- End Turn Damage skills
- End Turn Damage Defence skills
- Healing skills
- Ailment skills
- Ailment Cure skills
- Area attack skills
- Area Attack Null skills
- Tactics skills
- Attack skills
- Defence skills
- Counterattack skills
- Strengthening skills
- Weakening skills
- Slay skills
- Wall skills
- Ambush skills
- Day/Night skills
- Terrain Adjustment skills
- Action skills
- Tactic Support skills
- Exp skills
- Item Drop skills
For the relation between skills and medallions, see here.
For the conditions on unlocking medallions, units and titles, see here?.
End Turn Damage skills
Deals damage proportional to the user's HP at the end of each turn. [Effect] = [Current HP] * [Skill Val.] * 0.01 + [Skill Val.]
End Turn Damage Defence skills
The cut effect is multiplied between skills, but the effect is cumulated when one unit has the same skill (by equipments and/or titles). The effect becomes multiplicative if the same skill is owned by a different unit. Ex.1) Damage is decreased to 36% = (1 - 40%) * (1 - 40%) = (60% * 60%) when a unit has Spell Barrier [40] and Spell Wall [40]. Ex.2) Damage is decreased to 20% = (1 - (40% + 40%)) = (1 - 80%) when a unit has Spell Barrier [40] and Spell Barrier [40]. Ex.3) Damage is decreased to 36% = (1 - 40%) * (1 - 40%) = (60% * 60%) when a unit has Spell Barrier [40] and another unit also has Spell Barrier [40].
| Name | Effect | Remark |
|---|---|---|
| Spell Wall | Reduces damage of end turn damage skills against the user by [Skill Val.]%. | Cannot prevent Poison Blast and Poison Field. |
| Spell Barrier | Reduces damage of end turn damage skills against all allies by [Skill Val.]%. | |
| Spell Reflect | Negates all turn end damage skills. The invalidated damage is then reflected to the targeted enemy based on skill level taken as % of the damage. | |
| Spell Absorb | Negates all turn end damage skills. The invalidated damage is then absorbed and heals the user based on skill level taken as % of the damage. |
Healing skills
Recovers HP proportional to the user's HP at the end of each turn. [Effect] = [Current HP] * [Skill Val.] * 0.01 + [Skill Val.] Has no effect on units with ailment Curse.
Ailment skills
Ailment is not conferred when the damage is fully nullified by a barrier. Confers effect even if the damage is nullified by Parry or Dragon Scales (but not the case with Evade).
Ailment Cure skills
| Name | Effect | Remark |
|---|---|---|
| Poison Cure | Makes all allies resistant to ailment Poison. | Not only "cures" allies, but also makes them not affected by the ailment. Disabled when Sealed. |
| Curse Cure | Makes all allies resistant to ailment Cursed. | |
| Stun Cure | Makes all allies resistant to ailment Stunned. | |
| Debuff Cure | Makes all allies resistant to Attack Debuff, Defence Debuff, Speed Debuff, and Morale Debuff. | |
| Absolute Cure | Poison Cure + Curse Cure + Stun Cure + Debuff Cure | Cannot prevent Sealed and Charmed. |
| Resist Ailments | Makes the user resistant to all ailments, including Debuff Attacks. |
Area attack skills
Force only increases from damage dealt to the original target. Critical counterattack occurs only when the attacker has Wide Attack, Cross Attack, or All Attack.
| Name | Effect | Remark |
|---|---|---|
| Pierce Attack | An attack to a target also deals damage to the enemy straight in front/behind of the target. | Incurs counterattack only from the targeted enemy. |
| Wide Attack | An attack to a target also deals damage to the enemies in the same line (column) as the target. | Damage halves for not targeted enemies. Incurs counterattack only from the targeted enemy. |
| Cross Attack | A mixture of Pierce Attack and Wide Attack. | |
| All Attack | Attacks all enemies | Damage halves for not targeted enemies. Incurs counterattack only from the targeted enemy. |
Area Attack Null skills
| Name | Effect | Remark |
|---|---|---|
| Pierce Null | Nullifies Skill Pierce Attack (that is, makes Pierce Attack to an attack to one target) of all enemies. Also reduces Cross Attack to Wide Attack. | Valid only while the user is alive. |
| Wide Null | Nullifies Skill Wide Attack of all enemies. Also reduces Cross Attack to Pierce Attack. | |
| Cross Null | A mixture of Pierce Null and Wide Null. | |
| All Null | Nullifies All Attack. | Cannot nullify Pierce Attack and Wide Attack. Valid only while the user is alive. |
Tactics skills
| Name | Effect | Remark |
|---|---|---|
| Attack Tactics | Increases ATK/DEF/SPD/MOR of all allies by skill val. Valid only when at least 4 allies including the user are alive. | |
| Defence Tactics | Also defends all allies behind the user. Note: The characteristic of guarders to protect other units comes from this skill, and not from the guarder class itself. | |
| Speed Tactics | ||
| Morale Tactics |
Attack skills
Attack damage is roughly inversely proportional to the target's DEF. Examples are as follows:
*1) Damage by Helmet Split [50] (resp. Dimension Slash) is roughly x2 (resp. x4) larger than that of normal attack. *2) Damage by Helmet Split [25] and Helmet Split [50] is roughly x4 larger. *3) Damage by Helmet Split [50] and Dimension Slash is roughly x8 larger. *4) Critical damage by Lethal Critical [200] is roughly x6 (=1.5 * (100/75) * 3) larger than that of non-critical attack.
Defence skills
Counterattack skills
| Name | Effect | Remark |
|---|---|---|
| Counter Amp | Multiplies counterattack damage by [Skill Val.] + 1. | Skill Val. [1] = +100%. Skill Val. [3] = +300%. Cannot work against Range Attack, end turn damage skills, and tactic skills. |
| Self-Destruct | When defeated, deals the self-destruction damage to the enemy in addition to the counterattack damage. [Self-destruct damage] = [HP before attacked] * [Skill Val.]% Damage halves against Range Attack. | Also triggered when the user revives by Recovery. Counter Amp does not increase Self-destruct damage. Does not work against end turn damage skills and tactic skills. There is no means of avoiding Self-destruct damage (other than barriers), and it is effective even against bosses. |
Strengthening skills
Does not affect the user itself unlike Tactics skills. Valid only when the user is alive. Increases ATK/DEF/SPD by skill val. Increases MOR by [Skill Val.]/4.
Weakening skills
Decreases ATK/DEF/SPD by skill val. Decreases MOR by [Skill Val.]/4.
Slay skills
Wall skills
Damage decreases as Lnd increases. Bonus to DEF is roughly proportional to √Lnd (whose effect is usually not very large).
| Name | Effect | Remark |
|---|---|---|
| Wall Breaker | Decreases enemies' Lnd by skill val. | |
| Wall Builder | Increases allies' Lnd by skill val. |
Ambush skills
| Name | Effect | Remark |
|---|---|---|
| Ambush Tactics | Forcibly changes the enemy formation by [sum of skill vals. of all aliies]/10. Bonus +9 is granted in Night battles. | A unit at Position 1 (resp. 6) is pushed to Position 2 (resp. 1) when the sum is 10. Requires 30 in total to reverse the positions of the front and rear units. |
| Ambush Alert | Decreases the sum of enemies' Ambush Tactics skill values by this skill val. |
Day/Night skills
Terrain Adjustment skills
| Name | Effect | Remark |
|---|---|---|
| Troop Carrier | Nullifies all negative terrain effects to all allies. | Positive terrain effects are not nullified. |
| Terrain Null | Nullifies all terrain effects to all allies and enemies. |
Action skills
| Name | Effect | Remark |
|---|---|---|
| Action Boost | Increases the number of turns of allies by skill val. | Treated as Added Attack in the encounter battle. |
| Action Block | Decreases the number of turns of enemies by skill val. | Has no effect in the encounter battle. |
Tactic Support skills
The reduction ratio of Strat Wall and Strat Barrier is determined in the same way as Spell Wall and Spell Barrier.
| Name | Effect | Remark |
|---|---|---|
| Strat Support | Reduces the consumed Force for allies' tactic skills by [Skill Val.]%. | Force required for activation is not reduced, and only the consumed Force reduces. E.g., a Lv.1 tactic skill is not activated even if Force is 50 and a unit has Strat Support [50], and is activated when Force exceeded 100 consuming Force 50. Force 100 corresponds to Level 1 of tactic skills. |
| Strat Wall | Reduces damage of tactic skills against the user by [Skill Val.]%. | |
| Strat Barrier | Reduces damage of tactic skills against all allies by [Skill Val.]%. |
Exp skills
| Name | Effect | Remark |
|---|---|---|
| Elite | Doubles EXP gained by the user. | |
| Slacker | Halves EXP gained by the user. |
Item Drop skills
| Name | Effect | Remark |
|---|---|---|
| Treasure Hunt | Raises Drop Rate calculated after battles. Higher Drop Rate results in rarer dropped items and higher probability to get Medallions. | Valid only if the user is alive when the battle ended. |
| Bounty Hunter | Makes chance to get an extra ores (Copper Ore, Iron Ore,...) with a certain probability. | Valid only if the user is alive when the battle ended. When a unit doubly has this skill, the judge is done once per one skill (the probability is not cumulated.) |
Bounty Hunter [1]: Drops Copper Ore with probability 90%.
Bounty Hunter [2]: Drops Iron Ore with probability 80%.
Bounty Hunter [3]: Drops Silver Ore with probability 70%.
.
.
.
Bounty Hunter [7]: Drops Orichalcum Ore with probability 30%.
* In order to buy items with rarity higher than 2, it is necessary to sell 10 corresponding ores per one item.