Countess
| アイコン | 名前 | 効果 | 部位 | コメント |
|---|---|---|---|---|
| Cataclysmic | You have a x% chance when landing on the ground to deal y% of your Ability Power as fire damage to nearby enemies. | |||
| Flame Cloak | After using Valiant Charge, wreath yourself in flames for 6s. While aflame, you take x% less damage and burn attackers for y% of your Armor. | |||
| Fury Restoration | Restore x mana every time Fury scores a critical hit. | |||
| Fury Speed | Increases projectile speed of Fury by x%. | |||
| Heavy Armor | Increases armor by x%, but reduces speed by y. | |||
| Heroic Charge | Increases the damage of Valiant Charge by x%. | |||
| Holy Empowerment | Increases damage by x% while Holy Fire is active. | |||
| Holy Restoration | Increases the healing of Holy Fire by x%. | |||
| Inferno | Increases the damage of Flame Surge by x%. | |||
| Inspired Shout | Call to Arms buff increases armor and further increases damage by x%. | |||
| Melting Point | When the Countess deals fire damage to an enemy, there is a 20% chance to ignite their armor, causing them to take x% extra damage for y seconds. | |||
| Wild Fire | Increases the duration of Flame Surge’s fire trail by x seconds. | |||
| Lasting Conflagration | Increases Elder Dragon burn duration by x seconds. | |||
| Dragon Flare | Increases the projectile damage radius of Dragons Nest dragons by x%, and reduces damage falloff by y%. | |||
| Dragon’s Haste | Dragons Nest dragons’ movement speed is increased by x. | |||
| Buckshot | Increases the knockback of the Flak Cannon by x%. | |||
| Flare-Up | Elder Dragon has a x% chance to deal y% more damage. | |||
| Oily Overflow | Oil Catapult projectiles leave additional Oil on the ground for x seconds. | |||
| Powder Shot | Increases the Defense Power of the Flak Cannon by x%, and attunes it to fire damage. | |||
| Viscous Oil | The oil effect from Oil Catapult now slows enemies by an additional x%, and also slows their attack speed by y%. |
Engineer
| アイコン | 名前 | 効果 | 部位 | コメント |
|---|---|---|---|---|
| Advanced Rocketry | Increases the damage of Bunker Buster by x%. | |||
| Diamond-Tipped Drill | Increases the damage of Drill Shot by x%. | |||
| Electric Discharge | Steam Blast also deals x% damage as storm damage. | |||
| EMP Shells | Orbital Cannon damage increased by x%, and its hits have a y% chance to Stun enemies for z seconds and slow them by 30% for X seconds. | |||
| Focused Lens | Increases the damage of Orbital Cannon by x%. | |||
| High Explosives | Increases Bunker Buster projectile damage by x%, and reduces damage falloff by y%. | |||
| High Pressure | Increases the range of Steam Blast by x%. | |||
| Incendiary Rocket | Bunker Buster ignites targets on hit, dealing x% of Ability Power as damage every second over 5 seconds. | |||
| Laser Rounds | Your attacks have a 30% chance to spawn a laser that pierces enemies dealing x% of your Hero Damage as Electric damage. | |||
| Rupturing Smash | Drill Smash damage increased by x%, and it Stuns enemies hit for y seconds. | |||
| Satellite Strike | Shortly after an Orbital Cannon triggers, a massive laser slams into the ground dealing x% of Ability Power as magical storm damage. | |||
| Scorching Steam | Increases the damage of Steam Blast by x%. | |||
| Seismic Tremors | Increases the damage of Drill Smash by x%. | |||
| Electric Paralysis | EMP Trap slows enemies hit to x% speed for y seconds. | |||
| Enhanced Throw | Increases the Defense Range of the Magnetic Knight Tower by x%, and increases its Defense Damage by y%. | |||
| Heavy Rounds | Increases the damage of the Rail Gun Tower by x%, but lowers the tower’s range by 40%. | |||
| Kinetic Energy | Increases the damage of the Rail Gun Tower by x%, and has a y% chance on hit to stun the target for z seconds. | |||
| Sentry Rocket | The Sentry Turret’s attacks generate 1 stack. At 5 stacks, it fires a Rocket dealing x% Defense Damage in an area. | |||
| Spinning Up | The Sentry Turret deals more damage as it strikes enemies, up to a maximum up x% extra damage. Damage increase resets after not attacking for 5 seconds. | |||
| Sharpened Spear | Magnetic Knight Tower has a x% chance on hit to cause the target to bleed, dealing y% of your Tower Damage stat as magical damage each second for zs. | |||
| Voltage Spike | EMP Trap has a x% chance to deal y% more damage. |
Hunter
| アイコン | 名前 | 効果 | 部位 | コメント |
|---|---|---|---|---|
| Spectral Amplification | Increases the Defense Range of the Spectral Knight by x% and increases the AoE of its attacks by y%. | |||
| Napalm Gargoyles | When Gargoyles explode there is a 20% chance to ignite their target's armor, causing them to take x% extra damage for y seconds. | |||
| EMP Gargoyles | Gargoyles have an x% chance on hit to stun the target for y seconds | |||
| Natural Frequency | Enemies explode when killed dealing x% of the tower's base damage. | |||
| Overpowering Screech | Increases the Defense Power of the Sonic bat tower by x% but removes the stun. | |||
| Rebounding Strike | Attacks against the Werewolf Commander have an x% chance to do no damage and it deals y% Physical Tower Damage to the attacker. | |||
| Werewolf General | Increases the Defense Power of nearby defenses to x% Does not buff the Werewolf Commander, but the Werewolf Commander gains y% Defense Health. | |||
| Ambush | Increase Hero Critical Strike Damage by x% while Cloaked is active. | |||
| Exploding Effigy | When Blood Effigy expires it explodes dealing x% of your ability power and stunning for y% seconds. | |||
| Blood Ritual | Reduces the blood cost of your abilities by x%. After using an ability, take damage equal to 10% of your maximum Health. | |||
| Bloody Strikes | x% chance on hit to Bleed target, dealing y% of your Hero Damage stat as magical damage every second for 5 seconds. Bleeding enemies take z% more damage. | |||
| Extended Cloak | Increase Cloaked duration by x seconds. | |||
| Stunning Surprise | At the end of cloaked, stun all nearby enemies for x seconds. | |||
| Enhanced Effigy | Increases the damage of Blood Effigy by x%. | |||
| Effigy Overdrive | Increases the damage of Blood Effigy by x% but reduces the lifespan by y seconds. | |||
| Exsanguination | Gain x blood upon defeating an enemy. | |||
| Hunter's Instinct | Gain an x% chance to Dodge an incoming attack, taking 0 damage. | |||
| Lasting Siphon | Increases the duration of Blood Siphon by x seconds. | |||
| Poison Siphon | Blood Siphon is replaced with Poison Siphon dealing x% of your ability power as magical Poison Damage over 5 seconds. | |||
| Sharpened Stake | Increases the damage of Wooden Stake by x%. | |||
| Surging Siphon | Increases the damage of Blood Siphon by x%. | |||
| Tri-Stake | The Hunter now throws 2 additional Wooden Stakes but reduces the damage of Wooden stakes by x%. | |||
| Wound | Wooden Stake causes the target to bleed, dealing x% of your Ability Power stat as magical damage. Wound enemies take y% more damage. |
Aquarion
| アイコン | 名前 | 効果 | 部位 | コメント |
|---|---|---|---|---|
| Quick Orbs | Increases the spin rate of water orbs by x%. | |||
| Current Trade Off | Whirlpool no longer displaces enemies, however damage is increased by x%. | |||
| Empowered Bulwark | Increases the damage of Bubble Bulwark by x%. | |||
| Enduring Bubble | Decreases the mana cost of Water Orbs by x mana per-second. | |||
| Greater Rift | Increases the damage of Oceanic Rift by x%. | |||
| Hailstorm Cascade | Ice Shards has an x% chance to spawn an additional shard dealing y% of your hero's damage stat. | |||
| Hard Water | Increases the damage of Water Orbs by x%. | |||
| Enhanced Bulwark | Increases the healing of the Bubble Bulwark by x%. | |||
| Heavy Current | Increases the damage of Whirlpool by x%. | |||
| Sharpened Ice | Ice Shards piercing damage reduction per enemy hit is reduced by x%. | |||
| Permafrost Punisher | Increases Ice Shards crit Damage by x%, and crit chance of Ice Shards y%. | |||
| Restoring Ice | Ice Shard critical hits restore x mana. | |||
| Rift Quake | Oceanic Rift unleashes an earthquake dealing x% of your ability power as magical earth damage. | |||
| Superheated Water | Oceanic Rift has an x% chance to unleash superheated water, igniting targets and causing them to take 20% extra damage for 5 seconds. | |||
| Heavy Current | Increases the damage of Whirlpool by x%. | |||
| Water Warrior | Increases the Aquarion's melee damage by x%, but reduces the damage of Ice Shards by 30%. | |||
| Caustic Venom | Increases the poison damage of the Pufferfish defense by x%, but reduces its defense damage by 20%. | |||
| Escalation | When the Water Sprite's attacks damage an enemy, the Water Sprite's defense damage is increased by x% for 2s. This effect can stack up to 3 times. | |||
| Focused Current | Increases the defense damage of the Jellyfish defense by x%, but reduces the maximum number of chained targets by 5. | |||
| Giant Shells | Increases the projectile damage radius of the Artillery Crab defense by x%, and increases its defense damage by y%. | |||
| Nerve Shock | The Jellyfish defense paralyzes enemies with its attacks for 8s. Paralyzed enemies have an x% chance to deal 80% less damage with their attacks. | |||
| Puff Up | When the Pufferfish defense takes damage, it temporarily bulks up, gaining x% defense damage and taking y% less damage for 5s. | |||
| Spiritual Focus | Increases the projectile damage radius of the Water Sprite by x%, and increases defense range by y%. |
Frostweaver
HERO
| アイコン | 名前 | 効果 | 部位 | コメント |
|---|---|---|---|---|
| Campaign | Arctic Assault | Increases the damage of Flurry by x%. | ||
| Chaos I | Arctic Bulwark | Increases the Health of Ice Wall by x% and duration by x seconds. | ||
| Chaos II | Eternal Freeze | Increases the duration of the freeze on PermaFreeze by x seconds. | ||
| Chaos III | Frostbite | All enemies hit by Cold Snap are inflicted with frostbite, taking x% of your ability power as damage for x seconds. | ||
| Chaos IV | Frost Fortress | Increases the explosive damage of Ice Wall by x%. | ||
| Chaos V | Frostgaurd | Take x% less damage while Arctic Empowerment is active. | ||
| Chaos VI | Frost Slayer | Deal x% more hero weapon damage to frozen enemies. | ||
| Chaos VII | Frostsplinter | Increases the damage of Icicle Fragmentation by x%. | ||
| Chaos VIII | Frost Storm | While Blizzard's Embrace is active, create a storm around you that deals x% of your ability power over time. | ||
| Chaos IX | Frozen Recovery | Increases heal percentage of Blizzards' Embrace by x%. | ||
| Chaos X | Frozen Ruin | Avalanche Strike deals x% increased damage to crowd controlled enemies. | ||
| Survival | Glacial Amplifier | Increases the damage boost of Arctic Empowerment by x%. | ||
| Chaos I | Glacier's Wrath | Increases the damage of Avalanche Strike by x%. | ||
| Chaos IX | Ice Armor | Gain an ice shield that blocks the next incoming damage. When hit, freeze all enemies around you dealing x% of your hero damage as frost damage. Recharges every x seconds. | ||
| Chaos X | Polar Devastation | Increases the damage of PermaFreeze by x%. | ||
| Chaos VII | Polar Efficiency | Reduces the mana cost Flurry by x%. | ||
| Chaos IV | Polar Vortex | Increases the damage of Cold Snap by x%. | ||
| Chaos III | Restoring Ice | Gain x% mana over x seconds while in Blizzard's Embrace. | ||
| Chaos VIII | Winter's Burst | Increases the radius of Icicle Fragmentation by x%. | ||
| Chaos V | Winter's Edge | Deal x% extra frost damage on every basic attack scaling with hero damage. |
The Cyborg
HERO
| アイコン | 名前 | 効果 | 部位 | コメント |
|---|---|---|---|---|
| Amplified Singularity | Increases the damage of Singularity Bomb by x%. | |||
| Cosmic Burst | Increases the explosion range of Supernova by x% and reduces its fall-off by y%. | |||
| Enhanced Protocols | Increases the effects of Drone Overdrive by x%. | |||
| Event Horizon | Increases the suction strength of Singularity Bomb by x% and increases the stun time by y seconds. | |||
| Exponential Force | Primary attacks increase your homing missile's damage by x%. Stacks up to 10 times. | |||
| Extended Charge | Drone Overdrive duration increased by x seconds. | |||
| Ignition | Flame Thrower and Supernova ignite enemies, making them take x% extra damage for 5 seconds. | |||
| Singularity Power | Increases the damage of Singularity Bomb by x%, but no longer stuns when it explodes. | |||
| Overclocked Drone | Increases the damage of the Cyborg's companion pet by x%. | |||
| Stocked Flame | Increases the damage of Flame Thrower by x%. | |||
| Thermal Efficiency | The cost of all Cyborg's abilities is reduced by x%. | |||
| Type III Supernova | Increases the damage of Supernova by x%. | |||
| Virus | x% chance on hit to Virus the target, dealing y% of your Hero Damage stat as magical Storm damage each second for 3 seconds. Virus enemies take 15% more damage and move 25% slower. | |||
| Water Cooler | Cool down your core! While Drone Overdrive is active, restore x heat per second. |
DEFENSE
| アイコン | 名前 | 効果 | 部位 | コメント |
|---|---|---|---|---|
| Chilling Pulse | The Biometric Scanner emits a chilling wave, making enemies move at x% speed when they are within the zone. | |||
| Concussive Guard | Physical Wall has a x% chance to stun enemies on impact, leaving them immobilized for y seconds. | |||
| Enhanced Reconnaissance | Increases the Defense Range of the Drone Defense System by x% and gains 100% tenacity. | |||
| Enhanced Scan | Amplifies the Biometric Scanner's effect, causing enemies to take x% more damage while in its range. | |||
| Stronghold | Increases the Defense Health of the Physical Wall by x% and gains 100% Tenacity. | |||
| Plasma Echo | Your Plasma Defense has a x% chance to attack twice. | |||
| Static Charge | Plasma Defense System has a x% chance on hit to deal y% extra Storm damage. | |||
| Upgraded Targeting | Increases the number of targets for the Drone Defense System Aura by 2, but does x% less damage. |