バイオハ〇ード7の武器移植

Last-modified: 2017-09-15 (金) 09:51:41

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33rdLinearCannon

  • アルバート-01R 
    バイオハザード7より出て来る最強の武器を7DaystoDieの世界へ――
    装弾数が極端に少ないが、一発の威力が折り紙つきのハンドガンで、強装弾の威力はマグナムに匹敵する。
    アルバート01のレプリカなので名前にRが付く。ベレッタM92ベースのカスタムガン、「サムライエッジ」
    ・recipers.xml α16.3(b12)
    IDの連番id="XXXX"は変更可能です。重複しないように注意してください。

    recipers.xml

    <recipe name="redPill" count="10">
        <ingredient name="firstAidBandage" count="5" />
        <ingredient name="painkillers" count="5" />
    </recipe>
    <recipe name="bottledWater" craft_time="2" count="15">
        <ingredient name="redPill" count="1" />
        <ingredient name="bottledRiverWater" count="15" />
    </recipe>
    <recipe name="bottledWater" craft_time="2" count="50">
        <ingredient name="halazone_tablet" count="1" />
        <ingredient name="bottledRiverWater" count="50" />
    </recipe>
    <recipe name="halazone_tablet" craft_time="1" count="1" >
            <ingredient name="potassiumNitratePowder" count="1"/>
            <ingredient name="hopsFlower" count="1"/>
    </recipe>
    <recipe name="eggPill" craft_time="1" count="1" >
            <ingredient name="halazone_tablet" count="1"/>
            <ingredient name="eggboiled" count="5"/>
    </recipe>
    <recipe name="painkillers" count="1"  craft_area="campfire" craft_tool="beaker">
    	 <ingredient name="snowberryPlant" count="2"/>
    	 <ingredient name="mushrooms" count="1"/>
    	 <ingredient name="chrysanthemumPlant" count="1"/>
    	 <ingredient name="grainAlcohol" count="1"/>
    </recipe>
            <recipe name="ice" count="1" >
    	 <ingredient name="snow" count="5"/>
    </recipe>
    <recipe name="coldBeer" count="1" >
    	 <ingredient name="ice" count="1"/>
    	 <ingredient name="beer" count="1"/>
    </recipe>
    <recipe name="sunblocker" craft_time="2" count="1">
        <ingredient name="foodYuccaJuice" count="4" />
    </recipe>
    <recipe name="yuccaCocktail" craft_time="2" count="1">
        <ingredient name="sunblocker" count="2" />
        <ingredient name="bottledWater" count="1" />
    </recipe>
    <recipe name="megaCrush" craft_time="1" count="1" craft_area="campfire" craft_tool="cookingGrill">
        <ingredient name="snowberryJuice" count="1" />
        <ingredient name="yuccaCocktail" count="1" />
        <ingredient name="canEmpty" count="1" />
    </recipe>
    <recipe name="megaCrush" craft_time="4" count="1" craft_area="campfire" craft_tool="cookingPot">
        <ingredient name="snowberryPlant" count="1" />
        <ingredient name="blueberries" count="1" />
        <ingredient name="foodYuccaFruit" count="16" />
        <ingredient name="canEmpty" count="1" />
        <ingredient name="bottledRiverWater" count="1" />
    </recipe>
    <recipe name="megaCrush" craft_time="1" count="1" craft_area="campfire" craft_tool="beaker">
        <ingredient name="snowberryPlant" count="1" />
        <ingredient name="blueberries" count="1" />
        <ingredient name="foodYuccaFruit" count="16" />
        <ingredient name="canBoiledWater" count="1" />
    </recipe>
    <!-- Arrow Upglade -->
    <recipe name="ironArrow" count="1">
    	 <ingredient name="ironArrowHead" count="1"/>
    	 <ingredient name="arrow" count="3"/>
    </recipe>
    <recipe name="steelArrow" count="1">
    	 <ingredient name="steelArrowHead" count="1"/>
    	 <ingredient name="arrow" count="5"/>
    </recipe>
    <recipe name="steelArrow" count="1">
    	 <ingredient name="steelArrowHead" count="1"/>
    	 <ingredient name="ironArrow" count="1"/>
    </recipe>
    <recipe name="flamingArrow" count="1">
    	 <ingredient name="steelArrowHead" count="1"/>
    	 <ingredient name="gunPowder" count="2"/>
    	 <ingredient name="cloth" count="1"/>
    	 <ingredient name="tallow" count="1"/>
    	 <ingredient name="ironArrow" count="1"/>
    </recipe>
    <recipe name="ironCrossbowBolt" count="1">
    	 <ingredient name="ironArrowHead" count="1"/>
    	 <ingredient name="arrow" count="10"/>
    </recipe>
    <recipe name="steelCrossbowBolt" count="1">
    	 <ingredient name="steelArrowHead" count="1"/>
    	 <ingredient name="arrow" count="10"/>
    </recipe>
    <recipe name="steelCrossbowBolt" count="1">
    	 <ingredient name="steelArrowHead" count="1"/>
    	 <ingredient name="ironCrossbowBolt" count="1"/>
    </recipe>
    <recipe name="explodingCrossbowBolt" count="1">
    	 <ingredient name="steelArrowHead" count="1"/>
    	 <ingredient name="gunPowder" count="8"/>
    	 <ingredient name="ductTape" count="1"/>
    	 <ingredient name="arrow" count="10"/>
    </recipe>
    <recipe name="explodingCrossbowBolt" count="1">
    	 <ingredient name="gunPowder" count="8"/>
    	 <ingredient name="ductTape" count="1"/>
    	 <ingredient name="steelCrossbowBolt" count="1"/>
    </recipe>
    <recipe name="explodingCrossbowBolt" count="1">
    	 <ingredient name="flamingArrow" count="2"/>
    	 <ingredient name="gunPowder" count="2"/>
    </recipe>
    <!-- Arrow Upglade End -->
    <recipe name="lightGreenPowder" count="1" craft_area="chemistryStation">
    	  <ingredient name="eggPill" count="2"/>
    	  <ingredient name="redPill" count="2"/>
    </recipe>
    <recipe name="greenTeaSolution" count="1"  craft_area="campfire" craft_tool="beaker">
    	  <ingredient name="lightGreenPowder" count="1"/>
    	  <ingredient name="snowberryExtract" count="1"/>
    	  <ingredient name="beaker" count="1"/>
    </recipe>
    <recipe name="greenTeaCream" count="1" craft_area="chemistryStation">
    	  <ingredient name="greenTeaSolution" count="1"/>
    	  <ingredient name="cornMeal" count="1"/>
    </recipe>
    <recipe name="33rdLinear_grip" count="1"  craft_area="workbench" >
    	  <ingredient name="partsPistol_grip" count="15"/>
    </recipe>
    <recipe name="33rdLinear_receiver" count="1"  craft_area="workbench" >
    	  <ingredient name="partsPistol_receiver" count="15"/>
    </recipe>
    <recipe name="33rdLinear_parts" count="1"  craft_area="workbench" >
    	  <ingredient name="partsPistol_parts" count="15"/>
    </recipe>
    <recipe name="33rdLinear_barrel" count="1"  craft_area="workbench" >
    	  <ingredient name="partsPistol_barrel" count="15"/>
    </recipe>
    <recipe name="33rdCannonBullet" count="33"  craft_area="workbench" >
    	  <ingredient name="bulletTip" count="1"/>
    	  <ingredient name="greenTeaCream" count="1"/>
    	  <ingredient name="gunPowder" count="1"/>
    	  <ingredient name="bulletCasing" count="1"/>
    </recipe>
    <recipe name="91typeOozutsuGun" count="1"  craft_area="workbench" >
    	  <ingredient name="33rdLinearCannon" count="1"/>
    	  <ingredient name="gunPistol" count="17"/>
    </recipe>
    <recipe name="devilHuntingRifle_stock" count="1"  craft_area="workbench" >
    	  <ingredient name="devilBrandy" count="1"/>
    	  <ingredient name="partsHuntingRifle_stock" count="1"/>
    </recipe>
    <recipe name="devilHuntingRifle_receiver" count="1"  craft_area="workbench" >
    	  <ingredient name="devilBrandy" count="1"/>
    	  <ingredient name="partsHuntingRifle_receiver" count="1"/>
    </recipe>
    <recipe name="devilHuntingRifle_parts" count="1"  craft_area="workbench" >
    	  <ingredient name="devilBrandy" count="1"/>
    	  <ingredient name="partsHuntingRifle_parts" count="1"/>
    </recipe>
    <recipe name="devilHuntingRifle_barrel" count="1"  craft_area="workbench" >
    	  <ingredient name="devilBrandy" count="1"/>
    	  <ingredient name="partsHuntingRifle_barrel" count="1"/>
    </recipe>
    <recipe name="devilBrandy" count="1"  craft_area="chemistryStation" >
    	  <ingredient name="beer" count="10"/>
    </recipe>
    <recipe name="deBeerCork" count="66"  craft_area="workbench" >
    	  <ingredient name="bulletTip" count="1"/>
    	  <ingredient name="devilCreamPowder" count="1"/>
    	  <ingredient name="gunPowder" count="1"/>
    	  <ingredient name="paper" count="1"/>
    </recipe>
    <recipe name="devilCreamPowder" count="1"  craft_area="chemistryStation" >
             <ingredient name="devilBrandy" count="1"/>
    	  <ingredient name="cornMeal" count="1"/>
    </recipe>
    <recipe name="royalGreenTea" count="1" craft_area="campfire" craft_tool="cookingPot">
    	  <ingredient name="devilCreamPowder" count="3"/>
    	  <ingredient name="yuccaFibers" count="5"/>
    	  <ingredient name="bottledWater" count="1"/>
    </recipe>
    <!--original CN44 xml-->
    <recipe name="MaserSlug" count="333" craft_area="workbench" >
    	 <ingredient name="devilCreamPowder" count="1"/>
    	 <ingredient name="greenTeaSolution" count="1"/>
    	 <ingredient name="bottledWater" count="1"/>
    	 <ingredient name="bulletCasing" count="1"/>
    </recipe>
    <!--original CN44 xml-->
    <recipe name="beaker" count="1" craft_area="chemistryStation" >
    	 <ingredient name="glue" count="1"/>
    	 <ingredient name="brokenGlass" count="15" />
    	 <ingredient name="canEmpty" count="1"/>
    </recipe>
    <!--original CN44 xml-->
    <recipe name="beaker" count="10" craft_area="chemistryStation" >
    	 <ingredient name="glue" count="10"/>
    	 <ingredient name="brokenGlass" count="150" />
    	 <ingredient name="canEmpty" count="10"/>
    </recipe>
    <!--original CN44 xml-->
    <recipe name="beaker" count="1" craft_tool="cookingGrill">
    	 <ingredient name="ductTape" count="5"/>
    	 <ingredient name="brokenGlass" count="15" />
    	 <ingredient name="canEmpty" count="1"/>
    </recipe>
    <!--original CN44 xml End-->
    <recipe name="ice" count="1" >
    	 <ingredient name="snow" count="5"/>
    </recipe>
    <recipe name="coldBeer" count="1" >
    	 <ingredient name="ice" count="1"/>
    	 <ingredient name="beer" count="1"/>
    </recipe>
    <!-- Arrow Upglade -->
    <recipe name="ironArrow" count="1">
    	 <ingredient name="ironArrowHead" count="1"/>
    	 <ingredient name="arrow" count="3"/>
    </recipe>
    <recipe name="steelArrow" count="1">
    	 <ingredient name="steelArrowHead" count="1"/>
    	 <ingredient name="arrow" count="5"/>
    </recipe>
    <recipe name="steelArrow" count="1">
    	 <ingredient name="steelArrowHead" count="1"/>
    	 <ingredient name="ironArrow" count="1"/>
    </recipe>
    <recipe name="flamingArrow" count="1">
    	 <ingredient name="steelArrowHead" count="1"/>
    	 <ingredient name="gunPowder" count="2"/>
    	 <ingredient name="cloth" count="1"/>
    	 <ingredient name="tallow" count="1"/>
    	 <ingredient name="ironArrow" count="1"/>
    </recipe>
    <recipe name="ironCrossbowBolt" count="1">
    	 <ingredient name="ironArrowHead" count="1"/>
    	 <ingredient name="arrow" count="10"/>
    </recipe>
    <recipe name="steelCrossbowBolt" count="1">
    	 <ingredient name="steelArrowHead" count="1"/>
    	 <ingredient name="arrow" count="10"/>
    </recipe>
    <recipe name="steelCrossbowBolt" count="1">
    	 <ingredient name="steelArrowHead" count="1"/>
    	 <ingredient name="ironCrossbowBolt" count="1"/>
    </recipe>
    <recipe name="explodingCrossbowBolt" count="1">
    	 <ingredient name="steelArrowHead" count="1"/>
    	 <ingredient name="gunPowder" count="8"/>
    	 <ingredient name="ductTape" count="1"/>
    	 <ingredient name="arrow" count="10"/>
    </recipe>
    <recipe name="explodingCrossbowBolt" count="1">
    	 <ingredient name="gunPowder" count="8"/>
    	 <ingredient name="ductTape" count="1"/>
    	 <ingredient name="steelCrossbowBolt" count="1"/>
    </recipe>
    <recipe name="explodingCrossbowBolt" count="1">
    	 <ingredient name="flamingArrow" count="2"/>
    	 <ingredient name="gunPowder" count="2"/>
    </recipe>
    <!-- Arrow Upglade End -->
    <!-- CN44 Parts xml-->
    <recipe name="MaserMagnum_grip" count="1">
    	 <ingredient name="steelPolish" count="10"/>
    	 <ingredient name="parts44Magnum_grip" count="1"/>
    </recipe>
    <!-- CN44 Parts xml-->
    <recipe name="MaserMagnum_cylinder" count="1">
    	 <ingredient name="steelPolish" count="10"/>
    	 <ingredient name="parts44Magnum_cylinder" count="1"/>
    </recipe>
    <!-- CN44 Parts xml-->
    <recipe name="MaserMagnum_parts" count="1">
    	 <ingredient name="steelPolish" count="10"/>
    	 <ingredient name="parts44Magnum_parts" count="1"/>
    </recipe>
    <!-- CN44 Parts xml-->
    <recipe name="MaserMagnum_frame" count="1">
    	 <ingredient name="steelPolish" count="10"/>
    	 <ingredient name="parts44Magnum_frame" count="1"/>
    </recipe>
    <!-- 33cc Parts1 xml-->
    <recipe name="33CC_grip" count="1">
    	 <ingredient name="steelPolish" count="10"/>
    	 <ingredient name="33rdLinear_grip" count="1"/>
    </recipe>
    <!-- 33cc Parts2 xml-->
    <recipe name="33CC_receiver" count="1">
    	 <ingredient name="steelPolish" count="10"/>
    	 <ingredient name="33rdLinear_receiver" count="1"/>
    </recipe>
    <!-- 33cc Parts3 xml-->
    <recipe name="33CC_parts" count="1">
    	 <ingredient name="steelPolish" count="10"/>
    	 <ingredient name="33rdLinear_parts" count="1"/>
    </recipe>
    <!-- 33cc Parts4 xml-->
    <recipe name="33CCBullet" count="333">
    	 <ingredient name="steelPolish" count="10"/>
    	 <ingredient name="33rdLinear_barrel" count="1"/>
    </recipe>
    <!-- 33cc Parts5 xml-->
    <recipe name="33CCBullet" count="333" >
    	  <ingredient name="steelPolish" count="1"/>
    	  <ingredient name="33rdCannonBullet" count="3"/>
    </recipe>

    ■□■□■□

・item.xml オフィシャルテストアイテムから<!-- -->をはずしてください

<!-- dev item to test buff variables -->
<item id="669" name="redPill">
	<property name="Meshfile" value="Items/Health/painkillersPrefab"/>
	<property name="Material" value="organic"/>
	<property name="HoldType" value="16"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="CustomIcon" value="painkillers"/> <property name="CustomIconTint" value="ff4040"/>
	<property name="SellableToTrader" value="false"/>
	<property class="Action0">
		<property name="Class" value="UseOther"/>
		<property name="Delay" value="1.0"/>
		<property name="Use_time" value="..."/>
		<property name="Sound_start" value="player_painkillers"/>
		<property name="Gain_food" value="-10"/>
		<property name="Gain_water" value="-10"/>
		<property name="Gain_wellness" value="10"/>
		<property name="Buff" value="redPillBuff"/>
	</property>
	<property class="Action1">
		<property name="Class" value="Eat"/>
		<property name="Delay" value="1.0"/>
		<property name="Use_time" value="..."/>
		<property name="Sound_start" value="player_painkillers"/>
		<property name="Gain_food" value="-10"/>
		<property name="Gain_water" value="-10"/>
		<property name="Gain_wellness" value="10"/>
		<property name="Buff" value="redPillBuff"/>
	</property>
	<property name="ActionSkillGroup" value="Medicine"/>
	<property name="CraftingSkillGroup" value="craftSkillScience"/>
	<property name="Group" value="Science"/>
</item>
<item id="670" name="bluePill">
	<property name="Meshfile" value="Items/Health/painkillersPrefab"/>
	<property name="Material" value="organic"/>
	<property name="HoldType" value="16"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="CustomIcon" value="painkillers"/> <property name="CustomIconTint" value="4040ff"/>
	<property name="SellableToTrader" value="false"/>
	<property class="Action0">
		<property name="Class" value="UseOther"/>
		<property name="Delay" value="1.0"/>
		<property name="Use_time" value="..."/>
		<property name="Sound_start" value="player_painkillers"/>
		<property name="Gain_food" value="10"/>
		<property name="Gain_water" value="10"/>
		<property name="Gain_wellness" value="100"/>
		<property name="Buff" value="bluePillBuff"/>
	</property>
	<property class="Action1">
		<property name="Class" value="Eat"/>
		<property name="Delay" value="1.0"/>
		<property name="Use_time" value="..."/>
		<property name="Sound_start" value="player_painkillers"/>
		<property name="Gain_food" value="10"/>
		<property name="Gain_water" value="10"/>
		<property name="Gain_wellness" value="100"/>
		<property name="Buff" value="bluePillBuff"/>
	</property>
	<property name="ActionSkillGroup" value="Medicine"/>
	<property name="CraftingSkillGroup" value="craftSkillScience"/>
	<property name="Group" value="Science"/>
</item>

・item.xml 新規に追加してください。連番ID変更可能、資源最大はid="2047"まで α16.3(b12)

<!--original item-->
<item id="1507" name="halazone_tablet">
	<property name="Meshfile" value="Items/Health/painkillersPrefab" />
	<property name="CustomIcon" value="painkillers" />
	<property name="CustomIconTint" value="454545" />
	<property name="Material" value="organic" />
	<property name="EconomicValue" value="1580" />
	<property name="HoldType" value="16" />
	<property name="Stacknumber" value="200" /> <!-- STK loot -->
	<property class="Action1">
		<property name="Class" value="Eat" />
		<property name="Delay" value="1.0" />
		<property name="Use_time" value="..." />
		<property name="Gain_health" value="-70" />
		<property name="Gain_food" value="-70" />
		<property name="Gain_water" value="-70" />
		<property name="Gain_wellness" value="-10" />
		<property name="Sound_start" value="UseActions/player_painkillers" />
		<property name="Buff" value="redPillBuff" />
		<property name="Debuff" value="infection,dysentery,dysentery2" />
	</property>
	<property name="DescriptionKey" value="halazone_tabletDesc"/>
	<property name="Group" value="Medicine" />
	<property name="ActionSkillGroup" value="Medicine"/>
	<property name="CraftingSkillGroup" value="Science"/>
	<property name="ActionExp" value="3000"/>
</item>
<!--original item-->
<item id="1508" name="eggPill"> <!-- dev item to test buff variables -->
	<property name="Extends" value="painkillers" />
	<property name="IsDeveloper" value="true" />
	<property name="CustomIcon" value="painkillers" />
	<property name="CustomIconTint" value="ffff77" />
	<property name="EconomicValue" value="1890" />
	<property name="EconomicBundleSize" value="1" />
	<property name="SellableToTrader" value="false" />
	<property class="Action1">
		<property name="Gain_health" value="70" />
		<property name="Gain_food" value="50" />
		<property name="Gain_water" value="-10" />
		<property name="Gain_wellness" value="30" />
		<property name="Buff" value="redPillBuff" />
		<property name="Debuff" value="infection,dysentery,dysentery2" />
	</property>
	<property name="DescriptionKey" value="eggPillDesc"/>
	<property name="Group" value="Medicine" />
	<property name="EconomicValue" value="1890" />
</item>
<!--original item-->
<item id="1509" name="coldBeer">
	<property name="Meshfile" value="Items/Food/goldenrod_teaPrefab" />
	<property name="CustomIcon" value="beer" />
	<property name="Material" value="glass" />
	<property name="HoldType" value="3" />
	<property name="Weight" value="10" />
	<property name="Stacknumber" value="15" /> <!-- STK drink -->
	<property name="EconomicValue" value="640" />
	<property class="Action1">
		<property name="Class" value="Eat" />
		<property name="Delay" value="2" />
		<property name="Use_time" value="..." />
		<property name="Gain_health" value="40" />
		<property name="Gain_stamina" value="10" />
		<property name="Gain_food" value="-10" />
		<property name="Gain_water" value="-15" />
		<property name="Gain_wellness" value="-0.1" />
		<property name="Sound_start" value="UseActions/player_drinking" />
		<property name="Buff" value="DrinkBeer" />
		<property name="Create_item" value="emptyJar" />
	</property>
	<property name="DescriptionKey" value="coldBeerDesc"/>
	<property name="Group" value="Food/Cooking" />
</item>
<!--original item-->
<item id="1510" name="lightGreenPowder">
	<property name="Meshfile" value="Items/Crafting/gun_powderPrefab" />
   <property name="CustomIcon" value="potassiumNitratePowder" />
   <property name="CustomIconTint" value="55ee00" />
	<property name="Material" value="dirt" />
	<property name="HoldType" value="21" />
	<property name="Stacknumber" value="500" /> <!-- STK resource -->
	<property name="EconomicValue" value="32" />
	<property name="EconomicBundleSize" value="10" />
	<property name="DescriptionKey" value="lightGreenPowderDesc"/>
	<property name="Group" value="Resources,Ammo/Weapons,Tools/Traps" />
	<property name="CraftingSkillGroup" value="Gun Smithing"/>
</item>
<!--original item-->
<item id="1511" name="greenTeaSolution">
	<property name="Meshfile" value="Items/Crafting/beaker" />
	<property name="CustomIcon" value="beaker" />
	<property name="CustomIconTint" value="2cc82c" />
	<property name="Material" value="glass" />
	<property name="HoldType" value="3" />
	<property name="FuelValue" value="20" />
	<property name="Stacknumber" value="250" /> <!-- STK resource -->
	<property name="EconomicValue" value="80" />
	<property name="EconomicBundleSize" value="10" />
	<property class="Action1">
		<property name="Class" value="Eat" />
		<property name="Delay" value="1.5" />
		<property name="Use_time" value="..." />
		<property name="Gain_health" value="-10" />
		<property name="Gain_stamina" value="-20" />
		<property name="Gain_food" value="5" />
		<property name="Gain_water" value="10" />
		<property name="Gain_wellness" value="-30" />
		<property name="Sound_start" value="UseActions/player_drinking" />
		<property name="Buff" value="eatSnowberryExtractTrigger" />
		<property name="Create_item" value="beaker" />
	</property>
	<property name="DescriptionKey" value="greenTeaSolutionDesc"/>
	<property name="Group" value="Food/Cooking" />
	<property name="ActionSkillGroup" value="Medicine"/>
	<property name="CraftingSkillGroup" value="Science"/>
	<property name="ActionExp" value="10"/>
	<property name="CraftingIngredientTime" value="1" />
</item>
<!--original item-->
<item id="1512" name="greenTeaCream">
	<property name="Meshfile" value="Items/Food/aloeCreamPrefab" />
	<property name="CustomIcon" value="aloeCream" />
	<property name="CustomIconTint" value="006400" />
	<property name="Material" value="organic" />
	<property name="EconomicValue" value="10" />
	<property name="HoldType" value="3" />
	<property name="Stacknumber" value="500" /> <!-- STK medical -->
	<property class="Action0">
		<property name="Class" value="UseOther" />
		<property name="Delay" value="1.5" />
		<property name="Use_time" value="..." />
		<property name="Gain_health" value="-10" />
		<property name="Gain_food" value="-15" />
		<property name="Gain_water" value="-10" />
		<property name="Gain_stamina" value="-20" />
		<property name="Gain_wellness" value="-5" />
		<property name="Sound_start" value="UseActions/player_ointment" />
		<property name="Buff" value="eatSnowberryExtractTrigger" />
	</property>
	<property class="Action1">
		<property name="Class" value="Eat" />
		<property name="Delay" value="1.5" />
		<property name="Use_time" value="..." />
		<property name="Gain_health" value="10" />
		<property name="Gain_food" value="-30" />
		<property name="Gain_water" value="-10" />
		<property name="Gain_stamina" value="-20" />
		<property name="Gain_wellness" value="-5" />
		<property name="Sound_start" value="UseActions/player_ointment" />
		<property name="Buff" value="eatSnowberryExtractTrigger" />
	</property>
	<property name="DescriptionKey" value="greenTeaCreamDesc"/>
	<property name="Group" value="Food/Cooking" />
	<property name="ActionSkillGroup" value="Medicine"/>
	<property name="CraftingSkillGroup" value="Science"/>
	<property name="ActionExp" value="10"/>
</item>
<!--33rd Linear Cannon-->
<item id="1513" name="33rdLinearCannon">
	<property name="Meshfile" value="Items/Weapons/Ranged/Pistol/PistolPrefab" />
	<property name="CustomIcon" value="gunPistol" />
	<property name="CustomIconTint" value="a9a9a9" />
	<property name="Material" value="metal" />
	<property name="RepairTools" value="repairKit" />
	<property name="HoldType" value="1" />
	<property name="DegradationBreaksAfter" value="false" />
	<property name="SoundJammed" value="Weapons/weapon_jam" />
	<property name="Attachments" value="flashlight02" />
	<property name="EconomicValue" value="1330" />
	<property class="Parts">
		<property name="Stock" value="33rdLinear_grip" />
		<property name="Receiver" value="33rdLinear_receiver" />
		<property name="Pump" value="33rdLinear_parts" />
		<property name="Barrel" value="33rdLinear_barrel" />
	</property>
	<property class="Attributes">
		<property name="EntityDamage" value="33,3333" />
		<property name="BlockDamage" value="3,33" />
		<property name="Accuracy" value="0.8" />
		<property name="DegradationMax" value="33,333" />
		<property name="DegradationRate" value="10,10" />
	</property>
	<property class="Action0"> <!-- AttackAction -->
		<property name="Class" value="Ranged" />
		<property name="Delay" value="0.3" />
		<property name="Magazine_size" value="3" />
		<property name="Magazine_items" value="33rdCannonBullet" />
		<property name="Magazine_item_ray_counts" value="1" />
		<property name="Magazine_item_ray_spreads" value="0" />
		<property name="Reload_time" value="2" />
		<property name="Bullet_icon" value="pistol" />
		<property name="Sound_start" value="Weapons/Ranged/Pistol/pistol_fire" />
		<property name="Sound_repeat" value="" />
		<property name="Sound_end" value="" />
		<property name="Sound_empty" value="Weapons/weapon_empty" />
		<property name="Sound_reload" value="Weapons/Ranged/Pistol/pistol_reload" />
		<property name="Particles_muzzle_fire" value="nozzleflash" />
		<property name="Particles_muzzle_smoke" value="nozzlesmoke" />
		<property name="DamageBonus.head" value="33" />
		<property name="DamageBonus.wood" value="3" />
		<property name="DamageBonus.earth" value=".3" />
		<property name="DamageBonus.glass" value="33" />
	</property>
	<property class="Action1"> <!-- UseAction -->
		<property name="Class" value="Zoom" />
		<property name="Zoom_max_out" value="33" />
		<property name="Zoom_max_in" value="33" />
	</property>
	<property name="LightSource" value="lightSource" /> <!-- Start: Needed for the attachment flashlight -->
	<property name="ActivateObject" value="Attachments/flashlight/lightSource" />
	<property name="AttachmentFlashlight" value="flashlight02" /> <!-- End: Needed for the attachment flashlight -->
	<property name="DescriptionKey" value="33rdLinearCannonDesc"/>
	<property name="Group" value="Ammo/Weapons" />
	<property name="ActionSkillGroup" value="Pistols"/>
	<property name="CraftingSkillGroup" value="Gun Smithing"/>
	<property name="RepairExpMultiplier" value="10.8"/>
	<property name="PickupJournalEntry" value="gunAssemblyTip,augmentGunsTip" />
</item>
<!--original item-->
<item id="1514" name="33rdCannonBullet">
	<property name="Meshfile" value="Items/Weapons/Ranged/Pistol/44_roundPrefab" />
	<property name="CustomIcon" value="44MagBullet" />
	<property name="CustomIconTint" value="999999" />
	<property name="Material" value="brass" />
	<property name="HoldType" value="21" />
	<property name="Stacknumber" value="500" /> <!-- STK ammo -->
	<property name="CraftingSkillGroup" value="Gun Smithing"/>
	<property name="EconomicValue" value="17" />
		<property class="Attributes">
		<property name="GetQualityFromWeapon" value="true" />
		<property name="EntityDamage" value="999" />
		<property name="BlockDamage" value="99" />
	</property>
	<property name="DescriptionKey" value="33rdCannonBulletDesc"/>
	<property name="Group" value="Ammo/Weapons" />
</item>
<!--original item-->
<item id="1515" name="deBeerGun">
	<property name="Meshfile" value="Items/Weapons/Ranged/HuntingRifle/HuntingRiflePrefab" />
	<property name="CustomIcon" value="gunHuntingRifle" />
	<property name="CustomIconTint" value="666666" />
	<property name="Material" value="metal" />
	<property name="RepairTools" value="repairKit" />
	<property name="HoldType" value="30" />
	<property name="DegradationBreaksAfter" value="false" />
	<property name="SoundJammed" value="ItemNeedsRepair" />
	<property name="FuelValue" value="32" />
	<property name="Attachments" value="flashlight02" />
	<property class="Parts">
		<property name="Stock" value="devilHuntingRifle_stock" />
		<property name="Receiver" value="devilHuntingRifle_receiver" />
		<property name="Pump" value="devilHuntingRifle_parts" />
		<property name="Barrel" value="devilHuntingRifle_barrel" />
	</property>
		<property name="Group" value="Ammo/Weapons" />
	<property class="Attributes">
		<property name="EntityDamage" value="6,666" />
		<property name="BlockDamage" value="6,66" />
		<property name="Accuracy" value="0.6" />
		<property name="DegradationMax" value="66,666" />
		<property name="DegradationRate" value="10,10" />
	</property>
	<property class="Action0"> <!-- AttackAction  -->
   	<property name="Class" value="Ranged" />
		<property name="Delay" value="0.5" />
		<property name="Crosshair_min_distance" value="6" />
		<property name="Crosshair_max_distance" value="36" />
		<property name="Magazine_size" value="1" />
		<property name="Magazine_items" value="deBeerCork" />
		<property name="Magazine_item_ray_counts" value="1" />
		<property name="Magazine_item_ray_spreads" value="0" />
		<property name="Reload_time" value="2.66" />
		<property name="Bullet_icon" value="uzi" />
		<property name="Sound_start" value="Weapons/Ranged/Hunting_Rifle/hunting_rifle_fire" />
		<property name="Sound_repeat" value="" />
		<property name="Sound_end" value="" />
		<property name="Sound_empty" value="Weapons/weapon_empty" />
		<property name="Sound_reload" value="Weapons/Ranged/Hunting_Rifle/hunting_rifle_reload" />
		<property name="Particles_muzzle_fire" value="nozzleflashuzi" />
		<property name="Particles_muzzle_smoke" value="nozzlesmokeuzi" />
		<property name="DamageBonus.head" value="6" />
		<property name="DamageBonus.wood" value="5" />
		<property name="DamageBonus.earth" value=".2" />
		<property name="DamageBonus.glass" value="25" />
	</property>
	<property class="Action1"> <!-- UseAction -->
		<property name="Class" value="Zoom" />
		<property name="Zoom_max_out" value="35" />
		<property name="Zoom_max_in" value="28" />
	</property>
	<property name="LightSource" value="lightSource" /> <!-- Start: Needed for the attachment flashlight -->
	<property name="ActivateObject" value="Attachments/flashlight/lightSource" />
	<property name="AttachmentFlashlight" value="flashlight02" /> <!-- End: Needed for the attachment flashlight  -->
   <property name="DescriptionKey" value="deBeerGunDesc"/>
	<property name="Group" value="Ammo/Weapons" />
	<property name="ActionSkillGroup" value="Rifles"/>
	<property name="CraftingSkillGroup" value="Gun Smithing"/>
	<property name="RepairExpMultiplier" value="10.8"/>
	<property name="PickupJournalEntry" value="gunAssemblyTip,augmentGunsTip" />
	<property name="EconomicValue" value="2380" />
</item>
<!--original item-->
<item id="1516" name="deBeerCork">
	<property name="Meshfile" value="Items/Weapons/Ranged/SawedOffPumpShotgun/shotgunShellPrefab" />
	<property name="CustomIcon" value="shotgunShell" />
	<property name="CustomIconTint" value="666666" />
	<property name="Material" value="brass" />
	<property name="HoldType" value="21" />
	<property name="Stacknumber" value="66" /> <!-- STK ammo -->
	<property name="EconomicValue" value="417" />
	<property class="Attributes">
		<property name="GetQualityFromWeapon" value="true" />
		<property name="EntityDamage" value="666" />
		<property name="BlockDamage" value="66" />
	</property>
	<property name="CraftingSkillGroup" value="Gun Smithing"/>
	<property name="DescriptionKey" value="deBeerCorkDesc"/>
	<property name="Group" value="Ammo/Weapons" />
</item>
<!--original item-->
<item id="1517" name="devilCreamPowder">
	<property name="Meshfile" value="Items/Crafting/gun_powderPrefab" />
	<property name="CustomIcon" value="aloeCream" />
	<property name="CustomIconTint" value="666666" />
	<property name="Material" value="dirt" />
	<property name="HoldType" value="21" />
	<property name="Stacknumber" value="500" /> <!-- STK resource -->
	<property name="EconomicValue" value="22" />
	<property name="EconomicBundleSize" value="10" />
	<property name="Group" value="Resources,Ammo/Weapons,Tools/Traps" />
	<property name="CraftingSkillGroup" value="Gun Smithing"/>
	<property name="DescriptionKey" value="devilCreamPowderDesc"/>
</item>
<item id="1518" name="devilBrandy">
	<property name="Meshfile" value="Items/Food/bottledBeerPrefab" />
	<property name="CustomIcon" value="beer" />
	<property name="CustomIconTint" value="666600" />
	<property name="Material" value="glass" />
	<property name="HoldType" value="3" />
	<property name="Weight" value="10" />
	<property name="Stacknumber" value="15" /> <!-- STK drink -->
	<property name="EconomicValue" value="100" />
	<property class="Action1">
		<property name="Class" value="Eat" />
		<property name="Delay" value="2" />
		<property name="Use_time" value="..." />
		<property name="Gain_health" value="10" />
		<property name="Gain_stamina" value="20" />
		<property name="Gain_food" value="0" />
		<property name="Gain_water" value="6" />
		<property name="Sound_start" value="UseActions/player_drinking" />
		<property name="Buff" value="DrinkBeer" />
		<property name="Create_item" value="emptyJar" />
	</property>
   <property name="DescriptionKey" value="devilBrandyDesc"/>
	<property name="Group" value="Food/Cooking" />
</item>
<!--original item-->
<item id="1519" name="91typeOozutsuGun">
	<property name="Meshfile" value="Items/Weapons/Ranged/blunderbuss/blunderbussPrefab" />
	<property name="CustomIcon" value="blunderbuss" />
	<property name="CustomIconTint" value="ffd700" />
	<property name="Material" value="metal" />
	<property name="RepairTools" value="repairKit" />
	<property name="EconomicValue" value="460" />
	<property name="HoldType" value="39" />
	<property name="DegradationBreaksAfter" value="false" />
	<property name="SoundJammed" value="Weapons/weapon_jam" />
	<property class="Attributes">
		<property name="EntityDamage" value="7,777" />
		<property name="BlockDamage" value="7,77" />
		<property name="Accuracy" value="0.7" />
		<property name="DegradationMax" value="77,777" />
		<property name="DegradationRate" value="10,10" />
	</property>
	<property class="Action0"> <!-- AttackAction -->
		<property name="Class" value="Ranged" />
		<property name="Delay" value="0.8" />
		<property name="Range" value="20" />
		<property name="Crosshair_min_distance" value="7" />
		<property name="Crosshair_max_distance" value="7" />
		<property name="Magazine_size" value="7" />
		<property name="Magazine_items" value="blunderbussAmmo" />
		<property name="Magazine_item_ray_counts" value="10" />
		<property name="Magazine_item_ray_spreads" value="0.96" />
		<property name="Reload_time" value="3.5" />
		<property name="Bullet_icon" value="uzi" />
		<property name="Sound_start" value="Weapons/Ranged/Blunderbuss/blunderbuss_fire" />
		<property name="Sound_repeat" value="" />
		<property name="Sound_end" value="" />
		<property name="Sound_empty" value="Weapons/weapon_empty" />
		<property name="Sound_reload" value="Weapons/Ranged/Blunderbuss/blunderbuss_reload" />
		<property name="Particles_muzzle_fire" value="nozzleflash_shotgun" />
		<property name="Particles_muzzle_smoke" value="nozzlesmokeuzi" />
		<property name="DamageBonus.head" value="5" />
		<property name="DamageBonus.wood" value="2.5" />
		<property name="DamageBonus.glass" value="25" />
		<property name="DamageBonus.earth" value=".2" />
		<property name="Buff" value="shotgunWound" />
		<property name="Buff_chance" value=".7" />
	</property>
	<property class="Action1"> <!-- UseAction -->
		<property name="Class" value="Zoom" />
		<property name="Zoom_max_out" value="40" />
		<property name="Zoom_max_in" value="40" />
	</property>
   <property name="DescriptionKey" value="91typeOozutsuGunDesc"/>
	<property name="Group" value="Ammo/Weapons" />
	<property name="ActionSkillGroup" value="Shotguns"/>
	<property name="CraftingSkillGroup" value="Weapon Smithing"/> <!-- 15.0 workaround. Should be Gun Smithing -->
	<property name="RepairExpMultiplier" value="10.8"/>
	<property name="EconomicValue" value="120000" />
</item>
<!--original item-->
<item id="1520" name="royalGreenTea">
	<property name="Meshfile" value="Items/Food/yucca_juicePrefab" />
	<property name="CustomIcon" value="foodYuccaJuice" />
	<property name="CustomIconTint" value="006400" />
	<property name="Material" value="organic" />
	<property name="HoldType" value="3" />
	<property name="Stacknumber" value="15" /> <!-- STK drink -->
	<property name="EconomicValue" value="550" />
	<property class="Action1">
		<property name="Class" value="Eat" />
		<property name="Delay" value="1.0" />
		<property name="Use_time" value="..." />
		<property name="Gain_health" value="5" />
		<property name="Gain_water" value="10" />
		<property name="Gain_food" value="0" />
		<property name="Gain_stamina" value="10" />
		<property name="Gain_wellness" value="3" />
		<property name="Sound_start" value="UseActions/player_drinking" />
		<property name="Buff" value="yuccaJuiceCooling" />
		<property name="Create_item" value="emptyJar" />
	</property>
	<property name="DescriptionKey" value="royalGreenTeaDesc"/>
	<property name="Group" value="Food/Cooking" />
</item>
<item id="1521" name="33rdLinear_grip">
	<property name="CustomIcon" value="partsPistol_grip" />
	<property name="CustomIconTint" value="999999" />
	<property name="Extends" value="partsMaster" />
	<property name="DescriptionKey" value="partsPistolGroupDesc"/>
	<property name="Material" value="metal" />
	<property name="PartType" value="Stock" />
	<property name="Weight" value="10" />
	<property class="Attributes">
		<property name="DegradationRate" value="10,10" />
		<property name="DegradationMax" value="700,4000" />
	</property>
	<property name="EconomicValue" value="800" />
	<property name="DescriptionKey" value="33rdLinear_gripDesc"/>
	<property name="Group" value="Ammo/Weapons" />
	<property name="EconomicValue" value="1750" />
</item>
<item id="1522" name="33rdLinear_receiver">
	<property name="CustomIcon" value="partsPistol_receiver" />
	<property name="CustomIconTint" value="999999" />
	<property name="Extends" value="partsMaster" />
	<property name="DescriptionKey" value="partsPistolGroupDesc"/>
	<property name="Material" value="metal" />
	<property name="PartType" value="Receiver" />
	<property name="Weight" value="20" />
	<property class="Attributes">
		<property name="FalloffRange" value="17,50" />
		<property name="DegradationMax" value="700,4000" />
	</property>
	<property name="EconomicValue" value="412" />
	<property name="DescriptionKey" value="33rdLinear_receiverDesc"/>
	<property name="Group" value="Ammo/Weapons" />
		<property name="EconomicValue" value="1750" />
</item>
<item id="1523" name="33rdLinear_parts">
	<property name="CustomIcon" value="partsPistol_parts" />
	<property name="CustomIconTint" value="999999" />
	<property name="Extends" value="partsMaster" />
	<property name="Material" value="metal" />
	<property name="PartType" value="Pump" />
	<property name="Weight" value="10" />
	<property class="Attributes">
		<property name="Accuracy" value="1,0.01" />
		<property name="DegradationMax" value="700,4000" />
	</property>
	<property name="EconomicValue" value="412" />
	<property name="DescriptionKey" value="33rdLinear_partsDesc"/>
	<property name="Group" value="Ammo/Weapons" />
	<property name="EconomicValue" value="1750" />
</item>
<item id="1524" name="33rdLinear_barrel">
	<property name="CustomIcon" value="partsPistol_barrel" />
	<property name="CustomIconTint" value="999999" />
	<property name="Extends" value="partsMaster" />
	<property name="Material" value="metal" />
	<property name="PartType" value="Barrel" />
	<property name="Weight" value="10" />
	<property class="Attributes">
		<property name="EntityDamage" value="11.4, 19" />
		<property name="BlockDamage" value="5,13" />
		<property name="DegradationMax" value="700,4000" />
	</property>
	<property name="EconomicValue" value="412" />
	<property name="DescriptionKey" value="33rdLinear_barrelDesc"/>
	<property name="Group" value="Ammo/Weapons" />
	<property name="EconomicValue" value="1750" />
</item>
<!--original item-->
<item id="1525" name="devilHuntingRifle_stock">
	<property name="CustomIcon" value="partsHuntingRifle_stock" />
	<property name="CustomIconTint" value="666666" />
	<property name="Extends" value="partsMaster" />
	<property name="Material" value="wood" />
	<property name="PartType" value="Stock" />
	<property name="Material" value="wood" />
	<property name="Weight" value="20" />
	<property name="FuelValue" value="40" />
	<property class="Attributes">
		<property name="DismembermentBaseChance" value="0.1,0.25"/>
		<property name="DismembermentBonus" value="0,0.00045"/>
		<property name="DegradationRate" value="10,15" />
		<property name="DegradationMax" value="1500,5000" />
	</property>
	<property name="DescriptionKey" value="devilHuntingRifle_stockDesc"/>
	<property name="Group" value="Ammo/Weapons" />
</item>
<!--original item-->
<item id="1526" name="devilHuntingRifle_receiver">
	<property name="CustomIcon" value="partsHuntingRifle_receiver" />
	<property name="CustomIconTint" value="666666" />
	<property name="Extends" value="partsMaster" />
	<property name="Material" value="metal" />
	<property name="PartType" value="Receiver" />
	<property name="Weight" value="30" />
	<property class="Attributes">
		<property name="FalloffRange" value="54,160" />
		<property name="DegradationMax" value="1500,5000" />
	</property>
	<property name="DescriptionKey" value="devilHuntingRifle_receiverDesc"/>
	<property name="Group" value="Ammo/Weapons" />
</item>
<!--original item-->
<item id="1527" name="devilHuntingRifle_parts">
	<property name="CustomIcon" value="partsHuntingRifle_parts" />
	<property name="CustomIconTint" value="666666" />
	<property name="Extends" value="partsMaster" />
	<property name="CustomIcon" value="partsPistol_parts" /> <!-- xxx -->
	<property name="Material" value="metal" />
	<property name="PartType" value="Pump" />
	<property name="Weight" value="15" />
	<property class="Attributes">
		<property name="Accuracy" value=".7,0.01" />
		<property name="DegradationMax" value="1500,5000" />
	</property>
	<property name="DescriptionKey" value="devilHuntingRifle_partsDesc"/>
	<property name="Group" value="Ammo/Weapons" />
</item>
<!--original item-->
<item id="1528" name="devilHuntingRifle_barrel">
	<property name="CustomIcon" value="partsHuntingRifle_barrel" />
	<property name="CustomIconTint" value="666666" />
	<property name="Extends" value="partsMaster" />
	<property name="Material" value="metal" />
	<property name="PartType" value="Barrel" />
	<property name="Weight" value="35" />
	<property class="Attributes">
		<property name="EntityDamage" value="30,75" />
		<property name="BlockDamage" value="6,14" />
		<property name="DegradationMax" value="1500,5000" />
	</property>
	<property name="DescriptionKey" value="devilHuntingRifle_barrelDesc"/>
	<property name="Group" value="Ammo/Weapons" />
</item>
<!--original CN44item -->
<item id="1529" name="CN_MaserMagnum">
	<property name="Meshfile" value="Items/Weapons/Ranged/Magnums/44MagnumPrefab" />
	<property name="CustomIcon" value="gun44Magnum" />
	<property name="CustomIconTint" value="2525b7" />
       <property name="DescriptionKey" value="cn44MagnumDesc"/>
	<property name="Material" value="metal" />
	<property name="RepairTools" value="repairKit" />
	<property name="HoldType" value="44" />
	<property name="DegradationBreaksAfter" value="false" />
	<property name="SoundJammed" value="Weapons/weapon_jam" />
	<property name="Attachments" value="flashlight02" />
	<property class="Parts">
		<property name="Stock" value="MaserMagnum_grip" />
		<property name="Receiver" value="MaserMagnum_cylinder" />
		<property name="Pump" value="MaserMagnum_parts" />
		<property name="Barrel" value="MaserMagnum_frame" />
	</property>
	<property class="Action0"> <!-- AttackAction -->
		<property name="Class" value="Ranged" />
		<property name="Delay" value="0.34" />
		<property name="Magazine_size" value="99" />
		<property name="Magazine_items" value="MaserSlug" />
		<property name="Magazine_item_ray_counts" value="1" />
		<property name="Magazine_item_ray_spreads" value="0" />
		<property name="Reload_time" value="2.0" />
		<property name="Bullet_icon" value="pistol" />
		<property name="Sound_start" value="..." />
		<property name="Sound_repeat" value="" />
		<property name="Sound_end" value="" />
		<property name="Sound_empty" value="..." />
		<property name="Sound_reload" value="..." />
		<property name="Particles_muzzle_fire" value="nozzleflash" />
		<property name="Particles_muzzle_smoke" value="nozzlesmoke" />
		<property name="DamageBonus.head" value="4" />
		<property name="DamageBonus.wood" value="4" />
		<property name="DamageBonus.earth" value=".2" />
		<property name="DamageBonus.glass" value="25" />
	</property>
	<property class="Action1"> <!-- UseAction -->
		<property name="Class" value="Zoom" />
		<property name="Zoom_max_out" value="35" />
		<property name="Zoom_max_in" value="35" />
	</property>
	<property name="LightSource" value="lightSource" /> <!-- Start: Needed for the attachment flashlight -->
	<property name="ActivateObject" value="Attachments/flashlight/lightSource" />
	<property name="AttachmentFlashlight" value="flashlight02" /> <!-- End: Needed for the attachment flashlight -->
	<property name="Group" value="Ammo/Weapons" />
	<property name="ActionSkillGroup" value="Pistols"/>
	<property name="CraftingSkillGroup" value="Gun Smithing"/>
	<property name="RepairExpMultiplier" value="10.8"/>
	<property name="PickupJournalEntry" value="gunAssemblyTip,augmentGunsTip" />
	<property name="EconomicValue" value="6600"/>
</item>
<!--original CN44item -->
<item id="1530" name="MaserMagnum_grip">
       <property name="Extends" value="partsMaster" />
       <property name="DescriptionKey" value="cn44MagnumGripDesc"/>
       <property name="CustomIcon" value="parts44Magnum_grip" />
       <property name="CustomIconTint" value="2525b7" />
       <property name="PartType" value="Stock" />
       <property name="Weight" value="15" />
       <property name="EconomicValue" value="1280" />
       <property class="Attributes">
               <property name="DegradationRate" value="16,34" />
               <property name="DegradationMax" value="2000,10000" />
       </property>
</item>
<!--original CN44item -->
<item id="1531" name="MaserMagnum_cylinder">
	<property name="Extends" value="partsMaster" />
    <property name="DescriptionKey" value="cn44MagnumCylinderDesc"/>
	<property name="CustomIcon" value="parts44Magnum_cylinder" />
	<property name="CustomIconTint" value="2525b7" />
	<property name="PartType" value="Receiver" />
	<property name="Weight" value="10" />
	<property name="EconomicValue" value="1280" />
	<property class="Attributes">
		<property name="FalloffRange" value="17,50" />
		<property name="DegradationMax" value="2000,10000" />
	</property>
</item>
<!--original CN44item -->
<item id="1532" name="MaserMagnum_parts">
	<property name="Extends" value="partsMaster" />
	<property name="DescriptionKey" value="cn44MagnumPartsDesc"/>
	<property name="CustomIcon" value="parts44Magnum_parts" />
	<property name="CustomIconTint" value="2525b7" />
	<property name="PartType" value="Pump" />
	<property name="Weight" value="10" />
	<property name="EconomicValue" value="1280" />
	<property class="Attributes">
		<property name="Accuracy" value="1,0.05" />
		<property name="DegradationMax" value="2000,10000" />
	</property>
</item>
<!--original CN44item -->
<item id="1533" name="MaserMagnum_frame">
	<property name="Extends" value="partsMaster" />
	<property name="DescriptionKey" value="cn44MagnumFrameDesc"/>
	<property name="CustomIcon" value="parts44Magnum_frame" />
	<property name="CustomIconTint" value="2525b7" />
	<property name="PartType" value="Barrel" />
	<property name="Weight" value="20" />
	<property name="EconomicValue" value="1280" />
	<property class="Attributes">
		<property name="EntityDamage" value="35.2,88" />
		<property name="BlockDamage" value="10,24" />
		<property name="DegradationMax" value="2000,10000" />
	</property>
</item>
<!--original CN44item -->
<item id="1534" name="MaserSlug">
	<property name="Meshfile" value="Items/Weapons/Ranged/SawedOffPumpShotgun/shotgunShellPrefab" />
	<property name="Material" value="brass" />
	<property name="CustomIcon" value="shotgunSlug" />
	<property name="CustomIconTint" value="de7542" />
       <property name="DescriptionKey" value="cn44MagnumSlugDesc"/>
	<property name="HoldType" value="21" />
	<property name="Stacknumber" value="333" /> <!-- STK ammo -->
	<property name="EconomicValue" value="660" />
	<property class="Attributes">
		<property name="GetQualityFromWeapon" value="true" />
		<property name="EntityDamage" value="99,999" />
		<property name="BlockDamage" value="1,15" />
	</property>
	<property name="ActionSkillGroup" value="Shotguns"/>
	<property name="CraftingSkillGroup" value="Gun Smithing"/>
	<property name="Group" value="Ammo/Weapons" />
	<property name="ActionExp" value="30"/>
</item>
<!-- 33rdCreatureCritical 1-->
<item id="1535" name="33CC">
	<property name="Meshfile" value="Items/Weapons/Ranged/Pistol/PistolPrefab" />
	<property name="CustomIcon" value="gunPistol" />
	<property name="CustomIconTint" value="dc143c" />
	<property name="Material" value="metal" />
	<property name="RepairTools" value="repairKit" />
	<property name="HoldType" value="1" />
	<property name="DegradationBreaksAfter" value="false" />
	<property name="SoundJammed" value="Weapons/weapon_jam" />
	<property name="Attachments" value="flashlight02" />
	<property class="Parts">
		<property name="Stock" value="33CC_grip" />
		<property name="Receiver" value="33CC_receiver" />
		<property name="Pump" value="33CC_parts" />
		<property name="Barrel" value="33CC_barrel" />
	</property>
	<property class="Attributes">
		<property name="EntityDamage" value="120,12080" />
		<property name="BlockDamage" value="3,33" />
		<property name="Accuracy" value="0.8" />
		<property name="DegradationMax" value="88,8888" />
		<property name="DegradationRate" value="10,10" />
	</property>
	<property class="Action0"> <!-- AttackAction -->
		<property name="Class" value="Ranged" />
		<property name="Delay" value="0.3" />
		<property name="Magazine_size" value="33" />
		<property name="Magazine_items" value="33CCBullet" />
		<property name="Magazine_item_ray_counts" value="1" />
		<property name="Magazine_item_ray_spreads" value="0" />
		<property name="Reload_time" value="2" />
		<property name="Bullet_icon" value="pistol" />
		<property name="Sound_start" value="Weapons/Ranged/Pistol/pistol_fire" />
		<property name="Sound_repeat" value="" />
		<property name="Sound_end" value="" />
		<property name="Sound_empty" value="Weapons/weapon_empty" />
		<property name="Sound_reload" value="Weapons/Ranged/Pistol/pistol_reload" />
		<property name="Particles_muzzle_fire" value="nozzleflash" />
		<property name="Particles_muzzle_smoke" value="nozzlesmoke" />
		<property name="DamageBonus.head" value="33" />
		<property name="DamageBonus.wood" value="3" />
		<property name="DamageBonus.earth" value=".3" />
		<property name="DamageBonus.glass" value="33" />
	</property>
	<property class="Action1"> <!-- UseAction -->
		<property name="Class" value="Zoom" />
		<property name="Zoom_max_out" value="33" />
		<property name="Zoom_max_in" value="33" />
	</property>
	<property name="LightSource" value="lightSource" /> <!-- Start: Needed for the attachment flashlight -->
	<property name="ActivateObject" value="Attachments/flashlight/lightSource" />
	<property name="AttachmentFlashlight" value="flashlight02" /> <!-- End: Needed for the attachment flashlight -->
	<property name="DescriptionKey" value="33CCDesc"/>
	<property name="Group" value="Ammo/Weapons" />
	<property name="ActionSkillGroup" value="Pistols"/>
	<property name="CraftingSkillGroup" value="Gun Smithing"/>
	<property name="RepairExpMultiplier" value="10.8"/>
	<property name="PickupJournalEntry" value="gunAssemblyTip,augmentGunsTip" />
	<property name="EconomicValue" value="3300"/>
</item>
<!-- 33rdCreatureCritical 2-->
<item id="1536" name="33CCBullet">
	<property name="Meshfile" value="Items/Weapons/Ranged/Pistol/44_roundPrefab" />
	<property name="CustomIcon" value="44MagBullet" />
	<property name="CustomIconTint" value="dc143c" />
	<property name="Material" value="brass" />
	<property name="HoldType" value="21" />
	<property name="Stacknumber" value="333" /> <!-- STK ammo -->
	<property name="CraftingSkillGroup" value="Gun Smithing"/>
	<property name="EconomicValue" value="330" />
		<property class="Attributes">
		<property name="GetQualityFromWeapon" value="true" />
		<property name="EntityDamage" value="333" />
		<property name="BlockDamage" value="33" />
	</property>
	<property name="DescriptionKey" value="33CCCatDesc"/>
	<property name="Group" value="Ammo/Weapons" />
	<property name="CraftingSkillGroup" value="craftSkillScience"/>
</item>
<!-- 33rdCreatureCritical 3-->
<item id="1537" name="33CC_grip">
	<property name="CustomIcon" value="partsPistol_grip" />
	<property name="CustomIconTint" value="dc143c" />
	<property name="Extends" value="partsMaster" />
	<property name="Material" value="metal" />
	<property name="PartType" value="Stock" />
	<property name="Weight" value="10" />
	<property name="EconomicValue" value="330" />
	<property class="Attributes">
		<property name="DegradationRate" value="10,10" />
		<property name="DegradationMax" value="700,4000" />
	</property>
	<property name="DescriptionKey" value="33cc_gripDesc"/>
	<property name="Group" value="Ammo/Weapons" />
</item>
<!-- 33rdCreatureCritical 4-->
<item id="1538" name="33CC_receiver">
	<property name="CustomIcon" value="partsPistol_receiver" />
	<property name="CustomIconTint" value="dc143c" />
	<property name="Extends" value="partsMaster" />
	<property name="Material" value="metal" />
	<property name="PartType" value="Receiver" />
	<property name="Weight" value="20" />
	<property name="EconomicValue" value="330" />
	<property class="Attributes">
		<property name="FalloffRange" value="17,50" />
		<property name="DegradationMax" value="700,4000" />
	</property>
	<property name="EconomicValue" value="412" />
	<property name="DescriptionKey" value="33CC_receiverDesc"/>
	<property name="Group" value="Ammo/Weapons" />
</item>
<!-- 33rdCreatureCritical 5-->
<item id="1539" name="33CC_parts">
	<property name="CustomIcon" value="partsPistol_parts" />
	<property name="CustomIconTint" value="dc143c" />
	<property name="Extends" value="partsMaster" />
	<property name="Material" value="metal" />
	<property name="PartType" value="Pump" />
	<property name="Weight" value="10" />
	<property name="EconomicValue" value="330" />
	<property class="Attributes">
		<property name="Accuracy" value="1,0.01" />
		<property name="DegradationMax" value="700,4000" />
	</property>
	<property name="DescriptionKey" value="33CC_partsDesc"/>
	<property name="Group" value="Ammo/Weapons" />
</item>
<!-- 33rdCreatureCritical 6-->
<item id="1540" name="33CC_barrel">
	<property name="CustomIcon" value="partsPistol_barrel" />
	<property name="CustomIconTint" value="dc143c" />
	<property name="Extends" value="partsMaster" />
	<property name="Material" value="metal" />
	<property name="PartType" value="Barrel" />
	<property name="Weight" value="10" />
	<property name="EconomicValue" value="330" />
	<property class="Attributes">
		<property name="EntityDamage" value="16.5, 30" />
		<property name="BlockDamage" value="5,13" />
		<property name="DegradationMax" value="700,4000" />
	</property>
	<property name="DescriptionKey" value="33CC_barrelDesc"/>
	<property name="Group" value="Ammo/Weapons" />
</item>

・loot.xml アイテムグループ追加と、ID= 36.40.50の場所と置き換えてください。(a16.3 b12 安定版/改変ver)

<lootgroup name="3391Arms">
	 <item name="devilBrandy" count="1,9" prob="2.5"/>
	 <item name="deBeerCork" count="6,66" prob="0.33"/>
	 <item name="33rdCannonBullet" count="1,33" prob="0.33"/>
	 <item name="91typeOozutsuGun" count="1" prob="0.01"/>
	 <item name="greenTeaSolution" count="1,3" prob="0.5"/>
	 <item name="redPill" count="1,3" prob="0.6"/>
	 <item name="eggPill" count="1,3" prob="0.4"/>
	 <item name="halazone_tablet" count="3,16" prob="0.8"/>
	 <item name="machete" count="1" prob="1.25"/>
</lootgroup>
<lootgroup name="33rdLinearArmsParts">
	 <item name="33rdLinear_grip" prob="0.33"/>
	 <item name="33rdLinear_receiver" prob="0.33"/>
	 <item name="33rdLinear_parts" prob="0.33"/>
	 <item name="33rdLinear_barrel" prob="0.33"/>
</lootgroup>
<!--original itemgroup-->
<lootgroup name="devilHuntingRifle666">
	 <item name="devilHuntingRifle_stock" prob="0.6"/>
	 <item name="devilHuntingRifle_receiver" prob="0.6"/>
	 <item name="devilHuntingRifle_parts" prob="0.6"/>
	 <item name="devilHuntingRifle_barrel" prob="0.6"/>
</lootgroup>

<!-- suitcase -->
<lootcontainer id="36" count="0,6" size="4,3" sound_open="UseActions/open_suitcase" sound_close="UseActions/close_suitcase" loot_quality_template="baseTemplate">
       <item name="bottledWater" count="1,2" prob="0.15"/>
       <item group="cannedfood" prob="0.5"/>
       <item group="junk"/>
       <item name="flashlight02" prob="0.1"/>
       <item group="medicine" prob="0.1"/>
       <item group="weaponsBasicGuns+ammo" prob="0.03"/>
       <item group="weaponsMelee" prob="0.03"/>
       <item name="padlock" prob="0.5"/>
       <item name="cntSuitcase" count="1,2" prob="0.02"/>
	<item name="vitamins" count="10,30" prob="0.05"/>
	<item name="gunSniperRifle" count="1" prob="0.01"/>
	<item name="gunMP5" count="1" prob="0.01"/>
	<item group="3391Arms" prob="0.05"/>
</lootcontainer>
<!-- military munitions ammo box -->
<lootcontainer id="40" count="1,5" size="8,4" sound_open="UseActions/open_chest" sound_close="UseActions/close_chest" open_time="15" loot_quality_template="baseTemplate">
       <item group="weaponsMilitaryGuns+ammo" prob="0.35"/>
       <item group="militaryAmmo" prob="1"/>
       <item group="militaryArmor" prob="0.1"/>
       <item group="33rdLinearArmsParts" prob="0.1"/>
</lootcontainer>
<!-- shotgun Messiah -->
<lootcontainer id="50" count="0,12" size="5,4" sound_open="UseActions/open_cardboard" sound_close="UseActions/close_cardboard" loot_quality_template="baseTemplate">
       <item group="weaponsBasicGuns+ammo" prob="3"/>
       <item group="weaponsMilitaryGuns+ammo"/>
       <item name="mechanicalParts" count="1,5" prob="0.1"/>
       <item name="scrapPlastics" count="1,6" prob="0.15"/>
       <item group="devilHuntingRifle666" prob=".15"/>
</lootcontainer>

・Localzation.txt 説明文です。一番下に追加保存してください。a16.1-3 (1b1/3b1/3b3/3b7)exp版・(b12)安定版_日本語化版限定

||
redPillDesc,items,Item,KgNone,「赤いカプセルを飲めば夢のまま、青いカプセルを飲めば、現実を知る」某仮想世界の映画で言われたセリフ。満腹と水分の代償に健康を上げる等価交換。青い錠剤は?,"If you drink red capsules dreams, drink blue capsules, you know the reality" The lines spoken in the movie of a virtual world. Equivalent exchange to raise your health to compensate for fullness and moisture. What is the blue pill?,« Il reste un rêve Si vous prenez la capsule rouge, bleu Si vous prenez la capsule, connaître la réalité, » les mots qui ont été dites dans un certain monde virtuel du film. Échange équivalent pour améliorer la santé au détriment de la plénitude et de l'humidité. Comprimés bleus?,„Es bleibt ein Traum Wenn Sie die rote Kapsel nehmen, blau Wenn Sie die Kapsel nehmen, kennen die Realität,“ Worte, die in einer bestimmten virtuellen Welt des Films gesagt wurden. Equivalent Austausch der Gesundheit auf Kosten der Fülle und Feuchtigkeit zu verbessern. Blaue Tabletten?,"Sigue siendo un sueño Si se toma la cápsula de color rojo, azul Si se toma la cápsula, conoce la realidad", palabra que fueron dichas en un cierto mundo virtual de la película. Intercambio equivalente a mejorar la salud a expensas de la plenitud y la humedad. Pastillas azules?
super_First_AidKitDesc,items,Medical,KgNone,救急キットを「CN粒子」で応用した再生医療機器。出血状態を治療し、体力を全回復。カバーの色は緑色です。クオリティ上昇により値が変化します。,Regenerative medical equipment that applied first aid kit "CN particle". Treatment of bleeding condition, full recovery of physical strength. The color of the cover is green. The value will change due to the quality rise.,Un appareil de médecine régénératrice qui applique la trousse de premiers soins dans les « particules CN ». L'état de saignement et de traitement, tout guérir. La couleur de la couverture est verte. La valeur changera par la hausse de la qualité.,Die regenerative Medizin Ausrüstung, die die Erste-Hilfe-Kit in dem „CN particles“ gilt. Der Blutungszustand und Behandlung, die alle heilen. Die Farbe der Abdeckung ist grün. Der Wert wird durch die Qualität steigen ändern.,Equipos de medicina regenerativa que se aplica el kit de primeros auxilios en las "partículas NC". El estado y el tratamiento de sangrado, todos se curan. El color de la cubierta es de color verde. El valor cambiará por el aumento de la calidad.
charCoalDesc,items,Item,KgNone,木炭。木を6時間・低温で燃やされ、20分の1に減少、炭素化したもの。5分燃焼に対して20分も効果がある。1スタック10個、3束で最大600分の効果がある。,charcoal. Wood was burned for 6 hours at low temperature, reduced to 1 / 20th, carbonized. It is also effective for 20 minutes for 5 minutes combustion. It has effect of up to 600 minutes with 10 stacks, 3 bundles.,Charbon de bois. Ce bois brûle pendant 6 heures et à basse température, réduite à 1/20, ce qui a été carbonisé. 20 minutes pendant 5 minutes combustion est également efficace. Une pile 10, il y a un maximum d'effet 600 minutes en trois faisceaux.,Holzkohle . Es verbranntes Holz für 6 Stunden und niedrige Temperatur, auf 1/20 verringert, was karbonisiert wurde. 20 Minuten für 5 Minuten Verbrennung ist ebenfalls wirksam. 1 Stapel 10, gibt es ein Maximum von 600 Minuten einwirken in drei Bündeln.,Carbón vegetal. Se quemó la madera durante 6 horas y a baja temperatura, reducida a 1/20, que se carboniza. 20 minutos para 5 minutos de combustión también es eficaz. 1 pila 10, hay un máximo de efecto 600 minutos en tres haces.
halazone_tabletDesc,items,Item,KgNone,飲用水の消毒剤。200リットルの水を1粒で汚物を巻き取り沈ませる。製品は40リットル(50瓶/800ml)を浄化する黒い錠剤。約5粒で「Medicine」+1上昇する劇物の薬。,Disinfectant for drinking water. Roll up waste with one grain of 200 liters and sink. The product is a black pill which cleans 40 liters (50 bottles / 800 ml). About 5 grains "medicine" +1 This medicine of a deadly substance that rises.,Désinfectant d'eau potable. Pour enfoncer l'enroulement des déchets 200 litres d'eau dans un grain. Produit de comprimé noir est de nettoyer 40 litres (50 bouteilles / 800 ml). Médecine de « médecine » +1 lieu à substance nocive dans environ 5 grains.,Desinfizierende von Trinkwasser. Sinken die Abfälle 200 Liter Wasser in einem Korn Wicklung. Schwarz Tablet Produkt ist 40 Liter zu reinigen (50 Flaschen / 800 ml). Medizin von „Medizin“ +1 Aufstieg zu gesundheitsschädlicher Substanz in etwa 5 Körner.,Desinfectante de agua potable. Para hundir devanado los residuos 200 litros de agua en un grano. Pastillas de Negro es limpiar 40 litros (50 botellas / 800 ml). Medicina de la "medicina" 1 lugar a sustancia nociva en unos 5 granos.
eggPillDesc,items,Item,KgNone,「Boiled Egg」の黄身部分のみ5個と、[Halazone_Tablet」1個の粉末を混ぜ込み、錠剤に固めた物。喉が渇くが、健康値が大幅に上がる。「RedPill」の類似品。「Halazone_Tablet」の正反対の医療薬品。,Mix 5 yolks only of "Boiled Egg" and 1 powder of [Halazone_Tablet] and solidify it into tablets. I am thirsty, but the health value increases significantly. Similar products of "Red Pill". The opposite medical drug of "Halazone_Tablet".,Une portion de jaune d'oeuf seulement cinq « oeuf dur », [Halazone_Tablet « une poudre mélangée se rétrécissant, ceux obtenus par solidification en comprimés. Soif, mais la valeur de la santé est grandement augmentée. Produits similaires de « RedPill ». L'exact opposé de produits chimiques médicaux « Halazone_Tablet ».,Ein Dotter Teil nur fünf „gekochtes Ei“, [Halazone_Tablet „ein Mischpulver verengenden, diejenigen, die durch Verfestigen zu Tabletten. Durst, aber die Gesundheit Wert stark erhöht. Ähnliche Produkte von „Redpill“. Das genaue Gegenteil von medizinischen Chemikalien „Halazone_Tablet“.,Una porción de yema de solamente
coldBeerDesc,items,Food,EnChanged KgNone,自家製ビールを「Snow」で急性冷蔵。-1℃の飲酒は「スタミナ」回復効果をもたらします。冷たいアルコール飲料は水分を逆に奪い、消化に「満腹度」を浪費して「健康値」を必ず下げます。体力が戻るのは脳の錯覚です。,Home-made beer is acutely refrigerated at "Snow". Drinking at -1 ℃ brings "Stamina" recovery effect. Cold alcoholic beverages take water backwards, wasting "satiety" in digestion and surely lower "health value". It is illusion of the brain that physical strength returns.,Aiguë bière réfrigérée maison dans la « neige ». Boire de -1 ℃ apporte l'effet de récupération « d'endurance ». Boissons alcoolisées à froid ont pris l'humidité au contraire, assurez-vous d'abaisser la « valeur de la santé » perdre « la satiété » à la digestion. La force physique de revenir est l'illusion du cerveau.,Akute Kühlhausgemachtes Bier in dem „Schnee“. Das Trinken von -1 ℃ bringt die „Ausdauer“ Recovery-Effekt. Kalte alkoholische Getränke nahmen die Feuchtigkeit im Gegenteil, sollten Sie den „Gesundheitswert “ verschwenden „Sättigung“, um die Verdauung zu senken. Körperliche Stärke zurück z kommen ist die Illusion des Gehirns.,Aguda refrigerado de cerveza casera en la "nieve". Beber de -1 ℃ trae el efecto de recuperación "resistencia". Bebidas alcohólicas frías tomaron la humedad al contrario, asegúrese de bajar el "valor de la salud" perder "saciedad" para la digestión. La fuerza física para volver es la ilusión del cerebro.
lightGreenPowderDesc,items,Item,KgNone,「RedPill」と「EggPill」を粉末状に混ぜた物。毒物の性能維持・培養として使用、弾薬のクラフト材料。グリーンティの粉末材料の一つ。液体化へ「Beaker」必須。,"Red Pill" and "Egg Pill" in powder form. Maintaining the performance of poisons · Used as a culture, Kraft material of ammunition. One of the green tea powder materials. "Beaker" required for liquefaction.,Ceux qui ont été mélangés avec « RedPill » et « EggPill » sous forme de poudre. Utilisation comme l'entretien de la performance et la culture du poison, des munitions de matériel d'artisanat. L'un des matériaux de poudre de thé vert. « Gobelet » essentiel pour liquéfier.,Diejenigen, die mit „Redpill“ gemischt wurden und „EggPill“ in Pulverform . Verwenden Sie als Performance-Wartung und Kultur von Gift, Munition von Bastelmaterial . Eines des Pulvermaterials aus grünem Tee. Um die Flüssigkeit von „Beaker“ von wesentlicher Bedeutung.,Los que se mezclaron con "RedPill" y "EggPill" en forma de polvo. El uso como el mantenimiento rendimiento y la cultura de veneno, municiones de material de artesanía. Uno de los materiales en polvo de té verde. Al líquido de "Vaso" esencial.
greenTeaCreamDesc,items,Food,KgNone,水液体をクリーム状に「Corn Meal」を練りこんだもの。水分を蒸発させ「SnowBerry」の毒素を濃くして、粘着性のある毒に変化させる。,Water liquid creamy "Corn Meal" kneaded. Evaporate moisture and thicken the toxin of "SnowBerry" and change it into a sticky poison.,La chose liquide d'eau malaxée avec « repas de maïs » à crémeuse. L'eau est évaporée par des toxines plus foncées « SNOWBERRY » est changé pour empoisonner un collant.,Das Wasser Flüssigkeit, was mit „Maismehl “ zu cremig geknetet. Das Wasser wird durch dunklere Toxine „Snowberry “ verdampft wird geändert, um eine klebrig zu vergiften.,Lo agua líquida amasa con "harina de maíz" para cremosa. El agua se evapora por las toxinas más oscuros "SNOWBERRY" se cambia a envenenar a un pegajosa.
greenTeaSolutionDesc,items,Food,EnChanged KgNone,緑色の水溶液。砂糖なし。本来の要素より10倍の濃い緑茶。飲むまたは食べる事で、ビーカーが返ってくる。お湯を足したり、ミルクと一緒に混ぜることでおいしくなる。,Green aqueous solution. Without sugar. It is 10 times darker green tea than the original element. By drinking or eating, beakers will come back. It becomes delicious by adding hot water or mixing it with milk.,Vert de la solution aqueuse. Pas de sucre. 10 fois le thé vert foncé que l'élément d'origine. Boire ou manger dans, revenir le bécher. Ou ajouter de l'eau chaude, et délicieux mélange avec du lait.,Grün der wässrigen Lösung. Kein Zucker. 10-mal der dunkelgrüne Tee als das ursprüngliche Element. Essen oder trinken es in, kommen den Becher zurück. Oder Zugabe von heißem Wasser und köstlich, dass die Mischung mit Milch.,Vert de la solution aqueuse. Pas de sucre. 10 fois le thé vert foncé que l'élément d'origine. Boire ou manger dans, revenir le bécher. Ou ajouter de l'eau chaude, et délicieux mélange avec du lait.
33rdLinearCannonDesc,items,Gun,KgNone,33回の改造で得られた攻撃力の高いピストル。10mm毒素弾。,Pistol with high offensive power obtained by 33 remodeling. 10 mm Toxin bullet.,33 fois de pistolet à haute puissance d'attaque obtenus dans le remodelage. 10mm balles de toxine.,33 Zeiten hohe Angriffskraft Pistole in Umbau erhalten. 10mm Toxin Kugeln.,33 veces de la pistola de alta potencia ataque obtienen en la remodelación. Balas de toxina de 10 mm.
33rdCannonBulletDesc,items,Ammo,KgNone,33rdリニアキャノン専用弾。\n作成するにはRedPill・EggPill・Beaker・SnowBerryExtractが必要。,A 10mm round used as firearm ammunition. Can be crafted once you've purchased the perk.,Une cartouche de calibre 10 mm servant de munition pour arme à feu. Peut être fabriquée après l'achat de l'avantage correspondant.,33. Linear Canon Kugeln gewidmet ist.Um die notwendige Redpill zu erstellen · EggPill · Beaker · SnowBerryExtract.,33rdCannonBulletDesc, artículos, Munición, KgNone, 33a lineal Canon dedicados balas. \ N para crear la necesaria RedPill · EggPill · · Vaso SnowBerryExtract.
deBeerGunDesc,items,Gun,KgNone,アルコール度数66の果実酒「DevilBrandy」が侵食した狩猟銃。修理に「Beer」を要求するという変わり銃。,A hunting gun eroded by a fruit liquor "DevilBrandy" with an alcohol content of 66. A change gun that requires "Beer" for repair.,Arme de chasse que le vin de fruit de la teneur en alcool de 66 « DevilBrandy » a été érodé. Gun au lieu d'exiger la « bière » pour réparer.,Jagdgewehr , dass Fruchtwein des Alkoholgehalt von 66 „DevilBrandy“ erodiert wurde. Gun statt erfordern das „Bier“ zu reparieren.,Caza arma que vino de fruta del contenido de alcohol de 66 "DevilBrandy" se ha erosionado. Arma en lugar de exigir la "cerveza" para reparar.
deBeerCorkDesc,items,Ammo,KgNone,ゾンビに対して6にこだわった攻撃を持つ。蛋白質を捕食するウイルスで炭に変わり果て崩壊。,Having an attack stuck to zombies against 6. Virus that prey on protein turns into charcoal and it collapses.,Avec l'attaque qui a été bloqué à 6 contre les zombies. Réduire complètement changé le charbon de bois dans les virus qui se nourrissent de protéines.,Mit dem Angriff zu 6 gegen Zombies stecken geblieben war. Zusammenbruch völlig veränderte die Kohle in den Viren, die auf Protein Beute.,Con el ataque que estaba pegado a 6 contra zombis. Collapse cambió completamente el carbón en los virus que se aprovechan de proteína.
devilCreamPowderDesc,items,Item,KgNone,弾薬のクラフト材料。BEER10本を蒸留して「DevilBrandy」になります。ケミカルステーションが必要。,Amphibious craft materials. It distills BEER 10 books and becomes 'DevilBrandy'. A chemical station is required.,Les munitions de matériel d'artisanat. BEER10 On distille sera « DevilBrandy ». Besoin Station chimique.,Munition von Bastelmaterial . BEER10 Dies wurde wird „DevilBrandy“ destilliert. Sie benötigen chemische Station.,Munición de material de artesanía. BEER10 Este se destiló será "DevilBrandy". Necesidad estación de productos químicos.
devilBrandyDesc,items,Item,KgNone,アルコール度数66のsnowberryから作られる果実酒。簡素化のため「BEER」を蒸留して生成されたブランデー。,Fruit liquor made from snowberry with 66 degrees alcohol. Brandy produced by distilling 'BEER' for simplicity.,Vin de fruits fabriqué à partir symphorine de teneur en alcool 66. Brandy produit par distillation de « BEER » pour plus de simplicité.,Fruchtwein aus Schneebeere Alkoholgehalt 66 gemacht. Brandy durch Destillation von „BEER“ der Einfachheit halber hergestellt.,Vino de fruta hecha de snowberry de contenido de alcohol 66. Brandy producida por destilación de "BEER" por simplicidad.
91typeOozutsuGunDesc,items,Ammo,EnChanged,U.S.A依頼による試験「ラッパ銃」です。\nレシピ不要で、33rdと17丁のピストルで完成。銃身に金を使用した重く安定した至近距離バズーカ砲。7丁全て行方不明。,U.S.A It is examination by request "trumpet gun". \ N No recipe required, complete with 33 rd and 17 pistols. A heavy, stable close range Bazooka gun using gold for the barrel. All 7 missing.,Test selon la demande est E.U.A. « arme wrapper ». \ N recettes inutiles, a terminé en 33 e et 17 pistolet. Courte portée lourds stables bazooka en utilisant l'argent au canon. 7-chome tous les disparus.,Test nach U.S.A. Anforderung ist „Wrapper gun“. \ N Rezepte nicht notwendig, fertig in der 33. und 17. Pistole. Schwere stabile Nahbereich Bazooka das Geld an den Lauf mit. 7-chome alle fehlen.,Prueba de acuerdo con la solicitud U.S.A. es "arma envoltorio". \ N recetas innecesarias, terminados en 33 y 17a pistola. Pesados estables cercanos bazooka rango usando el dinero para el cañón. 7-Chome todos los desaparecidos.
royalGreenTeaDesc,items,Food,EnChanged KgNone,”静岡”の茶、一袋150g200円のインスタント緑茶。それでも高い。苦味が少なく、飲みやすいことで有名。熱いお湯で茶葉を蒸らして、ろ過して飲む。,"Shizuoka" tea, one bag 150 g 200 yen instant green tea. Still high. It is famous for its less bitterness and ease of drinking. Steam tea with hot water, filter and drink.,Thé « Shizuoka », un sac 150g200 yen de thé vert instantané. Mais encore élevé. Bitter petit, célèbre pour facile à boire. La vapeur des feuilles de thé dans l'eau chaude, boisson et filtrée.,„Zu“ Tee, eine Tasche 150g200 Yen von Instant-grünem Tee. Aber nach wie vor hoch. Bitter klein, bekannt für leicht zu trinken. Dampf Teeblätter in heißem Wasser, trinken und filtriert.,Té "Shizuoka", una bolsa 150g200 yenes de té verde instantáneo. Pero sigue siendo alta. Amarga pequeña, famoso por fácil de beber. Al vapor las hojas de té en agua caliente, bebida y se filtra.
33rdLinear_receiverDesc,items,Ammo,KgNone,”33rd・リニア・キャノン”の部品。ピストルの根幹はあまり軽量化していない。,A part of "33 rd · linear · cannon". The root of the pistol has not been reduced much.,Certaines parties de la « 33 e · Cannon linéaire ». Base du pistolet est pas beaucoup plus léger.,Teile des „33. · Linear Cannon“. Grundlage der Pistole ist nicht so viel leichter.,Las partes de la "33a Lineal · Cannon". Base de la pistola no es mucho más ligero.
33rdLinear_gripDesc,items,Ammo,KgNone,”33rd・リニア・キャノン”の部品。電磁コイルの射撃でありながら、ブローバックを軽減するため、グリップを重い鉄製に変更されている。,A part of "33 rd · linear · cannon". While it is the shooting of electromagnetic coils, in order to reduce blowback, the grip has been changed to heavy iron.,Certaines parties de la « 33 e · Cannon linéaire ». Bien qu'il soit de tir de bobine électromagnétique, afin de réduire le coup de retour, il a été changé la poignée sur le fer lourd.,Teile des „33. · Linear Cannon“. Obwohl es die elektromagnetischen Spule schießen, um den Rückstoß zu verringern, hat er den Griff auf dem schweren Eisen geändert.,Las partes de la "33a Lineal · Cannon". A pesar de que es de rodaje bobina electromagnética, con el fin de reducir el blow-back, se ha cambiado el agarre en el hierro pesado.
33rdLinear_partsDesc,items,Ammo,KgNone,電磁射撃のため、サイドとバレルにギミックを搭載、大型化している。マガジンも10mm専用弾で薬きょうが大きいため試験的に3発しかセットできない。,For electromagnetic shooting, gimmicks are mounted on the side and the barrel, and they are upsized. Since the magazine is also 10 mm exclusive bullet and the medicinal flour is large, only three trials can be set on trial.,Pour la prise de vue électromagnétique, équipé d'un gadget sur le côté et le canon, il est de grande taille. Magazine peut également que définir une base d'essai de 3 coups pour les cartouches est grand 10mm balles dédiées.,Für elektromagnetische Schießen, mit einem Kniff auf die Seite und der Trommel ausgestattet ist, ist es groß. Magazin auch nur versuchsweise drei Schüsse Set für Patronen große 10mm gewidmet Kugeln sind.,Para el disparo electromagnético, equipado con un truco para el lado y el barril, es grande en tamaño. Revista también sólo puede establecer un periodo de prueba de 3 tiros para los cartuchos de balas es grande 10 mm dedicados.
33rdLinear_barrelDesc,items,Ammo,KgNone,バレルに電磁コイル搭載、弾頭を鉄に変更して射撃速度を上げている。付着性の毒性物が音を出し、鉄の摩擦が光を放つ。,The electromagnetic coil is installed in the barrel, the warhead is changed to iron, and the shooting speed is raised. Adherent toxic substances sound, iron friction releases light.,Bobine électromagnétique montée sur le canon, est d'augmenter la cadence de tir en changeant la tête de fer. Adhérence substance toxique émet un son, le fer de friction émettent de la lumière.,Elektromagnetische Spule, die auf dem Lauf angebracht ist, ist es, die Feuerrate zu erhöhen, indem der Gefechtskopf zu Eisen zu verändern. Adhesion toxische Substanz gibt einen Ton, Reibung Eisen Licht emittieren.,Bobina electromagnética montada en el barril, es aumentar la velocidad de disparo por el cambio de la cabeza de combate al hierro. Sustancia tóxica Adhesión emite un sonido, de hierro fricción emiten luz.
devilHuntingRifle_stockDesc,items,Ammo,KgNone,酔っ払ったアメリカ人が「デビル・ブランデー」の瓶を過って倒してしまった。傍に置いておいた狩猟銃に侵食してしまった。,A drunk American passed over the bottle of "Devil Brandy" and knocked down. I eroded the hunting gun which I had left.,Drunken Américains avaient battu acheté une bouteille de « brandy Diable ». Il avait érodé à un fusil de chasse, qui avait été placé près.,Drunken Amerikaner besiegt hatte eine Flasche „Devil Brandy“ gekauft. Es war zu einem Jagdgewehr erodiert, die in der Nähe gelegt worden waren.,Ebrios estadounidenses habían derrotado comprado una botella de "brandy Diablo". Se había erosionado a una escopeta de caza, que había sido colocado cerca.
devilHuntingRifle_receiverDesc,items,Ammo,KgNone,黒く染まった狩猟銃は、集中力が高まり、安定した射程・威力を発揮、感染した目標を炭に変化させて倒していく。,The hunting gun dyed black, with its concentration ability increased, it demonstrates the stable range and power, changing the infected target into charcoal and defeating it.,Fusil de chasse noir qui était tachée, la concentration est augmentée, présentent une gamme stable, puissance, vaincra la cible infectée en changeant le charbon.,Schwarz Jagdgewehr , das gefärbt wurde, wird die Konzentration erhöht, zeigt eine stabile Reichweite, Leistung, wird durch Änderung der Kohle, die infizierte Ziel besiegen.,Escopeta de caza negro que estaba manchada, la concentración se incrementa, exhiben un rango estable, poder, vencerá a la diana infectada por el cambio del carbón.
devilHuntingRifle_partsDesc,items,Ammo,KgNone,黒く染まった狩猟銃は、ライフルそのものに黒いオーラがまとわり、炭に変化させていた物が”ウイルス”と判明。,The hunting gun dyed black, the black aura gathered in the rifle itself, the thing that changed into charcoal turned out to be "virus".,Fusil de chasse noir qui a été taché, l'aura noire Matowari le fusil lui-même, les choses devaient changer au charbon de bois trouvé « virus ».,Schwarz Jagdgewehr , das gefärbt wurde, die schwarze Aura Matowari das Gewehr selbst, Dinge mußten Kohle ändern gefunden „Virus“.,Escopeta de caza negro que estaba manchada, el aura negro Matowari el rifle en sí, las cosas tenían que cambiar a carbón encontró a "virus".
devilHuntingRifle_barrelDesc,items,Ammo,KgNone,黒く染まった狩猟銃の中身は、”ウイルス”。タンパク質を食べ、老化現象として「炭に変化」して細胞が壊滅している。一部では、骨まで食べつくすと研究した調書に記してある。,The inside of the hunting gun dyed black is "virus". Eating protein, "change to charcoal" as an aging phenomenon and cells are destroyed. In part, it is written in the record which I studied to eat bone.,Fusil de chasse teinté noir du contenu sont, « virus ». Mangez des protéines, les cellules ont été « changements dans le charbon » a été détruit comme le phénomène de vieillissement. En partie, il est noté dans le procès-verbal qui ont été étudiées et consommer mangent à l'os.,Schwarz gebeizt Jagdgewehr des Inhalts ist, „Virus“. Essen Protein wurden die Zellen „Veränderungen in der Kohle“ als die Alterung Phänomen zerstört. Zum Teil ist es in dem Protokoll festgestellt , dass bis auf die Knochen wurden untersucht und Konsumieren essen.,Escopeta de caza manchada negro de los contenidos son, "virus". El consumo de proteína, las células fueron "los cambios en el carbón" ha sido destruido como el fenómeno de envejecimiento. En parte, se señala en el acta que se estudiaron y consumir comen hasta los huesos.
cn44MagnumDesc,items,Ammo,KgNone,99発マガジン。シーブルーの配色でおもちゃのような外見だが、無音であり威力は高い。,99 magazines. It looks like a toy with the color scheme of Sea Blue, but it is silent and its power is high.,99 magazines. Il ressemble à un jouet avec le schéma de couleurs de Sea Blue, mais il est silencieux et sa puissance est élevée.,99 zeitschriften Es sieht aus wie ein Spielzeug mit dem Farbschema von Sea Blue, aber es ist still und seine Kraft ist hoch.,99 revistas. Parece un juguete con el esquema de color de Sea Blue, pero es silencioso y su potencia es alta.
cn44MagnumGripDesc,items,Ammo,KgNone,シーブルーの配色のグリップ。炭素繊維でできている。,Sea blue color scheme grip. It is made of carbon fiber.,Poignée de sommet de la couleur bleu marine. Il est en fibre de carbone.,Sea Blue Farbschema Griff. Es besteht aus Kohlefaser.,Mar azul color esquema de agarre. Está hecho de fibra de carbono.
cn44MagnumCylinderDesc,items,Ammo,KgNone,シーブルーの配色のシリンダー。炭素繊維でできている。,Seal blue color scheme cylinder. It is made of carbon fiber.,Scellez le cylindre de schéma bleu. Il est en fibre de carbone.,Dichtung blau Farbschema Zylinder. Es besteht aus Kohlefaser.,Cilindro azul del esquema de color del sello. Está hecho de fibra de carbono.
cn44MagnumPartsDesc,items,Ammo,KgNone,シーブルーの配色のパーツ類。炭素繊維でできている。,Sea blue color scheme parts. It is made of carbon fiber.,Pièces de schéma de couleur bleu marine. Il est en fibre de carbone.,Meer blau Farbschema Teile. Es besteht aus Kohlefaser.,Mar azul piezas de esquema de color. Está hecho de fibra de carbono.
cn44MagnumFrameDesc,items,Ammo,KgNone,シーブルーの配色のフレーム。炭素繊維でできている。,Sea blue color scheme frame. It is made of carbon fiber.,Cadre de schéma de couleur bleu marine. Il est en fibre de carbone.,Meer blau Farbschema Rahmen. Es besteht aus Kohlefaser.,Marco azul del esquema de color del mar. Está hecho de fibra de carbono.
cn44MagnumSlugDesc,items,Ammo,KgNone,強力なスラグ弾。1発に33発分の回路が組み込まれている。,Powerful slag bullet. The circuit of 33 shots is built into one shot.,Puissante balle de laitier. Le circuit de 33 tirs est intégré dans un seul coup.,Starke Schlacke bullet. Die Schaltung von 33 Schüssen ist in einem Schuss gebaut.,Potente bala de escoria. El circuito de 33 tiros se construye en un tiro.
33CCDesc,items,Ammo,KgNone,クリーチャークリティカル。威力は低下したが、9mm弾の33発の装填した紅いサムライエッジ。,Creature Critical. Although the power declined, red samurai edge loaded with 33 shots of 9 mm bullet.,Créature critique. Bien que la puissance ait diminué, le bord du samurai rouge a été chargé avec 33 tirs de balle de 9 mm.,Kreatur kritisch. Obwohl die Macht abgelehnt wurde, rote Samurai-Rand mit 33 Schüssen von 9 mm Kugel geladen.,Criatura Crítica. Aunque el poder disminuyó, el borde de samurai rojo cargado con 33 disparos de 9 mm de bala.
33CCCatDesc,items,Ammo,KgNone,紅いサムライエッジの弾。,Red samurai edge bullet.,Balle de bord du samouraï rouge.,Red Samurai Rand bullet.,Bala roja del borde del samurai.
33cc_gripDesc,items,Ammo,KgNone,紅いサムライエッジのグリップ。メーザーマグナムの実験データにより開発された。,Red samurai edge grip. It was developed based on experimental data of Maser Magnum.,Poignée de bord du samurai rouge. Il a été développé sur la base de données expérimentales de Maser Magnum.,Roter Samurai-Randgriff Es wurde auf der Grundlage von experimentellen Daten von Maser Magnum entwickelt.,Enredadera roja del samurai. Fue desarrollado sobre la base de datos experimentales de Maser Magnum.
33CC_receiverDesc,items,Ammo,KgNone,紅いサムライエッジのレシーバー。メーザーマグナムの実験データにより開発された。,Red samurai edge receiver. It was developed based on experimental data of Maser Magnum.,Red samurai edge receiver. Il a été développé sur la base de données expérimentales de Maser Magnum.,Red Samurai Rand Empfänger. Es wurde auf der Grundlage von experimentellen Daten von Maser Magnum entwickelt.,Receptor rojo del borde del samurai. Fue desarrollado sobre la base de datos experimentales de Maser Magnum.
33CC_partsDesc,items,Ammo,KgNone,紅いサムライエッジのパーツ類。メーザーマグナムの実験データにより開発された。,Red samurai edge parts. It was developed based on experimental data of Maser Magnum.,Pièces de bord du samouraï rouge. Il a été développé sur la base de données expérimentales de Maser Magnum.,Rote Samurai Randteile. Es wurde auf der Grundlage von experimentellen Daten von Maser Magnum entwickelt.,Partes rojas del borde del samurai. Fue desarrollado sobre la base de datos experimentales de Maser Magnum.
33CC_barrelDesc,items,Ammo,KgNone,紅いサムライエッジのバレル。メーザーマグナムの実験データにより開発された。,Red samurai edge barrel. It was developed based on experimental data of Maser Magnum.,Red samurai edge barrel. Il a été développé sur la base de données expérimentales de Maser Magnum.,Red Samurai Rand Fass. Es wurde auf der Grundlage von experimentellen Daten von Maser Magnum entwickelt.,Barril rojo del borde del samurai. Fue desarrollado sobre la base de datos experimentales de Maser Magnum.
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  • 33rdLinearCannon

 33回ニコイチで気づき15個ハンドガンカスタムメイドにより強力銃を完成させた。
銃身を安定させるためグリップに重さを設け、「3」を基準とした設計により完成。
電磁砲弾方式で粘着性のある毒素弾を銃口から発射する際に音が出てしまう。
頭や胸に当たれば、消滅するように倒せる。ウイルスに対して毒をもって倒す方法。

  • deBeerGun

 酒場に売られていた「DevilBrandy」というsnowberryから作られる果実酒、
アルコール度数66。癖の強いブランデーでHuntingRifleに誤って侵食した。
悪魔が乗り移ったようにプレイヤーは凶暴的にゾンビを撃つようになった。
原因はライフルにあり、以後より「devilHuntingRifle」と呼ばれるようになる。
修理に「Beer」を要求するという変わり銃でゾンビに対して6にこだわった攻撃を持つ。
システム上「RepairKit」、本来は「Beer」を要求する意思を持った呪い付き銃である。
撃たれた被験者は炭に変わり果て、風に乗って崩壊していく。
調書によると、たんぱく質が破壊、餌を失ったウイルスが黒い物質に食い殺されている。

  • 91typeOozutsuGun

 1991年に試験的に造られた大砲の一つ。
銃身が金により作られた手持ち銃でかなり重く、安定して撃てる。
最大7発装填でき、威力は絶大である。犬は木っ端微塵に弾け飛び、警官ゾンビ
も消えることがあるため、警告エラーがでるほどだ。
91年に好景気経済の背景により大量のUSAドルが使われ、秘密裏にある国の
研究所で開発が勧められた。
7丁造られたが全て盗品により不明になっている。アメリカのコレクターにあるという
噂だけで、存在自体が嘘・根拠のない銃と叫ばれている。
本来は、銅製コインや鉄製コインを使用発射できるように「交換コイル」が組み込める
仕様。弾はBlunderBuss Ammoと共用。

  • 33rdLinearCannon
    ケミストリーステーションが設置完了後、ピストルが15丁以上ある状態で作成が可能です。
    この銃にレシピ本はありません。
    弾の製作にビーカー・ワークベンチ・ケミカルステーションが必須です。
    このMODはα15 α15.1 α15.2で使用が可能
    全ての武器はクオリティが低い灰色やオレンジ色の場合は、2発必要になる場合があります。
    黄色以上ならば攻撃値1200以上に。
  • 試験調査結果

blunderbussは 警官が死体を通過するためレッドエラーがでます。犬も2マス以内で当たると
跡形も無くなります。
Pistolは 3発のみですが、ボディに当たれば倒せます。腕や足に当たると部分破損のみで
活動再開します。
HuntingRifleは 部分破損のみで活動再開、攻撃力7777ですのでゾンビ熊(HP2400)も
一撃で倒します。
どの武器も死体第一段階を通過することがあるため、その場から消える現象が起きます。
共通死体に即変わります。
サバイバルリストで検証しました。武器の過信は禁物です。リロード中に犬の攻撃を
3回食らいました。4回目で死亡。

greenTeaSolution(緑茶色溶液)にビーカーを使用しています。飲むビーカー
返ってくるように設定してあります。
33rdCannonBullet弾33発とdeBeerCork弾66発は調整してください。ビーカーが必要です。
必然的に弾数が少なくなります。新武器を導入すると、著しく難易度を下げます注意。

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