Patch情報2013-07-16-21

Last-modified: 2013-08-03 (土) 12:15:05
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2013/07/16 Open Beta Update #21

簡単要約

  • Victor の CB 販売開始
  • Champion Mech 「Atlas AS7-RS(C)」販売開始 10% XP ボーナス
  • ゲームプレイ関連
    • Heat Scale 実装
      特定武装にて 0.5秒以内の同時発射時に追加の熱が発生
      PPC と ERPPC は別武器扱い
      武器無影響発射数追加発熱量発熱目安
      ディレイ/同時
      PPC27.03発時 38%/56%
      ERPPC24.5
      ML61.0
      LL22.84発時 37%/52%
      AC/20124.02発時 20%/40%
      SRM241
      SRM441
      SRM631
      LRM1522.8
      SSRM41.0
    • Center Torso へダメージが発生する発熱量の閾値を 120% から 100% へ減少
    • SRM のダメージを 1.5 から 2.0 へ増加
    • SSRM の挙動を各部位に拡散するように変更
      部位確率 (%)
      Left Arm15
      Right Arm15
      Left Leg15
      Right Leg15
      Left Torso12
      Right Torso12
      Center Torso16
      TOTAL100
      腕が壊れた場合は以下
      部位確率 (%)部位確率 (%)
      Left Arm18(Left Arm)0
      (Right Arm)0(Right Arm)0
      Left Leg18Left Leg24
      Right Leg18Right Leg24
      Left Torso13.8Left Torso15.6
      Right Torso13.8Right Torso15.6
      Center Torso18.4Center Torso20.8
      TOTAL100TOTAL100
      足は壊れても変わらずターゲットされる
      SSRM 発射後に腕が壊れた場合は隣の胸部が標的になる
  • バグ修正
    • 地形のチラつきを修正
    • Saitek x52 Joystick での無効領域を修正
    • AC/5 の Chain Fire で 4発目にディレイが掛かっていた問題を修正
    • Airstrike 及び Artillary Strike によるダメージに画面の揺れを追加
    • Testing Ground にて Zoom と Thermal Vision/Night Vision を使用していた場合のシャットダウン時に視界をリセットされるように変更
    • 通信帯域使用量を更に向上
    • SSRM がメックの周りをグルグル周るように見える現象を修正
  • 全般
    • Testing Ground で Map を選択できるようになった
    • Jump Jet での照準ブレをより大雑把に変更(ブレ回数を減少)
    • いくつかのコックピットアクセサリにメックのパワーダウン/アップ時の動作を追加
    • Founder Catapult に新パターンを追加

和訳

原文

Patch Notes July 16th, 2013
Open Beta Update #21

Upcoming Patch - Tuesday July 16th @ 10AM - 1PM PDT

Patch Number: 1.2.231

Change Log

UPDATE

Greetings MechWarriors

Top 10 Awesome things in this patch. #inmyopinion

Number 10. Visual bug Fixes ? Bye Bye Flickering terrain! #thatisbetter

Number 9. Performance Improvements! We’ve been hard at work optimizing the code so 12 v 12 won’t hurt your frames as much. #cantwaitfor12vs12

Number 8. The Victor is available for C-bills now! Those with mech bays and fat C-bill accounts are recommended to purchase this ‘Mech immediately. #greatmech

Number 7. Victor Customization ? Now that you own a Victor, it’s time to customize your mech. I recommend Buccaneer! #lookinggood

Number 6. The Atlas Champion is on sale. Stacking XP boosts from a Champion ‘Mech and a Premium Account can get you all the XP you need to Elite this mech. #getthosemodules

Number 5. Jump jet crosshair shake frequency has been reduced. #nomotionsick

Number 4. Testing Ground Map Selection - Finally you can pick which map you're testing your mech in! #choices

Number 3. Streak SRM Targeting ? This is pretty in depth so you may want to Read how it works in the patch notes #hitallthethings

Number 2. SRM Damage buff ? I can figuratively hear you cheering! #brawlingahoy

And the Number 1 awesome thing in this patch.

Heat Scaling ? I’m not going to spoil this but go you should read up how it works in the patch notes. #gamechanger

There you have it MechWarriors!

See you on the battlefield!

Matt Newman

Content

New 'Mechs

Victor VTR-9K

  • Tonnage: 80
  • Engine: 320
  • Top Speed: 64.8 kph
  • Max Engine Rating: 385
  • Torso Movement:
  • 90 degrees to each side.
  • 20 degrees up and down.
  • Arm Movement:
  • 20 degrees to each side.
  • 30 degrees up and down.
  • Armor: 400 (Standard)
  • Internal Structure: Endo-Steel
  • Weapons & Equipment:
  • Left Arm: Medium Pulse Laser x2
  • Left Torso: SRM 4, CASE
  • Right Torso: CASE
  • Right Arm: Gauss Rifle
  • Hardpoints:
  • Left Arm: 3 Energy
  • Left Torso: 2 Missile
  • Right Torso: 1 AMS
  • Right Arm: 1 Ballistic
  • Heat Sinks: 15 Single
  • Jump Jets: 4 (6 Max)
  • ECM Capable?: No
  • Module Slots: 2

Victor VTR-9B

  • Tonnage: 80
  • Engine: 320
  • Top Speed: 64.8 kph
  • Max Engine Rating: 385
  • Torso Movement:
  • 90 degrees to each side.
  • 20 degrees up and down.
  • Arm Movement:
  • 10 degrees to each side.
  • 30 degrees up and down.
  • Armor: 368 (Standard)
  • Internal Structure: Standard
  • Weapons & Equipment:
  • Left Arm: Medium Laser x2
  • Left Torso: SRM 4
  • Right Arm: AC/20
  • Hardpoints:
  • Left Arm: 2 Energy
  • Left Torso: 2 Missile
  • Right Torso: 1 AMS
  • Right Arm: 3 Ballistic
  • Heat Sinks: 15 Single
  • Jump Jets: 4 (4 Max)
  • ECM Capable?: No
  • Module Slots: 2

Victor VTR-9S

  • Tonnage: 80
  • Engine: 320
  • Top Speed: 64.8 kph
  • Max Engine Rating: 385
  • Torso Movement:
  • 90 degrees to each side.
  • 20 degrees up and down.
  • Arm Movement:
  • 10 degrees to each side.
  • 30 degrees up and down.
  • Armor: 336 (Standard)
  • Internal Structure: Standard
  • Weapons & Equipment:
  • Left Arm: Medium Laser x2
  • Left Torso: SRM 6
  • Right Arm: AC/20
  • Hardpoints:
  • Left Arm: 2 Energy
  • Left Torso: 3 Missile
  • Right Torso: 1 AMS
  • Right Arm: 2 Ballistic
  • Heat Sinks: 15 Single
  • Jump Jets: 4 (4 Max)
  • ECM Capable?: No
  • Module Slots: 2

New Champion Mech

Atlas AS7-RS(C)

  • Tonnage: 100
  • Engine: 325
  • Top Speed: 52.6 kph
  • Max Engine Rating: 360
  • Torso Movement:
  • 80 degrees to each side.
  • 16 degrees up and down.
  • Arm Movement:
  • 40 degrees to each side.
  • 30 degrees up and down.
  • Armor: 608 (Standard)
  • Internal Structure: Endo-Steel
  • Weapons & Equipment:
  • Left Arm: Medium Laser x2, AMS
  • Left Torso: LRM 15 w/ Artemis IV FCS x2
  • Right Torso: Gauss Rifle
  • Right Arm: Medium Laser x2
  • Hardpoints:
  • Left Arm: 2 Energy, 1 AMS
  • Left Torso: 2 Missile
  • Right Torso: 1 Ballistic
  • Right Arm: 2 Energy
  • Heat Sinks: 13 Double
  • Jump Jets: 0 (0 Max)
  • ECM Capable?: No
  • Module Slots: 2
  • 10% XP Bonus

Gameplay

Heat Scale Addition

Heat scale has been added to certain weapon systems. This is a heat penalty applied to weapons that are fired in an Alpha Strike manner. The following chart shows the MAXIMUM number of that weapon type that you can fire at the same time with no heat penalty.

Weapon SystemMax No-Heat Penalty AlphaScale Multiplier
PPC27.0
ERPPC24.5
ML61.0
LL22.8
AC/20124.0
SRM241
SRM441
SRM631
LRM1522.8
SSRM41.0

Maximum Heat Threshold

You will now take internal damage at 100+% heat. Reduced from 120%

SRM Damage Buff

SRM damage increased from 1.5 to 2.0

(Note: This is for SRMs only, not SSRMs)

Streak Missile Changes

Streak missiles will now target limbs more directly instead of near the joints. There are now 7 distinct locations a streak can target, the locations have been placed in the arms, legs, and left/right/center torso. The current weighting for a mech with all it's components is as follows:

Component%
Left Arm15
Right Arm15
Left Leg15
Right Leg15
Left Torso12
Right Torso12
Center Torso16
TOTAL100

As arms become destroyed, the weighting will be rebalanced proportionally. For example, if the right arm and or left arm of a target has been destroyed, the new weighting will be as follows:

Component%Component%
Left Arm18(Left Arm)0
Right Arm)0Right Arm)0
Left Leg18Left Leg24
Right Leg18Right Leg24
Left Torso13.8Left Torso15.6
Right Torso13.8Right Torso15.6
Center Torso18.4Center Torso20.8
TOTAL100TOTAL100

Some other notes on the new streaks:

  • Legs that are destroyed will still be targeted by streaks.
  • If an arm is initially targeted but is destroyed before the streak connects, it will auto target the neighbouring torso piece instead.

Bug Fixes

  • Improved terrain flickering on all maps.
  • Fixed an issue where users who used a Saitek x52 joystick experienced dead zones.
  • Fixed an issue when chain firing AC 5 where the fourth shot would be delayed even though users should have been able to fire.
  • Artillery Strike and Airstrike will cause the camera to shake when 'Mech takes damage.
  • If a user is zooming, in thermal vision or night vision while power down in testing grounds, the camera will reset to default.
  • More optimization to bandwidth.
  • Fixed an issue were Streaks rockets would appear to 'orbit' on client machines.

General

  • Now clicking on "Testing Grounds" in the mode select menu will bring up a dialog that allows users to select what level they wish to play.
  • Reduced cross-hair shake frequency while jump-jetting
  • Certain cockpit items will now animate when you power down/power up your 'Mech.
  • Catapult Founder has a new pattern, with this pattern comes the ability to color it as well.

We thank you for your patience and we look forward to seeing you on the battlefield!

The MechWarrior(R) Online™ Team

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