Treasure Hunt

Last-modified: 2020-01-05 (日) 14:08:47

Overview for Ore Drops

An ore is dropped when the required Drop Rate satisfies the condition below or a unit in the squad has Bounty Hunter with the corresponding level.

RarityItem NameDrop RateRemark
1Copper Ore≥0Dropped with prob. 90% if an enemy's squad is annihilated by a squad containing a unit with Bounty Hunter [1].
2Iron Ore≥20Dropped with prob. 80% if an enemy's squad is annihilated by a squad containing a unit with Bounty Hunter [2].
3Silver Ore≥40Dropped with prob. 70% if an enemy's squad is annihilated by a squad containing a unit with Bounty Hunter [3] (title: Silversmith).
4Soul Ore≥160Dropped with prob. 60% if an enemy's squad is annihilated by a squad containing a unit with Bounty Hunter [4] (title: Rich).
5Gold Ore≥320Dropped with prob. 50% if an enemy's squad is annihilated by a squad containing a unit with Bounty Hunter [5] (title: Alchemist).
6Mithril Ore≥640Dropped with prob. 40% if an enemy's squad is annihilated by a squad containing a unit with Bounty Hunter [6] (title: Mithrilsmith).
7Orichalcum Ore≥960Dropped with prob. 30% if an enemy's squad is annihilated by a squad containing a unit with Bounty Hunter [7] (inherit to Mimic and Kaede).
8Espirit Metal≥1600No corresponding Bounty Hunter.
Available only through stage clear or Treasure Hunt.
9Ethereal Matter≥8600No corresponding Bounty Hunter.
Available only through stage clear or Treasure Hunt.
  • Drop of equips becomes activated when Drop Rate exceeds the thresholds below.
  • To buy equips with rarity higher than 2, it is necessary to sell 10 ores with the same rarity beforehand.
    • Means that 20 ores are necessary to buy 2, and 30 to buy 3.
  • There is almost no disadvantage to sell an ore. A few example is: in the Extra Mode with some bonus the default amount of money is fixed while the ores are kept, so selling the kept ores results in having much money in the next playthrough.

Drop Table

Maximum Drop Rate is determined in the following rule in each battle.

[Max Drop Rate] = ([Enemy Lv.] + [Total THs]) * ([Enemy Cost] + [Enemies])
  • Enemy Lv.: the maximum Lv. of the enemies (in the battle)
  • Total THs: sum of skill levels of Treasure Hunt of all allies in the squad
  • Enemy Cost: the maximum Cost of the enemies
  • Enemies: the number of enemies (6 at a maximum)

The actual Drop Rate is randomly chosen from the range between (Max Drop Rate)/2–(Max Drop Rate),
and the dropped item is randomly chosen from the table corresponding to the actual Drop Rate.

Drop RateDrop List
0–DaggerBamboo SpearSlingClubLeather WhipClaws
BucklerSunday BestReinsRagsHerb PotCopper Ore
20–Hand AxeRusty GreatswordShortbowOak RodTraining WhipCat Claws
Pot LidMinoNose RingRatty OvercoatFirst Aid KitIron Ore
40–SwordSpearHandgunSorcerer's RodNunchakuBone Claws
ShieldLeather ArmorDemon Pet ClothesRobeMonster AidSilver Ore
80–HatchetGreatswordCrossbowCleric's RodThorn WhipBeast Claws
GauntletsChainmailTiger SkinBandit's OvercoatAntidoteSilver Ore
160–KatanaJavelinHunter's GunMage StaffChain ScytheIron Claws
Kite ShieldPlate ArmorHellcow Nose RingCleric's RobeClairvoyant OrbSoul Ore
240–BattleaxeBattering RamLongbowPriest's RodChain WhipWild Beast Claws
Monster GauntletsMonster MailMad Beast LegcuffsSorcerer's RobeQuiverSoul Ore
320–Holy Silver SwordHoly Silver SpearHoly Silver GunRuyi BangFlailSilver Claws
Silver ShieldSilver ArmorLong HornPriest RobeExplosivesGold Ore
480–Bloodsucking AxeZanbatoWingkillerHealing RodBeast TailHellbeast Claws
Big Oni GauntletsBig Monster MailBeast ScalesWizard RobeCardinal's HatGold Ore
640–Flame SwordHero's JavelinFire BoaFire StaffMorning StarGolden Claws
Golden ShieldGolden ArmorLion Dance SetAssassin CloakWitch HatMithril Ore
800–Manslayer NamasuGuillotine AxeAce BowIce StaffWhip of LoveMystic Beast Claws
Dark Chef Pot LidDemon's MailHoly Beast CrownTactician's CapeHunter BeretMithril Ore
960–Cursed BladeDemon's SpearViper RedThunder StaffDemon's WhipMithril Claws
Mithril ShieldMithril ArmorEvil HornDemon CoatWarding AmuletOrichalcum Ore
1280–Assassin KnifeValkyraidAssassin BlowgunDemon Noble's RodDominatrix WhipRotdrake Claws
Dark Captain ShieldDark Captain ArmorScale GarbDemon Ninja GearPanaceaOrichalcum Ore
1600–Hero's SwordChampion's SpearDisasterCrystal TearDragon TailOrichalcum Claws
Hero's ShieldHero's ArmorDrakelord SaddleAdmiral CoatDemon ExplosivesEspirit Metal
3200–Planetbuster AxeDarkspear GrasidaSagittarius BowDark Staff UndineLightning WhipDrakelord's Claws
Dragon ShieldDragon MailEvil Dragon BeardCrimson CapeDevil DrugEspirit Metal
6400–Rarity-8 lower-level equipsEspirit Metal
8600–Rarity-8 upper-level equipsEthereal Matter
10800–Rarity-9 lower-level equipsEthereal Matter
12000–Rarity-9 upper-level equipsEthereal Matter

On Medallion Drops

Medallions are dropped based on the following four procedures judged independently, where "Total THs" below represents the sum of skill levels of Treasure Hunt of all allies in the battle.

  • Medallion Material is dropped with probability (√{[Difficulty + 1] * [Total THs]}+5)%.
    • Difficulty: Easy = 1, Normal = 2, Hard = 3, Very Hard = 4, Nidhogg = 5
  • A medallion is dropped with probability [Total THs]% (up to 100%).
  • A medallion is dropped with probability 50%.
  • Two Medallion Materials are always dropped after event battles.

The dropped medallion is chosen uniformly at random from the drop list, where medallions with each rarity are added to the list in the following way.

  • Rarity-6 Medallions: Added to the drop list with probability ([Total THs]+10)%.
  • Rarity-5 Medallions: Added to the drop list with probability ([Total THs]+20)%.
  • Rarity-4 Medallions: Added to the drop list with probability ([Total THs]+30)%.
  • Rarity-3 Medallions: Added to the drop list with probability ([Total THs]+60)%.
  • Rarity-2 Medallions: Added to the drop list with probability ([Total THs]+80)%.
  • Rarity-1 Medallions: Always added to the drop list.

Examples of expected numbers of dropped Medallions (when Difficulty is Normal):

  • No Treasure Hunt: 0.55 medallions are dropped in expectation.
  • Treasure Hunt 24: 0.87 medallions (about x1.6) are dropped in expectation.
  • Treasure Hunt 60: 1.28 medallions (about x2.3) are dropped in expectation.
  • Treasure Hunt 100: 1.72 medallions (about x3.1) are dropped in expectation.

トレハンユニット考察

トレハン所持ユニット

武将ユニット
名前所持
トレハン値
最大値備考
ヨルム1224巨神の盾(+12)
ティルカ024称号「商業神にして」(善:+12、悪:+8)、ゴールドアーマー(+8)、巨神の鎧(+12)
フレイヤ014称号「恵みもたらす」(善:+12、悪:+8)、盗人の外套(+2)
一般ユニット
称号「天に愛された」と巨神の鎧&盾いずれかで、成長B以上ならトレハン22となるが割愛。
下記ユニットはすべて称号「天に愛された」を付与した際の値となる。
名前所持
トレハン値
最大値備考
ミミック1638巨神の鎧(+12)、ゴールドアーマー(+8)
ガロードランサー1537巨神の鎧(+12)、ゴールドアーマー(+8)
ルナ2234盗人の外套(+2)
ゆきだるま034巨神の鎧(+12)、巨神の盾(+12)、ゴールドアーマー(+8)
バイキングガード1032巨神の盾(+12)
レディホーク1032巨神の盾(+12)
イビルボマー1626
ゴブリン426巨神の鎧(+12)、ゴールドアーマー(+8)
マンイーター1222
ホビットスカウト1222
シーフ1222
ポンポコ忍者1022盗人の外套(+2)
ネコマタ1022盗人の外套(+2)
ホビットハンター818
怪盗818
レプラコーン616
ガーゴイル616
インプ414

追加付与

アイテム
アイテム名トレハン値種別レア度
なべのふた11
盗人の外套2法衣2
魔界獅子舞セット5獣装5
ゴールドアーマー85
巨神の盾128
巨神の鎧128
称号
称号名トレハン値メダリオン成長度
収集家の2技 剣E
スカベンジ4技 斥E
海賊の6D
豪運の8D
天に愛された10B

その他

  • ゆきだるま、バイキングガード、レディホーク、ルナ、ミミック、ガロードランサーの組み合わせで最大値207のトレハン師団になる
    • バイキングガードをヨルムに入れ替える編成、トレハン値199が現実的な師団編成かと
  • 199師団で8600を超えるには、6名(5名)編成で全ユニット中最大の治療費20を持つセラフがいる師団がLv132(145)を超えている必要がある。
    • 10800を超えるにはLv217(233)、12000を超えようとするとLv263(281)も必要になる。
  • 8600~のレートはニーズヘッグ等高難易度で敵がLv上限を突破してくることを利用しなければ到達できない。
  • 敵のLvは章に入った時点で決まる?ようなので、900ターン近くかけてから次章へ入るとLv200オーバーの敵が出現することもある。
    • その分だけステータスも高いので、トレハン効果を最大にしつつ倒すには工夫が必要。
  • ドロップレート8600以上を狙うくらいならばベリハバトロワあたりを周回した方がよっぽど手っ取り早いことも多い。応用知識のページも参照し、自分に合う方法を選ぶと良い。
  • トレハンによるレア8、9装備は各1個ずつしか出ない。レア8は計3つまで持てるが、2個目以降は購入するしかない。
    • 上限を超えた分についてはトレハンで選ばれた際に同レア度の鉱石へと変化する。