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赤-内周
Soldier(兵士)
Soldier | ||
Second Wind | When under 30% of max Health gain a burst of Health regeneration. | |
The Heat of Battle | +25 Rage per hit taken. | |
The Wild Card | Attacks and spells are more likely to be critical hits. +60% Critial Hit Chance Score | |
Heavy Blows (1) | +12% Melee Weapon Damage +12% Critical Hit Damage | |
Heavy Blows (2) | +12% Melee Weapon Damage +12% Critical Hit Damage | |
Dauntless | +25 Ferocity | |
Zealous Might (1) | +8% Attack Damage +6% Critical Hit Damage | |
Zealous Might (2) | +8% Attack Damage +6% Critical Hit Damage | |
Stylish Execution | +12% Critical Hit Damage | |
Deadly | +18% Attacks Critical Hit Chance Score | |
Supernatural Insights | +18% Spells Critical Hit Chance Score | |
Capable (1) | +10% Max Health +4% Rage Cost Reduction +4% Willpower Cost Reduction | |
Capable (2) | +10% Max Health +4% Rage Cost Reduction +4% Willpower Cost Reduction | |
Unyielding | +25 Toughness | |
Pain Resistance Program (1) | +12% to All Resistance Score +8% Max Health | |
Pain Resistance Program (2) | +12% to All Resistance Score +8% Max Health | |
Stalwart | +12% to All Resistance Score +12% Health Regeneration | |
Enduring | +10% Max Health +12% Health Regeneration | |
Chemically Empowered Skin | +12% Status Ailment Resistance Score +12% Health Regeneration | |
Quick Draw | +10% Cooldown Reduction for all Skills | |
Celerity | +6% Movespeed | |
Tenacious | +3s Rage Conservation Time | |
Disciplined (1) | +8% Rage Cost Reduction | |
Disciplined (2) | +8% Rage Cost Reduction |
緑-内周
Sentinel(歩哨)
Soldier | ||
Backline Raider | +50% Attack Speed Score +50% Spell Casting Speed Score | |
Covert Operative | More likely to avoid talking damage after being hit. +100% Dodge Chance Score after taking a hit. | |
Pinch Runner | Gain additional stamina points to use dodge rolls at low health. This ability has a cool down Gain +3 Stamina Point(s) when at 30% of Max Health or lower | |
Refined Technique (1) | +15% All Projectile Damage, +15% Melee Weapon Damage | |
Refined Technique (2) | +15% All Projectile Damage, +15% Melee Weapon Damage | |
Precise Strikes (1) | +8% Attack Damage, +9% Critical Hit Chance Score | |
Precise Strikes (2) | +8% Attack Damage, +9% Critical Hit Chance Score | |
Nimble | +25 Agility | |
Celerity | +6% Movespeed | |
Quick-Minded | +18% Spell Casting Speed Score | |
Blitz Fighting | +18% Arrack Speed Score | |
Resilient (1) | +10% Max Health, +8% Force Shield | |
Resilient (2) | +10% Max Health, +8% Force Shield | |
Unyielding | +10% Max Health, +8% Force Shield, +25 Toughness | |
Chemically Empowered Metabolism (1) | +10% Max Health, +12% Health Regeneration | |
Chemically Empowered Metabolism (2) | +10% Max Health, +12% Health Regeneration | |
Enduring | +12% Dodge Chance Score, +9% to All Resistance Score | |
Evasive Manoeuvers | +12% Dodge Chance Score, +8% Force Shield | |
Flexible | +12% Dodge Chance Score, +8% Max Health | |
Quick Draw | +10% Cooldown Reduction for all Skills | |
Slippery | +1 Stamina Point | |
Endurance Training | +15% Stamina Regeneration Rate Reduction | |
High Adrenaline | +4% Damage per missing Stamina point | |
Calculated Skirmish | +20% Damage when at full Stamina |
紫-内周
Scholar(学者)
Scholar | ||
Attrition Strategist | Every hit is more likely to inflict an ailment on its target. +60% Status Ailment Chance Score | |
Thirst for Knowledge | Health Globes now both heal your health and recharge your force shield. 25% Force Shield Recharge from Health Globes | |
Purifier's Will | When your Force Shield is full, your damage taken is reduced. 30% Damage Reduction when Force Shield is Full | |
Heightened Concentration (1) | +12% Spell Damage +12% Ailment Damage | |
Heightened Concentration (2) | +12% Spell Damage +12% Ailment Damage | |
Determined | +25 Wisdom | |
Adept (1) | +12% Spell Casting Speed Score +8% Damage | |
Adept (2) | +12% Spell Casting Speed Score +8% Damage | |
Physician | +25% Elemental Status Ailment Chance Score | |
Witchcraft Consultant | +25% Occult Status Ailment Chance Score | |
Quick Draw | +10% Cooldown Reduction for all Skills | |
Emotional Intelligence | +150 Willpower and Rage | |
Increased Awareness | +15 Range for picking up Helath Globes | |
Unwavering Dedication (1) | +10% Healing from Health Globes | |
Unwavering Dedication (2) | +10% Healing from Health Globes | |
Hardy (1) | +10% Force Shield +5% Status Ailment Resistence Score | |
Hardy (2) | +10% Force Shield +5% Status Ailment Resistence Score | |
Steadfast (1) | +5% Rage Cost Reduction +5% Willpower Cost Reduction +5% to All Resistances Score | |
Chemically Empowered Brain | +25% Froces Shield Regeneration Rate | |
Heroic Resolve | +17% Forces Shield Regeneration Rate +10% Forces Shield Regeneration Delay Reduction | |
Propaganda Fueled Zeal | +20% Force Shield Regeneration Delay reduction | |
Steadfast (2) | +25 Toughness |
赤-中周
Praetorian(近衛兵)
Praetorian | ||
Kingless Aegis | Gain Block chance no matter what weapon is being used. +6% Added Block Chance and allow any weapon to block | |
Selfless Courage | Blooking a hit provides you and your allies increased defenses. +25% All Resistances for you and your allies after blocking a hit | |
Blessed Mana | Health globes will now offer increased resistances for a short time as well as heal you. +40% All Resistances for you allies after picking up a health globe | |
Sacred Oath | Blocking an enemy's attack applies Weakness, makes that enemy weaker and more vulnerable. Apply 2 Weakness Stack upon Blocking an Attack to the Targets in 7m Radius | |
Retaliator | Each point of physical resistance increases all forms of damage output at the cost of reduced chance to land critical hits. +0.75% Damage per percent of Physical Resistance -50% Critical Hit Chance | |
Perseverance | +12% Health Regeneration +10% Health Regeneration Rate | |
Rightful Vengeance (1) | +0.25% Damage per percent of Physical Resistance | |
Rightful Vengeance (2) | +0.25% Damage per percent of Physical Resistance | |
Immortal Blood | +25% Health Regeneration | |
Mighty | +12% Attack Damage | |
None Shall Pass | +5% Block Chance | |
Perfect Defense | +20% Bloock Efficiency | |
Impervious Wall | +12% to All Resistances Score +8% Maximum Health | |
Iron Skin (1) | +18% to All Resistances Score | |
Iron Skin (2) | +18% to All Resistances Score | |
Iron Skin (3) | +18% to All Resistances Score | |
Brutality | +25 Ferocity | |
Robust (1) | +15% Maximum Health | |
Robust (2) | +15% Maximum Health | |
Robust (3) | +15% Maximum Health | |
Strike like Lightning | +5% Movespeed +5% Attack Speed Score +9% Spell Casting Speed Score | |
One Man Crusade | +12% Attack Damage +12% Critical Hit Damage | |
Regal Blessing | +20% Block Efficiency | |
Unorthodox Technique | +3% Added Block Chance and allow any weapon to block | |
Faith of the Kingless | 1 Weakness Stack applied on Block | |
Laibonite Discipline | +5% Block Chance | |
Regenerative Body | +20% Health Regenerative Body | |
Weak Spot Focus | +12% Critical Hit Damage | |
Holy Gift | +4% Health Globe Generation | |
Divine Alms | +10% Healing from Health Globes |
Warmonger(戦闘狂)
Warmonger | ||
Blood Reaper | A percentage of Physical damage becomes Rend damage. +30% Physical Damage converted into Rend Damage | |
Feast for the Crows | Give all forms of damage life Leech. Life Leech heals you on the next tick of Health Regeneration. +2% Global Lefe Leech | |
Gods Amongst Men | Physical, poison and rend damage are increased. You cannot inflict other types of damage. +50% Material Damage Can only deal Material Damage | |
Manic Slaughter | The more rage you have, the more damage you deal. This applies to all forms of damage. +2% Damage per 100 unspent Rage points | |
Bestial Frenzy | Increased damage for each enemy within melee range. +4% Damage for each Nearby enemy within 4m range | |
Master of the Frontline | +8% Melee Weapon Damage +6% Attack Damage | |
Cruelty | 15% Material Damage | |
Primal Power | +30% Fire Damage convert into Physical Damage +30% Frost Damage convert into Physical Damage +30% Lightning Damage convert into Physical Damage | |
Mystic Potential | +30% Aether Damage convert into Physical Damage +30% Sacred Damage convert into Physical Damage +30% Shadow Damage convert into Physical Damage | |
Marked Flesh | +100 Maximum Health +8% Maximum Health | |
Battlefield Predator | +1% Damage for each Nearby enemy | |
Blood Rush | +10% Maximum Health +12% Health Regeneration | |
Swiftness | +15% Attack Speed Score | |
Cannibalistic Savagery | +4% Life Leech on Bleeding Target | |
Shredder | +15% Bleed Chance Score on Rend Damage | |
Impervious | +5% to All Resistances Score +12% to All Resistances Score | |
Appetite for Bloodshed | +35 Rage Generation on Kill | |
Unbridled Rage | +10% Rage per hit taken | |
Deadly Physicality | +10% Material Damage +10% Attack Speed Score | |
Whirlwind of Steel (1) | +10% Melee Weapon Damage | |
Unleashed Power (1) | +10% Attack Damage | |
Unleashed Power (2) | +16% Attack Damage | |
Unleashed Power (3) | +10% Attack Damage | |
Strike like Lightning | +5% Movespeed +5% Attack Speed Score +9% Spell Casting Speed Score | |
Brutality | +25 Ferocity | |
Whirlwind of Steel (2) | +16 Melee Weapon Damage | |
Whirlwind of Steel (3) | +10 Melee Weapon Damage | |
Blood Offering | +2% Life Leech from Spell Damage | |
Tearer of Flesh | +2% Life Leech from Attack Damage |
緑-中周
Ranger(レンジャー)
Ranger | ||
Archion's Teachings | +1 Projectile to all Projectile Skills (Attack and Spells) -50% All Projectiles Damage | |
Come What May | All Projectiles pierce every target within a 6m radius | |
Safe From Afar | +175% All Projectiles Damage scaling with Distance at 15m | |
Persistence Hunting | +25% Damage to enemies with Impaired Movement | |
Meditative Focus | +25% Damage when at least 6m away from all enemies | |
Deadly Aim (1) | +18% All Projectiles Critical Hit Chance Score | |
Deadly Aim (2) | +18% All Projectiles Critical Hit Chance Score | |
Swiftness (1) | +15% Attack Speed Score | |
Physical Conditioning | +100 Maximum Health +8% Maximum Health | |
Crippling Assault | +25% Stasis Chance Score on Aether Damage | |
Overwhelming Barrage | +20% Stun Chance Score on Physical Damage +20% Freeze Chance Score on Frost Damage | |
Body and Mind | +10% Maximum Health +8% Force Shield | |
Unstoppable Flurry | +12% All Projectiles Damage +10% Attack Speed Score | |
Elusive (1) | +25% Dodge Chance Score | |
Elusive (2) | +15% Dodge Chance Score | |
Elusive (3) | +15% Dodge Chance Score | |
Strike like Lightning | +5% Movespeed +5% Attack Speed Score +9% Spell Casting Speed Score | |
Lithe | +25 Agility | |
Shoot to Kill (1) | +10% All Projectiles Damage | |
Shoot to Kill (2) | +16% All Projectiles Damage | |
Shoot to Kill (3) | +10% All Projectiles Damage | |
Bullseye | +25% All Projectiles Critical Damage | |
Deadly Aim (3) | +18% All Projectiles Critical Hit Chance Score | |
Swift Death (1) | +15% All Projectiles Speed | |
Swift Death (2) | +15% All Projectiles Speed | |
Puncturing Shot | +1 Pierce to All Projectiles | |
Mental Fortitude | +100 Force Shield +8% Force Shield | |
Death from Afar | +10% Damage when far away from all enemies | |
Personal Space | -2m Distance required to be far away from all enemies | |
Swiftness | +20% Attack Speed Score |
Assassin(アサシン)
Assassin | ||
Blessing of the Jade Legion | +50% Physical Damage converted into Toxic Damage | |
Clandestine Execution | +25% Damage when only one enemy is withim 7m range | |
Merciless Lethality | +100% Critical Hit Damage -30% Damage | |
Phantom Strike | The Critical Hit Chance of the Dash Attacks is doubled | |
Slipping Shadow | Dodge rolls can go through enemies Active dodge can go through enemies | |
Concentrated Toxins | +15% Poison Ailment Damage | |
Serpentine Affinity | +50% Poison Stack Duration | |
Equipment Maintenance | +15% Material Damage | |
Physical Conditioning | +100 Maximum Health +8% Maximum Health | |
Escape Artist | +1 Stamina Point | |
Unstoppable Tracker | +15% Stamina Regeneration Rate Reduction | |
Body and Mind | +10% Maximum Health +8% Force Shield | |
Elusive (1) | +25% Dodge Chance Score | |
Elusive (2) | +15% Dodge Chance Score | |
Elusive (3) | +15% Dodge Chance Score | |
Elaborate Flurry | +15% Attack Speed Score +8% Force Shield | |
Swiftness (1) | +15 Attack Speed Score | |
Swiftness (2) | +15 Attack Speed Score | |
Swiftness (3) | +15 Attack Speed Score | |
Strike like Lightning | +5% Movespeed +5% Attack Speed Score +9% Spell Casting Speed Score | |
Lithe | +25 Agility | |
A Worthy Adversary | +5% Damage when only one enemy is considered Nearby | |
Paranoia | -3m Range for Increased Damage to solo Nearby enemies | |
Impeccable Aim | +10% Material Damage +9% Critical Hit Chance Score | |
Killing Lunge | +2m Dash attack Range | |
Hunter's Vigor | +20% Dash Cooldown Reduction | |
Mental Fortitude | +100 Force Shield +8% Force Shield | |
Weak Spot Focus | +18% Critical Hit Chance Score | |
Killer Instinct (1) | +18% Critical Hit Chance Score | |
Killer Instinct (2) | +18% Critical Hit Chance Score |
紫-中周
Cabalist(秘儀主義者)
Cabalist | ||
Grievous Afflictions | Can now apply +1 Additional Ailment | |
Insidious Decay | +2 Ailment Stack(s) Applied -30% Damage that is not Damage Over Time | |
Immortal Offering | Killing an enemy grants +5% Damage for each Ailment Stack on that enemy (up to 5 stacks per damage type) | |
Power of the First Men | +50% Chance of multiply the number of Ailment Stacks applied by 2 | |
Primordial Insights | Damage over time generated with a Critical Hit deals Critical Damage | |
Protective Aura | +12% Status Ailment Resistance Score +9% to All Resistances Score | |
Otherworldly Techniques | +18% Attacks Critical Hit Chance | |
Ancient Knowledge | +18% Spells Critical Hit Chance Score | |
Ancient Trinket | +18% Status Ailment Resistance Score | |
Tormentor (1) | +18% Status Ailment Chance Score | |
Master of Curses (1) | +5 Max Ailment Stack | |
Master of Curses (2) | +5 Max Ailment Stack | |
Clarity of Mind | +8% Spell Cost Reduction +8% Speed Damage | |
Sharp Insight (1) | +12 Force Shield | |
Sharp Insight (2) | +20 Force Shield | |
Sharp Insight (3) | +12 Force Shield | |
Strike like Lightning | +5% Movespeed +5% Attack Speed Score +9% Spell Casting Speed Score | |
Focused | +25 Wisdom | |
Crippling Decrepitude | +50% Ailment Damage -15% Damage that is not Damage Over Time | |
Lethal Certainty | +12% Ailment Damage | |
Incessant Infirmity | +30% Ailment Damage -10 Damage that is not Damage Over Time | |
Crippling Decrepitude | +50% Ailment Damage -15% Damage that is not Damage Over Time | |
Tormentor (2) | +18% Status Ailment Chance Score | |
Enfeebling Energy | +12% Status Ailment Chance Score +75% Ailment Stack Duration | |
Enneract Expert | +25% Chance to multiply the number of Ailment Stacks applied by 0 | |
Artefact Analysis | +25% Chance to multiply the number of Ailment Stacks applied by 0 | |
Strong-Willed | +18% to All Resistances Score | |
Tenacious Afflictions | +50% Ailment Stack Duration | |
Magical Mastery (1) | +12% Spell Damage | |
Magical Mastery (2) | +12% Spell Damage |
Warlock(黒魔術師)
Warlock | ||
Residual Energy | Attack gain+30% damage from the last spell cast. The type of damage is the same as the last spell cast | |
Reining in the Darkness | +100% Spell Critical Hit Chance Score while willpower is above 75% | |
Faith Leech | Life Leech affects Force Shield instead of Health | |
Duty to Exterminate | +200 Max Willpower and Rage | |
Resilience to Corruption | Damage Over Time is dealt to your Force Shield before your Health | |
Self-Preservation Instinct | +17% Force Shield Regeneration Rate +10% Force Shield Regeneration Delay Reduction | |
Twisted Obligation (1) | +100 Max Willpower and Rage | |
Twisted Obligation (2) | +100 Max Willpower and Rage | |
Hyper Self-Awareness | +25% Force Shield Regeneration Rate | |
Spellslinger | +18% Spell Casting Speed Score | |
Elemental Manipulation | +15% Elemental Damage | |
Witchcraft Adept | +15% Occult Damage | |
Dominator (Warlock) | +20 Willpower on Hit | |
Sharp Insight (1) | +12% Force Shield | |
Sharp Insight (2) | +20% Force Shield | |
Sharp Insight (3) | +12% Force Shield | |
Magical Mastery (1) | +10% Spell Damage | |
Magical Mastery (2) | +16% Spell Damage | |
Magical Mastery (3) | +10% Spell Damage | |
Focused (Warlock) | +25 Wisdom | |
Self-Restraint (1) | +8% Spell Cost Reduction | |
Self-Restraint (2) | +8% Spell Cost Reduction | |
Dark Calling | +10% Willpower Regeneration | |
Ravenous Magic (1) | +2% Life Leech from Spell Damage | |
Ravenous Magic (2) | +2% Life Leech from Spell Damage | |
Unholy Dominion | +12% Spell Casting Speed Score +4% Spell Cost Reduction | |
Strong-Willed | +18% to All Resistances Score | |
Ancient Trinket | +18% Status Ailment Resistance Score | |
Impatient | +20% Force Shield Regeneration Delay Reduction | |
Strike like Lightning | +5% Movespeed +5% Attack Speed Score +9% Spell Casting Speed Score |
赤-外周
Arms Master(武器の達人)
Arms Maester | ||
Pugilist's Momentum | Completing attacks with the same weapon 4 times within a short period grants you different bonuses depending on the weapon type. Fourth Attack of a Bow weapon Attack Combo shoots multiple arrows in all directions Fourth Attack of a Staff weapon Combo fires additional projectiles in Target's direction Fourth Attack of a Two-Handed weapon Attack Combo Stuns all enemies hit. Fourth Attack of a One-Handed weapon Attack Combo is a Critical Hit | |
Virtuose Stance | Using a dodge roll changes your Stance. While "Probing Weakness" is active, you have a 10% Chance to double Attack Damage at the cost of 25% of your All Resistances Score While "Stalwart Resolve" is active, you have 10% Block Chance and 25% Block Efficiency at the cost of 25% of your Attack and Spell Damage | |
Proud Reprisal | If you block an enemy's attack, you instantly deal a percentage of your weapon damage in a counter-attack. 100% of Weapon Damage dealt to Attacking Enemy when their Attack is Blocked | |
Ingenious Stance | Increases Chance to double Attack Damage while "Probing Weakness" is active by 5% Increases Block Chance while "Stalwart Resolve" is active by 5% | |
High Evasion | +10% Block Chance | |
Sundering Precision (1) | +12% Rend Damage | |
Sundering Precision (2) | +12% Rend Damage | |
Flurry Of Blows | +12% Damage with One-Handed Weapons | |
Clever Thrust (1) | +12% Damage with One-Handed Weapons | |
Clever Thrust (2) | +12% Damage with One-Handed Weapons | |
Induration (1) | +14% Block Efficiency +8% Maximum Health | |
Induration (2) | +14% Block Efficiency +8% Maximum Health | |
Cessation | Fourth Attack of each basic weapon Combo deals 50% additional Damage | |
Percussive Rebound | +6% Added Block Chance and allow any weapon to block | |
Omnipractice | +8% Attack Damage +10% Damage with One-Handed Weapons +10% Two Handed Weapon Damage | |
Calculated Cleave (1) | +12% Two Handed Weapon Damage | |
Calculated Cleave (2) | +12% Two Handed Weapon Damage | |
Mass Evasion | +10% Block Chance | |
Rain of Hazards | +8% Two Handed Weapon Damage +10% Critical Hit Damage | |
Mathematical Counter | Damage dealt to Attacking Enemy when their Attack is Blocked is dealt as Rend Damage |
Eos(暁の女神エオス)
Eos | ||
Dawn's Pious Striker | Dealing Sacred Damage instantly Kills Enemies below 15% of their Max Health (Underlings and Specialists only) | |
Beacon For the Lost | 25% Spell Damage when Force Shield is above 50% 25% Attack Damage when Force Shield is below 50% This ability only works if your Force Shield is above 0 | |
Unflagging Prayer | All Nearby Allies are Resurrected when your Health drops below 30% of maximum All Nearby Allies gain 30% boost to All Resistances Score when Allies are resurrected This ability has a large cooldown | |
Sudden Death | Dealing Sacred Damage now instantly Kills Champion Enemies below a percentage of their Health in addition to Underlings and Specialists | |
Healing Hands | +10% Health gained from all sources | |
Purge (1) | +15% Sacred Damage | |
Final Sacrament | +8% Spell Damage +10% Sacred Damage | |
Holy Song | +15% Force Shield | |
Healing Hands | +10% Health gained from all sources | |
Lady's Hand (1) | +12% Attack Damage | |
Lady's Hand (2) | +12% Attack Damage | |
Armed Sermon | +10% Force Shield +9% to AllResistances Score | |
Hallowed Insight | +10% Increaseto Spell Damage when above Force Shield threshold and 10% increase to Attack Damage when below Force Shield threshold | |
Touch Of Divinity | +9% to all Resistances Score | |
Light For The Blind | +8% Attack Damage +8% Spell Damage +8% Force Shield | |
Luminous Ritual (1) | 12% Spell Damage | |
Luminous Ritual (2) | 12% Spell Damage | |
Anointment | +8% Attack Damage +10% Sacred Damage | |
Instructed Cure | +10% Healing from Spells | |
Purge (2) | +15% Sacred Damage | |
Famed Return | +20% to All Resistances Score upon Ally resurrectio |
Siege Breaker(攻城兵器)
Siege Breaker | ||
Salvatory Anchor | 0.5 Health Regeneration for every Health point on equipped Warrior Chest-piece Gain All Resistance Score equal to All Resistance score on equipped Heavy Chest-piece You regenerate Health and Force Shield equivalent to 2 times the Health given by your equipped Rogue Chest-piece each time you complete a successful Passive Dodge 0.01 Force Shield Regeneration for every Force Shield point on equipped Mage Chest-piece | |
Disallowing Vessel | While stationary, gain 1 "Inexorable" Point every 1.5s, up to a maximum of 10 -5% Movement Speed per "Inexorable" Point +6% Damage per "Inexorable" Point | |
Belligerent Banner | "Fortress" Point(s) gained every 1.5, up to a maximum of 10 +5% Block Chance per "Fortress" Point. "Fortress" points are removed when a block is completed. | |
Elevated Gain | 0.5 Health Regeneration for every Health point on equipped Warrior Helmet Gain All Resistance Score equal to 1 multiplied by the All Resistance score on equipped Heavy Helmet You regenerate Health and Force Shield equivalent to 2 times the Health given by your equipped Rogue Helmet each time you complete a successful Passive Dodge. 0.01 Force Shield Regeneration for every Force Shield point on equipped Mage Helmet | |
Obsidian Idol | ||
Monolith | +15% Physical Damage | |
Liberty Arisen (1) | +20% to All Resistances Score -15% Dodge Chance Score | |
Landslide (1) | +14% Critical Hit Damage +8% Maximum Health | |
Chromatic Idol | +25% Physical Damage -10% Occult Damage | |
Futile Endeavour (1) | +20% Block Efficiency | |
Unsunken | +18 to All Resistances Score | |
Inexorable Vitality | +20% to All Resistances Score +8% Maximum Health | |
Landslide (2) | +14% Critical Hit Damage +8% Maximum Health | |
Futile Endeavour (2) | +14% BLock Efficiency -15% Dodge Chance Score | |
Secure Parry | +10% Health Hegeneration per "Inexorable" Point +20% All Resistances Score per "Inexorable" Point | |
Liberty Arisen (2) | +20% to All Resistances Score -15% Dodge Chance Score | |
Brutal Imposition (1) | Damage is increased by +25 miltiplied by your equipped Shield's Block Chance | |
Brutal Imposition (2) | Damage is increased by +25 miltiplied by your equipped Shield's Block Chance | |
Bane of Tyranny | Damage is increased by +50 miltiplied by your equipped Shield's Block Chance | |
Proud Helm | +2% Block Chance per "Fortress" Point |
Child of Fury(怒れる子供)
Child of Fury | ||
Furious Appetite | Your Willpower generated is transferred into Rage. Your Willpower Regeneration is applied to Rage instead. Passively generate Rage instead of Willpower | |
Flurrying Flames | Your Attacks generate "Unleashed Fury" Points up to a maximum of 50. +3% Attack Speed per "Unleashed Fury" Point +0.2% Life Leech per "Unleashed Fury" Point -1% All Resistances Score per "Unleashed Fury" Point Points reset after 3s out of combat | |
Blistering Embrace | When Hitting an Enemy with an Attack, 10% Chance to consume the Burn Stacks you inflicted when their Burn Stacks exceed 5, increasing Damage of the Hit by 10% per consumed stack | |
Frenzied Blows | Skills have +100% Rage Cost when Rage is over 750, but Skills cast at this increased Cost deal double damage | |
Undying Flicker | +10% Block Chance while One-Handed Weapon equipped | |
Wyrmbreath | +10% Fire Damage +10% Rage per hit taken | |
Indignation (1) | +15% Fire Damage | |
Indignation (2) | +15% Fire Damage | |
Shattering Strike | Enemies killed by an attack that consumed Burn Stacks transfers 5 Burn Stacks to Enemies Considered Nearby | |
Fireproof (1) | +20% Status Ailment Resistance Score -15% Dodge Chance Score | |
Fireproof (2) | +20% Status Ailment Resistance Score -15% Dodge Chance Score | |
Phlogiston (1) | +10% Attack Speed Score | |
Phlogiston (2) | +10% Attack Speed Score | |
Nursing Grudges | +1% Attack Speed per "Unleashed Fury" Point +0.1% Life Leech per "Unleashed Fury" Point | |
Volcanic Crust | +10% Maximum Health -10% Material Resistance Score | |
Boiling Point | +10% Attack Speed Score +8% Maximum Health | |
Initial Spark (1) | +10% Physical Damage converted into Fire Damage | |
Initial Spark (2) | +10% Physical Damage converted into Fire Damage | |
Autarchic Mind | +10% Maximum Health -10% Occult Resistance Score | |
Conflagration | +10% Physical Damage converted into Fire Damage +9% Status Ailment Chance Score |
緑-外周
Exorcist(悪魔祓い)
Exorcist | ||
Branded Burst | You gain 1 Tenet Point every 2.5s up to a maximum of 5 Tenet Points +15% Damage Reduction per Tenet Point 1 Tenet Point is consumed whenever you are Hit | |
Academic Fieldwork | Gain 1 Headhunter Point (Max 5) every time a Champion or above is killed Each Points grant +15% Material Damage Points resetting after 30s | |
Blessed Silver | You have 5 Annointed Ammunition Points that are used each time a Projectile Skill is used Annointed Ammunition Point is refilled every 2s +10% Projectile Damage for each Point of "Annointed Ammunition" you have +10% Melee Damage for each empty Annointed Ammunition Point 1 Annointed Ammunition" Point(s) refilled whenever you Dodge Roll | |
Indifference | +5% Damage Reduction per "Tenet" Point | |
The Weight And The Force (1) | +10% Material Resistance Score +8% Maximum Health | |
The Weight And The Force (2) | +10% Material Resistance Score +8% Maximum Health | |
Arcane Dissolution | +15% Material Damage +9% Critical Hit Chance Score | |
Earthly Ballast (1) | +15% Material Damage | |
Earthly Ballast (2) | +15% Material Damage | |
Profane Of Body (1) | +12% Dodge Chance Score +5% Movespeed | |
Profane Of Body (2) | +12% Dodge Chance Score +5% Movespeed | |
Caster's Woe (1) | +12% Melee Weapon Damage | |
Caster's Woe (2) | +12% Melee Weapon Damage | |
Perilous Load | Duration of "Headhunter" Points before resetting is increased to 50s | |
Elusive Code | +10% Material Resistance Score | |
Aloof Hunter | +8% Melee Weapon Damage +8% All Projectiles Damage +9% Dodge Chance Score | |
Nullifying Point (1) | +12% All Projectiles Damage | |
Nullifying Point (2) | +12% All Projectiles Damage | |
Sin Eater | +8% Melee Weapon Damage +8% All Projectiles Damage | |
Eagerness | 1 "Anointed Ammunition" Point(s) refilled whenever you deal a Critical Hit |
White Arrow(白い矢)
White Arrow | ||
Hungry Stalactite | Enemies are dealt 30% Damage per the amount of Pierce remaining on a Projectile after it Hits an Enemy | |
Acute Tracking | While in Combat, gain "Cold Blooded" Points every 2s, up to a maximum of 5 10% Damage per "Cold Blooded" Point | |
Wintry Hail | Regular Projectiles bounce up to 2 times to Nearby Enemies in 20m radius +15% Frost Damage to regular Projectiles that have bounced. | |
Cruel Sting | Enemies are dealt 10% Damage per the amount of Pierce remaining on a Projectile after it Hits an Enemy | |
Frostbite (1) | +15% Frost Damage | |
Frostbite (2) | +15% Frost Damage | |
Dream of Hearths | +10% Frost Damage +9% Critical Hit Chance Score | |
Hunter Hunted (1) | +10% Force Shield +12% Force Shield regeneration Rate | |
Hunter Hunted (2) | +10% Force Shield +12% Force Shield regeneration Rate | |
Ice Shall Wake (1) | +14% Critical Hit Damage | |
Ice Shall Wake (2) | +14% Critical Hit Damage | |
Call of the Wild (1) | +12% Dodge Chance Score -5% Movespeed | |
Call of the Wild (2) | +12% Dodge Chance Score -5% Movespeed | |
Implacable Tracker | +10% Frost Damage +8% All Projectile Damage +9% Dodge Chance Score | |
Primeval Awareness | +15% Force Shield | |
Studied Pursuer | Gain "Cold Blooded" Points every 1.5s | |
Pelting Shards (1) | +10% All Projectiles Damage -10% Attacks Speed Score | |
Pelting Shards (2) | +10% All Projectiles Damage -10% Attacks Speed Score | |
Traversing Arrowhead | +10% All Projectiles Damage +9% All Projectiles Critical Hit Chance Score | |
Steadied Force | Projectiles bounce to Nearby Enemies an additional 1 time(s) |
Duskglaive(夕闇の薙刀)
Duskglaive | ||
Tethered Shade | Roll Damages Enemies and leaves a Decoy | |
Waltzing Smoke | Dodge Roll turns you Invisible for 5s. While Invisible, the damage of your next Skill activated is increased by 30%. Using a Skill breaks Invisibility. This has a cooldown of 5s. | |
Life's First Movement | You have 10 Points shared between "Lure of Light" and "Lure of Darkness" Points. Casting a Spell converts "Lure of Light" into "Lure of Darkness", and Attacking converts "Lure of Darkness" into "Lure of Light". When "Lure of Light" and "Lure of Darkness" Points have a weighting between 6/4, they are considered to be in Equilibrium. While "Lure of Light" and "Lure of Darkness" are in "Equilibrium", your Attacks benefit from 50% of Spell Damage bonuses and your Spells 50% of Attack Damage bonuses While "Lure of Light" and "Lure of Darkness" are not in "Equilibrium", your Attacks lose 20% of Spell Damage bonuses and your Spells 20% of Attack Damage bonuses | |
Scabrous Balance | Decoy left by Dodge Roll explodes when it is destroyed, dealing Damage in a 2m radius | |
Veiled Bound (1) | +15% Shadow Damage | |
Veiled Bound (2) | +15% Shadow Damage | |
Saturnalia | +10% Shadow Damage +100 Max Willpower and Rage | |
Bodies Made Fleeting (1) | +12% Dodge Chance Score +5% Rage Cost Reduction +5% Willpower Cost reduction | |
Balanchine Endurance (1) | +1 Stamina Point | |
Showstopper (1) | +8% Attack Damage +8% Spell Damage | |
Gleam On The Breeze | +15% Dodge Chance Score | |
Blindfolded Leaps | +10% Attack Speed Score +12% Spell Casting Speed Score +9% Dodge Chance Score | |
Protracted Effort | Duration of the Invisibility triggered by a Dodge Roll is increased by 5s | |
Balanchine Endurance (2) | +1 Stamina Point | |
Showstopper (2) | +8% Attack Damage +8% Spell Damage | |
Bodies Made Fleeting (2) | +12% Dodge Chance Score +5% Rage Cost Reduction +5% Willpower Cost reduction | |
All The World's A Stage | +10% Attack Speed Score +10% Spell Casting Speed Score +10% Transfer Time reduction between Willpower and Rage | |
Cutting Adagio (1) | +12% Attack Speed Score +9% Spell Casting Speed Score | |
Cutting Adagio (2) | +12% Attack Speed Score +9% Spell Casting Speed Score | |
Limited Breath | "Lure of Light: and "Lure of Darkness" Points are now considered to be in "Equilibrium" when they have a weighting between 7/3 |
Alastor(魔神アラストル)
Alastor | ||
Static Transferral | 6% Damage per "Overload" Point. Basic Attacks generate 1 "Overload" Point up to a maximum of 6. Using a Skill consumes all "Overload" Points but doubles Damage of the Skill | |
Sparking Dart | Power Charge is regenerated over time, and by using your attacks. Device and Lightning skills still use Willpower in addition to Power Charge. Basic Attacks refill "Power Charge" Points by 4. 4 "Power Charge" Points are generated per second, capped between -100 and +100 +200% times the Damage inflicted by Device and Lightning Skills per 100 "Power Charge" Points | |
Intravenous Neural Cord | +75% Attack Speed for 3.0s on Critical Hit | |
Protracted Effort | "Overload" Points are halved instead of set to 0 when consumed. | |
Dispassionate Detachment | +15% Attack Speed Score +8% Damage | |
Condensator (1) | +15% Attack Speed Score | |
Condensator (2) | +15% Attack Speed Score | |
Particle Fuelled Generator (1) | +12% Dodge Chance Score +8% Stamina Regeneration Rate Reduction | |
Particle Fuelled Generator (2) | +12% Dodge Chance Score +8% Stamina Regeneration Rate Reduction | |
Electric Power Redirection (1) | +15% Lightning Damage | |
Electric Power Redirection (2) | +15% Lightning Damage | |
Stunning Presence | 30% reduction in "Power Charge" Points Cost for all Device Skills | |
Integrated Immaterial Shields (1) | +10% Force Shield +8% Maximum Health | |
Integrated Immaterial Shields (2) | +10% Force Shield +8% Maximum Health | |
External Discharge | +10% Damage +12% Critical Hit Chance Score +8% Force Shield | |
Pulse Control (1) | +18% Critical Hit Chance Score | |
Pulse Control (2) | +18% Critical Hit Chance Score | |
Shock Invasion | +12% Critical Hit Chance Score +10% Critical Hit Damage | |
Cautious Effort | +25% Attack Speed for 3.0s on Critical Hit |
紫-外周
Oracle of the Trinity(三位一体の神託)
Oracle of the Trinity | ||
Ancient Fervour | Spells that inflict fire, frost, or lightning ailments grant passive bonuses called "Accords". Up to 1 "Accord(s)" can be active concurrently. Triggered "Accords'. remain locked for 1s. "'Abanazaar's Accord" is active for 5.0s unless it is triggered again. You have 20% Damage when "Abanazaar's Accord" is active "Etheliel's Accord" is active for 5.0s unless it is triggered again. You have 50% Ailment Chance when "Etheliel's Accord" is active. "Beelmalik's Accord" is active for 5.0s unless it is triggered again. You have 50% Critical Chance when "Beelmalik's Accord" is active. | |
Omnitempest | 7% Chance to Cast a Meteor at cursor location when Fire Skill is Cast. Has a Cooldown of 2.0s 10% Chance to Cast a Frost Lance at cursor location when Frost Skill is Cast. Has a Cooldown of 2.0s 10% Chance to Cast Chain Lightning at cursor location when Lightning Skill is Cast. Has a Cooldown of 2.0s | |
Elementary Destabilization | The element of the damage dealt is selected randomly between Lightning, Fire, and Frost. When Willpower is below 30% of its maximum, you have a chance to cause an Explosion, dealing Damage based on your maximum Force Shield or Health. This Explosion regenerates 20% of your Willpower, and has a cooldown of 5.0s. | |
Dual Allegiance | 1 "Accord(s)can be active concurrently | |
Sparked Repulsion | +15% Lightning Damage | |
Crystallization | +15% Frost Damage | |
Immolation | 15% Fire Damage | |
Weathered Pavis (1) | +10% Elemental Resistance Score -10% Maximum Health | |
Weathered Pavis (2) | +10% Elemental Resistance Score -10% Maximum Health | |
Spiralling Field (1) | +17% Force Shield Regeneration Rate +8% Force Shield | |
Of Squalls And Fires | +10% Elemental Damage +10% Elemental Resistance Score | |
Tempestuous Shelter | +25% Force Shield Regeneration Rate | |
Faith Diversion (1) | +18% Spell Casting Speed Score | |
Faith Diversion (2) | +18% Spell Casting Speed Score | |
Precarious Flesh | 10% Chance to Cast a Meteor at cursor location when Fire Skill is Cast. Has a Cooldown of 2.0s 15% Chance to Cast a Frost Lance at cursor location when Frost Skill is Cast. Has a Cooldown of 2.0s 15% Chance to Cast Chain Lightning at cursor location when Lightning Skill is Cast. Has a Cooldown of 2.0s | |
Audacity In Descent (1) | +8% Willpower Cost Redution | |
Audacity In Descent (2) | +8% Willpower Cost Redution | |
Matter In Dissolution | +5% Willpower Cost Redution +10% Transfer Time Reduction between Willpower and Rage | |
Spiralling Field (2) | +17% Force Shield Regeneration Rate +8% Force Shield | |
Unstable Climate | Explosion caused by Willpower being below the percentage of its maximum (stated in Elementary Destabilization) deals increased damage based on your maximum Health or Force Shield. |
Time Weaver(時の織り手)
Time Weaver | ||
Which Time Cannot Heal | When you hit Enemies afflicted with Stasis, they take 100% of the Hit Damage again after a 1.5s delay ※元となるヒットがクリティカルしてもその増加分は再ヒットに反映されない。1.0.4までは再ヒットについて独立したクリ判定があったが、1.0.5で絶対クリが発生しないよう修正された模様。(考察:クリ率50%クリダメ350%と仮定すると36%moreに相当するが、DoT分は無視されるし、停滞を入れるためにDoTが1個減るような場合さらに有効度は落ちる) | |
Dire Juncture | You only take 40% Damage of an Enemy's attack when it Hits, the rest is inflicted is after the Hit Your Health is set to 85% of maximum, and Force Shield to 85% of maximum | |
Captured Velocity | You gain Supernatural Paradox Points when you Hit an enemy in Stasis with an Attack, and Earthly Paradox Points when you Hit them with a Spell. Points reset after 5s. Maximum of 5 Point(s) +10% Spell Casting Speed per Supernatural Paradox Point +10% Attack Speed per Earthly Paradox Point | |
Wither In Dreams (1) | +15% Aether Damage | |
Wither In Dreams (2) | +15% Aether Damage | |
Wither In Dreams (3) | +15% Aether Damage | |
Deferential Wounds | Damage dealt after the delay is increased by 5% | |
Youth In Future Tense (1) | +14% Force Shield Regeneration Delay Reduction +8% Force Shield | |
Youth In Future Tense (2) | +14% Force Shield Regeneration Delay Reduction +8% Force Shield | |
Temporal Shift (1) | +12% Dodge Chance Score +8% Force Shield | |
Temporal Shift (2) | +12% Dodge Chance Score +8% Force Shield | |
Impossible Soul (1) | +5 Max Ailment Stacks | |
Impossible Soul (2) | +5 Max Ailment Stacks | |
Practiced Stamina | Your Health is set to 5% of maximum, and Force Shield to 5% of maximum | |
Slow In Slow Out | +20% Force Shield Regeneration Delay reduction | |
Waning Before Waxing | +10% Aether Damage +12% Status Ailment Chance Score +9% Dodge Chance Score +8% Force Shield | |
Obsolescence (1) | +12% Status Ailment Chance Score | |
Obsolescence (2) | +12% Status Ailment Chance Score | |
Countdown | +12% Status Ailment Chance Score +10% Attack Speed Score +18% Spell Casting Speed Score | |
Spared Stock | +5% Spell Casting Speed per Supernatural Paradox Point +5% Attack Speed per Earthly Paradox Point |
Abyssal Shaper(深淵の形成者)
Abyssal Shaper | ||
Occult Affliction | Occult Damage increased by +5% for every Cursed Stack an Enemy has | |
Masochistic Effigy | Doubles Max Force Shield. Health cannot exceed 5% of maximum Force Shield | |
Fatal Pact | You receive 1 Ailment stack when inflicting an Ailment on an Enemy When you have over 10% of the same Ailment Stack, you cleanse them, granting buffs to yourself and nearby allies +25% Movement Speed to yourself and allies in a 4.0m radius for 7.0s when Stasis Stacks are removed +30% All Resistance Score to yourself and allies in a 4.0m radius for 7.0s when Cursed Stacks are removed +30% Damage to yourself and allies in a 4.0m radius for 7.0s when Weakness Stacks are removed. Removing Ailment stacks that deal Damage-Over-Time restores +30% of Max Health and +30% of Force Shield to yourself and allies in a m radius | |
Oath of Damnation | Occult Damage increased by +2% for every Cursed Stack an Enemy has | |
Unholy Omen (1) | +15% Occult Damage | |
Unholy Omen (2) | +15% Occult Damage | |
Agonizing Ray | +15% Occult Damage | |
Soothing Shade (1) | +14% Force Shield Regeneration Delay Reduction +8% Force Shield | |
Soothing Shade (2) | +14% Force Shield Regeneration Delay Reduction +8% Force Shield | |
Tranquil in Misery (1) | +10% Occult resistance Score -17% Health Regeneration | |
Tranquil in Misery (2) | +10% Occult resistance Score -17% Health Regeneration | |
Guttural Dowry | +12% Status Ailment Chance Score +10% Occult Resistance Score +12% Force Shield Regeneration Rate | |
Insinuated Bond (1) | +12% Ailment Damage | |
Insinuated Bond (2) | +12% Ailment Damage | |
Soundproof Box | +14% Force Shield Regeneration Delay Reduction +9% Status Ailment Chance Score | |
Ailing Cry | Health cannot exceed 15% of maximum Force Shield | |
His Whispered Lullabies (1) | +25% Occult Status Ailment Chance Score | |
His Whispered Lullabies (2) | +25% Occult per Status Ailment Chance Score | |
Pact Master's Song | +25% Occult Status Ailment Chance Score | |
Wounded Shield | When inflicting an Ailment on yourself, +30% Chance to increase number of Ailment stacks inflicted by 1 |
Plaguebringer(疫病運び)
Plaguebringer | ||
Undertaker | Enemies that die in 20m radius around you have 10% chance to drop green globes. Picking up green globes grants you an additional 30% Damage as Poison Damage for 5s | |
Sacrifice of Flesh | You lose 20% of your Health and 20% of your Force Shield, but all Summons take 25% less Damage | |
Toxic Emanations | Every 2s, Enemies in a 4m radius gain a Poison Stack | |
Horde's Vitality | Summons that die in a 20m radius around you have 10% chance to drop green globes. Picking up green globes grants you an additional 30% Damage as Poison Damage for 10s | |
Sloughing Skins Of Swarms (1) | +15% to Damage dealt by Summons | |
Sloughing Skins Of Swarms (2) | +15% to Damage dealt by Summons | |
Covenant Of Rot | +10% to Damage dealt by Summons +10% Maximum Health | |
Heads Hang Low (1) | +10% to Summons Health | |
Remedy For Hale Health (1) | +15% Toxic Damage | |
Unquiet Soil (1) | +10% to Summons' Health Regeneration | |
Bog Bodies | +10% Damage deal by Summons +10% to Summons Health +10% Toxic Damage | |
Heads Hang Low (2) | +10% to Summons Health | |
Endless Litany (1) | You lose an additional 5% of your Health and 15% of your Force Shield, but summons take 20% less Damage | |
Endless Litany (2) | You lose an additional 5% of your Health and 15% of your Force Shield, but summons take 20% less Damage | |
Unquiet Soil (2) | +10% to Summons' Health Regeneration | |
Remedy For Hale Health (2) | +15% Toxic Damage | |
Muscle Stripped Raw (1) | +10% to Summons' Attack and Spell Casting Speed | |
Muscle Stripped Raw (2) | +10% to Summons' Attack and Spell Casting Speed | |
Search For A Dead Sun | +10% to Summons' Attack and Spell Casting Speed +8% Maximum Health | |
Essential Measure | Enemies are Slowed by 20% for 3s when are |
コメント
- Pugilist's Momentumを取得しても何も変わらないんですけど、このパッシブについて情報をお持ちであれば有効化の方法を教えてください。 -- 2020-04-19 (日) 12:20:42
- 2/14の時点でredditにバグで動作しないという投稿がありましたので、まだ直っていないのかもしれません。 -- 2020-04-20 (月) 02:40:51
- EOSのBeacon For the Lostは記載されてない効果として防具にsacredのスペルダメージが付加されるっぽい。エレメイジだと邪魔になる -- 2020-05-04 (月) 22:37:31