共通テクノロジー
Galactic Warfare
艦船用の様々な武器や補助モジュール、星系防衛用のツールなどを開発する技術
Applied Sciences
戦略リソースの発見や経済・研究の改善を開発する技術
| 研究コスト | 技術名称 | アンロック要素 | カテゴリ | 説明 | 適用コスト | 必要資源 |
| 40 | Isolation Shields | Public-Private Partnerships | Star System Improvement | +1 | 75 | |
| N-Way Fusion Plants | Heavy Isotope Refineries | Star System Improvement | +10 | 75 | ||
| 130 | PeV-Scale Accelerators | Nonbaryonic Collider | Planetary Exploitation | +2 | 40 | |
| Lossless Fusion Pods | Support Module (Engine) | 6MP, +3move on ship, +1move on fleet | 25 | |||
| Neural Robotics | Weapon Disruption | Battle Action Card (Sabotage) | -25% damage from enemy missiles (block:-15%), Counters Offense | 0 | ||
| Intelligent Tools | Support Module (Repair) | +10% ship repair per battle phase on ship, +2% fleet repair per turn (friendly sector) on ship, 30MP | 20 | |||
| Core Mining | Hyperium | Strategic Resource Discovery | ||||
| Geo-Industrial Plants | Planetary Exploitation | +2 | 40 | |||
| 300 | Photon Distortion | Camouflage | Battle Action Card (Defense) | +40% efficiency on antimissiles (block: +10%), -20% kinetics damage (block: +20%), Counters Sabotage | 0 | |
| Offensive Retreat | Battle Action Card (Tactics) | Ends the battle, No extra damage round, Block: player deals one unopposed damage round, Counters Tactics | 0 | |||
| High-Energy Magnetics | Anti-Matter | Strategic Resource Discovery | ||||
| Interplanetary Transport Network | Star System Improvement | +2 | 200 | |||
| 680 | Nonbaryonic Particles | Magnetic Field Generators | Star System Improvement | +40 | 200 | |
| Xeno-Pharmaceuticals | Luxury Resource Exploitation | Eden Incense, Meta-Entactogen, Transvine, Proto-Orchid | ||||
| Extreme Metallurgy | Quantum-Damped Circuits | Empire Improvement | +10%t on on ships | |||
| Hexaferrum | Strategic Resource Discovery | |||||
| 1800 | Rudimentary Telepathics | Brainwave Sensors | Support Module (Scout) | +6vision, 10MP | 30 | |
| Global Tech Park | Planetary Exploitation | +3 | 40 | |||
| Advanced Simulations | Advanced Containers | Support Module (Tonnage) | +25t, 20MP | 100 | ||
| Barrier | Battle Action Card (Engineering) | +50 armor pts/ship (Block: +100), +10% max HP added to armor, Counters Sabotage | 0 | |||
| 4000 | Wave Function Control | Optics Research Labs | Star System Improvement | +2 | 500 | Anti-Matter |
| EMP | Battle Action Card (Sabotage) | -20% efficiency from enemy antimissiles (block: -15%), -20% efficiency from enemy shields (block: -15%), Counters Defense | ||||
| Tectonic Engineering | Lossless Transmission | Empire Improvement | +15%t on ships | |||
| Atomic Substrates | 3D Replication plants | Planetary Exploitation | +3 | 40 | ||
| Orichalcix | Strategic Resource Discovery | |||||
| 7500 | Solar Mining | Energy Absorption | Battle Action Card (Defense) | +40% efficiency on shields (block: +10%), -20% efficiency on deflectors (block: +20%), Counters Offense | 0 | |
| Target Locked | Battle Action Card (Offense) | +20% beam damage (block: +10%), Counters Tactics | 0 | |||
| Infinite Variable Computing | Predictive Logistics | Star System Improvement | +2 | 700 | ||
| Precision Navigators | Support Module (Engine) | +2warp on ship, 10MP, +4move on ship, +2move on fleet | 50 | |||
| Inorganic Biology | Adaptive Glue | Support Module (Repair) | +60 ship HP per battle phase on ship, +20 fleet HP per turn (all sectors) on ship, 40MP | 30 | ||
| Siderite | Strategic Resource Discovery | |||||
| 14000 | Self-Replicating Structures | Smart Cargo | Support Module (Tonnage) | +50t on ship, 30MP | 300 | Hexaferrum |
| Dusty Sensors | Support Module (Scout) | +8vision on ship, 20MP | 80 | |||
| Quantum Substrates | Quantum Computing | Empire Improvement | +20%t on ship | |||
| Adamantian | Strategic Resource Discovery | |||||
| 25000 | Quantum Devices | Integrated Engines | Support Module (Engine) | +3warp on ship, +1warp on fleet, 15MP, +5move on ship, +2move on fleet | 100 | |
| Black Hole Mining | Generic Supplies | Empire Improvement | +25%t on ships | |||
| Quadrinix | Strategic Resource Discovery | |||||
| Quantum Processing | Self-Organizing Cities | Star System Improvement | -20% ship cost on system, -9 | 2400 | Adamantian | |
| 36000 | Persistent Construction | Anomalies Institute | Star System Improvement | +40% | 3400 | Anti-Matter |
| Quantum Robotics | Tetric Storage | Empire Improvement | +30%t on ships | |||
| Resilient Infrastructures | Living Hulls | Support Module (Repair) | +2% fleet repair per battle on ship, +2% fleet repair per turn (all sectors) on ship, 60MP | 84 | Siderite | |
| 60000 | Dust Virtualization | Adaptive Industrial Systems | Star System Improvement | 100% | 3600 | |
| 1212000 | Pan-Galactic Society | Shrine of the Endless | Scientific Victory |
Exploration & Expansion
新たな船体を開発したり、エンジンやワープの技術、植民可能な惑星を増やす技術
Diplomacy & Trading
農業技術や交易、他の文明との交渉技術など。艦隊上限UPの技術もここ
| 研究コスト | 技術名称 | アンロック要素 | カテゴリ | 説明 | 適用コスト | 必要資源 |
| 40 | Xenology | Animalia | Luxury Resource Exploitation | Redsang, Bluecap Mold, Dustwater, Hydromiel | ||
| Xenotourism Agencies | Star System Improvement | +1 | 75 | |||
| Soil Xenobiology | Sustainable Farms | Star System Improvement | +1 | 75 | ||
| Alien Grafting | Planetary Exploitation | +2 | 40 | |||
| 130 | Relativistic Economics | Xenolinguistics | Diplomatic Options | Cease Fire, Offer Peace | ||
| Extreme Option Exchange | Star System Improvement | +1trade routes cap on star system, -2 | 75 | |||
| Particle Scanning | Atemporal Finance | Planetary Exploitation | +2 | 40 | ||
| Cis-Oort Satellites | Star System Improvement | +3influence area on star system, -1 | 100 | |||
| 300 | Relativistic Markets | Alien Security | Diplomatic Options | Open Borders, Trade Dust(flat fee), Trade Dust(per turn), Trade Technology, Trade Star System, Trade Resource | ||
| Improved Fleet Management | Coordinated Fleets | Empire Improvement | +2command points cap on empire | |||
| Post-Op Analyticals | Empire Improvement | -5turn(s) before new hero arrival on empire, +20%xp bonus when assigned on hero, +20%xp bonus for each battle on hero, +20%xp bonus for each construction on hero, +20%xp bonus for each opponent injured on hero | ||||
| Botanical Scanning | Epigenetic Crop Seeding | Star System Improvement | +2 | 200 | ||
| Infinite Supermarkets | Star System Improvement | +25A on system, -2 | 150 | |||
| 680 | Xenominerology | Border's Guild Bourse | Star System Improvement | +1trade routes cap on system, +20%trade routes distance bonuses on system, -3 | 200 | |
| Xhiyun Cartel | Empire Improvement | +100%luxury base FIDS bonus on planet | ||||
| Planetary Landscaping | Hyper-Scale Farms | Planetary Exploitation | +3 | 40 | ||
| Intensive Cultivation Logistics | Star System Improvement | +3 | 300 | |||
| 1800 | Quantum Communications | C3 Systems | Empire Improvement | +2command point per new ship class unlocked | ||
| Collaborator Networks | Star System Improvement | +ability to spy all fleets orbiting this system, +2sensor on system, -1 | 250 | |||
| Optimized Logistics | Careful Sweeping | Star System Improvement | +2 | 250 | ||
| Colonial Rights | Star System Improvement | +30A on system, +10% | 200 | |||
| Nanoscale Thermodynamics | Compact Refrigeration | Star System Improvement | +30% | 200 | Hyperium | |
| 4000 | Alien Barter Theory | Abundant Luxuries | Star System Improvement | -20% buyout bonus on system, -5 | 400 | |
| Space Elevator | Star System Improvement | +25%trade routes bonuses on system, -5 | 400 | |||
| Inter-Species HR | Unlimited Information Highways | Star System Improvement | +30A on system, -40%overpopulation disapproval on system, -7 | 400 | ||
| Alien Standards and Systems | Diplomatic Options | Cooperaion Agreement, Invite to Alliance, Create Alliance | ||||
| 7500 | Futuristic Game Theory | Alien Resources | Empire Improvement | +2academy cap on empire, -10turns before new hero arrival on empire | ||
| Entangled Sensor Array | Star System Improvement | +20%influence area on system, -2 | 900 | |||
| Advanced Scholastics | Adaptive Taxation Systems | Star System Improvement | +2 | 800 | Orichalcix | |
| Vocation-Oriented Society | Finance Commission | Planetary Exploitation | +3 | 40 | ||
| 14000 | Neural Net Society | Alien Psychoanalysis | Diplomatic Options | +20%allied teritory defense on ships | ||
| Signal Lenser Array | Star System Improvement | +10%sensor on system, +25%influence area on system, -2 | 1800 | Siderite | ||
| Maxmized Exploitation | Augmented Commanders | Empire Improvement | -5turn(s) before new hero arrival on empire, +50%xp bonus when assigned on hero, +50%xp bonus for each battle on hero, +50%xp bonus for each construction on hero, +50%xp bonus for each opponent injured on hero | |||
| High-Consumption Society | Corporeal Freedom | Star System Improvement | +40A on system, +5A on helium, on asteroids, on arctic, on methane, on hydrogen, on barren, on desert, on lava, -9 | 1600 | ||
| 25000 | Directed AI Computing | Alien Relations | Diplomatic Options | +30%trade routes bonuses per number of allies on empire | ||
| C4 Systems | Empire Improvement | +3command points cap on empire | ||||
| Long-Term Xeno Funds | Automated Investment Intelligence | Star System Improvement | +15% | 2400 | ||
| Perfect Forecasting | Alien Communications | Star System Improvement | +2trade routes cap on system, -9 | 2000 | ||
| Alien Leadership | Empire Improvement | +3academy cap on empire, -10turns before new hero arrival on empire | ||||
| Accelerated Evolution | Permanent Perennials | Star System Improvement | +100% food surplus bonus on system, -11 | 2800 | ||
| 36000 | Perfect Negotiations | Alien Esteem | Diplomatic Options | +10A per alliance on system, +5A per number of wars on system, +5% | ||
| Automated Wealth | Quantum Info Exchange | Star System Improvement | +1blockade bypass on system, +35%trade routes bonuses on system, -11 | 3000 | ||
| Shadow Syndicate | Empire Improvement | +200% luxury base FIDS bonus on planets | ||||
| Galactic Trade Center | Revenue Zen | Star System Improvement | -30% buyout bonus on system, +2 | 3400 | ||
| C5 Systems | Empire Improvement | +4 command points cap on empire | ||||
| Permanent Advantage | Permanent Vacation | Star System Improvement | +50A on system, -40% overpopulation disapproval on system, -11 | 3000 | ||
| 60000 | Extreme Consumption | Infinite Rent | Scientific Victory Unlock | -30% scientific victory research cost on empire |







