共通テクノロジー
Galactic Warfare
艦船用の様々な武器や補助モジュール、星系防衛用のツールなどを開発する技術
Applied Sciences
戦略リソースの発見や経済・研究の改善を開発する技術
研究コスト | 技術名称 | アンロック要素 | カテゴリ | 説明 | 適用コスト | 必要資源 |
40 | Isolation Shields | Public-Private Partnerships | Star System Improvement | +1 on planet, -2 | 75 | |
N-Way Fusion Plants | Heavy Isotope Refineries | Star System Improvement | +10 on system, +1 on desert, on arctic, on arid, on tundra, -2 | 75 | ||
130 | PeV-Scale Accelerators | Nonbaryonic Collider | Planetary Exploitation | +2 on barren, on planet, +1 on arctic | 40 | |
Lossless Fusion Pods | Support Module (Engine) | 6MP, +3move on ship, +1move on fleet | 25, 40t | |||
Neural Robotics | Weapon Disruption | Battle Action Card (Sabotage) | -25% damage from enemy missiles (block:-15%), Counters Offense | 0 | ||
Intelligent Tools | Support Module (Repair) | +10% ship repair per battle phase on ship, +2% fleet repair per turn (friendly sector) on ship, 30MP | 20, 20t | |||
Core Mining | Hyperium | Strategic Resource Discovery | ||||
Geo-Industrial Plants | Planetary Exploitation | +2 on lava, on planets, +1 on tundra | 40 | |||
300 | Photon Distortion | Camouflage | Battle Action Card (Defense) | +40% efficiency on antimissiles (block: +10%), -20% kinetics damage (block: +20%), Counters Sabotage | 0 | |
Offensive Retreat | Battle Action Card (Tactics) | Ends the battle, No extra damage round, Block: player deals one unopposed damage round, Counters Tactics | 0 | |||
High-Energy Magnetics | Anti-Matter | Strategic Resource Discovery | ||||
Interplanetary Transport Network | Star System Improvement | +2 on lava, on arctic, on asteroids, on tundra, on desert, +20% on system, -3 | 200 | |||
680 | Nonbaryonic Particles | Magnetic Field Generators | Star System Improvement | +40 on system, -3 | 200 | |
Xeno-Pharmaceuticals | Luxury Resource Exploitation | Eden Incense, Meta-Entactogen, Transvine, Proto-Orchid | ||||
Extreme Metallurgy | Quantum-Damped Circuits | Empire Improvement | +10%t on on ships | |||
Hexaferrum | Strategic Resource Discovery | |||||
1800 | Rudimentary Telepathics | Brainwave Sensors | Support Module (Scout) | +6vision, 10MP | 30, 60t | |
Global Tech Park | Planetary Exploitation | +3 on barren, on planet, +2 on ocean, on arctic, +1 on gas helium | 40 | |||
Advanced Simulations | Advanced Containers | Support Module (Tonnage) | +25t, 20MP | 100, 0t | ||
Barrier | Battle Action Card (Engineering) | +50 armor pts/ship (Block: +100), +10% max HP added to armor, Counters Sabotage | 0 | |||
4000 | Wave Function Control | Optics Research Labs | Star System Improvement | +2 on lava, on barren, +1 on Hydrogen, on methane, on desert, on arid, -5 | 500 | Anti-Matter |
EMP | Battle Action Card (Sabotage) | -20% efficiency from enemy antimissiles (block: -15%), -20% efficiency from enemy shields (block: -15%), Counters Defense | ||||
Tectonic Engineering | Lossless Transmission | Empire Improvement | +15%t on ships | |||
Atomic Substrates | 3D Replication plants | Planetary Exploitation | +3 on lava, on planet, +2 on jungle, on tundra, +1 on gas methane | 40 | ||
Orichalcix | Strategic Resource Discovery | |||||
7500 | Solar Mining | Energy Absorption | Battle Action Card (Defense) | +40% efficiency on shields (block: +10%), -20% efficiency on deflectors (block: +20%), Counters Offense | 0 | |
Target Locked | Battle Action Card (Offense) | +20% beam damage (block: +10%), Counters Tactics | 0 | |||
Infinite Variable Computing | Predictive Logistics | Star System Improvement | +2 on planets, -5 | 700 | ||
Precision Navigators | Support Module (Engine) | +2warp on ship, 10MP, +4move on ship, +2move on fleet | 50, 60t | |||
Inorganic Biology | Adaptive Glue | Support Module (Repair) | +60 ship HP per battle phase on ship, +20 fleet HP per turn (all sectors) on ship, 40MP | 30, 20t | ||
Siderite | Strategic Resource Discovery | |||||
14000 | Self-Replicating Structures | Smart Cargo | Support Module (Tonnage) | +50t on ship, 30MP | 300, 0t | Hexaferrum |
Dusty Sensors | Support Module (Scout) | +8vision on ship, 20MP | 80, 90t | |||
Quantum Substrates | Quantum Computing | Empire Improvement | +20%t on ship | |||
Adamantian | Strategic Resource Discovery | |||||
25000 | Quantum Devices | Integrated Engines | Support Module (Engine) | +3warp on ship, +1warp on fleet, 15MP, +5move on ship, +2move on fleet | 100, 90t | |
Black Hole Mining | Generic Supplies | Empire Improvement | +25%t on ships | |||
Quadrinix | Strategic Resource Discovery | |||||
Quantum Processing | Self-Organizing Cities | Star System Improvement | -20% ship cost on system, -9 | 2400 | Adamantian | |
36000 | Persistent Construction | Anomalies Institute | Star System Improvement | +40% on system, -11 | 3400 | Anti-Matter |
Quantum Robotics | Tetric Storage | Empire Improvement | +30%t on ships | |||
Resilient Infrastructures | Living Hulls | Support Module (Repair) | +2% fleet repair per battle on ship, +2% fleet repair per turn (all sectors) on ship, 60MP | 84, 25t | Siderite | |
60000 | Dust Virtualization | Adaptive Industrial Systems | Star System Improvement | 100% surplus converted into , -11 | 3600 | |
1212000 | Pan-Galactic Society | Shrine of the Endless | Scientific Victory |
Exploration & Expansion
新たな船体を開発したり、エンジンやワープの技術、植民可能な惑星を増やす技術
Diplomacy & Trading
農業技術や交易、他の文明との交渉技術など。艦隊上限UPの技術もここ
研究コスト | 技術名称 | アンロック要素 | カテゴリ | 説明 | 適用コスト | 必要資源 |
40 | Xenology | Animalia | Luxury Resource Exploitation | Redsang, Bluecap Mold, Dustwater, Hydromiel | ||
Xenotourism Agencies | Star System Improvement | +1 on arid, on tundra, on ocean, on terran, on jungle, -2 | 75 | |||
Soil Xenobiology | Sustainable Farms | Star System Improvement | +1 on desert, on arctic, on arid, on tundra, -2 | 75 | ||
Alien Grafting | Planetary Exploitation | +2 on terran, on planet, +1 on ocean, on jungle | 40 | |||
130 | Relativistic Economics | Xenolinguistics | Diplomatic Options | Cease Fire, Offer Peace | ||
Extreme Option Exchange | Star System Improvement | +1trade routes cap on star system, -2 | 75 | |||
Particle Scanning | Atemporal Finance | Planetary Exploitation | +2 on arid, on planet, +1 on desert | 40 | ||
Cis-Oort Satellites | Star System Improvement | +3influence area on star system, -1 | 100 | |||
300 | Relativistic Markets | Alien Security | Diplomatic Options | Open Borders, Trade Dust(flat fee), Trade Dust(per turn), Trade Technology, Trade Star System, Trade Resource | ||
Improved Fleet Management | Coordinated Fleets | Empire Improvement | +2command points cap on empire | |||
Post-Op Analyticals | Empire Improvement | -5turn(s) before new hero arrival on empire, +20%xp bonus when assigned on hero, +20%xp bonus for each battle on hero, +20%xp bonus for each construction on hero, +20%xp bonus for each opponent injured on hero | ||||
Botanical Scanning | Epigenetic Crop Seeding | Star System Improvement | +2 on terran, on ocean, on jungle, +1 on desert, on arid, on arctic, on tundra, -3 | 200 | ||
Infinite Supermarkets | Star System Improvement | +25A on system, -2 | 150 | |||
680 | Xenominerology | Border's Guild Bourse | Star System Improvement | +1trade routes cap on system, +20%trade routes distance bonuses on system, -3 | 200 | |
Xhiyun Cartel | Empire Improvement | +100%luxury base FIDS bonus on planet | ||||
Planetary Landscaping | Hyper-Scale Farms | Planetary Exploitation | +3 on terran, on planet, +2 on ocean, on jungle, +1 on tundra, on arid | 40 | ||
Intensive Cultivation Logistics | Star System Improvement | +3 on explored moon, -5 | 300 | |||
1800 | Quantum Communications | C3 Systems | Empire Improvement | +2command point per new ship class unlocked | ||
Collaborator Networks | Star System Improvement | +ability to spy all fleets orbiting this system, +2sensor on system, -1 | 250 | |||
Optimized Logistics | Careful Sweeping | Star System Improvement | +2 on explored moon, -3 | 250 | ||
Colonial Rights | Star System Improvement | +30A on system, +10% on ecstatic, +10% on ecstatic, +10% on ecstatic, +10% on ecstatic, -3 | 200 | |||
Nanoscale Thermodynamics | Compact Refrigeration | Star System Improvement | +30% on system, -7 | 200 | Hyperium | |
4000 | Alien Barter Theory | Abundant Luxuries | Star System Improvement | -20% buyout bonus on system, -5 | 400 | |
Space Elevator | Star System Improvement | +25%trade routes bonuses on system, -5 | 400 | |||
Inter-Species HR | Unlimited Information Highways | Star System Improvement | +30A on system, -40%overpopulation disapproval on system, -7 | 400 | ||
Alien Standards and Systems | Diplomatic Options | Cooperaion Agreement, Invite to Alliance, Create Alliance | ||||
7500 | Futuristic Game Theory | Alien Resources | Empire Improvement | +2academy cap on empire, -10turns before new hero arrival on empire | ||
Entangled Sensor Array | Star System Improvement | +20%influence area on system, -2 | 900 | |||
Advanced Scholastics | Adaptive Taxation Systems | Star System Improvement | +2 on planet, -7 | 800 | Orichalcix | |
Vocation-Oriented Society | Finance Commission | Planetary Exploitation | +3 on arid, on planet, +2 on desert, +1 on gas hydrogen, on terran | 40 | ||
14000 | Neural Net Society | Alien Psychoanalysis | Diplomatic Options | +20%allied teritory defense on ships | ||
Signal Lenser Array | Star System Improvement | +10%sensor on system, +25%influence area on system, -2 | 1800 | Siderite | ||
Maxmized Exploitation | Augmented Commanders | Empire Improvement | -5turn(s) before new hero arrival on empire, +50%xp bonus when assigned on hero, +50%xp bonus for each battle on hero, +50%xp bonus for each construction on hero, +50%xp bonus for each opponent injured on hero | |||
High-Consumption Society | Corporeal Freedom | Star System Improvement | +40A on system, +5A on helium, on asteroids, on arctic, on methane, on hydrogen, on barren, on desert, on lava, -9 | 1600 | ||
25000 | Directed AI Computing | Alien Relations | Diplomatic Options | +30%trade routes bonuses per number of allies on empire | ||
C4 Systems | Empire Improvement | +3command points cap on empire | ||||
Long-Term Xeno Funds | Automated Investment Intelligence | Star System Improvement | +15% on system, -9 | 2400 | ||
Perfect Forecasting | Alien Communications | Star System Improvement | +2trade routes cap on system, -9 | 2000 | ||
Alien Leadership | Empire Improvement | +3academy cap on empire, -10turns before new hero arrival on empire | ||||
Accelerated Evolution | Permanent Perennials | Star System Improvement | +100% food surplus bonus on system, -11 | 2800 | ||
36000 | Perfect Negotiations | Alien Esteem | Diplomatic Options | +10A per alliance on system, +5A per number of wars on system, +5% per number of wars on system, +5% per alliance on system | ||
Automated Wealth | Quantum Info Exchange | Star System Improvement | +1blockade bypass on system, +35%trade routes bonuses on system, -11 | 3000 | ||
Shadow Syndicate | Empire Improvement | +200% luxury base FIDS bonus on planets | ||||
Galactic Trade Center | Revenue Zen | Star System Improvement | -30% buyout bonus on system, +2 on planets, -11 | 3400 | ||
C5 Systems | Empire Improvement | +4 command points cap on empire | ||||
Permanent Advantage | Permanent Vacation | Star System Improvement | +50A on system, -40% overpopulation disapproval on system, -11 | 3000 | ||
60000 | Extreme Consumption | Infinite Rent | Scientific Victory Unlock | -30% scientific victory research cost on empire |