| All Skilled Up | | Gives you 2 extra Ability Points to spend. | Level 3 |
| Anaconda | | Increases your damage with crushing weapons by 10%. | Single-Handed 1 |
| Arrow Recovery | 矢回収 | Gives you a 20% chance to recover a special arrow after shooting it. | |
| Back-Stabber | | Allows a character to back-stab with daggers and knives. | Scoundrel 1 |
| Bigger and Better | | Gives you 1 extra Attribute Point to spend. | Level 5 |
| Bully | | Gives you 50% extra damage against opponents that are slowed, crippled or knocked down. Only works with melee or ranged weapons; not with spells. | |
| Comeback Kid | | When an opponent lands the blow that should kill you, Comeback Kid will leave you with 1 health as long as you had more than 1 left. | Willpower 5 |
| Courageous | | Grants you immunity to fear, but you can no longer flee from combat. | |
| Demon | | A character with Demon has a chance to burn an opponent who strikes with a melee weapon but takes a 25% penalty to Water Resistance. | Pyrotechnic 5 |
| Elemental Affinity | | Lowers the Action Point cost of spells by 1 when standing in a surface of the same element. | |
| Elemental Ranger | | Arrows may inflict bonus elemental damage depending on the surface on which your target is standing. | Expert Marksman 5 |
| Escapist | | Allows you to flee combat even when enemies are right next to you. | |
| Far Out Man | | Increases the range of spells and scrolls by 2.0m. | |
| Five-Star Diner | | Doubles the effects of food. | |
| Glass Cannon | | Doubles your recovery AP but your total vitality is decreased by 50% (including the bonus from Lone Wolf). | Level 5 |
| Guerrilla | | Doubles your attack damage while sneaking. | Sneaking 1 |
| Headstrong | | Gives you a 20% bonus against being Frozen, Stunned, Petrified and Knocked Down. | Scoundrel 5 |
| Ice King | | A character with Ice King has a chance to chill an opponent who strikes with a melee weapon but takes a 25% penalty to Fire Resistance. | Hydrosophist 5 |
| Know-it-All | | Decreases everyone's attitude towards you by 20 but gives you 1 extra point in Intelligence. | |
| Leech | | Heals you when standing in blood. | |
| Light Stepper | | Gives you a +2 Perception bonus for detecting traps and secrets. | |
| Lightning Rod | | Makes you immune to Stun. | Aerotheurge 5 |
| Lone Wolf | 一匹狼 | A character with Lone Wolf can no longer have a companion but receives a 80% bonus to base vitality, 2 bonus to Recovery and maximum Action Points and an extra ability point on level up. | |
| Morning Person | | When resurrected, you revive to full health. | Body Building 1 |
| My Precious | | Every time you hit or get hit, your gear has a 50% chance of not losing durability. | |
| Opportunist | | Gives you the ability to perform attacks of opportunity. | Man-at-arms 1 |
| Packmule | | Increases the amount of weight you can carry. | |
| Pet Pal | | Enables you to talk to animals. | |
| Picture of Health | | Gives you 5% × Man-at-arms extra Vitality. | Man-at-arms 2 |
| Politician | | Gives you 2 bonus points in Charisma, but you lose a point in Intelligence. | |
| Quickdraw | | Reduces 1 AP from the cost of using ranged weapons. | Expert Marksman 5 |
| Scientist | | Gives you a bonus point in Blacksmithing and in Crafting. | |
| Sidestep | | Gives you 10% extra chance to evade hits. | Expert Marksman 2 |
| Sidewinder | | Removes your defense penalty when flanked. | Man-at-arms 5 |
| Speedcreeper | | A character with Speedcreeper moves at normal speed while sneaking. | Sneaking 1 |
| Stand Your Ground | | A character with Stand Your Ground cannot be knocked down. | Body Building 5 |
| Stench | 悪臭 | Decreases everyone's attitude towards you by 25, but melee opponents will find you less attractive in combat. | |
| Swift Footed | | Gives you a 20% movement bonus. | Scoundrel 2 |
| Thick Skin | | Gives you 5 extra base armour + Man-at-arms × 2. | Man-at-arms 1 |
| Voluble Mage | | Gives you immunity to Muted. | Willpower 5 |
| Walk it Off | | Reduces all status duration by 1 turn. This also affects positive statuses. | |
| Weather the Storm | | Gives you a 5% × Man-at-arms extra Magic Resistance. | Man-at-arms 5 |
| Weatherproof | | Makes you immune to environmental effects. | Geomancer 5 |
| What a Rush | | Increases your recovery and maximum Action Points by 2 when your health is below 30%. | |
| Zombie | | Lets you heal from poison but causes damage from regular healing. | |