ドリーム

Last-modified: 2023-01-06 (金) 17:46:10

Dreaming

スリープ│Sleep

Level 0, Wil 12
Use Mode
activated
Cost
5 psi
Range
7.0
Cooldown
8, 7, 6, 5, 4
Use Speed
Mind

Puts targets in a radius of 1, 1, 2, 2, 2 to sleep for 3, 3, 4, 4, 4 turns, rendering them unable to act. Every 16, 22, 26, 29, 33 points of damage the target suffers will reduce the effect duration by one turn.

When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect.

At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn.

The damage threshold will scale with your Mindpower.


覚めたる眠り│Lucid Dreamer

Level 4, Wil 20
Use Mode
sustained
Cost
20 psi
Range
melee/personal
Cooldown
12
Use Speed
Mind

Slip into a lucid dream. While in this state, you are considered sleeping, but can still act, are immune to insomnia, inflict 15%, 21%, 25%, 28%, 32% more damage to targets under the effects of Insomnia, and your Physical, Mental, and Spell saves are increased by 15, 21, 25, 28, 32.

Note that being asleep may make you more vulnerable to certain effects (such as Inner Demons, Night Terror, and Waking Nightmare).

The saving throw bonuses scale with your Mindpower.


夢渡り│Dream Walk

Level 8, Wil 28
Use Mode
activated
Cost
10 psi
Range
7.0
Cooldown
10
Use Speed
Mind

You move through the dream world, reappearing at a nearby location.

If there is a sleeping creature at the target location, you'll appear as close to them as possible, otherwise, you'll appear within 6, 5, 4, 2, 1 tiles of your intended destination.


ドリームプリズン│Dream Prison

Level 12, Wil 36
Use Mode
sustained
Cost
40 psi
Range
7.0
Cooldown
45, 36, 31, 27, 25
Use Speed
Mind

Imprisons all sleeping targets within range in their dream state, effectively extending sleeping effects for as long as Dream Prison is maintainted.

This powerful effect constantly drains 5.00%, 3.88%, 3.24%, 2.81%, 2.50% of your maximum Psi (excluding this talent) per turn, and is considered a psionic channel; as such it will break if you move.

(Note that sleeping effects that happen each turn, such as Nightmare's damage and Sleep's contagion, will cease to function for the duration of the effect.)








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ソリプシスト (×1.3)