Next step

Last-modified: 2021-12-01 (水) 13:58:51

Once you have a decent number of Rank III+ heroes, you are departing from the early stage. This guide supports you sometime until you become a Peerless Lord.

What to do

Things you've been doing

Battle, battle, and battle for silver and play skill

The amount of silver you need gradually increases. So you may want to set some small goals like “upgrade Fiefdom level” or “refine this gear up to Lv.30” and save silver for them. See Silver.

Reinforce the things around chests

Keep upgrading Market and Chest (facilities). Make it a daily routine to collect Normal chest tickets (up to four) if you haven’t done so.

tips
In this stage what you need is Epic gears and Luck (besides silver) and you get them from the chests. So during a chest boost event, ticket/gold-open the chests so that you can receive a chest after each battle and redraw till you get 24h chest.

Luck:|A value that increases the chance to meet higher rank Heroes. The only way to increase your Luck is opening chests.

New things to do

Explore 探索

Defeat some red flag brigands and make at least three empty spots, where a blue flag brigand appears. An elite brigand spawns here (blue flag with spears) once in a while. Defeating an elite brigand gives you 30k/50k silver and two iron ores (M).

tips
Elite brigands have some high level heroes and you may lose first. You can try as many times as you want, so learn the way the AI moves. Give up if his might is too high, or come back after refining your gears. You may win if you make some Lv.20 melees and archers.

Try out refining gears

At some point, stop upgrading your fiefdom for a while to save silver and see how much cost (silver and refine point) you need to make a hero like Lv.20. Try melees and/or archer first.

tips
Even when you stop upgrading your fiefdom, upgrade Lodgings (war reserves) to some extent to increase the number of heroes you can hold. If you have some room for heroes, you can think carefully who to dismiss when you recruit a high rank hero. Having more heroes make it easier to increase your total might that affects unlocking new hero jobs.

 

Battle guide 2.0

(Caution: text heavy!)

Update the hero triangle

Archer is strong not only against Swordsman but melees in general

Archer has a high attack and quick attack rate, plus Focus Power Up skill. She is not so strong against Knight, who has very high health, and Vanguard, who has a passive skill that halves all the arrow damage. You should deploy a melee along with your archer when defending.

Scout is weak not only against Swordsman but any attackers

It’s true that Swordsman quickly defeats Scout because he has an attack skill Bush (note that Bush is a skill attack and voids Scout’s passive skill that avoids one attack). However, many other attackers can deal with Scout by three hits. Exceptions are Graduator, who has slow attack rate, Fencer, whose first attack would be a charge attack, and Blacksmith, who has low attack.

Garrison heroes take damage when the fort is empty

Even if you don’t have a scout, you can attack a garrison hero by clearing the soldiers in the fort that (s)he is standing. Send to the fort a bunch of soldiers followed by an attacker and you may be able to attack the garrison hero. Doing this protects the hero walking at the end from the archer’s arrow until (s)he reaches the fort.

Hero v.s. Soldier

One soldier defeats one soldier, while a hero’s attack defeats one soldier per 10 attack values. For example, each attack of a swordsman with 55 attack defeats five soldiers (the first place is rounded down!).
Heroes take 10 damage for every soldier defeated. For example, a swordsman with 304 health falls back when he defeats 31 soldiers. Note that heroes take 8 damage per 3 seconds, so the actual number of soldiers he can defeat may be smaller.

exceptions
Hunter’s attack defeats one soldier in a strategic point and takes no damage. If one hunter is attacking a fort, the decrease outnumbers soldier production. The same apply to two hunters attacking a camp, three the castle.
Graduator takes 35 damage if he hits a soldier on the field (10 damage when attacking a soldier in a strategic point). When defending against Graduator, send a bunch of soldiers between his mass-attack skills that needs like four seconds to charge.

Hero’s attack and siege

Attack is referred to when a hero attacks another hero and the soldiers in a strategic point. Siege is referred to when a hero attacks the 耐久値 (durability?) of a fort/castle. Uncrowned does not have something like '”defence” and thus the attack and siege as-is reduces an enemy hero’s health and 耐久値 respectively.

Only Blacksmith has a high siege. So having a swordsman attacking a burning fort takes forever to take it unless you send soldiers. This, however, is an effective way to reduce your opponent’s soldiers if (s)he is sending small numbers of soldiers to that fort.

Graduator appears to have a high siege, but his attack rate is slow and thus his siege is not as high as Blacksmith.
Knight has a low siege despite his very high attack. His passive skill “Leadership” maximizes the soldier’s 士気(morale?) so the soldiers sent from anywhere can easily reduce and then recover the 耐久値 of a for that he is attacking.

士気(morale?)
The value that a soldier has that changes the 耐久値 of a fort/castle (siege if attacking, resilience if recovering). It is somewhat visualized by the size of the colored part of a soldier. It decreases to a minimum of 70 over time. It is about 500 when a soldier reaches a point walking from the closest point and maximized to 700 around Knight.

Take a point so that you can immediately protect it

When you are going to take a battlefront point, be prepared before you take it. Send enough soldiers, send a hero along with the soldiers, or set Mage’s tornado in advance, etc.

tips: enough soldiers?
The 耐久値 of most zero-soldiered fort can be reduced to zero by around 6 soldiers (sent from a point that has 12 soldiers) sent from the closest point. Soldiers more than this number will enter that fort recovering its 耐久値. Thus for example, if you want to take a fort and deploy an archer immediately by one soldier move, you need to send at least 12 soldiers (sent from a point that has 24 soldiers). It is useful to know for each pair of points how many soldiers sent from one can take the other.

tips: combine two moves
You can effectively combine two moves of soldiers so that one reaches a point right after the other. In this case, let the soldiers sent from a close point (high 士気) do the siege, and the ones sent from a far point refill the soldiers. For example at Lake, the first move sends soldiers from your castle to the upper/lower fort and the second move from the camp. This way, the soldiers from the castle enters to the fort immediately after the soldiers from the camp (high 士気) take down the fort.

Take a point that your opponent is not ready to protect it

Even outside of your sight, you can guess a rough number of soldiers and heroes’ moves by watching the dust (you can even tell which hero it is by the movement speed). If your opponent send a small number of soldiers to take a point, send a swordsman there and let him attack it before your opponent can deploy a hero.

 

Toward the middle stage

Be prepared for skill transfer. For example, Hunter’s IV skill “attack range up S” totally changes the game if it’s transferred to an archer. Recruiting rank IV+ hunters and upgrading the relevant skill can be done while you are upgrading your fiefdom, facilities, etc. If you don’t spend real money very frequently, Rank V Archer is enough to succeed this skill.

You need 15 training tomb IVs to transfer Rank IV skills and you can only buy a set of three per day. But, you have enough time because you also need 2,500k silver for transfer.