パッチノート/Version 1.25

Last-modified: 2021-06-03 (木) 13:33:00

2021/5/6配信。
ソース (https://blog.betadwarf.com/2021/06/version-125-best-plan-no-plan-expansion.html)

Version 1.25

Minion Masters!

FishyくんによるとMinion Mastersの新しい拡張がもうすぐ来るらしい....おっと!
2種類の新カードと大量のバランス変更を携えた新拡張、“Best Plan, No Plan!”をワクワクしながら紹介します!
“ドラムの音” これ以上の野暮は抜きにして、Let'sスクラッティング!

Best Plan, No Plan! - シーズン1

新しいシーズンパスがMinion Mastersに到着!
貰えるのは2つのカード、Legendaryスキン、ボーナスカードなどなどたくさん!
新要素:

このシーズンパスは6月30日に終了

 

バランス変更

  • Jing Long
    Jump cooldown: 1.5s -> 2s
    開発コメント: The longs have been dominating the meta a bit too much, this change should increase counterplay without affecting their strength too much.
  • Vulture Prime
    Shield cost: 50 -> 25 scraps
    開発コメント: Vulture Prime needs a bit of a buff, having shields more often makes it less punishing to play it when you have enough tech and makes it harder to remove
  • Mal'Shar?
    Stealth given from Mal'Shar only works once, (can be given to the same minion multiple times, if it is used first)
    開発コメント: We have seen a lot of Mal'shar Mordar decks, where Cleavers, Colossi and Mar'dreds get invisibility, and it is very frustrating to fight, especially considering certain timings between invisibility and attack speeds are a bit finicky. By making the stealth one time it is less about getting it on big minions that are super difficult to counter it and more about allowing a unit to reset in peace. We do realize this is a nerf for mal'shar and he might need something after this, but this is not the kind of deck we like to have in the game.
  • Jadespark Watchers
    Growthburst shrooms 2->1
    開発コメント: Jadespark Watchers is being played a lot, and performing well, It required a nerf, this hopefully will have the effect of letting it get less buffed monkeys.
  • Tantrum throwers
    count 2->1 cost 3->2
    開発コメント: Tantrum Throwers has been one of the best performing cards for a long time, with this suggestion from the ptr it will hopefully be a bit more in line, and it offers more 2 mana bridge grab options.
  • Scrap Yard
    Consumes all Tech you have, produces 100+1.5x the scrap you consumed, in 5 ticks 5 seconds apart
    開発コメント: Because of the ability to load Tech before placing the Scrap Yard and therefore getting the value from Scrap Yard at the beginning of its lifetime Scrap Yard became pretty oppressive, hopefully with this change, there are more counter opportunities, while a well-defended Scrap Yard is a bit stronger to make up for that.
  • マスターカード
    少しばかり変更を加えた。以下が全てのリスト:
    Searing Lightはability
    Burn the Bridgesはability
    Blast Entryはability
    Trick Swapはability
    More Dakkaはability
    Shadow Dance and One Punch Blast are both now abilities
    開発コメント: This really is a minor change all things considered. The main reason for the change is for consistency with how we wanted R3-KT to function; we realized that there really isn't a meaningful distinction between what he is doing and what many of the other masters were already doing. So unless there is a good reason for a master's unique card to be a spell, it's now an ability instead. It allows us to consider the master's impact on spell interactions differently for future design and serves as a tiny but immediate nerf to Jing and Xiao Long.
     

バグ

Fixed an issue attacking when attacking Stealth units - Thanks isokoala & Destroy666 C67
Fixed an issue with Stealth units being visible on spawn - Thanks Jackeea
Fixed an issue with Jolo failing to dodge while at 100% - Thanks DeathShoottOneyOoney & N!k0la
Fixed an issue with Settsu not taking damage from jumping on reboomer - Thanks BadAsAFish80
Fixed an issue with Spawn of Fury targeting - Thanks Jackk
Fixed an issue with Mountain Gale’s slow being permanent - Thanks BadAsAFish80 & Jackk
Fixed spell descriptions updating to reflect targeting behaviour
Fixed an issue with Lash doing the wrong damage - Thanks Yayann, Destroy666 C67 & You fools
Fixed an issue with Valorian normal skin occasionally having a green vfx - Thanks BadAsAFish80
Added R3KT and Valorian to Free Rotation Masters
Fixed an issue with the red golem looking like the blue golem at 1500 hp - Thanks Jackeea
Fixed the Red Golem preview
Fixed an issue with Draft receiving master choices timing out
Fixed R4Z:0R avatar being misnamed as vulture prime
Fixed an issue with Haunting Hugger causing ranged units to attack nothing repeatedly again - Thanks me
Fixed an issue Red Golem Animations being sometimes broken
Fixed an issue with Once Bitten targeting - Thanks TiddleyKong & Jackk.
Fixed a bug with Rockin' Roller?’s damage - Thanks Yayann.
Fixed a bug with Rabid Prowler’s description incorrectly listing a wrong sacrifice requirement.
Fixed an issue with Hypno+Musketeer death prediction - Thanks DeathShoottOneyOoney.
Fixed an issue with TAAS? card cloning - Thanks Tenebra, Jackeea & isokoala.
Fixed an issue with enemy master’s perks in 2v2 streamer mode UI. - Thanks BadAsAFish80