パッチノート

Last-modified: 2023-07-19 (水) 11:58:02

(作成中)

ver2.1.7 (2023.03.07) [#9idi8w35]

[https://store.steampowered.com/news/app/860890/view/3690174890801731744?l=japanese]

日本語訳

  • バグ修正: 単一のゲームセッション中に、オムニ神殿を建設し100の供物を供給すると、スタックし操作不能になる。

原文

  • Fixed bug: Omnitemples would enter a stuck, inoperable mode if they were created, constructed, and had 100 offerings provided in a single gameplay session

ver2.1.6 (2023.01.14)

[https://store.steampowered.com/news/app/860890/view/6032042348149343477?l=japanese]

日本語訳

  • (未)
  • (未)

原文

  • When selecting a building, the default display tabs will more closely align with its function (Production buildings use the Production Tab, Schools use the Research tab, etc)
  • Fixed Research Cost Multiplier values other than 100% causing all infinite research cost to be zero

ver2.1.5 (2022.12.23)

ver2.1.4 (2022.12.23)

ver2.1.3 (2022.12.15)

ver2.1.2 (2022.11.07)

ver2.1.1 (2022.11.04)

ver2.1 (2022.07.08)

ver2.0.3 (2022.07.04)

ver2.0.2 (2022.06.25)

ver2.0.1 (2022.06.23)

ver2.0 (2022.06.23)

ver1.12 (2022.01.12)

ver1.11 (2021.12.25)

ver1.10 (2021.12.24)

ver1.9 (2021.12.21)

ver1.8 (2021.12.10)

ver1.7 (2021.12.07)

  • ワーカー概要パネルの改善

Worker Overview panel can now be filtered per-building. Whenever a building is selected, it'll only display workers targeting the selected building.
Most recent Pickup & Dropoff behaviors are shown in Worker Overview panel, not just active task
Current behavior’s icons are highlighted in Worker Overview panel. Will keep showing current behavior if worker waiting at building to pick up or drop off, instead of just displaying 'sleep' icon
Worker Overview panel will update icons if behavior changed while panel was open

Campaign Changes
Fixed Industrial Tome 3 being unsellable in Campaign 5
Campaign 4 starting tech level increased from 3 to 4
Campaign 5 starting tech level increased from 4 to 5
Campaign 6 starting tech level increased from 4 to 6
Campaign 7 starting tech level increased from 5 to 7
Campaign 6 starts the player out with more conveyor belt & rail resources
Campaign 6 victory conditions now require simply producing the required spellbooks, not necessarily selling them

Misc Improvements

Workers attempting to pick up an item, that is missing from the source building, will show that item above their heads instead of the generic 'pick up item' icon
If a map fails to load, error is displayed and player can exit back to main menu, instead of causing system hang
Updated font on Build menu
Added icon for Item Filter panel
Perspective removed on Underground views to better line up buildings and pipe connector locations

Bug Fixes
No longer can plant trees and crops on incompatible terrain (rock and sand), which was resulting in Zero Yield and unharvestable crops
Fully-grown resources with zero inventory, as well as growing resources with zero yield, may have been created inadvertently due to above bug and will be removed during map load.
When changing recipes, Buildings could get into a state where they would produce recipes without having sufficient ingredients, and would constantly produce items without consuming anything
OmniPlanters would not display their regrowth status (Hotfix 1.7.4)

ver1.6 (2021.12.01)

  • Fixed pipe connectors failing intermittently if they were built vertically over an underground pipe connector
  • “Quick Access” button replaced with “Remove Block” button on bottom-left button grid
  • Changed icon of “Remove Block”
  • Fixed ability to bypass research requirements by using Enter to submit a selection on the Build menu
  • Fixed bug: Log Bridges were not calculating navigation height correctly, resulting in workers clipping through them
  • Improved visibility of numbers on Computational blocks, especially on underground layers
  • Fixed Logistics & Computational blocks being invisible on the Mining layer
  • Fixed bug: OmniPlanters were not highlightable or selectable
  • Updated Localization

ver1.5 (2021.11.30)

  • Fixed Medical Wrap not being sellable in Campaign Map 5
  • Added ‘Next Campaign’ button to main menu if you completed a campaign but then chose the ‘Keep Playing’ option
  • Fixed bug: Highlights when placing base were not accurately representing potential town borders based on road & market connections
  • Improved readability of Chinese font
  • Fixed header of Campaign Select and Controls menus not being localized
  • Fixed missing localization of “PlayerActionStatus” to “Status”
  • Fixed obsolete UI displayed in Campaign 6 starting school

ver1.4 (2021.11.24)

  • When Zoom In / Zoom Out is mapped to a key instead of scroll view, it will now zoom gradually instead of instantly to maximum value
  • Added option to invert X and Y axis of camera in Options / Interface
  • Fixed erratic ‘path filter’ UI icon when building chutes / pipes
  • Added “More” button on most entities that opens up new list of actions, letting you delete an object just from mouse clicks
  • Workers do a better job of trying to find alternate positions to load or unload at a building, if their initial position is blocked by another worker
  • Updated Localization for Simplified Chinese

ver1.3 (2021.11.23)

  • Fixed bug: changing Master Volume would not immediately update Ambient Audio volume
  • Fixed bug: Remedy could not be sold in Campaign 3 even though it could be produced
  • The Delete command now works when moving items
  • Fixed bug: trying to load a Scenario or Start Map in the Create Custom Map screen would result in loading screen that doesn’t disappear
  • Removed ‘No Valid Output’ alert when chute enters a building through its front center attachment point.
  • Added “Incompatible with Chute” alert when a Grabber over a Chute is filtered for an item that can’t be transported on a Chute
  • Fixed bug: Pipe Connectors placed underground on existing pipes would not automatically configure an Access Type, so items would default to skip it entirely
  • Potentially fixed bug where crops would sometimes stop growing

ver1.2 (2021.11.21)

  • Fixed workers not discarding held items when issued a new task that is incompatible with the held item
  • Workers that are waiting at a source building because there’s no item to pick up, or waiting at a destination building because there’s no space to drop off, will have a special alert status. This status shows up as an icon above their head, and also will be shown in their status panel when you select them (which you can click on to get more detail about the issue). These status are also shown in the Workers panel (K) to differentiate them from workers that truly have no behavior assigned.
  • Workers that are unable to find a path to a destination will have a special alert status.
  • Fixed missing localization of the ‘confirm file deletion’ message

ver1.1 (2021.11.19)

  • ワーカーがアイテムを建物にドロップする際、どのアイテムをドロップするかを選ぶオプションが追加。
  • チュートリアルの誤字を修正
  • 中国語のローカライズをアップデート
  • バグフィックス:一部のパッケージ商品のラベルの修正
  • 列車制御で欠けていた翻訳部分を訂正

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