パッシブスキル

Last-modified: 2020-05-04 (月) 22:37:31

探したい効果をブラウザの検索機能で検索するなどしてお使いください。


赤-内周

Soldier(兵士)

Soldier
red_maj.pngSecond WindWhen under 30% of max Health
gain a burst of Health regeneration.
red_maj.pngThe Heat of Battle+25 Rage per hit taken.
red_maj.pngThe Wild CardAttacks and spells are more likely to be critical hits.
+60% Critial Hit Chance Score
red_min.pngHeavy Blows (1)+12% Melee Weapon Damage
+12% Critical Hit Damage
red_min.pngHeavy Blows (2)+12% Melee Weapon Damage
+12% Critical Hit Damage
red_min.pngDauntless+25 Ferocity
red_min.pngZealous Might (1)+8% Attack Damage
+6% Critical Hit Damage
red_min.pngZealous Might (2)+8% Attack Damage
+6% Critical Hit Damage
red_min.pngStylish Execution+12% Critical Hit Damage
red_min.pngDeadly+18% Attacks Critical Hit Chance Score
red_min.pngSupernatural Insights+18% Spells Critical Hit Chance Score
red_min.pngCapable (1)+10% Max Health
+4% Rage Cost Reduction
+4% Willpower Cost Reduction
red_min.pngCapable (2)+10% Max Health
+4% Rage Cost Reduction
+4% Willpower Cost Reduction
red_min.pngUnyielding+25 Toughness
red_min.pngPain Resistance Program (1)+12% to All Resistance Score
+8% Max Health
red_min.pngPain Resistance Program (2)+12% to All Resistance Score
+8% Max Health
red_min.pngStalwart+12% to All Resistance Score
+12% Health Regeneration
red_min.pngEnduring+10% Max Health
+12% Health Regeneration
red_min.pngChemically Empowered Skin+12% Status Ailment Resistance Score
+12% Health Regeneration
red_min.pngQuick Draw+10% Cooldown Reduction for all Skills
red_min.pngCelerity+6% Movespeed
red_min.pngTenacious+3s Rage Conservation Time
red_min.pngDisciplined (1)+8% Rage Cost Reduction
red_min.pngDisciplined (2)+8% Rage Cost Reduction

緑-内周

Sentinel(歩哨)

Soldier
gre_maj.pngBackline Raider+50% Attack Speed Score
+50% Spell Casting Speed Score
gre_maj.pngCovert OperativeMore likely to avoid talking damage after being hit.
+100% Dodge Chance Score after taking a hit.
gre_maj.pngPinch RunnerGain additional stamina points to use dodge rolls at low health. This ability has a cool down
Gain +3 Stamina Point(s) when at 30% of Max Health or lower
gre_min.pngRefined Technique (1)+15% All Projectile Damage, +15% Melee Weapon Damage
gre_min.pngRefined Technique (2)+15% All Projectile Damage, +15% Melee Weapon Damage
gre_min.pngPrecise Strikes (1)+8% Attack Damage, +9% Critical Hit Chance Score
gre_min.pngPrecise Strikes (2)+8% Attack Damage, +9% Critical Hit Chance Score
gre_min.pngNimble+25 Agility
gre_min.pngCelerity+6% Movespeed
gre_min.pngQuick-Minded+18% Spell Casting Speed Score
gre_min.pngBlitz Fighting+18% Arrack Speed Score
gre_min.pngResilient (1)+10% Max Health, +8% Force Shield
gre_min.pngResilient (2)+10% Max Health, +8% Force Shield
gre_min.pngUnyielding+10% Max Health, +8% Force Shield, +25 Toughness
gre_min.pngChemically Empowered Metabolism (1)+10% Max Health, +12% Health Regeneration
gre_min.pngChemically Empowered Metabolism (2)+10% Max Health, +12% Health Regeneration
gre_min.pngEnduring+12% Dodge Chance Score, +9% to All Resistance Score
gre_min.pngEvasive Manoeuvers+12% Dodge Chance Score, +8% Force Shield
gre_min.pngFlexible+12% Dodge Chance Score, +8% Max Health
gre_min.pngQuick Draw+10% Cooldown Reduction for all Skills
gre_min.pngSlippery+1 Stamina Point
gre_min.pngEndurance Training+15% Stamina Regeneration Rate Reduction
gre_min.pngHigh Adrenaline+4% Damage per missing Stamina point
gre_min.pngCalculated Skirmish+20% Damage when at full Stamina

紫-内周

Scholar(学者)

Scholar
pur_maj.pngAttrition StrategistEvery hit is more likely to inflict an ailment on its target.
+60% Status Ailment Chance Score
pur_maj.pngThirst for KnowledgeHealth Globes now both heal your health and recharge your force shield.
25% Force Shield Recharge from Health Globes
pur_maj.pngPurifier's WillWhen your Force Shield is full, your damage taken is reduced.
30% Damage Reduction when Force Shield is Full
pur_min.pngHeightened Concentration (1)+12% Spell Damage
+12% Ailment Damage
pur_min.pngHeightened Concentration (2)+12% Spell Damage
+12% Ailment Damage
pur_min.pngDetermined+25 Wisdom
pur_min.pngAdept (1)+12% Spell Casting Speed Score
+8% Damage
pur_min.pngAdept (2)+12% Spell Casting Speed Score
+8% Damage
pur_min.pngPhysician+25% Elemental Status Ailment Chance Score
pur_min.pngWitchcraft Consultant+25% Occult Status Ailment Chance Score
pur_min.pngQuick Draw+10% Cooldown Reduction for all Skills
pur_min.pngEmotional Intelligence+150 Willpower and Rage
pur_min.pngIncreased Awareness+15 Range for picking up Helath Globes
pur_min.pngUnwavering Dedication (1)+10% Healing from Health Globes
pur_min.pngUnwavering Dedication (2)+10% Healing from Health Globes
pur_min.pngHardy (1)+10% Force Shield
+5% Status Ailment Resistence Score
pur_min.pngHardy (2)+10% Force Shield
+5% Status Ailment Resistence Score
pur_min.pngSteadfast (1)+5% Rage Cost Reduction
+5% Willpower Cost Reduction
+5% to All Resistances Score
pur_min.pngChemically Empowered Brain+25% Froces Shield Regeneration Rate
pur_min.pngHeroic Resolve+17% Forces Shield Regeneration Rate
+10% Forces Shield Regeneration Delay Reduction
pur_min.pngPropaganda Fueled Zeal+20% Force Shield Regeneration Delay reduction
pur_min.pngSteadfast (2)+25 Toughness

赤-中周

Praetorian(近衛兵)

Praetorian
red_maj.pngKingless AegisGain Block chance no matter what weapon is being used.
+6% Added Block Chance and allow any weapon to block
red_maj.pngSelfless CourageBlooking a hit provides you and your allies increased defenses.
+25% All Resistances for you and your allies after blocking a hit
red_maj.pngBlessed ManaHealth globes will now offer increased resistances for a short time as well as heal you.
+40% All Resistances for you allies after picking up a health globe
red_maj.pngSacred OathBlocking an enemy's attack applies Weakness, makes that enemy weaker and more vulnerable.
Apply 2 Weakness Stack upon Blocking an Attack to the Targets in 7m Radius
red_maj.pngRetaliatorEach point of physical resistance increases all forms of damage output at the cost of reduced chance to land critical hits.
+0.75% Damage per percent of Physical Resistance
-50% Critical Hit Chance
red_min.pngPerseverance+12% Health Regeneration
+10% Health Regeneration Rate
red_min.pngRightful Vengeance (1)+0.25% Damage per percent of Physical Resistance
red_min.pngRightful Vengeance (2)+0.25% Damage per percent of Physical Resistance
red_min.pngImmortal Blood+25% Health Regeneration
red_min.pngMighty+12% Attack Damage
red_min.pngNone Shall Pass+5% Block Chance
red_min.pngPerfect Defense+20% Bloock Efficiency
red_min.pngImpervious Wall+12% to All Resistances Score
+8% Maximum Health
red_min.pngIron Skin (1)+18% to All Resistances Score
red_min.pngIron Skin (2)+18% to All Resistances Score
red_min.pngIron Skin (3)+18% to All Resistances Score
red_min.pngBrutality+25 Ferocity
red_min.pngRobust (1)+15% Maximum Health
red_min.pngRobust (2)+15% Maximum Health
red_min.pngRobust (3)+15% Maximum Health
red_min.pngStrike like Lightning+5% Movespeed
+5% Attack Speed Score
+9% Spell Casting Speed Score
red_min.pngOne Man Crusade+12% Attack Damage
+12% Critical Hit Damage
red_min.pngRegal Blessing+20% Block Efficiency
red_min.pngUnorthodox Technique+3% Added Block Chance and allow any weapon to block
red_min.pngFaith of the Kingless1 Weakness Stack applied on Block
red_min.pngLaibonite Discipline+5% Block Chance
red_min.pngRegenerative Body+20% Health Regenerative Body
red_min.pngWeak Spot Focus+12% Critical Hit Damage
red_min.pngHoly Gift+4% Health Globe Generation
red_min.pngDivine Alms+10% Healing from Health Globes

Warmonger(戦闘狂)

Warmonger
red_maj.pngBlood ReaperA percentage of Physical damage becomes Rend damage.
+30% Physical Damage converted into Rend Damage
red_maj.pngFeast for the CrowsGive all forms of damage life Leech. Life Leech heals you on the next tick of Health Regeneration.
+2% Global Lefe Leech
red_maj.pngGods Amongst MenPhysical, poison and rend damage are increased. You cannot inflict other types of damage.
+50% Material Damage
Can only deal Material Damage
red_maj.pngManic SlaughterThe more rage you have, the more damage you deal. This applies to all forms of damage.
+2% Damage per 100 unspent Rage points
red_maj.pngBestial FrenzyIncreased damage for each enemy within melee range.
+4% Damage for each Nearby enemy within 4m range
red_min.pngMaster of the Frontline+8% Melee Weapon Damage
+6% Attack Damage
red_min.pngCruelty15% Material Damage
red_min.pngPrimal Power+30% Fire Damage convert into Physical Damage
+30% Frost Damage convert into Physical Damage
+30% Lightning Damage convert into Physical Damage
red_min.pngMystic Potential+30% Aether Damage convert into Physical Damage
+30% Sacred Damage convert into Physical Damage
+30% Shadow Damage convert into Physical Damage
red_min.pngMarked Flesh+100 Maximum Health
+8% Maximum Health
red_min.pngBattlefield Predator+1% Damage for each Nearby enemy
red_min.pngBlood Rush+10% Maximum Health
+12% Health Regeneration
red_min.pngSwiftness+15% Attack Speed Score
red_min.pngCannibalistic Savagery+4% Life Leech on Bleeding Target
red_min.pngShredder+15% Bleed Chance Score on Rend Damage
red_min.pngImpervious+5% to All Resistances Score
+12% to All Resistances Score
red_min.pngAppetite for Bloodshed+35 Rage Generation on Kill
red_min.pngUnbridled Rage+10% Rage per hit taken
red_min.pngDeadly Physicality+10% Material Damage
+10% Attack Speed Score
red_min.pngWhirlwind of Steel (1)+10% Melee Weapon Damage
red_min.pngUnleashed Power (1)+10% Attack Damage
red_min.pngUnleashed Power (2)+16% Attack Damage
red_min.pngUnleashed Power (3)+10% Attack Damage
red_min.pngStrike like Lightning+5% Movespeed
+5% Attack Speed Score
+9% Spell Casting Speed Score
red_min.pngBrutality+25 Ferocity
red_min.pngWhirlwind of Steel (2)+16 Melee Weapon Damage
red_min.pngWhirlwind of Steel (3)+10 Melee Weapon Damage
red_min.pngBlood Offering+2% Life Leech from Spell Damage
red_min.pngTearer of Flesh+2% Life Leech from Attack Damage

緑-中周

Ranger(レンジャー)

Ranger
gre_maj.pngArchion's Teachings+1 Projectile to all Projectile Skills (Attack and Spells)
-50% All Projectiles Damage
gre_maj.pngCome What MayAll Projectiles pierce every target within a 6m radius
gre_maj.pngSafe From Afar+175% All Projectiles Damage scaling with Distance at 15m
gre_maj.pngPersistence Hunting+25% Damage to enemies with Impaired Movement
gre_maj.pngMeditative Focus+25% Damage when at least 6m away from all enemies
gre_min.pngDeadly Aim (1)+18% All Projectiles Critical Hit Chance Score
gre_min.pngDeadly Aim (2)+18% All Projectiles Critical Hit Chance Score
gre_min.pngSwiftness (1)+15% Attack Speed Score
gre_min.pngPhysical Conditioning+100 Maximum Health
+8% Maximum Health
gre_min.pngCrippling Assault+25% Stasis Chance Score on Aether Damage
gre_min.pngOverwhelming Barrage+20% Stun Chance Score on Physical Damage
+20% Freeze Chance Score on Frost Damage
gre_min.pngBody and Mind+10% Maximum Health
+8% Force Shield
gre_min.pngUnstoppable Flurry+12% All Projectiles Damage
+10% Attack Speed Score
gre_min.pngElusive (1)+25% Dodge Chance Score
gre_min.pngElusive (2)+15% Dodge Chance Score
gre_min.pngElusive (3)+15% Dodge Chance Score
gre_min.pngStrike like Lightning+5% Movespeed
+5% Attack Speed Score
+9% Spell Casting Speed Score
gre_min.pngLithe+25 Agility
gre_min.pngShoot to Kill (1)+10% All Projectiles Damage
gre_min.pngShoot to Kill (2)+16% All Projectiles Damage
gre_min.pngShoot to Kill (3)+10% All Projectiles Damage
gre_min.pngBullseye+25% All Projectiles Critical Damage
gre_min.pngDeadly Aim (3)+18% All Projectiles Critical Hit Chance Score
gre_min.pngSwift Death (1)+15% All Projectiles Speed
gre_min.pngSwift Death (2)+15% All Projectiles Speed
gre_min.pngPuncturing Shot+1 Pierce to All Projectiles
gre_min.pngMental Fortitude+100 Force Shield
+8% Force Shield
gre_min.pngDeath from Afar+10% Damage when far away from all enemies
gre_min.pngPersonal Space-2m Distance required to be far away from all enemies
gre_min.pngSwiftness+20% Attack Speed Score

Assassin(アサシン)

Assassin
gre_maj.pngBlessing of the Jade Legion+50% Physical Damage converted into Toxic Damage
gre_maj.pngClandestine Execution+25% Damage when only one enemy is withim 7m range
gre_maj.pngMerciless Lethality+100% Critical Hit Damage
-30% Damage
gre_maj.pngPhantom StrikeThe Critical Hit Chance of the Dash Attacks is doubled
gre_maj.pngSlipping ShadowDodge rolls can go through enemies
Active dodge can go through enemies
gre_min.pngConcentrated Toxins+15% Poison Ailment Damage
gre_min.pngSerpentine Affinity+50% Poison Stack Duration
gre_min.pngEquipment Maintenance+15% Material Damage
gre_min.pngPhysical Conditioning+100 Maximum Health
+8% Maximum Health
gre_min.pngEscape Artist+1 Stamina Point
gre_min.pngUnstoppable Tracker+15% Stamina Regeneration Rate Reduction
gre_min.pngBody and Mind+10% Maximum Health
+8% Force Shield
gre_min.pngElusive (1)+25% Dodge Chance Score
gre_min.pngElusive (2)+15% Dodge Chance Score
gre_min.pngElusive (3)+15% Dodge Chance Score
gre_min.pngElaborate Flurry+15% Attack Speed Score
+8% Force Shield
gre_min.pngSwiftness (1)+15 Attack Speed Score
gre_min.pngSwiftness (2)+15 Attack Speed Score
gre_min.pngSwiftness (3)+15 Attack Speed Score
gre_min.pngStrike like Lightning+5% Movespeed
+5% Attack Speed Score
+9% Spell Casting Speed Score
gre_min.pngLithe+25 Agility
gre_min.pngA Worthy Adversary+5% Damage when only one enemy is considered Nearby
gre_min.pngParanoia-3m Range for Increased Damage to solo Nearby enemies
gre_min.pngImpeccable Aim+10% Material Damage
+9% Critical Hit Chance Score
gre_min.pngKilling Lunge+2m Dash attack Range
gre_min.pngHunter's Vigor+20% Dash Cooldown Reduction
gre_min.pngMental Fortitude+100 Force Shield
+8% Force Shield
gre_min.pngWeak Spot Focus+18% Critical Hit Chance Score
gre_min.pngKiller Instinct (1)+18% Critical Hit Chance Score
gre_min.pngKiller Instinct (2)+18% Critical Hit Chance Score

紫-中周

Cabalist(秘儀主義者)

Cabalist
pur_maj.pngGrievous AfflictionsCan now apply +1 Additional Ailment
pur_maj.pngInsidious Decay+2 Ailment Stack(s) Applied
-30% Damage that is not Damage Over Time
pur_maj.pngImmortal OfferingKilling an enemy grants +5% Damage for each Ailment Stack on that enemy (up to 5 stacks per damage type)
pur_maj.pngPower of the First Men+50% Chance of multiply the number of Ailment Stacks applied by 2
pur_maj.pngPrimordial InsightsDamage over time generated with a Critical Hit deals Critical Damage
pur_min.pngProtective Aura+12% Status Ailment Resistance Score
+9% to All Resistances Score
pur_min.pngOtherworldly Techniques+18% Attacks Critical Hit Chance
pur_min.pngAncient Knowledge+18% Spells Critical Hit Chance Score
pur_min.pngAncient Trinket+18% Status Ailment Resistance Score
pur_min.pngTormentor (1)+18% Status Ailment Chance Score
pur_min.pngMaster of Curses (1)+5 Max Ailment Stack
pur_min.pngMaster of Curses (2)+5 Max Ailment Stack
pur_min.pngClarity of Mind+8% Spell Cost Reduction
+8% Speed Damage
pur_min.pngSharp Insight (1)+12 Force Shield
pur_min.pngSharp Insight (2)+20 Force Shield
pur_min.pngSharp Insight (3)+12 Force Shield
pur_min.pngStrike like Lightning+5% Movespeed
+5% Attack Speed Score
+9% Spell Casting Speed Score
pur_min.pngFocused+25 Wisdom
pur_min.pngCrippling Decrepitude+50% Ailment Damage
-15% Damage that is not Damage Over Time
pur_min.pngLethal Certainty+12% Ailment Damage
pur_min.pngIncessant Infirmity+30% Ailment Damage
-10 Damage that is not Damage Over Time
pur_min.pngCrippling Decrepitude+50% Ailment Damage
-15% Damage that is not Damage Over Time
pur_min.pngTormentor (2)+18% Status Ailment Chance Score
pur_min.pngEnfeebling Energy+12% Status Ailment Chance Score
+75% Ailment Stack Duration
pur_min.pngEnneract Expert+25% Chance to multiply the number of Ailment Stacks applied by 0
pur_min.pngArtefact Analysis+25% Chance to multiply the number of Ailment Stacks applied by 0
pur_min.pngStrong-Willed+18% to All Resistances Score
pur_min.pngTenacious Afflictions+50% Ailment Stack Duration
pur_min.pngMagical Mastery (1)+12% Spell Damage
pur_min.pngMagical Mastery (2)+12% Spell Damage

Warlock(黒魔術師)

Warlock
pur_maj.pngResidual EnergyAttack gain+30% damage from the last spell cast. The type of damage is the same as the last spell cast
pur_maj.pngReining in the Darkness+100% Spell Critical Hit Chance Score while willpower is above 75%
pur_maj.pngFaith LeechLife Leech affects Force Shield instead of Health
pur_maj.pngDuty to Exterminate+200 Max Willpower and Rage
pur_maj.pngResilience to CorruptionDamage Over Time is dealt to your Force Shield before your Health
pur_min.pngSelf-Preservation Instinct+17% Force Shield Regeneration Rate
+10% Force Shield Regeneration Delay Reduction
pur_min.pngTwisted Obligation (1)+100 Max Willpower and Rage
pur_min.pngTwisted Obligation (2)+100 Max Willpower and Rage
pur_min.pngHyper Self-Awareness+25% Force Shield Regeneration Rate
pur_min.pngSpellslinger+18% Spell Casting Speed Score
pur_min.pngElemental Manipulation+15% Elemental Damage
pur_min.pngWitchcraft Adept+15% Occult Damage
pur_min.pngDominator (Warlock)+20 Willpower on Hit
pur_min.pngSharp Insight (1)+12% Force Shield
pur_min.pngSharp Insight (2)+20% Force Shield
pur_min.pngSharp Insight (3)+12% Force Shield
pur_min.pngMagical Mastery (1)+10% Spell Damage
pur_min.pngMagical Mastery (2)+16% Spell Damage
pur_min.pngMagical Mastery (3)+10% Spell Damage
pur_min.pngFocused (Warlock)+25 Wisdom
pur_min.pngSelf-Restraint (1)+8% Spell Cost Reduction
pur_min.pngSelf-Restraint (2)+8% Spell Cost Reduction
pur_min.pngDark Calling+10% Willpower Regeneration
pur_min.pngRavenous Magic (1)+2% Life Leech from Spell Damage
pur_min.pngRavenous Magic (2)+2% Life Leech from Spell Damage
pur_min.pngUnholy Dominion+12% Spell Casting Speed Score
+4% Spell Cost Reduction
pur_min.pngStrong-Willed+18% to All Resistances Score
pur_min.pngAncient Trinket+18% Status Ailment Resistance Score
pur_min.pngImpatient+20% Force Shield Regeneration Delay Reduction
pur_min.pngStrike like Lightning+5% Movespeed
+5% Attack Speed Score
+9% Spell Casting Speed Score

赤-外周

Arms Master(武器の達人)

Arms Maester
red_maj.pngPugilist's MomentumCompleting attacks with the same weapon 4 times within a short period grants you different bonuses depending on the weapon type.
Fourth Attack of a Bow weapon Attack Combo shoots multiple arrows in all directions
Fourth Attack of a Staff weapon Combo fires additional projectiles in Target's direction
Fourth Attack of a Two-Handed weapon Attack Combo Stuns all enemies hit.
Fourth Attack of a One-Handed weapon Attack Combo is a Critical Hit
red_maj.pngVirtuose StanceUsing a dodge roll changes your Stance.
While "Probing Weakness" is active, you have a 10% Chance to double Attack Damage at the cost of 25% of your All Resistances Score
While "Stalwart Resolve" is active, you have 10% Block Chance and 25% Block Efficiency at the cost of 25% of your Attack and Spell Damage
red_maj.pngProud ReprisalIf you block an enemy's attack, you instantly deal a percentage of your weapon damage in a counter-attack.
100% of Weapon Damage dealt to Attacking Enemy when their Attack is Blocked
red_min.pngIngenious StanceIncreases Chance to double Attack Damage while "Probing Weakness" is active by 5%
Increases Block Chance while "Stalwart Resolve" is active by 5%
red_min.pngHigh Evasion+10% Block Chance
red_min.pngSundering Precision (1)+12% Rend Damage
red_min.pngSundering Precision (2)+12% Rend Damage
red_min.pngFlurry Of Blows+12% Damage with One-Handed Weapons
red_min.pngClever Thrust (1)+12% Damage with One-Handed Weapons
red_min.pngClever Thrust (2)+12% Damage with One-Handed Weapons
red_min.pngInduration (1)+14% Block Efficiency
+8% Maximum Health
red_min.pngInduration (2)+14% Block Efficiency
+8% Maximum Health
red_min.pngCessationFourth Attack of each basic weapon Combo deals 50% additional Damage
red_min.pngPercussive Rebound+6% Added Block Chance and allow any weapon to block
red_min.pngOmnipractice+8% Attack Damage
+10% Damage with One-Handed Weapons
+10% Two Handed Weapon Damage
red_min.pngCalculated Cleave (1)+12% Two Handed Weapon Damage
red_min.pngCalculated Cleave (2)+12% Two Handed Weapon Damage
red_min.pngMass Evasion+10% Block Chance
red_min.pngRain of Hazards+8% Two Handed Weapon Damage
+10% Critical Hit Damage
red_min.pngMathematical CounterDamage dealt to Attacking Enemy when their Attack is Blocked is dealt as Rend Damage

Eos(暁の女神エオス)

Eos
red_maj.pngDawn's Pious StrikerDealing Sacred Damage instantly Kills Enemies below 15% of their Max Health (Underlings and Specialists only)
red_maj.pngBeacon For the Lost25% Spell Damage when Force Shield is above 50%
25% Attack Damage when Force Shield is below 50%
This ability only works if your Force Shield is above 0
red_maj.pngUnflagging PrayerAll Nearby Allies are Resurrected when your Health drops below 30% of maximum
All Nearby Allies gain 30% boost to All Resistances Score when Allies are resurrected
This ability has a large cooldown
red_min.pngSudden DeathDealing Sacred Damage now instantly Kills Champion Enemies below a percentage of their Health in addition to Underlings and Specialists
red_min.pngHealing Hands+10% Health gained from all sources
red_min.pngPurge (1)+15% Sacred Damage
red_min.pngFinal Sacrament+8% Spell Damage
+10% Sacred Damage
red_min.pngHoly Song+15% Force Shield
red_min.pngHealing Hands+10% Health gained from all sources
red_min.pngLady's Hand (1)+12% Attack Damage
red_min.pngLady's Hand (2)+12% Attack Damage
red_min.pngArmed Sermon+10% Force Shield
+9% to AllResistances Score
red_min.pngHallowed Insight+10% Increaseto Spell Damage when above Force Shield threshold and 10% increase to Attack Damage when below Force Shield threshold
red_min.pngTouch Of Divinity+9% to all Resistances Score
red_min.pngLight For The Blind+8% Attack Damage
+8% Spell Damage
+8% Force Shield
red_min.pngLuminous Ritual (1)12% Spell Damage
red_min.pngLuminous Ritual (2)12% Spell Damage
red_min.pngAnointment+8% Attack Damage
+10% Sacred Damage
red_min.pngInstructed Cure+10% Healing from Spells
red_min.pngPurge (2)+15% Sacred Damage
red_min.pngFamed Return+20% to All Resistances Score upon Ally resurrectio

Siege Breaker(攻城兵器)

Siege Breaker
red_maj.pngSalvatory Anchor0.5 Health Regeneration for every Health point on equipped Warrior Chest-piece
Gain All Resistance Score equal to All Resistance score on equipped Heavy Chest-piece
You regenerate Health and Force Shield equivalent to 2 times the Health given by your equipped Rogue Chest-piece each time you complete a successful Passive Dodge
0.01 Force Shield Regeneration for every Force Shield point on equipped Mage Chest-piece
red_maj.pngDisallowing VesselWhile stationary, gain 1 "Inexorable" Point every 1.5s, up to a maximum of 10
-5% Movement Speed per "Inexorable" Point
+6% Damage per "Inexorable" Point
red_maj.pngBelligerent Banner"Fortress" Point(s) gained every 1.5, up to a maximum of 10
+5% Block Chance per "Fortress" Point.
"Fortress" points are removed when a block is completed.
red_min.pngElevated Gain0.5 Health Regeneration for every Health point on equipped
Warrior Helmet
Gain All Resistance Score equal to 1 multiplied by the All Resistance score on equipped Heavy Helmet
You regenerate Health and Force Shield equivalent to 2 times the Health given by your equipped Rogue Helmet each time you complete a successful Passive Dodge.
0.01 Force Shield Regeneration for every Force Shield point on equipped Mage Helmet
red_min.pngObsidian Idol
red_min.pngMonolith+15% Physical Damage
red_min.pngLiberty Arisen (1)+20% to All Resistances Score
-15% Dodge Chance Score
red_min.pngLandslide (1)+14% Critical Hit Damage
+8% Maximum Health
red_min.pngChromatic Idol+25% Physical Damage
-10% Occult Damage
red_min.pngFutile Endeavour (1)+20% Block Efficiency
red_min.pngUnsunken+18 to All Resistances Score
red_min.pngInexorable Vitality+20% to All Resistances Score
+8% Maximum Health
red_min.pngLandslide (2)+14% Critical Hit Damage
+8% Maximum Health
red_min.pngFutile Endeavour (2)+14% BLock Efficiency
-15% Dodge Chance Score
red_min.pngSecure Parry+10% Health Hegeneration per "Inexorable" Point
+20% All Resistances Score per "Inexorable" Point
red_min.pngLiberty Arisen (2)+20% to All Resistances Score
-15% Dodge Chance Score
red_min.pngBrutal Imposition (1)Damage is increased by +25 miltiplied by your equipped Shield's Block Chance
red_min.pngBrutal Imposition (2)Damage is increased by +25 miltiplied by your equipped Shield's Block Chance
red_min.pngBane of TyrannyDamage is increased by +50 miltiplied by your equipped Shield's Block Chance
red_min.pngProud Helm+2% Block Chance per "Fortress" Point

Child of Fury(怒れる子供)

Child of Fury
red_maj.pngFurious AppetiteYour Willpower generated is transferred into Rage.
Your Willpower Regeneration is applied to Rage instead.
Passively generate Rage instead of Willpower
red_maj.pngFlurrying FlamesYour Attacks generate "Unleashed Fury" Points up to a maximum of 50.
+3% Attack Speed per "Unleashed Fury" Point
+0.2% Life Leech per "Unleashed Fury" Point
-1% All Resistances Score per "Unleashed Fury" Point
Points reset after 3s out of combat
red_maj.pngBlistering EmbraceWhen Hitting an Enemy with an Attack, 10% Chance to consume the Burn Stacks you inflicted when their Burn Stacks exceed 5, increasing Damage of the Hit by 10% per consumed stack
red_min.pngFrenzied BlowsSkills have +100% Rage Cost when Rage is over 750, but Skills cast at this increased Cost deal double damage
red_min.pngUndying Flicker+10% Block Chance while One-Handed Weapon equipped
red_min.pngWyrmbreath+10% Fire Damage
+10% Rage per hit taken
red_min.pngIndignation (1)+15% Fire Damage
red_min.pngIndignation (2)+15% Fire Damage
red_min.pngShattering StrikeEnemies killed by an attack that consumed Burn Stacks transfers 5 Burn Stacks to Enemies Considered Nearby
red_min.pngFireproof (1)+20% Status Ailment Resistance Score
-15% Dodge Chance Score
red_min.pngFireproof (2)+20% Status Ailment Resistance Score
-15% Dodge Chance Score
red_min.pngPhlogiston (1)+10% Attack Speed Score
red_min.pngPhlogiston (2)+10% Attack Speed Score
red_min.pngNursing Grudges+1% Attack Speed per "Unleashed Fury" Point
+0.1% Life Leech per "Unleashed Fury" Point
red_min.pngVolcanic Crust+10% Maximum Health
-10% Material Resistance Score
red_min.pngBoiling Point+10% Attack Speed Score
+8% Maximum Health
red_min.pngInitial Spark (1)+10% Physical Damage converted into Fire Damage
red_min.pngInitial Spark (2)+10% Physical Damage converted into Fire Damage
red_min.pngAutarchic Mind+10% Maximum Health
-10% Occult Resistance Score
red_min.pngConflagration+10% Physical Damage converted into Fire Damage
+9% Status Ailment Chance Score

緑-外周

Exorcist(悪魔祓い)

Exorcist
gre_maj.pngBranded BurstYou gain 1 Tenet Point every 2.5s up to a maximum of 5 Tenet Points
+15% Damage Reduction per Tenet Point
1 Tenet Point is consumed whenever you are Hit
gre_maj.pngAcademic FieldworkGain 1 Headhunter Point (Max 5) every time a Champion or above is killed
Each Points grant +15% Material Damage
Points resetting after 30s
gre_maj.pngBlessed SilverYou have 5 Annointed Ammunition Points that are used each time a Projectile Skill is used
Annointed Ammunition Point is refilled every 2s
+10% Projectile Damage for each Point of "Annointed Ammunition" you have
+10% Melee Damage for each empty Annointed Ammunition Point 1 Annointed Ammunition" Point(s) refilled whenever you Dodge Roll
gre_min.pngIndifference+5% Damage Reduction per "Tenet" Point
gre_min.pngThe Weight And The Force (1)+10% Material Resistance Score
+8% Maximum Health
gre_min.pngThe Weight And The Force (2)+10% Material Resistance Score
+8% Maximum Health
gre_min.pngArcane Dissolution+15% Material Damage
+9% Critical Hit Chance Score
gre_min.pngEarthly Ballast (1)+15% Material Damage
gre_min.pngEarthly Ballast (2)+15% Material Damage
gre_min.pngProfane Of Body (1)+12% Dodge Chance Score
+5% Movespeed
gre_min.pngProfane Of Body (2)+12% Dodge Chance Score
+5% Movespeed
gre_min.pngCaster's Woe (1)+12% Melee Weapon Damage
gre_min.pngCaster's Woe (2)+12% Melee Weapon Damage
gre_min.pngPerilous LoadDuration of "Headhunter" Points before resetting is increased to 50s
gre_min.pngElusive Code+10% Material Resistance Score
gre_min.pngAloof Hunter+8% Melee Weapon Damage
+8% All Projectiles Damage
+9% Dodge Chance Score
gre_min.pngNullifying Point (1)+12% All Projectiles Damage
gre_min.pngNullifying Point (2)+12% All Projectiles Damage
gre_min.pngSin Eater+8% Melee Weapon Damage
+8% All Projectiles Damage
gre_min.pngEagerness1 "Anointed Ammunition" Point(s) refilled whenever you deal a Critical Hit

White Arrow(白い矢)

White Arrow
gre_maj.pngHungry StalactiteEnemies are dealt 30% Damage per the amount of Pierce remaining on a Projectile after it Hits an Enemy
gre_maj.pngAcute TrackingWhile in Combat, gain "Cold Blooded" Points every 2s, up to a maximum of 5
10% Damage per "Cold Blooded" Point
gre_maj.pngWintry HailRegular Projectiles bounce up to 2 times to Nearby Enemies in 20m radius
+15% Frost Damage to regular Projectiles that have bounced.
gre_min.pngCruel StingEnemies are dealt 10% Damage per the amount of Pierce remaining on a Projectile after it Hits an Enemy
gre_min.pngFrostbite (1)+15% Frost Damage
gre_min.pngFrostbite (2)+15% Frost Damage
gre_min.pngDream of Hearths+10% Frost Damage
+9% Critical Hit Chance Score
gre_min.pngHunter Hunted (1)+10% Force Shield
+12% Force Shield regeneration Rate
gre_min.pngHunter Hunted (2)+10% Force Shield
+12% Force Shield regeneration Rate
gre_min.pngIce Shall Wake (1)+14% Critical Hit Damage
gre_min.pngIce Shall Wake (2)+14% Critical Hit Damage
gre_min.pngCall of the Wild (1)+12% Dodge Chance Score
-5% Movespeed
gre_min.pngCall of the Wild (2)+12% Dodge Chance Score
-5% Movespeed
gre_min.pngImplacable Tracker+10% Frost Damage
+8% All Projectile Damage
+9% Dodge Chance Score
gre_min.pngPrimeval Awareness+15% Force Shield
gre_min.pngStudied PursuerGain "Cold Blooded" Points every 1.5s
gre_min.pngPelting Shards (1)+10% All Projectiles Damage
-10% Attacks Speed Score
gre_min.pngPelting Shards (2)+10% All Projectiles Damage
-10% Attacks Speed Score
gre_min.pngTraversing Arrowhead+10% All Projectiles Damage
+9% All Projectiles Critical Hit Chance Score
gre_min.pngSteadied ForceProjectiles bounce to Nearby Enemies an additional 1 time(s)

Duskglaive(夕闇の薙刀)

Duskglaive
gre_maj.pngTethered ShadeRoll Damages Enemies and leaves a Decoy
gre_maj.pngWaltzing SmokeDodge Roll turns you Invisible for 5s.
While Invisible, the damage of your next Skill activated is increased by 30%.
Using a Skill breaks Invisibility.
This has a cooldown of 5s.
gre_maj.pngLife's First MovementYou have 10 Points shared between "Lure of Light" and "Lure of Darkness" Points.
Casting a Spell converts "Lure of Light" into "Lure of Darkness", and Attacking converts "Lure of Darkness" into "Lure of Light".
When "Lure of Light" and "Lure of Darkness" Points have a weighting between 6/4, they are considered to be in Equilibrium.
While "Lure of Light" and "Lure of Darkness" are in "Equilibrium", your Attacks benefit from 50% of Spell Damage bonuses and your Spells 50% of Attack Damage bonuses
While "Lure of Light" and "Lure of Darkness" are not in "Equilibrium", your Attacks lose 20% of Spell Damage bonuses and your Spells 20% of Attack Damage bonuses
gre_min.pngScabrous BalanceDecoy left by Dodge Roll explodes when it is destroyed, dealing Damage in a 2m radius
gre_min.pngVeiled Bound (1)+15% Shadow Damage
gre_min.pngVeiled Bound (2)+15% Shadow Damage
gre_min.pngSaturnalia+10% Shadow Damage
+100 Max Willpower and Rage
gre_min.pngBodies Made Fleeting (1)+12% Dodge Chance Score
+5% Rage Cost Reduction
+5% Willpower Cost reduction
gre_min.pngBalanchine Endurance (1)+1 Stamina Point
gre_min.pngShowstopper (1)+8% Attack Damage
+8% Spell Damage
gre_min.pngGleam On The Breeze+15% Dodge Chance Score
gre_min.pngBlindfolded Leaps+10% Attack Speed Score
+12% Spell Casting Speed Score
+9% Dodge Chance Score
gre_min.pngProtracted EffortDuration of the Invisibility triggered by a Dodge Roll is increased by 5s
gre_min.pngBalanchine Endurance (2)+1 Stamina Point
gre_min.pngShowstopper (2)+8% Attack Damage
+8% Spell Damage
gre_min.pngBodies Made Fleeting (2)+12% Dodge Chance Score
+5% Rage Cost Reduction
+5% Willpower Cost reduction
gre_min.pngAll The World's A Stage+10% Attack Speed Score
+10% Spell Casting Speed Score
+10% Transfer Time reduction between Willpower and Rage
gre_min.pngCutting Adagio (1)+12% Attack Speed Score
+9% Spell Casting Speed Score
gre_min.pngCutting Adagio (2)+12% Attack Speed Score
+9% Spell Casting Speed Score
gre_min.pngLimited Breath"Lure of Light: and "Lure of Darkness" Points are now considered to be in "Equilibrium" when they have a weighting between 7/3

Alastor(魔神アラストル)

Alastor
gre_maj.pngStatic Transferral6% Damage per "Overload" Point.
Basic Attacks generate 1 "Overload" Point up to a maximum of 6.
Using a Skill consumes all "Overload" Points but doubles Damage of the Skill
gre_maj.pngSparking DartPower Charge is regenerated over time, and by using your attacks.
Device and Lightning skills still use Willpower in addition to Power Charge.
Basic Attacks refill "Power Charge" Points by 4. 4 "Power Charge" Points are generated per second, capped between -100 and +100
+200% times the Damage inflicted by Device and Lightning Skills per 100 "Power Charge" Points
gre_maj.pngIntravenous Neural Cord+75% Attack Speed for 3.0s on Critical Hit
gre_min.pngProtracted Effort"Overload" Points are halved instead of set to 0 when consumed.
gre_min.pngDispassionate Detachment+15% Attack Speed Score
+8% Damage
gre_min.pngCondensator (1)+15% Attack Speed Score
gre_min.pngCondensator (2)+15% Attack Speed Score
gre_min.pngParticle Fuelled Generator (1)+12% Dodge Chance Score
+8% Stamina Regeneration Rate Reduction
gre_min.pngParticle Fuelled Generator (2)+12% Dodge Chance Score
+8% Stamina Regeneration Rate Reduction
gre_min.pngElectric Power Redirection (1)+15% Lightning Damage
gre_min.pngElectric Power Redirection (2)+15% Lightning Damage
gre_min.pngStunning Presence30% reduction in "Power Charge" Points Cost for all Device Skills
gre_min.pngIntegrated Immaterial Shields (1)+10% Force Shield
+8% Maximum Health
gre_min.pngIntegrated Immaterial Shields (2)+10% Force Shield
+8% Maximum Health
gre_min.pngExternal Discharge+10% Damage
+12% Critical Hit Chance Score
+8% Force Shield
gre_min.pngPulse Control (1)+18% Critical Hit Chance Score
gre_min.pngPulse Control (2)+18% Critical Hit Chance Score
gre_min.pngShock Invasion+12% Critical Hit Chance Score
+10% Critical Hit Damage
gre_min.pngCautious Effort+25% Attack Speed for 3.0s on Critical Hit

紫-外周

Oracle of the Trinity(三位一体の神託)

Oracle of the Trinity
pur_maj.pngAncient FervourSpells that inflict fire, frost, or lightning ailments grant passive bonuses called "Accords".
Up to 1 "Accord(s)" can be active concurrently. Triggered "Accords'. remain locked for 1s.
"'Abanazaar's Accord" is active for 5.0s unless it is triggered again. You have 20% Damage when "Abanazaar's Accord" is active
"Etheliel's Accord" is active for 5.0s unless it is triggered again. You have 50% Ailment Chance when "Etheliel's Accord" is active.
"Beelmalik's Accord" is active for 5.0s unless it is triggered again. You have 50% Critical Chance when "Beelmalik's Accord" is active.
pur_maj.pngOmnitempest7% Chance to Cast a Meteor at cursor location when Fire Skill is Cast. Has a Cooldown of 2.0s
10% Chance to Cast a Frost Lance at cursor location when Frost Skill is Cast. Has a Cooldown of 2.0s
10% Chance to Cast Chain Lightning at cursor location when Lightning Skill is Cast. Has a Cooldown of 2.0s
pur_maj.pngElementary DestabilizationThe element of the damage dealt is selected randomly between Lightning, Fire, and Frost.
When Willpower is below 30% of its maximum, you have a chance to cause an Explosion, dealing Damage based on your maximum Force Shield or Health.
This Explosion regenerates 20% of your Willpower, and has a cooldown of 5.0s.
pur_min.pngDual Allegiance1 "Accord(s)can be active concurrently
pur_min.pngSparked Repulsion+15% Lightning Damage
pur_min.pngCrystallization+15% Frost Damage
pur_min.pngImmolation15% Fire Damage
pur_min.pngWeathered Pavis (1)+10% Elemental Resistance Score
-10% Maximum Health
pur_min.pngWeathered Pavis (2)+10% Elemental Resistance Score
-10% Maximum Health
pur_min.pngSpiralling Field (1)+17% Force Shield Regeneration Rate
+8% Force Shield
pur_min.pngOf Squalls And Fires+10% Elemental Damage
+10% Elemental Resistance Score
pur_min.pngTempestuous Shelter+25% Force Shield Regeneration Rate
pur_min.pngFaith Diversion (1)+18% Spell Casting Speed Score
pur_min.pngFaith Diversion (2)+18% Spell Casting Speed Score
pur_min.pngPrecarious Flesh10% Chance to Cast a Meteor at cursor location when Fire Skill is Cast. Has a Cooldown of 2.0s
15% Chance to Cast a Frost Lance at cursor location when Frost Skill is Cast. Has a Cooldown of 2.0s
15% Chance to Cast Chain Lightning at cursor location when Lightning Skill is Cast. Has a Cooldown of 2.0s
pur_min.pngAudacity In Descent (1)+8% Willpower Cost Redution
pur_min.pngAudacity In Descent (2)+8% Willpower Cost Redution
pur_min.pngMatter In Dissolution+5% Willpower Cost Redution
+10% Transfer Time Reduction between Willpower and Rage
pur_min.pngSpiralling Field (2)+17% Force Shield Regeneration Rate
+8% Force Shield
pur_min.pngUnstable ClimateExplosion caused by Willpower being below the percentage of its maximum (stated in Elementary Destabilization) deals increased damage based on your maximum Health or Force Shield.

Time Weaver(時の織り手)

Time Weaver
pur_maj.pngWhich Time Cannot HealWhen you hit Enemies afflicted with Stasis, they take 100% of the Hit Damage again after a 1.5s delay
※元となるヒットがクリティカルしてもその増加分は再ヒットに反映されない。1.0.4までは再ヒットについて独立したクリ判定があったが、1.0.5で絶対クリが発生しないよう修正された模様。(考察:クリ率50%クリダメ350%と仮定すると36%moreに相当するが、DoT分は無視されるし、停滞を入れるためにDoTが1個減るような場合さらに有効度は落ちる)
pur_maj.pngDire JunctureYou only take 40% Damage of an Enemy's attack when it Hits, the rest is inflicted is after the Hit
Your Health is set to 85% of maximum, and Force Shield to 85% of maximum
pur_maj.pngCaptured VelocityYou gain Supernatural Paradox Points when you Hit an enemy in Stasis with an Attack, and Earthly Paradox Points when you Hit them with a Spell. Points reset after 5s. Maximum of 5 Point(s)
+10% Spell Casting Speed per Supernatural Paradox Point
+10% Attack Speed per Earthly Paradox Point
pur_min.pngWither In Dreams (1)+15% Aether Damage
pur_min.pngWither In Dreams (2)+15% Aether Damage
pur_min.pngWither In Dreams (3)+15% Aether Damage
pur_min.pngDeferential WoundsDamage dealt after the delay is increased by 5%
pur_min.pngYouth In Future Tense (1)+14% Force Shield Regeneration Delay Reduction
+8% Force Shield
pur_min.pngYouth In Future Tense (2)+14% Force Shield Regeneration Delay Reduction
+8% Force Shield
pur_min.pngTemporal Shift (1)+12% Dodge Chance Score
+8% Force Shield
pur_min.pngTemporal Shift (2)+12% Dodge Chance Score
+8% Force Shield
pur_min.pngImpossible Soul (1)+5 Max Ailment Stacks
pur_min.pngImpossible Soul (2)+5 Max Ailment Stacks
pur_min.pngPracticed StaminaYour Health is set to 5% of maximum, and Force Shield to 5% of maximum
pur_min.pngSlow In Slow Out+20% Force Shield Regeneration Delay reduction
pur_min.pngWaning Before Waxing+10% Aether Damage
+12% Status Ailment Chance Score
+9% Dodge Chance Score
+8% Force Shield
pur_min.pngObsolescence (1)+12% Status Ailment Chance Score
pur_min.pngObsolescence (2)+12% Status Ailment Chance Score
pur_min.pngCountdown+12% Status Ailment Chance Score
+10% Attack Speed Score
+18% Spell Casting Speed Score
pur_min.pngSpared Stock+5% Spell Casting Speed per Supernatural Paradox Point
+5% Attack Speed per Earthly Paradox Point

Abyssal Shaper(深淵の形成者)

Abyssal Shaper
pur_maj.pngOccult AfflictionOccult Damage increased by +5% for every Cursed Stack an Enemy has
pur_maj.pngMasochistic EffigyDoubles Max Force Shield.
Health cannot exceed 5% of maximum Force Shield
pur_maj.pngFatal PactYou receive 1 Ailment stack when inflicting an Ailment on an Enemy
When you have over 10% of the same Ailment Stack, you cleanse them, granting buffs to yourself and nearby allies
+25% Movement Speed to yourself and allies in a 4.0m radius for 7.0s when Stasis Stacks are removed
+30% All Resistance Score to yourself and allies in a 4.0m radius for 7.0s when Cursed Stacks are removed
+30% Damage to yourself and allies in a 4.0m radius for 7.0s when Weakness Stacks are removed.
Removing Ailment stacks that deal Damage-Over-Time restores +30% of Max Health and +30% of Force Shield to yourself and allies in a m radius
pur_min.pngOath of DamnationOccult Damage increased by +2% for every Cursed Stack an Enemy has
pur_min.pngUnholy Omen (1)+15% Occult Damage
pur_min.pngUnholy Omen (2)+15% Occult Damage
pur_min.pngAgonizing Ray+15% Occult Damage
pur_min.pngSoothing Shade (1)+14% Force Shield Regeneration Delay Reduction
+8% Force Shield
pur_min.pngSoothing Shade (2)+14% Force Shield Regeneration Delay Reduction
+8% Force Shield
pur_min.pngTranquil in Misery (1)+10% Occult resistance Score
-17% Health Regeneration
pur_min.pngTranquil in Misery (2)+10% Occult resistance Score
-17% Health Regeneration
pur_min.pngGuttural Dowry+12% Status Ailment Chance Score
+10% Occult Resistance Score
+12% Force Shield Regeneration Rate
pur_min.pngInsinuated Bond (1)+12% Ailment Damage
pur_min.pngInsinuated Bond (2)+12% Ailment Damage
pur_min.pngSoundproof Box+14% Force Shield Regeneration Delay Reduction
+9% Status Ailment Chance Score
pur_min.pngAiling CryHealth cannot exceed 15% of maximum Force Shield
pur_min.pngHis Whispered Lullabies (1)+25% Occult Status Ailment Chance Score
pur_min.pngHis Whispered Lullabies (2)+25% Occult per Status Ailment Chance Score
pur_min.pngPact Master's Song+25% Occult Status Ailment Chance Score
pur_min.pngWounded ShieldWhen inflicting an Ailment on yourself, +30% Chance to increase number of Ailment stacks inflicted by 1

Plaguebringer(疫病運び)

Plaguebringer
pur_maj.pngUndertakerEnemies that die in 20m radius around you have 10% chance to drop green globes.
Picking up green globes grants you an additional 30% Damage as Poison Damage for 5s
pur_maj.pngSacrifice of FleshYou lose 20% of your Health and 20% of your Force Shield, but all Summons take 25% less Damage
pur_maj.pngToxic EmanationsEvery 2s, Enemies in a 4m radius gain a Poison Stack
pur_min.pngHorde's VitalitySummons that die in a 20m radius around you have 10% chance to drop green globes.
Picking up green globes grants you an additional 30% Damage as Poison Damage for 10s
pur_min.pngSloughing Skins Of Swarms (1)+15% to Damage dealt by Summons
pur_min.pngSloughing Skins Of Swarms (2)+15% to Damage dealt by Summons
pur_min.pngCovenant Of Rot+10% to Damage dealt by Summons
+10% Maximum Health
pur_min.pngHeads Hang Low (1)+10% to Summons Health
pur_min.pngRemedy For Hale Health (1)+15% Toxic Damage
pur_min.pngUnquiet Soil (1)+10% to Summons' Health Regeneration
pur_min.pngBog Bodies+10% Damage deal by Summons
+10% to Summons Health
+10% Toxic Damage
pur_min.pngHeads Hang Low (2)+10% to Summons Health
pur_min.pngEndless Litany (1)You lose an additional 5% of your Health and 15% of your Force Shield, but summons take 20% less Damage
pur_min.pngEndless Litany (2)You lose an additional 5% of your Health and 15% of your Force Shield, but summons take 20% less Damage
pur_min.pngUnquiet Soil (2)+10% to Summons' Health Regeneration
pur_min.pngRemedy For Hale Health (2)+15% Toxic Damage
pur_min.pngMuscle Stripped Raw (1)+10% to Summons' Attack and Spell Casting Speed
pur_min.pngMuscle Stripped Raw (2)+10% to Summons' Attack and Spell Casting Speed
pur_min.pngSearch For A Dead Sun+10% to Summons' Attack and Spell Casting Speed
+8% Maximum Health
pur_min.pngEssential MeasureEnemies are Slowed by 20% for 3s when are

コメント

  • Pugilist's Momentumを取得しても何も変わらないんですけど、このパッシブについて情報をお持ちであれば有効化の方法を教えてください。 -- 2020-04-19 (日) 12:20:42
    • 2/14の時点でredditにバグで動作しないという投稿がありましたので、まだ直っていないのかもしれません。 -- 2020-04-20 (月) 02:40:51
  • EOSのBeacon For the Lostは記載されてない効果として防具にsacredのスペルダメージが付加されるっぽい。エレメイジだと邪魔になる -- 2020-05-04 (月) 22:37:31