- Frequently Asked Questions
- On Gameplays
- On Systems
- What is the maximum level of each unit?
- Is there any restriction on titles for each unit?
- Want to know the variation of unit reward.
- How is the reward (Food/Magic/Gold) paid?
- What is Loyalty?
- What is Triumph?
- What are Assets?
- The number of slots is less than the total number of units.
- Deities with titles cannot be corrupted / How to give titles to corrupted deities?
- On Battles
- Basic knowledge
- What is Ambush?
- What is the terrain effect?
- Regarding daytime/night battles
- What is the difference between normal attack, Flank Attack, and Range Attack?
- Cannot beat a specific enemy...
- Attacked by an enemy supposed to be stunned.
- The enemy's Force suddenly decreased in an encounter battle. Why?
- Enemies' stats seem to be higher than ours even under the same level and unit in higher difficulties / The enemies' equips do not match their slots.
- Other Tips
Frequently Asked Questions
How to get rare medallions?
- Can be generated by using a Medallion Material and Resources.
- A medallion once generated is sometimes dropped by enemies, so unlock it as soon as possible.
Which area is easy after conquering Spring Nation?
Fall Nation will be the easiest since only one unique enemy appears (Summer Nation is also easy as well).Winter Nation and Holy Land are much more difficult.Difficulties seem to drastically change in VBFI.
My territory was occupied even though I won the encounter battle.
- A victory/loss is just an outcome of a battle between squads.
- A territory is occupied if more than half of the enemy's total HP remained after the encounter battle.
- Also see here.
An encounter battle does not occur even though I ordered "ATK".
- An attack encounter battle only occurs against squads at the territory that you chose to attack by the main squad.
- Also see here.
Cannot hire a new unit even though I have all required medals.
- The maximum number of units is 12 for each class. Fire unnecessary units.
On Gameplays
Healing cost is too expensive...
- Players can heal their HPs as follows:
- In-battle with tactic skills or units with healing skills
- Passive recovery outside of battle (units that don't deploy will automatically recover HP equal to Healing Amount, which can be confirmed at Assets screen)
- By spending Gold on the Command screen
- A well-balanced squad will generally have at least one healer with a healing skill. Commander units with healing tactic skills can be a good supplement for tough battles (main battle only). Damage can also be mitigated by making good use of boost skills, which will increase all stats (including DEF).
- Recovery outside of battles can be increased by building facilities that increase Healing Amount.
- Spending gold on recovery is a last resort and shouldn't be relied on to heal entire squads.
Cannot hire units because of lack of Medallion Materials...
You can ensure Medallion Materials by (1) making a squad consisting of units with Treasure Hunt skill (with title Scavenger, if possible) and (2) annihilate enemies by this squad.
Such a squad is usually not enough powerful and in this case deities' tactics are useful.
Invasion by enemy squads do not stop even though I want to order REST to heal units...
Enemy squads are classified into two types: defending squads fixed to a territory and free squads moving around territories.
The latter squads are, in addition to initially allocated ones, unlimitedly generated.
However, generation of latter squads is not frequent, so the frequency of invasion rapidly decreases after the most of initial free enemies are annihilated.
On Systems
What is the maximum level of each unit?
- The maximum level is determined by the "Growth" parameter of each unit.
Growth S=Lv150, A=140, B=130, C=120, D=110, E=100, F=90, G=80
Is there any restriction on titles for each unit?
- The available titles are determined by the Growth of the unit and the "rarity" of the corresponding medallion.
Growth S=rarity1–6, A=1–5, B=1–4, C=1–3, D=1,2, E=1
Titles without an extra medallion are available to any unit.
Want to know the variation of unit reward.
- Decreases as Loyalty increases (becomes less than half for 100 Loyalty).
- Increases when stronger titles are given.
- Decreases if the unit is hired at the moon cycle compatible with the element.
- Increases proportionally to the level.
How is the reward (Food/Magic/Gold) paid?
- Paid by Gold when Food/Magic ran short.
- If Gold also ran short then Loyalty considerably decreases.
- If Gold also ran short then Loyalty considerably decreases.
What is Loyalty?
- The reward decreases as it increases. It changes the cry in encounter battles.
- Is not explicitly displayed for commander units but internally exists affecting the reward.
- A unit with zero Loyalty is automatically fired.
- Increased by victory, and decreased by being annihilated.
- Does not decrease even if the squad is lost unless annihilated.
- Considerably decreases if the reward is not paid.
- Gives a bonus to the base status (ATK/DEF, see below for "Triumph") when rehired. Up to 100.
- Bonuses are large for units with low cost.
What is Triumph?
- Equals to the Loyalty when fired. If the value is 100 then the maximum bonus to ATK/DEF is granted when rehired.
- The ammount of bonus is roughly 0.5*([Triumph]-25)/[Cost].
- The bonus is added to the base parameter, which means that a unit with high Growth is considerably affected because the parameter is (roughly) proportional to [level]*[base value].
What are Assets?
- If the enemy's Assets become 2 or less then this nation is conquered. The value is 3 for the national capital and 1 for other territories.
The number of slots is less than the total number of units.
- It is by design. At most 12 units can be hired for each class (that is, maximum 72 units in total).
Deities with titles cannot be corrupted / How to give titles to corrupted deities?
- Impossible in one playthrough because the event for Mingle parameter 99 fixes the unit to be Good.
- To give a title to a deity, (1) clear the game with a Good deity with the desired title, (2) begin the new game with Extra Mode and (3) corrupt the deity.
- The most efficient way may be, the normal ending at the first playthrough, the Law ending with all deities Good in the second, and the Chaos ending with all corrupted (or berserk) deities since it also unlocks the backstage scene.
On Battles
Basic knowledge
- Main squad: the chosen squad in the strategy screen. Displayed at the bottom right. Squad 1 by default.
- Can be changed by click of squads.
- Can be changed by click of squads.
- Status "ATK": executes Attack Encounter Battle (automatic, 1 turn, cannot use tactic skills).
- Status "DEF": executes Defense Encounter Battle (automatic, 1 turn, cannot use tactic skills).
- Status "REST": takes a rest to heal the squad (unless designated as the main squad).
- Squads with ATK/DEF order without encounter are also healed.
- Can occupy an enemy territory by annihilating all the squads in the territory.
- Summary:
Order Main Squad ATK Squad DEF Squad REST Squad Start Main battle Invade the same territory Defend own territories Standby with healing Assault Invade the chosen territory Invade the chosen territory Defend own territories Standby with healing Standby Defend own territories Defend own territories Defend own territories Standby with healing Turn Skip Defend own territories Defend own territories Defend own territories Standby with healing
What is Ambush?
- Scrambles the positions of the enemy units by Int((sum of [Ambush Tactics skill val.] of the allies)-(sum of [Ambush Alert skill val.] of the enemies))/10), where Int() is the floor operation.
- Value 9 is added to the ambush side in night battles.
- The positions are scrambled in the order 1 → 2 → 3 → 4 → 5 → 6 → 1.
- It is effective to use skills such as Ambush Alert and Forward Guard for Ambush.
What is the terrain effect?
- A bonus/penalty to each unit type specific to each territory.
- Can be confirmed in the battle preparation screen that appears when an enemy icon is clicked.
- The bonus is multiplied to all parameters (ATK/DEF/SPD/MOR) unlike boost skills, meaning that the effect becomes relatively large for later stages or high difficulty.
- Skill "Troop Carrier" cancels all negative effects to all the units in the squad.
-type units have -16% reduction in the daytime and +16% bonus in the night. This effect is not canceled by skill Day-Attuned or Sun Worship.
Regarding daytime/night battles
- Daytime:
-type units suffer 50% DEF reduction.
- This effect is canceled by skills Day-Attuned and Sun Worship, whereas -16% reduction by the terrain effect remains.
- This effect is canceled by skills Day-Attuned and Sun Worship, whereas -16% reduction by the terrain effect remains.
- Night: Non-
-type units suffer -50% DEF reduction and cannot attack rear units by Range Attack (although counterattack can still be avoided)
- The above two disadvantages are canceled by skill Night-Attuned.
- Only the DEF reduction is canceled by skill Nocturnal.
- The above two disadvantages are canceled by skill Night-Attuned.
- The bonus/penalty based on the skill values of Sun Worship/Nocturnal is computed independently from the above effects.
Examples of parameter changes for
units
The bonuses/penalties for parameters by terrain effect and skills Sun Worship / Nocturnal (and -50% DEF reduction in Day/Night) are all multiplied.
The examples below are the parameter changes including the terrain effect (-16% for daytime and +16% for night).
units without above skills
Daytime: ATK/SPD/MOR 84% and DEF 42%, Night: ALL 116%.
units with skill Nocturnal [25]
Daytime: ATK/SPD/MOR 63%, DEF 31.5%, Night: ALL 145%
units with skill Day-Attuned
Daytime: ALL 84%, Night: ALL 116%
units with Nocturnal [25] + Day-Attuned
Daytime: ALL 63%, Night: ALL 145%
What is the difference between normal attack, Flank Attack, and Range Attack?
- Summarized as follows. Flank Attack incurs counterattack but no restriction in night battles.
- In night battles, Range Attack with type
or skill Night-Attuned can attack rear enemies, but the other effects of Range Attack still remain. - There are skills to invalidate Flank Attack and Range Attack.
Cannot beat a specific enemy...
Try to battle at the best moon cycle and time since the terrain effect is very large as described above. In addition, try to avoid slay (by using units with types that do not match the enemy's slay or granting skill Slayer Defence especially to the guarder).
Ailment attacks work even for bosses unless they are Sup-type or have skills Resist Ailments / Absolute Cure.
Attacked by an enemy supposed to be stunned.
Confirm whether the enemy has Added Attack. Stun only cancels one attack and Added Attacks cannot be canceled.
For example, if the enemy has Added Attack [2] then we receive two attacks.
In addition, an enemy is not stunned if it is
or Sup type, or there is a unit with skills Absolute Cure / Stun Cure in the squad.
The enemy's Force suddenly decreased in an encounter battle. Why?
If there is a commander unit in the enemy then it uses tactic skills (the used skill is chosen completely at random).
Tactic skills with resurrection effect reduce to just healing skills in the encounter battles.
Enemies' stats seem to be higher than ours even under the same level and unit in higher difficulties /
The enemies' equips do not match their slots.
It is by design. Good luck!
Other Tips
Regarding enemies' levels
- Whereas the levels of already appeared squads do not increase with elapse of turns, those of newly generated squads and squads in the subsequent chapters increase with elapse of turns.
- As the difficulty is raised, the base parameters of the enemies increase as well as their levels.
What are the clear bonuses?
Clear Bonuses
- It is highly likely that they drastically changes from the original version, and so the information below is not translated.
- いずれかのENDを見ると、『新規』開始時に資金ボーナス・無神論が追加。
周回開始時に新生魔王軍・遺産相続(Aとは違い、お金や魔力など全て引き継ぎ)・資金ボーナス(ONにすると遺産相続より優先)・固定ボーナス・無神論が追加。 - ロウ・カオス・ノーマルの各ENDデータを引き継ぐ事でそれぞれ武将が追加。(難易度不問)
- 上記3ENDを見ると、おまけ→All scene→8ページ後ろから3個目に『女神達の楽屋裏』が追加。
- 楽屋裏を見た後にデータを引き継いで開始すると尾のメダリオンが解放。
- ロウ・カオス・ノーマルEND(難易度不問)+バトルロイヤル(難易度ハード以上)クリアで、固定ボーナスON開始時に運命改変モードが追加。
ロキや5女神の状態(善悪狂など)を指定できるようになります。 - 難易度ハード以上の際、運命改変モードの最後にバーサークモードを選択できるようになります。
通常プレイ(ストーリー)、バトルロイヤルのいずれでもバーサークモードが可能です。- バーサークモードは、難易度ハード・・・バーサーク1,2のみ 難易度ベリーハード・ニーズヘグ・・・バーサーク1,2,3が選択可
- バーサークモードは、難易度ハード・・・バーサーク1,2のみ 難易度ベリーハード・ニーズヘグ・・・バーサーク1,2,3が選択可
- バーサークモードクリア(モード・難易度不問)でバーサーク4(どうにでもな~れ!)が追加??
- 難易度ベリーハード・ニーズヘグのみ
- バーサークモードクリア(モード・難易度不問)で狂メダリオンが解放。
- バトルロイヤルのベリーハードクリアで武将追加。
- バトルロイヤルのニーズヘグクリアで武将追加。
On the reinforcement of commanders
- Law route clear: Loki is reinforced.
- Chaos route clear: Hvedrung is reinforced.
- Law route clear with Fena's affection no less than 9: Extra skills to Fena.
- Chaos route clear with Fena & Menia sub-ending: Extra skills to Menia.
- Law or Chaos route clear with sisters (Hel, Fenrir, Jorm) sub-ending: Extra skills to the three sisters.
- The event that is activated when each deity is not corrupted with affection 3 and affinity 99: Extra skills to each deity (with multiple choice)
- This event can be seen even if the deity is fixed to the corrupted/berserk mode by Fixed Bonus.