Last-modified: 2022-01-26 (水) 10:24:10

Trapping
The knowledge of trap laying and assorted trickeries.

Availability: Archer (×1.3, locked) , Rogue (×1.3) , Skirmisher (×1.0, locked)

Trap Mastery
Requirements
Level 0, Cun 15
Use Mode
activated
Cost
0 stamina
Range
melee/personal
Use Speed
Standard
Description
This talent allows you to prepare up to 1, 2, 3, 3, 3 different trap(s) of tier 1, 2, 3, 4, 5 or less for later deployment. (Use this ability to select which to prepare.)

Designs known:

Traps prepared this way are difficult to detect (43, 58, 68, 76, 82 detection 'power') and disarm (53, 72, 85, 95, 103 disarm 'power') based on your Cunning. They gain +33%, +62%, +84%, +102%, +119% effectiveness, and can be deployed without breaking stealth 66%, 81%, 92%, 100%, 100% of the time.

You are immune to the damage and negative effects of your traps, and traps may critically strike based on your physical crit chance.

Most traps last 9, 10, 12, 13, 14 turns if not triggered, and refund 80% of their stamina cost on expiration.

More designs may be discovered via disarming or learned from special instructors in the world.

This talent can alter the world in a permanent way, as such you can never unlearn it once known.

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Lure
Requirements
Level 4, Cun 20
Use Mode
activated
Cost
15 stamina
Range
3.0, 4.0, 5.0, 6.0, 7.0
Cooldown
15
Use Speed
Combat
Description
Deploy a noisy lure that attracts all creatures within radius 4, 5, 7, 8, 9 to it for 5, 8, 11, 13, 15 turns.

It has 150, 187, 213, 233, 250 life (based on your Cunning) and is very durable, with 11, 17, 21, 25, 28 armor and 65%, 68%, 71%, 73%, 75% resistance to non-physical damage.

At level 5, when the lure is destroyed, it will trigger some traps in a radius of 2 around it (check individual trap descriptions to see if they are triggered).

Use of this talent will not break stealth.

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Advanced Trap Deployment
Requirements
Level 8, Cun 28
Use Mode
passive
Description
You learn new techniques for setting traps.

Deploying one of your traps is possible up to 1 grids from you, takes 8%, 13%, 17%, 20%, 23% less time than normal, and has 1%, 2%, 3%, 5%, 6% less chance to break stealth.

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Trap Priming
Requirements
Level 12, Cun 36
Use Mode
activated
Cost
0 stamina
Range
melee/personal
Use Speed
Standard
Description
You prepare an additional trap (up to tier 1, 2, 3, 4, 5) with a special primed trigger that causes it to activate immediately when deployed. (Use this ability to select the trap.)

Not all traps can be prepared this way and each trap can have only one type of preparation.

Known primable designs:

A trap with a primed trigger gains +17%, +35%, +49%, +61%, +72% effectiveness (replacing the normal bonus from Trap Mastery) and won't break stealth 58%, 67%, 74%, 80%, 86% of the time.

Current primed trap: none

This talent can alter the world in a permanent way, as such you can never unlearn it once known.