$100:人 $300:乗り物 $500:物 *座標? [#hcc0bbae] 0052: unknown_coordinatesA @331 @338 2.0 unknown_coordinatesB @337 @338 2.0 *ミッションが終わっているかどうか? [#heabb32e] 00D8: mark_all_used_as_no_longer_needed *死んだ、逮捕されたかのチェック? [#oded2099] 0111: set_wasted_busted_check_to 0 (disabled) *? [#f3bd59fb] 015B: (shake_pad_?)_setA 0 setB 0 setC 0 *チェック? [#m904fe24] 018F: check_car_is_flipped_for_2_seconds @244 *ガレージ? [#d81cd998] 021B: set_garage 'HBGDSFS' to_accept_car $1867 *ギャングの武器? [#wf5b5746] 0237: gang_weapons 1 22 32 0 *カットシーンのポジション? [#u6d1096e] 0244: set_cutscene_pos @4 @7 @10 *コントロール? [#n3587428] 0293: get_current_controls_to $13 *? [#ccd1b0f3] 0297: set_player $PLAYER reset_destroyed_modelID_counters *プレイヤーのキル数取得? [#v4e91324] 0298: get_player $PLAYER destroyed_modelID 459 quantity_to $6474 *最も近い歩行者の座標? [#ue8633d1] 02C0: get_nearest_pedestrian_path_coordinates_from_3D_coord $111 $112 $113 store_to $111 $112 $113 *乗り物がスフィアの見える範囲にあるチェック? [#s301ecfa] 02CA: is_vehicle $300 bounding_sphere_visible *人がスフィアの見える範囲にある? [#b8fb7eba] 02CB: is_char $100 bounding_sphere_visible *オブジェクトがスフィアの見える範囲にあるチェック? [#ac30f112] 02CC: is_object $500 bounding_sphere_visible *キャラのモデルIDが一致するか確認? [#n51ff2a9] 02F2: is_char $100 model 195 *ボートの碇? [#wa332b39] 0323: unknown_boat $48 flag 1 *? [#p145d897] 0327: get_vehicle_within_rectangle_cornerA_at_2D_coord $111 $112 cornerB_at_2D_coord $114 $CUTSCENE_PLAYER with_modelID -1 handle_as $48 ;out np create *? [#rf1acb6f] 0339: is_within_cube_cornerA_at_3D_coord 1540.938 -1623.68 14.3551 cornerA_at_3D_coord 1550.887 -1631.648 12.1949 solid 0 vehicle 1 char 0 object 0 FxSystem 0 *? [#v3d53e89] 0364: has_char @45 spotted_char $SCPLAYER *エリアクリア? [#h1aeffcb] 0395: clear_area_center_at_3D_coord 1009.994 1880.02 150.0 radius 150.0 flag 0 *タイマー一時停止? [#x115dc85] 0396: freeze_onscreen_timer 0 *車の防水化/解除? [#x84dad9b] 039C: unknown_vehicle $300 flag 1 *エリアクリア? [#c824ecbc] 03A1: clear_area_with_center_at_3D_coord 2468.8 -1278.2 29.1 radius 1.2 *? [#e3f0912d] 03A7: write_debug_int $8395 *? [#n05fa138] 03A8: write_debug_float $72 *? [#y4a0f580] 03A9: write_debug_newline *? [#b81442ec] 03AA: play_suspect_last_seen_at_3D_coord @116 @117 $75 *ストリーミング? [#u143bd42] 03AF: set_streaming_enabled 0 *? [#qfee07df] 03B7: process_cut_scene_only 0 (true) 03B7: process_cut_scene_only 1 (false) *? [#n2de7685] 03CB: set_rendering_origin_at_3D_coord 1022.2 -1133.2 24.0 *? [#xe37fe61] 03CC: set_vehicle $300 enable_stuck_check_distance_to 2.0 time_to 3000 *? [#r958925e] 03CD: set_vehicle $300 disable_stuck_check *? [#y7cd5375] 03CE: is_vehicle $300 stuck *? [#lc5f439d] 03D3: get_nearest_route_for_3D_coord $111 $112 $113 get_3D_coord_to $111 $112 $113 get_Z_angle_to $72 *車? [#u0128d50] 03ED: unknown_vehicle $300 flag 1 *? [#l8690de9] 0414: UNKNOWN_player $PLAYER flag 0 *?カットシーンオブジェクト? [#v89b85fa] 0418: unknown_object $500 flag 1 *? [#zf76008f] 042E: downdate_stat 219 to @448 ;; integer values only *車? [#o2e0a40b] 0428: unknown_vehicle $300 flag 1 *人? [#je94eb8f] 0433: unknown_char $100 flag 1 *ゲームサウンド? [#y1255e4e] 043C: set_game_sounds_disable_on_fade 0 *人関係? [#k2d3af20] 0446: set_char_dismemberment $100 0 *人? [#w92b4d80] 044B: has_char $100 any_objective *座標? [#nf674d84] 0454: UNKNOWN_get_debug_floats $73 $74 $75 *車? [#g7787ae8] 0458: $PLAYER_CHAR $300 *? [#r760b49e] 0463: UNKNOWN_get_debug_floats $73 $74 $75 *車? [#fe37f484] 0466: unknown_vehicle $300 flag 1 *武器によるダメージのクリア(人)? [#k18e2a99] 0467: clear_char $100 last_weapon_damage *武器によるダメージ履歴のクリア(乗り物)? [#w4b8963a] 0468: clear_vehicle $300 last_weapon_damage ダメージ履歴は031Eで取得できる模様。 *車? [#m992f482] 0468: $300 *? [#u5933b58] 0480: is_char $100 looking_at_death_of_char_with_pedtype 25 *人? [#e45c755f] 0489: set_char $SCPLAYER muted 1 ;versionA *車? [#x7653458] 048B: unknown_vehicle $300 set_bitmask $8224 *チェック? [#y7c5c3d2] 04A3: $10399($TF_PANEL_ACT_ROW,12i) == 10 ;; integer values OR floating-point values *チェック? [#a78b0ba7] 04A4: @102 == 7 ;; integer values OR floating-point values *? [#c552cc54] 04AE: $10399($10187,12i) = 10 ;; integer values OR floating-point values *? [#aea350c2] 04AF: @100 = 17455 ;; integer values OR floating-point values *? [#c26a399e] 04B5: @10 >= 180 ;; integer values OR floating-point values *座標? [#zec5edd7] 04B9: XXX_get_from_3D_coord @104 @105 @106 13.0 500.0 @104 @105 @106 @110 @111 @112 @113 *車? [#r716d926] 04BD: unknown_vehicle $300 flag 1 *? [#ybf7b773] 04C1: UNKNOWN *? [#m25c2267] 04D3: unknown_race_stuff $73 $74 $75 @42 @207 @208 @209 *ヘリ? [#u002278f] 04DF: set_helicopter @71 lean_and_thrust_limiter 0 *車?パスを破棄? [#kb5cc125] 04E0: set_vehicle $300 abandon_path_radius_to 255 *? [#q0ddb0d7] 04E2: UNKNOWN_player $PLAYER flag 0 *? [#q2da3eda] 04E3: unknown_player $PLAYER mode 7 time 360000 *チェック? [#eb72693e] 04F0: unknown_char_check $SCPLAYER *チェック? [#s81e6ca1] 04F1: unknown_vehicle_check $300 *人をオブジェクトにくっつけて固定機銃みたいにする [#yf74de60] 人のハンドル, オブジェクトのハンドル, 人のオフセット座標(X, Y, Z), ?, 武器の可動域(360.0で全方向), 固定する武器のID 04F4: put_char $9645 into_turret_on_object $9651 offset_from_object_origin 0.0 0.0 0.0 orientation 0 both_side_angle_limit 180.0 lock_weapon 0 *? [#o4172a8e] 04F8: unknown_path 1 1129.0 -1669.0 1140.0 -1663.0 1095.0 -1665.0 1130.0 -1665.0 1117.0 -1714.0 1138.0 -1715.0 *車?オブジェクト? [#g87a9f98] 050E: unknown_object $500 unknown_vehicle $300 *人? [#u5b2d4e2] 0526: unknown_char $147 flag 1 *クローゼット? [#e2554215] 054E: unknown_char $100 *人? [#ncdaffe6] 0575: unknown_char $300 flag 0 *ステータス? [#vebb0077] 0582: downdate_stat @175($352,30i) to @450 ;; integer values only *人? [#tae89725] 0588: unknown_char $100 flag 1 *? [#xef23050] 058A: create_M4_muzzle_flash_from_3D_coord 2193.268 -1165.441 1031.124 target_3D_coord $69 $70 $71 *車? [#w3da0928] 0594: unknown_vehicle $300 flag 0 *ステータステキスト関係? [#ibd3bcf6] 059C: unknown_status_bar $6705 flag 0 *TXD関係? [#a09fcab2] 059D: unknown_set 1 *? [#iffc0f1f] 059E: unknown_value @12 *? [#aaa31ef9] 05A4: UNKNOWN_XY_A 1.0 @52 XY_B 1.0 0.0 get_cosine @46 *? [#d4902dd6] 05A5: unknown_position $5575 $5576 32.0 32.0 $5877($5859,16f) $5893($5859,16f) $5585 $5586 *? [#n58dc656] 05B0: unknown_check XY_A @487 @488 XY_B @483 @484 XY_C @98 @100 XY_D @98 @101 XY_E @505 @506 *? [#me6f2de4] 05E9: UNKNOWN_set_vehicle $300 position_to_end_of_path 152 *? [#ge00de5e] 05CF: @102 @73 2316.4 -1519.2 24.3 *車? [#d39be665] 05ED: $300 *車? [#r9af6707] 05EE: $300 *両方車? [#yb866402] 05F1: @37 @35 *? [#va0434e0] 0606: UNKNOWN_create_area_XYA -1695.1 587.6 XYB -1771.3 -1310.0 *? [#n20d2c8b] 0607: UNKNOWN_remove_0606 *? [#i9024ae0] 060A: UNKNOWN_create_entity 0 @135 *? [#g79bb3bd] 060B: UNKNOWN_char $1874(2) unknown_use_entity @7 *? [#sb65d018] 0615: define_action_sequences $9751 *? [#y7630677] 0616: define_action_sequences_end @100 *? [#k1a1ddbd] 0618: assign_char $147 to_action_sequences @43 *? [#qa90d7ac] 061B: mark_action_sequences_as_no_longer_needed $10715 *? [#wf816fb5] 061D: UNKNOWN_create_action_sequence_area_at_coordinates 0.0 0.0 0.0 angleA 0.0 angleB 0.0 action_sequence -1 handle_as @1 *? [#v4cc41ff] 061E: UNKNOWN_mark_action_sequence_area_as_not_needed @8 *? [#r9f62fd7] 062E: UNKNOWN_char $100 mask 1833 get $416 *チェック? [#ha27932a] 0642: UNKNOWN_check_char @39 assigned_to_action_sequence_area @205 *? [#wc009ba7] 0643: set_action_sequence @72 loop 1 *? [#u6e5406c] 0646: UNKNOWN_char $SCPLAYER get @43 ;int *? [#bd749d89] 0647: UNKNOWN_char @130 *? [#h97e7c5c] 0648: UNKNOWN_char $134 set 50.0 ;float *? [#b061a641] 064B: create_FxSystem "BLOOD_HELI" at_3D_coord 2170.92 -1450.5 25.0 FxType 1 handle_as @241 *再生? [#ydddd8e2] 064C: play_FxSystem @130 *ストップ? [#ff83d6a9] 064C: play_FxSystem @60 *解放? [#v70fee77] 064F: mark_FxSystem_as_no_longer_needed @100 *削除? [#h4d95953] 0650: delete_FxSystem $10048 ;stop and then delete when finished *? [#o777e1f2] 0654: UNKNOWN_object $500 flag 1 *? [#ocdedc56] 0656: get_angle @351 absolute_degrees_to @351 *? [#w4282a45] 065C: UNKNOWN_mark_entity_as_no_longer_needed $5351 *? [#kf8d5fc0] 0662: write_debug_message "AA" *? [#d7f77713] 0663: write_debug_intvar "TIMERA" @32 *? [#u29b84d5] 0664: write_debug_floatvar "STICK_POSITION" @17 *? [#t6819e5f] 0669: create_FxSystem "TEARGAS" attached_to_char $SCPLAYER offset 0.0 2.0 1.8 unknown 1 handle_as @169 *? [#u73b1916] 066A: create_FxSystem "PETROLCAN" attached_to_char @0 offset 0.0 .58 -.08 rotation 0.0 .01 0.0 unknown 1 handle_as @15 *? [#ofe06270] 066B: create_FxSystem "PRT_SPARK" attached_to_vehicle @152 offset -1.076 3.706 -.271 unknown 1 handle_as @282 *? [#q6494846] 066C: create_FxSystem "CEMENT" attached_to_vehicle @90 offset 0.0 -4.4 0.0 rotation 0.0 -1.0 0.0 unknown 1 handle_as @179 *? [#cd537e7f] 066D: create_FxSystem "COKE_TRAIL" attached_to_object @763(@793,30i) offset 0.0 0.0 0.0 unknown 1 handle_as @827(@793,30i) *? [#g7056f87] 066E: create_FxSystem "COKE_TRAIL" attached_to_object @22 offset 0.0 -.2 -.1 rotation 0.0 0.0 -1.0 unknown 1 handle_as @20 *? [#c5a66d72] 0680: UNKNOWN_assign_action_sequences_area @205 to_chars_pedtype 24 *? [#m4a9da89] 0688: UNKNOWN_char $100 flags 1 1 1 *? [#n97ebe72] 068C: UNKNOWN_char_check $PLAYER *? [#ha5a5ad0] 06A7: put_char $SCPLAYER into_turret_on_vehicle $300 at_vehicle_offset -.2 .5 0.0 position 1 shooting_angle 110.0 70.0 with_weapon 43 *チェック? [#xb585d99] 06AA: UNKNOWN_vehicle_check @35 *? [#f78c1295] 06AD: UNKNOWN_group $PLAYER_GROUP use entity @39 *? [#k5dbf833] 06AE: UNKNOWN_group_entity_creator 0 @145 *指定の場所からM4を指定の場所に向けて射撃 [#e0155f3e] 06BC: create_M4_shoot_from_3D_coord 2193.268 -1165.441 1031.124 target_3D_coord $69 $70 $71 energy 1 *? [#wbea9ffc] 06C5: UNKNOWN_vehicle $300 *? [#s612dbfd] 06CF: UNKNOWN 0 *? [#m53315a8] 06E5: get_vehicle $TF_VEHID possible_to_built_in_mod_pool_index $10449($2515,16i) itemID_to $10465($2515,16i) *? [#v96dc964] 06E6: get_itemID $TF_VEH_UNKA destinated_mod_slot_to $TF_VEH_COMP_SLOT *? [#z96166e5] 06F8: find_nearest_route_for_3D_coord @115 @116 @117 in_direction @113 get_3D_coord_to @118 @119 @120 get_Z_angle_to @121 *? [#q9c0e090] 070D: set_player $PLAYER rebuild_model_and_items *? [#f4048294] 072C: unknown_flag 0 *? [#fc616970] 0749: unknown_group_add_item @42 54 *? [#t0388bde] 074A: unknown_group_set_item_params @145 36 1510 0.0 100.0 0.0 0.0 1 0 *? [#u1a30057] 074C: unknown_action_sequence -1 unknown_sequences_pack @205 *? [#k5a75ea9] 0754: UNKNOWN_enable_animation_spoots *? [#d976e6de] 0755: UNKNOWN_set_3D_coord 102.09 1858.6 17.7 as_spoot_for_animation "NONE" group "NONE" *? [#ncc738ed] 075B: UNKNOWN 100 *? [#z5565faa] 075D: set_shopping_item_pool_items_type_to "CARMODS" ;; 16-byte strings *? [#e07e3275] 075E: set_shopping_item_pool_items_section_to "UNIFORM" ;; 16-byte strings *? [#haecff7e] 075F: get_shopping_item_pool_number_of_indexes_to $9729 *? [#l944b539] 0760: get_shopping_item_pool_index $2514 itemID_to $45 *? [#q34b15b2] 0761: get_shopping_itemID $10207($10413,12i) price_to $2426($10413,12i) *? [#tfdbecc1] 0781: get_shopping_itemID $9552 modelID_to $9553 ;char equipement only *? [#u3856a62] 0782: get_shopping_itemID $9552 weapon_group_to $9551 ;char equipement only *? [#y3c1999b] 0783: get_shopping_itemID $45 mode 1 (item_type) store_to $2511 *買った服を着る? [#z63f35b2] 0784: set_player $PLAYER apply_shopping_itemID 0 model 0 item_type 0 *? [#e999db7c] 078C: get_shopping_itemID $10207($10413,12i) nametag_to $TF_NITRO_NAMETAG($10413,12s) ;; 8-byte strings *支払い? [#m29398e4] 0790: charge_money_for_shopping_itemID $45 *? [#rc2da46f] 0793: set_player_all_shopping_items_in_possesion_save_configuration *? [#z775cd93] 0794: set_player_all_shopping_items_in_possesion_load_configuration *? [#w61b6d9a] 07A0: unknown_char 1300 unknown_assigned_to_AS @114 unknown_set 0 unknown_set 3 *? [#gb829b5b] 07A4: unknown_char $100 unknown_get1 @119 unknown_get2 @120 *? [#rd2cc278] 07B1: UNKNOWN_flag 0 unknown @1 unknown @1 unknown @25 *グループ? [#n6b1669c] 07B3: unknown_group $PLAYER_GROUP flag 0 *? [#q7cae8b0] 07BC: unknown_action_sequence_char -1 unknown_entity @145 *? [#rc824cd5] 07BF: unknown_marker @176 flag 1 *? [#o859184e] 07D3: init_external_script_named_handle 23 (BURG_BRAINS) handle_as 'HOUSE' *? [#rf8a1334] 07DF: UNKNOWN_rectangle -963.0789 1006.746 -1152.824 1105.155 *? [#a62525cd] 07E5: unknown_copy_entity 65538 $8069 *? [#ae88fcbc] 07E6: unknown_copy_group -1 @268 *? [#ga5c7eb3] 0822: UNKNOWN 0 *? [#p5f11370] 0827: assign_object $2722 to_lod_object $2725 *? [#n8b5211b] 0828: UNKNOWN 0 *? [#fa98fac1] 0830: unknown_coordinatesA @98 @100 $75 unknown_coordinatesB @99 @101 $75 *? [#j1386b5c] 0834: set_player_head_temporary_turn_rotation_Z 0.0 rotation_Y -1.0 *? [#h8f3b787] 084D: unknown_set 0 *? [#qe4de1e1] 0864: UNKNOWN_float 1291.0 float 271.0 radius 10.0 flag 1 *? [#ye33950c] 0876: UNKNOWN_cube_cornerA_at_3D_coordA 2682.42 1420.237 28.0 cornerB_at_3D_coord -2630.365 1411.699 28.0 flag 3 flag 0 *グループ? [#dbb74234] 087D: assign_sequence @147 to_group $PLAYER_GROUP *? [#y7a83117] 0883: unknown_FxSystem @13 unknown_char @0 unknown_set 5 *? [#c0205b44] 088E: UNKNOWN *? [#gba6b807] 0890: UNKNOWN_timer_or_status_text $253 flag 3 *? [#o47d075f] 0898: UNKNOWN_flag 0 flag 0 flag 0 *? [#h11bbe38] 089C: unknown_char @0 flag 0 *? [#w03a17a0] 08A0: UNKNOWN_char @0 float 100.0 flag 0 floats 0.0 0.0 0.0 using_script_named "DANCER" *? [#n5b4ba7d] 08A3: UNKNOWN 0 *? [#n0eafb4f] 08A8: UNKNOWN_flag 0 *? [#bb8194ea] 08BA: set $371 bit 3 *? [#c62903bd] 08BB: set $1210 bit $389 *? [#e5a477f3] 08BC: set $391 bit @0 *? [#s89401d5] 08BD: set @3 bit 1 *? [#qfcdb7ba] 08BF: set @239 bit @216 *? [#n0377add] 08C0: clear $390 bit 1 *? [#l341f767] 08C1: clear $1210 bit $389 *? [#ud5beb52] 08C2: clear $391 bit @3 *? [#ca8a97f3] 08C3: clear @3 bit 17 *? [#h009955e] 08CA: UNKNOWN_1 *? [#aafa9229] 08DD: keep_stuff_after_wasted 0 *? [#y6a99cf1] 08EA: unknown_flag 0 *カットシーンのキャラ変え? [#a2174bd7] 08F0: apply_txd_texture 'BURG_GA' to_dff_model 'GFPIZ2' *? [#g121ac9d] 08F4: unknown_set 0 *? [#l65aaa31] 08F5: UNKNOWN *? [#f65ad83e] 08F6: UNKNOWN *? [#wedf249f] 08F8: show_progress_bar_for_stat_change 0 *? [#s581252a] 08FD: UNKNOWN_flag 0 *? [#fe74cfcf] 0912: UNKNOWN_flag 0 set 380 set 464 *? [#n98e8ba0] 0915: UNKNOWN *? [#o28aa073] 091A: UNKNOWN v$1221 *? [#k595431c] 0923: UNKNOWN 0 *? [#m436f555] 0928: init_external_script_with_char_trigger 19 (DEALER) char_model 30 priority 100 *? [#k08d6039] 0929: init_external_script_with_object_trigger 10 (GATES_SCRIPT) object #GATE_AUTOL priority 100 radius 80.0 type -1 *グループ? [#v68b3627] 0940: unknown_group @260 flag 1 *? [#b150a0e2] 0951: UNKNOWN *? [#qfa803a0] 094C: UNKNOWN_char $SCPLAYER getA @69 getB @70 getC @71 getD @72 *改造関係? [#zab3d744] 096B: set_present_mod_apply *改造関係? [#k3da13dd] 096C: set_present_mod_remove *? [#n96f40b8] 0970: UNKNOWN *? [#f062ef92] 0971: UNKNOWN *? [#wdc1e714] 0974: UNKNOWN *? [#e77da1be] 0976: delete_FxSystem @139 *? [#j26e0437] 0978: unknown_fill/merge_entity 65537 $9538 *座標? [#v9a74875] 0980: unknown_coordinates -973.759 1077.152 1350.399 range 200.0 *? [#r3be0eca] 0983: unknown_zone_flag 0 *? [#z991ab90] 0986: UNKNOWN *? [#tc944004] 0989: UNKNOWN_set 128 *? [#k7f6f759] 098A: unknown_set -1.0 *? [#d3e7cd57] 098E: unknown_place 'BAR1' set 256 flag 0 *? [#q9b57c22] 0991: unknown_flag 0 *? [#p09e029d] 0994: unknown_coordinates 1311.1 -701.7 91.7 *? [#d74357b3] 0995: UNKNOWN *? [#gcd0c294] 0997: unknown_set 1339 *? [#ebaf07e6] 099E: unknown_flag 0 *? [#r9922f72] 09A3: unknown_flag 0 *? [#uc765560] 09A4: set_dialogue_classB_question_GXT 'DEAL1' answer_yes_GXT 'DEAL2' answer_no_GXT 'DEAL3' question_WAV_T 192 answer_yes_WAV_T 77 answer_no_WAV_T 78 *? [#yc6248a5] 09A6: unknown_flag 0 *? [#y2ab40c9] 09B4: unknown_X 345.5621 unknown_Y 306.2212 radius 10.0 model 16384 flag 0 *? [#d413423b] 09B7: unknown_zone 'ELCO' unknown_set 0 *? [#ub1f60f0] 09B9: print_entered_vehicle_name_enabled 0 *? [#d4f4dda2] 09BD: unknown_flag 0 *? [#o56e2338] 09BF: random_vehicle_generator_lock_on_modelID 459 *? [#qd30865b] 09C1: unknown_flag 0 *? [#bc3ea594] 09D2: unknown_flag 0 *? [#s644955a] 09D4: unknown *? [#t74d5127] 09D5: unknown_char $9540 unknown_voice 323 flag 0 flag 0 flag 1 unknown $10081 *? [#lfe9653f] 09D6: unknown_char @1 unknown_voice 5808 flag 1 flag 1 flag 0 *? [#g22ee61c] 09D7: unknown_player $PLAYER flag 0 *? [#p0954f9a] 09D8: unknown_flag 0 *? [#mc014ad2] 09D9: unknown *? [#v76aaa58] 09DD: unknown_flag 1 *? [#c653c4b3] 09EC: unknown_flag 0 *? [#c423e999] 09F5: unknown_flag 0 *? [#jddc6ef7] 09FB: UNKNOWN_get_gxt_to $154 ;returns 0 all the time *? [#pf006b92] 09FD: unknown 'XSELECT' unknown @455 *? [#zefa1c5d] 09FF: unknown_coordinates 1250.65 -785.9349 89.2412 *? [#rb5643e9] 0A0B: set_rendering_origin_at_3D_coord 1009.781 1929.377 9.6719 angle 122.0 *? [#d3ea260a] 0A0E: UNKNOWN 1 *? [#ff0c78b8] 0A13: UNKNOWN *? [#u1490c31] 0A14: unknown_flag 1 *? [#v8e45b2f] 0A18: set_dialogue_classA_question_GXT 'HEQ2' answer_yes_GXT 'HEQ4' answer_no_GXT 'HEX2' question_WAV 19203 answer_yes_WAV 19205 answer_no_WAV 19204 *? [#m27eb8c7] 0A19: print_interior8b_name 'CARMOD2' ;; 8-byte strings *? [#b6384aac] 0A23: unknown_panel $TF_PANEL2 unknown_row $2515 flag 1 *? [#d802801c] 0A2C: unknown_flag 0 *? [#rb66cfe6] 0A2F: show_first_person_view 0 *? [#p350965b] 0A33: unknown_char @0 unknown_vehicle @1 *? [#o696b931] 0A37: unknown_flag 0 *? [#ff80cb51] 0A3B: set_player $PLAYER clear_last_object_shoted *? [#b845a7a2] 0A3C: set_dialogue_classA_end_GXT_ref 'HEQ5' WAV_ref 19210 *? [#g6cebaf6] 0A3E: UNKNOWN_get_object_near_3D_coord $73 $74 $75 radiusXYZ .6 .6 1.0 handle_as @17 *? [#za5018e9] 0A3F: unknown_flag 0 *? [#hb9ff8b1] 0A43: unknown *? [#e188b480] 0A44: unknown_flag 1 *? [#cdf0e35a] 0A45: unknown_flag .3 *? [#lefff8db] 0A46: unknown_flag 1 flag 0 *? [#e81e9e5f] 0A47: set_dialogue_mode_enabled_without_GXT *プレイヤーが出現したかどうか? [#lbbd5c69] 8256: (check) not player $PLAYER_CHAR defined