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Last-modified: 2014-06-20 (金) 11:10:01

Release Notes [0.8.4]

Content
Added 3 new spaceships / game modes:
The Armory (commando mode)
The Infirmary (lots of HP but no end turn health regeneration)
The Drill (endless mode)
Added 2 new heroes:
Chef Nanor, the “Kitchen Chemist”
Professor Josh 'Ntello nicknamed “Know-it-All”, exclusively for the Dungeon of the Endless Founder Pack owners
Added 3 new modules:
Emergency Generator [major] which can power a room without Dust
KIP Cannon [minor] with an attack power based on your stocked Science
Viral Injector [minor] which spreads a long-term virus
Added 1 new event: the auto-power which powers a room without Dust, even when disconnected from your network [G2G]
Added 7 new Stele types
Added 1 new mob: the Silics Zoner, now the only mob who attacks minor modules
Added 2 new elite mobs:
Hurna Hunter
Door Opener

Improvements
Added the spaceship system: unlock and selection panel
Improved the game configuration panel
Improved the hero targeting system (targets the most dangerous, difference between melee and distance heroes)
Improved first rooms with special floor and floor number
Improved the hit visual effect
Improved bump map
Updated some sprites and special effects (Stele, Artefact, etc.)
Added a checksum protection for the public directory to avoid cheating to unlock heroes, ships and achievements
Implemented new sprites manager (improved performance on lower end computers)

Balancing
Reduced number of waves in middle levels
Slightly reduced number of mobs by waves
Reduced the difficulty after the exit is found (was +25%, now +20%)
Reduced spawn of the most difficult mobs
Added a Keeper effect on the entire floor: until you kill it, the mobs have a small health regeneration, drop less Dust, and a better defence
Increased power of Keeper last form
Increased the Hurna cooldown
Reduced Defence buff of Silics Supporter
Increased Attack Power buff of Silics Supporter
Zombies no longer attack minor modules
Reduced Attack Radius of Claymoar module
Reduced Attack Power of Seblaster module
Increased the FIS basic income
Increased the hero level up cost (about 10%)
Reduced Max’s attack power
Increased the amount of Dust found per room to reduce number of rooms with Dust (total amount of Dust remains the same)
Increased the building and Science costs of production modules
Increased probability of finding new modules thanks to research

Bug fix
Fixed the Merchant bug related to the act of purchasing/selling if similar items are concerned, but with different rarities
Fixed the equip/unequip issue regarding similar items with different rarities
The Operating bonus is now saved and loaded
Fixed some Drakken and Laboratory tilesets issues
Improved the pathfinding system

[0.7.10] Release Notes

  • BUG FIX
    Swapping two different items will now give the correct amount for each statistics
    Heroes will keep abilities given by the level, even if the player equips and unequips an item with the same abilities
    Merchants no longer disappear
    Fixed the buy/sale system
    Fixed the Pepper Spray tooltip
  • BALANCING
    Reduced the game difficulty:
    Slightly reduced number of mobs in waves
    Increased Food, Industry and Science basic incomes to 3 (used to be 2)
    Reduced attack power of Hurna Hunter
    Slightly increased the Wit of heroes
    Increased HP and defence of Elise
    “Too Easy” difficulty: reduced HP and attack power of mobs (remark: since the first easy mode appearance, the quantity of mobs is the same in the 2 modes, but weaker)
    Removed the artefact in the first room of the floor

[0.7.8] SUPER HOT FIX

  • Fixed a typo in the game configuration which caused this unintended extreme difficulty

[0.7.7] Reloaded Update

  • Content
    Added 2 new levels (9-10) with a new environment: the ice biome
    Added 1 new hero: Elise, the “Freelance Demolitionist” and her heavy arsenal
    Changed hero max level from 8 to 15
    Added 2 new minor modules:

Pepper Spray - It confuses monsters and forces them to attack each other
Seblaster (offence) - It targets monsters with an area of effect, hitting without distinction heroes and monsters

  • Added 2 new mobs:

Hurna Hunter
Door opener: he can open a door if you don’t kill him on time!

  • Added 5 new elite mobs:
    Kamikaze Necrophage
    The Keeper
    Silics Supporter
    Chimera Debuffer
    Chimera Kamikaze

Added the Stele Event. If you find a stele, it will add one or several effects to the entire floor for a limited amount of time. These effects can be positive, negative, or both.

  • Improvements
    Added a reset skill system: you can use Science and reset the skills cooldown
    Changed the healing system which is now based on the hero’s percentage of HP, and the cost is proportional to number of healed HP
    Changed the operating system: the hero needs to stay in the room at least one turn to obtain a (bigger) bonus
    Added an animation for the Merchant when he teleports to the Merchant module
    Added a comparison system for hero equipment
    Added a preview for the next skill available when you level up
    Added a scrollview for passive skills when you have more than six
    You can now select several heroes with the “shift” key
    Added a default cursor
    Updated hero selection menu
    Added feedback (visual and sound) on dying heroes (< 25% HP)
    Removed the Research button in the HUD
  • Balancing
    See the latest dev blog post for more details and rationales about the multiple changes which impact the balancing of the game
    Refactored configuration system which allows us to control the flow and the events more precisely:
    Some events (exit, merchants, heroes and artefacts) are placed at the generation to control the:
    Quantity of Dust loot in rooms at each floor is now controlled
    Spawn of mobs is now random at each floor
  • The targeting of some mobs have changed:
    Necrophage Flying attacks major modules and target in priority long range heroes
    Silics Bulldozer no longer attacks heroes
    Silics Trash attacks only the Crystal (but is weaker)
    Most part of elites mobs attacks NPC
  • The offence modules have now a priority target:
    Prisoner pods are anti-heroes mobs
    Tesla are anti-modules mobs
    Claymoars are basic mobs
    Smoking guns are special mobs
  • The move speed of entities are reduced when in the same room than enemies, except:
    Flying Necrophage
    "Crysophile" Necrophage
    Hydra Chimera
    Some heroes with "dodge" passive skills
  • The previous version level 8 is approximately the new level 11-12 in terms of food cost and stats
    The heroes stats and skills have changed with new levels and to create a distinctions between the different teams of heroes
    Increased waves difficulty when the exit is found