パッチノート

Last-modified: 2024-04-26 (金) 19:25:30

パッチノート

毎週日曜日夕方にパッチノートが適用されます。

Steam
Discord


プレリリース

おそらく、バージョンが1.0.0くらいになるのが完成の目安でそれをめどにリリースされることになりそうです。

ver0.9.7

ver0.9.7(2024/4/26/17:52)

ver0.9.7(2024/4/26/17:52)
サブクラスに焦点を当てたバランス調整を行いました。新しいクラスの追加による影響もほぼ終わったため、近々より遅いバランス調整スケジュールに切り替える予定です。そのため何らかの大きな問題が発生しない限り、来週のバランス調整はないかもしれません。その間、近日公開予定の新しいアイテムを準備しています。

  • 新スキン(バーサーカー)追加
  • 修正
    • ユニーク最大所持数に達しているにもかかわらずユニークアイテムがショップに出現する可能性がある問題を修正
原文

Patch 0.9.7 is now live on Steam!
Time for another balance patch where we focus on the subclasses! We are mostly through the ripple effects of adding the new classes, so we will switch to a slower balance patch schedule soon. So unless some major issue comes up, there might not be a balance patch next week. In the meantime, we are preparing the next item set - coming soon!

New Content

  • Added a new outfit for Berserker!

Balance Changes:

Neutral

  • Leaf Badge: Cooldown 3s -> 2.5s
  • Skull Badge: Cooldown 2.5s -> 2.2s
  • Flame Badge: Heat 3 -> 4
  • Blood Harvester: Cost 11g -> 10g
  • Villain Sword: 11g -> 10g
  • Stone: Cooldown 3s -> 2.7s
  • Falcon Blade: Cooldown 1.8s -> 1.7s
  • Fancy Fencing Rapier: Cooldown 1.3s -> 1.4s
  • Impractically Large Greatsword: Empowered cooldown / stamina cost 2.2 -> 2.0
  • Lightsaber: Blind 7 -> 8
  • Divine Potion: Cleanse threshold 20 -> 10 debuffs
  • Ruby Egg: Now also gains 2 Heat start of battle
  • Stone Armor: Health-based Block 30% -> 35%

Pyromancer

  • Burning Banner: Cooldown 3s -> 3.2s
  • Phoenix: Health cost 12 -> 11
  • Dark Lantern: Debuffs per Dark item 8 -> 9
  • Frozen Flame: Heat threshold for Cold 7 -> 6

Berserker

  • Brass Knuckles: Cooldown 2.5s -> 2.6s
  • Shaman Mask: Cooldown 3s -> 3.2s
  • Chain Whip: Cooldown 2.3s -> 2.4s
  • Busted Blade: Cooldown and stamina cost during Battle Rage 2.8 -> 3.0
  • Dragonscale Armor: Damage reduction 15% -> 13%
  • Deerwood Guardian: Battle Rage bonus duration 0.6s -> 0.8s
  • Anvil: Increased number of * slots by 1

Ranger

  • Yggdrasil Leaf: Reduced number of * slots by 1
  • Piercing Arrow: Luck gain chance 40% -> 45%
  • Big Bowl of Treats: Food speed increase 15% -> 20%
  • Carrot: Empower chance 50% -> 55%
  • Belladonna’s Shade: Maximum damage +3

Reaper

  • Snake: Cooldown 2.5s -> 2.4s
  • Miss Fortune: Cooldown 3s -> 2.5s
  • Nocturnal Lock Lifter: Lifesteal Bonus 8% -> 9%
  • Cauldron: Heal 15 -> 17
  • Strong Divine Potion: Cleanse threshold 20 -> 10, Cleanse amount 13 -> 10
  • Strong Vampiric Potion: Lifesteal 20% -> 30%
  • Ruby Chonk: Damage +1

Fixes:

  • Fixed a bug where a Unique item could appear in shop despite being at Unique limit

ver0.9.6

ver0.9.6(2024/4/19/17:51)

ver0.9.6(2024/4/19/17:51)
パイロマンサーがチャートのトップにいなかった初めての週です。そのため今回の調整でパイロマンサーの大きな弱体化はありません。
クラス間のバランスが完璧であることを意味しているわけではありませんが、近づきつつあります。今回のパッチでは主にサブクラスのバランスに焦点を当て、調整を行っていきます。

原文

Patch 0.9.6 is now live on Steam!

It’s time for another patch! It’s the first week where Pyromancers were not on top of the charts, so rejoice, Pyromancer players, there won’t be major nerfs for you this time.
While this does not mean that class balance is perfect, we are getting closer. This patch will mostly focus on subclass balance now and start a journey to get them all viable!

Balance Changes:
Neutral

  • Rainbow Badge: Activation delay 6s -> 7s
  • Stone Badge: Item value 2g -> 1g
  • Skull Badge: Cooldown 3s -> 2.5s
  • Flame Badge: Heat 2 -> 3
  • Magic Staff: Cooldown 2.0s -> 1.8s
  • Hero Longsword: Damage +2
  • Falcon Blade: Cooldown 1.9s -> 1.8s
  • Stone: Cooldown 3.2s -> 3s

Pyromancer

  • Dragon Nest: Luck 3 -> 2, Heat 3 -> 2
  • Dark Lantern: Debuffs 7 -> 8
  • Friendly Fire: Heat required for 100 damage 80 -> 70
  • Flame Whip: Stamina Cost 1.7 -> 1.5
  • Staff of Fire: Damage gain 5 -> 6, base damage -2

Berserker

  • Brass Knuckles: Cooldown 2.3s -> 2.5s
  • Chain Whip: Cooldown 2.2s -> 2.3s
  • Anvil: Damage bonus 1 -> 2, stamina bonus 3% -> 4%, number of * slots 9 -> 7

Ranger

  • Yggdrasil Leaf: Number of * slots reduced from 10 to 8
  • Piercing Arrow: Block removal 10 -> 15
  • Big Bowl of Treats: Food speed bonus 10% -> 15%
  • Belladonna's Shade: Damage 2-3 -> 2-6

Reaper

  • Nocturnal Locklifter: Vampirism 3 -> 4, lifesteal per Vampiric item 7 -> 8
  • Mr. Struggles: Bonus trigger speed 100% -> 120%
  • Miss Fortune: Cooldown 1.8s -> 3.0s, buffs gained 2 -> 3
  • Snake: Cooldown 2.6s -> 2.5s
  • Cauldron: Mana 4 -> 5, Heat 4 -> 5
  • Staff of Unhealing: Heal 16 -> 18
  • Reverse!: Buff Steal 2-> 3
  • Jimbo: Random buffs 5 -> 6
  • White-Eyes Blue Dragon: Cold 3 -> 4

Fixes:

  • Death Scythe now affects Dark Lantern

Other:

  • Item library now uses icons for classes
  • Moved reroll rope up so it does not cover larger items

ver0.9.5

ver0.9.5(2024/4/12/17:56)

ver0.9.5(2024/4/12/17:56)
先週追加されたバッジを楽しんでくれて嬉しく思います。今回のパッチではバッジの出現分布に少し変更を加えます。
バランスの観点から言えば、サブクラスの多様性は正しい方向に進んでいます。ただし、パイロマンサーは未だ少し強力すぎることがはっきりと分かり、バーサーカーもまた非常に優れているためいくつかの弱体化を行います。過度に弱体化されていると分かればすぐに元に戻すので心配しないでください。またエッグスカリバービルドにも注目していますが、現時点では再度調整を加える必要はないと考えています。

  • 修正
    • ストーンバッジを売却した後もクラスアイテムが出現しないようになっていた問題を修正
    • アイテムが操作不能になる問題を修正
    • クローゼットを閉じた後もボタンに「クローゼットを閉じる」と表示されていた問題を修正
    • 青い合成ラインは別のクラスのレシピでも表示されるように
    • バッジはショップのみが影響を受けることを明確にするため説明文を変更
原文

Patch 0.9.5 is now live on Steam!

Last week, we added badges to the game and we’re happy that you guys are having fun with them! In this patch, we play around with their drop distribution a bit. Let's see how we all think about this in a week!
Balance-wise, subclass variety goes in the right direction. But we can clearly see that Pyromancer is still a bit too strong and Berserker also performed very well, so there will be some nerfs. Don’t worry, if we find something was over-nerfed we will be quick to bring it back up! We also keep an eye on Eggscalibur builds, but at this specific point in time, we don't see the need to adjust them again.

Balance Changes:
Neutral

  • Badges now have a 10% chance to appear in the first 3 rounds (previously 25%/3%/3%)
  • Wolf Badge: Trigger speed bonus 20% -> 15%
  • Rainbow Badge: Activation delay 5s -> 6s
  • Stone Badge: Block 5 -> 4
  • Steel Goobert: Block 14 -> 13
  • Fancy Fencing Rapier: Cooldown 1.4s -> 1.3s
  • Hero Longsword: Damage +2
  • Falcon Blade: Cooldown 2.0s -> 1.9s
  • Crossblades: Cooldown 1.5s -> 1.4s
  • Strong Health Potion: Regeneration 2 -> 3
  • Vampiric Potion: Lifesteal 12 -> 14
  • Pandamonium: Damage +1
  • Impractically Large Greatsword: Buffed stamina cost 2.5 -> 2.2, cooldown 2.5s -> 2.2s
  • Protective Purse: Block 8 -> 10

Pyromancer

  • Dragon Nest: Heat 5 -> 3, Heal 5 -> 4
  • Burning Sword: Heat chance 50% -> 40%
  • Burning Blade: Damage -1
  • Phoenix: Health loss 10 -> 12
  • Molten Spear: Damage 6 - 10 -> 4 - 9
  • Sun Armor: Heal 15 -> 12
  • Staff of Fire: Damage +2
  • Flame Whip: Cooldown 2.0s -> 1.7s

Berserker

  • Brass Knuckles: Cooldown 2.1s -> 2.3s
  • Anvil: Damage bonus 2 -> 1
  • Chain Whip: Cooldown 2.1s -> 2.2s
  • Busted Blade: Battle Rage stamina cost 3.0 -> 2.8, cooldown 3.0s -> 2.8s

Ranger

  • Yggdrasil Leaf: Mana 1 -> 2, Heal 10 -> 5
  • Piercing Arrow: Bonus crit damage 30% -> 35%, Block removal 8 -> 10
  • Belladonna’s Shade: Chance 60% -> 70%
  • Critwood Staff: Duration 1.0s -> 1.2s

Reaper

  • Staff of Unhealing: Heal +1
  • Nocturnal Lock Lifter: Lifesteal per Vampiric item 5% -> 7%
  • Cauldron: Heal 12 -> 15, Heat 3 -> 4
  • The Fool: Speed boost 40% -> 50%
  • Holo Fire Lizard: Heat 3 -> 4
  • Darkest Lotus: Cost 8g -> 7g
  • Strong Divine Potion: Random buffs 7 -> 8
  • Strong Vampiric Potion: Vampirism 2 -> 3

Fixes:

  • Fixed Stone Badge preventing class items from showing up in the shop after selling it
  • Fixed an issue causing items to be non-interactable
  • Fixed wardrobe button still saying “Close Wardrobe” after closing the wardrobe
  • Blue crafting lines now also show for recipes from a different class
  • Reworded Badges to make clear only the shop is affected

ver0.9.4

ver0.9.4(2024/4/5/17:59)

ver0.9.4(2024/4/5/17:59)
ユニーク:6種のバッジ追加

バッジは各ラウンドで出現する可能性があり、1ラウンド目では25%の確率で出現します。
レンジャー選択時、リーフバッジは出現しません(他も同様)。

  • 修正
    • アイテム発動順序の改善。現在、購入順は発動順序に影響を与えない。同一発動条件は決まった優先度(他の再生の前にダークランタンが発動するなど)を持つか、ランダム化される。
    • 魔人のランプは使用されたプラス効果をログに「使用」として表示するように
  • その他
    • リッチプレゼンスのサポート。Steamフレンドがゲーム内で何をしているかを確認できるように。
原文

Patch 0.9.4 is live!!
Today we have some more experimental changes for you!
We add 6 badges, and all of them alter which class items you have access to. Let’s all test this out, and see how we like it.

ADDED 6 UNIQUE BADGES

  • Leaf Badge
  • Skull Badge
  • Flame Badge
  • Wolf Badge
  • Rainbow Badge
  • Stone Badge

They can appear in every round, with increased chance of 25% on round 1. You cannot obtain a Leaf Badge as a Ranger etc.

Balancing

  • Base Unique chance is increased to 3% (old Uniques can still only appear from round 4 onwards)
  • Balance relevant fix: Shields did not remove stamina when the opponent had less than the amount that should be removed, missing chances to remove stamina. Reduced Block chance to 30% to compensate (keep in mind this is hard to predict and might require more adjustments in the future)

Neutral

  • Burning Torch: Damage 2-4 -> 2-3, Heat required for bonus scaling 8 -> 12
  • Eggscalibur: Cooldown 1.5s -> 1.6s
  • Steel Goobert: Block 16 -> 14
  • Impractically Large Greatsword: Buffed stamina usage 3 -> 2.5, buffed cooldown 3s -> 2.5s
  • Fancy Fencing Rapier: Cooldown 1.5s -> 1.4s, stamina cost 1.0 -> 0.8
  • Fanfare: Cooldown 4.5s -> 4.0s
  • Health Potion: Heal 11 -> 12
  • Strong Health Potion: Heal 18 -> 20
  • Vampiric Potion: Life steal 10 -> 12
  • Platinum Customer Card: Unique chance 10% -> 15%
  • Heart Container: Health bonus 80 -> 90
  • Heart of Darkness: Health bonus 80 -> 90
  • Gloves of Power: Block 4 -> 5
  • Stone: Cooldown 3.5s -> 3.2s, Block removal 3 -> 4
  • Protective Purse: Block 7 -> 8
  • Pineapple: Heal 3 -> 4
  • Thorn Whip: Cooldown 2.4s -> 2.2s, stamina cost 2.4 -> 2.2
  • Bloodthorne: Cooldown 1.7s -> 1.6s, stamina cost 1.8 -> 1.6
  • Hungry Blade: Cooldown 1.7 -> 1.6, damage +1
  • Pandamonium: Damage +2
  • Hero Longsword: Damage +1
  • Falcon Blade: Damage +1
  • Lightsaber: Damage +1
  • Magic Staff: Damage +1

Pyromancer

  • Burning Sword: Damage -1
  • Draconic Orb: Cooldown 3.0s -> 3.5s
  • Sun Armor: Heal 17 -> 15
  • Obsidian Dragon: Heat required for bonus attack 22 -> 26
  • Dark Lantern: Debuffs per Dark item 6 -> 7
  • Molten Dagger: Damage +2
  • Molten Spear: Block removal 4 -> 5, bonus damage 3 -> 5
  • Flame Whip: Heat 3 -> 4, cooldown 1.7s -> 2.0s
  • Staff of Fire: Damage +2

Berserker

  • Brass Knuckles: Cooldown 2.0s -> 2.1s
  • Chain Whip: Cooldown 2.3s -> 2.1s, Stamina Cost 2.3 -> 2.1
  • Deerwood Guardian: Battle rage bonus duration 0.5s -> 0.6s
  • Wolf Emblem: Empower requirement 5 -> 3
  • Elephant Rune / Badger Rune / Hawk Rune: Cost 5g -> 4g
  • Dragonskin Boots: Block 8 -> 12, Cold resistance 25% - 20%
  • Busted Blade: Bonus damage per Empower 4 -> 5
  • Forging Hammer: Cost 6g -> 3g. If you sell your Forging Hammer or have a Wolf Badge or Rainbow Badge, you can now find it again in the shop.

Ranger

  • Big Bowl of Treats: Trigger twice chance 25% -> 20%, Food speed bonus 5% -> 10%
  • Yggdrasil Leaf: Heal 8 -> 10
  • Piercing Arrow: Block removal 5 -> 8
  • Fortuna’s Hope: Luck chance 60% -> 70%, accuracy 85% -> 100%
  • Belladonna’s Shade: Inflict chance 70% -> 60%, Poison 1 -> 2
  • Belladonna’s Whisper: Damage required to generate Poison 9 -> 8
  • Tusk Piercer: Start of Battle Spikes 2 -> 3
  • Carrot Goobert: Empower Duration 4s -> 5s

Reaper

  • Snake: Cooldown 2.2s -> 2.6s
  • Miss Fortune: Cooldown 2.0s -> 1.8s
  • Cauldron: Now heals 12, gains 4 Mana or 3 Heat, has “Magic” type
  • The Fool: Cost 5g -> 4g
  • Jimbo: Cost 6g -> 5g
  • Staff of Unhealing: Heal +1
  • Ruby Chonk: Damage +2
  • Reworked Nocturnal Lock Lifter: No longer lifesteals through Poison, increases weapon lifesteal based on Vampiric items now
  • Mrs. Struggles: Now triggers 10% faster for each * Dark item, cooldown: 3s -> 3.5s
  • Strong Demonic Flask: Now also triggers when you fall below 25% health

Fixes:

  • Improvements to item trigger order, nothing should work based on buy order now, identical trigger conditions either have a static priority (Dark Lantern triggers before other reincarnates) or are randomized
  • Djinn Lamp now shows the used buffs as “used” in the log

Other:

  • The game now supports rich presence, so you can see what your Steam friends are doing in the game

ver0.9.3

ver0.9.3(2024/3/29/18:55)

ver0.9.3(2024/3/29/18:55)
以前の2回のパッチで目標に近づきましたが、まだすべきことがあります。レンジャー、リーパー、バーサーカーは互角に見えますが、パイロマンサーは前回の弱体化を受けても尚強さを上回っています。したがって、パイロマンサーは他のクラスと一致するまで弱体化調整をしていきます。もし弱体化が厳しすぎる場合はまた来週に強化調整を行いますので、パイロマンサーのプレイヤーの皆さんは心配しないでください。
レンジャー、リーパー、バーサーカーは主に弱いサブクラスを強化することでサブクラス間を均一化します。

  • その他
    • コントローラー操作時、チュートリアルでコントローラーのボタンが表示されるように
原文

Hi everyone, version 0.9.3 is now live on Steam!
Time for more balancing!

The last 2 patches brought us closer, but there are still things to do. While Ranger, Reaper and Berserker seem even, Pyromancer still overperforms despite the previous nerfs. So Pyromancer gets another rounds of nerfs until it is in line with the other three. Don’t worry, Pyromancer players, if this shows to be too harsh, we will buff them back up next week!
For Ranger, Reaper and Berserker we now even out the subclasses, mostly by buffing the weaker ones.

Balance Changes:

Neutral

  • Pineapple: Cooldown 4s -> 3.5s
  • Fanfare: Cooldown 5s -> 4.5s
  • Pandamonium: Now has one more * slot, damage -3
  • Ice Dragon: Cold threshold 20 -> 12, Block gain 50 -> 35
  • Burning Torch: Damage gain chance 30% -> 25%, damage -1, Heat threshold 15 -> 8
  • Thorn Whip: Stamina usage 2.5 -> 2.4
  • Dancing Dragon: Damage per Heat: 1.0 -> 0.5, Heat / Luck per Magic item: 1 -> 2
  • Sapphire (Weapon): Chances reduced

Pyromancer

  • Fire Pit: Health bonus per Fire item: 5 -> 4
  • Frostbite: Chance to inflict Cold 70% -> 60%
  • Obsidian Dragon: Heat needed for bonus attack 15 -> 22
  • Phoenix: Health per Heat: 7 -> 6
  • Burning Sword: Change to gain Heat 60% -> 50%
  • Draconic Orb: Critical hits 4 ->3, cooldown 2.5s -> 3s
  • Sun Armor: Heal 20 -> 17
  • Flame Whip: Cooldown 2.0s -> 1.7s, stamina usage 2.0 -> 1.7
  • Staff of Fire: +1 damage
  • Molten Dagger: +1 damage
  • Molten Spear: +1 damage

Berserker

  • Axe / Double Axe: Cooldown 1.9s -> 2.0s
  • (Armored) Courage Puppy: Cooldown 4s -> 3.5s
  • Power Puppy: Cooldown 4s -> 3.5s
  • Armored Power Puppy: Cooldown 3.5s -> 3.0s
  • Badger Rune / Elephant Rune / Hawk Rune: Cost 6g -> 5g
  • Chain Whip: Cooldown 2.5s -> 2.3s, stamina usage: 2.5 -> 2.3

Ranger

  • Mega Clover: Bonus sale chance: 6% -> 5%
  • Hedgehog: Spikes 1 -> 2
  • Rat: Chance to inflict Poison 50% -> 70%, chance to inflict Blind 15% -> 10%
  • Yggdrasil Leaf: Heal 5 -> 8
  • Poison Ivy: Poison threshold 19 -> 18, bonus damage 20% -> 25%
  • Belladonna’s Shade: Poison/debuff inflict chance 60% -> 70%
  • Fortuna’s Hope: Luck chance 50% -> 60%
  • Carrot: Luck requirement: 5 -> 4

Reaper

  • Snake: Cleanse resist chance 5% -> 4%, Cooldown 2s -> 2.2s
  • Nocturnal Lock Lifter: Vampirism 2 -> 3
  • Cauldron: Cooldown 4s -> 3s
  • Strong Mana Potion: Mana 7 -> 9
  • Strong Vampiric Potion: Lifesteal 13% -> 20%
  • Strong Divine Potion: Cleanses 12 -> 13, random buffs 5 -> 7
  • Staff of Unhealing: Heal +1
  • Mrs. Struggles: Cooldown 3.5s -> 3s
  • Miss Fortune: Cooldown 2.5s -> 2s
  • The Fool: Speed bonus 35% -> 40%
  • Ace of Spades / Reverse! / White-Eyes Blue Dragon / Holo Fire Lizard: Cost -1

Fixes:

  • Stamina usage can no longer get negative
  • Strong Mana Potion / Divine Potion now mix colors correctly with other potions
  • Wardrobe now works with controller

Other:

  • Tutorial prompts now show controller buttons when played with controller

ver0.9.2

ver0.9.2(2024/3/22/20:22)

タイトル画面の徹底的な見直しを行いました。まだ作業途中ですが、すでにきれいになっていると思います。

また、更なるバランス調整を行いました。前回のパッチは新しいクラスをより適切なものにするのに役立ちましたが、特にパイロマンサーは依然として非常に強力です。
このパッチの目標はバーサーカーとパイロマンサーをより適切なラインまで調整し、主要なサブクラスの一部を弱体化することです。
これらの変更による影響を確認し、来週さらに調整を行います。

原文

Patch 0.9.2 is up on Steam

We overhauled the title screen, this is still work in progress but we think it’s cleaner already!

Also, it’s time for more balance adjustments. The last patch helped to bring the new classes more in line, but especially Pyromancer is still very strong.
The goal of this patch is to bring Berserker and Pyromancer more in line and to nerf some of the dominant subclasses. We will monitor the effect of these changes and will make more adjustments next week!

Neutral

  • Burning Torch: Chance to gain extra damage 35% -> 30%
  • Vampiric Potion: Lifesteal 8 -> 10
  • Eggscalibur: Mana cost 12 -> 11
  • Sapphire (Weapon): Reduced chance for Regular, Flawless, and Perfect
  • Sapphire (Inventory): Reduced delay by 1s
  • Topaz (Inventory): Reduced stamina for Common, Flawed, and Perfect

Pyromancer

  • Frozen Flame: Heat needed to generate Cold 5 -> 7
  • Dark Lantern: Damage per Fire item 7 -> 5
  • Friendly Fire: Cooldown 3s -> 3.5s
  • Sun Armor: Heal 25 -> 20
  • Chili Goobert: Activations 5 -> 6
  • Sun Shield: Block needed to deal damage 10 -> 12
  • Flame Whip: Damage when using Spike 6 -> 8
  • Obsidian Dragon: Damage +1

Berserker

  • Axe: Cooldown 1.7s -> 1.9s
  • Double Axe: Cooldown 1.7s -> 1.9s
  • Forging Hammer: Sell value 5 -> 3
  • Brass Knuckles: Cooldown 1.7s -> 2.0s
  • Anvil: Stamina reduction 4% -> 3%
  • (Armored) Wisdom Puppy: Block +2

Ranger

  • Mega Clover: Sale chance bonus 8% -> 6%
  • Big Bowl of Treats: Chance to activate pets twice 30% -> 25%
  • Balance-relevant fix: Hedgehog can now actually crit
  • Belladonna’s Shade: Trigger chance 50% -> 60%

Reaper

  • Staff of Unhealing: Heal 12 -> 13
  • Cauldron: Cooldown 5s -> 4s
  • Mrs. Struggles: Cooldown 4s -> 3.5s
  • Miss Fortune: Cooldown 3s -> 2.5s
  • Strong Vampiric Potion: Lifesteal bonus 10% -> 13%
  • Strong Divine Potion: Buffs 4 -> 5
  • Strong Mana Potion: Mana 6 -> 7, maximum health 15 -> 20
  • Ruby Chonk: Damage +2
ver0.9.2b(2024/3/22/21:47)
  • ゲーム後、クラスを切り替えられない問題を修正
原文

Hotfix 0.9.2b is up

  • Fixed not being able to switch class after a game
ver0.9.2c(2024/3/26/02:07)

Steam Deckbuilders Fest

  • 『Balatro』とのバンドルが登場

Balatroコラボ

  • 新ゲームカード:Jimbo
  • 新スキン(リーパー)
原文

Small surprise content patch 0.9.2c! We just launched a bundle with Balatro for Steam's Deckbuilders Fest!

  • NEW Playing Card: Jimbo
  • NEW OUTFIT for the Reaper

Fixes:

  • Death Scythe now affects Belladonna’s Shade
  • Armored Courage Puppy can no longer be blocked by Sun Shield and Moon Shield
  • Potential fix for combat log appearing at random positions, let us know if it still happens
  • Fixed items not lighting up when grabbed from a distance from storage box
  • Pyromancer’s first Chibi skin now shows the correct icon
ver0.9.2d(2024/3/26/03:04)
  • Jimboがショップに出ない問題を修正
原文

Hotfix 0.9.2d is up - fixed Jimbo not appearing in the shop

ver0.9.1

ver0.9.1(2024/3/15/18:31)

初回のバランスを判断するのに十分時間が経ったと考え、新しいクラスを以前のクラスのラインと一致させるためにいくつかの調整を行いました。
これらの調整がこのゲームにどのような影響を与えるかを確認し、それに応じてさらなる調整を行う予定です。

原文

Patch 0.9.1 is now up on Steam!

Backpack Battles was released exactly one week ago!
Thank you so much for playing :)

We feel like enough time has passed to judge balance for the first time, and made some adjustments to bring the new classes more in line with the old ones. We will see how these changes affect the game and make more adjustments soon accordingly!

Neutral

  • Gloves of Power: Block 2 -> 4
  • Moon Armor: Mana gained 2 -> 3, Block 40 -> 45
  • Emerald (Weapon): Poison Chances increased
  • Ruby (Weapon): Lifesteal reduced
  • Vampiric Potion is now crafted from a Strong Health Potion using a Blood Amulet. Lifesteal 5 -> 8.

Pyromancer

  • Draconic Orb: Crits 5 -> 4
  • Burning Sword: Cooldown 1.4s -> 1.6s, Stamina usage 0.7 -> 1.0
  • Burning Blade: Damage +1
  • Phoenix: Heal per Heat 10 -> 7
  • Obsidian Dragon: Damage +5
  • Dragon Nest: Heal 7 -> 6
  • Dark Lantern: Damage per Fire item 10 -> 7 (balance-relevant fix: it can now gain crit chance from items like Acorn Collar)
  • Frozen Flame: Increased chances of finding Ice items

Berserker

  • Axe: Cooldown 1.5s -> 1.7s
  • Double Axe: Cooldown 1.5s -> 1.7s
  • Anvil: Stamina Reduction 5 -> 4
  • Brass Knuckles: Cooldown 1.6s -> 1.7s
  • Busted Blade: Damage per Empower 3 -> 4
  • Wolf Emblem: Increased chances of finding puppies
  • Shaman Mask: Increased chances of finding runes

Ranger

  • Rat: Pet/Food speed bonus 20% -> 15%, Cooldown 3s -> 4s (balance-relevant fix: they can now actually crit)
  • Squirrel: Pet/Food speed bonus 20% -> 15%
  • Hedgehog: Pet/Food speed bonus 20% -> 15%
  • Belladonna’s Shade: Damage 2-10 -> 2-3, now additionally inflicts a random debuff with 50% chance

Reaper

  • Cauldron: Also gains speed bonus from adjacent Potions now
  • Mrs. Struggles: Cooldown 5s -> 4s
  • White-Eyes Blue Dragon: Block per Card 5 -> 6
  • Holo Fire Lizard: Base damage 10 -> 12
  • Strong Vampiric Potion: Vampirism 1 -> 2
  • Staff of Unhealing: Heal 11 -> 12
ver0.9.1b(2024/3/17/22:38)
  • 修正
    • 破滅のグレートソードがバーサク中に基礎クールダウンが減っていなかった問題を修正
    • 月の鎧のバランス調整を適用
    • カバンを掴むと稀に中に入っていないアイテムを掴んでしまう問題を修正
    • アイテムが一瞬画面外に出たときにアイテムのパーティクルが消えないように
    • ゲーム起動後またはウィンドウモード切替時、最小ウィンドウサイズを保証するように
原文

Just pushed patch 0.9.1b to Steam!

Fixes:

  • Fixed Busted Blade not reducing its base cooldown during Battle Rage
  • Applied the Moon Armor Block Change (40 -> 45)
  • Fixed a rare bug where grabbing a bag picked up items that were not inside of it
  • Item hover particles no longer vanish when the item leaves the screen for a moment
  • Game now guarantees a minimum window size after startup/when switching window mode

Other:

  • Added particles for Snake and Dancing Dragon
  • Translations updated
ver0.9.1c(2024/3/20/01:05)
  • その他
    • ちらつきを防ぐため、高速でマウスを動かしているときはツールチップが表示されないように
    • 相手のスタミナ切れ時のクラクション音のピッチが高くなり、自分のクラクション音との違いがより明確に
    • 武器のスタミナ切れ時のアニメーションがより震えるように
    • 翻訳の更新
原文

Just pushed patch 0.9.1c to Steam!

  • Updated tooltip visuals to have a consistent size and new design

Fixes:

  • Armored Courage Puppy can no longer trigger shields
  • Blood Harvester now affects Miss Fortune
  • Death Scythe now affects Corrupted Armor and Belladonna’s Shade
  • Cap of Resilience/Cap of Discomfort now apply damage reduction before other start of battle effects
  • Berserker's 2nd Chibi skin now displays all her hair (a bit was missing)

Other:

  • Tooltips now no longer show when the mouse is moving fast to prevent flickering
  • Opponent out-of-stamina Honk is now pitched a bit higher to make the difference to your own honking clearer
  • Weapon out-of-stamina animation now shakes more
  • Updated translations

パッチの過去分