ジャンプ通常攻撃

Last-modified: 2017-07-13 (木) 14:30:59

空対空(エリアル)よりも、飛び込み用が多い感じのジャンプ攻撃

 

 

ジャンプ弱攻撃

編集前

[State -1, ジャンプ弱攻撃]
type = ChangeState
value = 600
triggerall = command = "a"
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = stateno = 600
trigger2 = statetime >= 7

 
編集後

;横方向へのパンチ、地上への攻撃には向かない、距離は29まで届く
[State -1, ジャンプ弱攻撃]
type = ChangeState
value = 600
triggerall = roundstate = 2
triggerall = p2statetype != L
triggerall = var(58) >= 1
triggerall = random <= var(58) * 100
triggerall = p2bodydist X = [-10,30]
trigger1 = statetype = A
trigger1 = ctrl
trigger1 = p2statetype = A
trigger1 = p2movetype != A || numhelper(9000) > 0
trigger1 = random <= 400
trigger2 = stateno = 600
trigger2 = statetime >= 7
trigger2 = random <= 500


和訳KFMのジャンプ弱パンチ的な攻撃、よって記述も大差なく。距離は30まで伸ばしている

 

ジャンプ中攻撃

編集前

[State -1, ジャンプ中攻撃]
type = ChangeState
value = 610
triggerall = command = "b"
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = stateno = 600
trigger2 = movecontact

 
編集後

;斜め下方向へのキック、距離は45くらいまで届く
[State -1, ジャンプ中攻撃]
type = ChangeState
value = 610
triggerall = roundstate = 2
triggerall = p2statetype != L
triggerall = var(58) >= 1
triggerall = random <= var(58) * 100
triggerall = p2bodydist X = [-10,50]
triggerall = p2bodydist Y >= -10
trigger1 = statetype = A
trigger1 = ctrl
trigger1 = p2statetype = A || vel Y > 1
trigger1 = p2movetype != A || numhelper(9000) > 0
trigger1 = random <= 400
trigger2 = stateno = 600
trigger2 = movecontact
trigger2 = random <= 500


和訳KFMのジャンプ弱キックのような感じ、記述もそんな感じ。距離は50まで伸ばしている

 

ジャンプ強攻撃

編集前

[State -1, ジャンプ強攻撃]
type = ChangeState
value = 620
triggerall = command = "c"
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = stateno = 610
trigger2 = movecontact
trigger3 = stateno = 600
trigger3 = movecontact

 
編集後

;斜め下への突き下ろし、空中の敵を叩き落とせたり、ダウンを奪えたり。距離は41まで届く
[State -1, ジャンプ強攻撃]
type = ChangeState
value = 620
triggerall = roundstate = 2
triggerall = p2statetype != L
triggerall = var(58) >= 1
triggerall = random <= var(58) * 100
triggerall = p2bodydist X = [-10,45]
triggerall = p2bodydist Y >= -10
trigger1 = statetype = A
trigger1 = ctrl
trigger1 = 0
trigger2 = stateno = 610
trigger2 = movecontact
trigger2 = random <= 500
trigger3 = stateno = 600
trigger3 = movecontact
trigger3 = random <= 500


空中の敵に当てれば地面に落とせたり、ヒットさせればダウンを奪えたり、色々使える性能の突き下ろし
ただし発生がわりと遅く、シグナムの技は総じて相手がすぐ立ち直りがちなので単発で出すのは不利
よってコンボに組み込むという形でのみ使うようにする