Fixed Eye of Q'bthulhu cost in Shadow Diamond recipe to cost 5 eyes per 5 shadow diamonds instead of 1.
The 'Return to the Hub' button is no longer displayed where that ability is not available.
As part of our migration to DirectX rendering, 10% of game clients will now autoselect DirectX as the rendering option. Users who explicitly set their render device (in %appdata%/Trove/Trove.cfg) will not be affected.
Updated descriptions on a few crafting machines and made the Terraformer warnings more explanatory.
Invaders now have a 10 minute lifetime
Improved Deconstructor, Trading Post, and Style Saver UI.
Items added to the Deconstructor and Style Saver are now grayed out in your inventory, and can be removed by right-clicking or dragging. Updated Deconstructor and Trading Post UI to match current style.
Shadow Invasions will now return to whence they came after a moderate amount of time.
Fixed bug where entering a portal while airborne could result in fall damage after teleporting [#j92d31da]
Idle players will now be logged out after 30 minutes.
Fixed bug where dodging/moving out of range of a workbench makes the workbench unusable [#z98e9dfb]
Fixed Fae Trickster bug where energy is consumed when teleport ability fails
A Neon City terraformer is now available for crafting at the Worldspring.
Permafrost terraformers now require Glacial Shards instead of Robotic Salvage.
Updated descriptions on a few crafting machines and made the Terraformer warnings more explanatory.
The Chaos Forge no longer requires Tentacles of Q'thulhu to craft, but does require an unlucky quantity of Eyes.
You no longer lose magic find when joining an in-progress Shadow Arena.
Fae Trickster's passive is no longer affected by fire afflicted bosses
Fixed bug where invasion mobs didn't immediately aggro a player
Fixed bug where enemies foot-slide when first spawning
Fixed bug where player can get stuck in a running animation if stopping movement right when hit
Fixed bug where you can sometimes jump one fewer times than the Jump stat on your character sheet
Tutorial signs are now less ignorable
Signs in your Cornerstone can now be edited using 'E', weird.
Shadow's Eve has come to an end, but there is now a permanent Shadow's Eve crafting bench to be found in the hub in case you have leftover crafting to do!
Ringcrafting Bench is now craftable at the Crafting Bench.
NPCs' damage and health in U3, U4, and U5 worlds have been increased.
Mastery point value for leveling up a class went from 10 to 15, from hitting max level went from 75 to 125, and from unlocking a new profession tier from 50 to 75
Increased experience required for the last two levels of a class.
New starter cornerstone with improved tutorial signs
Removed more traps from Frontier, Tundra, and Highlands lairs.
Horse mounts are now 500 cubits down from 1000
The Club window now displays when members have last logged in.
Assault quest enemies are now tethered to the quest area. Enemies that leave that area and cannot find a path back now warp back. Fixes issues where assault quests cannot be completed because enemies get lost.
You can once again add equipment to the forge even if you don't have enough materials
The chat window no longer displays a background unless you are typing.
Health bars are no longer predicted client-side. Fixes health bar desync issues.
New tools for dungeon blueprint authoring - devtool_dungeon_blueprint_to_QB and devtool_dungeon_QB_to_blueprint. With these, you can now export your blueprint to a .qb file (with maps) and reimport it without losing metaforge-authored blocks.
You must now fill the star bar to get daily cubits. New players no longer get a large number of cubits. Star bars now take 5 more stars to fill.
You no longer recieve a daily bonus; daily bonus dialog now shows how many Cubits you can earn by filling your star bar
Fixed a bug that could cause the Ninja to display an incorrect number of shuriken.
Fixed bug where you sometimes got stuck attacking after releasing the left mouse button
Fixed mouse bug where tooltip sometimes appeared on hotbar when the mouse pointer wasn't visible
Players experience lag spikes can now manually reduce the amount of data per second Trove attempts to send over the network. Use the /bandwidth command to check or modify their current settings. Players not experiencing any problems should leave it set to auto. Approximate bandwidth usage for the available settings: low: 10-20 KB/s medium: 25-35 KB/s high: 65-90 KB/s auto: up to 300 KB/s burst, 100 KB/s sustained (but we'll try to estimate your available bandwidth regularly and adjust based on that)
New face styles by Zoe, Rokaio, Zylofan, Netro, MajorTom, JosefTheRed, and Bex have been added to the game
New hats by Wanderer, Chaze, Stephors, HolyHamGrenade, klosax, Liokazar, KingKillerBear, Stedms, Fastlex, Meowsifer and Markynatorka have been added to the game!
New Staves by Lyre, Stedms, CowKillur, D4n1rs, Netro, Gearhand, Amelatu, Tachykir, Stephors and BrianVI have been added to the game!
New pistols by Estherix, Bry, Mandalorian, ReeceCJ, TehRedReaper, ArtyCutie, MappyT, CrimsonCrystal, and Noblah have been added to the game!
A new hairstyle by Zoe has been added to the game!