Kestrel
説明
The Kestrel is a heavy missile boat with a fairly large cargo space and one of the most sophisticated sensor arrays around. Interestingly enough, it has been used by both the Caldari Navy and several wealthy trade corporations as a cargo-hauling vessel. It is one of few trading vessels with good punching power, making it ideal for solo trade-runs in dangerous areas. The Kestrel was designed so that it could take up to four missile launchers but instead it can not be equipped with turret weapons nor mining lasers.
超訳
高性能なセンサーと十分な広さの貨物室を備えたミサイル艦で、Caldari海軍だけでなく、裕福な貿易会社でも使用されています。
危険地帯を単独で突破するのに十分な火力を有している、貿易船の一つです。(訳者注そんなことは普通しませんが)
最大、4つのミサイルランチャーを装備できますが、それ以外の砲塔兵器や採掘用のマイニングレーザーを装備できません。
Special Ability
10% bonus to Kinetic missile damage and 5% bonus to EM, Explosive, and Thermal missile damage per level.
超訳
Caldari Frigateスキル1レベルごとに、Kinetic missileなら10%、それ以外の属性のmissileなら5%、ダメージが上昇する。
Fitting
- powergrid Output
30 MW - Low Slots
2 - Med Slots
3 - High Slots
4 - CPU Output
150 tf - Launcher hardpoints
4 - Turret hardpoints
0 - Calibration
400 points - Upgrade Hardpoints
3
Structure
- Max Velocity
296 m/sec - Inertia Modifier
2.71 - Magpulse Propulsion Strength
4 points - Mass
1,163,000 kg - Volume
19700 m3 - Capacity
305 m3
Capacitor
- Recharge time
187.50 sec - Capacitor Capacity
250 Energy
Targeting
- Maximum Targeting Range
40 km - Max Locked Targets
3 - Gravimetric Sensor Strength
10 points - Signature Radius
47 m - Scan Resolution
465 mm
Shield
- Shield Capacity
391 HP - Shield Em Damage Resistance
0 % - Shield Explosive Damage Resistance
50 % - Shield Kinetic Damage Resistance
40 % - Shield Thermal Damage Resistance
20 % - Shield recharge time
625.00 sec
Armor
- Armor Hitpoints
313 HP - Armor Em Damage Resistance
50 % - Armor Explosive Damage Resistance
10 % - Armor Kinetic Damage Resistance
25 % - Armor Thermal Damage Resistance
45 %
Drones
搭載不可
Miscellaneous
- Tech Level
1
Blueprint
Kestrel Blueprint
必要スキル
- Caldari Frigate III
- Spaceship Command I
Material Requirements
- Material / Mineral
- Tritanium
16,337 - Mexallon
2,837 - Isogen
947 - Nocxium
1 - Zydrine
1
- Tritanium
- Waste
- Waste Factor
10%
- Waste Factor
Reprocess
- Material / Mineral
- Tritanium
14,852 - Mexallon
2,579 - Isogen
861 - Nocxium
1 - Zydrine
1
- Tritanium
Variations
- Tech I
- Tech II
- Manticore
Fittingサンプル
[Kestrel, Mission Kestrel]
Power Diagnostic System I
Power Diagnostic System I
Small Shield Booster I
Cap Recharger I
Viscoelastic EM Ward Salubrity I
'Malkuth' Standard Missile Launcher I
'Malkuth' Standard Missile Launcher I
'Malkuth' Standard Missile Launcher I
'Malkuth' Standard Missile Launcher I
Empty
Empty
Empty
http://www.battleclinic.com/forum/index.php/topic,5865.0.html
Shield回復力とCapacity回復力が上がる、Power Diagnostic System I(必要スキルEnergy Grid Upgrades II)を2個、Low slotに装備しています。
Mid slotにはCapacityを大きく消費しますが、回復力の上がるSmall Shield Booster I(必要スキルShield Operation I)、Capacity回復力が上がるCap Recharger I(必要スキルEnergy Grid Upgrades II)、唯一耐性の低いEM耐性を上げるために、Viscoelastic EM Ward Salubrity I(必要スキルShield Upgrades I )を装備しています。
high slotには使用CPUの低い、'Malkuth' Standard Missile Launcher I(必要スキルMissile Launcher Operation I)*4を採用しています。
'Malkuth' Standard Missile Launcher Iでなく、普通のStandard Missile Launcher I*4を使用する場合はViscoelastic EM Ward Salubrity Iを外してしまっても問題ないでしょう。
基本はシールドが半分切った時点で撤退を意識しながら戦えば、安全に戦えると思います。