パッチ情報
2013年4月現在、最新パッチはVer2.05.15
ダウンロードサイト
- 通常パッケージ版
Ver:2.05.13(Full)
Ver:2.05.14
Ver:2.05.15
- ゲームオブザイヤー(GOTY)版
Ver:2.05.13
Ver:2.05.14
Ver:2.05.15
パッチ導入方法 2013年4月現在
- 通常パッケージ版
Ver:2.05.13(Full)→Ver:2.05.14→Ver:2.05.15
の順にインストールしてください。 - ゲームオブザイヤー(GOTY)版
Ver:2.05.13→Ver:2.05.14→Ver:2.05.15
の順にインストールしてください。
Patch 1.96.6
Release: 2011/7/22
- General
- Added new Boys At-rifle 3d model〈ボーイズ対戦車ライフルの3Dモデルの一新〉
- Added new PTRD At-rifle 3d model〈PTRD対戦車ライフルの3Dモデルの一新〉
- Added new PTRS At-rifle 3d model〈PTRS対戦車ライフルの3Dモデルの一新〉
- Added new Type 97 At-rifle 3d model〈97式対戦車ライフルの3Dモデルの一新〉
- Added new PzB39 At-rifle 3d model〈PzB39対戦車ライフルの3Dモデルの一新〉
- Added new M3A Grease Gun 3d model〈M3Aグリースガン短機関銃の3Dモデルの一新〉
- Added new Type 1 HMG 3d model〈一式重機関銃の3Dモデルの一新〉
- Added new Type 4 (Bazooka) 3d model〈四式対戦車バズーカの3Dモデルの一新〉
- Added new Type 100 SMG 3d model〈百式短機関銃の3Dモデルの一新〉
- Added new De Lisle 3d model〈デ・リーズルカービン銃の3Dモデルの一新〉
- Added new DS 39 3d model〈DS39重機関銃の3Dモデルの一新〉
- Added new Repair kit 3d model〈修理箱の3Dモデルの一新〉
- Added new Fuel can 3d model〈燃料缶の3Dモデルの一新〉
- Added firing arc limitations to heavy machine guns〈重機関銃の集弾性の変更〉
- Changed bloom shader〈光沢表現の変更〉
- Changed color balance of the game〈ゲーム中の色合い調整の変更〉
- Increased human inform range from 35m to 40m〈歩兵の視野が35Mから40Mに上昇〉
- Increased range of StuH from 150m to 160m〈StuH42の射程距離が150Mから160Mに上昇〉
- Reduced HE resistance of round sandbags〈土嚢の榴弾耐性が減少〉
- Removed Specnaz/Commando flare gun ammo〈スペツナズ・サボタージュのフレアガンを削除〉
- Fixed water shader issues on some older GPUs
- Multiplayer
- Changed start timer of HMGs to 1:00 min〈重機関銃の開始時選択制限1分〉
- Changed start timer of AA guns to 1:00 min〈機関砲の開始時選択制限1分〉
- Changed start timer of mortars to 1:00 min〈迫撃砲の開始時選択制限1分〉
- Changed re-call timer of HMGs to 2:00 min〈重機関銃の再選択制限2分〉
- Changed re-call timer of AA guns to 2:00 min〈機関砲の再選択制限2分〉
- Changed re-call timer of mortarts to 2:00 min〈迫撃砲の再選択制限2分〉
- Fixed pathing issues on Plateau 2v2〈2v2マップPlateauの諸問題を改善〉
- Fixed small map issues〈ミニマップの諸問題を改善〉
- Skirmish
- Added 2 script protections against player AI not responding to enemies
- Fixed wrong AA icon in Soviet Union skirmishes
- Fixed bridges on [Soviet Union] Manchuria
- Fixed achievements on [UK] Bridge
- Fixed some script bugs
- Fixed small map issues
Patch 1.95.5
Release: 2011/6/28
- General
- Added new Mauser98K 3d model
- Added new Mauser98K Sniper 3d model
- Added new Mosin 3d model
- Added new Mosin Sniper 3d model
- Added new M1903 3d model
- Added new M1903 Sniper 3d model
- Added new M1 Garand 3d model
- Added new M1 Carbine 3d model
- Added new DT-29 3d model
- Added new DP-27 3d model
- Added new SVT-40 3d model
- Added new MP 40 3d model
- Added new MP 44 3d model
- Added new BAR 3d model
- Added new BESA 3d model
- Added new BREN 3d model
- Added new DShK 3d model
- Added new Thompson 3d model
- Added new FG 42 3d model
- Added new MG 34 3d model
- Added new PPSH 3d model
- Added new PPS 3d model
- Added 203mm ammo to Soviet ammo truck
- Added new rifle sounds
- Changed radio operator to call in 5 artillery strikes at once
- Changed equipment of Royal Engineers
- Changed some infantry skins
- Changed Jagdpanzer IV texture to be higher resoluted
- Increased accuracy of DShK
- Increased health damage of AT-rifles slightly
- Removed sandbags from light AA guns
- Fixed sandbags crash
- Fixed small localization bugs
- Fixed wrong inventory machine gun of Sherman Jumbo
- Multiplayer
- Added "Day of Victory" gamemode to MP DLC maps
- Added "Day of Victory" to ranked games
- Fixed refund in No tanks
- Fixed refund in Sniper Duel
- Fixed chicken on forest
- Fixed small map issues
- Fixed a crash caused by stability protection of Men of War
- Skirmish
- Added files to support first skirmish DLC
- Added files to support summer sale
- Changed QF2 pounder to Oerlikon
- Changed 61-K to KPVT
- Reworked AI pathing on call-ins
- Fixed small map issues
Patch 1.90.4
Release: 2011/5/4
- General
- Added new menu background
- Added new MG42 3d model
- Added new Panzerschreck 3d model
- Added new Panzerfaust 3d model
- Added new Bazooka 3d model
- Added new PIAT 3d model
- Added new EM-3 Sniper 3d model
- Added high res texture to Jagdpanzer IV
- Changed DLC button in main menu to link to the right store
- Changed display icon of empty vehicle
- Changed repairable tanks to be selectable (credits to Ty2903)
- Changed HE accuracy to adjust to AP and APCR more smoothly
- Increased AI aggressiveness with M1 Carbine
- Increased fire rate of M1 Carbine slightly
- Increased accuracy of Panzerfaust 100
- Increased accuracy of grazing howitzers
- Reduced reload time of Jagdtiger from 15 sec to 12 sec
- Reduced recharge time of Su-122 from 25 sec to 20 sec
- Reworked tank armor system to be more streamlined
- Fixed damage texture of Su-122
- Fixed a visibility issue with infantry in craters
- Fixed rare crash with sandbags
- Fixed crews staying in destroyed tanks (credits to Ty2903)
- Fixed some tank gun descriptions
- Fixed the fire animation of the Jagdpanzer IV
- Fixed missing xx specular of Pz I
- Fixed some minor model bugs
- Multiplayer
- Added new netcode with reduced requirements
- Changed game filter to be on by standard
- Increased price of T-70 from 280 MP to 290 MP
- Increased price of T-34-85 from 700 MP to 725 MP
- Increased price of M4A3 Calliope from 1300 MP to 1400 MP
- Reduced price of Panzerwerfer from 1300 MP to 1250 MP
- Reduced price of Katyusha from 1300 MP to 1250 MP
- Reduced price of T34-50 from 580 MP to 550 MP
- Reduced price of Pz4H from 600 MP to 550 MP
- Reduced price of Jagdtiger from 2300 MP to 2200 MP
- Reduced price of MK VII Tetrach from 240 MP to 230 MP
- Reduced price of Pak38 from 250 MP to 225 MP
- Reduced price of M1 57mm from 250 MP to 225 MP
- Reduced price of QF6pdr from 250 MP to 225 MP
- Reduced price of Type 1 at-gun from 220 MP to 200 MP
- Reduced price of ZiS-3 from 280 MP to 255 MP
- Reduced price of M5 at-gun from 475 MP to 425 MP
- Reduced price of QF17pdr from 600 MP to 550 MP
- Reduced price of Type 2 57mm from 435 MP to 385 MP
- Reduced price of Flak37 from 700 MP to 650 MP
- Reduced price of Vickers AA from 800 MP to 750 MP
- Reduced price of Pak41-le from 140 MP to 135 MP
- Reduced price of M3 At-gun from 140 MP to 135 MP
- Reduced price of QF2pdr from 140 MP to 135 MP
- Reduced price of M37 from 140 MP to 135 MP
- Reduced price of Type 1 47mm from 140 MP to 135 MP
- Reduced price of Maxson from 180 MP to 150 MP
- Reduced price of Flak38 from 20 MP to 170 MP
- Reduced price of Oerlikon from 190 MP to 160 MP
- Reduced price of KPVT from 180 MP to 150 MP
- Reduced price of Type 2 20mm from 200 MP to 170 MP
- Reduced CP of Achilles from 30 CP to 15 CP
- Reduced rain effect on the rain environment
- Removed thunder effect from the rain environment
- Fixed ranked frontlines
- Fixed scores on Stuh 42
- Fixed CP on Stuh 42
- Fixed an out of sync bug
- Fixed some crashes in multiplayer lobby
- Fixed small map issues
- Fixed small map issues of MP Supply Pack - Alpha DLC
- Skirmish
- Reduced rain effect on [Germany] St. Hilaire
- Fixed small map issues
Patch 1.85.3
Release: 2011/4/22
- General
- M4A4シャーマン追加(シャーマンのエンジンを変更しただけの車両、英国軍が使った)
- M4A4ファイアフライ追加(上の主砲を17ポンド砲に変えたもの)
- 三号突撃砲追加
- 突撃榴弾砲四十二形追加
- 105mm砲弾の新しい爆発エフェクトを追加
- stosstruppの誤字を修正
- 垂直同期を通常に戻した(カメラのバグを修正?)
- Changed shadow settings to normal by standard (reduces issues some GPUs have)
- ホリ1とホリ2の射程を延ばした
- ステン5サイレンサーを射撃しても、ステルスが外れないようになった
- Nagan PBを射撃しても、ステルスが外れないようになった
- 投げナイフを投げても、ステルスが外れないようになった
- 車両のエンジン音がループするバグを修正(credits to Phazon)
- ゴリアテのステルス性を強化
- すべての戦車がスポーン時に、満タンの燃料を持っているようにした
- 視界外で鳴った音が聞こえるようにした
- ストゥルムティガーの弾道をより直線的にした
- すべての兵器の命中率を、より忠実に近づけた
- スカウトの所持品を変更した
- インターフェイスでのマシンガンのアイコンを変更した
- 車両に備え付けの、燃料携行缶の容量を大きくした
- 戦車の対空機銃のみを、インベントリに表示されるようにした
- AIの撃破優先順位を調整した
- ミニマップでのアイコンを大きくした
- 歩兵が、小火器を持ち替えるスピードを早くした
- 歩兵が、柵を飛び越えるスピードを早くした
- 歩兵が、手榴弾を投げるスピードを早くした
- 歩兵が、回復中に移動指示を出された際に、すぐに回復を中止するようにした
- 手榴弾を投げられた際に、すぐに伏せるようにした
- 格闘攻撃のスピードを早くした
- チャーチルAVREの命中率を強化した
- ホリ1とホリ2の命中率を強化した
- スーパーパーシングの命中率を強化した
- 37mmと85mmの爆発半径を強化した
- ホリ1とホリ2の貫通力を強化
- ナイフを投げるスピードを強化
- ATライフルの命中率を強化
- ドラム缶に入れられる燃料を200から500に増加
- 中戦車の修理に掛かる時間を増加
- チャーチルAVREの装填時間を60秒から75秒へ増加
- StG44のダメージを強化
- 火炎放射戦車の射程を30mから35mへ増加
- IS-2とIS-3の装填時間を15秒から12秒へ減少
- 土嚢の爆発耐性を減少
- ヘッツァーの機銃回転速度を減少
- パンターの傾斜装甲をの傾斜角を減少
- 機関銃の命中率を減少
- カービンの命中率を減少
- 機関銃のダメージを減少
- 車両の移動中の命中率を低下
- 戦車の命中率システムを再構築
- 小火器の命中率システムを再構築
- 視界システムを再構築
- 戦車の移動経路AIを再構築(credits to Ty2903)#
- 爆発についてのシステムを再構築
- インターフェースで、分隊を右クリックした際に分隊員全員を表示するよう修正
- ドイツハーフトラックの移動中の命中率を低下
- 日本軍戦車の機関銃の移動中の命中率を低下
- チャーチルMk. VII, AVREとCrocの視界を再構築
- ヤークトパンターの視界を再構築
- いくつかの視界バグを修正(credits to Ty2903)
- PPSHの命中率バグを修正
- 車両が線路で頓挫するバグを修正
- 車両がcoaster tanksで頓挫するバグを修正
- 日本の弾薬車両が攻撃を受けたときに、AIが逃がさないバグを修正
- ゲームログにエラーログが表示されなかったバグを修正
- 九十九式機関銃の音量を修正
- 6ポンドのミニマップ上でのアイコンを修正
- いくつかの建築物を修正
- いくつかの建築物のテクスチャを修正
- ブラックプリンスの機関銃をBESAに変更
- マチルダの音量を変更
- Multiplayer
- ランクゲーム追加
- ネットコードを変更(マルチプレイがスムーズに?)
- M4A4ファイアフライの区分を重戦車から中戦車へ
- チャットの表示サイズを上昇
- MG42の連続スポーン制限時間を30秒から60秒へ
- ISU-152を1200 MPから1400 MPへ
- T-34-76後期を400 MPから420 MPへ
- MK2ダイムラーを220 MPから240 MPへ
- M24を360 MPから380 MP
- KV-85を760 MPから750 MPへ
- ZiS 30を360 MPから350 MPへ
- Su-76を360 MPから350 MPへ
- Su-85を560 MPから550 MPへ
- KV-1を560 MPから550 MPへ
- M4A4 FireFlyのCPを30 CPから15 CP
- ミニマップを修正?
- 2v2キャニオンでのコンバットを修正
- 1v1 Winter Church, 1v1 Road, 2v2 Canyonでのカメラ設定を修正
- チャーチル Mk VIIのスコアを修正
- コメットのスコアを修正
- Canyonのスコアを修正
- Skirmish
- 味方が見えている場所を、自分も見れるようになった
- AIの命中率を、イージー・ノーマル・ハードで10%低下
- いくつかのミッションでの火炎放射器の値段を修正
- ミニマップを修正?
- 戦車の乗員が飛び出すのを修正
Patch 1.81.2
Release: 2011/3/11
- General
- Added new Panther 3d model
- Added new Achilles 3d model
- Added new M36 Jackson 3d model
- Added new M4A3 Calliope 3d model
- Added new Type 99 rifle 3d model
- Added new Type 99 sniper rifle 3d model
- Added new Type 99 light machine gun 3d model
- Added Type 2 rifle
- Added MP 3008 SMG
- Added MP 28 30 rounds mag SMG
- Added MP 28 50 rounds mag SMG
- Added Type 2 SMG
- Added the ability to plant cover to Japanese elite infantry
- Changed shaders to be further optimized
- Changed highlighting of selected units (credits to "L etranger")
- Changed Home Guard weapon layout
- Changed Japanese Stormtroopers weapon layout
- Changed Kamikaze to have better stealth
- Changed at-grenade of Russian assault SMG to RPG40
- Changed auto-cannons to be separated from light AA guns
- Changed medium AA guns to be separated from light AA guns
- Changed Homeland Fury special unit to have 3 types of infantry
- Changed U.S. Marines to carry M1 Garands instead of M1903
- Increased smoke grenade duration from 60 sec to 90 sec
- Increased smoke shell duration from 60 sec to 120 sec
- Increased rate of fire of Grease Gun
- Increased accuracy of Grease Gun
- Increased volume of G43 and G43 scope
- Increased range of binoculares from 150m to 180m
- Increased range of flamethrower from 20m to 25m
- Increased damage modifier of M12 Shotgun
- Increased uncover range of hidden units slightly
- Increased range of AA guns
- Increased accuracy of Bazooka Jeep
- Increased accuracy of 200mm rocket launcher
- Increased accuracy of 300mm rocket launcher
- Increased recharge time of M4A3 (105) from 18 sec to 20 sec
- Increased damage power of 300mm rocket slightly
- Reduced damage modifier of Thompson M1928 slightly
- Reduced reloading time of M12 Shotgun from 5.0 sec to 4.0 sec
- Reduced small arms damage modifier slightly
- Reduced accuracy of M19 slightly
- Reduced penetration power of Hetzer tank gun
- Reduced reload time of Hetzer from 6.5 sec to 6.0 sec
- Reduced information sharing range for vehicle AI from 80m to 50m
- Reduced information sharing range for infantry AI from 80m to 35m
- Reduced reaction time of AI from 0.5 sec to 0.25 sec
- Reduced speed of IzuzuTX40 Mortar from 34kmh to 30kmh
- Reduced speed of IzuzuTX40 AA from 34kmh to 30kmh
- Removed repair kits from ammo trucks
- Fixed missing shell ejection of cannons
- Fixed missing sound of SdKfz 222
- Fixed ammo start count of SdKfz 222
- Fixed missing interface damage display of Black Prince
- Fixed rear mgun limits of IS-2
- Fixed faulty use of the MP41 by the German sapper team
- Fixed 100mm AP shell to use AP mechanics
- Fixed 100mm APCR shell to use APCR mechanics
- Fixed 100mm HE shell to use correct 3d model
- Fixed 100mm shell sizes
- Fixed missing fuel barrels in Commonwealth ammo truck
- Fixed missing texture of model trash
- Fixed Japanese Home Guard icon
- Fixed Japanese Fieldcap LOD
- Fixed ammo start count of Iszuzu Mortar truck
- Fixed M10Wolverine armour
- Fixed missing APCR for Ke-Nu
- Fixed limits of 150mm Type 96
- Fixed a shader issue causing freezes on some GPUs when ultra shadows enabled
- Fixed Wespe hit animation
- Fixed Comet hit animation
- Fixed M10Wolverine hit animation
- Fixed Pak 38 damage animation
- Fixed armor settings of M12 GMC
- Fixed some vehicle textures
- Fixed inventory ammo order of Ho-Ni I
- Fixed a crash caused by a MoW crash protection
- Multiplayer
- Added 1v1 Road multi map
- Added 1v1 Snow Church multi map
- Added 2v2 Canyon multi map
- Changed attacker to see both lines of defences in frontlines when attack starts
- Changed planes to be not usable in 3v3 Frag Town multi map
- Increased ANZACs to 10 men
- Increased Marines to 10 men
- Increased Brandenburger to 8 men
- Increased Guards Rifle to 8 men
- Increased command points of SU-122 from 5 CP to 15 CP
- Increased command points of ISU-152 fom 5 CP to 30 CP
- Increased price of Japanese Stormtroopers from 350 MP to 355 MP
- Reduced price of P4G from 420 MP to 400 MP
- Reduced price of P4H from 650 MP to 600 MP
- Reduced price of Crusader from 360 MP to 350 MP
- Reduced price of Cromwell from 400 MP to 375 MP
- Reduced price of M4A3 Sherman from 500 MP to 450 MP
- Reduced price of M20 from 200 MP to 180 MP
- Reduced price of Chi-Nu from 420 MP to 400 MP
- Reduced price of T34-75 early from 360 MP to 350 MP
- Reduced price of T34-75 late from 420 MP to 400 MP
- Reduced price of Flak18 from 750 MP to 700 MP
- Reduced price of Hetzer from 550 MP to 500 MP
- Reduced price of IS-2 from 1600 MP to 1500 MP
- Reduced price of IS-3 from 2200 MP to 2000 MP
- Reduced price of SU-100 from 1300 MP to 1200 MP
- Reduced price of Ho-Ni I from 400 MP to 350 MP
- Fixed a small graphic issue with the flag slave icon in frontlines
- Fixed Winter Hills bridge to no longer break fully causing height-map issues
- Fixed small map issues
- Fixed crew member count on Ke-Nu
- Fixed missing edifices on 2v2 Heights multi map
- Fixed combat mode of 4v4 Lakeland multi map
- Skirmish
- Changed Maxim into Degtyarev mgun in Soviet missions
- Changed unlocking of achievements so a higher difficulty will unlock a lower one
- Changed infantry call-ins to clutter less and stay together when moving to ordered position
- Changed map boarders to be more streamlined
- Disabled night effects on [Soviet Union] Smolensk to improve performance
- Reduced price of Flamer from 125 MP to 80 MP
- Fixed some map elements on [Soviet Union] Smolensk
- Fixed ammo type of PzKpfw 2 Luchs
- Fixed T-34 in skirmish to have full fuel
- Fixed AI not to shoot at unknown enemies (explosions etc.)
- Fixed small map issues
- Fixed some bad AI pathing on [Japan] Khalkhin Gol
- Fixed wrong USA skirmish hint on mission start (English localization)
- Fixed some localization issue in Japanese missions (English localization)