Skills

Last-modified: 2020-01-05 (日) 13:55:42

For the relation between skills and medallions, see here.
For the conditions on unlocking medallions, units and titles, see here?.

End Turn Damage skills

Deals damage proportional to the user's HP at the end of each turn.
[Effect] = [Current HP] * [Skill Val.] * 0.01 + [Skill Val.]
NameEffectRemark
Fire BlastDeals Fire damage to the target.Does not work on fir.jpg enemies.
Fire Field” to all enemies.
Water BlastDeals Water damage to the target.Does not work on aqu.jpg enemies.
Water Field” to all enemies.
Ice BlastDeals Ice damage to the target.Does not work on ice.jpg enemies.
Ice Field” to all enemies.
Lightning BlastDeals Lightning damage to the target.Does not work on ltg.jpg enemies.
Lightning Field” to all enemies.
Poison BlastDeals Poison damage to the target.Does not work on poi.jpg/mch.jpg/und.jpg enemies.
Not prevented by end turn damage defence skills.
Poison Field” to all enemies.
Light BlastDeals Light damage to the target.
Light Field” to all enemies.
Dark BlastDeals Dark damage to the target.
Dark Field” to all enemies.


End Turn Damage Defence skills

The cut effect is multiplied between skills, but the effect is cumulated when one unit has the same skill (by equipments and/or titles).
The effect becomes multiplicative if the same skill is owned by a different unit.
Ex.1) Damage is decreased to 36% = (1 - 40%) * (1 - 40%) = (60% * 60%) when a unit has Spell Barrier [40] and Spell Wall [40].
Ex.2) Damage is decreased to 20% = (1 - (40% + 40%)) = (1 - 80%) when a unit has Spell Barrier [40] and Spell Barrier [40].
Ex.3) Damage is decreased to 36% = (1 - 40%) * (1 - 40%) = (60% * 60%) when a unit has Spell Barrier [40] and another unit also has Spell Barrier [40].
NameEffectRemark
Spell WallReduces damage of end turn damage skills against the user by [Skill Val.]%.Cannot prevent Poison Blast and Poison Field.
Spell BarrierReduces damage of end turn damage skills against all allies by [Skill Val.]%.
Spell ReflectNegates all turn end damage skills.
The invalidated damage is then reflected to the targeted enemy based on skill level taken as % of the damage.
Spell AbsorbNegates all turn end damage skills.
The invalidated damage is then absorbed and heals the user based on skill level taken as % of the damage.


Healing skills

Recovers HP proportional to the user's HP at the end of each turn.
[Effect] = [Current HP] * [Skill Val.] * 0.01 + [Skill Val.]
Has no effect on units with ailment Curse.
NameEffectRemark
Self HealHeals Self.
Target HealHeals the targeted ally.Has no effect on und.jpg-type units.
Group HealHeals all allies.
Demon MedicHeals all allies.Has effect only on dmn.jpg- or und.jpg-type units.
Equitable HealHeals all allies.No unit type is excepted.


Ailment skills

Ailment is not conferred when the damage is fully nullified by a barrier.
Confers effect even if the damage is nullified by Parry or Dragon Scales (but not the case with Evade).
NameEffectRemark
Poison AttackConfers Poison to the attacked enemy. The enemy takes the damage
[The enemy's HP] * 0.01 * [Poison Lv.]
at the end of each turn.
Poison Lv. increases by the skill val. in each attack, and is capped by 50.
Does not affect und.jpg-, poi.jpg-, mch.jpg- and sup.jpg-type enemies.
Stun AttackConfers a stun counter onto the attacked enemy based on skill val.
When the counter goes above 2, they will be Stunned and unable to move.
After one of the unit's turn has passed, the stun counter will be reset to 0.
Any tactic skill being set will be cancelled when stunned.
Does not affect ltg.jpg- and sup.jpg-type enemies.
Cursed StrikeConfers Curse to the attacked enemy. When cursed, the unit suffers a 10% reduction in their status parameters, cannot be healed, and Recovery is nullified.Does not affect sup.jpg-type enemies.
Attack DebuffDecreases the target's ATK/DEF/SPD/MOR by the skill val.The parameter can go to 1 at the minimum excluding the bonus by Tactics, etc.
Does not affect sup.jpg-type enemies.
Defence Debuff
Speed Debuff
Morale Debuff
Rainbow VenomAn attack with the effects of Poison Attack, Stun Attack, Cursed Strike, Attack Debuff, Defence Debuff, Speed Debuff and, Morale Debuff.Each effect follows the same rule as the original one.
Sealing AttackConfers ailment Sealed to the attacked enemy. A sealed unit cannot deal with end turn damage skills, healing skills, ailment cure skills, and Recovery.Also disables tactic skills.
Does not affect sup.jpg-type enemies.
Charming AttackConfers ailment Charmed to the attacked enemy. A charmed unit cannot attack and deal with healing skills, healing skills, ailment cure skills, and Recovery at the turn.
The effect is conferred only when the user has unit type Male or Female and the target has the opposite type.
In the other cases the skill is treated as Stun Attack [1].
Does not affect fir.jpg- and sup.jpg-type enemies.
The same rule as Stun Attack applies when the skill is treated as Stun Attack.
Multi-AilmentEnables the user with area attack skills (Pierce Attack, Wide Attack,...) to confer ailment to all the attacked enemies.Without this skill, ailments are conferred only to the enemy attacked first.
Counter AilmentEnables the user to confer ailments by the counterattack.Without this skill, counterattack cannot confer ailments.


Ailment Cure skills

NameEffectRemark
Poison CureMakes all allies resistant to ailment Poison.Not only "cures" allies, but also makes them not affected by the ailment.
Disabled when Sealed.
Curse CureMakes all allies resistant to ailment Cursed.
Stun CureMakes all allies resistant to ailment Stunned.
Debuff CureMakes all allies resistant to Attack Debuff, Defence Debuff, Speed Debuff, and Morale Debuff.
Absolute CurePoison Cure + Curse Cure + Stun Cure + Debuff CureCannot prevent Sealed and Charmed.
Resist AilmentsMakes the user resistant to all ailments, including Debuff Attacks.


Area attack skills

Force only increases from damage dealt to the original target.
Critical counterattack occurs only when the attacker has Wide Attack, Cross Attack, or All Attack.
NameEffectRemark
Pierce AttackAn attack to a target also deals damage to the enemy straight in front/behind of the target.Incurs counterattack only from the targeted enemy.
Wide AttackAn attack to a target also deals damage to the enemies in the same line (column) as the target.Damage halves for not targeted enemies.
Incurs counterattack only from the targeted enemy.
Cross AttackA mixture of Pierce Attack and Wide Attack.
All AttackAttacks all enemiesDamage halves for not targeted enemies.
Incurs counterattack only from the targeted enemy.


Area Attack Null skills

NameEffectRemark
Pierce NullNullifies Skill Pierce Attack (that is, makes Pierce Attack to an attack to one target) of all enemies.
Also reduces Cross Attack to Wide Attack.
Valid only while the user is alive.
Wide NullNullifies Skill Wide Attack of all enemies.
Also reduces Cross Attack to Pierce Attack.
Cross NullA mixture of Pierce Null and Wide Null.
All NullNullifies All Attack.Cannot nullify Pierce Attack and Wide Attack.
Valid only while the user is alive.


Tactics skills

NameEffectRemark
Attack TacticsIncreases ATK/DEF/SPD/MOR of all allies by skill val.
Valid only when at least 4 allies including the user are alive.
Defence TacticsAlso defends all allies behind the user.
Note: The characteristic of guarders to protect other units comes from this skill, and not from the guarder class itself.
Speed Tactics
Morale Tactics


Attack skills

NameEffectRemark
Flank AttackCan attack rear units regardless of Defence Tactics. Incurs counterattack.Reduces the enemies' Force by the skill val.
Counterattack to Flank Attack does not increase the enemy's Force.
Range AttackCan attack without incurring counterattack. Only in Daytime, can attack rear units regardless of Defence Tactics.Can attack rear units in Night if the unit is ngt.jpg-type or has skill Night-Attuned.
Dimension SlashHas the same effect as Parry [Skill Val.] and Range Attack, while can ignore the target's Parry, Dragon Scales, and 75% of the target's DEF.Cannot ignore Evade.
Not invalidated by Range Null.
The effect of DEF reduction is culculated independently of Helmet Split, and the effect is multiplied to that of Helmet Split.
Added AttackAdds the number of attacks per turn by skill val.Added Attack [1] results in 2 attacks.
Critical BoostIncreases the critical rate by skill Lv.Critical rate is capped by 75% (50% without Critical Boost).
Lethal CriticalIgnores 25% of the target's DEF when critical hit occurred.
Adds the damage by [Skill Val.]% to the critical damage (x1.5).
Does not work when critical hit did not occur.
Helmet SplitIgnores [Skill Val.]% of the target's DEF.Capped by 75%.

Attack damage is roughly inversely proportional to the target's DEF. Examples are as follows:

*1) Damage by Helmet Split [50] (resp. Dimension Slash) is roughly x2 (resp. x4) larger than that of normal attack.
*2) Damage by Helmet Split [25] and Helmet Split [50] is roughly x4 larger.
*3) Damage by Helmet Split [50] and Dimension Slash is roughly x8 larger.
*4) Critical damage by Lethal Critical [200] is roughly x6 (=1.5 * (100/75) * 3) larger than that of non-critical attack.


Defence skills

NameEffectRemark
Flank NullNullifies skill Flank Attack of all enemies.Valid only while the user is alive.
Range NullNullifies skill Range Attack of all enemies.Means that, e.g., counterattack occurs even if the attacker has Range Attack.
Valid only while the user is alive.
Cannot nullify the effect of Range Attack included in Dimension Slash.
ParryNullifies non-critical attack to the user with probability [Skill Val.]%.
EvadeNullifies Range Attack to the user with probability [skill Val.]%.Can also avoid critical and Dimension Slash.
Rates by Parry and Evade are multiplied.
For example, a unit with Parry [30] and Evade [40] nullifies non-critical Range Attack with probability 58% = 1 - 70% * 60%.
Defence OnlyHalves the damage of a normal attack at the cost of losing the ability to attack (except counterattack).The effect is not stacked even if one unit has multiple Defence Only.
Forward GuardProtects the unit one number above the user from enemies' attacks.
A unit at Postion 2 (front middle) protects the unit at Position 1 (front top), Position 3 (front bottom) protects Position 2,..., and Position 1 protects Position 6 (rear bottom).
Also works against Flank Attack and Range Attack.
Does not work when Stunned or Charmed.
Cannot protect a unit from area attacks unless the unit is targeted.
Slayer DefenceNullifies the extra damage to the user caused by Slay.
Hardy PhysiqueReduces both damage and HP healing by [Skill Val.]%.Up to 90% at maximum.
Almost equivalent to multiplying HP by 100 / (100 - [Skill Val.]).
The amount of HP healing by REST order and the healing cost is determined based on the apparent HP regardless of this skill.
RecoveryThe user revives with [Skill Val.]% of the maximum HP after being defeated once in a battle.Not activated when Cursed, Charmed, or Sealed.
Dragon ScalesIncurred damage is nullified if it is below [dealt damage] * [Skill Val.]% in attack/counterattack.In short, weak attack cannot penetrate the dragon scale.
Does not work when the enemy has slay against drg.jpg-type or Dimension Slash.
Judged after damage reduction by Hardy Physique as well as damage increase by, e.g., Helmet Split.
E.g.) Consider an attack that deals damage 200 and incurs damage 80 by counterattack (without Dragon Scales). If the attacker has Dragon Scales with skill val. larger than 40 then no counterattack damage is incurred.


Counterattack skills

NameEffectRemark
Counter AmpMultiplies counterattack damage by [Skill Val.] + 1.Skill Val. [1] = +100%. Skill Val. [3] = +300%.
Cannot work against Range Attack, end turn damage skills, and tactic skills.
Self-DestructWhen defeated, deals the self-destruction damage to the enemy in addition to the counterattack damage.
[Self-destruct damage] = [HP before attacked] * [Skill Val.]%
Damage halves against Range Attack.
Also triggered when the user revives by Recovery.
Counter Amp does not increase Self-destruct damage.
Does not work against end turn damage skills and tactic skills.
There is no means of avoiding Self-destruct damage (other than barriers), and it is effective even against bosses.


Strengthening skills

Does not affect the user itself unlike Tactics skills. Valid only when the user is alive.
Increases ATK/DEF/SPD by skill val. Increases MOR by [Skill Val.]/4.
NameEffectRemark
Boost ManBoosts ATK/DEF/SPD/MOR of all allies with type man.jpg.
Boost Womanwom.jpg
Boost Humanhum.jpg
Boost Demondmn.jpg
Boost Godgod.jpg
Boost Mechanicalmch.jpg
Boost Dragondrg.jpg
Boost Beastbst.jpg
Boost Aquaaqu.jpg
Boost Flyingfly.jpg
Boost Firefir.jpg
Boost Iceice.jpg
Boost Lightningltg.jpg
Boost Naturenat.jpg
Boost Poisonpoi.jpg
Boost Undeadund.jpg
Boost Knightknt.jpg
Boost Nightngt.jpg
Boost Supremesup.jpg
Boost SquadAll allies


Weakening skills

Decreases ATK/DEF/SPD by skill val. Decreases MOR by [Skill Val.]/4.
NameEffectRemark
Sap ManWeakens ATK/DEF/SPD/MOR of all enemies with type man.jpg.Negative versions of Boost skills. Omitted since the lineup is the same.
~
Sap SupremeWeakens ATK/DEF/SPD/MOR of all enemies with type sup.jpg.
Sap SquadWeakens ATK/DEF/SPD/MOR of all enemies.
Sap AttackWeakens ATK of all enemies.
Sap DefenceWeakens DEF of all enemies.
Sap SpeedWeakens SPD of all enemies.
Sap MoraleWeakens MOR of all enemies. The value is not multiplied by 1/4.


Slay skills

NameEffectRemark
Slay ManIncreases damages to man.jpg-type enemies by 100%.Omitted since the lineup is the same as Boost/Sap.
The effect is additively cumulated when multiple slay applied.
~
Slay SupremeIncreases damages to sup.jpg-type enemies by 100%.


Wall skills

Damage decreases as Lnd increases.
Bonus to DEF is roughly proportional to √Lnd (whose effect is usually not very large).
NameEffectRemark
Wall BreakerDecreases enemies' Lnd by skill val.
Wall BuilderIncreases allies' Lnd by skill val.


Ambush skills

NameEffectRemark
Ambush TacticsForcibly changes the enemy formation by [sum of skill vals. of all aliies]/10.
Bonus +9 is granted in Night battles.
A unit at Position 1 (resp. 6) is pushed to Position 2 (resp. 1) when the sum is 10.
Requires 30 in total to reverse the positions of the front and rear units.
Ambush AlertDecreases the sum of enemies' Ambush Tactics skill values by this skill val.


Day/Night skills

NameEffectRemark
Sun WorshipDaytime: Receives bonuses to ATK/DEF/SPD/MOR by [Skill Val.]%.
Night: Receives penalties to ATK/DEF/SPD/MOR by [Skill Val.]%.
The sum of skill levels by unit skills, equipments and titles are considered, sometimes exceeding 100%.
Sun Worship (resp. Nocturnal) cancels DEF reduction of a ngt.jpg (resp. Non-ngt.jpg) type unit in Daytime (resp. Night).
Cannot cancel the penalties to Range Attack in Night.
Difference between Sun Worship and Nocturnal is considered when a unit has both skills.
NocturnalDaytime: Receives penalties to ATK/DEF/SPD/MOR by [Skill Val.]%.
Night: Receives bonuses to ATK/DEF/SPD/MOR by [Skill Val.]%.
Night-AttunedCancels penalties received by a non-ngt.jpg unit in Night.Penalties mean 50% DEF down and that Range Attack cannot attack rear units or ignore Defence Tactics.
Day-AttunedCancels penalty received by a ngt.jpg unit in Daytime.Penalty means 50% DEF down.


Terrain Adjustment skills

NameEffectRemark
Troop CarrierNullifies all negative terrain effects to all allies.Positive terrain effects are not nullified.
Terrain NullNullifies all terrain effects to all allies and enemies.


Action skills

NameEffectRemark
Action BoostIncreases the number of turns of allies by skill val.Treated as Added Attack in the encounter battle.
Action BlockDecreases the number of turns of enemies by skill val.Has no effect in the encounter battle.


Tactic Support skills

The reduction ratio of Strat Wall and Strat Barrier is determined in the same way as Spell Wall and Spell Barrier.
NameEffectRemark
Strat SupportReduces the consumed Force for allies' tactic skills by [Skill Val.]%.Force required for activation is not reduced, and only the consumed Force reduces.
E.g., a Lv.1 tactic skill is not activated even if Force is 50 and a unit has Strat Support [50], and is activated when Force exceeded 100 consuming Force 50.
Force 100 corresponds to Level 1 of tactic skills.
Strat WallReduces damage of tactic skills against the user by [Skill Val.]%.
Strat BarrierReduces damage of tactic skills against all allies by [Skill Val.]%.


Exp skills

NameEffectRemark
EliteDoubles EXP gained by the user.
SlackerHalves EXP gained by the user.


Item Drop skills

NameEffectRemark
Treasure HuntRaises Drop Rate calculated after battles.
Higher Drop Rate results in rarer dropped items and higher probability to get Medallions.
Valid only if the user is alive when the battle ended.
Bounty HunterMakes chance to get an extra ores (Copper Ore, Iron Ore,...) with a certain probability.Valid only if the user is alive when the battle ended.
When a unit doubly has this skill, the judge is done once per one skill (the probability is not cumulated.)

Bounty Hunter [1]: Drops Copper Ore with probability 90%.
Bounty Hunter [2]: Drops Iron Ore with probability 80%.
Bounty Hunter [3]: Drops Silver Ore with probability 70%.
   .
   .
   .
Bounty Hunter [7]: Drops Orichalcum Ore with probability 30%.

 * In order to buy items with rarity higher than 2, it is necessary to sell 10 corresponding ores per one item.