_check XY_A @487 @488 XY_B @483 @484 XY_C @98 @100 XY_D @98 @101 XY_E @505 @506 
*? [#me6f2de4]

05E9: UNKNOWN_set_vehicle $300 position_to_end_of_path  152 
*? [#ge00de5e]

05CF: @102 @73  2316.4 -1519.2  24.3
*車? [#d39be665]

05ED: $300
*車? [#r9af6707]

05EE: $300
*両方車? [#yb866402]

05F1: @37 @35
*? [#va0434e0]

0606: UNKNOWN_create_area_XYA -1695.1  587.6 XYB -1771.3 -1310.0
*? [#n20d2c8b]

0607: UNKNOWN_remove_0606 
*? [#i9024ae0]

060A: UNKNOWN_create_entity  0 @135
*? [#g79bb3bd]

060B: UNKNOWN_char $1874(2) unknown_use_entity @7
*? [#sb65d018]

0615: define_action_sequences $9751
*? [#y7630677]

0616: define_action_sequences_end @100
*? [#k1a1ddbd]

0618: assign_char $147 to_action_sequences @43
*? [#qa90d7ac]

061B: mark_action_sequences_as_no_longer_needed $10715
*? [#wf816fb5]

061D: UNKNOWN_create_action_sequence_area_at_coordinates  0.0  0.0  0.0 angleA  0.0 angleB  0.0 action_sequence -1 handle_as @1 
*? [#v4cc41ff]

061E: UNKNOWN_mark_action_sequence_area_as_not_needed @8
*? [#r9f62fd7]

062E: UNKNOWN_char $100 mask  1833 get $416
*チェック? [#ha27932a]

0642:   UNKNOWN_check_char @39 assigned_to_action_sequence_area @205
*? [#wc009ba7]

0643: set_action_sequence @72 loop  1 
*? [#u6e5406c]

0646: UNKNOWN_char $SCPLAYER get @43 ;int
*? [#bd749d89]

0647: UNKNOWN_char @130
*? [#h97e7c5c]

0648: UNKNOWN_char $134 set  50.0 ;float
*? [#b061a641]

064B: create_FxSystem "BLOOD_HELI" at_3D_coord  2170.92 -1450.5  25.0 FxType  1 handle_as @241
*再生? [#ydddd8e2]

064C: play_FxSystem @130
*ストップ? [#ff83d6a9]

064C: play_FxSystem @60
*解放? [#v70fee77]

064F: mark_FxSystem_as_no_longer_needed @100
*削除? [#h4d95953]

0650: delete_FxSystem $10048 ;stop and then delete when finished
*? [#o777e1f2]

0654: UNKNOWN_object $500 flag  1
*? [#ocdedc56]

0656: get_angle @351 absolute_degrees_to @351
*? [#w4282a45]

065C: UNKNOWN_mark_entity_as_no_longer_needed $5351
*? [#kf8d5fc0]

0662: write_debug_message "AA" 
*? [#d7f77713]

0663: write_debug_intvar "TIMERA" @32 
*? [#u29b84d5]

0664: write_debug_floatvar "STICK_POSITION" @17
*? [#t6819e5f]

0669: create_FxSystem "TEARGAS" attached_to_char $SCPLAYER offset  0.0  2.0  1.8 unknown  1 handle_as @169
*? [#u73b1916]

066A: create_FxSystem "PETROLCAN" attached_to_char @0 offset  0.0  .58 -.08 rotation  0.0  .01  0.0 unknown  1 handle_as @15
*? [#ofe06270]

066B: create_FxSystem "PRT_SPARK" attached_to_vehicle @152 offset -1.076  3.706 -.271 unknown  1 handle_as @282
*? [#q6494846]

066C: create_FxSystem "CEMENT" attached_to_vehicle @90 offset  0.0 -4.4  0.0 rotation  0.0 -1.0  0.0 unknown  1 handle_as @179
*? [#cd537e7f]

066D: create_FxSystem "COKE_TRAIL" attached_to_object @763(@793,30i) offset  0.0  0.0  0.0 unknown  1 handle_as @827(@793,30i)
*? [#g7056f87]

066E: create_FxSystem "COKE_TRAIL" attached_to_object @22 offset  0.0 -.2 -.1 rotation  0.0  0.0 -1.0 unknown  1 handle_as @20
*? [#c5a66d72]

0680: UNKNOWN_assign_action_sequences_area @205 to_chars_pedtype  24
*? [#m4a9da89]

0688: UNKNOWN_char $100 flags  1  1  1  
*? [#n97ebe72]

068C:   UNKNOWN_char_check $PLAYER 
*? [#ha5a5ad0]

06A7: put_char $SCPLAYER into_turret_on_vehicle $300 at_vehicle_offset -.2  .5  0.0 position  1 shooting_angle  110.0  70.0 with_weapon  43
*チェック? [#xb585d99]

06AA:   UNKNOWN_vehicle_check @35 
*? [#f78c1295]

06AD: UNKNOWN_group $PLAYER_GROUP use entity @39
*? [#k5dbf833]

06AE: UNKNOWN_group_entity_creator  0 @145 
*指定の場所からM4を指定の場所に向けて射撃 [#e0155f3e]

06BC: create_M4_shoot_from_3D_coord  2193.268 -1165.441  1031.124 target_3D_coord $69 $70 $71 energy  1
*? [#wbea9ffc]

06C5: UNKNOWN_vehicle $300
*? [#s612dbfd]

06CF: UNKNOWN  0
*? [#m53315a8]

06E5: get_vehicle $TF_VEHID possible_to_built_in_mod_pool_index $10449($2515,16i) itemID_to $10465($2515,16i) 
*? [#v96dc964]

06E6: get_itemID $TF_VEH_UNKA destinated_mod_slot_to $TF_VEH_COMP_SLOT 
*? [#z96166e5]

06F8: find_nearest_route_for_3D_coord @115 @116 @117 in_direction @113 get_3D_coord_to @118 @119 @120 get_Z_angle_to @121
*? [#q9c0e090]

070D: set_player $PLAYER rebuild_model_and_items
*? [#f4048294]

072C: unknown_flag  0
*? [#fc616970]

0749: unknown_group_add_item @42  54
*? [#t0388bde]

074A: unknown_group_set_item_params @145  36  1510  0.0  100.0  0.0  0.0  1  0
*? [#u1a30057]

074C: unknown_action_sequence -1 unknown_sequences_pack @205
*? [#k5a75ea9]

0754: UNKNOWN_enable_animation_spoots
*? [#d976e6de]

0755: UNKNOWN_set_3D_coord  102.09  1858.6  17.7 as_spoot_for_animation "NONE" group "NONE"
*? [#ncc738ed]

075B: UNKNOWN  100
*? [#z5565faa]

075D: set_shopping_item_pool_items_type_to "CARMODS" ;; 16-byte strings
*? [#e07e3275]

075E: set_shopping_item_pool_items_section_to "UNIFORM" ;; 16-byte strings
*? [#haecff7e]

075F: get_shopping_item_pool_number_of_indexes_to $9729
*? [#l944b539]

0760: get_shopping_item_pool_index $2514 itemID_to $45
*? [#q34b15b2]

0761: get_shopping_itemID $10207($10413,12i) price_to $2426($10413,12i)
*? [#tfdbecc1]

0781: get_shopping_itemID $9552 modelID_to $9553 ;char equipement only
*? [#u3856a62]

0782: get_shopping_itemID $9552 weapon_group_to $9551 ;char equipement only
*? [#y3c1999b]

0783: get_shopping_itemID $45 mode  1 (item_type) store_to $2511
*買った服を着る? [#z63f35b2]

0784: set_player $PLAYER apply_shopping_itemID  0 model  0 item_type  0
*? [#e999db7c]

078C: get_shopping_itemID $10207($10413,12i) nametag_to $TF_NITRO_NAMETAG($10413,12s)  ;; 8-byte strings
*支払い? [#m29398e4]

0790: charge_money_for_shopping_itemID $45
*? [#rc2da46f]

0793: set_player_all_shopping_items_in_possesion_save_configuration
*? [#z775cd93]

0794: set_player_all_shopping_items_in_possesion_load_configuration
*? [#w61b6d9a]

07A0: unknown_char 1300 unknown_assigned_to_AS @114 unknown_set  0 unknown_set  3
*? [#gb829b5b]

07A4: unknown_char $100 unknown_get1 @119 unknown_get2 @120
*? [#rd2cc278]

07B1: UNKNOWN_flag  0 unknown @1 unknown @1 unknown @25
*グループ? [#n6b1669c]

07B3: unknown_group $PLAYER_GROUP flag  0
*? [#q7cae8b0]

07BC: unknown_action_sequence_char -1 unknown_entity @145
*? [#rc824cd5]

07BF: unknown_marker @176 flag  1
*? [#o859184e]

07D3: init_external_script_named_handle  23 (BURG_BRAINS) handle_as 'HOUSE'
*? [#rf8a1334]

07DF: UNKNOWN_rectangle -963.0789  1006.746 -1152.824  1105.155
*? [#a62525cd]

07E5: unknown_copy_entity  65538 $8069
*? [#ae88fcbc]

07E6: unknown_copy_group -1 @268
*? [#ga5c7eb3]

0822: UNKNOWN  0
*? [#p5f11370]

0827: assign_object $2722 to_lod_object $2725
*? [#n8b5211b]

0828: UNKNOWN  0
*? [#fa98fac1]

0830: unknown_coordinatesA @98 @100 $75 unknown_coordinatesB @99 @101 $75
*? [#j1386b5c]

0834: set_player_head_temporary_turn_rotation_Z  0.0 rotation_Y -1.0
*? [#h8f3b787]

084D: unknown_set  0
*? [#qe4de1e1]

0864: UNKNOWN_float  1291.0 float  271.0 radius  10.0 flag  1
*? [#ye33950c]

0876: UNKNOWN_cube_cornerA_at_3D_coordA  2682.42  1420.237  28.0 cornerB_at_3D_coord -2630.365  1411.699  28.0 flag  3 flag  0
*グループ? [#dbb74234]

087D: assign_sequence @147 to_group $PLAYER_GROUP 
*? [#y7a83117]

0883: unknown_FxSystem @13 unknown_char @0 unknown_set  5
*? [#c0205b44]

088E: UNKNOWN
*? [#gba6b807]

0890: UNKNOWN_timer_or_status_text $253 flag  3
*? [#o47d075f]

0898: UNKNOWN_flag  0 flag  0 flag  0
*? [#h11bbe38]

089C: unknown_char @0 flag  0
*? [#w03a17a0]

08A0: UNKNOWN_char @0 float  100.0 flag  0 floats  0.0  0.0  0.0 using_script_named "DANCER" 
*? [#n5b4ba7d]

08A3: UNKNOWN  0
*? [#n0eafb4f]

08A8: UNKNOWN_flag  0
*? [#bb8194ea]

08BA: set $371 bit  3
*? [#c62903bd]

08BB: set $1210 bit $389
*? [#e5a477f3]

08BC: set $391 bit @0
*? [#s89401d5]

08BD: set @3 bit  1
*? [#qfcdb7ba]

08BF: set @239 bit @216
*? [#n0377add]

08C0: clear $390 bit  1
*? [#l341f767]

08C1: clear $1210 bit $389
*? [#ud5beb52]

08C2: clear $391 bit @3
*? [#ca8a97f3]

08C3: clear @3 bit  17
*? [#h009955e]

08CA: UNKNOWN_1
*? [#aafa9229]

08DD: keep_stuff_after_wasted  0
*? [#y6a99cf1]

08EA: unknown_flag  0
*カットシーンのキャラ変え? [#a2174bd7]

08F0: apply_txd_texture 'BURG_GA' to_dff_model 'GFPIZ2'
*? [#g121ac9d]

08F4: unknown_set  0
*? [#l65aaa31]

08F5: UNKNOWN
*? [#f65ad83e]

08F6: UNKNOWN
*? [#wedf249f]

08F8: show_progress_bar_for_stat_change  0
*? [#s581252a]

08FD: UNKNOWN_flag  0
*? [#fe74cfcf]

0912: UNKNOWN_flag  0 set  380 set  464
*? [#n98e8ba0]

0915: UNKNOWN
*? [#o28aa073]

091A: UNKNOWN v$1221
*? [#k595431c]

0923: UNKNOWN  0
*? [#m436f555]

0928: init_external_script_with_char_trigger  19 (DEALER) char_model  30 priority  100
*? [#k08d6039]

0929: init_external_script_with_object_trigger  10 (GATES_SCRIPT) object #GATE_AUTOL priority  100 radius  80.0 type -1 
*グループ? [#v68b3627]

0940: unknown_group @260 flag  1
*? [#b150a0e2]

0951: UNKNOWN 
*? [#qfa803a0]

094C: UNKNOWN_char $SCPLAYER getA @69 getB @70 getC @71 getD @72
*改造関係? [#zab3d744]

096B: set_present_mod_apply
*改造関係? [#k3da13dd]

096C: set_present_mod_remove
*? [#n96f40b8]

0970: UNKNOWN
*? [#f062ef92]

0971: UNKNOWN
*? [#wdc1e714]

0974: UNKNOWN
*? [#e77da1be]

0976: delete_FxSystem @139
*? [#j26e0437]

0978: unknown_fill/merge_entity  65537 $9538
*座標? [#v9a74875]

0980: unknown_coordinates -973.759  1077.152  1350.399 range  200.0
*? [#r3be0eca]

0983: unknown_zone_flag  0
*? [#z991ab90]

0986: UNKNOWN
*? [#tc944004]

0989: UNKNOWN_set  128
*? [#k7f6f759]

098A: unknown_set -1.0
*? [#d3e7cd57]

098E: unknown_place 'BAR1' set  256 flag  0
*? [#q9b57c22]

0991: unknown_flag  0
*? [#p09e029d]

0994: unknown_coordinates  1311.1 -701.7  91.7
*? [#d74357b3]

0995: UNKNOWN
*? [#gcd0c294]

0997: unknown_set  1339
*? [#ebaf07e6]

099E: unknown_flag  0
*? [#r9922f72]

09A3: unknown_flag  0
*? [#uc765560]

09A4: set_dialogue_classB_question_GXT 'DEAL1' answer_yes_GXT 'DEAL2' answer_no_GXT 'DEAL3' question_WAV_T  192 answer_yes_WAV_T  77 answer_no_WAV_T  78
*? [#yc6248a5]

09A6: unknown_flag  0
*? [#y2ab40c9]

09B4: unknown_X  345.5621 unknown_Y  306.2212 radius  10.0 model  16384 flag  0 
*? [#d413423b]

09B7: unknown_zone 'ELCO' unknown_set  0
*? [#ub1f60f0]

09B9: print_entered_vehicle_name_enabled  0 
*? [#d4f4dda2]

09BD: unknown_flag  0
*? [#o56e2338]

09BF: random_vehicle_generator_lock_on_modelID  459
*? [#qd30865b]

09C1: unknown_flag  0
*? [#bc3ea594]

09D2: unknown_flag  0
*? [#s644955a]

09D4: unknown
*? [#t74d5127]

09D5: unknown_char $9540 unknown_voice  323 flag  0 flag  0 flag  1 unknown $10081
*? [#lfe9653f]

09D6: unknown_char @1 unknown_voice  5808 flag  1 flag  1 flag  0
*? [#g22ee61c]

09D7: unknown_player $PLAYER flag  0
*? [#p0954f9a]

09D8: unknown_flag  0
*? [#mc014ad2]

09D9: unknown
*? [#v76aaa58]

09DD: unknown_flag  1
*? [#c653c4b3]

09EC: unknown_flag  0
*? [#c423e999]

09F5: unknown_flag  0
*? [#jddc6ef7]

09FB: UNKNOWN_get_gxt_to $154 ;returns 0 all the time
*? [#pf006b92]

09FD: unknown 'XSELECT' unknown @455
*? [#zefa1c5d]

09FF: unknown_coordinates  1250.65 -785.9349  89.2412
*? [#rb5643e9]

0A0B: set_rendering_origin_at_3D_coord  1009.781  1929.377  9.6719 angle  122.0
*? [#d3ea260a]

0A0E: UNKNOWN  1
*? [#ff0c78b8]

0A13: UNKNOWN
*? [#u1490c31]

0A14: unknown_flag  1
*? [#v8e45b2f]

0A18: set_dialogue_classA_question_GXT 'HEQ2' answer_yes_GXT 'HEQ4' answer_no_GXT 'HEX2' question_WAV  19203 answer_yes_WAV  19205 answer_no_WAV  19204
*? [#m27eb8c7]

0A19: print_interior8b_name 'CARMOD2' ;; 8-byte strings
*? [#b6384aac]

0A23: unknown_panel $TF_PANEL2 unknown_row $2515 flag  1
*? [#d802801c]

0A2C: unknown_flag  0
*? [#rb66cfe6]

0A2F: show_first_person_view  0
*? [#p350965b]

0A33: unknown_char @0 unknown_vehicle @1
*? [#o696b931]

0A37: unknown_flag  0
*? [#ff80cb51]

0A3B: set_player $PLAYER clear_last_object_shoted
*? [#b845a7a2]

0A3C: set_dialogue_classA_end_GXT_ref 'HEQ5' WAV_ref  19210
*? [#g6cebaf6]

0A3E: UNKNOWN_get_object_near_3D_coord $73 $74 $75 radiusXYZ  .6  .6  1.0 handle_as @17
*? [#za5018e9]

0A3F: unknown_flag  0
*? [#hb9ff8b1]

0A43: unknown
*? [#e188b480]

0A44: unknown_flag  1 
*? [#cdf0e35a]

0A45: unknown_flag  .3 
*? [#lefff8db]

0A46: unknown_flag  1 flag  0 
*? [#e81e9e5f]

0A47: set_dialogue_mode_enabled_without_GXT
*プレイヤーが出現したかどうか? [#lbbd5c69]

8256: (check) not player $PLAYER_CHAR defined