本稿はタレントとしての反魔法である。
プレイヤーの状態としての反魔法はこちら
対魔法集中│Resolve
パッシブ |
You stand in the way of magical damage. That which does not kill you will make you stronger.
When you are hit by hostile non-physical, non-mind damage you gain 23%, 30%, 35%, 40%, 43% resistance to that element for 7 turns.
At talent level 3, the bonus resistance may apply to 3 elements, refreshing the duration with each element added.
Additionally, each time you take non-physical, non-mind damage, your equilibrium will decrease and stamina increase by 1.00.
The effects will increase with the greater of your Mindpower or Physical power and the bonus resistance can be a mental crit.
魔封じ│Antimagic Zone
アクティブ | 使用速度:精神 |
Let out a burst of sound that silences for 3 turns all those affected in a radius of 3.
Each turn for 6 turns the effected area will cause 73, 98, 118, 135, 150 manaburn damage to all creatures inside.
For each creature silenced your equilibrium is reduced by 6, 12, 16, 20, 23 (up to 5 times).
The damage and apply power will increase with the greater of your Mindpower or Physical power.
Learning this talent will let your Nature damage and penetration bonuses apply to all Manaburn damage regardless of source.
反魔法シールド│Antimagic Shield
オンオフ |
Surround yourself with a shield that will absorb at most 55, 75, 90, 103, 114 non-physical, non-mind element damage per attack.
Each time damage is absorbed by the shield, your equilibrium increases by 1 for every 30 points of damage and a standard Equilibrium check is made. If the check fails, the shield will crumble and Antimagic Shield will go on cooldown.
The damage the shield can absorb will increase with your Mindpower or Physical power (whichever is greater).
マナクラッシュ│Mana Clash
アクティブ | 調和値減少 | 速度:精神 | 射程10 | CD15 |