N106の波形例 
音色の名前 | 定義(XXには00、01等の数字が入る) |
N106矩形波12.5%(@0) | @nXX = {XX 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0} |
N106矩形波25.0%(@1) | @nXX = {XX 15 15 15 15 0 0 0 0 0 0 0 0 0 0 0 0} |
N106矩形波50.0%(@2) | @nXX = {XX 15 15 15 15 15 15 15 15 0 0 0 0 0 0 0 0} |
N106矩形波75.0%(@3) | @nXX = {XX 15 15 15 15 15 15 15 15 15 15 15 15 0 0 0 0} |
N106三角波(Cトラック) | @nXX = {XX 0 2 4 6 8 10 12 14 15 13 11 9 7 5 3 1 } |
N106三角波(Cトラック)その2 | @nXX = {XX 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0} |
N106鋸波(ノコギリ波) | @nXX = {XX 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15} |
N106鋸波(ノコギリ波)その2 | @nXX = {XX 0 0 1 1 2 2 3 3 4 4 5 5 6 6 7 7 8 8 9 9 10 10 11 11 12 12 13 13 14 14 15 15} |
N106鋸波(ノコギリ波)半分だけ | @nXX = {XX 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0} |
N106三角波上スライス | @nXX = {XX 0 1 2 3 4 5 6 7 8 9 10 10 10 10 10 10 10 10 10 10 10 10 9 8 7 6 5 4 3 2 1 0} |
N106ベル | @nXX = {XX 0 10 9 10 9 10 11 10 8 15 10 13 4 7 8 9 7 9 8 7 4 14 10 15 8 10 11 10 9 11 9 10} |
N106クワイア | @nXX = {XX 0 0 1 2 5 8 11 13 14 15 15 14 14 13 12 11 10 10 11 12 13 14 15 15 14 13 11 8 5 2 1 0} |
N106フルート | @nXX = {XX 0 0 0 1 2 3 5 10 14 15 14 13 11 9 8 7 5 7 8 9 11 13 14 15 14 10 5 3 2 1 0 0} |
N106似非エレキベース | @nXX = {XX 4 10 2 7 15 0 1 6 15 11 5 3 13 6 9 12} |
N106オルガン | @nXX = {XX 11 15 9 13 5 10 9 8 7 6 5 10 2 6 0 4} |
スレ1-35より女○転生2の派形データ各種
#EX-NAMCO106 8
@N00 = {0, $0F,$0F,$00,$0F,$0F,$0F,$0F,$00,$00,$00,$00,$0F,$0F,$0F,$0F,$0F, $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00 } @N01 = {0, $0B,$0B,$0F,$0F,$07,$07,$0B,$0B,$05,$05,$09,$09,$01,$01,$05,$05 } @N02 = {0, $0F,$0F,$0F,$0F,$0F,$0F,$0F,$0F,$01,$01,$01,$01,$01,$01,$01,$01 } @N03 = {0, $01,$02,$03,$04,$05,$06,$07,$08,$09,$0A,$0B,$0C,$0D,$0E,$0F,$0F } @N04 = {0, $0B,$0D,$0E,$0F,$0F,$0E,$0D,$0B,$05,$03,$02,$01,$01,$02,$03,$05 } @N05 = {0, $09,$0B,$0D,$0E,$0F,$0F,$0E,$0D,$0B,$09,$07,$06,$05,$04,$05,$07, $09,$0B,$0C,$0B,$0A,$09,$07,$05,$03,$02,$01,$01,$02,$03,$05,$07 } @N06 = {0, $05,$01,$02,$03,$04,$05,$06,$07,$04,$04,$04,$04,$04,$04,$04,$08, $0B,$0F,$0E,$0D,$0C,$0B,$0A,$09,$0C,$0C,$0C,$0C,$0C,$0C,$0C,$08 } @N07 = {0, $01,$02,$02,$02,$02,$01,$02,$04,$0C,$0E,$0D,$0F,$0E,$0D,$0C,$0C, $0C,$0D,$0E,$0D,$0A,$04,$02,$01,$02,$06,$0A,$0E,$0C,$0D,$06,$02 } @N08 = {0, $01,$03,$04,$05,$06,$06,$07,$07,$07,$07,$08,$08,$08,$08,$08,$08, $08,$08,$08,$08,$0A,$0C,$0E,$0F,$0E,$0D,$0C,$0B,$08,$06,$04,$02 } @N09 = {0, $0F,$0F,$0F,$0F,$01,$01,$01,$01 } @N10 = {0, $0C,$0E,$0F,$0F,$0F,$0F,$0E,$0C,$04,$02,$01,$01,$01,$01,$02,$04 } @N11 = {0, $0F,$0F,$0F,$0F,$0F,$0F,$0F,$0F,$0F,$0F,$0F,$0F,$0F,$0F,$0F,$0F, $01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01 } @N12 = {0, $0E,$0F,$0F,$0E,$01,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$01 } @N13 = {0, $01,$02,$03,$04,$05,$06,$07,$08,$09,$0A,$0B,$0C,$0D,$0E,$0F,$0F } @N14 = {0, $01,$02,$03,$04,$05,$06,$07,$08,$09,$0A,$0B,$0C,$0D,$0E,$0F,$0F, $0E,$0E,$0D,$0D,$0C,$0C,$0C,$08,$04,$04,$04,$03,$03,$02,$02,$01 } @N15 = {0, $01,$0C,$0F,$0E,$0D,$0C,$0B,$0A,$0A,$09,$08,$06,$05,$04,$04,$06, $0B,$0C,$0B,$09,$07,$04,$02,$03,$07,$08,$07,$06,$05,$03,$02,$01 }
P t120v15o4 l4 P @@00cdef @@01cdef @@02cdef @@03cdef P @@04cdef @@05cdef @@06cdef @@07cdef P @@08cdef @@09cdef @@10cdef @@11cdef P @@12cdef @@13cdef @@14cdef @@15cdef
- 波形メモリ音源用音色エディタMumemを使えば簡単に波形編集できます。
- 定義の詳細はMMLリファレンスの@N<num> を参照して下さい。
FDSの波形例 
音色の名前 定義(XXには00、01等の数字が入る)
(FDS音源は実機での再生が困難なため、できるだけN106音源の使用をお勧めします。)
(FDSと他の拡張音源を同時使用すると問題が生じます。)
- FDS矩形波12.5%(@0)
@FMXX = { 63 63 63 63 63 63 63 63 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 }
- FDS矩形波25.0%(@1)
@FMXX = { 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 }
- FDS矩形波50.0%(@2)
@FMXX = { 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 }
- FDS矩形波75.0%(@3)
@FMXX = { 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 }
- FDS三角波(Cトラック)
@FMXX = { 00 02 04 06 08 10 12 14 16 18 20 22 24 26 28 30 32 34 36 38 40 42 44 46 48 50 52 54 56 58 60 62 63 61 59 57 55 53 51 49 47 45 43 41 39 37 35 33 31 29 27 25 23 21 19 17 15 13 11 09 07 05 03 01 }
- ゼルダの伝説 鐘
@FMXX = { 00 16 44 46 39 41 43 42 40 37 41 47 45 44 42 34 36 52 63 49 45 58 59 39 18 10 31 44 39 35 40 34 30 34 40 35 39 44 31 10 18 39 59 58 45 49 63 52 36 34 42 44 45 47 41 37 40 42 43 41 39 46 44 16 }
- ゼルダの伝説 笛
@FMXX = { 00 01 02 03 04 06 07 09 11 14 16 19 24 32 43 52 60 63 63 62 61 58 54 50 47 44 41 38 36 33 30 24 25 24 30 33 36 38 41 44 47 50 54 58 61 62 63 63 60 52 43 32 24 19 16 14 11 09 07 06 04 03 02 01 }
- 謎の村雨城 クワイア
@FMXX = { 00 00 01 03 06 09 13 20 25 33 37 45 49 53 56 58 60 61 61 62 61 61 59 58 56 53 51 50 46 45 43 43 43 43 43 45 46 50 51 53 56 58 59 61 61 62 61 61 60 58 56 53 49 45 37 33 25 20 13 09 06 03 01 00 }
- 謎の村雨城 琴
@FMXX = { 00 01 12 22 32 36 39 39 42 47 47 50 48 51 54 58 54 55 49 50 52 61 63 63 59 56 53 51 48 47 41 35 35 35 41 47 48 51 53 56 59 63 63 61 52 50 49 55 54 58 54 51 48 50 47 47 42 39 39 36 32 22 12 01 }
- 謎の村雨城 三味線
@FMXX = { 00 02 20 39 52 57 52 46 43 48 54 63 63 57 51 43 35 35 32 30 55 29 26 32 36 45 45 46 43 45 45 46 48 46 45 45 43 46 45 45 36 32 26 29 55 30 32 35 35 43 51 57 63 63 54 48 43 46 52 57 52 39 20 02 }
- 謎の村雨城 尺八
@FMXX = { 00 04 21 38 44 50 54 57 51 50 48 54 54 58 60 63 63 63 62 51 56 56 52 54 55 58 58 54 48 42 25 08 04 08 25 42 48 54 58 58 55 54 52 56 56 51 62 63 63 63 60 58 54 54 48 50 51 57 54 50 44 38 21 04 }
- 波形メモリ音源用音色エディタMumemを使えば簡単に波形編集できます。
- 定義の詳細はMMLリファレンスの@FM<num> を参照して下さい。
VRC7の音色例 
@OP0 ={$11,$11,$92,$0C,$F1,$F2,$33,$31};ピアノ @OP1 ={$31,$3C,$00,$11,$A2,$F0,$18,$EF};ディストーション(もどき?)ギター @OP2 ={$8f,$88,$7f,$c7,$ec,$e1,$b2,$f0};ベル @OP3 ={$22,$23,$c0,$86,$f0,$f3,$04,$08};SSGぽい音色 @OP4 ={$12,$11,$92,$0e,$85,$a2,$34,$f4};ハープ @OP5 ={$25,$21,$5b,$0e,$f6,$c9,$66,$0a};カリンバ? @OP6 ={$31,$11,$90,$0D,$C2,$A2,$B0,$A5};ピアノ? @OP7 ={$03,$21,$59,$04,$F1,$F1,$38,$28};E.Piano2(MA2) @OP8 ={$03,$21,$47,$4B,$F7,$92,$23,$68};CleanGtr(MA2) @OP9 ={$03,$81,$85,$4A,$74,$F3,$55,$05};Dulcimer(MA2) @OP10={$F1,$21,$92,$15,$A5,$C3,$32,$47};ローズピアノ @OP11={$0f,$08,$00,$07,$f0,$f7,$00,$17};ハイハット @OP12={$0a,$07,$c0,$c9,$f0,$f7,$05,$75};スネア @OP13={$02,$22,$00,$00,$fc,$f0,$7f,$0f};サイン波、EPを使えばキックになるかも @OP14={$60,$63,$05,$13,$22,$F1,$F2,$A4};「んびゃ~~~~うん」系SE @OP15={$50,$00,$12,$06,$F2,$FF,$F0,$00};Brass @OP16={$A5,$21,$15,$0E,$85,$F4,$AA,$2A};Pad @OP17={$03,$01,$0A,$06,$F1,$FF,$F0,$00};Guitar @OP18={$63,$21,$20,$0D,$91,$61,$06,$07};コントラバス @OP19={$51,$61,$17,$07,$50,$f1,$5c,$dc};Bass & Lead @OP20={$61,$61,$1E,$17,$F0,$7F,$00,$17};音の小さいSawウェーブ
プリセット音色 参考:http://kevtris.org/nes/vrcvii.txt
@OP1 ={$05,$03,$10,$06,$74,$A1,$13,$F4};シンセ(ややハード) @OP2 ={$05,$01,$16,$00,$F9,$A2,$15,$F5};ギター(エレキ系) @OP3 ={$01,$41,$11,$00,$A0,$A0,$83,$95};ピアノ(アコースティック系) @OP4 ={$01,$41,$17,$00,$60,$F0,$83,$95};フルート @OP5 ={$24,$41,$1F,$00,$50,$B0,$94,$94};クラリネット @OP6 ={$05,$01,$0B,$04,$65,$A0,$54,$95};ベル系 @OP7 ={$11,$41,$0E,$04,$70,$C7,$13,$10};トランペット @OP8 ={$02,$44,$16,$06,$E0,$E0,$31,$35};バイオリン @OP9 ={$48,$22,$22,$07,$50,$A1,$A5,$F4};ホルン @OP10={$05,$A1,$18,$00,$A2,$A2,$F5,$F5};オルゴール @OP11={$07,$81,$2B,$05,$A5,$A5,$03,$03};ビブラフォン @OP12={$01,$41,$08,$08,$A0,$A0,$83,$95};鋸波 @OP13={$21,$61,$12,$00,$93,$92,$74,$75};アコースティックベース @OP14={$21,$62,$21,$00,$84,$85,$34,$15};シンセベース1 @OP15={$21,$62,$0E,$00,$A1,$A0,$34,$15};シンセベース2
VRC7-preset-tone(cat2151)
- 音色を自作する場合、VRC7のユーザー定義音色を参照して下さい。
- 定義の詳細はMMLリファレンスの@OP<num> を参照して下さい。