Moon Cycle
The cycle rotates in the order
··· → Fire → Ice → Wind → Earth → Lightning → Water → Light → Dark → Fire → ···,
each having Daytime → Night turns.
To be more specific, the cycle rotates as Fire (Day) → Fire (Night) → Ice (Day) → Ice (Night) → ···.
Element Compatibility
There are pairs of opposites elements and they affect the stats.
Fire ↔ Ice Wind ↔ Earth Lightning ↔ Water Light ↔ Dark
E.g.:
Fire turn: Fire-element units receive bonuses and Ice-element units receive penalies.
Ice turn: Fire-element units receive penalties and Ice-element units receive bonuses.
Note: Fire/Ice/Lightning are also names of Types but they are different notions, though Fire-type (resp. Ice/Lightning-type) units are often Fire-elemental (resp. Ice/Lightning-elemental).
Unit Class Compatibility
There are relations as follows.
Blader
↓ ↑
Destroyer Lancer
↓ ↑
Guarder Shooter
↓ ↑
Caster
Bladers are strong against destroyers, and destroyers are strong against guarders,...
Damage of a normal attack by an advantageous class gets +50% bonus.
The characteristic of guarders to protect other units comes from the skill Defence Tactics, and is not from the guarder class itself.
Therefore, a unit with Defence Tactics (granted by equips or titles) can be used similarly to a guarder.
In addition, it is also possible to use a unit having Forward Guard as a pseudo-guarder by placing the unit at Position 2 with a weak unit at Position 1 since enemies target the weakest unit.
Moon Cycle and Hiring Compatibility
Basic Points
- There arise bonuses or penalties in base status, hiring cost depending on the compatibility between the moon cycle and unit element.
- Good compatibility means higher base stats and lower hiring cost.
- Human-type units (reward is Food) is compatible with Daytime and suffers penalty if hired in Night.
- Demon-type units (reward is Magic) is compatible with Night and suffers penalty if hired in Daytime.
Compatibility Bonus/Penalty
| Best | ATK/DEF/SPD+4, MOR+1 |
| Good | ATK/DEF/SPD+2 |
| Middle | Nothing |
| Bad | ATK/DEF/SPD-4 |
| Worst | ATK/DEF/SPD/MOR-8 |
- They apply to base parameters, which means that the effect increases as Lv. increases.
Compatibility Table
Best (>ヮ<)
Good (^ヮ^)
Middle (・_・)
Bad (´д`)
Worst (-_-|||)
Becomes the best in the matching moon phase and two days earlier/later.
| Element | Reward | Best Days | Fire | Ice | Wind | Earth | Lightning | Water | Light | Dark | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Day | Ngt | Day | Ngt | Day | Ngt | Day | Ngt | Day | Ngt | Day | Ngt | Day | Ngt | Day | Ngt | |||
| Fire | Magic | FirWndLgt (Night) | Gd | Bst | Wst | Wst | Mid | Bst | Wst | Bad | Bad | Gd | Wst | Mid | Mid | Bst | Wst | Bad |
| Food | FirWndLgt (Day) | Bst | Gd | Wst | Wst | Bst | Mid | Bad | Wst | Gd | Bad | Mid | Wst | Bst | Mid | Bad | Wst | |
| Ice | Magic | IceEthDrk (Night) | Wst | Wst | Gd | Bst | Wst | Bad | Mid | Bst | Wst | Mid | Bad | Gd | Wst | Bad | Mid | Bst |
| Food | IceEthDrk (Day) | Wst | Wst | Bst | Gd | Bad | Wst | Bst | Mid | Mid | Wst | Gd | Bad | Bad | Wst | Bst | Mid | |
| Wind | Magic | FirWndLtg (Night) | Mid | Bst | Wst | Bad | Gd | Bst | Wst | Wst | Mid | Bst | Wst | Bad | Bad | Gd | Wst | Mid |
| Food | FirWndLtg (Day) | Bst | Mid | Bad | Wst | Bst | Gd | Wst | Wst | Bst | Mid | Bad | Wst | Gd | Bad | Mid | Wst | |
| Earth | Magic | IceEthWtr (Night) | Wst | Bad | Mid | Bst | Wst | Wst | Gd | Bst | Wst | Bad | Mid | Bst | Wst | Mid | Bad | Gd |
| Food | IceEthWtr (Day) | Bad | Wst | Bst | Mid | Wst | Wst | Bst | Gd | Bad | Wst | Bst | Mid | Mid | Wst | Gd | Bad | |
| Lightning | Magic | WndLtgLgt (Night) | Bad | Gd | Wst | Mid | Mid | Bst | Wst | Bad | Gd | Bst | Wst | Wst | Mid | Bst | Wst | Bad |
| Food | WndLtgLgt (Day) | Gd | Bad | Mid | Wst | Bst | Mid | Bad | Wst | Bst | Gd | Wst | Wst | Bst | Mid | Bad | Wst | |
| Water | Magic | EthWtrDrk (Night) | Wst | Mid | Bad | Gd | Wst | Bad | Mid | Bst | Wst | Wst | Gd | Bst | Wst | Bad | Mid | Bst |
| Food | EthWtrDrk (Day) | Mid | Wst | Gd | Bad | Bad | Wst | Bst | Mid | Wst | Wst | Bst | Mid | Bad | Wst | Bst | Mid | |
| Light | Magic | FirLtgLgt (Night) | Mid | Bst | Wst | Bad | Bad | Gd | Wst | Mid | Mid | Bst | Wst | Bad | Gd | Bst | Wst | Wst |
| Food | FirLtgLgt (Day) | Bst | Mid | Bad | Wst | Gd | Bad | Mid | Wst | Bst | Mid | Bad | Wst | Bst | Gd | Wst | Wst | |
| Dark | Magic | IceWtrDrk (Night) | Wst | Bad | Mid | Bst | Wst | Mid | Bad | Gd | Wst | Bad | Mid | Bst | Wst | Wst | Gd | Bst |
| Food | IceWtrDrk (Day) | Bad | Wst | Bst | Mid | Mid | Wst | Gd | Bad | Bad | Wst | Bst | Mid | Wst | Wst | Bst | Gd | |