パッチノート/V7.14以前

Last-modified: 2011-12-24 (土) 09:50:16

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forums.trandyent.com

最近は2chからの引用?転載?の分があります

日本語訳

7.14b

  • Etherian Holiday Extravaganzaにおいてボス戦とボス前の時間が人数が増えると減少する

    例として1人だと60秒だが、4人だと20秒になる

  • ナイトメアの敵の対プレイヤー攻撃力を20%減少、UMF2のダメージはさらに33%減少
  • UMF2のスタックしていた問題を修正x2
  • Tavernに戻ったときにクラッシュしていた問題を修正
  • クリスマスプレゼントのマナは所持リミットの2億を超えても良い

    そして全MAPをクリアした人にはプレゼント(マナ)が用意されている

  • Spiderはスネア(ensnare)に引っかかるようになる
  • DDDKアップデート(開発ツール)
  • ナイトメアでのHEROの回復ボタンは加速される(?
  • Holiday Extravaganza の3,4人でイージーからハードでプレイしている時は

    タイムリミットが伸びる

  • ナイトメアの防御力を40%から50%へ修正

7.14a

  • NMでトラップがダメージ0だった問題を修正
  • Furtherのinvestコストを減少
  • Furtherの低いウェーブでの品質を向上

7.14

  • ストラデジーかサバイバルモードをホストする時

    キャンペーンをクリアした事のある難易度までしか選択できない

  • UMF2のオーガHP減少
  • ナイトメアでのJoustのノックバックを減少
  • ナイトメアのUMFとUMF2ではコンバットフェイズ中に復活できない
  • Mythical品質のアップグレードコストを40%減少
  • 難易度ナイトメア(以下NM)のフィルターが正常に動作
  • 敵がムーンウォークするバグを修正
  • UMFにおいてゲームに4人参加してる場合(?)フレームレートのキャップを上昇
  • Mythicalクラスの防具は25%まで耐性を強化できるようになる。ただし10強化に1度。(NMで役に立つよ)
  • "Etherian Holiday Extravaganza!" の追加
  • 高いHPの建築物の修理時間を短縮
  • NMにおける、セルフヒールのコストと時間を他の難易度並にする
  • Mythicalのフルセットボーナスは30%になる。(他の品質は25%ボーナス)
  • ダメージノックバックを耐性によって減少
  • NMチャレンジの報酬の質を80%上昇
  • すべての74lvペットは、Hero Damageに影響するダメージを与える
  • Shroomite Petの鈍足効果時間を50%増加
  • 少ないWaveでも、NMモードのドロップ品質を上昇し、NMキャンペーンでの一般的なドロップ品質も上昇
  • NMサバイバル、Mixモードでの高Waveでのドロップ品質をNM難易度のUMF以上に
  • NMサバイバル、Mixモードにおいて、Wave数によってオーガのさらに出現数を増加

7.13c

ナイトメア関連

  • ナイトメアのSpiderのHPを33%減少
  • Spiderのタワーへのダメージを40%減少
  • Spiderのクモの糸拘束時間を60%減少
  • ナイトメアの物理タワーダメージとHPを25%強化
    全般
  • Legendary DefenderのAchievementが取れなかった問題を修正
  • LifeStream Hollow Uber Monster Festのスタックしていた問題を修正
  • ナイトメアモードのHeroアーマー乗数を40%から65%に変更

7.13b

  • 防具の耐性バグを修正
  • 敵からの2回のノックバック衝撃を削除

7.13a

  • ショップの削除されるバグを修正

    消えた人はメールしてね詳細はTOPに

  • HEROのレベル必要経験値を増加 70~74の時
  • HEROステータスの上限を100から120に(生身のステータスで)
  • 全てのボス戦にナイトメアの敵が追加?
  • ナイトメアのドラゴンが動かない問題を修正
  • ナイトメアモードのロックしていた問題を修正
  • アイテムの売値を修正
  • SHOPにあるServiceの経験値増加は、70以降だと10%増加になる

7.13

全般

  • GPUのメモリーリーク問題を修正

PVE(対モンスター)系

  • カメラのフィールドオブビューを調整可能なスライダーオプションの追加
  • 装備品のパラメータがオーバーフローしていた問題を修正

    最大126だったのを360までにする

  • ペットのXP収集率を100%にした(前は50%)
  • セキュアトレードのバグ修正
  • UMFでの敵のスタック(はまる)問題を修正
  • オプションとして、ダメージを受けたときに赤くフラッシュする効果を追加
  • レベル上限を74にする
  • DefenderStore.comのアイテムは、アイテムが売れたときや落としたとき

    取引したとき等に自動で削除されるようになる

  • DefenderStore.comは自動で名前を、プレイ中のショップ名にする
  • Damage resistanceはノックバックを受けたとき減衰しなくなる
  • カメラ振動と、自動追尾攻撃オプションをGeneral Optionsに移動した
  • 全てのミッションとチャレンジはスコアボード(Leaderboards)を持つ
  • NextとPrevious pageボタンをLevelリストにつけた?
  • Animusのダメージを33%減少
  • ピアッシング(男と女両方)のクールダウンを1.25秒から4秒にした
  • TrendyNetは7.13以前のバージョンだと接続できなくした

Eternia Shards Premium DLC
「Quest for the Lost Eternia Shards Part 1」というDLCが追加$3.99

  • Part1のミッションとして以下が追加される

    Mistymire Forest

    Portal Defense

    LifeStream Hollow Uber MonsterFest (8-player),

    LifeStream Hollow PvP

  • 新たな難易度としてNightmareを追加
  • 5つのアチーブメント(Achievements)を追加
    Mythical Defender, Portal Protector, Nightmare Portal Protector, Nightmare Eternia Shard Recovered: Purple, Eternia Shard Recovered: Purple
  • 新たなアイテムクオリティとしてMythicalを追加(Godlyの上かな)

    装備Lv制限は74

7.12e

  • マッチメイクの問題を修正
  • UberMonstarFestのLoot&Reward品質20%増加

7.12d

  • 普通振り速度の武器ダメージ22%増加

    遅い振り速度の武器ダメージ45%増加

  • TurKey HuntのコスチュームをOpenモードに追加
  • Tavernに戻るときにクラッシュしていた問題を修正
  • マルチスレッドレンダリングをデフォルトから外した
  • 全てのゲームサーチをWorldwideに変えた
  • Hostしたときにクラッシュする問題を修正
  • 全てのアイテムの最大HEROステータスを+-126にした
  • Uber Monster Festのアイテムを10%程度強化、報酬(Rewards)の質を30%強化
  • FMV'sを再度有効にした、FMVってなに?

7.12c

  • 切断されたときは自動的にマルチプレーヤーのセッション・ブラウザUIに戻ります
  • The Great Turkey Hunt! が OPENモードにも追加
  • Uber Monstar Festにおいて 全ての防衛設備のダメージとHPが33%増加
  • UberMonsterFestにおいてEasy,Medium,Hardで敵が弱くなり

    ビルドタイマーが90秒になる

  • アイテムのアップグレードコストを20%減少、7.11と7.12の中間にコストを置いた

7.12b

  • TrendyNetの巻き戻り問題を修正
  • DeadlyStrikerTowerがノーダメージだったバグの修正
  • UberMonsterFestのNo-Timer問題を修正(4人プレイ時)
  • ショップサーチをWorldWideに
  • Shop Tavernsを16人までに、又ショップを簡単?に切り替えできるようになる
  • shopの商品に値段をつける前に買われるバグを修正?
  • 殴り武器の攻撃しなかったりしたバグの修正
  • UberMonsterFestで8人プレイ時のレイテンシ(遅延)を改善
  • ShowShopsボタンが機能しなかった問題の修正
  • UberMonsterFestのドロップ品質を25%増加し、MVPでない人の報酬を1から2個へ

    MVPの人の報酬を2から4個に増やした(MVPはMPオンリー、MPって何。。。)

  • ALTキーを押したまま他のHeroアイコンをクリックすると位置を交換する事が出来る
  • (若干直訳)ハイエンドアイテムをアップグレードするとより高価になるが

    ローエンドアイテムはたいしたインパクトは無いだろう

    (意訳)高いレベルにアップグレードした時に高価になるという事だと思う

7.12

全般

  • monkの武器ダメージが33%強化(以前分もさかのぼって)

    Rangedダメージは指数関数的に20%減少

    HeroBoostの維持コストが20%増加した

  • ネットワーク問題がある人に武器が表示されてなかった?問題を修正
  • Adeptのアニメーションを変更
  • 他人のTavernに落ちていたアイテムが表示されていたバグの修正
  • 銀行のマナ最大値が1億マナになった
  • 弾速度が高い武器の売値が下がった
  • Chicken(ペット)の強化Lvを80にする
  • 振りが遅い殴り武器の攻撃力割合を増やす

    斧とかがゴミだった対策の模様

    以前にさかのぼって、とあるのですでに強化して作ったやつも強くなるのかな?

  • 分割スクリーンでプレイヤーを追加した場合はドロップが増えなくなる
  • 敵を倒したメッセージをまとめる。100体毎とか某無双ゲーみたい
  • Tavern Shopという個人商店を作れるようになる。多分市場みたいな?

    AFKSHOPとあるのでOFFLINE時も売ってくれると思う

  • DefendersStore.comとの連携を追加
  • ゲームパッドを使用したときのキーボードロックアウトの問題を修正
  • Joustのダメージ20%強化、クライアント側の問題を修正、属性ダメージも載る様になった。

    Call to Armsの範囲を15%強化

  • 持ってないMAPでも人の部屋なら入れる仕様を追加
  • Monstar Festの8人プレイ版であるUberMonsterFestが追加(NewHeroPackDLCが必要)
  • ダークエルフのタワーへの攻撃力が50%減少、又タワーへのターゲット頻度が40%下がった
  • Adeptでビルド中にもインスタ強化スキルが使用可能に

    ピュアボムはコスト200へ下がった

    インスタ強化でLv5タワーを修理できるようになった(アップグレード修理ができる)

7.11b

全般

  • Chicken(ペット)のダメージを33%強化 7.11で作る暇が無かった
  • ElectricAura(雷オーラ)のダメージが10%強化
  • クライアント側のJoustの問題を修正
  • 某、錬金術が対策されたが少し減っただけだった
  • HuntressのトラップアップグレードのHealthとダメージがスケーリング修正

    設置個数が上がりまくっていた問題の修正

    少ししか減ってない10%減少くらい

PVE(対モンスター)系

  • Turkey Hunt:Mega Turkeyはステルス中のプレイヤーもターゲットするようになります

    EasyとNormalは1分30秒で追加されますが、Hardでは30秒で追加されます(多分)

  • スーパールートがより簡単に出るようになる

    又、低いウェーブ数で出る物が良いものになるし、ショップやストラデジーモードでも同一

全般

  • Remote Defence Boostが正常でなかった問題を修正

7.11

全般

  • NEW Herosの追加(Premium DLC)

    Adept

    Countess

    Initiate

    Ranger

  • 新マップの追加(Premium DLC)

    Warping Core Challenge Pack

  • 新マップの追加(Free DLC)

    The Great Turkey Hunt!

    TrendyNetイベント(Free DLC)&4つの新コスチューム

  • 最大所持?Hero数が16になった

PvP

  • 既存のCTFとHold the Flagが変更されました。

    また新CTFマップとして旗2個のベースタイプが追加

全般

  • マジックスタッフの、ノックバック最大ダメージ割合が1.5から1.8へ変更
  • アップグレード後の武器の販売価格を改善

PVE(対モンスター)系

  • ChallengeのInsaneでスーパールートが出るようになった
  • サバイバル・ストラデジー・MIXモードの5wave毎にShopが更新されるようになる
  • ショップとストラデジーは別にスケールを持つように追加

全般

  • Monkの雷オーラは5DUになり、ダメージも15%減少

    代わりにアップグレードのダメージ増加を50%強化

    そのHeroがプレイ中に限り33%ダメージ強化される

  • 自動射撃の追加

    SquireとMonkは押したままにすると自動攻撃するようになった

    (ApprenticeはRMB+LMB両方同時押しすると連射モードになる)

  • LvUP画面のときRMB(右クリック)でポイント減らし

    SHIFT+LMBかRMBで5ポイントずつの増減

    CTRL+LMBかRMBで最大まで追加か0に増減できる

  • GamePADユーザーはHOST時に名前をつけることができるようになる
  • ロビーサーチを変更、世界仕様になる?
  • VACのエラーを修正
  • タワーのアップグレードを修正
    HP: 1st Upgrade +20%, 2nd Upgrade +40%, 3rd Upgrade +60%, 4th Upgrade +80%, 5th Upgrade +100%. Damage: 1st Upgrade +10%, 2nd Upgrade +20%, 3rd Upgrade +30%, 4th Upgrade +40%, 5th Upgrade +50%.
  • ゲームパッドでInvest-allが正常に稼動しない問題を修正

PVE(対モンスター)系

  • オーガの毒弾(poisonBall)はクリスタルにダメージを与える事が無くなる
  • サバイバルのルートテーブルを少し早い時期に移した(ドロップ関連か)
  • スーパールートをストラデジーモードと、ショップに戻すかも、、
  • 敵の攻撃弾(矢とかも)の射程を3000ユニットに変更(短くなった)
  • MIXモードのドロップを20%増加
  • Towerを建てたHeroが居るとき限定でTowerが33%強化される(HUD上に顔アイコンが付く?)
  • MonkのDefense Boostの回復量を15%強化
  • DarkElfWarriorsの出現時無敵時間を削除
  • スケルトンはコアクリスタルを攻撃しなくなる、当たってもダメージなし
  • Hero経験値の50%をペットへの強化として自動的に適用される

7.10e

  • VACの問題を修正

PVE(対モンスター)系

  • スーパールートについて

    初期のWaveではもう少しマシになる?~20%程度

    InsaneのWave 9周辺かそれ以上でより頻繁にドロップする

    ショップと、Pure Strategyモードでは出現しない点に注意

  • ドロップ品が、地面から消えるときもっとも低品質な物から消える
  • InsaneのSurvivalとPure Strategyモードのビルドタイマーを削除

7.10d

  • ドロップの問題を修正、下げすぎたスーパールートを元に戻した

    高すぎるwaveにスケールした事をスマナイと思っている

  • ミッション開始時のバグを修正(fast menu transitions使用時)
  • ローカライズの問題を修正

7.10c

PVE(対モンスター)系

  • スーパールートのドロップ品の出やすさをv7.10付近に戻す予定
  • 人数に合わせたドロップ数になるように変更
  • オプションに、早いメニューを追加(表示が速い)
  • Giraffes(ペット)のアップグレードレベルが60以上に

7.10b

全般

  • いつBanされたか分かるようになりました?
  • 最大マナをトレードしたときのバグを修正
  • Chicken(ペット)のアップグレードレベルが60以上に
  • VAC周りでメモリリークが発生していた問題を修正
    PVE(対モンスター)系
  • スーパールートのドロップ品が出にくくなりました

7.10

PVE(対モンスター)系

  • タワーとヒーローの攻撃で倒したEXPは全員にそのまま入るようになった(分割されない)
  • アイテム生成システムの大きな修正、ドロップされるアイテムは新たな上限で生成される

    強化段数40とか50とかが落ちるようになった

  • ApprenticeとSqwireのHEROダメージを10~15%強化(Monkと同じダメージ上昇になった)
  • Monkのスネアが3DU、雷が4DUになった(1DUずつ増加)

全般

  • Steam LANゲームが切り替えできるようになった(Online->Open ⇔ LANGame)
  • 属性攻撃が37%弱体化
  • Chicken(ペット)が最低でも45強化になった
  • Valve Anti Cheatが有効になった、きっとこれが最後最後最後!
  • Steamの最近遊んだプレイヤーが正常に動くようになります
  • FPS視点での武器のjittersが修正(ぶれ?)
  • Apprenticeの弾は、黄色の弾よりダメージが高くなります(黄色ってなに?)
  • CTFのプレイヤーリスポンタイムの修正

7.09

全般

  • シークレットルームのフレームレートを改善した(グラフィックスlow-end設定中の)
  • 一人称視点(FPS)の追加
  • カメラの揺れを無くすオプションを追加
  • キャラクターセクションのUIより、Ranked->Openのエクスポート(キャラ出力)が追加された
  • グラフィックスLow-End設定でもタワー範囲やトラップが正常に表示されるようになった
  • タワー売却時のバグを改善
  • HEROのステータスが100までふれるようになった。

    走る速度は100にリスケールされた

    ハントレスの速度99と150でかけっこしてみたが速度は一緒だった

    100以上は上げても意味無いかもしれない

PVE(対モンスター)系

  • サバイバルモードのモンスターが33%ほど減った_?
  • Insaneの敵HPが33%増加

PVP(対人)系 やってないので結構適当

  • HEROダメージのリスケール
  • 防御力限界を80%から45%までに落とした
  • Squire関連のバグを修正、防御の弱体化
  • Apprenticeの防御を強化
  • Huntressはステルス中にトラップやオーラを無視できなくなった?

    Huntressの射程が20%増加

  • Squireのダメージが33%減少
  • 旗持ちは50%高くジャンプできる
  • 旗が空気口(落下?)に落ちたとき、初期位置に戻る
  • ヒールオーラが50%強化

オプションの追加、キャラクターセクションより、RankedのHeroをOpenへエクスポート(コピー出力)できる

7.08c

  • プレイヤーはコンバットフェイズ開始1秒前までSwapできる(バグ?修正)
  • 全ての実績が取得可能になった。尚取れない場合は関連するペットを一度落とし、拾いなおしてください
  • Shipping hooks for Total Conversions and Mods created with the Dungeon Defenders Development Kit!

    DD開発キットでMODを作る事が出来る?

7.08b

システム関連

  • Chickenの近接攻撃はHeroDamageも関係する様になる、あとHeroDamage補正?を20%高くした?
  • グレネードランチャーの射程が短くなる Assault / PVP
  • Sicarius(ハントレスのハロウィンINSANE武器)が30%強化(7.08で減ったのが戻っただけ)

    Sicariusの発射角度を12度/50%に減少

  • ゲーム終了のUIをチャットメッセージの上に表示するようになった
  • Swapバグの修正
  • サバイバルモードの難易度が若干簡単になった(7.08より簡単で、7.08以前より難しい)

PVP関連

  • 雷オーラダメージ低下,力低下オーラ割合低下、全てのオーラは耐久値が減少する
  • SquireのBloodrage使用時、足が更に速くなる(2箇所書いてある謎)
  • Invisibleを使用しているハントレスはオーラの影響を受けると見えるようになる
  • 全てのHeroのダメージ減少、HP増加
  • 16人モードのLatencyやbandwidthの問題を修正した(通信関連の修正?)
  • Heroの衣装カラーがチームカラーになる様になった

7.08

  • MODのツール、エディター、ソースコード、アートアセットをDLCで

    いいのUPってくれたら公式で採用するぜ!とか書いてある

  • 16人のPVP CTF MAPが追加 これもDLC
  • MAP移動時のクラッシュバグが修正された
  • ローカルで毎回MAP開放メッセージが出ていたのを修正
  • コボルトは、途中にある盾をスルーしなくなった
  • Monkの武器についてるRanged Damageの上昇制限が85に変更された
  • Insta-Investボタンが追加、強化が楽になった
  • UIバグが修正された?(変なキーを押すとデバッグメッセージが出ていた)
  • 雷タワーは、敵を倒した後再ターゲットする様になった

    効果時間が40%延び、最大チェイン数10%増加、最大チェイン距離30%増加

  • Ubar-ChickenがAOEが付いたりして強くなった
  • ハロウィンMAPの報酬でアンロックされなかったりしたバグを修正
  • DarkBotとSpankyが実績に反映されていなかった、すでに持っている人は拾いなおすと解除
  • ボーナスMAPでオーガがスタックする事があったバグを修正
  • ペットChickenの強化数が少ない事が無くなった
  • 画像品質をLowモードにするとMonkのオーラが簡易表示になる

    Highでもオーラが通常と半透明を繰り返す為見やすくなった

  • ペットGuardiansの強化するタワーの数が増えるステータスが追加された

    Lv10で1回強化可能

    又、強化する数値が100%上乗せされた

    以前から持ってたガーディアンには付いてないです

    ★3つマークのスキル

  • チート(不正行為)対策ツールVACがオンラインセッションに追加された

    最悪の場合BANされるとTNETとSTEAMのDDがBANされる模様

  • オートロックアイテムは、宿屋の床から拾われる(?
  • サバイバルモードの敵の数を60%にした

    10ウェーブ以降は以前よりもはるかに敵が強くなった

    ペットGiraffeの報酬としてもらえるウェーブ数を25にした(元は30)

  • Van Wolfのダメージが40%減少

    Sicarius(ハントレスのハロウィンINSANE武器)が30%減少(Sicは7.08bで減ったのが戻る予定)

7.07

  • システム系 [#z9a455c5]
  • Trendynetのログイン画面にパッチノートへのリンクが追加された
  • OpenでハロウィンMAPコンテンツが使用可能になった?
  • Onlineで一人のときのみPauseが使用可能になった

    誰か参加すると解除されるようになった

  • TrendyNetで巻き戻りとクライアントサイドの接続問題が修正された
  • アイテムのレアドロップ率増加した?、チャレンジ中のドロップも増加?
  • Squire修正 [#lfc42601]
  • ハープーンとボーリングの1秒間のあたりの攻撃回数を正確にした
  • ハープーンの弾速度を20%増加した
  • ボーリングの弾の生存時間を修正しより遠くへ飛ぶようになった
  • ハープーンとボーリングの威力を10%増加した
  • ハープーンは空中のターゲットを優先して狙うようになった
  • スパイク盾の威力を25%増加した
  • バウンサーのHPを15%減少した
  • Apprentice [#j6594f3e]
  • MagicMissle,Fireball,DSTの攻撃速度を10%減少
  • 他 [#r2fdcdce]
  • Low-EndのGenie(ペット)は30%くらい多くのマナを吸収できる
  • Imp(ペット)の修理する時のマナコストを45%減少

V7.06aとb

  • システム的な変更

    プライベートマッチに参加できなかった不具合の修正

    Gキーでどこにいてもクリスタルに触れる

    Mキーで全マナをドロップすることができる

    ハロウィン武器(ボウガン)40%弱体化

  • Monk 雷・罠オーラの耐久値が15%多くなった
  • Squire

    全体的にHP増加率UP

    スライスのダメージ増加率UP、上空には感知しなくなった

    ボーリング威力33%-最大6hit

    ハープーン威力33%-最大12hit

    (実際は威力50%程度減っている模様)

  • Apprentice

    右のアニメーション速度40%増加、ダメージ50%増加

    DST(0)の攻撃速度10%増加率増加

    雷タワー範囲15%増加率増加

    炎タワーのスプラッシュ範囲33%増加、弾速度25%増加

  • Huntress

    ピアッシングショットのダメージが15%減少

  • 全体

    SelfHealの消費マナが少なくなった?

    タワー修理速度が早くなった

    easy~hardのinfinityBuildTimeが削除された(放置上げ対策の模様)

    シングルプレイ時のオーガのHPが40%増加

    コボルトの爆破AoEの軽減(7.06で増加していた分が戻った)

    全てのタワーとトラップは同じ属性の敵をトリガー・ターゲットしなくなった

原文(英語)

7.14b

  • Etherian Holiday Extravaganza: Now notified of Defense removal before Boss, and time before Boss is now dependent on number of players (1 player gets 60 seconds for example, while 4P gets 20 seconds)
  • Reduced overall Nightmare enemy damage onto players by 20%, and UMF2 damage in particular onto players by an another 33%
  • More UMF2 mob stuckage fixes
  • A fix for null-material crashes, timing-related. Maybe be the source of various return-to-tavern crashes
  • Disappearing xmas weapons fix
  • Xmas present mana now can go over the soft (200 million) mana bank limit, and now you're not given xmas presents until you have completed all core Campaign maps (on any difficulty), to avoid unbalancing people's early games
  • Spiders can now be ensnared
  • DDDK updated to 7.14 & now development exe uses alternate save data to avoid messing your regular saves when developing
  • Hero Button-Icon Health values are now accurate for Nightmare
  • Holiday Extravaganza time-limits increased for 3P and 4P on Easy-through-Hard difficulties
  • Nightmare player-resistance multiplier set to 50% (up from 40%)

7.14a

  • Fixed Zero-Damage Traps on Nightmare
  • Further reduced Equipment investment costs
  • Further increased quality of low-wave Nightmare Loot Drops

7.14

  • Hosting Pure-Strat or Survival now requires having beaten the level at LEAST at that difficulty beforehand
  • Reduced UMF2 Ogre Health
  • Reduced Joust Knockback on Nightmare
  • No respawns allowed in combat-phase now on Nightmare UMF/UMF2
  • Reduced Mythical-Loot Upgrade Cost Ramp by 40%
  • Nightmare Difficulty Game-Search Filter now works
  • Fixed UMF Moon-walking enemy/stuckage bug
  • Uber Monster Fests Client framerate is now uncapped with <= 4 players in the game
  • Mythical-class Armor can now have Armor Upgrades > 25% damage reduction, but beyond 25% upgrades of such defensive stats are only granted every 8th level -- very useful for beefing up your resistances on Nightmare to climb up to maximum resistance
  • Added "Etherian Holiday Extravaganza!" Event
  • Made Repair Time on High-HP Defenses take much less time
  • Self-Healing Cost & Time on Nightmare now matches the other difficulty modes
  • Made "Mythical" Quality Full-Armor Sets yield 30% Full-Set bonus as opposed to regular Qualities' 25% bonus
  • Incoming Damage-Knockback is now reduced as an exponential factor of Armor Resistance
  • Buffed all Nightmare Challenge reward qualities by 80%
  • All Mythical-class Pets (Level Requirement 74) now do damage which scales with Hero Damage
  • Increased Shroomite Pet slow-speed enemy debuff time by 50%
  • Made Nightmare Mode drop better loot even at the lower waves (Wave 1 Deeper Well Nightmare is now pretty much equivalent to Wave 14 Insane Glitter etc), & Nightmare Campaign generally drop better loot
  • Made Nightmare Survival & Mix High-Waves Drop Loot on Part with Nightmare UMF
  • Made Nightmare Survival & Mix have more Ogres depending on the Wave number

[Additional Details Forthcoming]

7.13c

  • Cut Nightmare Spider HP by 33%
  • Cut Spider Damage to Towers by 40%
  • Cut Spider Webbing Entrapment Time on Heroes by 60% (a bug was actually making it much longer than it should have been for radial entrapment)
  • Increased Nightmare Physical Tower Damage & HP by 25%
  • Fixed issue where Legendary Defender Achievement was requiring the new Achievements, is not supposed to.
  • Fixed LifeStream Hollow Uber Monster Fest Enemy Stuckages
  • Knockback upgrading issue fixed
  • Increased Player Armor Resistance multiplier from 40% to 65% in Nightmare

7.13b

  • Fixed Armor Resistances Bug
  • Eliminated double-knockback momentum from elemental enemies

7.13a

  • Old Hero Shops are no longer wiped. E-mail lostheroes@trendyent.com with your Steam username if you had previously suffered a wipe, and we'll get on restoring from TrendyNet backup data
  • Increased XP required to go from Hero Level 70-74
  • Increased non-equipment Stat point cap from 100 to 120
  • Added Nightmare enemies to all boss fights
  • Fixed bug with Nightmare Dragon not moving.
  • Nightmare mode locking issue fixed
  • Item resale values fixed
  • Made XP boost service for levels > 70 only give 10% of next-Level XP

[Submitted to Valve for immediate release!]

7.13

  • Fixed a GPU memory leak crash involving any mission with Terrain
  • Added Adjustable Camera Field-Of-View Options slider
  • Fixed 1-byte Stat overflow bug, and Raised maximum Per-Item Hero/Defense Stat to 360 (not a total cap, just on each individual item, up from 126)
  • Changed Pet XP earnings to 100% of earned XP, up from 50%
  • Fixed a Secure-Trade failure bug
  • Fixed a UMF enemy-stuck area
  • Added optional damage-red material flash when any object or character takes damage
  • Raised Level Cap to 74
  • DefenderStore.com items will now automatically remove from web listing when sold, dropped, or traded, and will switch between web Shop and web Inventory if moved between in-game Shop and Inventory respectively.
  • DefenderStore.com listing name will now automatically match in-game shop name
  • Damage resistance no longer reduces incoming momentum (knockback) from hits
  • Moved shake-camera and step-towards-target options to the general options panel
  • Made ALL Missions and Challenges have Leaderboards
  • Added next/previous page buttons to the Play Statistics UI level list
  • Nerfed Animus Damage by 33% (retroactive)
  • Changed Piercing Shot & Piercing Spreadshot cooldown time from 1.25 seconds to 4 seconds
  • TrendyNet will no longer accept connection from pre-7.13 game versions
  • Added Part 1 missions: Mistymire Forest, Portal Defense, LifeStream Hollow Uber MonsterFest (8-player), LifeStream Hollow PvP
  • Added early-access to "Nightmare" difficulty mode for owners of the 'Eternia Shards Complete Pack' DLC, with Eternia Shard enemies featured, & corresponding level, enemy, spawn layout & boss rebalancings
  • Added 5 new achievements: Mythical Defender, Portal Protector, Nightmare Portal Protector, Nightmare Eternia Shard Recovered: Purple, Eternia Shard Recovered: Purple
  • Added new "Mythical" quality-level items, with a level requirement of 74

7.12e

  • Fixed Steam issue where matchmaking would return only small percentage of actual games.
  • 20% Buff to UMF Loot & Reward Qualities

7.12d

  • Slower-and-regular swinging Melee weapons now do more damage (buffed), relative to faster swinging weapons. Faster swinging weapons themselves do not do any more damage, but have not been nerfed. For an average swinging weapon, this can be about a 22% damage buff, for a slower swinging weapon, it's more like 45%
  • Turkey Hunt Costumes now in Open mode
  • Fixed a return-to-tavern-crash
  • Defaulted game to not use multi-threaded rendering, prevents crashes on various system configurations (you can change it back to use multi-threaded rendering for increased performance from the "Configure" option in the game launcher)
  • Changed all game searches to be Worldwide
  • Fixed a crash with Hosting games
  • Capped all Item Hero stats at +/- 126 for the time being
  • Slight Uber Monster Fest Item Buff (about 10%), and 30% Buff to the Rewards qualities.
  • Re-enabled FMV's

7.12c

  • Game now automatically returns to the Multiplayer Session Browser UI whenever you leave or are disconnected from a multiplayer session, convenience!
  • "The Great Turkey Hunt!" mission now available in "Open" mode
  • Increased all Defense Damage & HP-Life by 33% specifically on Uber Monster Fest
  • Made Easy, Medium, and Hard "Uber Monster Fests" easier, enemies not as tough. Always have a constant 90 seconds Build Timer in between waves.
  • Reduced Item Cost-To-Upgrade values by 20%, putting the costs at a midway point between 7.11 and

7.12b

  • Fixed issue that would cause TrendyNet rollbacks!
  • Wvyern Fireballs now have their max travel distance reduced by 40%, like the other Enemy Projectiles
  • Tavern player capacity now dynamically expands to the currently-selected mission's player capacity (so for example if you select "Uber Monster Fest", it'll expand up to 8 players in your Tavern -- if you select CTF, it'll expand up to 16 -- if you select a regular mission, it'll go back down to 4. AFK Shops always allow 16 players in Tavern.)
  • Re-Buffed Monk Hero Boost to its pre-7.12 level (beefy).
  • Increased AFK Shops Mana Cap to 2,000,000,000, and those have reached their Shop Mana Cap are unable to sell anything further until some Mana is depleted.
  • Fixed Deadly Striker Tower 0 Damage problem
  • Fixed Uber Monster Fest No-Timer Problem with > 4 players
  • Made Shop searches WorldWide
  • Allowed 16 players in Shop Taverns, toggles dynamically too if you enable/disable your shop
  • Made Player Shop items not buyable until a price has been set by the shop owner
  • Fixed issue with melee weapons sometimes not hitting / being attached
  • Reduced latency concerns in 8-player Uber MonsterFest
  • Fixed the "Show Shops" button in the Multiplayer Session Browser not working
  • Boosted Uber Monster Fest drop qualities 25% and increased number of reward items from 1 to 2 for the non-MVP, and from 2 to 4 for the MVP (MVP is MP-only)

7.12

  • All: Monk Weapons retroactively buffed 33% Melee Damage, Monk Ranged Damage Exponential Ramp nerfed 20%, Monk Hero Boost upkeep cost increased 20%
  • All: Likely fix for weapon-not-appearing-on-character issue under lossy-network conditions
  • All: Redesigned the Adept animations
  • All: Fixed bug where you could get someone else's Tavern dropped items in YOUR Tavern.
  • All: Raised Mana Bank non-shop earnings Cap to 100,000,000
  • All: Upgrading Projectile Speed now has a minimal impact on resale value.
  • All: You can now hold "Alt" and click on another Hero Icon in the Hero Selection or Swapping UI to swap those two hero positions, so you can more easily organize your heroes into sets.
  • All: All Chicken Pets standardized to 80 Upgrade Levels.
  • All: Every slower swinging melee weapon now deals proportionally more damage! (as listed on their Damage Stat too). Is retroactive.
  • PvE: Splitscreen players aren't counted for dropped loot quantity increases anymore.
  • All: Allowed players to create their own "Tavern Shop" with their items, set prices on those items, and then specifically list their game as an "AFK Shop" game. Added button to view the available DefendersStore.com Items along with the active "AFK Shops".
  • All: Score indicator collapses the same-type labels onto each other, so if you kill 100 goblins before the score indicator has caught up, you get a "Killed 100 +100" message rather than 100 goblin kill messages. This makes the score indicator much more useful and timely
  • All: Added a "Add to DefendersStore.com" button to the Item Box and Hero Shop, which enables you to post/updates your items to DefendersStore.com with one click directly from within the game!
  • All: Keyboard-lockout after naming your game when using a Gamepad is fixed
  • All: Countess "Joust" damage scales better (increased damage stat ramp by 20%), and another Countess "Joust" client issue fixed, and "Joust" now does scaled Weapon Elemental Damage as well. Countess "Call To Arms" radius raised and ally damage buff ramp increased 15%
  • All: Players can now see sessions & join into Premium Missions that they do not own, yay!, though they can not save progress on those missions unless they own them (they can still earn items and such, just not store victory progress).
  • DDDK: Total Conversions can now use custom Materials.
  • All: Definitive Chicken-Pet 33% damage buff.
  • PvE: Added 8-player Über Monster Fest! (as part of New Heroes Pack. Refer to 3 points above for how multiplayer on it will work)
  • PvE: Dark Elf Warrior Damage to Towers reduced by 50%, and their Targeting Desirability to Towers reduced by 40%
  • PvE: Adept "Instant Upgrade" can now also be used in the Build Phase, useful for time-limited missions, and reduced the cost of "Purity Bomb" to 200 Mana. Also, Instant-Upgrade can be used beyond Upgrade Level 5 to do an Instant Repair, at a high cost of Mana.

7.11b

  • All: Chicken buff +33% damage, meant to be in 7.11 but didn't make it in time
  • All: Electric Aura damage ramp buff 10%
  • All: Fixed a Client-side "Joust" issue
  • All: Fixed minor exploit involving certain upgraded items selling for more money than you put into them + original worth.
  • All: Fixed Huntress Trap Upgrade Health/Damage Scaling
  • PvE: Turkey Hunt: Mega Turkey can now target invisible Huntresses/Players, as all Bosses are supposed to be able to, and Added approximately 1.5 minutes wave-time to Easy and Normal Turkey Hunt, and 30 seconds to Hard
  • Pve: Made super-loot ramp easier, better loot at lower waves, in Shop and Pure Strat too
  • All: Fixed issue with "Remote Defense Boost" stat-boost enhancement not appearing correctly on Client-side. Also cut its Mana Consumption Cost-Over-Time by 25% (less cost to keep it going)

7.11

  • All: Added 4 New Heroes for play: the Adept, the Countess, the Initiate, and the Ranger (Premium DLC)
  • PvE: Added "Warping Core Challenge Pack" (Premium DLC), and added "The Great Turkey Hunt!" TrendyNet Event (Free DLC) & four new corresponding Hero costumes
  • All: Increased maximum number of profile Heroes to 16.
  • PvP: Changed existing CTF Map to "Hold the Flag", added new CTF map that is 2-flag base-oriented traditional Capture the Flag gameplay.
  • All: Magic Staffs Knockback Max Damage Multiplier changes to 1.8 (the same as Magic Bolt Projectiles) rather than 1.5
  • All: Upgraded weapons have improved resale value
  • PvE: Super-Loot scaling added to all INSANE Challenges
  • PvE: Shop gets restocked every 5 waves of Survival/Pure-Strat/Mix that you play, with the latest and greatest stuff.
  • PvE: Super-Loot re-added to Pure Strat & Shop, at their own scaling rates
  • All: Monk Electric Aura now costs 5 DU's and reduced its damage ramp by 15%, to compensate for the +50% Linear Upgrade Damage multiplier and the +33% active-hero-in-play Damage Multiplier
  • All: Added Auto-Refire (hold mouse button) For Squire and Monk attacks (both Monk attacks), and Apprentice staffs (hold RMB+LMB to keep auto-refiring, hold just the LMB if you want to Charge).
  • All: Hero Info UI stat point application can now be combined with the following modifier buttons: RMB removes a point, Shift with LMB/RMB adds/removes 5 points, and Ctrl with LMB/RMB adds/removes all points to a stat.
  • All: Gamepad users can now set an online game name when they Host
  • All: Changed Lobby Searches to be Worldwide (still ordered by distance of course). Sorry about that guys, no more region-locking!
  • All: Fixed one more case of an erroneous VAC failure.
  • All: Added Linear Upgrade Multiplier for Defense Upgrades -- this will linearly buff the Health and Damage of an Upgraded Defense according the following table (percents are each from the base value). HP: 1st Upgrade +20%, 2nd Upgrade +40%, 3rd Upgrade +60%, 4th Upgrade +80%, 5th Upgrade +100%. Damage: 1st Upgrade +10%, 2nd Upgrade +20%, 3rd Upgrade +30%, 4th Upgrade +40%, 5th Upgrade +50%.
  • All: Fixed issue with Gamepad Left Trigger not correctly activating the "Invest All" button on the Equipment Info UI
  • PvE: Ogre Poison Ball no longer damages Eternia Crystals
  • PvE: Moved loot tables to scale several waves earlier (better loot earlier on)
  • PvE: Adding Super-Loot back into PS and Shops, ramp values forthcoming...
  • PvE: Limited enemy projectile flight-distances to 3000 units, to avoid long-flight stray arrows and projectiles causing game loss
  • PvE: Buffed Mix Mode Loot Ramp about 20%
  • PvE: Active (non-retired) Heroes boost boost the Damage output of towers they specifically summoned by 33% (indicated via a Hero Face Icon on the tower's floating HUD)
  • PvE: Buffed Monk's "Defense Boost" ability Heal-Amount Ramp by 15%
  • PvE: Removed the Dark Elf Warriors' 3-second Spawn Immunity
  • PvE: Skeletons will no longer target or damage Eternia Crystals
  • PvE: Any Hero XP earned is now also automatically applied as Investment in your equipped Pet, though at a 50% conversion rate

7.10e

  • All: Fixed erroneous VAC ban warning, was timing-related.
  • PvE: Made super-loots a bit more likely and increased quality ramps a bit for earlier wave quality (~20%). You'll start seeing it around Waves 9 on INSANE, and the higher you go, the better and more frequent it'll get. Note that Super-Loot will not appear in Shops or Pure Strategy yet.
  • PvE: Made lowest-quality loot get deleted from the ground when exceeded, not the oldest ones.
  • PvE: Eliminated the build timer on INSANE Survival & Pure Strategy Modes.

7.10d

  • PvE: Fixed the loot drop quality issue, Super-Loots are back properly. Sorry about that, it was scaled to too high a wave.
  • All: Fixed bug with starting mission when using Fast Menu Transitions.
  • All: Fixed some localizations.

7.10c

  • PvE: Further Adjusted Super-Loot likelihood to be more likely, close to 7.10
  • PvE: You now get 4x loot with 4 players compared to 1 player (and proportionally that for any player # in between).
  • All: Added Fast Menu Transitions Option
  • All: Added 60 Level Minimum to Giraffes

7.10b

  • All: Added better error messaging for game-creation/joining failure messages: you'll now know when you're VAC-banned
  • All: Fixed a bug with Max Mana on trades
  • All: Raised Minimum Chicken Upgrade Level to 60
  • All: Fixed a memory leak with VAC game server code
  • PvE: Made super-loots less likely to drop -- though you can still get them just as well.

7.10

  • PvE: Kills (Tower and Hero) XP is now given to all players in Coop! (Shared, but not divided)
  • PvE: Big overhaul to the item generation system: item drops (chests and mobs) are now scaled differently based on difficulty and wave number, capable exceeding their previous limits, so that on the highest waves on the toughest difficulties, you're going to get items that can even beat out the challenge/boss rewards! (rarity of course still comes into play)
  • PvE: Equalized the Apprentice and Squire Hero Damage ramps (exponents and multipliers) with the Monk's -- this results in an approximate 10-15% buff to the Apprentice & Squire Hero Weapon Damage Output at high-end.
  • PvE: Monk Ensnare Auras now cost 3 DU's, and Electric Auras now cost 4 DU's
  • All: Steam LAN play (Online->Open mode, then switch to "LAN Games" at the top) now works, confirmed!
  • All: Retroactive 37% one-time nerf to Elemental Damage on pre-existing weapons, commensurate with the drop in Elemental Damage upgrade potential
  • All: Raised Mana Bank to 50,000,000 to better suit the higher-quality items which can now be acquired
  • All: Retroactive Chicken Upgrade -- Chickens now have a minimum of 45 Upgrade Levels and a Minimum Damage
  • All: Enabled "Valve Anti Cheat" system, finally finally finally! Took a while to work through how to move to a Game-server driven system.
  • All: Steam "Recent Players" list now shows up & works
  • All: Fixed First Person Weapon jitters
  • All: Made all Apprentice Projectiles have the same (bettter) Damage Values as his Yellow-Colored Projectiles
  • PvP: Fixed Player Respawn Times on CTF

7.09

  • All: Fixed "Secret Room" framerate for low-end graphics specs
  • All: Added optional First Person View
  • All: Added option to Disable Camera Shake
  • All: Added option in the Character Selection UI to export your Ranked TrendyNet Heroes into Open mode!
  • All: Enabled decals (tower range indicator, traps) even on lowest-qualty graphics settings
  • All: Made DefaultInput.ini match UDKInput.ini to prevent "M" and "G" bindings from disappearing when using the DDDK
  • All: Fixed a selling-tower exploit
  • All: Raised maximum Hero points in a particular stat to 100, with run-speed max stat rescaled to 100 as well
  • PvE: Reduced survival mobs by 33% more
  • PVE: Increased Insane Enemy HP scalers by 33%
  • PvP: Hero damages re-scaled, now Squire uber-high-end HP build is around 17k, Monk around 12K, Apprentice around 7K, Huntress around 4K
  • PvP: Squire Bloodrage no longer confers any resistance benefit in PvP
  • PvP: Armor Resistances reduced from 80% multiplier to 45% multiplier
  • PvP: Squire Blocking resistance damage reduced by PvP resistance reduction
  • PvP: Apprentice Defense Hero-Stat Ramps beefed up
  • PvP: Huntress Invis no longer works against enemy Traps or Auras
  • PvP: Huntress Projectile range increased by 20%
  • PvP: Squire Damage ramp decreased by 33%
  • PvP: Flag holder can only jump 50% as high now
  • PvP: Flags dropped within air vents resets the position
  • PvP: Heal Aura buffed 50% in PvP

7.08c

  • Players will be able to swap heroes down to one second before combat phase starts.
  • Catch em' All achievement should work as intended, anyone who is having trouble getting the achievement should drop their pets and pick them back up to obtain it.
  • Shipping hooks for Total Conversions and Mods created with the Dungeon Defenders Development Kit!

7.08b

  • All: Chicken Melee Attack now incorporates Hero Damage as well, and incorporates hero damage at a 20% higher ramp
  • All: Sicarius damage buffed by 30% and spread area reduced by 12 degrees / 50%
  • All: Grenade Launcher Range now limited in Assault / PvP
  • All: End-of-mission statistics UI now draws chat messages over it
  • Coop: Fixed bug with swapping heroes with less than 30s on the timer
  • Coop: Made Survival Enemy Difficulty Ramp easier (but still harder than it was originally)
  • PvP: Electric Aura Damage Reduced, Strength Drain Reduced, and all Aura Life Energy lowered
  • PvP: Squire Bloodrage Run Speed increased
  • PvP: Invisible Huntresses now can be affected by Auras
  • PvP: Hero Damage down, Hero HP up
  • PvP: Squire Bloodrage now yields more of a speedboost
  • PvP: Fixed some important latency and bandwidth issues for 16 players
  • PvP: Heroes clothings now take on the color of their team

Current Patch! 7.08

7.08

  • Added all modding tools, Editor, source code, and art assets as optional DLC. This can be used to make Mods (new maps, content for the base game, compatible with base game in Open mode + automatically downloaded to new users), AND Total Conversions (complete reworking of the game that changes or rewrites core functionality as you see fit, requires direct installation of Total Conversion files). Want to add something to DunDef? Submit your changes / additions to us for inclusion into the Official game! Want to make your own game with the Dungeon Defenders code and content, package it up and distribute it for your benefit? Go ahead and design it as you see fit!
  • Fixed return-to-tavern crash / map-transition crash
  • Fixed glitch where you could get "Unlocked New Mission / Costume" messages on every startup unless you did a local save
  • Kobolds should no longer ever phase through blockades
  • Raised cap on Monk weapon Ranged Damage stat per upgrade to 85
  • Added Insta-Invest button to immediately dump in as much Mana as you can for the next Upgrade level
  • Fixed bug where User Interface debug info could appear on-screen by pressing some obscure key combination
  • Chain Lightning Tower now immediately retargets to new enemies after killing an enemy. Also its Attack Duration Ramp has been increased by 40%, now you get much longer-hitting lighting towers, and Lightning Tower AOE including max number of chains increased by 10%, and its Max Chain Length increased by 33%
  • Uber-Chicken Pet's Damage now scales with Hero Damage and has a reasonable impact AoE, making it a fantastic boast-worthy reward for any Legendary Defender
  • Fixed issue where Costumes would sometimes not be unlocked when completing Halloween Spooktacular!
  • Fixed issue where DarkBot and Spanky pets weren't counting towards the "Gotta Catch Em All!" Achievement. If you already have those Pets, with this update you will simply need to drop those Pets from your Item Box or Hero, and pick them up or store them again, in order to have them count towards the Achievement.
  • Fixed Ogres occasionally getting stuck in creep rooms on Glitterhelm
  • Chicken Pet can no longer have poor number of upgrade levels
  • Added simplified Monk Auras for low-quality graphics modes
  • Enabled Guardians to boost multiple nearby Defenses! This is a new, upgradeable stat on all Guardians (only upgrades once every 10 levels so you need to be packing a high-level Guardian to get the most out of it). Increased Guardian boost-amount exponents by 100% so their Boost-stat value will have more of an effect as well. Enjoy it, it makes Guardians an incredibly powerful buff especially when used in team groupings!
  • Enabled VAC (Valve Anti Cheat tech) in online game sessions. Will not only trigger a TNet ban, but also a Steam online session perma-ban for DunDef.
  • Auto-lock items picked up from tavern floors
  • Reduced enemy ramp by over 60% for Survival Enemies (so a much quicker affair now), but now the Survival/Pure-Strat difficulty ramp vastly increased once you get past Wave 10. Moved Giraffe Pet earning to Wave 25 survival.
  • Reduced Van Wolf Damage by 40% more, and Sic damage by 30%, was too OP for what it took to earn them.

7.07

  • Added links to view Patch Notes and DunDef Digest from within the TrendyNet login screen
  • Opened Halloween Spooktacular content to "Open" mode a couple days early
  • You can now Pause an online game (private or public) as long as there are no other network players in it. When someone joins, it'll unpause. If you want permanent pause on a private game, hide your game via the pause menu (more robust functionality will be forthcoming)
  • Fixed potential TrendyNet rollback and client-side-connection issue (client-side changes)
  • Altered dropped-item rarity calculation slightly, so you'll now see some of the rare loot (rare weapon variants etc) occasionally drop on the more challenging difficulties
  • Squire fixes: Attack Rate now scales correctly on Harpoon & Bowling Ball Towers, now can fire multiple times per second etc. Harpoon projectile flight speed increased by 20%. Bowling Ball Projectiles velocity-loss/expiration time fixed so that they can travel as far as the tower's Attack Range. Harpoon & Bowling Ball Towers Damage Ramp increased by 10%. Harpoon Turrets now prioritize air targets higher than ground targets. Boosted Damage Ramp on Spike Blockade by 25%. Reduced Bouncy Blockade HP by 15%
  • Apprentice mini-nerf: Magic Missile, Fireball, and Striker Tower Attack Rate Ramp reduced by 10%
  • Low-End Genie will grant about 30% more Mana
  • Reduced Imp Mana Cost to Repair by 45%

7.06b

  • Fixed Private Match joining bug.
  • Increased Squire Tower DPS by 30% from 7.06 (sorry about the over-nerf folks -- some reduction was necessary but that was too much)
  • Increased Squire Harpoon, Bowling Ball, & Slicer HP ramps by 25%
  • Increased Huntress Piercing Shot Damage Ramp by 15%
  • Increased repair speed vs Tower HP (higher HP towers will now repair significantly faster than before, as exponential falloff is applied to the repair time)
  • Slice & Dice Tower Z-check will only ignore stuff well above it, not below it (so it'll once again chop goblins and such approaching from below)
  • Reduced Kobold explosion AoE to pre-7.06 value
  • All Elemental Towers & Traps & Auras will no longer trigger/target on enemies that are of that element type
  • Increased DST Attack Rate Ramp by 10%
  • Increased Lightning Tower AOE Ramp by 15%
  • Increased Fireball Tower splash radius 33% and 25% projectile flight-speed increase
  • Increased Monk Electric & Ensnare Aura Longevity by 15%
  • Implemented exponential falloff to Mage Staff Knockback radius to prevent overlage values
  • Beefed up Ogre's HP in singleplayer by 40%
  • More dropped items are allowed on the ground proportional to how many players are in the game
  • You are now given the tutorial achievement in Ranked mode (again), so that you can progress towards Legendary Defender
  • Make Spooktacular a teensy bit more difficult: more simultaneous enemies and a slightly tougher enemy ramp. On the other hand, made Spooktacular loot drops (not rewards) better and more rare.
  • Fixed bug where Auras weren't reporting Summoned to the status text area
  • Spike Blockades HP ramp reduced by about 15%, Magic Blockades HP ramp reduced by about 10%

7.06

If you are experiencing issues joining a friends match or friend joining yours, toggle the Show/Hide Match button in the pause menu.
Spooktacular
Rebalanced/redesigned Spooktacular spawns and added Leaderboard & Stats collection - Thanks Tsuda! [#d039ce79]
Made Spooktacular skins unlockable by beating Spooktacular on hard, though second set of weapons remain Insane-only [#f05c5eff]
Fixed various Spooktacular mission bugs [#m8e13f2f]
Make costume unlock requirements clear in the costume selection [#icd7c6ce]

  • Bug Fix [#iac876bb]
    Fixed potential double-upgrade bug with superfast mouseclicks [#w41a05a7]
    Fixed bug in algorithm to determine gear stat allocations, that was making high-end gear less likely to have Defense Damage and Defense AoE stats. [#n727c04a]
  • Monk [#t52b384f]
    Reduced Energy Drain rates on Electric and Ensnare Monk Auras [#nf6e0350]
  • Squire
    20% increase to Spike Blockade HP & its exponential HP ramp [#u90f7184]
    30% better exponential damage ramp on Squire Circular Slice [#c13a2129]
    Slice and Dice Tower no longer has such a vertical sweep to be effective against enemies above it [#w6cbe9f9]
    Nerfed Bowling Ball & Harpoon Turrets a bit more: bowling ball & harpoon damages reduced by about 33%, attack rate reduced by about 25%, bowling ball projectiles now limited to 6 hits before breaking, harpoon projectiles now limited to 12 hits before breaking. [#o624830a]
    Fixed bug where Squire would turn around when entering block in Chase Cam [#db32214d]
  • Apprentice [#n829b371]
    Increased speed of Apprentice Staff "knockback" animation by 40%, and increased its maximum (fully charged) damage output by 50% [#g522e6d1]
  • Huntress [#ec6f86fc]
    Huntress Ability 'Piercing Shot' about 30% [#oc134fdf]
  • Pets [#xebf1c2c]
    Pets will now attack one of the Practice Dummies in the Tavern so you can check your Pet DPS [#a6a2cdd2]
    40% reduction on Imp/Engy repair costs [#v3d3159e]
    Made Genie pet's "Grant Mana Bonus" upgradeable, and made him grant more Mana proportionate to how much its "Grant Mana Bonus" is upgraded [#kaf283e7]
    Fixed problem with Familiar attack rate being effectively capped (there was indeed a bug with this), and renamed the Familiar Attack Rate stat to "Attack Speed Bonus". Now high-Attack-Rate familars are way, way, way more effective. [#rd3c77c9]
  • UI [#yd8bc393]
    Added button (Default "G") to remote-activate your Eternia Crystal so you can begin the Combat phase from wherever you are [#wc949137]
    Removed Non-Infinite Build Time Option for Easy, Medium, Hard [#k1efbd8f]
    Added Pause menu option to "Lock" game, which delists the game and prevents anyone else from joining it. Useful for turning public match into a private match, or making a private match totally unjoinable even by your friends. [#o92d94d7]
    Moved bonus-item crates back into the main section of the Ranked Tavern, out from the Secret Room [#h3757f13]
    Added "Drop All Mana" key, default "M" key, and keybinding added to configuration tool [#g1b11be3]
    Fixed chatbox getting stuck during level transitions [#cc68e91b]
    Allowed mission unlocking at the mission selection screen [#y4412b7c]
    Made practice dummies average DPS over 5 seconds for a more accurate reading [#n75dd9e5]
    Reduced self-heal mana cost ramp (cheaper to heal at high HP's now) [#jb5a1595]
  • NPC [#c302cab3]
    Increased Insane/Post-Insane Kobold Damage by 20% and Kobold Explosion Damage radius by 20% [#vcba311f]
  • Items [#u4d3f89e]
    Nerfed Spooktacular "Van Wolfstein" weapon about 40% [#o81f4c8f]

7.05C

Fixed bug with Halloween weapons not saving properly.

7.05B

Fixed bug with super Defense Attack Rate points being added.

7.05 Patch Notes:

Added Halloween Spooktacular Event Content! Tons of New Costumes, New Mission, New Items & Weapons! [#pae87bcf]
Raised Mana Bank limit to 30 million [#x00a36e7]
Added VSync and One-Threaded-Renderer Options to the Configuration Tool [#f6a114f2]
Fixed 50% of all reported crash types [#s8ed7c4b]
Improved Apprentice Defense Attack Rate ramp further, now you gain major Attack Rate DPS benefits well into the 100's of Attack Rate points [#yb86aad6]
Chat-box now won't auto-close when opened if bound to 'Enter' [#m7fb9a9b]
Items that are locked in your Item Box now stay locked when equipped to your hero [#ha0cbc67]
Fixed minor potential exploits [#d1b85ae7]
Chat History ("Console") Key can now be set in the Configuration Tool [#k877ab22]
Animus projectile will now pierce environmnet, and has better damage ramp. [#za95e4c9]
"Heal-Self" Spell now takes more time proportionate to what your Maximum Health is. [#zf68624e]
Made "Enrage Aura" have a longer lifespan, more effective, and cost 1 less DU [#td9793c8]
Reduced Bloodrage Speed benefit, and Increased Bloodrage Mana cost-over-time [#jccd444d]
Fixed Magic Blockades not properly stealing the Element of Archers or Wyverns [#lf621c63]
Push-To-Talk option no longer disables itself between games [#a1e872ed]
Map Loot icons now appear during the Combat Phase, not just the Build Phase [#x10fc942]
Equipment rating calculation now factors in potential upgrade levels (i.e. lower-end equipment with sufficient upgrade levels is compared evenly with upgraded equipment) [#ob3670a4]
Added 60 more Item Box spaces [#p65d635e]
Console (Chat History) keybinding can now be set in the Configuration Tool [#x2ec66d7]

7.04 Patch Notes:

Persona names with non-ASCII characters can now connect to TrendyNet! (Korean names, etc) [#d071b9a9]
Fixed special characters "\", "/", "<" creating unjoinable online games [#ne92c633]
Fixed "Start Wave" not updating to display the current Wave number of the match [#lfd8aab0]
Fixed potential losing-mission-unlock issue [#b3bd7784]
Added option to toggle chase camera offset between left, right, and centered [#u9f8c79b]
Added option to disable "automatic step towards melee target" behavior [#ob707fd1]
Made UI Scale keep the edge-alignment of the UI elements, so they stay at their corner even as they get smaller [#xb34a5cc]
Console key now changed from Tilde to F1 [#y73b8122]
Apprentice: increased Tower attack rate ramp [#g5f47bcd]
Squire: lowered Tower DPS ramp [#la556922]
Increased maximum number of dropped items on the ground in missions [#s41d9e04]
Made "L" key quickly log/unlock the highlighted item in your Item Box [#h387cfd7]
Added -dowritelog commandline option to output log data & better error reporting method [#t94ca72f]
Reworked TrendyNet keep-alive logic to minimize disconnects and reduce load [#a22124e6]
Rebalanced some items (including portal gun) [#r406e54c]

7.03 Patch Notes:

Newly Added: Input Configuration now supports Mouse "Thumb" buttons 4 and 5 [#o818b83a]
Newly Added: Gears-of-War-Style offset Chase Camera for ranged characters, for better shooting [#t3087543]
We believe we have fixed the Progress Unlock bug, issues with not having levels unlocked. [#a4fd841a]
Chat box no longer will close when pressing an alpha-numeric chat button while typing if bound to it [#i40f11e5]
You are now given the tutorial achievement in Ranked mode, so that you can progress towards Legendary Defender [#h3da185a]
Ability Hotkeys 5-0 can now be bound in the Game Config Tool [#ze3fe3a1]
More TrendyNet client-side tweaks to further decrease Ranked disconnections [#bd8177db]
Issues with Steam Cloud in Local Play should be resolved [#c5d77b1c]
Gamepad can now properly control the Choose Multiplayer Mode UI [#a3614616]
Improved Monk DPS Ramp [#m845f0e4]

Warning: If you played gamespy and switched to steam cloud delete any DunDefHeroes.dun out of this folder before applying patch:
Program Files(x86) > Steam > SteamApps > common > Dungeon Defenders > Binaries > Win32
If not your gamespy file may overwrite your steam file. If you Prefer your gamespy profile, you don't need to do anything. These files are now joined so that players can switch between the two servers without having to play a separate set of heroes.

FYI, Your bindings will probably be reset. Let us know how things are working for you. Thanks, guys!

Previous Notes:

  • Fixed the crash on systems that had Windows locale set to a Japanese/Asian-language.
  • Invert Mouse option no longer also inverts Defense placement controls.
  • Fixes an issue where the configuration tool key bindings weren't saving
  • Fixes the chat box not appearing when Tab was pressed (or whatever key was bound to it by the user)
  • Fixed "no sounds" bug with 7.1 speaker setup
  • Added Invert mouse to in-game options
  • "Disable sound" option in Configuration tool now works
  • Less online disconnections, made timeouts more forgiving