Applied Knowledge

Last-modified: 2019-12-26 (木) 03:46:51

Clear Rank

  • The table below on the reward (Food/Resource/Magic/Money) and the number of turns shows the base value.
  • Resulting reward is determined as follows, where Base Values are given in the list below.
    □Food/Resource/Magic
    [Reward] = [Base Val.] + [Difficulty]^3 * [Rank] * [Chapter]
    □Money
    [Reward] = [Base Val.] + [Difficulty]^3 * [Rank] * [Chapter] * 2
     *Difficulty  = {Easy:1, Normal: 2, Hard:3, Very Hard: 4, Nidhogg:5}
     *Rank = {S:100, A:50, B:25, C:10, D:10, E:5, F:5, G:2, H:1}
    Rank is determined as the highest one satisfying the following conditions.
    *Turns: elapsed turns in the chapter
    *Cum. Turns: cumulative elapsed turns through the game
    *Difficulty  = {Easy:1, Normal: 2, Hard:3, Very Hard: 4, Nidhogg:5}
    *INT(x): Maximum integer no greater than x.
    □Chapter 1
     [Turns] ≦ [Threshold] + [Difficulty] * 1 - 2
      *Threshold = {G:50, F:42, E:35, D:29, C:24, B:20, A:17, S:15}
    □Chapter 7
     [Turns] ≦ [Threshold] + [Difficulty] * 1 - 2 - (INT([Cum. Turns] / 25) - [Chapter])
      *Threshold = {G:45, F:37, E:30, D:24, C:19, B:15, A:12, S:10}
    □Others
     [Turns] ≦ [Threshold] + [Difficulty] * 2 - 4 - (INT([Cum. Turns] / 25) - [Chapter])
      *Threshold (Summer/Fall/Winter Nations) = {G:51, F:43, E:36, D:30, C:25, B:21, A:18, S:16}
      *Threshold (Holy Land, Chap. 6) = {G:56, F:48, E:41, D:35, C:30, B:26, A:23, S:21}
      *Threshold (Chap. 8) = {G:60, F:52, E:45, D:39, C:34, B:30, A:27, S:25}

Chapter 1

RankTurnsReward鉱石
FoodResourceMagicGoldItemMedallion
Material
Rarity 3Rarity 4Rarity 5Rarity 6Rarity 7Rarity 8Rarity 9
S1-151500150015007500Hell Elixir6101064000
A16-177507507503750-58842000
B18-205005005002500-45521000
C21-243003003001500-33310000
D25-292002002001000-22200000
E30-35100100100500-21100000
F36-42505050250-11000000
G43-5010101050-10000000
H51-1115Mino00000000

Chapters 2–5: 黄金の平原(フレイヤ)・雷神と白狼(トール)・銀世界に蛇は踊る(リグレット)

RankTurnsReward鉱石
FoodResourceMagicGoldItemMedallion
Material
Rarity 3Rarity 4Rarity 5Rarity 6Rarity 7Rarity 8Rarity 9
S1-161500150015007500Hell Elixir6101064000
A17-187507507503750-58842000
B19-215005005002500-45521000
C22-253003003001500-33310000
D26-302002002001000-22200000
E31-36100100100500-21100000
F37-43505050250-11000000
G44-5110101050-10000000
H52-1115Mino00000000

Chapters 2–5: 嵐の神域(オーディン)& Chapter 6: 鍵を手にする者

RankTurnsReward鉱石
FoodResourceMagicGoldItemMedallion
Material
Rarity 3Rarity 4Rarity 5Rarity 6Rarity 7Rarity 8Rarity 9
S1-211500150015007500Hell Elixir6101064000
A22-237507507503750-58842000
B24-265005005002500-45521000
C27-303003003001500-33310000
D31-352002002001000-22200000
E36-41100100100500-21100000
F42-48505050250-11000000
G48-5610101050-10000000
H57-1115Mino00000000

Extra Reward in Chapters 2–5 (嵐の神域) & Chapter 6: 鍵を手にする者

DifficultyRankExtra Reward
NormalSオリハルコン鉱石×4 エスピリトメタル×3
Aオリハルコン鉱石×2 エスピリトメタル×2
Bオリハルコン鉱石×1 エスピリトメタル×1
HardSオリハルコン鉱石×5 エスピリトメタル×4
Aオリハルコン鉱石×3 エスピリトメタル×3
Bオリハルコン鉱石×1 エスピリトメタル×1
≥ Very HardSオリハルコン鉱石×5 エスピリトメタル×4 魔界兵法大全×1
Aオリハルコン鉱石×3 エスピリトメタル×3
Bオリハルコン鉱石×1 エスピリトメタル×1

Chapter 7: 力を求めて

RankTurnsReward鉱石
FoodResourceMagicGoldItemMedallion
Material
Rarity 3Rarity 4Rarity 5Rarity 6Rarity 7Rarity 8Rarity 9
S1-101500150015007500地獄のエリクサー6101064000
A11-127507507503750-58842000
B13-155005005002500-45521000
C16-193003003001500-33310000
D20-242002002001000-22200000
E25-30100100100500-21100000
F31-37505050250-11000000
G38-4510101050-10000000
H46-1115腰蓑00000000

終章(ロウ・カオス共通)

RankTurnsReward鉱石
FoodResourceMagicGoldItemMedallion
Material
Rarity 3Rarity 4Rarity 5Rarity 6Rarity 7Rarity 8Rarity 9
S1-251500150015007500地獄のエリクサー6101064000
A26-277507507503750-58842000
B28-305005005002500-45521000
C31-343003003001500-33310000
D35-392002002001000-22200000
E40-45100100100500-21100000
F46-52505050250-11000000
G53-6010101050-10000000
H61-1115腰蓑00000000

Extra Reward in Chapter 7 & 終章(ロウ・カオス共通)

難易度ランク追加報酬内容
ノーマルSオリハルコン鉱石×4 エスピリトメタル×3
Aオリハルコン鉱石×2 エスピリトメタル×2
Bオリハルコン鉱石×1 エスピリトメタル×1
ハードSオリハルコン鉱石×5 エスピリトメタル×4
Aオリハルコン鉱石×3 エスピリトメタル×3
Bオリハルコン鉱石×1 エスピリトメタル×1
ベリー
ハード
Sオリハルコン鉱石×5 エスピリトメタル×4 イシリアルマター×2 世界樹の霊薬×1
Aオリハルコン鉱石×3 エスピリトメタル×3 イシリアルマター×1 魔界兵法大全×1
Bオリハルコン鉱石×1 エスピリトメタル×1
ニーズヘッグSオリハルコン鉱石×5 エスピリトメタル×4 イシリアルマター×3 世界樹の霊薬×1
Aオリハルコン鉱石×3 エスピリトメタル×3 イシリアルマター×1 魔界兵法大全×1
Bオリハルコン鉱石×1 エスピリトメタル×1

On the Expected Rate of Damage Increase

Surveys expected damage increase by Titles and Equips.

Status

ATK is calculated by the following equation:

ATK = power + power * sqrt(EXP) / 200 + sqrt(EXP) / 25
  • power: Base ATK, EXP: experience
    • Base ATK = [ATK at Lv.1] + [bonus/penalty by titles and compatibility of moon cycle]
    • Rounded to a value between 1–999 after reflecting the change by equips and reduction by, e.g., Attack Debuff.
      • The +25% bonus for a randomly chosen unit (with yell) in encounter battles is also calculated before flooring.
    • Bonus by Style (ATK/DEF/SPD) is calculated AFTER flooring.

Whereas the bonuses by titles affect the base values, those by equips and boost/Tactics skills only affect the final values. As a result, the contribution to the damage increase ratio of the latter effects is relatively small compared with the increase of base values.

  • For example, ATK bonus by Attack Tactics [8] only increases damage by +4% if the unit's ATK is 200.

Critical Attacks

Critical rate increases as SPD increases, but the maximum critical rate is 50% without Critical Boost.
The critical damage without Lethal Critical is 150%.
As a result, the maximum increase ratio (to normal attack) of the expected damage for a unit without Lethal Critical or Critical Boost is

(1 - 0.5) * 1 + 0.5 * 1.5 = 1.25,

meaning that the contribution of SPD to the critical damage is at most +25% without Lethal Critical.

Critical rate is up to 75% when the unit has Critical Boost. In this case, the increase ratio of the expected damage becomes

(1 - 0.75) * 1 + 0.75 * 1.5 = 1.375,

which means that the damage increases by at most +38% even under Critical Boost if the unit does not have Lethal Critical.

Lethal Critical

  • Under Lethal Critical, the critical damage is roughly [critical damage without Lethal Critical] * (4/3) * (1+[Skill Val.]/100). Therefore, the expected increase ratio of the damage is
    (1 - crit) * 1 + crit * 1.5 * (1/0.75) * (1 + lethal/100)
  • crit: critical rate, lethal: Skill Value of Lethal Critical

Examples of expected damage ratio for some critical rates and Lethal Critical values are given as follows.

Crit.FatalExpected ratioExample
2530+24%Killer Deal
5030+44%Killer Deal
7530+60%Killer Deal
2550+33%Guillotine Axe
5050+60%Guillotine Axe
7550+81%Guillotine Axe
2575+44%Assassin Knife
5075+80%Assassin Knife
7575+109%Assassin Knife
2599+55%
5099+99%
7599+135%
  • Though the variance becomes quite large, Lethal Critical considerably increases the expected damage even if the skill value is low.
    • The above argument does not consider the overkill by Lethal Critical, which decreases the effective damage.

Helmet Split

The effect of Helmet Split skills (by the unit skill, titles and equips) is additive. Since the damage is rougly inversely proportional to (100-[Skill Val.]), the damage bonus per Helmet Split [1] becomes large as the total amount of Helmet Split increases.

  • Skill value is capped by 75, where damage becomes x4 (=100/(100-75)).
  • Dimension Slash includes the same effect as Helmet Split [75], and Lethal Critical (when occurred) includes Helmet Split [25]. However, this effect is calculated independently from Helmet Split. For example, the damage by Dimension Slash and Helmet Split [50] becomes x8 (=100/(100-75)*100/(100-50)).

Typical examples of damage increase by Helmet Split are as follows.

Increase of Helmet SplitIncrease RatioExample
0 → 15+17%ギロチンアクス
0 → 20+25%斬鉄の
0 → 25+33%星割り斧
0 → 30+42%一刀両断
0 → 35+53%神殺しの
0 → 75+300%次元斬撃
30 → 50+40%斬鉄の メルカバ
35 → 70+116%神殺しの パニッシャー
50 → 75+100%一刀両断 鬼娘

(For example, the "Increase Ratio" for 30 → 50 represents the expected damage increase when Helmet Split [20] is provided to a unit that already has Helmet Split [30]).

Curse

Since Curse decreases the enemy status, it increase the damage about +11% (= 1/0.9 - 1).
Here note that the damage of the attack with Cursed Strike making the unit cursed itself is not increased. The effect appears only when an already cursed unit is attacked.

Added Attack

Damage increase ratio of additional Added Attack is inversely proportional to the current number of attacks.

  • For example, damage increase ratio by title 二刀流 (Added Attack [1]) for Vampire (Added Attack [2] = 3 attacks) is +33%.

Summary

  • Relative contribution to the damage ratio per 1 ATK decreases as the base ATK increases.
  • Critical Boost is not effective without Lethal Critical.
  • If the critical rate is not very small, Lethal Critical considerably increases the expected damage regardless of its skill value.
  • Relative contribution to the damage per 1 Helmet Split drastically increases as the total skill values of Helmet Split increases.
  • Relative contribution per 1 Added Attack decreases as the number of attacks increases.
  • As a result, giving a title with Helmet Split is effective when the unit already have some Helmet Split. Otherwise it is effective to give titles with Added Attack (if the unit does not have high-level Added Attack) or Lethal Critical (if the critical rate is not very small).
  • E.g.: Comparison between Added Attack and Helmet Split for 阿修羅:
    TitlesEquipsNumber of AttacksHelmet SplitDamage Increase Ratio
    レーザー二刀流星割り斧 星割り斧550+262% (飛行特攻: +524%)
    レーザー二刀流双剣・竜晶 星割り斧725+232% (飛行特攻: +464%)
    レーザー二刀流双剣・竜晶 双剣・竜晶90+215% (飛行特攻: +430%)
    レーザー二刀流宝鍵クルタナ 双剣・竜晶70+854%
    レーザー二刀流宝鍵クルタナ 星割り斧50+824%
    斬鉄の狙撃の星割り斧 星割り斧470+300%
    斬鉄の狙撃の双剣・竜晶 星割り斧645+221%
    斬鉄の狙撃の双剣・竜晶 双剣・竜晶820+188%
    斬鉄の狙撃の宝鍵クルタナ 星割り斧445+703%
    斬鉄の狙撃の宝鍵クルタナ 双剣・竜晶620+729%
  • 標準の攻撃回数が多い為、攻撃回数増加の恩恵をあまり受けないことがわかる。
    • 双剣・竜晶と星割り斧の組み合わせを考える場合、星割り斧の方が双剣・竜晶よりもダメージ期待値が高い。
  • 一方でクルタナの装備を前提とするなど、高いカブト割の値を維持出来ない場合はカブト割の恩恵も非常に小さくなる。
    • 二つ名、装備の違いによる攻撃力の変化は考慮されている。
    • 速度差によるクリティカル率の違いは加味していない。またオーバーキルによるダメージの無駄も考慮されていない(カブト割特化では最大で4体の敵しか倒すことはできず、殴りきれない分は無駄になる)