Overview for Ore Drops
An ore is dropped when the required Drop Rate satisfies the condition below or a unit in the squad has Bounty Hunter with the corresponding level.
| Rarity | Item Name | Drop Rate | Remark |
|---|---|---|---|
| 1 | Copper Ore | ≥0 | Dropped with prob. 90% if an enemy's squad is annihilated by a squad containing a unit with Bounty Hunter [1]. |
| 2 | Iron Ore | ≥20 | Dropped with prob. 80% if an enemy's squad is annihilated by a squad containing a unit with Bounty Hunter [2]. |
| 3 | Silver Ore | ≥40 | Dropped with prob. 70% if an enemy's squad is annihilated by a squad containing a unit with Bounty Hunter [3] (title: Silversmith). |
| 4 | Soul Ore | ≥160 | Dropped with prob. 60% if an enemy's squad is annihilated by a squad containing a unit with Bounty Hunter [4] (title: Rich). |
| 5 | Gold Ore | ≥320 | Dropped with prob. 50% if an enemy's squad is annihilated by a squad containing a unit with Bounty Hunter [5] (title: Alchemist). |
| 6 | Mithril Ore | ≥640 | Dropped with prob. 40% if an enemy's squad is annihilated by a squad containing a unit with Bounty Hunter [6] (title: Mithrilsmith). |
| 7 | Orichalcum Ore | ≥960 | Dropped with prob. 30% if an enemy's squad is annihilated by a squad containing a unit with Bounty Hunter [7] (inherit to Mimic and Kaede). |
| 8 | Espirit Metal | ≥1600 | No corresponding Bounty Hunter. Available only through stage clear or Treasure Hunt. |
| 9 | Ethereal Matter | ≥8600 | No corresponding Bounty Hunter. Available only through stage clear or Treasure Hunt. |
- Drop of equips becomes activated when Drop Rate exceeds the thresholds below.
- To buy equips with rarity higher than 2, it is necessary to sell 10 ores with the same rarity beforehand.
- Means that 20 ores are necessary to buy 2, and 30 to buy 3.
- There is almost no disadvantage to sell an ore. A few example is: in the Extra Mode with some bonus the default amount of money is fixed while the ores are kept, so selling the kept ores results in having much money in the next playthrough.
Drop Table
Maximum Drop Rate is determined in the following rule in each battle.
[Max Drop Rate] = ([Enemy Lv.] + [Total THs]) * ([Enemy Cost] + [Enemies])
- Enemy Lv.: the maximum Lv. of the enemies (in the battle)
- Total THs: sum of skill levels of Treasure Hunt of all allies in the squad
- Enemy Cost: the maximum Cost of the enemies
- Enemies: the number of enemies (6 at a maximum)
The actual Drop Rate is randomly chosen from the range between (Max Drop Rate)/2–(Max Drop Rate),
and the dropped item is randomly chosen from the table corresponding to the actual Drop Rate.
| Drop Rate | Drop List | |||||
|---|---|---|---|---|---|---|
| 0– | Dagger | Bamboo Spear | Sling | Club | Leather Whip | Claws |
| Buckler | Sunday Best | Reins | Rags | Herb Pot | Copper Ore | |
| 20– | Hand Axe | Rusty Greatsword | Shortbow | Oak Rod | Training Whip | Cat Claws |
| Pot Lid | Mino | Nose Ring | Ratty Overcoat | First Aid Kit | Iron Ore | |
| 40– | Sword | Spear | Handgun | Sorcerer's Rod | Nunchaku | Bone Claws |
| Shield | Leather Armor | Demon Pet Clothes | Robe | Monster Aid | Silver Ore | |
| 80– | Hatchet | Greatsword | Crossbow | Cleric's Rod | Thorn Whip | Beast Claws |
| Gauntlets | Chainmail | Tiger Skin | Bandit's Overcoat | Antidote | Silver Ore | |
| 160– | Katana | Javelin | Hunter's Gun | Mage Staff | Chain Scythe | Iron Claws |
| Kite Shield | Plate Armor | Hellcow Nose Ring | Cleric's Robe | Clairvoyant Orb | Soul Ore | |
| 240– | Battleaxe | Battering Ram | Longbow | Priest's Rod | Chain Whip | Wild Beast Claws |
| Monster Gauntlets | Monster Mail | Mad Beast Legcuffs | Sorcerer's Robe | Quiver | Soul Ore | |
| 320– | Holy Silver Sword | Holy Silver Spear | Holy Silver Gun | Ruyi Bang | Flail | Silver Claws |
| Silver Shield | Silver Armor | Long Horn | Priest Robe | Explosives | Gold Ore | |
| 480– | Bloodsucking Axe | Zanbato | Wingkiller | Healing Rod | Beast Tail | Hellbeast Claws |
| Big Oni Gauntlets | Big Monster Mail | Beast Scales | Wizard Robe | Cardinal's Hat | Gold Ore | |
| 640– | Flame Sword | Hero's Javelin | Fire Boa | Fire Staff | Morning Star | Golden Claws |
| Golden Shield | Golden Armor | Lion Dance Set | Assassin Cloak | Witch Hat | Mithril Ore | |
| 800– | Manslayer Namasu | Guillotine Axe | Ace Bow | Ice Staff | Whip of Love | Mystic Beast Claws |
| Dark Chef Pot Lid | Demon's Mail | Holy Beast Crown | Tactician's Cape | Hunter Beret | Mithril Ore | |
| 960– | Cursed Blade | Demon's Spear | Viper Red | Thunder Staff | Demon's Whip | Mithril Claws |
| Mithril Shield | Mithril Armor | Evil Horn | Demon Coat | Warding Amulet | Orichalcum Ore | |
| 1280– | Assassin Knife | Valkyraid | Assassin Blowgun | Demon Noble's Rod | Dominatrix Whip | Rotdrake Claws |
| Dark Captain Shield | Dark Captain Armor | Scale Garb | Demon Ninja Gear | Panacea | Orichalcum Ore | |
| 1600– | Hero's Sword | Champion's Spear | Disaster | Crystal Tear | Dragon Tail | Orichalcum Claws |
| Hero's Shield | Hero's Armor | Drakelord Saddle | Admiral Coat | Demon Explosives | Espirit Metal | |
| 3200– | Planetbuster Axe | Darkspear Grasida | Sagittarius Bow | Dark Staff Undine | Lightning Whip | Drakelord's Claws |
| Dragon Shield | Dragon Mail | Evil Dragon Beard | Crimson Cape | Devil Drug | Espirit Metal | |
| 6400– | Rarity-8 lower-level equips | Espirit Metal | ||||
| 8600– | Rarity-8 upper-level equips | Ethereal Matter | ||||
| 10800– | Rarity-9 lower-level equips | Ethereal Matter | ||||
| 12000– | Rarity-9 upper-level equips | Ethereal Matter | ||||
On Medallion Drops
Medallions are dropped based on the following four procedures judged independently, where "Total THs" below represents the sum of skill levels of Treasure Hunt of all allies in the battle.
- Medallion Material is dropped with probability (√{[Difficulty + 1] * [Total THs]}+5)%.
- Difficulty: Easy = 1, Normal = 2, Hard = 3, Very Hard = 4, Nidhogg = 5
- A medallion is dropped with probability [Total THs]% (up to 100%).
- A medallion is dropped with probability 50%.
- Two Medallion Materials are always dropped after event battles.
The dropped medallion is chosen uniformly at random from the drop list, where medallions with each rarity are added to the list in the following way.
- Rarity-6 Medallions: Added to the drop list with probability ([Total THs]+10)%.
- Rarity-5 Medallions: Added to the drop list with probability ([Total THs]+20)%.
- Rarity-4 Medallions: Added to the drop list with probability ([Total THs]+30)%.
- Rarity-3 Medallions: Added to the drop list with probability ([Total THs]+60)%.
- Rarity-2 Medallions: Added to the drop list with probability ([Total THs]+80)%.
- Rarity-1 Medallions: Always added to the drop list.
Examples of expected numbers of dropped Medallions (when Difficulty is Normal):
- No Treasure Hunt: 0.55 medallions are dropped in expectation.
- Treasure Hunt 24: 0.87 medallions (about x1.6) are dropped in expectation.
- Treasure Hunt 60: 1.28 medallions (about x2.3) are dropped in expectation.
- Treasure Hunt 100: 1.72 medallions (about x3.1) are dropped in expectation.
トレハンユニット考察
トレハン所持ユニット
| 武将ユニット | |||
|---|---|---|---|
| 名前 | 所持 トレハン値 | 最大値 | 備考 |
| ヨルム | 12 | 24 | 巨神の盾(+12) |
| ティルカ | 0 | 24 | 称号「商業神にして」(善:+12、悪:+8)、ゴールドアーマー(+8)、巨神の鎧(+12) |
| フレイヤ | 0 | 14 | 称号「恵みもたらす」(善:+12、悪:+8)、盗人の外套(+2) |
| 一般ユニット | |||
| 称号「天に愛された」と巨神の鎧&盾いずれかで、成長B以上ならトレハン22となるが割愛。 下記ユニットはすべて称号「天に愛された」を付与した際の値となる。 | |||
| 名前 | 所持 トレハン値 | 最大値 | 備考 |
| ミミック | 16 | 38 | 巨神の鎧(+12)、ゴールドアーマー(+8) |
| ガロードランサー | 15 | 37 | 巨神の鎧(+12)、ゴールドアーマー(+8) |
| ルナ | 22 | 34 | 盗人の外套(+2) |
| ゆきだるま | 0 | 34 | 巨神の鎧(+12)、巨神の盾(+12)、ゴールドアーマー(+8) |
| バイキングガード | 10 | 32 | 巨神の盾(+12) |
| レディホーク | 10 | 32 | 巨神の盾(+12) |
| イビルボマー | 16 | 26 | |
| ゴブリン | 4 | 26 | 巨神の鎧(+12)、ゴールドアーマー(+8) |
| マンイーター | 12 | 22 | |
| ホビットスカウト | 12 | 22 | |
| シーフ | 12 | 22 | |
| ポンポコ忍者 | 10 | 22 | 盗人の外套(+2) |
| ネコマタ | 10 | 22 | 盗人の外套(+2) |
| ホビットハンター | 8 | 18 | |
| 怪盗 | 8 | 18 | |
| レプラコーン | 6 | 16 | |
| ガーゴイル | 6 | 16 | |
| インプ | 4 | 14 | |
追加付与
| アイテム | |||
|---|---|---|---|
| アイテム名 | トレハン値 | 種別 | レア度 |
| なべのふた | 1 | 盾 | 1 |
| 盗人の外套 | 2 | 法衣 | 2 |
| 魔界獅子舞セット | 5 | 獣装 | 5 |
| ゴールドアーマー | 8 | 鎧 | 5 |
| 巨神の盾 | 12 | 盾 | 8 |
| 巨神の鎧 | 12 | 鎧 | 8 |
| 称号 | |||
| 称号名 | トレハン値 | メダリオン | 成長度 |
| 収集家の | 2 | 技 剣 | E |
| スカベンジ | 4 | 技 斥 | E |
| 海賊の | 6 | 海 | D |
| 豪運の | 8 | 妖 | D |
| 天に愛された | 10 | 英 | B |
その他
- ゆきだるま、バイキングガード、レディホーク、ルナ、ミミック、ガロードランサーの組み合わせで最大値207のトレハン師団になる
- バイキングガードをヨルムに入れ替える編成、トレハン値199が現実的な師団編成かと
- 199師団で8600を超えるには、6名(5名)編成で全ユニット中最大の治療費20を持つセラフがいる師団がLv132(145)を超えている必要がある。
- 10800を超えるにはLv217(233)、12000を超えようとするとLv263(281)も必要になる。
- 8600~のレートはニーズヘッグ等高難易度で敵がLv上限を突破してくることを利用しなければ到達できない。
- 敵のLvは章に入った時点で決まる?ようなので、900ターン近くかけてから次章へ入るとLv200オーバーの敵が出現することもある。
- その分だけステータスも高いので、トレハン効果を最大にしつつ倒すには工夫が必要。
- ドロップレート8600以上を狙うくらいならばベリハバトロワあたりを周回した方がよっぽど手っ取り早いことも多い。応用知識のページも参照し、自分に合う方法を選ぶと良い。
- トレハンによるレア8、9装備は各1個ずつしか出ない。レア8は計3つまで持てるが、2個目以降は購入するしかない。
- 上限を超えた分についてはトレハンで選ばれた際に同レア度の鉱石へと変化する。