データ/研究

Last-modified: 2013-07-01 (月) 15:12:47

共通テクノロジー

Galactic Warfare

艦船用の様々な武器や補助モジュール、星系防衛用のツールなどを開発する技術

研究コスト技術名称アンロック要素カテゴリ説明適用コスト必要資源
40Isotope Fabrication(不安定同位体操作)High Isotope SlugsKinetic Weapon Module1accuracy, 10%critic chance, x2critic multiplier, 3damage max, 2damage min, 13MP, 6projectiles per salvo6, 8t
Offensive ChaffFlak Defense Module100interception accuracy on one missile per round, 6MP3, 7t
Advanced MachiningIon TorpedoesMissile Weapon Module1accuracy, 10%critic chance, x3critic multiplier, 50damage max, 35damage min, 66interception evasion, 13MP, 1projectiles per salvo, 3rounds before reach, 3rounds to reload4.2, 8tTitanium-70
High Isotope PlatingDeflector Defense Module5kinetic projectiles deflected per round, 6MP3, 7t
130Alternative Armors(代替装甲)Hardened FramingStar System Improvement+6ship xp on building on system, -2150
Stealth ConstructionStar System Improvement+25defense per P on system, -1100
300Integrated StructuresUltradense SlugsKinetic Weapon Module+1accuracy, x2critic multiplier, 4damage max, 2damage min, 20MP, 9projectiles per salvo10, 9t
Extended FieldsFlak Defense Module106interception accuracy on one missile per round, 10MP5, 8t
Specialized IsotopesUnstable TorpedoesMissile Weapon Module1accuracy, 20%critic chance, x3critic multiplier, 65damage max, 50damage min, 70interception evasion, 20MP, 1projectiles per salvo, 3rounds before reach, 3rounds to reload10, 9t
Reactive HullsSupport Module (Armor)+32HP on ship, 12MP8.4, 7tTitanium-70
HE Batteries(高エネルギー電池)Reflective IsotopesShield Defense Module20laser damage absorbed per round, 10MP5, 8t
S2G KineticsSupport Module (Invasion)12MP, +120invasion military power on ship15, 20t
Unstable Isotope ManipulationLaserBeam Weapon Module1accuracy, x3critic multiplier, 24damage max, 16damage min, 20MP, 1projectiles per salvo4, 9tHyperium
Depleted ArmorDeflector Defense Module8kinetic projectiles deflected per round, 10MP5, 8t
680Depleted IsotopesPerfected SlugsKinetic Weapon Module1accuracy, x2critic multiplier, 4damage max, 2damage min, 30MP, 12projectiles per salvo15, 10t
Advanced ReactivesFusion PelletsFlak Defense Module115interception accuracy on one missile per round9, 9t
Fusion BatteriesFusion TorpedoesMissile Weapon Module1accuracy, 25%critic chance, x3critic multiplier, 100damage max, 60damage min, 76interception evasion, 30MP, 1projectiles per salvo, 3rounds before reach, 3rounds to reload15, 10t
Advanced Fusion PowerActive MirroringShield Defense Module35laser damage absorbed per round, 18MP9, 9t
Flawless MachiningSynchrotron LaserBeam Weapon Module1accuracy, x3critic multiplier, 32damage max, 28damage min, 1interception evasion, 30MP, 1projectiles per salvo15, 10t
High Albedo AlloysPercision PlatingDeflector Defense Module11kinetic projectiles deflected per round, 18MP9, 9t
1800Radiation ProofingUniform ShieldingStar System Improvement+25%initial ship HP on system, -4770
Reflective ArmorSupport Module (Armor)+42HP on ship, 16MP5, 8t
Advanced CountermeasuresImpervious BunkersStar System Improvement+250defence on system, +15defense per P on system, -1250
Accelerated MagneticsSupport Module (Power)+15%laser damage absorbed per round on beam weapon, +15%kinetic projectiles deflected per round on kinetic weapon, +15%interception accuracy on one missile per round on missile weapon, 25MP12.8, 16tHyperium
4000Mobile Gauss PlatformsRailgunKinetic Weapon Module1accuracy, x2critic multiplier, 4damage max, 3damage min, 45MP, 15projectiles per salvo21, 11t
Dense Plasma ShieldsFlak Defense Module128interception accuracy on one missile per round, 26MP14, 10t
Focused PlasmaPlasma TorpedoesMissile Weapon Module1accuracy, 10%critic chance, x3critic multiplier, 180damage max, 120damage min, 84interception evasion, 45MP, 1projectiles per salvo, 3rounds before reach, 3rounds to reload21, 11t
Ablative ShieldingSupport Module (Armor)+64HP on ship, 26MP15, 10t
Plasma PayloadsExtreme ArtillerySupport Module (Invasion)25MP, +80invasion military power on ship, +30%invasion military power on ship20, 22t
Plasma FieldsShield Defense Module52laser damage absorbed per round, 26MP14, 10tAnti-Matter
HypermagneticsPinch GunsBeam Weapon Module1accuracy, x3critic multiplier, 50damage max, 40damage min, 1interception evasion, 45MP, 1projectiles per salvo21, 11t
Magnetic DeflectionDeflector Defense Module14kinetic projectiles deflected per round, 26MP14, 10t
7500Space AblativesPlasma SlugsKinetic Weapon Module1accuracy, x2critic multiplier, 5damage max, 3damage min, 70MP, 20projectiles per salvo28, 12t
Superdense ArmorFlak Defense Module144interception accuracy on one missile per round, 38MP20,11tHexaferrum
Directed PlasmaPositron TorpedoesMissile Weapon Module1accuracy, 20%critic chance, x3critic multiplier, 240damage max, 160damage min, 94interception evasion, 70MP, 1projectiles per salvo, 3rounds before reach, 3rounds to reload28, 12t
Magnetic PulsionSupport Module (Armor)+54HP on ship, +5%HP on ship, 40MP21, 12t
Personal ShieldingArtifact AnalysisLuxury Resource ExploitationConcrete Artifacts, Virtual Artifacts, Pre-schis Artifact, Mundane Artifacts
Condensed PlasmaExtreme FusionSupport Module (Power)+7%critic chance on fleet weapons, 40MP20, 18t
Plasmoid ShieldsShield Defense Module77laser damage absorbed per round, 38MP20, 11t
Hypermagnetic ShieldingPhased PlasmicBeam Weapon Module1accuracy, x3critic multiplier, 75damage max, 60damage min, 1interception evasion, 70MP, 1projectiles per salvo28, 12t
Plasma DeflectionDeflector Defense Module20kinetic projectiles deflected per round, 38MP20, 11tAnti-Matter
14000Seamless ConstructionUnstable SlugsKinetic Weapon Module1accuracy, 5%critic chance, x2critic multiplier, 6damage max, 4damage min, 109MP, 26projectiles per salvo36, 14tOrichalcix
Lepton ShieldingFlak Defense Module164interception accuracy on one missile per round, 53MP26, 12t
Evolved ConstructionDecay ShellsMissile Weapon Module1accuracy, 20%critic chance, x3critic multiplier, 300damage max, 200damage min, 106interception evasion, 88MP, 1projectiles per salvo, 3rounds before reach, 3rounds to reload36, 14t
Plasma ShieldSupport Module (Armor)+125HP on ship, 60MP28, 15t
Positron ContainmentMonohull ConstructionStar System Improvement+10ship xp on building on system, -61200
Community DefenseStar System Improvement+40defense per P on system, +5recovery from invasion on system, -21200
Entangled SystemsTrooper DefensivesSupport Module (Invasion)40MP, +360invasion military power on ship25, 24t
Quantum DampingShield Defense Module106laser damage absorbed per round, 53MP26, 12t
Lepton ManipulationCollapsor BeamBeam Weapon Module1accuracy, x3critic multiplier, 100damage max, 75damage min, 1interception evasion, 88MP, 1projectiles per salvo36, 14t
Velocity ConvertorDeflector Defense Module25kinetic projectiles deflected per round, 53MP26, 12t
25000Stasis FieldsInert HullsStar System Improvement+20%initial ship HP on system, +14ship xp on building on system, -102200
Plasmic AblativesDark Energy RifleStar System Improvement+60defense per P on system, -22200
36000Nonbaryonic FilteringDark Matter KineticsKinetic Weapon Module1accuracy, 5%critic chance, x2critic multiplier, 7damage max, 5damage min, 126MP, 30projectiles per salvo46, 16t
Implosive ShieldingFlak Defense Module188interception accuracy on one missile per round, 72MP35, 14tHexaferrum
Localized StasisWimpy TorpedoesMissile Weapon Module1accuracy, 20%critic chance, x3critic multiplier, 420damage max, 300damage min, 120interception evasion, 126MP, 1projectiles per salvo, 3rounds before reach, 3rounds to reload46, 16t
Densified PlatingSupport Module (Armor)+110HP on ship, +8%HP on ship, 85MP36, 18t
Nonbaryonic StasisImpervious GearSupport Module (Invasion)64MP, +15%invasion military power on fleet30, 26t
Gravity WarpingStar System Improvement+100defense per P on system, +8recovery from invasion on system, -33000Adamantian
Ultradense ExtrusionGravitic EnergySupport Module (Power)+10%damage max on fleet weapons, +10%damage min on fleet weapons, -20%HP on ship, 60MP25, 20t
Particle AttractorShield Defense Module144laser damage absorbed per round, 72MP35, 14tAnti-Matter
Quantum Inert AlloysDark Energy BeamBeam Weapon Module1accuracy, x3critic multiplier, 132damage max, 120damage min, 1interception evasion, 126MP, 1projectiles per salvo46, 16t
Dark DeflectorsDeflector Defense Module30kinetic projectiles deflected per round, 72MP35, 14t
60000Portable NonbaryonicsStrange WarheadsKinetic Weapon Module1accuracy, x2critic multiplier, 8damage max, 6damage min, 163MP, 35projectiles per salvo58, 18tOrichalcix
Dark ShieldingFlak Defense Module216interception accuracy on one missile per round, 94MP45, 16t
Dark Energy ShieldNon-Baryonic ExplosivesMissile Weapon Module1accuracy, x3critic multiplier, 1000damage max, 300damage min, 136interception evasion, 163MP, 1projectiles per salvo, 3rounds before reach, 3rounds to reload58, 18tQuadrinix
Graviton ShieldingSupport Module (Armor)+240HP on ship, 125MP46, 22t
High Quantum StabilityQuantum Stable HullsSupport Module (Invasion)100MP, +300invasion military power on ship, +75%invasion military power on ship35, 28t
Wired GalaxyScientific Victory Unlock-30% scientific victory research cost on empire
Dark Matter StasisNeutrino CaptureSupport Module (Power)+8%laser damage absorbed per round on fleet beam weapon, +8%kinetic projectiles deflected per round on fleet kinetic weapon, +8%interception accuracy on one missile per round on fleet missile weapon, 80MP25.6, 22tHyperium
Transformative ShieldsShield Defense Module188laser damage absorbed per round, 94MP45, 16t
Quark Effect WeaponsDisruptor BeamBeam Weapon Module1accuracy, x3critic multiplier, 200damage max, 125damage min, 1interception evasion, 163MP, 1projectiles per salvo58, 18tSiderite
Charmed DefensesDeflector Defense Module36kinetic projectiles deflected per round, 94MP45, 16tSiderite
99000Anti-Graviton FieldsAGN SlugsKinetic Weapon Module1accuracy, x2critic multiplier, 8damage max, 6damage min, 210MP, 42projectiles per salvo75, 20t
Quark DestabilizationA-Entropic FieldsFlak Defense Module250interception accuracy on one missile per round, 125MP58, 18t
Graviton DecayEntropy MissilesMissile Weapon Module1accuracy, +25%critic chance, x3critic multiplier, 620damage max, 500damage min, 154interception evasion, 210MP, 1projectiles per salvo, 3rounds before reach, 3rounds to reload75, 20t
Advanced LensingNeutrino PulsionSupport Module (Power)+12%damage max on fleet weapons, +12%damage min on fleet weapons, 100MP42, 24t
Controlled EntropyAblative Wave ShieldShield Defense Module250laser damage absorbed per round, 125MP58, 18t
Low-Entropy MaterialsGluon DisruptorBeam Weapon Module1accuracy, x3critic multiplier, 220damage max, 200damage min, 1interception evasion, 210MP, 1projectiles per salvo75, 20t
A-Entropic MaterialsImpenetrable HullsDeflector Defense Module45kinetic projectiles deflected per round, 125MP58, 18t

Applied Sciences

戦略リソースの発見や経済・研究の改善を開発する技術

研究コスト技術名称アンロック要素カテゴリ説明適用コスト必要資源
40Isolation ShieldsPublic-Private PartnershipsStar System Improvement+1 on planet, -275
N-Way Fusion PlantsHeavy Isotope RefineriesStar System Improvement+10 on system, +1 on desert, on arctic, on arid, on tundra, -275
130PeV-Scale AcceleratorsNonbaryonic ColliderPlanetary Exploitation+2 on barren, on planet, +1 on arctic40
Lossless Fusion PodsSupport Module (Engine)6MP, +3move on ship, +1move on fleet25, 40t
Neural RoboticsWeapon DisruptionBattle Action Card (Sabotage)-25% damage from enemy missiles (block:-15%), Counters Offense0
Intelligent ToolsSupport Module (Repair)+10% ship repair per battle phase on ship, +2% fleet repair per turn (friendly sector) on ship, 30MP20, 20t
Core MiningHyperiumStrategic Resource Discovery
Geo-Industrial PlantsPlanetary Exploitation+2 on lava, on planets, +1 on tundra40
300Photon DistortionCamouflageBattle Action Card (Defense)+40% efficiency on antimissiles (block: +10%), -20% kinetics damage (block: +20%), Counters Sabotage0
Offensive RetreatBattle Action Card (Tactics)Ends the battle, No extra damage round, Block: player deals one unopposed damage round, Counters Tactics0
High-Energy MagneticsAnti-MatterStrategic Resource Discovery
Interplanetary Transport NetworkStar System Improvement+2 on lava, on arctic, on asteroids, on tundra, on desert, +20% on system, -3200
680Nonbaryonic ParticlesMagnetic Field GeneratorsStar System Improvement+40 on system, -3200
Xeno-PharmaceuticalsLuxury Resource ExploitationEden Incense, Meta-Entactogen, Transvine, Proto-Orchid
Extreme MetallurgyQuantum-Damped CircuitsEmpire Improvement+10%t on on ships
HexaferrumStrategic Resource Discovery
1800Rudimentary TelepathicsBrainwave SensorsSupport Module (Scout)+6vision, 10MP30, 60t
Global Tech ParkPlanetary Exploitation+3 on barren, on planet, +2 on ocean, on arctic, +1 on gas helium40
Advanced SimulationsAdvanced ContainersSupport Module (Tonnage)+25t, 20MP100, 0t
BarrierBattle Action Card (Engineering)+50 armor pts/ship (Block: +100), +10% max HP added to armor, Counters Sabotage0
4000Wave Function ControlOptics Research LabsStar System Improvement+2 on lava, on barren, +1 on Hydrogen, on methane, on desert, on arid, -5500Anti-Matter
EMPBattle Action Card (Sabotage)-20% efficiency from enemy antimissiles (block: -15%), -20% efficiency from enemy shields (block: -15%), Counters Defense
Tectonic EngineeringLossless TransmissionEmpire Improvement+15%t on ships
Atomic Substrates3D Replication plantsPlanetary Exploitation+3 on lava, on planet, +2 on jungle, on tundra, +1 on gas methane40
OrichalcixStrategic Resource Discovery
7500Solar MiningEnergy AbsorptionBattle Action Card (Defense)+40% efficiency on shields (block: +10%), -20% efficiency on deflectors (block: +20%), Counters Offense0
Target LockedBattle Action Card (Offense)+20% beam damage (block: +10%), Counters Tactics0
Infinite Variable ComputingPredictive LogisticsStar System Improvement+2 on planets, -5700
Precision NavigatorsSupport Module (Engine)+2warp on ship, 10MP, +4move on ship, +2move on fleet50, 60t
Inorganic BiologyAdaptive GlueSupport Module (Repair)+60 ship HP per battle phase on ship, +20 fleet HP per turn (all sectors) on ship, 40MP30, 20t
SideriteStrategic Resource Discovery
14000Self-Replicating StructuresSmart CargoSupport Module (Tonnage)+50t on ship, 30MP300, 0tHexaferrum
Dusty SensorsSupport Module (Scout)+8vision on ship, 20MP80, 90t
Quantum SubstratesQuantum ComputingEmpire Improvement+20%t on ship
AdamantianStrategic Resource Discovery
25000Quantum DevicesIntegrated EnginesSupport Module (Engine)+3warp on ship, +1warp on fleet, 15MP, +5move on ship, +2move on fleet100, 90t
Black Hole MiningGeneric SuppliesEmpire Improvement+25%t on ships
QuadrinixStrategic Resource Discovery
Quantum ProcessingSelf-Organizing CitiesStar System Improvement-20% ship cost on system, -92400Adamantian
36000Persistent ConstructionAnomalies InstituteStar System Improvement+40% on system, -113400Anti-Matter
Quantum RoboticsTetric StorageEmpire Improvement+30%t on ships
Resilient InfrastructuresLiving HullsSupport Module (Repair)+2% fleet repair per battle on ship, +2% fleet repair per turn (all sectors) on ship, 60MP84, 25tSiderite
60000Dust VirtualizationAdaptive Industrial SystemsStar System Improvement100% surplus converted into , -113600
1212000Pan-Galactic SocietyShrine of the EndlessScientific Victory

Exploration & Expansion

新たな船体を開発したり、エンジンやワープの技術、植民可能な惑星を増やす技術

研究コスト技術名称アンロック要素カテゴリ説明適用コスト必要資源
40XenobotanyColonize TundraColonization70,1P
Arid EpigeneticsColonize AridColonization70,1P
130Efficient ShieldingDestroyerShip Class- 20% weapon module tonnage.
Compact Fusion ReactorsAdvanced Magnetics DriveEmpire Improvement+2movement
Colonize ArcticColonization70,1P
SustainabilityColonize DesertColonization70,1P
300Applied Casimir EffectTotal Hull IntegrityEmpire ImprovementUnlocks space travels via Wormholes
Colonization ProgramEmpire Improvement-22% Expansion disapproval on system
Improved ThermodynamicsEndothermic StructuresStar System Improvement+2P on Tiny, +1P on Small, -2150
680Containment FieldsColonize BarrenColonization
Gems and MineralsLuxury Resource ExploitationMercurite, Void Stone, Jadonyx, Ionic Crystals
Baryonic ShieldingColonize LavaColonization70,1P
CruiserShip Class-25% Support module armor tonnage on ship, -25% Support module invasion tonnage on ship, -25% Support module power tonnage on shipTitanium-70
Adaptive ColoniesMoon SurveyColonization100
Simple Anomaly ReductionAnomaly Reduction Options200
1800Atmospheric EngineeringColonize AsteroidColonization70,1P
Barren TransformationPlanet Improvement-15A, +1, +4 on planet300
Atmospheric FiltrationWarp DriveEmpire ImprovementUnlocks space travel without cosmic string or wormhole use, +5 Warp
Colonize Gas GiantColonization
Graviton ManipulationLava TransformationPlanet Improvement-15A, +4, +1300
Planetary InstituteStar System Improvement+6, +6, +6, +6 on StarSystem, -280
4000Applied AtmosphericsBattleshipShip Class-20% Defence module tonnage on ship
Orbital CounselingEmpire Improvement-22% Expansion disapproval on system
Advanced Warp GraviticsString Gravitics DriveEmpire Improvement+4 Movement
7500Low-Temp HydrationArctic TransformationPlanet Improvement-10A, +1;, +1, +5 on planet750
HydrosequencingStar System Improvement+1, +1, +1, +1 on planet, -3700
Non-Baryonic ShieldingDreadnoughtShip Class
Psychological InsulationStar System Improvement+1P on planet with an exploded moon, +1P on planets, -4700
Soil RevivificationDesert TransformationPlanet Improvement-10A, +1, +5, +1750
Extreme Anomaly ReductionAnomaly Reduction Options
14000Exotic ThermodynamicsTundra TransformationPlanet Improvement-5A, +2, +1, +2, +52000Adamantian
Personal FieldsLiving HabitatsStar System Improvement+1P on Helium, Methane, Asteroids, Hydrogen, -61500
Virtualized CommsEmpire Improvement-22% Expansion disapproval on system
Mass Particle DisplacementSecond Gen WarpEmpire Improvement+7 Warp
Arid TransformationPlanet Improvement-5A, +2, +2, +5, +12000Siderite
25000Negative Mass MechanicsReckless String GraviticsEmpire Improvement+6 Movement
Complex Regulated SystemsAdvanced Warp FieldsEmpire Improvement+12 Warp
Terran TransformationPlanet Improvement+3, +2, +4, +23200Quadrinix
Dark Matter ShieldingWormhole HyperspaceEmpire ImprovementWormholes in your possession are linked
36000Mass HydrationJungle TransformationPlanet Improvement+3, +4, +2, +23200Quadrinix
Ocean TransformationPlanet Improvement+3, +2, +2, +43200Quadrinix
Dark Energy EffectsNon-Baryonic ShellStar System Improvement+2, +2, +2, +2 on planet, -72100Titanium-70
60000Sustainable SupercitiesSelf-Replicating HabitatsStar System Improvement+2P on planet, -104000
60000Endless EmpireInvulnerable EmpireStar System ImprovementBuilding 5 copies of this improvement leads to victory, +2A on system, -2030000Siderite,Quadrinix

Diplomacy & Trading

農業技術や交易、他の文明との交渉技術など。艦隊上限UPの技術もここ

研究コスト技術名称アンロック要素カテゴリ説明適用コスト必要資源
40XenologyAnimaliaLuxury Resource ExploitationRedsang, Bluecap Mold, Dustwater, Hydromiel
Xenotourism AgenciesStar System Improvement+1 on arid, on tundra, on ocean, on terran, on jungle, -275
Soil XenobiologySustainable FarmsStar System Improvement+1 on desert, on arctic, on arid, on tundra, -275
Alien GraftingPlanetary Exploitation+2 on terran, on planet, +1 on ocean, on jungle40
130Relativistic EconomicsXenolinguisticsDiplomatic OptionsCease Fire, Offer Peace
Extreme Option ExchangeStar System Improvement+1trade routes cap on star system, -275
Particle ScanningAtemporal FinancePlanetary Exploitation+2 on arid, on planet, +1 on desert40
Cis-Oort SatellitesStar System Improvement+3influence area on star system, -1100
300Relativistic MarketsAlien SecurityDiplomatic OptionsOpen Borders, Trade Dust(flat fee), Trade Dust(per turn), Trade Technology, Trade Star System, Trade Resource
Improved Fleet ManagementCoordinated FleetsEmpire Improvement+2command points cap on empire
Post-Op AnalyticalsEmpire Improvement-5turn(s) before new hero arrival on empire, +20%xp bonus when assigned on hero, +20%xp bonus for each battle on hero, +20%xp bonus for each construction on hero, +20%xp bonus for each opponent injured on hero
Botanical ScanningEpigenetic Crop SeedingStar System Improvement+2 on terran, on ocean, on jungle, +1 on desert, on arid, on arctic, on tundra, -3200
Infinite SupermarketsStar System Improvement+25A on system, -2150
680XenominerologyBorder's Guild BourseStar System Improvement+1trade routes cap on system, +20%trade routes distance bonuses on system, -3200
Xhiyun CartelEmpire Improvement+100%luxury base FIDS bonus on planet
Planetary LandscapingHyper-Scale FarmsPlanetary Exploitation+3 on terran, on planet, +2 on ocean, on jungle, +1 on tundra, on arid40
Intensive Cultivation LogisticsStar System Improvement+3 on explored moon, -5300
1800Quantum CommunicationsC3 SystemsEmpire Improvement+2command point per new ship class unlocked
Collaborator NetworksStar System Improvement+ability to spy all fleets orbiting this system, +2sensor on system, -1250
Optimized LogisticsCareful SweepingStar System Improvement+2 on explored moon, -3250
Colonial RightsStar System Improvement+30A on system, +10% on ecstatic, +10% on ecstatic, +10% on ecstatic, +10% on ecstatic, -3200
Nanoscale ThermodynamicsCompact RefrigerationStar System Improvement+30% on system, -7200Hyperium
4000Alien Barter TheoryAbundant LuxuriesStar System Improvement-20% buyout bonus on system, -5400
Space ElevatorStar System Improvement+25%trade routes bonuses on system, -5400
Inter-Species HRUnlimited Information HighwaysStar System Improvement+30A on system, -40%overpopulation disapproval on system, -7400
Alien Standards and SystemsDiplomatic OptionsCooperaion Agreement, Invite to Alliance, Create Alliance
7500Futuristic Game TheoryAlien ResourcesEmpire Improvement+2academy cap on empire, -10turns before new hero arrival on empire
Entangled Sensor ArrayStar System Improvement+20%influence area on system, -2900
Advanced ScholasticsAdaptive Taxation SystemsStar System Improvement+2 on planet, -7800Orichalcix
Vocation-Oriented SocietyFinance CommissionPlanetary Exploitation+3 on arid, on planet, +2 on desert, +1 on gas hydrogen, on terran40
14000Neural Net SocietyAlien PsychoanalysisDiplomatic Options+20%allied teritory defense on ships
Signal Lenser ArrayStar System Improvement+10%sensor on system, +25%influence area on system, -21800Siderite
Maxmized ExploitationAugmented CommandersEmpire Improvement-5turn(s) before new hero arrival on empire, +50%xp bonus when assigned on hero, +50%xp bonus for each battle on hero, +50%xp bonus for each construction on hero, +50%xp bonus for each opponent injured on hero
High-Consumption SocietyCorporeal FreedomStar System Improvement+40A on system, +5A on helium, on asteroids, on arctic, on methane, on hydrogen, on barren, on desert, on lava, -91600
25000Directed AI ComputingAlien RelationsDiplomatic Options+30%trade routes bonuses per number of allies on empire
C4 SystemsEmpire Improvement+3command points cap on empire
Long-Term Xeno FundsAutomated Investment IntelligenceStar System Improvement+15% on system, -92400
Perfect ForecastingAlien CommunicationsStar System Improvement+2trade routes cap on system, -92000
Alien LeadershipEmpire Improvement+3academy cap on empire, -10turns before new hero arrival on empire
Accelerated EvolutionPermanent PerennialsStar System Improvement+100% food surplus bonus on system, -112800
36000Perfect NegotiationsAlien EsteemDiplomatic Options+10A per alliance on system, +5A per number of wars on system, +5% per number of wars on system, +5% per alliance on system
Automated WealthQuantum Info ExchangeStar System Improvement+1blockade bypass on system, +35%trade routes bonuses on system, -113000
Shadow SyndicateEmpire Improvement+200% luxury base FIDS bonus on planets
Galactic Trade CenterRevenue ZenStar System Improvement-30% buyout bonus on system, +2 on planets, -113400
C5 SystemsEmpire Improvement+4 command points cap on empire
Permanent AdvantagePermanent VacationStar System Improvement+50A on system, -40% overpopulation disapproval on system, -113000
60000Extreme ConsumptionInfinite RentScientific Victory Unlock-30% scientific victory research cost on empire

一覧

Research CostApplied SciencesExploration & ExpansionDiplomacy & TradingGalactic Warfare
40Isolation Shields
N-Way Fusion Plants
Xenobotany
Arid Epigenetics
Xenology Soil XenobiologyIsotope Fabrication
Advanced Machining
130PEV-Scale Accelerators
Neural Robotics
Core Mining
Sustainability
Compact Fusion Reactors
Efficient Shielding
Relativistic Economics
Particle Scanning
Alternative Armors

陣営別テクノロジー

United Empire

Sophons

Hissho

Amoeba

Cravers

Horatio

Sowers

Pilgrims