2022-02-23
The Primal Beast Update - 7.31
- NEW HERO Primal Beast
- NEW NEUTRAL CREEP & Techies変更 など
- 行数オーバーのため分割されました
ヒーローの変更点はこちら>パッチノート 7.31 ヒーロー
目次
NEW HERO
GENERAL UPDATES
- HEROのゴールドバウンティが120+Lv*8から125+Lv*8に増加しました。
- ゴールドバウンティの計算式を変更致しました。
Old: Streak gold = (35x-5) where x = current streak New: Streak gold= (5x^2 + 5x) where x = current streak
Streak gold goes from 100/135/170/205/240/275/310/345 to 60/100/150/210/280/360/450/550
- 経験値計算式を変更致しました。
Old: Streak XP = 10(x-1) * L, where x = current streak and L = hero level New: Streak XP= ( x^2 - x + 10) * L, where x = current streak and L = hero level
Streak bounty goes from 20/30/40/50/60/70/80/90 * L to 14/20/28/38/50/64/80/98 * L
- クールダウン短縮は、スタックも減少するようになりました。
- バウンティルーンは各陣営ジャングル内に移動しました。(各OUTPOST横、MID両サイド)
- Dire及びRadiantのオフレーンタワーをベースから320移動しました。
- HEROが泉でリスポーンする際、敵HEROがベース内(3rdタワーより内側)にいる限り移動指示を出すまで無敵になります。
- キルゴールド情報に、キルゴールド及び付近のHEROへの配分金が表示されるようになりました。
- 下記スキル及びアイテムはinvisibilityを看破します。
: Winter's Curse, Aether Remnant, Berserker Rage (Ensnare), Shackles, Life Drain, Dismember, Fortune's End, Sinister Gaze, Searing Chains, Enchant Remnant, Rod of Atos, Gleipnir, Dark Troll Ensnare
- attack及びarmorは、能力によって表示されるようになりました。creep vs creep及びcreep vs towerの状況では一定の条件を除いてダメージ変化はありません。
- 新しい能力を追加しました。Piercingです。Piercingユニットは、HERO以外のユニットに対し150%のボーナスダメージを与え、一般ユニットに50%のダメージを与えます。
- 新しい能力を追加しました。Reinfocedです。Reinforcedユニットは、他のReinforcedユニットに対し150%のボーナスダメージを与え、HEROから受けるダメージを50%、非HEROから受けるダメージを30%減少します。
- 新しい能力を追加しました。Runtyです。Runtyユニットは、HEROに与えるダメージを25%減少させます。
- 上記、新能力は盗むことはできません。(例:Devour)
- 遠距離creepとその上位互換はPiercing能力が追加されました。
- 全てのTOWERとその上位互換はReinforced能力が追加されました。
- 近距離creepとその上位互換はRunty能力が追加されました。
- Serpent Wards と Plague Wards はPiercing能力が追加されました。
- Eidolons, Treants 及び Lycan Wolves はattackタイプではなくなりました。
- Neutral creepsは全てattackタイプに変更致しました。殆どのNeutral creepは、実ダメージが同じになるように調整されています。
- 前verまでattackタイプであったcreepにPiercing能力を追加しています。
- Neutral Itemは取得するまで自陣営のFogofWar(MAP内)に表示するようになりました。
- Neutral creepは7.5分ごとに最大30回、HP30,armor0.5、基本ダメージ3、攻撃速度5、Gold1、XP5ずつ増加します。(最終アップグレードは225分後。レーンクリープと同じ間隔です。)
- Neutral creepの基本攻撃速度が2増加するように調整しました。この調整の意図は、Neutral creepは攻撃速度が遅いのではなく、回復性が増したということです。
- New Ancient Camp: Ancient Ice Shaman 及び 2 Ancient Frostbitten Golems を追加しました。
- New Large Camp: 2 Warpine Raiders を追加しました。
NEUTRAL CREEP UPDATES
New
Ancient Ice Shaman
- Ranged - 500 attack range
- 1500 HP / 400 mana
- 58-62 damage
- 290 move speed
- 3 armor
- 30% magic resistance
- 78-82 gold and 124 XP bounty
- Level 6
- Ability: Icefire Bomb: 敵ユニットまたは建物に爆弾を投げ、8秒間毎秒50のダメージを与える。 建物に与えるダメージは25%。 範囲:700。マナコスト:100。クールダウン:30秒
Ancient Frostbitten Golem
- Melee
- 900 HP
- 29-31 damage
- 300 move speed
- 7 armor
- 30% magic resistance
- 39-45 gold and 95 XP bounty
- Level 5
- Ability: Time Warp Aura. 半径1200の範囲に10%のクールダウン短縮を付与します(注:すべてのニュートラルクリープオーラは、プレイヤーが制御していない場合、半径800の範囲になります)
Warpine Raider
- Melee
- 850 HP / 300 mana
- 39-41 damage
- 310 move speed
- 6 armor
- 30% magic resistance
- 50-52 gold and 76 XP bounty
- Level 5
- Ability: Seed Shot. 1秒間100%の移動速度低下及び100のダメージ。 最大4ヒット(3バウンス)まで近くの敵に跳ね返ります。 範囲:500。マナコスト:100。クールダウン:15秒
Balance changes
Kobold Foreman
- Attack damage increased from 14-15 to 19-21
- Armor increased by 1
- Gold bounty rescaled from 20-25 to 21-23
- XP bounty increased from 28 to 30
- Base attack time increased from 1.35 to 2.0
- Base attack speed increased from 100 to 200
- Turn rate improved from 0.5 to 0.9
Kobold Soldier
- Damage increased from 14-15 to 17-18
- Gold bounty rescaled from 14-18 to 14-16
- Base attack time increased from 1.35 to 2.0
- Base attack speed improved from 100 to 200
- Turn rate improved from 0.5 to 0.9
- New Passive Ability: Steal Weapon. Every third attack Kobold Soldier will disarm its target for 3 seconds. Attack Counter does not increase while ability is on Cooldown. Cooldown: 9s
- Model size increased by 10%
Kobold
- Movement speed increased from 270 to 290
- Base attack time increased from 1.35 to 2.0
- Base attack speed improved from 100 to 200
- Gold bounty reduced from 6-8 to 5-7
- Bounty XP reduced from 17 to 14
- Turn rate improved from 0.5 to 0.9
- New Passive Ability: Prospecting Aura. Allied heroes within a 1200 radius gain 20 gold per minute
Hill Troll Berserker
- Now has the Piercing ability
- Base attack time increased from 1.6 to 2.0
- Base attack speed improved from 100 to 125
- Gold bounty reduced from 20-23 to 19-21
- Turn rate improved from 0.5 to 0.9
- New Passive Ability: Break. Whenever Hill Troll Berserker attacks a unit it applies break to it for 3 seconds. Cooldown: 10s
Hill Troll Priest
- Now has the Piercing ability
- Base attack speed improved from 100 to 125
- Base attack time increased from 1.8 to 2.0
- Gold bounty increased from 19-22 to 20-22
- XP bounty increased from 26 to 28
- Turn rate improved from 0.5 to 0.9
- No longer has Mana Aura
- New Passive Ability: Heal Amplification Aura. Grants 15% heal amplification to all allies within 1200 range
- Heal mana cost increased from 5 to 60
- Heal cooldown increased from 0.5 to 10
- Heal health restored increased from 15 to 100
Vhoul Assassin
- Now has the Piercing ability
- Health increased from 370 to 400
- Damage reduced from 30-36 to 30-32
- Base attack time increased from 1.6 to 2.0
- Base attack speed improved from 100 to 125
- Gold bounty reduced from 19-22 to 18-20
- XP bounty increased from 28 to 30
- Turn rate increased from 0.5 to 0.9
- Envenomed Weapon No longer deals 2 damage per second
- Envenomed Weapon duration decreased from 20 to 10
- Envenomed Weapon hero duration decreased from 10 to 2
- Envenomed Weapon now reduces health regen by 75%
Ghost
- Now has the Piercing ability
- Armor increased by 1
- Base attack time increased from 1.2 to 2.0
- Base attack speed improved from 100 to 165
- Gold bounty rescaled from 28-34 to 25-27
- XP bounty reduced from 44 to 42
- Turn rate improved from 0.5 to 0.9
Fell Spirit
- Base attack time increased from 1.5 to 2
- Base attack speed improved from 100 to 135
- Gold bounty increased from 17-20 to 14-15
- XP bounty decreased from 28 to 26
- Turn rate improved from 0.5 to 0.9
- Now has 200 mana
- New Ability: Vex. Silences a unit for 3 seconds. Mana cost: 75. Range: 600. Cooldown 15s
Harpy Scout
- Now has the Piercing ability
- Damage reduced from 28-37 to 28-34
- Base attack time increased from 1.6 to 2.0
- Base attack speed improved from 100 to 125
- Gold bounty reduced from 21-24 to 16-18
- XP bounty reduced from 28 to 26
- Turn rate improved from 0.5 to 0.9
- Now has 200 mana
- New Ability: Take Off. Can be toggled to gain flying movement and lose 50% movement speed. Harpy Scout is disarmed while flying. Costs 2.5% max mana per second. Initial Mana cost: 20
Harpy Stormcrafter
- Now has the Piercing ability
- Damage reduced from 30-37 to 30-36
- Health reduced from 550 to 500
- Base attack time increased from 1.6 to 2.0
- Base attack speed improved from 100 to 125
- Gold bounty reduced from 29-33 to 27-29
- XP bounty reduced from 44 to 42
- Turn rate improved from 0.5 to 0.9
- Will now cast Chain Lightning against low health units
Mud Golem
- Damage reduced from 29-33 to 24-26
- Health reduced from 800 to 750
- Magic resistance decreased from 50% to 30%
- Base attack time increased from 1.35 to 2.0
- Base attack speed improved from 100 to 150
- Gold bounty reduced from 24-27 to 24-26
- XP bounty reduced from 44 to 42
- Turn rate improved from 0.5 to 0.9
- Hurl Rock now deals double damage to creeps
- Now will occasionally cast Hurl Rock at player controlled creeps. Multiple golems won't chain cast their rocks.
Shard Golem
- Damage increased from 9-10 to 10-14
- Health increased from 240 to 250
- Magic resistance decreased from 50% to 30%
- Base attack time increased from 1.35 to 2.0
- Base attack speed improved from 100 to 150
- Gold bounty reduced from 8-13 to 8-12
- XP bounty increased from 17 to 18
- Hurl Rock now deals double damage to creeps
- Now will occasionally cast Hurl Rock at player controlled creeps. Multiple golems won't chain cast their rocks.
Ogre Bruiser
- Damage decreased from 24-27 to 22-24
- Health decreased from 850 to 800
- Base attack time increased from 1.35 to 2.0
- Base attack speed improved from 100 to 150
- Gold bounty rescaled from 18-38 to 24-28
- XP bounty increased from 31 to 32
- Turn rate improved from 0.5 to 0.9
- New Ability: Ogre Smash!. Ogre slowly charges a big attack for 2.8s, stunning for 3 seconds and dealing 200 + 8% of target Current HP as damage to all units in a 200 radius in front of him. Cooldown: 12s. No mana cost
- Now will occasionally cast Ogre Smash in their camps. Multiple Ogres won't chain cast their stun.
Ogre Frostmage
- Damage decreased from 24-27 to 18-20
- Base attack time increased from 1.35 to 2.0
- Base attack speed improved from 100 to 150
- Gold bounty rescaled from 28-36 to 30-34
- XP bounty increased from 47 to 48
- Turn rate improved from 0.5 to 0.9
Satyr Banisher
- Damage increased from 7-10 to 10-12
- Turn rate improved from 0.5 to 0.9
- XP bounty decreased from 31 to 24
- Gold bounty increased from 12-14 to 14-16
- Base attack time increased from 1.7 to 2.0
- Base attack speed improved from 100 to 125
- Can now cast Purge in his camp after 5 seconds of attacking a hero
Satyr Mindstealer
- Damage decreased from 24-27 to 21-23
- Armor increased by 1
- Turn rate improved from 0.5 to 0.9
- XP bounty decreased from 47 to 46
- Base attack time increased from 1.7 to 2.0
- Base attack speed improved from 100 to 125
- Now has the Mana Aura ability, providing 2.5 Mana Regen per second in a 1200 AoE
Alpha Wolf
- Turn rate improved from 0.5 to 0.9
- Gold bounty increased from 30-36 to 34-36
- XP bounty decreased from 66 to 60
- Base attack time increased from 1.35 to 2.0
- Base attack speed improved from 100 to 150
Giant Wolf
- Damage reduced from 29-33 to 15-17
- Turn rate improved from 0.5 to 0.9
- Gold bounty increased from 18-21 to 20-24
- XP bounty decreased from 47 to 40
- Base attack time increased from 1.45 to 2.0
- Base attack speed improved from 100 to 125
- Now has 200 mana
- New Ability: Intimidate. Reduces the total attack damage of all enemies within 300 radius by 50% for 4 seconds. Mana cost: 50. Cooldown: 16s
- Now casts Intimidate on nearby enemies when on low health in his camp
Centaur Courser
- Damage reduced from 18-21 to 18-20
- Turn rate improved from 0.5 to 0.9
- Attack point reduced from 0.5 to 0.3
- Base attack time increased from 1.35 to 2.0
- Base attack speed improved from 100 to 150
- XP bounty increased from 31 to 32
- Gold bounty increased from 16-19 to 18-20
- Cloak Aura Magic Resistance Heroes increased from 10% to 15%
- Cloak Aura Magic Resistance Creeps increased from 20% to 30%
Centaur Conqueror
- Turn rate improved from 0.5 to 0.9
- Base attack time increased from 1.5 to 2.0
- Base attack speed improved from 100 to 135
- Gold bounty increased from 53-62 to 56-62
Satyr Tormenter
- Armor increased by 2
- Gold bounty increased from 62-73 to 62-68
- Turn rate improved from 0.5 to 0.9
- Base attack time increased from 1.35 to 2.0
- Base attack speed improved from 100 to 150
Hellbear Smasher
- Turn rate improved from 0.5 to 0.9
- Base attack time increased from 1.55 to 2.0
- Base attack speed improved from 100 to 135
- Gold bounty rescaled from 61-79 to 64-68
- No longer has Swiftness Aura
- New Passive Ability: Death Throe: Power. When Hellbear Smasher dies, all allies within 700 range gain +50% base attack damage for 5 seconds
Hellbear
- Turn rate improved from 0.5 to 0.9
- Gold bounty increased from 36-44 to 32-40
- Base attack time increased from 1.5 to 2.0
- Base attack speed improved from 100 to 135
- No longer has Cloak Aura
- Now has Swiftness Aura
- New Passive Ability: Death Throe: Rush. When Hellbear dies, all allies within 700 range gain +100 attack speed for 5 seconds
Wildwing
- Damage reduced from 20-25 to 18-20
- Turn rate improved from 0.5 to 0.9
- Gold bounty increased from 12-16 to 18-20
- XP bounty increased from 19 to 26
- Base attack time increased from 1.35 to 2.0
- Base attack speed improved from 100 to 150
- Now has 200 mana
- Now has the Tornado ability
- Tornado channeling time reduced from 40s to 15s
- Tornado mana cost reduced from 200 to 100
- Tornado cooldown reduced from 70 to 40
- Tornado now lasts for 5 seconds after channel is interrupted
- Whenever a Wildwing Ripper dies to a hero in his camp, there's a 33% chance that nearby Wildwings will cast tornado on the attacker
Wildwing Ripper
- Turn rate improved from 0.5 to 0.9
- Gold bounty increased from 54-70 to 60-66
- Base attack time increased from 1.35 to 2.0
- Base attack speed improved from 100 to 150
- No longer has Tornado
- New Active Ability: Hurricane. Vector targeted. Target a unit and a direction. The unit will be pulled 400 units in that direction over 0.5s. Range: 400. Mana cost: 100. Cooldown: 30s
- Only being attacked, will cast Hurricane to heroes chasing other heroes in the vicinity pushing them in the opposite direction.
Dark Troll Summoner
- Armor increased by 3
- Turn rate improved from 0.5 to 0.9
- Base attack time increased from 1.35 to 2.0
- Base attack speed improved from 100 to 150
- Gold bounty decreased from 43-50 to 42-48
- Raise Dead no longer needs nearby corpses
- Raise Dead skeletons summoned increased from 2 to 3
- No longer has Ensnare as an ability
- Max mana reduced from 550 to 250
Skeleton Warrior
- Attack reduced from 24-25 to 11-13
- Turn rate improved from 0.5 to 0.9
- Gold bounty decreased from 6-12 to 4-6
- XP bounty decreased from 12 to 4
- New Passive Ability: Rally. Skeleton's allies within 1200 range gain 3 bonus attack damage. This Aura stacks
Hill Troll
- Now has the Piercing ability
- Turn rate improved from 0.5 to 0.9
- Gold bounty decreased from 21-26 to 20-24
- XP bounty decreased from 47 to 42
- Base attack time increased from 1.35 to 2.0
- Base attack speed improved from 100 to 150
- Now has Ensnare as an ability
- Max mana increased from 0 to 200
- Will sometimes cast Ensnare to targets attacking it
Ancient Black Dragon
- Turn rate improved from 0.5 to 0.9
- Attack point improved from 0.94 to 0.5
- Backswing improved from 0.56 to 0.5
- Damage rescaled from 48-81 to 62-68
- Gold bounty decreased from 108-137 to 78-82
- Magic resistance reduced from 50% to 30%
- Base attack time increased from 1.5 to 2.0
- Base attack speed improved from 100 to 135
Ancient Black Drake
- Damage reduced from 34-45 to 20-22
- Armor increased by 2
- Attack point improved from 0.94 to 0.5
- Backswing improved from 0.56 to 0.5
- Magic resistance increased from 0% to 25%
- Turn rate improved from 0.5 to 0.9
- Base attack time increased from 1.8 to 2.0
- Base attack speed improved from 100 to 120
- XP bounty increased from 50 to 95
- Gold bounty increased from 26-33 to 39-45
- New Passive Ability: Magic Amplification Aura. Increases spell damage received by enemy units within 1200 units by 5%
Ancient Granite Golem
- Magic resistance decreased from 50% to 30%
- Gold bounty decreased from 78-88 to 78-82
- Health decreased from 1700 to 1500
- Damage rescaled from 77-87 to 80-84
- Base attack time increased from 1.35 to 2.0
- Base attack speed improved from 100 to 150
Ancient Rock Golem
- Attack damage reduced from 29-33 to 22-24
- Magic resistance decreased from 50% to 30%
- Base attack time increased from 1.35 to 2.0
- Base attack speed improved from 100 to 150
- New Passive Ability: Weakness Aura. Reduces the armor of enemy units within 1200 units by 2
Ancient Thunderhide
- Turn rate improved from 0.5 to 0.9
- Base attack time increased from 1.8 to 2.0
- Base attack speed improved from 100 to 120
- Magic resistance decreased from 50% to 30%
- Health increased from 1400 to 1700
- Attack point improved from 0.5 to 0.3
- Backswing improved from 0.5 to 0.3
- Gold bounty increased from 64-71 to 78-82
Ancient Rumblehide
- Attack damage reduced from 41-48 to 32-34
- Turn rate improved from 0.5 to 0.9
- Health increased from 800 to 850
- Magic resistance decreased from 50% to 30%
- Attack point improved from 0.5 to 0.3
- Backswing improved from 0.5 to 0.3
- Gold bounty reduced from 44-51 to 39-45
- Base attack time increased from 1.8 to 2.0
- Base attack speed improved from 100 to 120
ITEM UPDATES
New
- Requires Witch Blade, Mystic Staff, 800g recipe (Total Cost 6200g)
- +45 Intelligence
- +40 Attack Speed
- +8 Armor
- +300 Projectile Speed
- Active: Your next 5 attacks have true strike and deal magical damage. Can attack Ethereal units. Expires after 15s. Mana cost: 250. Cooldown: 45s
- Passive: Causes your next attack to apply a poison for 4s slowing by 25% and dealing 1x your Intelligence as damage every second. Can only trigger once every 9 seconds
- Requires Vladmir's Offering, Point Booster, 400g recipe (Total Cost: 4200)
- +250 Health
- +250 Mana
- Passive: Vladmir's Aura. Grants 15% Lifesteal, 18% Bonus Damage, 1.75 mana regeneration and 3 armor to allies in a 1200 AoE
- Active: Can be cast within 350 range to create a totem that reduces all enemies' attack and spell damage within 900 AoE by 25% and deals 25 damage per second. Totem can move at 150 movement speed. Lasts 25s or 5 hero hits (10 creep hits). Mana cost: 100. CD: 60s
- Requires Tranquil Boots, Drum of Endurance, 1500g recipe (total Cost 4125)
- +8 Strength
- +8 Intelligence
- +65 Movement Speed
- +15 HP Regen
- 8 charges. Gains a charge every 3 minutes
- Active: Consumes a charge to give +50 attack speed and 15% movement speed allies to allies within 1200 radius for 6 seconds. During the first 2 seconds allies can't be slowed by other abilities. Does not stack with Drum of Endurance Active
- Passive: Swiftness Aura: Grants +20 movement speed to allies within 1200 radius. Does not stack with Drum of Endurance Aura.
Reworked
Bloodstone
Old:
- Requires Voodoo Mask, Kaya and Soul Booster (5750g)
- +16 Intelligence
- +425 Health
- +425 Mana
- +8% Spell Damage
- +15% Spell Lifesteal (Hero)
- +3% Spell Lifesteal (Creep)
- +100% Mana Regen Amplification
- +30% Spell Lifesteal Amplification
- Active: Bloodpact. Converts 30% of your max mana to health regeneration over 2 seconds. 85s CD Costs 30% of max mana
- Passive: Mana Battery. Each charge provides 0.2 MP regen and 0.35% spell amplification. Nearby kills provide 1 charges. Dying causes you to lose 3 charges. Starts with 14 charges
New:
- Requires Soul Booster, Voodoo Mask, 900g Recipe (4600g)
- +550 Health
- +550 Mana
- +25% Spell Lifesteal (heroes)
- +5% Spell Lifesteal (creeps)
- Active: Bloodpact. Double Bloodstone's Spell Lifesteal and also converts the same percentage of damage dealt to mana. Lasts 6 seconds. Costs 10% of your Health to cast. When cast, grants the Drained debuff, ignoring extra Bloodpact effects for 40s. Cooldown: 40s
Orchid Malevolence
Old:
- Requires 2 Oblivion Staffs and a 475g recipe (3475g)
- +20 Intelligence
- +30 Attack Damage
- +25 Attack Speed
- +4 Mana Regeneration
- Active: Soul Burn. Silences the target unit for 5 seconds. At the end of the silence, 30% of the damage received while silenced is inflicted as bonus magical damage. Mana cost: 100. Cooldown: 18s
New:
- Requires Blitz Knuckles, Claymore, Void Stone (Total cost 3175)
- +40 Attack Speed
- +30 Attack Damage
- +3 Mana Regeneration
- Active: Soul Burn. Silences the target unit for 5 seconds. At the end of the silence, 30% of the damage received while silenced is inflicted as bonus magical damage. Mana cost: 100. Cooldown: 18s
Bloodthorn
Old:
- Requires Orchid, Hyperstone 800g recipe (Total cost 6275)
- +25 Intelligence
- +90 Attack Speed
- +30 Damage
- +5.5 Mana Regeneration
- Soul Rend: Silences a target for 5 seconds. At the end of the silence, an additional 30% of all damage taken during the silence will be dealt to the target as magical damage. All attacks on the silenced target will have True Strike and 100% chance to crit for 130% damage
New:
- Requires Orchid, Mage Slayer, 925g recipe (Total Cost 6500)
- +20 Intelligence
- +60 Attack Speed
- +50 Damage
- +5 Mana Regeneration
- +20% Magic Resistance
- Soul Rend: (Active) Silences a target for 5 seconds. At the end of the silence, an additional 30% of all damage taken during the silence will be dealt to the target as magical damage. All attacks on the silenced target will have True Strike and 100% chance to crit for 130% damage.
- Mage Slayer: (Passive) Places a debuff when you attack enemies, causing them to do 35% less spell damage for 6 seconds
Ethereal Blade
Old:
- Requires Eaglesong, Ghost Scepter, 1000g Recipe (Total cost 4300g)
- +40 Agility
- +10 Strength
- +10 Intelligence
- Ethereal Blast: (Active) Converts the target unit to ethereal form, rendering them immune to physical damage, but unable to attack and 40% more vulnerable to magic damage. Lasts for 4 seconds on allies and 4 seconds on enemies. Cooldown: 20s.
- Enemy targets are also slowed by 80%, and take 1.5x your primary attribute + 125 as magical damage
New:
- Requires Kaya, Ghost Scepter 1100g Recipe (Total Cost 4650g)
- +25 Intelligence
- +5 Agility
- +5 Strength
- +24% Spell Lifesteal Amplification
- +12% Spell Amplification
- +75% Mana Regen Amplification
- Ethereal Blast: (Active) Converts the target unit to ethereal form, rendering them immune to physical damage, but unable to attack and 40% more vulnerable to magic damage. Lasts for 4 seconds on allies and 4 seconds on enemies. Cooldown: 22s.
- Enemy targets are also slowed by 80%, and take 1.5x their primary attribute + 50 as magical damage
Balance changes
- Now purchasable at 15 minutes
- Active no longer grants cooldown reduction
- Active now grants 25% mana cost reduction and 20% Debuff Amplification
- Health drain per second increased from 40 to 45
- Recipe cost reduced from 575 to 550 (total cost reduced from 2125 to 2100)
- Movement speed bonus reduced from 100 to 90
- Movement speed bonus reduced from 120 to 110
- Now additionally reduces TP channel time by 1s
- Using the Bottle removes the lingering fountain buff (i.e: you can only use it once for free once you leave the fountain)
- Now doubles its bonuses after minute 25
- No longer grants 3% spell amplification
- Now grants 4% mana cost reduction
- Now doubles its bonuses after minute 25
- Now doubles its bonuses after minute 25
- Cooldown reduced from 40 to 35
- Active damage block increased from 70 to 75
- Damage reduced from 55 to 50
- Now gains +2 damage if an enemy hero dies with this item's Corruption Debuff up to a Maximum of 25.
- Can now be cast without interrupting channeling
- Now also deals 25 damage to enemies revealed when cast.
- Recipe reworked. Now requires Blade of Alacrity + Robe of the Magi + 1050g Recipe (total cost reduced from 3150 to 2500)
- Agility bonus reduced from 24 to 15
- Intelligence bonus reduced from 12 to 10
- Melee Illusion mana burn reduced from 12 to 8
- Bonus stats reduced from 25 to 22
- Bonus health increased from 200 to 220
- Bonus mana increased from 200 to 220
- Cooldown reduced from 23s to 20s
- Now has an active. Gives True Sight over a 300 AoE area within 300 range for 4 seconds. 12s CD (Note: Does not grant vision on the area, just vision of invisible units/wards)
- No longer reveals invisibility when dropped.
- Cooldown increased from 20s to 22s
- Active Magic Resistance Increased from 45% to 50%
- Duration increased from 10s to 13s
- Healing per second reduced from 40 to 30 (Total heal reduced from 400 to 390)
- Bonus Mana reduced from 325 to 300
- Magic resistance reduced from 20% to 18%
- Barrier block increased from 325 to 350
- Mana cost reduced from 75 to 50
- Cooldown reduced from 23s to 20s
- Cast range increased from 550 to 650
- Enemy cast range increased from 400 to 450
- Attack range increased from 140 to 150
- Ally push speed increased from 1200 to 1500
- Bonus Status Resistance reduced from 22% to 20%
- Mana cost reduced from 125 to 100
- Unit damage per second reduced from 90 to 60
- Stun duration decreased from 1.5s to 1.25s
- Impact radius increased from 315 to 400
- Now pierces magic immunity
- No longer slows the enemy
- No longer has a mana cost
- Magic Resistance Aura increased from 10% to 12%
- Cost reduced from 130 to 100 (Battlefury cost reduced to 4100)
- Quell damage reduced from 12/6 to 8/4
- Recipe reworked: Now requires a Sacred Relic, and a Talisman of Evasion (total cost reduced from 5100 to 5050)
- Can now be disassembled.
- Now grants 15% evasion
- Blind effect reduced from 17% to 10%
- Can no longer be toggled on or off when the owner is out of the game (e.g.: Shadow Demon Disruption)
- Mana Regen reduced from 12 to 7
- Cooldown increased from 160 to 170
- Bonus Status Resistance reduced from 22% to 20%
- Cooldown increased from 25s to 30s
- Recipe cost increased from 225 to 245 (total cost increased from 680g to 700g)
- Active no longer grants attack damage and attack speed
- Active now grants 35 Agility
NEUTRAL ITEM UPDATES
Tier 1
- Bonus health decreased from 100 to 75
- Bonus Intelligence reduced from 10 to 8
- Cooldown reduced from 20s to 15s
- Armor increased from +3 to +4
- Damage decreased from +14 to +8
Tier 2
- Movement speed Bonus decreased from 4% to 3%
- Damage decreased from +7 to +3
- Bonus mana regen reduced from 2.5 to 2
- Bonus attack speed increased from 15 to 20
- Damage bonus per health missing increased from 8 to 10
- Secondary stats bonus increased from 14 to 15
- Damage per second increased from 35 to 40
- Active no longer grants vision to both teams
Tier 3
- Bonus movement speed decreased from 22% to 18%
- Active duration increased from 3 to 3.5s
- Bonus damage increased from +200 to 225
- Bonus range from +400 to +350
- Cooldown reduction reduced from 12% to 10%
- HP regen increased from 9 to 10
- Bonus mana reduced from 350 to 250
- Bonus Intelligence reduced from 16% to 15%
- Psychic Push range reduced from 800 to 600
- Bonus damage reduced from 20 to 16
- Trigger/explosion radius increased from 300 to 400
- Explosion damage reduced from 300 to 250
Tier 4
- Bonus attack range reduced from 110 to 100
- Bonus cast range reduced from 110 to 100
- HP regen increased from 10 to 15
- Debuff duration amplification reduced from 25% to 20%
- Bonus attack speed reduced from 50 to 40
- Cooldown reduction reduced from 18% to 12%
- Bonus attributes increased from 6 to 8
- Bonus Agility increased from 24 to 25
- Active movement speed increased from 15 to 20%
- Now additionally grants 20 attack speed
Tier 5
- Bonus attributes increased from 12 to 13
- Strength reduced from 20 to 15
- Intelligence reduced from 20 to 15
- Damage per second to buildings increased from 50 to 60
- Damage per second to units reduced from 90 to 60
- Now additionally grants 15 movement speed
- Mega Shield now only affects heroes
- Mega Shield reflect percentage increased from 35% to 40%